Advertisement
Guest User

Untitled

a guest
Jun 16th, 2019
87
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 27.33 KB | None | 0 0
  1. # PremiumVanish v2.4.5 - Configuration
  2.  
  3. ##################################################
  4. ############# Invisibility Features ##############
  5. ##################################################
  6. InvisibilityFeatures:
  7. # Should invisible players get night vision? (client-side)
  8. NightVisionEffect: true
  9. # Should PV disable damage for invisible players?
  10. DisableDamage: true
  11. # Should PV disable hunger for invisible players?
  12. DisableHunger: true
  13. # Should PV prevent mobs from targeting invisible players?
  14. DisableMobTarget: true
  15. # Should invisible players not be able to stop the placement of blocks at their location?
  16. # While this stops other players from revealing invisible players by spamming blocks around them
  17. # it can also be abused since it allows placing blocks at impossible locations
  18. DisablePreventBlockPlacement: false
  19. # Should invisible players only be able to send chat messages if the message ends with the following character?
  20. # You can set this to 'deny' to cancel the message in any case.
  21. # Please leave this empty if you'd like to disable the feature.
  22. RequireChatMessageSuffix: ""
  23. # Should invisible players open chests and shulker boxes without the animation and sound?
  24. # (This makes them go into spectator mode temporarily)
  25. OpenChestsSilently: true
  26. # Should invisible players be able to open a player's inventory by right-clicking the player?
  27. # Permission: pv.openplayerinv
  28. OpenPlayerInventoryOnRightClick: true
  29. # Should invisible players be able to edit inventories (including their own) even if they're in spectator mode?
  30. # Permission: pv.spectatoreditinv
  31. AllowSpectatorInventoryEdit: true
  32. # Should invisible players not be able to trigger pressure plates and tripwire?
  33. # If this feature is enabled invisible players can't trigger pressure plates and tripwire.
  34. DisablePressurePlates: true
  35. # Should invisible players not be able to push other players or be able to be pushed?
  36. # WARNING: Uses the scoreboard and may conflict with other plugins!
  37. DisablePush: false
  38. # Should invisible players be hidden in the tablist?
  39. # IMPORTANT: Not every player hider supports showing invisible players
  40. # in the tablist, please use the Interception hider to be able to turn this off
  41. # (see the INVISIBILITY METHOD section below)
  42. HideInTablist: true
  43. # Should invisible players be hidden in the game?
  44. # IMPORTANT: Not every player hider supports showing invisible players
  45. # in the game, please use the Interception hider to be able to turn this off
  46. # (see the INVISIBILITY METHOD section below)
  47. HideInGame: true
  48. # If HideInTablist is turned off, should players who can't see you not be able to
  49. # see you as a spectator in the tablist even if you are in spectator mode?
  50. HideSpectatorMode: true
  51. # Should vanished players pick up items by default? This can be changed individually with /pv tipu
  52. DefaultPickUpItemsOption: false
  53. # The commands to execute when a player vanishs (online or offline)
  54. # These commands are ran by console by default, you can use %p% to get the player's name.
  55. # You can also prefix the command with [P] to make the player run the command
  56. # instead of the console (player online only)
  57. # You can remove the brackets and make it a list if you'd like to enable this
  58. VanishCommands: []
  59. # The commands to execute when a player reappears (online or offline)
  60. # These commands are ran by console by default, you can use %p% to get the player's name.
  61. # You can also prefix the command with [P] to make the player run the command
  62. # instead of the console (player online only)
  63. # You can remove the brackets and make it a list if you'd like to enable this
  64. ReappearCommands: []
  65. # You can make any command not execute and instead return a custom message if an argument is a vanished
  66. # player's name. Useful for faking 'Player not found' messages if there are unsupported plugins.
  67. # You can use <vanished> as a placeholder for any vanished player's name.
  68. # Any message which STARTS WITH the text you define below (case-insensitive) will
  69. # be cancelled and will instead send the sender of the command a message you specify.
