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gpu_caps_viewer_report.txt

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  1. ===================================================
  2. GPU Caps Viewer v1.39.0.0 report
  3. http://www.geeks3d.com
  4. http://www.ozone3d.net/gpu_caps_viewer/
  5. ===================================================
  6.  
  7.  
  8. ===================================[ System / CPU ]
  9. - CPU Name: Intel(R) Atom(TM) CPU N550 @ 1.50GHz
  10. - CPU Core Speed: 1496 MHz
  11. - CPU logical cores: 4
  12. - Family: 6 - Model: 12 - Stepping: 10
  13. - Physical Memory Size: 2048 MB
  14. - Operating System: Windows 7 32-bit build 7601 [Service Pack 1]
  15. - PhysX Version: drivers not installed
  16.  
  17.  
  18. ===================================[ Graphics Adapters / GPUs ]
  19. - Current Display Mode: 1152x864 @ 60 Hz - 32 bpp
  20. - Num GPUs: 1
  21.  
  22. - GPU 1
  23. - Name: Intel(R) Graphics Media Accelerator 3150
  24. - GPU codename: GMA 3150
  25. - Device ID: 8086-A011
  26. - Subdevice ID: 144D-C072
  27. - Revision ID: 2
  28. - Driver: 8.15.10.2567 (10-30-2011) - GL:ig4icd32.dll
  29. - Bus Id: -1
  30. - BIOS version: Intel Video BIOS
  31. - Memory size: 256MB
  32. - Memory type:
  33. - Memory bus width: 0-bit
  34.  
  35.  
  36. ===================================[ OpenGL GPU Capabilities ]
  37. - OpenGL vendor: Intel
  38. - OpenGL renderer: Intel Pineview Platform
  39. - OpenGL Version: 1.4.0 - Build 8.14.10.2567
  40. - GLSL (OpenGL Shading Language) Version: n.a.
  41. - ARB Texture Units: 8
  42. - Vertex Shader Texture Units: 16
  43. - Pixel Shader Texture Units: 16
  44. - Geometry Shader Texture Units: 0
  45. - Max Texture Size: 2048x2048
  46. - Max Anisotropic Filtering Value: X4.0
  47. - Max Point Sprite Size: 1.0
  48. - Max Dynamic Lights: 16
  49. - Max Viewport Size: 2048x2048
  50. - Max Vertex Uniform Components: 0
  51. - Max Fragment Uniform Components: 0
  52. - Max Geometry Uniform Components: 0
  53. - Max Varying Float: 0
  54. - Max Vertex Bindable Uniforms: 0
  55. - Max Fragment Bindable Uniforms: 0
  56. - Max Geometry Bindable Uniforms: 0
  57. - Frame Buffer Objects (FBO) Support:[no]
  58. - Multiple Render Targets / Max draw buffers: 7
  59. - Pixel Buffer Objects (PBO) Support:[no]
  60. - S3TC Texture Compression Support:[yes]
  61. - ATI 3Dc Texture Compression Support:[no]
  62. - Texture Rectangle Support:[no]
  63. - Floating Point Textures Support:[no]
  64. - OpenGL Extensions: 56 extensions (GL=49 and WGL=7)
  65. - GL_EXT_blend_minmax
  66. - GL_EXT_blend_subtract
  67. - GL_EXT_blend_color
  68. - GL_EXT_abgr
  69. - GL_EXT_texture3D
  70. - GL_EXT_clip_volume_hint
  71. - GL_EXT_compiled_vertex_array
  72. - GL_EXT_cull_vertex
  73. - GL_SGIS_texture_edge_clamp
  74. - GL_SGIS_generate_mipmap
  75. - GL_EXT_draw_range_elements
  76. - GL_SGIS_texture_lod
  77. - GL_EXT_rescale_normal
  78. - GL_EXT_packed_pixels
  79. - GL_EXT_separate_specular_color
  80. - GL_ARB_multitexture
  81. - GL_EXT_texture_env_combine
  82. - GL_EXT_bgra
  83. - GL_EXT_blend_func_separate
  84. - GL_EXT_secondary_color
  85. - GL_EXT_fog_coord
  86. - GL_EXT_texture_env_add
  87. - GL_ARB_texture_cube_map
  88. - GL_ARB_transpose_matrix
  89. - GL_ARB_texture_env_add
  90. - GL_IBM_texture_mirrored_repeat
  91. - GL_EXT_multi_draw_arrays
  92. - GL_NV_blend_square
  93. - GL_ARB_texture_compression
  94. - GL_3DFX_texture_compression_FXT1
  95. - GL_EXT_texture_filter_anisotropic
  96. - GL_ARB_texture_border_clamp
  97. - GL_ARB_point_parameters
  98. - GL_ARB_texture_env_combine
  99. - GL_ARB_texture_env_dot3
  100. - GL_ARB_texture_env_crossbar
  101. - GL_EXT_texture_compression_s3tc
  102. - GL_ARB_shadow
  103. - GL_ARB_window_pos
  104. - GL_EXT_shadow_funcs
  105. - GL_EXT_stencil_wrap
  106. - GL_ARB_vertex_program
  107. - GL_ARB_fragment_program
  108. - GL_EXT_stencil_two_side
  109. - GL_ARB_vertex_buffer_object
  110. - GL_EXT_texture_lod_bias
  111. - GL_NV_texgen_reflection
  112. - GL_ARB_depth_texture
  113. - GL_WIN_swap_hint
  114. - WGL_ARB_buffer_region
  115. - WGL_ARB_extensions_string
  116. - WGL_ARB_make_current_read
  117. - WGL_ARB_pixel_format
  118. - WGL_ARB_pbuffer
  119. - WGL_EXT_extensions_string
  120. - WGL_EXT_swap_control
  121. - OpenGL SPIR-V Extensions: 0
  122. - OpenGL core capabilities: 176 caps listed
  123. - GL_MAX_LIST_NESTING: 64
  124. - GL_MAX_EVAL_ORDER: 32
  125. - GL_MAX_LIGHTS: 16
  126. - GL_MAX_CLIP_PLANES: 6
  127. - GL_MAX_TEXTURE_SIZE: 2048
  128. - GL_MAX_PIXEL_MAP_TABLE: 65536
  129. - GL_MAX_ATTRIB_STACK_DEPTH: 16
  130. - GL_MAX_MODELVIEW_STACK_DEPTH: 32
  131. - GL_MAX_NAME_STACK_DEPTH: 128
  132. - GL_MAX_PROJECTION_STACK_DEPTH: 4
  133. - GL_MAX_TEXTURE_STACK_DEPTH: 10
  134. - GL_MAX_VIEWPORT_DIMS: 2048
  135. - GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
