Advertisement
PeanutSkyez

Talia Prince

Jul 5th, 2019
230
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 16.26 KB | None | 0 0
  1. `NAME:` Talia Prince
  2. `AGE:`Ageless
  3. `GENDER:`Female
  4. `SEXUALITY:` Straight
  5. `AFFILIATION (HERO/VILLAIN/NEUTRAL):` Neutral
  6. `CANON PARENT:` Wonder Woman
  7. `BIRTH PLACE:` Unknown.
  8. `ETHNICITY:` ???
  9. -----------------------------------------------------------------------------------------------------------------------------------
  10. `POWERS:`
  11.  
  12. [Magic]
  13. The user has access to magic, the use of rituals, symbols, actions, gestures, language, etc., to exploit supernatural forces to varying degrees, with only their skill, personal power-level, imagination/knowledge, and/or morality to define the borders. Given the flexibility of magic, its users have essentially limitless possibilities for what they can accomplish;
  14.  
  15. —Invocation
  16. —Luck
  17. —Magic Combat
  18. —Magic Empowerment
  19. —Magical Energy Manipulation
  20. —Magical Energy Generation
  21. —Mana Manipulation
  22. —Magic Intuition
  23. —Magicians Intuition
  24. —Potion Creation
  25. —Potion Amplification
  26. —Spell Casting
  27. —Spell Amplification
  28. —Spell Creation
  29. —Spell Destabilization
  30. —Spell Mixture
  31. —Spell Negation
  32. —WitchCraft
  33. These are only a few of what Magic can achieve. Jasmine is capable and open to all forms of magic.
  34.  
  35. •Anti-Magic
  36. •Unfamiliarity with the rules of magic may cause unintended effects.
  37. •May need proper training to be able to achieve their fullest potential.
  38. •Like metahumans, they still have the same exact limitations as regular humans unless they have specific immunities/resistances, or even immunity/resistance spells.
  39. •Over-Use of Abilities can cause unconsciousness, bleeding from the nose, or even death.
  40. •There are always loopholes to every spell, despite her being specific about it. Find the loophole, you’re able to use it against her.
  41. •If energy is drained, she can’t cast any spells.
  42. •There is always a price. Always.
  43. •Always make sure you know what the price is, it will come back to haunt you.
  44. -It will be paid, one way or another.
  45. -The price can range from something as insignificant as the magical energy required to activate your magic, a part of your sanity, or even something devastating, like your own life, or worse.
  46.  
  47. •The insignificance of magical energy may vary based on its source and availability.
  48. •Magic is balance, meaning the benefits it provides may result in consequences to offset it.
  49. •Magic may be needed to defeat magic.
  50. •Stronger magics will overcome weaker ones.
  51. •Magic Resistance may foil your plans.
  52. •Magic Immunity is a problem.
  53. •Magic Negation is an even bigger problem.
  54. •Magic often drains a person's stamina or mana.
  55. •Naturally, stronger magic puts a much greater strain.
  56. •Magic is unpredictable, if one gets too creative or is interrupted in a crucial moment. Results range from amusing to annoying, but correctable, to destructive to lethal, to catastrophic to apocalyptic.
  57. •Without the knowledge or proper skill, the intended use of a spell can create unpredictable or potentially dangerous results.
  58. •There may be some side effects to using a certain type magic or spells.
  59. •Society with knowledge about magic is likely to have rules/laws about its use, and areas of magic that are forbidden.
  60. •In some societies, magic may be limited to a specific class or status.
  61. •User may be unable to use spells that are beyond their imagination.
  62. •Using magic may take concentration, focus and mental strength.
  63. •May react disastrously with Science Manipulation.
  64. •May disrupt/cancel out technology.
  65. •May need to perform certain actions/fulfill conditions to use magic, ranging from specific words/songs, certain hand/body moves, materials that may be consumed or even extensive rituals.
  66.  
  67. [Flight]
  68. Talia can fly as well as glide in the air. Most of the time, she uses this to help her jump at long distances.
  69.  