  70. # The /plugin:command syntax is covered automatically.
  71. # This is server-sided, for bungeecord commands go to the Bungee's PV config
  72. CustomCommandMessages:
  73. '/examplemsg1 <vanished>': "&cPlayer not found"
  74. # For how many seconds should players not be able to take environmental damage after they reappear?
  75. # e.g. fall damage or lava damage; Set to 0 to disable it
  76. DisableEnvironmentalDamageAfterReappear: 5
  77. # Should vanished players not be required to sleep for other players to wake up?
  78. SetSleepingIgnored: true
  79. # Should vanished players switch between their current gamemode and spectator mode when they
  80. # press shift twice? Permission: pv.switch
  81. SwitchGamemode: false
  82.  
  83. ##################################################
  84. ############# Vanish State Features ##############
  85. ##################################################
  86. VanishStateFeatures:
  87. # Should players with the permission 'pv.joinvanished' join vanished all the time?
  88. # Doesn't work if you use GroupManager for permissions
  89. AutoVanishOnJoin: true
  90. # Should invisible players reappear automatically when they change their world?
  91. ReappearOnWorldChange: false
  92. # Should invisible players reappear automatically when they leave the server?
  93. ReappearOnQuit: false
  94. # Should invisible players reappear automatically
  95. # when they change their world and don't have the permission 'pv.use' anymore?
  96. CheckPermissionOnWorldChange: false
  97. # Should invisible players reappear automatically
  98. # when they leave the server and don't have the permission 'pv.use' anymore?
  99. CheckPermissionOnQuit: false
  100. # Should invisible players reappear automatically
  101. # when they join the server and don't have the permission 'pv.use' anymore?
  102. # Doesn't work if you use GroupManager for permissions
  103. CheckPermissionOnLogin: true
  104.  
  105. ##################################################
  106. ############## Indication Features ###############
  107. ##################################################
  108. IndicationFeatures:
  109. LayeredPermissions:
  110. # Should players with the permission 'pv.see' be able to see invisible players in the tablist & in-game?
  111. EnableSeePermission: true
  112. # Should pv.use and pv.see be layered? => pv.use.levelX, pv.see.levelX
  113. # Players can see a vanished player if their see level is higher or equal to the other player's use level
  114. # Note: You have to rejoin for changes to take effect if you changed those permissions while being online
  115. LayeredSeeAndUsePermissions: true
  116. # What should be the highest level for both permissions?
  117. # Lower amounts might improve performance with more players since they reduce the amount of permission checks
  118. MaxLevel: 50
  119. # If LayeredSeeAndUsePermissions is enabled, should /pv list only show players which the command sender is
  120. # allowed to see and should players only be able to toggle the invisibility of players which they are allowed
  121. # to see (Only affects online players)?
  122. HideInvisibleInCommands: false
  123. # Should PremiumVanish iterate through all the permissions of a player instead of checking for all
  124. # possible layered permissions? Enabling this may or may not improve PV's performance.
  125. # Warning: Enabling this may break PV depending on your permissions plugin
  126. AlternatePermissionChecking: false
  127. # Should you require the permission pv.setlevel.level<LEVEL> to set your level to <LEVEL>?
  128. # Example: The permissions 'pv.setlevel' and 'pv.setlevel.level3' are required to use '/pv setlevel 3'
  129. StrictSetLevelPermissionChecking: false
  130. # Should vanished players show up dark gray in the tablist and should only their head be visible?
  131. # Only players who are allowed to see the player will see this effect; this helps other staff with
  132. # differentiating them from players they should talk to
  133. MarkVanishedPlayersAsSpectators: true
  134. ##################################################
  135. ########### Survival Friendly Features ###########
  136. ##################################################
  137. SurvivalFriendlyFeatures:
  138.  
  139. Fly:
  140. # Should invisible players be able to fly even if they aren't in creative/spectator mode?
