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Jan 1st, 2018
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  1. --RUSSIAN SNIPAH!!! (By Rufus14)
  2. mouse = game.Players.LocalPlayer:GetMouse()
  3. game.Players.LocalPlayer.Character.Animate:destroy()
  4. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Auto-Headshot Hack Loaded","Red")
  5. cykacyka = Instance.new("Sound", game.Players.LocalPlayer.Character)
  6. cykacyka.SoundId = "rbxassetid://320731401"
  7. cykacyka.Looped = true
  8. cykacyka:Play()
  9. Gun = Instance.new("Part", game.Players.LocalPlayer.Character["Right Arm"])
  10. Gun.CanCollide = false
  11. shot = Instance.new("Sound", Gun)
  12. shot.SoundId = "rbxassetid://317556447"
  13. shot.Volume = 50
  14. Mesh = Instance.new("SpecialMesh", Gun)
  15. Mesh.MeshId = "rbxassetid://431951823"
  16. Mesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  17. Mesh.TextureId = "rbxassetid://431951829"
  18. Weld = Instance.new("Weld", Gun)
  19. Weld.Part0 = Gun
  20. Weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  21. Weld.C0 = CFrame.Angles(-1.6,3.2, 0) * CFrame.new(0,3.7,0)
  22. for i = 1,20 do
  23. wait()
  24. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
  25. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
  26. end
  27. for i = 1,20 do
  28. wait()
  29. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0.06,0,0)
  30. end
  31. for i = 1,5 do
  32. wait()
  33. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.new(0,-0.15,0.05)
  34. end
  35. shooting = false
  36. function lol(key)
  37. key = key:lower()
  38. if not shooting then
  39. if key == "q" then
  40. shooting = true
  41. shot:Play()
  42. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"BOOM!","Red")
  43. local BOOM = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  44. BOOM.SoundId = "rbxassetid://141679994"
  45. BOOM.Volume = 2.5
  46. BOOM:Play()
  47. local part = Instance.new("Part", workspace)
  48. part.Size = Vector3.new(10.4, 10.4, 10.4)
  49. part.BrickColor = BrickColor.new("cyan")
  50. part.Position = Gun.Position
  51. part.Position = part.Position + Gun.CFrame.lookVector * -4
  52. part.Rotation = Gun.CFrame.lookVector * 10
  53. part.Position = part.Position - Vector3.new(0,0.3,0)
  54. local vel = Instance.new("BodyVelocity", part)
  55. vel.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  56. vel.Velocity = Gun.CFrame.lookVector * -200
  57. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.3)
  58. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.3)
  59. wait(0.1)
  60. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.3)
  61. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.3)
  62. shooting = false
  63. local function ded(ball)
  64. local Tors = ball.Parent:FindFirstChild("Torso")
  65. local hed = ball.Parent:FindFirstChild("Head")
  66. local hum = ball.Parent:FindFirstChild("Humanoid")
  67. part:destroy()
  68. hum.Health = 0
  69. local rip = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  70. rip.SoundId = "rbxassetid://131313234"
  71. rip:Play()
  72. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"CYKACYKACYKACYKA","Red")
  73. rip.Volume = 60
  74. rip.PlaybackSpeed = math.random(0.7,1.3)
  75.  
  76. hed:destroy()
  77. end
  78. part.Touched:connect(ded)
  79. end
  80. end
  81. end
  82. mouse.KeyDown:connect(lol)
  83. rig = game.Players.LocalPlayer.Character.Torso
  84. run = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  85. run.SoundId = "rbxassetid://142665235"
  86. run.Volume = 0
  87. run.Looped = true
  88. run:Play()
  89. run.PlaybackSpeed = 1.2
  90. walking = true
  91. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25
  92. function walk(key)
  93. key = key:lower()
  94. if key == "w" then
  95. walking = true
  96. run.Volume = 10
  97. if walking == true then
  98. wait()
  99. for i = 1,5 do
  100. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  101. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  102. end
  103. while walking == true do
  104. for i = 1,5 do
  105. wait()
  106. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  107. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  108. end
  109. for i = 1,5 do
  110. wait()
  111. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  112. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  113. end
  114. end
  115. end
  116. end
  117. end
  118. mouse.KeyDown:connect(walk)
  119. function notwalk(key)
  120. key = key:lower()
  121. if key == "w" then
  122. walking = false
  123. run.Volume = 0
  124. for i = 1,10 do
  125. wait()
  126. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  127. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  128. end
  129. end
  130. end
  131. mouse.KeyUp:connect(notwalk)
  132. ---------------------------------
  133. walking1 = false
  134. function walk1(key)
  135. key = key:lower()
  136. if key == "d" then
  137. walking1 = true
  138. if walking1 == true then
  139. wait()
  140. run.Volume = 10
  141. for i = 1,5 do
  142. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  143. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  144. end
  145. while walking1 == true do
  146. for i = 1,5 do
  147. wait()
  148. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  149. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  150. end
  151. for i = 1,5 do
  152. wait()
  153. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  154. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  155. end
  156. end
  157. end
  158. end
  159. end
  160. mouse.KeyDown:connect(walk1)
  161. function notwalk1(key)
  162. key = key:lower()
  163. if key == "d" then
  164. walking1 = false
  165. run.Volume = 0
  166. for i = 1,10 do