  136. - GL_MAX_3D_TEXTURE_SIZE: 128
  137. - GL_MAX_ELEMENTS_VERTICES: 1024
  138. - GL_MAX_ELEMENTS_INDICES: 1024
  139. - GL_MAX_TEXTURE_UNITS: 8
  140. - GL_MAX_CUBE_MAP_TEXTURE_SIZE: 1024
  141. - GL_MAX_TEXTURE_LOD_BIAS: 15
  142. - GL_MAX_DRAW_BUFFERS: 7
  143. - GL_MAX_VERTEX_ATTRIBS: 16
  144. - GL_MAX_TEXTURE_COORDS: 8
  145. - GL_MAX_TEXTURE_IMAGE_UNITS: 16
  146. - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024
  147. - GL_MAX_VERTEX_UNIFORM_COMPONENTS: 512
  148. - GL_MAX_VARYING_FLOATS: 41
  149. - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16
  150. - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16
  151. - GL_MAX_CLIP_DISTANCES: 6
  152. - GL_MAX_ARRAY_TEXTURE_LAYERS: 0
  153. - GL_MAX_VARYING_COMPONENTS: 41
  154. - GL_MIN_PROGRAM_TEXEL_OFFSET: 0
  155. - GL_MAX_PROGRAM_TEXEL_OFFSET: 0
  156. - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 0
  157. - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 0
  158. - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 0
  159. - GL_MAX_RENDERBUFFER_SIZE: 2048
  160. - GL_MAX_COLOR_ATTACHMENTS: 7
  161. - GL_MAX_SAMPLES: 0
  162. - GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0
  163. - GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0
  164. - GL_RGBA_FLOAT_MODE_ARB: 0
  165. - GL_MAX_COLOR_ATTACHMENTS_EXT: 7
  166. - GL_MAX_RENDERBUFFER_SIZE_EXT: 2048
  167. - GL_MAX_SAMPLES_EXT: 0
  168. - GL_RGBA_INTEGER_MODE_EXT: 0
  169. - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 0
  170. - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: 0
  171. - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 0
  172. - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 0
  173. - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0
  174. - GL_MAX_RECTANGLE_TEXTURE_SIZE: 0
  175. - GL_MAX_TEXTURE_BUFFER_SIZE: 0
  176. - GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 0
  177. - GL_MAX_VERTEX_UNIFORM_BLOCKS: 0
  178. - GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 0
  179. - GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 0
  180. - GL_MAX_COMBINED_UNIFORM_BLOCKS: 0
  181. - GL_MAX_UNIFORM_BUFFER_BINDINGS: 0
  182. - GL_MAX_UNIFORM_BLOCK_SIZE: 0
  183. - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 0
  184. - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 0
  185. - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 0
  186. - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 0
  187. - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0
  188. - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0
  189. - GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0
  190. - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0
  191. - GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0
  192. - GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0
  193. - GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0
  194. - GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0
  195. - GL_MAX_SERVER_WAIT_TIMEOUT: 0
  196. - GL_MAX_SAMPLE_MASK_WORDS: 0
  197. - GL_MAX_COLOR_TEXTURE_SAMPLES: 0
  198. - GL_MAX_DEPTH_TEXTURE_SAMPLES: 0
  199. - GL_MAX_INTEGER_SAMPLES: 0
  200. - GL_PROVOKING_VERTEX: 0
  201. - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0
  202. - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0
  203. - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0
  204. - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0
  205. - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0
  206. - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0
  207. - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0
  208. - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 0
  209. - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0
  210. - GL_MIN_SAMPLE_SHADING_VALUE: 0
  211. - GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0
  212. - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0
  213. - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0
  214. - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0
  215. - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0
  216. - GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0
  217. - GL_MAX_SUBROUTINES: 0
  218. - GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0
  219. - GL_MAX_PATCH_VERTICES: 0
  220. - GL_MAX_TESS_GEN_LEVEL: 0
  221. - GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0
  222. - GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0
  223. - GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0
  224. - GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0
  225. - GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0
  226. - GL_MAX_TESS_PATCH_COMPONENTS: 0
  227. - GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0
  228. - GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0
  229. - GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0