  141. Enable: true
  142. # Should invisible players WITHOUT the permission 'pv.keepfly' lose the ability to fly on reappear?
  143. DisableOnReappear: true
  144.  
  145. GameMode:
  146. # The gamemode which players will get when they vanish
  147. # 'Default' applies for every world which isn't mentioned below
  148. # !! Warning: World names are case-sensitive !!
  149. # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP
  150. # KEEP won't change the gamemode in any way
  151. ChangeToOnVanish:
  152. Default: KEEP
  153. ExampleWorld123: SPECTATOR
  154. # The gamemode which players will get when they reappear
  155. # 'Default' applies for every world which isn't mentioned below
  156. # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP
  157. # KEEP won't change the gamemode in any way
  158. ChangeToOnReappear:
  159. Default: KEEP
  160. AnotherExampleWorld2: SURVIVAL
  161. # Should PV update the gamemode 1 tick after a player joins/changes their world?
  162. # The new gamemode will depend on the player's new world, as defined above
  163. # Helpful if you want to force players to be in a gamemode in a specific world
  164. # or if another plugin interferes with PV.
  165. ReApplyGameModeChangeOnWorldChange: true
  166. ReApplyGameModeChangeOnJoin: true
  167. # Should the gamemode change when you join vanished *because of* your pv.joinvanished permission?
  168. # Ignores the two settings above.
  169. AlwaysApplyOnJoinVanished: true
  170.  
  171. Location:
  172. # Should vanished players be teleported back to where they vanished when they reappear?
  173. # The location is saved in the playerdata.yml file and is therefore safe in case of a restart/crash
  174. # Bypass permission: pv.bypassteleportback
  175. TeleportBackOnReappear: false
  176.  
  177. ##################################################
  178. ################ Message Options #################
  179. ##################################################
  180. MessageOptions:
  181.  
  182. FakeJoinQuitMessages:
  183. # Should PV broadcast a fake quit message when a player vanishs?
  184. # You can change this message in the messages.yml file.
  185. BroadcastFakeQuitOnVanish: true
  186. # Should PV broadcast a fake join message when a player reappears?
  187. # You can change this message in the messages.yml file.
  188. BroadcastFakeJoinOnReappear: true
  189. # Should players with the permission 'pv.see' get a different message when a player vanishs/reappears?
  190. # You can change this message in the messages.yml file.
  191. AnnounceVanishReappearToAdmins: true
  192. # Should only players with the permission 'pv.see' receive fake join/quit messages?
  193. SendMessageOnlyToAdmins: false
  194. # Should only players without the permission 'pv.see' receive fake join/quit messages?
  195. SendMessageOnlyToUsers: false
  196.  
  197. # Should PV hide the real join/leave messages of invisible players?
  198. HideRealJoinQuitMessages: true
  199. # Should PV hide leave messages for invisible players if 'VanishStateFeatures->ReappearOnQuit' is turned on?
  200. # Overrides 'HideRealJoinQuitMessages'
  201. ReappearOnQuitHideLeaveMsg: true
  202. # If the setting above is turned on, should players with the permission 'pv.see' get
  203. # a message when an invisible player joins/quits?
  204. AnnounceRealJoinQuitToAdmins: true
  205. # Should PV remind players who join the server vanished of being invisible (in chat)?
  206. # You can change the message in the messages.yml file.
  207. RemindVanishedOnJoin: true
  208. # Should invisible players have an action bar which tells them that they're invisible?
  209. # You can change the action bar in the messages.yml file.
  210. DisplayActionBar: true
  211.  
  212. ##################################################
  213. ############## Restrictive Options ###############
  214. ##################################################
  215. RestrictiveOptions:
  216. # Should invisible players not be able to break blocks?
  217. # Bypass permission: pv.breakblocks
  218. PreventBlockBreaking: false
  219. # Should invisible players not be able to place blocks?
