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Oct 14th, 2019
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C++ 0.83 KB | None | 0 0
  1.     if #creatureTable ~= nil and #creatureTable > 0 then
  2.         for r = 1, #creatureTable do
  3.             if creatureTable[r] ~= creature then
  4.                 local creatureTarget = Creature(creatureTable[r])
  5.         local monster = Monster(creatureTable[r])
  6.                 if creatureTarget and (not monster or monster:getName():lower() ~= "supercharged mazzinor") then
  7.             local creatureOutfit = creatureTarget:getOutfit()
  8.             if creatureOutfit.lookType ~= 1065 then
  9.                         doTargetCombatHealth(creature, creatureTable[r], COMBAT_ENERGYDAMAGE, -dmg, -dmg, CONST_ME_NONE)
  10.             end
  11.                 elseif monster and monster:getName():lower() == "supercharged mazzinor" then
  12.             doTargetCombatHealth(0, creatureTable[r], COMBAT_HEALING, dmg, dmg, CONST_ME_MAGIC_BLUE)
  13.                 end
  14.             end
  15.         end
  16.     end
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