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SR2 Output Log

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Jan 25th, 2019
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  1. Initialize engine version: 2018.3.2f1 (b3c100a4b73a)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: Intel(R) HD Graphics (ID=0x22b1)
  6. Vendor:
  7. VRAM: 1113 MB
  8. Driver: 20.19.15.4300
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 6.498 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 13.819641 ms
  18. StartupScript.Awake
  19.  
  20. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  21.  
  22. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SimpleRockets2/SimpleRockets2_Data/Mono/data-00000233012C4060.dll
  23. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SimpleRockets2/SimpleRockets2_Data/Mono/data-000002337E0600F0.dll
  24. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/SimpleRockets2/SimpleRockets2_Data/Mono/data-0000023301493010.dll
  25. Searching for compatible XInput library...
  26. Found Xinput1_4.dll.
  27. Screen Size: 1280x720, Requested: 1280x720@60hz
  28. Resolution: 1280x720@60hz, Full Screen: True
  29.  
  30. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  31.  
  32. WARNING: Shader Unsupported: 'Jundroo/Part Editor Testing' - Pass 'Meta' has no vertex shader
  33. Loaded Game State: 93200c19-4dd0-4525-943d-ec15cd9469f1
  34.  
  35. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  36.  
  37. 0.6.9.2
  38.  
  39. Launch Command: "C:\Program Files (x86)\Steam\steamapps\common\SimpleRockets2\SimpleRockets2.exe"
  40. SimpleRockets2: C:\Program Files (x86)\Steam\steamapps\common\SimpleRockets2\SimpleRockets2.exe
  41. Craft Designs Folder: C:/Users/Younglings/AppData/LocalLow/Jundroo/SimpleRockets 2/UserData/CraftDesigns/
  42. Device Model: X540SA (ASUSTeK COMPUTER INC.)
  43. DeviceType: Desktop
  44. Screen Size: 1280x720
  45. Resolution: 1280x720
  46. Refresh Rate: 60
  47. Full Screen: True
  48. Screen DPI: 96
  49. GraphicsDeviceID: 8881
  50. GraphicsDeviceName: Intel(R) HD Graphics
  51. GraphicsDeviceType: Direct3D11
  52. GraphicsDeviceVendor: Intel
  53. GraphicsDeviceVendorID: 32902
  54. GraphicsDeviceVersion: Direct3D 11.0 [level 11.1]
  55. GraphicsMemorySize: 1113
  56. GraphicsMultiThreaded: True
  57. GraphicsShaderLevel: 50
  58. MaxTextureSize: 16384
  59. NpotSupport: Full
  60. OperatingSystem: Windows 10 (10.0.0) 64bit
  61. ProcessorCount: 4
  62. ProcessorType: Intel(R) Pentium(R) CPU N3700 @ 1.60GHz
  63. SupportedRenderTargetCount: 8
  64. Supports3DTextures: True
  65. SupportsAccelerometer: False
  66. SupportsComputeShaders: True
  67. SupportsGyroscope: False
  68. SupportsImageEffects: True
  69. SupportsInstancing: True
  70. SupportsLocationService: False
  71. SupportsRenderToCubemap: True
  72. SupportsShadows: True
  73. SupportsSparseTextures: False
  74. SupportsVibration: False
  75. SystemMemorySize: 3999
  76.  
  77.  
  78. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  79.  
  80. WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
  81. WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
  82. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  83. Shader 'Jundroo/TireTracks': fallback shader 'None' not found
  84. Retrieving Steam user stats failed with code 'k_EResultFail'
  85.  
  86. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  87.  
  88. Setting up 2 worker threads for Enlighten.
  89. Thread -> id: 3e24 -> priority: 1
  90. Thread -> id: 3314 -> priority: 1
  91. Screen Size: 1280x720, Requested: 1280x720@60hz
  92. Resolution: 1280x720@60hz, Full Screen: True
  93.  
  94. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  95.  
  96.  
  97. Unloading 1586 unused Assets to reduce memory usage. Loaded Objects now: 4541.
  98. Total: 90.716673 ms (FindLiveObjects: 1.446480 ms CreateObjectMapping: 1.175745 ms MarkObjects: 81.858585 ms DeleteObjects: 6.234583 ms)
  99.  
  100. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  101. UnloadTime: 0.533149 ms
  102.  
  103. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 5178.
  104. Total: 97.325037 ms (FindLiveObjects: 1.450320 ms CreateObjectMapping: 0.876208 ms MarkObjects: 94.885222 ms DeleteObjects: 0.112006 ms)
  105.  
  106. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  107.  
  108. Unloading 1221 unused Assets to reduce memory usage. Loaded Objects now: 122656.
  109. Total: 354.366384 ms (FindLiveObjects: 45.564108 ms CreateObjectMapping: 8.671837 ms MarkObjects: 295.488264 ms DeleteObjects: 4.641535 ms)
  110.  
  111. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  112.  
  113. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 122656.
  114. Total: 354.500792 ms (FindLiveObjects: 44.172031 ms CreateObjectMapping: 7.880754 ms MarkObjects: 301.855974 ms DeleteObjects: 0.590112 ms)
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