  220. # Bypass permission: pv.placeblocks
  221. PreventBlockPlacing: false
  222. # Should invisible players not be able to interact with doors, levers, buttons, note blocks, etc?
  223. # Doesn't prevent opening containers
  224. # Bypass permission: pv.useblocks
  225. PreventBlockUse: false
  226. # Should invisible players not be able to interact with anything
  227. # (blocks, buttons, pressure plates, chests, block breaking/placing, noteblocks, doors, ...)
  228. # This setting overrides the three settings above
  229. # Bypass permission: pv.interact
  230. PreventInteract: false
  231. # Should invisible players not be able to damage players or mobs?
  232. # Bypass permission: pv.damage
  233. PreventHittingEntities: false
  234. # Should invisible players not be able to drop items?
  235. # Bypass permission: pv.dropitems
  236. PreventDroppingItems: false
  237. # Should invisible players not be able to modify their own inventory?
  238. # Bypass permission: pv.modifyowninv
  239. PreventModifyingOwnInventory: false
  240. # Should invisible players not be able to modify containers or other player's inventories?
  241. # Overrides InvisibilityFeatures.AllowSpectatorInventoryEdit
  242. # Bypass permission: pv.modifyotherinv
  243. PreventModifyingOtherInventory: false
  244. # Should invisible players not be able to tp to other players using the spectator menu?
  245. # Bypass permission: pv.spectatortp
  246. PreventSpectatorTeleporting: false
  247. # Should invisible players in creative mode not be able to cheat items?
  248. # Bypass permission: pv.creativeitems
  249. PreventCreativeItemGrab: false
  250. # Should invisible players not be able to view their coordinates? (client-side)
  251. # Bypass permission: pv.viewcoords
  252. HiddenCoordinates: false
  253.  
  254. Commands:
  255. # Which commands should vanished players not be able to use?
  256. # This blocks the 'plugin:command' syntax too but not aliases
  257. # Bypass permission: pv.bypasscmd
  258. VanishedCommandBlacklist:
  259. - examplecommand123test
  260. # Should vanished players only be able to use the commands listed above instead?
  261. UseAsWhitelist: false
  262.  
  263. ##################################################
  264. ############# External Invisibility ##############
  265. ##################################################
  266. ExternalInvisibility:
  267.  
  268. ServerList:
  269. # Please use PremiumVanish's bungeecord configuration instead if you use Bungeecord.
  270. #
  271. # Should this plugin adjust the amount of players in the serverlist? (-1 per invisible player)
  272. AdjustAmountOfOnlinePlayers: true
  273. # Should this plugin hide invisible players in the list of logged in players?
  274. # You can view this list when your mouse hovers over the amount of online players.
  275. AdjustListOfLoggedInPlayers: true
  276.  
  277. ##################################################
  278. ############### Scoreboard Options ###############
  279. ##################################################
  280. ScoreboardOptions:
  281. # Disable this if you don't need PremiumVanish's scoreboard features
  282. # Note: If you are disabling this because it causes problems with other scoreboards/prefixes
  283. # then you probably want to disable 'DisablePush' above as well since it uses the scoreboard too
  284. Enable: true
  285.  
  286. # Should players require the permission pv.scoreboard to view the scoreboard?
  287. Permission: false
  288.  
  289. Sidebar:
  290. # The header/title of the scoreboard, default: '&6> PremiumVanish <'
  291. # The length cannot be longer than 32 characters(including color codes) but can cause flickering
  292. # if it isn't longer than the lines below it
  293. ScoreboardHeader: "&6> Vanish <"
  294. # The lines of PremiumVanish's scoreboard
  295. # Prefix a line with a # if it should only show up if there is a target (the placeholders will
  296. # also be based on the target)
  297. # A line can never be longer than 32 characters for a player (watch out for player names)
  298. Lines:
  299. - ""
  300. - "&aTarget: &f%target% %locked%"
  301. - "#"
  302. # The color of the ping is based on how good the ping is, use %plain_ping% for no colors; same with tps
  303. - "#&aPing: &f%ping%"
  304. - ""
  305. - "&aTPS: &f%tps%"
  306. - "#"
  307. - "#&aHealth: &f%health%/%maxhealth%hp"
  308. - ""
  309. - "&aTime: &f%time{hh:mma | yyyy/MM/dd}%"
  310. - ""
  311. - "#&aPlaying on mc.RyderG.net"
  312. - ""
  313. # The interval between each update of the info on the scoreboard
  314. # in ticks, decreasing this might decrease performance slightly
  315. # 20 ticks equals to 1 second, default: 5
  316. InfoUpdateInterval: 5
  317. Targeting:
  318. # Should the scoreboard show information about the closest player automatically?