  70. •May require air/atmosphere to maintain lift.
  71. •May require apparatus to control direction and altitude.
  72. •May be limited to a particular length of time they are able to spend flying.
  73. •May be limited in speed or acceleration.
  74. •May not be able to hover and has to keep certain speed.
  75. •May suffer from cold/altitude sickness, unless they are able to adapt to the changes in altitude.
  76. See Aerial Adaptation.
  77. •Unless user also has Vacuum Adaptation, they cannot go beyond the borders of the atmosphere.
  78. •May not be able to fly if the user's weight is increased, such as from Gravity Manipulation.
  79. •Weak against Flight Negation.
  80. •Can only fly at 500mph.
  81.  
  82. [Animal Empathy]
  83. Talia possesses the ability to communicate with all forms of animals and her presence alone can bring a raging beast to a calm standstill. She is also able to directly command wild animals when needed. Sometimes called "Animal Senses", it can be described as the ability to sense the presence of animals due to a "sixth sense" other than Enhanced Senses. This ability allows the character to feel the animal, understand its needs and wants as well as understand its emotions and even connect with the animal enough to understand it totally.
  84.  
  85. •If she’s weakened, animals may not listen to her.
  86. •Energy is drained whenever she commands an animal.
  87. •She can be overpowered by animals at times.
  88. •Whenever an animal is in pain, she can feel it if she’s made a connection or is near the creature.
  89.  
  90. [Accelerated Healing]
  91. In the rare event of suffering a serious injury, Talia can heal from mild to moderate injuries at an amazing rate. Her normal regenerative abilities allow her to recover from injury within seconds to minutes. She possesses an incredible immunity from poisons, toxins, as well as disease.
  92.  
  93. The user can rapidly regenerate. In other words, they recreate lost or damaged tissues, organs and limbs, sometimes slowing, or even stopping aging. The rate and amount of healing vary widely (see Levels of Regeneration); some can regrow missing limbs, others must put the limb back in place for rapid regeneration. The user is generally in very good physical shape, as their bodies are constantly reverting to a healthy state, granting them nigh-inexhaustible stamina and vitality.
  94.  
  95. At higher levels, a user can regenerate not just their cellular tissues, but also their DNA, undoing genetic mutations and breakdown, as well as maintaining one's youth by extending telomeres. This also gives them immunity to diseases and infections, undoing any unwanted symptoms, as well as providing a form of self-sustenance, foregoing the needs for oxygen and food intake. If advanced enough, the ability will cause the body to cease aging as the cells are regenerating and dying in equilibrium, granting immortality.
  96.  
  97. Regeneration differs from wound healing, which involves closing up the injury site with a scar.
  98.  
  99. •Damage inflicted by Irreversible Destruction cannot be regenerated.
  100. •Function of power:
  101. Anti-Regeneration
  102. Healing Erasure
  103. Healing Factor Nullification
  104. Regeneration can be lost if it depends on external source/object.
  105. •Removal of power may undo previous regeneration.
  106. •Misaligned body parts, foreign objects in wound, or mitosis-inhibiting drugs may affect regeneration.
  107. •Instant death may kill the user before they regenerate.
  108. •Death Inducement, Destabilization, Destruction, Disintegration, Incineration, One Hit Kill, etc.
  109. •Damage may exceed the rate or extent of regeneration.
  110. •Damage to the brain/head:
  111. Decapitation/destroying the head can kill low-level users. High-level users can re-attach their head or regenerate a new head/body. Cephalophore users are unaffected.
  112. •If regeneration needs brain signals, damage may hinder the process.
  113. •May lose skills, senses, memories, or other powers. Loss may be permanent.
  114. •May also involve inflammation.
  115. •If power is biological:
  116. Biological Manipulation.
  117. Excessive cell division may damage mitochondria and/or telomeres, causing premature aging and associated health problems. Mitochondria/Telomere Regeneration solves this problem.
  118. •Healing too fast may cause DNA replication errors, resulting in mutations, cancer, or the gain/loss/alteration of powers (including this power).
