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oceanside test/retest

Jan 3rd, 2020
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  1. Load Scene: Room 3
  2. Deallocate: Stalchild (Oceanside Spider House) (Priority 2)
  3. Deallocate: Stalchild (Oceanside Spider House) (Priority 3)
  4. Deallocate: Bonk Actor (01E7) (Priority 0, 1, and 2) [Bonk Oceanside Table]
  5. Deallocate: Gold Skulltula (Priority 2)
  6. Deallocate: Bonk Actor (01E7) (Priority 3)
  7. Allocate: Arrow
  8. Allocate: Bomb
  9. Allocate: Zora Fins
  10. Allocate: Hookshot
  11. Load Room: Room 4 with Loading Plane 0
  12. Allocate: Smoke
  13. Allocate: Arrow
  14. Allocate: Arrow
  15. Allocate: Arrow
  16. Load Room: Room 3 with Loading Plane 0
  17. Superslide with Smoke still allocated
  18. Load Room: Room 4 with Loading Plane 0
  19. Load Room: Room 3 with Loading Plane 0
  20. Load Room: Room 4 with Loading Plane 0
  21. SOLUTION: Pot (Priority 1) from Room 3 lines up with Chest (Priority 0) from Room 4 with offset: 0x160
  22. ---
  23. Load Scene: Room 3
  24. Deallocate: Stalchild (Oceanside Spider House) (Priority 1)
  25. Deallocate: Stalchild (Oceanside Spider House) (Priority 2)
  26. Deallocate: Pot (Priority 0)
  27. Deallocate: Gold Skulltula (Priority 0)
  28. Deallocate: Gold Skulltula (Priority 1)
  29. Deallocate: Bonk Actor (01E7) (Priority 0, 1, and 2) [Bonk Oceanside Table]
  30. Deallocate: Gold Skulltula (Priority 2)
  31. Deallocate: Gold Skulltula (Priority 4)
  32. Deallocate: Bonk Actor (01E7) (Priority 3)
  33. Allocate: Gold Skulltula with Hookshot (hit painting)
  34. Allocate: Smoke
  35. Allocate: Arrow
  36. Allocate: Bomb
  37. Allocate: Bomb
  38. Allocate: Charged Spin Attack
  39. Load Room: Room 4 with Loading Plane 0
  40. Allocate: Smoke
  41. Allocate: Bomb
  42. Allocate: Bomb
  43. Allocate: Bomb
  44. Allocate: Hookshot
  45. Load Room: Room 3 with Loading Plane 0
  46. Superslide with Smoke still allocated
  47. Load Room: Room 4 with Loading Plane 0
  48. Load Room: Room 3 with Loading Plane 0
  49. Load Room: Room 4 with Loading Plane 0
  50. SOLUTION: Pot (Priority 0) from Room 3 lines up with Chest (Priority 0) from Room 4 with offset: 0x1f0
  51. ---
  52. Load Scene: Room 3
  53. Deallocate: Stalchild (Oceanside Spider House) (Priority 0)
  54. Deallocate: Stalchild (Oceanside Spider House) (Priority 1)
  55. Deallocate: Stalchild (Oceanside Spider House) (Priority 3)
  56. Deallocate: Pot (Priority 1)
  57. Deallocate: Gold Skulltula (Priority 2)
  58. Deallocate: Bonk Actor (01E7) (Priority 0, 1, and 2) [Bonk Oceanside Table]
  59. Allocate: Bomb
  60. Allocate: Zora Fins
  61. Allocate: Hookshot
  62. Load Room: Room 4 with Loading Plane 0
  63. Allocate: Smoke
  64. Allocate: Arrow
  65. Allocate: Arrow
  66. Allocate: Arrow
  67. Load Room: Room 3 with Loading Plane 0
  68. Superslide with Smoke still allocated
  69. Load Room: Room 4 with Loading Plane 0
  70. Load Room: Room 3 with Loading Plane 0
  71. Load Room: Room 4 with Loading Plane 0
  72. SOLUTION: Pot (Priority 1) from Room 3 lines up with Chest (Priority 0) from Room 4 with offset: 0x160
  73. ---
  74. Load Scene: Room 3
  75. Deallocate: Stalchild (Oceanside Spider House) (Priority 0)
  76. Deallocate: Stalchild (Oceanside Spider House) (Priority 3)
  77. Deallocate: Pot (Priority 0)
  78. Deallocate: Gold Skulltula (Priority 0)
