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- _G.enable = true
- local weapon = "Sword" -- Your Weapon Name
- game:GetService("RunService").RenderStepped:Connect(function()
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end)
- local vu = game:GetService("VirtualUser")
- while _G.enable and game:GetService("RunService").RenderStepped:wait() do
- for _,v in next, game:GetService("Players"):GetChildren() do
- if v ~= game:GetService("Players").LocalPlayer then
- local char = v.Character or workspace:FindFirstChild(v.Name)
- if char then
- pcall(function()
- if v.Team ~= game:GetService("Players").LocalPlayer.Team or v.Team == game:GetService('Teams').Spectators then
- char.Head.Anchored = true
- char.Head.Position = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,2,-2.5) + Vector3.new(0, -0.2, -2.55)).p
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0, 1000, 0)
- vu:Button1Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- vu:Button1Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- for _, k in pairs(char:GetChildren()) do
- if k:IsA("Tool") then
- k:Remove()
- end
- end
- for _, n in pairs(v.Backpack:GetChildren()) do
- if n:IsA("Tool") then
- n:Remove()
- end
- end
- else
- char.Head.Anchored = true
- char.Head.CFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, 10, 0)
- end
- for _, c in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if c.Name == weapon and c.ClassName == "Tool" then
- wait()
- game:GetService("Players").LocalPlayer.Character.Humanoid:EquipTool(c)
- end
- end
- end)
- end
- end
- end
- end
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