  119. •Disease:
  120. May still be vulnerable to disease.
  121. May overload immune response, causing allergy/auto-immunity.
  122. Power may replace immune system. User never develops natural immunity, and is vulnerable if de-powered.
  123. •Sustenance:
  124. Self-Sustenance/Energy Independence bypasses this limitation.
  125. May still require food, water, air, etc.
  126. •Regeneration may increase nutrition requirements.
  127. •Starvation, dehydration, and suffocation may kill user.
  128.  
  129. //Superhuman Conditioning
  130. >Superhuman Strength: Talia possesses far greater strength than the finest human athletes. She kept an A.R.G.U.S aircraft from crashing by holding it up. She dispatched numerous Parademons during Darkseid's invasion and broke the Fortress of Solitude's doors down when H'el locked Superman out and took control of it. She has also managed to briefly overpower both Green Lantern and Aquaman, as well as Supergirl. She managed to defeat the goddess Artemis, as well as draw blood from The First Born.
  131. >Superhuman Durability: Diana possesses a high resistance to damage and magical attacks. Her resistance to injury is not quite as great as Superman or Supergirl. However, due to her vast threshold for pain and her Amazonian ability to heal at a superhuman rate, this easily makes up for the difference. She has withstood considerable bludgeoning damage in the form of hand to hand combat with metahuman opponents such as Superman and Shazam. She has considerable resistance to human weaponry, though this is not absolute; bullets, and edged weapons can cause minor to moderate injury, but never life threatening. She once survived an Eighth Metal bullet to the head and was back on her feet and fighting again a few moments later.
  132. >Superhuman Speed: She is able to think, react, run and move at superhuman speeds. According to Flash, she can keep up with him if he is at regular cruising speed (but not at top speed).
  133. >Superhuman Reflexes: Wonder Woman's reflexes are far beyond the limitations of the finest human athletes. She has been able to react to a barrage of gunfire from multiple opponents at once unharmed. Batman noted that her reflexes are superior to that of Superman.
  134. > Superhuman Agility: Talia’s agility is far beyond that of even an Olympic level athlete, as is her balance and coordination.
  135. >Superhuman Stamina: Talia can last a great deal of time in any fight and with virtually anyone. She has held her own in combat with foes as powerful as a Doomsday clone. She doesn't tire out, as her body produces no lactic acids in her muscles.
  136. >Superhuman Vision
  137.  
  138. •Strength: Talia has the same strength as her Mother and is nearly the same equal level as Superman, although not quite. Superman is stronger and able to overpower her if need be. At the current time, she can lift up to 400tons, though that’s only if something triggers her. At most time, she lifts up to 300tons.
  139. •Speed: Talia is nowhere near Flash’s level, although she can reach up to about 3000mph if pushed to her limits.
  140. •If weakened, her levels of superhuman conditioning lowers down and weakens with her.
  141. •For maximum levels, Talia needs something to trigger her. Other than that, she stays at lower levels most of the time.
  142. •For durability, she can withstand a force up to 100tons at most.
  143.  
  144. //Immortality
  145. User possesses immortality: an infinite life span, as they can never die, never age, and can shrug off virtually any kind of physical damage. Some users are the defensive type, simply preventing all damages, to appear physically invulnerable, while others are the regenerative type, surviving and quickly recovering from anything you throw at them. Due to this, Talia has an incredibly high pain tolerance.
  146.  
  147. •Cannot overcome the End of Time, unless the form of immortality is an absolute type, hence why just like Regenerative Healing Factor, it is unclear how long it would last.
  148. •May be erased from history via the effects of time-manipulating powers, killing the immortals in question before they become immortal.
  149. •While users are immune to the ravages of time, most are vulnerable against direct application used against them.
  150. •Nonexistence can wipe the user out of existence, as opposed to simply killing them biologically.
  151. •May have certain weaknesses that are lethal (i.e. decapitation, disintegration, and/or poison).
  152. •May have weaknesses to single source (item, event, person, etc.) that is lethal to them.