  79. Deallocate: Gold Skulltula (Priority 1)
  80. Deallocate: Gold Skulltula (Priority 2)
  81. Deallocate: Gold Skulltula (Priority 3)
  82. Deallocate: Bonk Actor (01E7) (Priority 0, 1, and 2) [Bonk Oceanside Table]
  83. Deallocate: Bonk Actor (01E7) (Priority 3)
  84. Allocate: Gold Skulltula with Hookshot (hit painting)
  85. Allocate: Arrow
  86. Allocate: Bomb
  87. Allocate: Bomb
  88. Allocate: Zora Fins
  89. Load Room: Room 4 with Loading Plane 0
  90. Deallocate: Skulltula (Priority 0)
  91. Allocate: Arrow
  92. Allocate: Charged Spin Attack
  93. Load Room: Room 3 with Loading Plane 0
  94. Deallocate: Stalchild (Oceanside Spider House) (Priority 1)
  95. Deallocate: Stalchild (Oceanside Spider House) (Priority 2)
  96. Deallocate: Pot (Priority 1)
  97. Deallocate: Bonk Actor (01E7) (Priority 0, 1, and 2) [Bonk Oceanside Table]
  98. Allocate: Arrow
  99. Load Room: Room 4 with Loading Plane 0
  100. Allocate: Smoke
  101. Allocate: Arrow
  102. Allocate: Bomb
  103. Allocate: Bomb
  104. Allocate: Bomb
  105. Allocate: Charged Spin Attack
  106. Load Room: Room 3 with Loading Plane 0
  107. Superslide with Smoke still allocated
  108. Load Room: Room 4 with Loading Plane 0
  109. Load Room: Room 3 with Loading Plane 0
  110. Load Room: Room 4 with Loading Plane 0
  111. SOLUTION: Pot (Priority 0) from Room 3 lines up with Chest (Priority 0) from Room 4 with offset: 0x1f0
  112. ---
  113. Load Scene: Room 3
  114. Deallocate: Stalchild (Oceanside Spider House) (Priority 0)
  115. Deallocate: Stalchild (Oceanside Spider House) (Priority 3)
  116. Deallocate: Pot (Priority 1)
  117. Deallocate: Gold Skulltula (Priority 1)
  118. Deallocate: Gold Skulltula (Priority 2)
  119. Deallocate: Gold Skulltula (Priority 3)
  120. Deallocate: Gold Skulltula (Priority 4)
  121. Deallocate: Bonk Actor (01E7) (Priority 3)
  122. Allocate: Gold Skulltula with Hookshot (hit painting)
  123. Allocate: Arrow
  124. Allocate: Arrow
  125. Allocate: Bomb
  126. Allocate: Zora Fins
  127. Allocate: Hookshot
  128. Load Room: Room 4 with Loading Plane 0
  129. Allocate: Bomb
  130. Allocate: Bomb
  131. Allocate: Bomb
  132. Allocate: Hookshot
  133. Load Room: Room 3 with Loading Plane 0
  134. Deallocate: Stalchild (Oceanside Spider House) (Priority 0)
  135. Deallocate: Stalchild (Oceanside Spider House) (Priority 1)
  136. Deallocate: Stalchild (Oceanside Spider House) (Priority 3)
  137. Deallocate: Pot (Priority 0)
  138. Deallocate: Gold Skulltula (Priority 0)
  139. Deallocate: Bonk Actor (01E7) (Priority 3)
  140. Allocate: Gold Skulltula with Hookshot (hit painting)
  141. Allocate: Arrow
  142. Allocate: Arrow
  143. Allocate: Bomb
  144. Allocate: Bomb
  145. Allocate: Zora Fins
  146. Allocate: Charged Spin Attack
  147. Load Room: Room 4 with Loading Plane 0
  148. Deallocate: Skulltula (Priority 0)
  149. Allocate: Smoke
  150. Allocate: Arrow
  151. Allocate: Arrow
  152. Allocate: Bomb
  153. Allocate: Hookshot
  154. Load Room: Room 3 with Loading Plane 0
  155. Superslide with Smoke still allocated
  156. Load Room: Room 4 with Loading Plane 0
  157. Load Room: Room 3 with Loading Plane 0
  158. Load Room: Room 4 with Loading Plane 0
  159. SOLUTION: Pot (Priority 1) from Room 3 lines up with Chest (Priority 0) from Room 4 with offset: 0x160
  160. ---
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