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Lorlin Lasan, the Jasper Spymaster [AGI Carry]

Jun 19th, 2022 (edited)
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  1. Lorlin Lasan, the Jasper Spymaster
  2.  
  3. Agility Ranged
  4.  
  5. Carry Ganker Escape
  6.  
  7. Tags: Physical AttackSteroid Mobility Invisibility MissChance Buff Debuff Gold Experience MinusArmor MoveSpeed
  8.  
  9. Playstyle:
  10.  
  11. Lore: The leader of the Jasper Circle, Lorlin is a master spy who prefers doing things the easy way—but with a terrifying knack for violence when the situation calls for it. A longtime friend of assassins such as Slark and Riki, Lorlin often refers work to such professionals to avoid getting his hands dirty.
  12.  
  13. Appearance: https://static.wikia.nocookie.net/dota2_gamepedia/images/f/f2/10956_psd.png Lorlin throws a dagger for his auto-attacks.
  14.  
  15. # Overview
  16.  
  17. Q: Glint of Steel
  18. Lorlin's attacks become melee and briefly have a high chance to deal critical damage, with each critical extending the effect's duration. On cast, Lorlin dashes to the target enemy and attacks them a number of times instantly.
  19.  
  20. W: Vanish
  21. Throws a handful of flash powder that briefly makes allies in the target area invisible and gives enemies in the area a chance to miss their attacks.
  22.  
  23. E: Stalk
  24. Become untargetable and invisible to the target enemy for a short duration.
  25.  
  26. R: Contract Killer
  27. Lorlin and the target ally each give one another a portion of the gold and experience they earn. The contract persists until either hero dies or for a long duration, rewarding both heroes with bonus gold if they reach a certain kill threshold before the contract expires.
  28.  
  29. Shard: Vanish & Stalk
  30. After using Vanish or Stalk, Lorlin can attack once without breaking either ability's effects.
  31.  
  32. Scepter: Glint of Steel
  33. While Glint of Steel is active, Lorlin always dashes to his attack target instead of just the first target, and performs the bonus instant attacks each time he attacks a new enemy during Glint of Steel.
  34.  
  35. # Stats
  36.  
  37. Str: 20 + 2.7
  38. Agi: 19 + 3.5
  39. Int: 17 + 2
  40.  
  41. Attack Range: 400
  42. Movement Speed: 315
  43.  
  44. # Talents
  45.  
  46. Lvl 10: +200 Glint of Steel Range
  47. Lvl 10: +10 Agility
  48. Lvl 15: Contract Killer -3 Armor Corruption
  49. Lvl 15: +150 Vanish Damage
  50. Lvl 20: +2s Glint of Steel Duration
  51. Lvl 20: +300% Stalk Duration
  52. Lvl 25: Contract Killer No Cooldown
  53. Lvl 25: +50% Movement Speed While Invisible
  54.  
  55. # Abilities
  56.  
  57. Q: GLINT OF STEEL target enemy, physical
  58. Lorlin's attacks become melee and briefly have a high chance to deal critical damage, with each critical extending the effect's duration. On cast, Lorlin dashes to the target enemy and attacks them a number of times instantly.
  59. Cast Range: 400 (talent: 600)
  60. Dash Range: 0 (scepter: 400, talent: 600)
  61. Dash Speed: 800
  62. Base Duration: 2/3/4/5s (talent: 4/5/6/7s)
  63. Bonus Duration on Critical: 1s
  64. Critical Chance: 60%
  65. Critical Damage: 180/195/210/225%
  66. Number of Instant Attacks: 1/1/2/3
  67. [Dispel2] Effect cannot be dispeled
  68. <cd> 16s <mana> 95/100/105/110
  69. [aghs] Aghanim's Scepter — While Glint of Steel is active, Lorlin always dashes to his attack target instead of just the first target, and performs the bonus instant attacks each time he attacks a new enemy during Glint of Steel.
  70. * While in melee form, Lorlin has an attack range of 150 and counts as a melee hero for things like damage block/phase boots.