  230. - GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0
  231. - GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0
  232. - GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0
  233. - GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 0
  234. - GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 0
  235. - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0
  236. - GL_MAX_VERTEX_STREAMS: 0
  237. - GL_MAX_VERTEX_UNIFORM_VECTORS: 0
  238. - GL_MAX_VARYING_VECTORS: 0
  239. - GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0
  240. - GL_MAX_VIEWPORTS: 0
  241. - GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0
  242. - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 0
  243. - GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0
  244. - GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0
  245. - GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0
  246. - GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0
  247. - GL_MAX_VERTEX_ATOMIC_COUNTERS: 0
  248. - GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0
  249. - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0
  250. - GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0
  251. - GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0
  252. - GL_MAX_COMBINED_ATOMIC_COUNTERS: 0
  253. - GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0
  254. - GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0
  255. - GL_MAX_IMAGE_UNITS: 0
  256. - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 0
  257. - GL_MAX_IMAGE_SAMPLES: 0
  258. - GL_MAX_VERTEX_IMAGE_UNIFORMS: 0
  259. - GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0
  260. - GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0
  261. - GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0
  262. - GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0
  263. - GL_MAX_COMBINED_IMAGE_UNIFORMS: 0
  264. - GL_MIN_MAP_BUFFER_ALIGNMENT: 0
  265. - GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0
  266. - GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0
  267. - GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0
  268. - GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0
  269. - GL_PACK_COMPRESSED_BLOCK_WIDTH: 0
  270. - GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0
  271. - GL_PACK_COMPRESSED_BLOCK_DEPTH: 0
  272. - GL_PACK_COMPRESSED_BLOCK_SIZE: 0
  273. - GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0
  274. - GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0
  275. - GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0
  276. - GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0
  277. - GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0
  278. - GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0
  279. - GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0
  280. - GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0
  281. - GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0
  282. - GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0
  283. - GL_MAX_VERTEX_ATTRIB_BINDINGS: 0
  284. - GL_MAX_UNIFORM_LOCATIONS: 0
  285. - GL_MAX_FRAMEBUFFER_WIDTH: 0
  286. - GL_MAX_FRAMEBUFFER_HEIGHT: 0
  287. - GL_MAX_FRAMEBUFFER_LAYERS: 0
  288. - GL_MAX_FRAMEBUFFER_SAMPLES: 0
  289. - GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 0
  290. - GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0
  291. - GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0
  292. - GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0
  293. - GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0
  294. - GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0
  295. - GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0
  296. - GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 0
  297. - GL_MAX_CULL_DISTANCES: 0
  298. - GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0
  299. - OpenGL extension capabilities: 13 caps listed
  300. - GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)
  301. - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)
  302. - GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)
  303. - GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 1024 (GL_ARB_texture_cube_map)
  304. - GL_NUM_COMPRESSED_TEXTURE_FORMATS: 6 (GL_ARB_texture_compression)
  305. - GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 4.000000 (GL_EXT_texture_filter_anisotropic)
  306. - GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)
  307. - GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)
  308. - GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 (GL_ARB_vertex_program)
  309. - GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)
  310. - GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)
  311. - GL_POINT_SIZE_MAX_ARB: 255.000000 (GL_ARB_point_parameters)
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