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- Harvest Moon: Save the Homeland
- Affection Boost by Location
- [Updated 9 Apr 2021]
- Boosts are in sunny weather, without gifts, and without any cutscenes having been triggered.
- REMAINING
- - Sprites: All Thursday Burrow boosts
- DISCREPANCIES
- - The Sprites spent all Thursday in their Burrow, and their boosts change throughout the day.
- - Their boost from 7-8:59pm seems to be a "leisure" boost, as they can be doubletalked at that time. However, it seems to break the rules as follows:
- > "Work" boost at 6pm is Nic: +5; Nak: +5; Flak: +4
- > "Leisure" boost at 7pm is Nic: +6; Nak: +5; Flak +6
- > Doubletalk boost at 7pm results in Nic: +5; Nak: +6; Flak: +6
- > In this case, Nic should be receiving +1 from the doubletalk, and Nak +0, but it is the other way around (Flak behaves as expected)
- > When combining Flak's 10am-3:59 boost ("work") with his 7-8:59pm boost ("leisure"), he gets +5+2 = +7. This seems to show that the second boost is always (Full Value - 4), rather than subtracting the value of the previous boost (other testing required).
- - Sprites' Thursday boosts (Nic/Nak/Flak):
- > 6-9:59am: 5/5/4
- > 10am-3:59pm: 5/5/5
- > 4-6:59pm: 5/5/4
- > 7-8:59pm: 6/5/6
- - On a Tuesday
- > Talked to Flak at the Lake at 12:15pm (+5)
- > Talked to Flak in the Burrow at 8:00pm. First he gave "Is this your day off today, A?" text (+1)
- > Talked to Flak again immediately and got "Good nightie night" text (+2)
- > This either shows the Sprites have some unique properties, or that there is a unique "Good night" text for each villager that is allowed to be triggered independent of the working/leisure distinction.
- > In any case, the second and third boosts in this example show that the nerf is probably always a flat -4, not subtracting the previous boost.
- BOB
- > Shop: +4
- > Barn (in): +6
- > Barn (out): +6
- > Bar: +6
- DIA
- > Villa (out): +5
- > Villa (hearth): +4
- > Villa (bedroom): +4
- FLAK
- > Tool/Flower: +4
- > Carpenter: +4
- > Burrow (day): +4
- > Burrow (night): +6
- > Villa (out): +4
- > Lake: +5
- > Goddess Pond: +4
- GINA
- > Villa (out): +5
- > Villa (hearth): +4
- > Villa (kitchen): +6
- > Dia's bedroom: +4
- > Ronald's (out): +4
- > Ronald's (in): +5
- > Kitchen and Dia's bedroom are different types
- GWEN
- > Carpenter (in): +4
- > Carpenter (out): +6
- > Lake: +6
- > Brownie Farm: +5
- JOE
- > Carpenter (out): +4
- > Lake: +5
- > Bar: +6
- KATIE
- > Lake: +4
- > Cafe (in): +5
- > Bedroom: +5
- > Villa (out): +4
- KURT
- > Carpenter (out): +4
- > Shack (out): +5
- > Shack (in): +5
- > Lyla's garden: +5
- LOUIS
- > Carpenter (out): +5
- > Ronald's garden: +5
- > Louis's house: +4
- > Tool/Flower: +4
- > Lake: +5
- LYLA
- > Garden: +4
- > Flower Shop: +4
- > Lake: +5
- > Cafe: +5
- > Lyla's house: +4
- MARTHA
- > Villa (out): +4
- > Villa (hearth): +4
- > Villa (kitchen): +4
- NAK
- > Tool/Flower: +4
- > Carpenter: +5
- > Burrow (day): +5
- > Burrow (night): +5
- > Villa (out): +5
- > Lake: +5
- > Goddess Pond: +5
- NIC
- > Tool/Flower: +4
- > Carpenter: +4
- > Burrow (day): +5
- > Burrow (night): +6
- > Villa (out): +4
- > Lake: +5
- > Goddess Pond: +4
- PARSLEY
- > Lake: +4
- > Cafe: +6
- > Carpenter (out; Mon): +4
- > Carpenter (out; Tue/Thu): +5
- > Bar: +6 (verify)
- > Ronald's (in): +4
- > Ronald's (out): +4
- > Tool/Flower: +4
- RONALD
- > Supermarket: +4
- > Ronald's garden: +4
- > Ronald's coop: +4
- > Bar: +5
- TIM
- > Ronald's (out): +5
- > Brownie Farm: +4
- > Bedroom: +5
- > Villa (out): +5
- WALLACE
- > Cafe: +4
- > Bar: +6
- > Lake: +5
- > Cafe and Bar are of the same type
- WOODY
- > Carpenter (in): +4
- > Carpenter (out): +4
- > Bar: +6
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