  167. wait()
  168. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  169. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  170. end
  171. end
  172. end
  173. mouse.KeyUp:connect(notwalk1)
  174. ------------------------------------------
  175. walking2 = false
  176. function walk2(key)
  177. key = key:lower()
  178. if key == "a" then
  179. walking2 = true
  180. run.Volume = 10
  181. if walking2 == true then
  182. wait()
  183. for i = 1,5 do
  184. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  185. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  186. end
  187. while walking2 == true do
  188. for i = 1,5 do
  189. wait()
  190. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  191. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  192. end
  193. for i = 1,5 do
  194. wait()
  195. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  196. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  197. end
  198. end
  199. end
  200. end
  201. end
  202. mouse.KeyDown:connect(walk2)
  203. function notwalk2(key)
  204. key = key:lower()
  205. if key == "a" then
  206. walking2 = false
  207. run.Volume = 0
  208. for i = 1,10 do
  209. wait()
  210. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  211. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  212. end
  213. end
  214. end
  215. mouse.KeyUp:connect(notwalk2)
  216. ----------------------------------------------------
  217. walking3 = false
  218. function walk3(key)
  219. key = key:lower()
  220. if key == "s" then
  221. walking3 = true
  222. run.Volume = 10
  223. if walking3 == true then
  224. wait()
  225. for i = 1,5 do
  226. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  227. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  228. end
  229. while walking3 == true do
  230. for i = 1,5 do
  231. wait()
  232. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  233. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  234. end
  235. for i = 1,5 do
  236. wait()
  237. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  238. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  239. end
  240. end
  241. end
  242. end
  243. end
  244. mouse.KeyDown:connect(walk3)
  245. function notwalk3(key)
  246. key = key:lower()
  247. if key == "s" then
  248. walking3 = false
  249. run.Volume = 0
  250. for i = 1,10 do
  251. wait()
  252. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  253. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  254. end
  255. end
  256. end
  257. mouse.KeyUp:connect(notwalk3)--RUSSIAN SNIPAH!!! (By Rufus14)
  258. mouse = game.Players.LocalPlayer:GetMouse()
  259. game.Players.LocalPlayer.Character.Animate:destroy()
  260. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Auto-Headshot Hack Loaded","Red")
  261. cykacyka = Instance.new("Sound", game.Players.LocalPlayer.Character)
  262. cykacyka.SoundId = "rbxassetid://320731401"
  263. cykacyka.Looped = true
  264. cykacyka:Play()
  265. Gun = Instance.new("Part", game.Players.LocalPlayer.Character["Right Arm"])
  266. Gun.CanCollide = false
  267. shot = Instance.new("Sound", Gun)
  268. shot.SoundId = "rbxassetid://317556447"
  269. shot.Volume = 50
  270. Mesh = Instance.new("SpecialMesh", Gun)
  271. Mesh.MeshId = "rbxassetid://431951823"
  272. Mesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  273. Mesh.TextureId = "rbxassetid://431951829"
  274. Weld = Instance.new("Weld", Gun)
  275. Weld.Part0 = Gun
  276. Weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  277. Weld.C0 = CFrame.Angles(-1.6,3.2, 0) * CFrame.new(0,3.7,0)
  278. for i = 1,20 do
  279. wait()
  280. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
  281. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
  282. end
  283. for i = 1,20 do
  284. wait()
  285. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0.06,0,0)
  286. end
  287. for i = 1,5 do
  288. wait()
  289. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.new(0,-0.15,0.05)
  290. end
  291. shooting = false
  292. function lol(key)
  293. key = key:lower()
  294. if not shooting then
  295. if key == "q" then
  296. shooting = true
  297. shot:Play()
  298. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"BOOM!","Red")
  299. local BOOM = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  300. BOOM.SoundId = "rbxassetid://141679994"
  301. BOOM.Volume = 2.5
  302. BOOM:Play()
  303. local part = Instance.new("Part", workspace)
  304. part.Size = Vector3.new(10.4, 10.4, 10.4)
  305. part.BrickColor = BrickColor.new("cyan")
  306. part.Position = Gun.Position
  307. part.Position = part.Position + Gun.CFrame.lookVector * -4
  308. part.Rotation = Gun.CFrame.lookVector * 10
  309. part.Position = part.Position - Vector3.new(0,0.3,0)
  310. local vel = Instance.new("BodyVelocity", part)
  311. vel.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  312. vel.Velocity = Gun.CFrame.lookVector * -200
  313. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.3)
  314. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.3)
  315. wait(0.1)
  316. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.3)
  317. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.3)
  318. shooting = false
  319. local function ded(ball)
  320. local Tors = ball.Parent:FindFirstChild("Torso")
  321. local hed = ball.Parent:FindFirstChild("Head")
  322. local hum = ball.Parent:FindFirstChild("Humanoid")
  323. part:destroy()
  324. hum.Health = 0
  325. local rip = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  326. rip.SoundId = "rbxassetid://131313234"
  327. rip:Play()
  328. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"CYKACYKACYKACYKA","Red")
  329. rip.Volume = 60
  330. rip.PlaybackSpeed = math.random(0.7,1.3)
  331.  