  319. # If you're spectating, this option would always show the info of the player you're currently spectating.
  320. # Exempt permission: pv.exempttarget
  321. AutoTargetClosestPlayer: true
  322. # Should you target players when you right-click them?
  323. # If both this option and 'OpenPlayerInventoryOnRightClick' is enabled then you
  324. # are still able to lock a player by sneaking and right-clicking the player.
  325. # (In spectator mode you can press space and shift at the same time for the same effect)
  326. # If 'AutoTargetClosestPlayer' is enabled then it will stop targeting the closest player when
  327. # you right-click a player until you type '/pv unlock', same for /pv target <player> even if this option
  328. # is disabled
  329. TargetOnRightClick: true
  330. # Should your current target glow (only you see this effect)?
  331. TargetGlows: true
  332.  
  333. ##################################################
  334. ################## Hook Options ##################
  335. ##################################################
  336. HookOptions:
  337. # Should PV hide invisible players in /who, /list, /online, /near, etc?
  338. # Note: Players with the permission essentials.vanish.interact can still see invisible players in these commands
  339. # Important: You have to reload both PV and Essentials if you change this setting (reload PV first)
  340. EnableEssentialsHook: true
  341. # Should PV hide invisible players on your dynamic map and broadcast join/leave messages if you use Dynmap?
  342. EnableDynmapHook: true
  343. # Should PV send fake join/leave messages in dynmap's web-chat?
  344. # You can configure the join/leave messages in the messages.yml file
  345. DynmapSendJoinLeaveMessages: true
  346. # Should PV prevent players from being invisible and disguised at the same time? (LibsDisguises commands)
  347. # It's recommended to keep this turned on to prevent incompatibility.
  348. EnableLibsDisguisesHook: true
  349. # Should PV prevent players from being invisible and disguised at the same time? (DisguiseCraft commands)
  350. # It's recommended to keep this turned on to prevent incompatibility.
  351. EnableDisguiseCraftHook: true
  352. # Should PV hook into TrailGUI and disable trails while you're vanished?
  353. EnableTrailGUIHook: true
  354. # Should PV hook into SuperTrails and disable trails while you're vanished?
  355. EnableSuperTrailsHook: true
  356. # Should PV hook into PlaceholderAPI and add new placeholders to PV + register its own ones for other plugins?
  357. # Own ones: isvanished, vanishedplayers, playercount, bungeeplayercount, bungeeplayercount@<server>
  358. # Format: %premiumvanish_<placeholder>%
  359. EnablePlaceholderAPIHook: true
  360. # Should PV hook into MVdWPlaceholderAPI and add new placeholders to PV + register its own ones for other
  361. # plugins?
  362. # Own ones: isvanished, vanishedplayers, playercount, bungeeplayercount, bungeeplayercount@<server>
  363. # Format: {premiumvanish_<placeholder>}
  364. EnableMVdWPlaceholderAPIHook: true
  365. # Should PV stop NPCs from greeting or talking about hidden players?
  366. EnableCitizensHook: true
  367. # Should PV hook into CustomParticleEffects and disable particles while you're vanished?
  368. EnableCustomParticleEffectsHook: true
  369. # Should PV use NametagEdit's API to prevent bugs with its scoreboard teams?
