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- W char_item.cpp usunąć:
- if (!item && bCell == WEAR_WEAPON)
- {
- if (IsAffectFlag(AFF_GWIGUM))
- RemoveAffect(SKILL_GWIGEOM);
- if (IsAffectFlag(AFF_GEOMGYEONG))
- RemoveAffect(SKILL_GEOMKYUNG);
- }
- if (!item && bCell == WEAR_WEAPON)
- {
- if (IsAffectFlag(AFF_GWIGUM))
- RemoveAffect(SKILL_GWIGEOM);
- if (IsAffectFlag(AFF_GEOMGYEONG))
- RemoveAffect(SKILL_GEOMKYUNG);
- }
- Dodać pod "bool CHARACTER::CanUnequipNow"
- if (item->GetType() == ITEM_WEAPON)
- {
- if (IsAffectFlag(AFF_GWIGUM))
- RemoveAffect(SKILL_GWIGEOM);
- if (IsAffectFlag(AFF_GEOMGYEONG))
- RemoveAffect(SKILL_GEOMKYUNG);
- }
- if (item->GetType() == ITEM_WEAPON)
- {
- if (IsAffectFlag(AFF_GWIGUM))
- RemoveAffect(SKILL_GWIGEOM);
- if (IsAffectFlag(AFF_GEOMGYEONG))
- RemoveAffect(SKILL_GEOMKYUNG);
- }
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