  332. hed:destroy()
  333. end
  334. part.Touched:connect(ded)
  335. end
  336. end
  337. end
  338. mouse.KeyDown:connect(lol)
  339. rig = game.Players.LocalPlayer.Character.Torso
  340. run = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  341. run.SoundId = "rbxassetid://142665235"
  342. run.Volume = 0
  343. run.Looped = true
  344. run:Play()
  345. run.PlaybackSpeed = 1.2
  346. walking = true
  347. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25
  348. function walk(key)
  349. key = key:lower()
  350. if key == "w" then
  351. walking = true
  352. run.Volume = 10
  353. if walking == true then
  354. wait()
  355. for i = 1,5 do
  356. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  357. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  358. end
  359. while walking == true do
  360. for i = 1,5 do
  361. wait()
  362. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  363. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  364. end
  365. for i = 1,5 do
  366. wait()
  367. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  368. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  369. end
  370. end
  371. end
  372. end
  373. end
  374. mouse.KeyDown:connect(walk)
  375. function notwalk(key)
  376. key = key:lower()
  377. if key == "w" then
  378. walking = false
  379. run.Volume = 0
  380. for i = 1,10 do
  381. wait()
  382. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  383. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  384. end
  385. end
  386. end
  387. mouse.KeyUp:connect(notwalk)
  388. ---------------------------------
  389. walking1 = false
  390. function walk1(key)
  391. key = key:lower()
  392. if key == "d" then
  393. walking1 = true
  394. if walking1 == true then
  395. wait()
  396. run.Volume = 10
  397. for i = 1,5 do
  398. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  399. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  400. end
  401. while walking1 == true do
  402. for i = 1,5 do
  403. wait()
  404. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  405. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  406. end
  407. for i = 1,5 do
  408. wait()
  409. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  410. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  411. end
  412. end
  413. end
  414. end
  415. end
  416. mouse.KeyDown:connect(walk1)
  417. function notwalk1(key)
  418. key = key:lower()
  419. if key == "d" then
  420. walking1 = false
  421. run.Volume = 0
  422. for i = 1,10 do
  423. wait()
  424. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  425. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  426. end
  427. end
  428. end
  429. mouse.KeyUp:connect(notwalk1)
  430. ------------------------------------------
  431. walking2 = false
  432. function walk2(key)
  433. key = key:lower()
  434. if key == "a" then
  435. walking2 = true
  436. run.Volume = 10
  437. if walking2 == true then
  438. wait()
  439. for i = 1,5 do
  440. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  441. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  442. end
  443. while walking2 == true do
  444. for i = 1,5 do
  445. wait()
  446. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  447. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  448. end
  449. for i = 1,5 do
  450. wait()
  451. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  452. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  453. end
  454. end
  455. end
  456. end
  457. end
  458. mouse.KeyDown:connect(walk2)
  459. function notwalk2(key)
  460. key = key:lower()
  461. if key == "a" then
  462. walking2 = false
  463. run.Volume = 0
  464. for i = 1,10 do
  465. wait()
  466. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  467. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  468. end
  469. end
  470. end
  471. mouse.KeyUp:connect(notwalk2)
  472. ----------------------------------------------------
  473. walking3 = false
  474. function walk3(key)
  475. key = key:lower()
  476. if key == "s" then
  477. walking3 = true
  478. run.Volume = 10
  479. if walking3 == true then
  480. wait()
  481. for i = 1,5 do
  482. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  483. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  484. end
  485. while walking3 == true do
  486. for i = 1,5 do
  487. wait()
  488. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  489. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  490. end
  491. for i = 1,5 do
  492. wait()
  493. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  494. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  495. end
  496. end
  497. end
  498. end
  499. end
  500. mouse.KeyDown:connect(walk3)
  501. function notwalk3(key)
  502. key = key:lower()
  503. if key == "s" then
  504. walking3 = false
  505. run.Volume = 0
  506. for i = 1,10 do
  507. wait()
  508. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  509. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  510. end
  511. end
  512. end
  513. mouse.KeyUp:connect(notwalk3)
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