  370. EnableNametagEditHook: true
  371. # Should PV hook into FeatherBoard to prevent incompatibilities with its scoreboard?
  372. EnableFeatherBoardHook: true
  373. # Should PV hook into EnjinMinecraftPlugin to prevent vanished players from showing up on its website?
  374. EnableEnjinMinecraftPluginHook: true
  375. # Should PV hook into CMI to prevent vanished players from entering AFK state?
  376. EnableCMIHook: true
  377.  
  378. ##################################################
  379. ############## Invisibility Method ###############
  380. ##################################################
  381. InvisibilityMethod:
  382. # The method of hiding players; Available methods: Prevention, Interception, Hybrid
  383.  
  384. # 'Prevention': Uses Bukkit's API to hide players, this is an extremely reliable method if other plugins don't break it.
  385. # This method ALWAYS hides invisible players in the tablist for players that can't see them.
  386. # The chance that another plugin breaks this method is medium depending on the amount and type of plugins.
  387. # > Recommended if other hiders cause issues; other plugins can break this method though
  388. # (Accuracy: 95%) (Plugin compatibility: 80%) (Uses game layer invisibility)
  389.  
  390. # 'Interception': Uses ProtocolLib to hide players. Takes the whole packet stuff into its own hands to cancel every
  391. # single packet of hidden players.
  392. # This method CAN show invisible players in the tablist for players who can't see them if that's enabled.
  393. # Hard to break, however, other plugins might not provide direct support for this hider
  394. # > Recommended if you want to show invisible players in the tablist
  395. # (Accuracy: 95%) (Plugin compatibility: 90%) (Uses protocol layer invisibility)
  396.  
  397. # 'Hybrid: Uses both ProtocolLib and Bukkit's API to hide players, this method does NOT support showing players
  398. # in the tablist but it contains two layers of security and is therefore an extremely effective method.
  399. # The chance that another plugin breaks this method is extremely small
  400. # > Default hider; Recommended if you don't want to show invisible players in the tablist
  401. # (Accuracy: 100%) (Plugin compatibility: 98%) (Uses game and protocol layer invisibility) - DEFAULT
  402.  
  403. PlayerHider: "PREVENTION"
  404.  
  405. # Note: Even 'Hybrid' can't stop players from figuring out whether invisible players are online if another
  406. # plugin tells them but players will never be able to see them at all or figure out their location
  407. # (Essentials is 99% compatible)
  408.  
  409. Advanced:
  410. # Advanced section which affects the protocol layer invisibility for the Interception and Hybrid hiders
  411.  
  412. # Which protocol layer invisibility modules should be disabled?
  413. # You can disable some modules here if they are causing issues or aren't supported on
  414. # your server after an update or if you are using the Interception hider and simply dont want players
  415. # to be invisible in some regards.
  416. # You are unlikely to note invisibility changes here if you are using the Hybrid hider since it also has
  417. # game layer invisibility which isnt affected here
  418. # It's recommended to instead use the HideInTablist/Game options if that's what you want to change
  419. DisabledInvisibilityModules:
  420. # Physical appearance in the game
  421. # - GeneralEntity
  422. # Sounds in the world
  423. # - NamedSoundEffect
  424. # Tablist entry (includes hide spectator mode feature)
  425. # - PlayerInfo
  426. # Info about player prefixes, suffixes, etc (formerly 'StrictInvisibility'); this is
  427. # disabled by default since it is very likely to cause issues with nametag/prefix plugins
  428. - ScoreboardTeam
  429. # Tab completion suggestions (formerly 'DisableHandlingOfTabulatorPackets')
  430. # Enable this module if you dont use bungeecord. It's disabled by default to prevent issues with bungee
  431. - TabComplete
  432. # Particles in the world
  433. # - WorldParticles
  434.  
  435. ##################################################
  436. ############# Compatibility Options ##############
  437. ##################################################
  438. CompatibilityOptions:
  439. # This section is for advanced users only!
