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- options:
- hargadiamond: 17.5
- betamode: "oke"
- hargabetamode: 1000
- namebeta: Rare Diamonds
- lorebeta: Rare Diamond yang Didapat dari Goa Rahasia
- on npc right click:
- if citizen name is "Diamond Buyer":
- open chest with 1 row named "Sell &bDiamond &0| Price: {@hargadiamond}" to player
- on inventory close:
- if inventory name of player's current inventory is "Sell &bDiamond &0| Price: {@hargadiamond}":
- loop all items in player's current inventory:
- set {_a} to "%loop-value%"
- set {_b::*} to {_a} split at " "
- set {_count} to number of loop-value in player's current inventory
- if inventory name of player's current inventory is "Sell &bDiamond &0| Price: {@hargadiamond}":
- if {_b::1} is set:
- loop 64 times:
- if {_b::1} is "%loop-num%":
- if {_b::2} is "diamonds":
- set {_count} to {_b::1} parsed as number
- if {_b::3} is not set:
- if {@betamode} is "oke":
- set harga to {_count} * {@hargabetamode}
- if name of loop-value is "{@namebeta}":
- if lore of loop-value is "{@lorebeta}":
- send "&7[&b>&7]&fKamu Menjual &a%{_count}% &6%name of loop-value% &fSeharga &a$&b%{_harga}%"
- add 1 to {_beta}
- if {_beta} is not set:
- set {_harga} to {_count} * {@hargadiamond}
- add 1 to {_sudah}
- send "&7[&b>&7]&fKamu Menjual &a%{_count}% &6%{_b::2}% &fSeharga &a$&b%{_harga}%"
- add {_harga} to player's balance
- delete {_beta}
- else:
- add 1 to {_sudah}
- send "&7[&b>&7]&fKamu Tidak Dapat Menjual %loop-value-1%"
- give player loop-value-1
- else:
- add 1 to {_sudah}
- send "&7[&b>&7]&fKamu Tidak Dapat Menjual %loop-value-1%"
- give player loop-value-1
- if {_b::1} is "diamond":
- set {_count} to 1
- add 1 to {_sesi}
- if {_b::2} is not set:
- if {@betamode} is "oke":
- set harga to {_count} * {@hargabetamode}
- if name of loop-value is "{@namebeta}":
- if lore of loop-value is "{@lorebeta}":
- send "&7[&b>&7]&fKamu Menjual &a%{_count}% &6%name of loop-value% &fSeharga &a$&b%{_harga}%"
- add 1 to {_beta}
- add 1 to {_sudah}
- if {_beta} is not set:
- set {_harga} to {_count} * 17.5
- send "&7[&b>&7]&fKamu Menjual &a%{_count}% &6%{_b::1}% &fSeharga &a$&b%{_harga}%"
- add {_harga} to player's balance
- add 1 to {_sudah}
- delete {_beta}
- else:
- add 1 to {_sudah}
- send "&7[&b>&7]&fKamu Tidak Dapat Menjual %loop-value%"
- give player loop-value
- if {_sudah} is not set:
- add 1 to {_sudah}
- send "&7[&b>&7]&fKamu Tidak Dapat Menjual %loop-value%"
- give player loop-value
- delete {_sudah}
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