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- if #creatureTable ~= nil and #creatureTable > 0 then
- for r = 1, #creatureTable do
- if creatureTable[r] ~= creature then
- local creatureTarget = Creature(creatureTable[r])
- local monster = Monster(creatureTable[r])
- if creatureTarget and (not monster or monster:getName():lower() ~= "supercharged mazzinor") then
- local creatureOutfit = creatureTarget:getOutfit()
- if creatureOutfit.lookType ~= 1065 then
- doTargetCombatHealth(creature, creatureTable[r], COMBAT_ENERGYDAMAGE, -dmg, -dmg, CONST_ME_NONE)
- end
- elseif monster and monster:getName():lower() == "supercharged mazzinor" then
- doTargetCombatHealth(0, creatureTable[r], COMBAT_HEALING, dmg, dmg, CONST_ME_MAGIC_BLUE)
- end
- end
- end
- end
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