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- //FILE FATTO PER SALVARE L'ORIGINALE MA LA MODIFICA FUNZIONA.
- // ********************************************************************
- // * License and Disclaimer *
- // * *
- // * The Geant4 software is copyright of the Copyright Holders of *
- // * the Geant4 Collaboration. It is provided under the terms and *
- // * conditions of the Geant4 Software License, included in the file *
- // * LICENSE and available at http://cern.ch/geant4/license . These *
- // * include a list of copyright holders. *
- // * *
- // * Neither the authors of this software system, nor their employing *
- // * institutes,nor the agencies providing financial support for this *
- // * work make any representation or warranty, express or implied, *
- // * regarding this software system or assume any liability for its *
- // * use. Please see the license in the file LICENSE and URL above *
- // * for the full disclaimer and the limitation of liability. *
- // * *
- // * This code implementation is the result of the scientific and *
- // * technical work of the GEANT4 collaboration. *
- // * By using, copying, modifying or distributing the software (or *
- // * any work based on the software) you agree to acknowledge its *
- // * use in resulting scientific publications, and indicate your *
- // * acceptance of all terms of the Geant4 Software license. *
- // ********************************************************************
- //
- //
- /// \file PrimaryGeneratorAction.cc
- /// \brief Implementation of the B1::PrimaryGeneratorAction class
- #include "PrimaryGeneratorAction.hh"
- #include "G4LogicalVolumeStore.hh"
- #include "G4LogicalVolume.hh"
- #include "G4Box.hh"
- #include "G4RunManager.hh"
- #include "G4ParticleGun.hh"
- #include "G4ParticleTable.hh"
- #include "G4ParticleDefinition.hh"
- #include "G4SystemOfUnits.hh"
- #include "Randomize.hh"
- namespace B1
- {
- //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
- PrimaryGeneratorAction::PrimaryGeneratorAction()
- {
- G4int n_particle = 1;
- fParticleGun = new G4ParticleGun(n_particle);
- // default particle kinematic
- G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
- G4String particleName;
- G4ParticleDefinition* particle
- = particleTable->FindParticle(particleName="proton");
- fParticleGun->SetParticleDefinition(particle);
- fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
- fParticleGun->SetParticleEnergy(100.*MeV);
- G4ThreeVector pos(0.,0.,-15,);
- fParticleGun->SetParticlePosition(pos); //fatto da me
- }
- //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
- PrimaryGeneratorAction::~PrimaryGeneratorAction()
- {
- delete fParticleGun;
- }
- //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
- void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
- {
- //this function is called at the begining of ecah event
- //
- // In order to avoid dependence of PrimaryGeneratorAction
- // on DetectorConstruction class we get Envelope volume
- // from G4LogicalVolumeStore.
- //G4double envSizeXY = 0;
- //G4double envSizeZ = 0;
- //le seguenti tre istruzioni sono fatte da Ian
- //G4double x0 = 0.;
- //G4double y0 = 0.;
- //G4double z0 = -15.;
- //fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); fatto da Ian
- fParticleGun->GeneratePrimaryVertex(anEvent);
- }
- //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
- }
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