  153. •May be killable by certain specific way, item or people.
  154. •User may go mad, from the effects of time and boredom.
  155. •This can also cause madness overtime because the immortal is forced to watch those who aren't immortal die.
  156. •May forget events that happened long ago.
  157. •Some immortals are infertile, or incapable of passing this ability to their descendants.
  158. •Immortality may depend on outside sources and objects (Horcruxes, Shikon shards, etc.).
  159. •Can be sealed/imprisoned in an empty dimension with no chance to escape.
  160. •May survive indefinitely in conditions where death would be preferable to them.
  161. •Can still be killed and injured, though it’d be difficult to.
  162.  
  163. //Psychic Immunity
  164. The user is completely immune to any/all psychic phenomena regardless of its nature and origin (natural, supernatural, magical, technological, etc.). Their mind cannot be controlled, damaged, read, influenced, emulated, altered, detected or communicated with, forcing users with telepathic allies to rely on alternate means of long-distance communication, usually via technological or magical devices.
  165.  
  166. Simply put, users' mind cannot be entered or affected in any way, making them perfectly immune to any mind-related effects/abilities. Even with those that have physic bypassing, the user’s mind is unable to be controlled.
  167.  
  168. •Becoming vulnerable will open up her mind thus not being immune anymore until she blocks her mind off. Although either way, it’d be extremely difficult.
  169. •Applies to psychic phenomena only, user are still vulnerable to physical, soul-based and other supernatural occurrences.
  170. •Completely prevents any form of telepathic communication, requiring the use of external devices.
  171. •Users of Absolute Psionic Power and Immunity Bypassing may be able to effect the targets mind.
  172.  
  173. Skills:
  174.  
  175. Same as Lucille’s ;-; I’m lazy.
  176.  
  177.  
  178. Assets:
  179.  
  180. >Bracelets of Submission: Two magic bracelets that can deflect both projectiles and blunt attacks. The Bracelets are comprised of the godly Eighth Metal, one of the strongest elements in the Multiverse.
  181. They are almost indestructible, capable of withstanding even such force as Darkseid's Omega Beams.
  182. >Lasso of Truth: The Lasso, also referred to as the Golden Perfect, is a sacred relic of the Amazons and was given to them by the Gods of Olympus. It was bestowed to Wonder Woman when she embarked to Man's World. The Lasso's most known power is to force anyone ensnared by it to speak only the truth. It also possesses a number of other magical abilities. The Lasso is capable of tethering the hearts and minds of the individuals holding it, creating a telepathic link between them, as well as allowing for language translation. It can also be used to bind and ensnare the souls of beings, including even gods, within it. Talia can use the Perfect to locate individuals who share an emotional connection to her. It can also be used to force a biophysical reset of those who have been corrupted by some external influence, such as poisons and toxins or mind control, who are bound by it. Talia is highly proficient at using the Lasso of Truth as both a tool and a weapon, and is capable of easily binding people and objects using it.
  183. > Magical Sword: A sword forged by Hephaestus, said to be sharp enough to cut the electrons off an atom.
  184. >Themysciran Shield: Talia often wields a Themysciran shield to deflect heavy weaponry.
  185.  
  186. Strengths:
  187.  
  188. >Her lasso.
  189. >Her bracelets.
  190. >Her abilities.
  191. >Pain Tolerance;
  192. Due to her immortality and accelerated healing, she has a high pain tolerance.
  193.  
  194. Weaknesses:
  195.  
  196. >First, if a man managed to tie her bracelets together, she would lose all of her superpowers, exactly like Superman and kryptonite.
  197. >Second, if her bracelets were ever lost or broken, she's go into an uncontrollable rage.
  198. >Being bound by a guy can leave her vulnerable.
  199. >Although it’s extremely difficult, she can be bound by her own lasso.
  200. >She can be killed through one way.
  201. >Olympian-type weaponry have a major affect on her.
  202.  
  203. Backstory:
  204.  
  205. Find out ICLY.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement