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- package net.phantasiaworld.objects;
- import java.util.ArrayList;
- import org.bukkit.Material;
- import org.bukkit.entity.Player;
- import org.bukkit.event.Listener;
- import org.bukkit.inventory.Inventory;
- import net.phantasiaworld.enums.AttractionState;
- public class Attraction implements Listener {
- private String name;
- private String id;
- private Material item;
- private String theme;
- private AttractionState state;
- private String reason;
- private ArrayList<Player> inqueue;
- private boolean automatic;
- private boolean gate;
- private boolean running;
- private int queuetime;
- private int timebytick;
- private Player player;
- private String symbol;
- private Inventory inv;
- private int autotime;
- private int waittime;
- public Attraction(String name, String id, Material item, String theme, AttractionState state, String reason, ArrayList<Player> inqueue, boolean automatic, boolean gate, boolean running, int queuetime, int timebytick, Player player, String symbol, Inventory inv, int autotime, int waittime) {
- this.name = name;
- this.id = id;
- this.item = item;
- this.theme = theme;
- this.state = state;
- this.reason = reason;
- this.inqueue = inqueue;
- this.automatic = automatic;
- this.gate = gate;
- this.running = running;
- this.queuetime = queuetime;
- this.timebytick = timebytick;
- this.player = player;
- this.symbol = symbol;
- this.inv = inv;
- this.autotime = autotime;
- this.waittime = waittime;
- }
- public String getId() {
- return id;
- }
- public void setId(String id) {
- this.id = id;
- }
- public int getWaittime() {
- return waittime;
- }
- public void setWaittime(int waittime) {
- this.waittime = waittime;
- }
- public int getQueuetime() {
- return queuetime;
- }
- public int getAutotime() {
- return autotime;
- }
- public void setAutotime(int autotime) {
- this.autotime = autotime;
- }
- public void setQueuetime(int queuetime) {
- this.queuetime = queuetime;
- }
- public ArrayList<Player> getInqueue() {
- return inqueue;
- }
- public AttractionState getState() {
- return state;
- }
- public Boolean isAutomatic() {
- return automatic;
- }
- public Boolean isGate() {
- return gate;
- }
- public Boolean isRunning() {
- return running;
- }
- public String getName() {
- return name;
- }
- public void setAutomatic(boolean automatic) {
- this.automatic = automatic;
- }
- public void setGate(boolean gate) {
- this.gate = gate;
- }
- public void setInqueue(ArrayList<Player> inqueue) {
- this.inqueue = inqueue;
- }
- public void setName(String name) {
- this.name = name;
- }
- public void setRunning(boolean running) {
- this.running = running;
- }
- public void setState(AttractionState state) {
- this.state = state;
- }
- public String getTheme() {
- return theme;
- }
- public void setTheme(String theme) {
- this.theme = theme;
- }
- public void openInventory(Player player) {}
- public void createInventory() {}
- public void startAutomatic() {}
- public void stopAutomatic() {}
- public void openAttraction() {}
- public void closeAttraktion() {}
- public Material getItem() {
- return item;
- }
- public void setItem(Material item) {
- this.item = item;
- }
- public AttractionState isState() {
- return state;
- }
- public void setTimebytick(int timebytick) {
- this.timebytick = timebytick;
- }
- public void setPlayer(Player player) {
- this.player = player;
- }
- public int getTimebytick() {
- return timebytick;
- }
- public Player getPlayer() {
- return player;
- }
- public String getSymbol() {
- return symbol;
- }
- public void setSymbol(String symbol) {
- this.symbol = symbol;
- }
- public String getReason() {
- return reason;
- }
- public void setReason(String reason) {
- this.reason = reason;
- }
- public Inventory getInv() {
- return inv;
- }
- public void setInv(Inventory inv) {
- this.inv = inv;
- }
- }
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