  440. # The event priority which PremiumVanish should use for the specific event.
  441. # Allowed values are LOWEST, LOW, NORMAL, HIGH, HIGHEST and MONITOR
  442. # Higher priorities might override other plugins while lower ones might not
  443.  
  444. # The priority for removing the join message
  445. PlayerJoinEventPriority: HIGH # <- keep HIGH if you use Essentials to modify join/quit messages !!
  446. # The priority for removing the quit message
  447. PlayerQuitEventPriority: HIGH
  448. # The priority for cancelling chat messages
  449. AsyncPlayerChatEventPriority: HIGH
  450. # The priority for cancelling commands
  451. PlayerCommandPreprocessEventPriority: HIGH
  452.  
  453. ##################################################
  454. ############# Miscellaneous Options ##############
  455. ##################################################
  456. MiscellaneousOptions:
  457.  
  458. Bungeecord:
  459. # Should PremiumVanish store its data in a MySQL-Database and enabl275/ Bungeecord support?
  460. # Bungeecord is not required for this feature but it's recommended!
  461. # PremiumVanish will be disabled if this is enabled and the connection to the database failed.
  462. # Important: Please make sure that ip-forwarding is enabled on your Bungee AND your Bukkit servers
  463. Enable: true
  464. # The ip of your database server
  465. Ip: "redacted"
  466. # The port of your database, usually 3306; just leave it empty if there is no specific port
  467. Port: "3306"
  468. # You can make PremiumVanish ignore the two options above and use a direct URI to connect instead
  469. # Format for MySQL servers: jdbc:mysql://<yourIp>:<yourPort>/<yourDatabase>
  470. # You can add ?verifyServerCertificate=false to the end of it if there are SSL errors in the console
  471. CustomURI: ""
  472. # The name of your database user
  473. User: "redacted"
  474. # The password of your database user
  475. # WARNING: Please make sure only people who are allowed to know the password can access this file
  476. Password: "redacted"
  477. # The name of the database which PremiumVanish should create its tables in
  478. # Note: PremiumVanish won't create this database, it must be pre-created using eg. phpMyAdmin
  479. Database: "vanish"
  480. # Not recommended; Makes PV use the standard JDBC connector instead of the more powerful multi-pooled HikariCP one
  481. # You can give this a try if you have strange problems with connecting to your database
  482. BasicDatabaseConnector: false
  483.  
  484. AntiSpam:
  485. # Should PV prevent spamming commands which can cause lag or spam the console?
  486. # Bypass permission: pv.bypassspam
  487. # ("/pv list" (if mysql is enabled), "/pv [on|off] <Player>" (mysql), "/pv reload" (+5secs), "/pv printstacktrace")
  488. AntiSpamCheck: false
  489. # If so, how many seconds should players have to wait before running such a command again?
  490. AntiSpamDelay: 1
  491. # Should AntiSpam always cover actions which toggle vanish? e.g. /pv, /pv <Player>
  492. AlwaysCoverVanish: false
  493.  
  494. Command:
  495. # What should be premiumvanish's main command?
  496. Name: "pv"
  497. # A list of possible aliases
  498. Aliases:
  499. - "premiumvanish"
  500. - "sv"
  501. # Replaces Essentials's standard vanish commands, you can still use them by doing /ev or /evanish
  502. - "v"
  503. - "vanish"
  504. # Should the aliases defined above override same-named commands of other plugins?
  505. ForceOverrideForAliases: true
  506.  
  507. UpdateChecker:
  508. # Should PV check for updates on spigot regularly? There is no automatic update; this just informs you
  509. Enable: true
  510. # Should players with the permission 'pv.notify' get notified if the current version of PV is outdated?
  511. NotifyAdmins: true
  512.  
  513. ##################################################
  514. ################# Do Not Touch ###################
  515. ##################################################
  516. ConfigVersion: 2.4.5
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement