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- Name: Keal'Thas Progenitis
- Age: 40,672 (Physically, 25)
- Level: 300
- STATISTICS: base stats
- Level: 1
- Health: 12,000
- Physical Strength: 9 Active total: ???
- Magical Strength : 5 Active total: ???
- Physical Defense : 6 Active total: ???
- Magical Defense : 6 Active total: ???
- Mana Power: 1500
- Intelligence: 6 After points: ???
- Wisdom : 5 Active total: ???
- Stamina : 8 Active total: ???
- Movement Speed : 5 Active total: ???
- Stealth : 5 Active total: ???
- Strengths: Massive Stamina and longevity
- Weaknesses: Sunlight, Garlic, Silver and anything holy.
- Proffesion: Business man/Aristocrat
- Hobbies/Professions/Likes: The finer things in life
- Dislikes: Stupidity
- Personality: Maintains a noble personaility to others, but loves to endulge himself
- Close Friends:
- Bob
- Ryan
- Possible Relationships:
- Physical Appearance:
- Medium length black hair, often wears matt black clothing with accents of silver. Skin is a Ghastly white with Emerald Green eyes. 5"10
- MAGIC: Blood and Shadow magic
- PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
- Passive- Blood thirtsy
- E(Effect): 25% of Melee damaged dealt by Keal'Thas will be converted to mana (This cannot exceed the 1500 Mana cap)
- BASIC SPELLS:
- Basic Spell One - Vampiric sense
- E(Effect): Keal'Thas Progenitis Allows his Vampire sense to take over, being able to tell Fake copies from real ones based on smell (Blood magic)
- D(Damage): None
- C(Cost): 50
- R(Recoil/Drawback): Takes another 10 mana for each a minute to maintain the effec.
- Basic Spell Two - Symphoning strike
- E(Effect): Kael'Thas slashes the target with his blade, causing low damage and leech's 5% of that targets Physical strength stat.
- D(Damage): 450
- C(Cost): 200
- R(Recoil/Drawback): Melee range strike required, cannot leech more than 10% off a target.
- Basic Spell Three - Warp form
- E(Effect): Kael'Thas warps his bodily form into A bat, Mist or a Wolf (Go look to the original Dracula book, Vampires can do all 3, so no I'm not making this shit up <3)
- D(Damage): None
- C(Cost): 200
- R(Recoil/Drawback): Whilst in Mist or Bat form, he cannot attack, and all forms cannot gain magic from his Passive, or cast spells apart from Warp form. He will turn back into his Vampire form after 2 minutes automatically.
- Basic Spell Four - Vampire Bite
- E(Effect): Kael'Thas Bites into a target, drinking blood from them.
- D(Damage): 450
- C(Cost): 300
- R(Recoil/Drawback): Gains Mana equal to the damage this attack deals. 3 Minute cooldown, cannot bite the same target more than 3 times.
- SECRET ARTS:
- Secret Art One - Carrion Swarm
- E(Effect): Kael'Thas summons forth a swarm off bats and have them attack the enemy, causing damage and an ensaring effect whilst the bat attacks, preventing the target from moving
- D(Damage): 900 (Divided by each character hit by the Swarm)
- C(Cost): 400
- R(Recoil/Drawback): The bats only last for a minute and can easily be one shotted by most AOE Spells.
- Secret Art Two - Shadow step
- E(Effect): Kael'Thas envolps himself in the shadows to dodge an attack
- D(Damage): N/A
- C(Cost): 350
- R(Recoil/Drawback): 2 Minute recharge time, Kael'Thas can only move a step to his left or right in order to dodge the spell. If it's a blast spell, this spell can only dodge the projectile part, not the blast itself.
- Secret Art Three - Asphyxiate
- E(Effect): Kael forces the veins in his targets throat to constrict closer together, closing their air way breifly, canceling the last spell they have just cast
- D(Damage): 250
- C(Cost): 400
- R(Recoil/Drawback): Cannot work on targets with no blood, Such as Robots, Undead or Elementals.
- FORBIDDEN ARTS:
- Forbidden Art One - Blood fued
- E(Effect): Kael'Thas picks a target, whilst that target lives, Kael'Thas deals an extra 50% Damage to the target.
- D(Damage): N/A
- C(Cost): 500
- R(Recoil/Drawback): Can only taget targets with flowing blood, Example, Cannot target a Zombie due to not having a beating heart. Can target A human, since their heart beats. Can only have one fued up at a time.
- Forbidden Art Two - Blood syphon
- E(Effect): Kael'Thas starts to twist and torment the area around him, creating a 5 meter circle area around his feet. All foes who step in this area take a small amount off damage every minute.
- Each time a foe takes a tick damage from this effect, they lose 10% off their magical and Physical strength Stat. Kael Gains 5% of both lost stats.
- D(Damage): 250
- C(Cost): 700
- R(Recoil/Drawback): The blood circle only lasts for as long as Kael stands within it. Buffs only last for 5 minutes once the circle breaks.
- Forbidden Art Three - Bend my Puppet
- E(Effect): Kael'Thas raises an arm and picks a target with flowing blood, he controls the action off that target for the next five minutes.
- D(Damage): N/A
- C(Cost): 1000
- R(Recoil/Drawback): Kael'Thas can only force his new puppet to do so much, He cannot have the puppet preform actions that would actively kill,
- or serverly wound it, EG Slicing their own throat. Kael also only controls the body, they can still talk willingly and other similar things,
- Cannot be used in a 1v1 version. (For an RP Reason, Kael is just playing with the other player)
- Forbidden Art Four- Death's Grasp
- E(Effect): Kael empowers his left arm with Shadow, allowing him to extend it and to drag someone to him, or if it's a large target, he can distrupt a limb.
- Altertively he can leave it empowering his magic spells by 25% for 5 minutes.
- D(Damage): N/A
- C(Cost): 600
- R(Recoil/Drawback): Cannot be used on targets already in shadows. If left to empower his shadows, it cannot be used to grab a target after 2 minutes of empowering time.
- ULTIMATE MOVE:
- Ultimate Move- Vindicate
- E(Effect): Kael'Thas lifts up his blade and summons forth immensely powerful energy, blasting it at the target, turning which ever body parts where touched to dust.
- D(Damage): Instant kill
- C(Cost): Whatever the DM tells me
- R(Recoil/Drawback): ^
- TAKEOVER:
- Takeover- Blood Baron
- E(Effect): Kael'Thas envokes the power of his Vampirism to seize the advantage over weakend oppenants, Kael'Thas' hair stands up and his around his eyes goes Red.
- Double's Kael'Thas Physical and Magical strength. Whilst in this form, his Mana cap becomes 1000. It goes back up to 1500 once he exit's this form.
- D(Damage): N/A
- C(Cost): 750
- R(Recoil/Drawback):It can only be used when Kael'Thas and his opponent(s) are both below half health.
- Overdrive - The lord's vistage
- E: Kael summons forth a magical mist, that is impossible to see out off, requiring players to use Magical sense to be able to leave. Whilst this is active, Kael's Melee range is the mist
- R: Kael cannot leave the mists whilst the Overdrive is up
- Overdrive Art - Fare you well.
- E: Kael wraps the mist around one target within the Vistage, binding them as it freezes them, he emerges behind the target and strikes them down with Nighgorger. Deals double damage if the target is below 50% off their Max HP.
- D: 4500
- R: This does not trigger his Blood Thirsty Passive, Can only be used on targets with living flesh.
- C: 1000
- Weapon: Nightgorger - An ancient vampiric sword passed down through the Progenitis Family for serval Hundurd of thousand years.
- E: Must be equipped for Blood thirtsy to trigger
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