  71. * With Aghanim's Shard, using Glint of Steel always counts as at least one attack, which means that using Glint of Steel always breaks the effects of Vanish when active (and breaks the effect of Stalk when targeting the stalked enemy).
  72.  
  73. W: VANISH target point
  74. Throws a handful of flash powder that briefly makes allies in the target area invisible and gives enemies in the area a chance to miss their attacks.
  75. Cast Range: 225
  76. Radius: 225
  77. Invisibility Duration: 3/4/5/6s
  78. Miss Chance: 25/35/45/55%
  79. Miss Chance Duration: 3/4/5/6s
  80. Damage: 0 (talent: 150)
  81. [BKB] Blocked by enemy spell immunity [Dispel] Debuff can be dispeled by enemy basic dispels
  82. <cd> 12/11/10/9s <mana> 75/85/95/105
  83. [aghs] Aghanim's Shard — After using Vanish, Lorlin can attack once without breaking Vanish's invisibility.
  84. * Vanish places a buff/debuff on allies/enemies in the area on cast, so they do not have to remain in the area to be invisible for allies or miss attacks for enemies.
  85. * With the level 15 +150 Vanish Damage talent, Vanish also deals 150 magical damage to enemies in the area on cast.
  86. * With the level 25 +50% Movement Speed While Invisible talent, Vanish gives Lorlin as well as allies under its effect +50% movement speed.
  87.  
  88. E: STALK target enemy
  89. Become untargetable and invisible to the target enemy for a short duration.
  90. Cast Range: 400/500/600/700
  91. Duration: 2/2.5/3/3.5s (talent: 8/10/12/14s)
  92. [Linken] Blocked by spell block [Dispel2] Effect cannot be dispeled
  93. <cd> 6s <mana> 30/35/40/45
  94. [aghs] Aghanim's Shard — After using Stalk, Lorlin can attack the Stalked target once without breaking the effect.
  95. * Attacking or targeting the enemy being stalked ends the effect early, but Lorlin can take actions against other enemies without breaking the effects.
  96. * With Aghanim's Shard, attacking the stalked enemy a single time does not break Stalk's effect.
  97. * With the level 25 +50% Movement Speed While Invisible talent, Stalk gives Lorlin +50% movement speed while active (does not stack for multiple sources of invisibility).
  98.  
  99. R: CONTRACT KILLER ultimate, target ally
  100. Lorlin and the target ally each give one another a portion of the gold and experience they earn. The contract persists until either hero dies or for a long duration, rewarding both heroes with bonus gold if they reach a certain kill threshold before the contract expires.
  101. Cast Range: global
  102. Contract Duration: 120s
  103. Gold Shared with Ally: 5/7.5/10%
  104. Experienced Shared with Ally: 10/15/20%
  105. Gold Received from Ally: 5/10/15%
  106. Experience Received from Ally: 5/10/15%
  107. Bonus Gold Kill Threshold: 3
  108. Contract Bonus Gold: 300/375/450
  109. Contract Hero Armor Corruption: 0 (talent: 3)
  110. [Dispel2] Effect cannot be dispeled
  111. <cd> 150/120/90s (talent: 0s) <mana> 50
  112. * Gold or experience shared between Lorlin and the ally is extra gold/experience and does not reduce the normal amount of gold/experience gained. The bonus gold from the contract itself is not shared.
  113. * The bonus gold from a contract can only be earned once, and the contract must be issued again to earn the bonus gold after being claimed.
  114. * The kill threshold for the contract includes kills by Lorlin and the target ally, but not kills by other allied heroes or kill assists. Controlled units of either Lorlin or the target ally also count towards the kill threshold.
  115. * Only one contract may be active at a time, and the progress towards the bonus gold threshold is reset if a new contract is started.
  116. * With the level 15 Contract Killer -3 Armor Corruption talent, both Lorlin and the target ally have -3 armor corruption on their attacks, reducing enemy armor by 3 for 10 seconds on attack.
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