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Mar 30th, 2020
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  1. W char_item.cpp usunąć:
  2.  
  3.  
  4. if (!item && bCell == WEAR_WEAPON)
  5. {
  6. if (IsAffectFlag(AFF_GWIGUM))
  7. RemoveAffect(SKILL_GWIGEOM);
  8.  
  9. if (IsAffectFlag(AFF_GEOMGYEONG))
  10. RemoveAffect(SKILL_GEOMKYUNG);
  11. }
  12.  
  13. if (!item && bCell == WEAR_WEAPON)
  14. {
  15. if (IsAffectFlag(AFF_GWIGUM))
  16. RemoveAffect(SKILL_GWIGEOM);
  17.  
  18. if (IsAffectFlag(AFF_GEOMGYEONG))
  19. RemoveAffect(SKILL_GEOMKYUNG);
  20. }
  21.  
  22. Dodać pod "bool CHARACTER::CanUnequipNow"
  23.  
  24.  
  25. if (item->GetType() == ITEM_WEAPON)
  26. {
  27. if (IsAffectFlag(AFF_GWIGUM))
  28. RemoveAffect(SKILL_GWIGEOM);
  29.  
  30. if (IsAffectFlag(AFF_GEOMGYEONG))
  31. RemoveAffect(SKILL_GEOMKYUNG);
  32. }
  33.  
  34. if (item->GetType() == ITEM_WEAPON)
  35. {
  36. if (IsAffectFlag(AFF_GWIGUM))
  37. RemoveAffect(SKILL_GWIGEOM);
  38.  
  39. if (IsAffectFlag(AFF_GEOMGYEONG))
  40. RemoveAffect(SKILL_GEOMKYUNG);
  41. }
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