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Convoy en

Oct 9th, 2022 (edited)
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  1. {
  2. "Version": "2.5.3",
  3. "Prefix of chat messages": "[Convoy]",
  4. "Main Setting": {
  5. "Enable automatic event holding [true/false]": false,
  6. "Minimum time between events [sec]": 3600,
  7. "Maximum time between events [sec]": 3600,
  8. "The time between receiving a chat notification and the start of the event [sec.]": 0,
  9. "Enable logging of the start and end of the event? [true/false]": false,
  10. "The event will not end if there are players nearby [true/false]": false,
  11. "The turrets of the сonvoy will drop loot after destruction? [true/false]": false,
  12. "Destroy the сonvoy after opening all the crates [true/false]": true,
  13. "Time to destroy the сonvoy after opening all the crates [sec]": 300
  14. },
  15. "Behavior Settings": {
  16. "The time for which the convoy becomes aggressive after it has been attacked (-1 - is always aggressive)": -1,
  17. "The duration of the stop after the attack": 80
  18. },
  19. "Loot Settings": {
  20. "When the car is destroyed, loot falls to the ground [true/false]": true,
  21. "Percentage of loot loss when destroying a сar [0.0-1.0]": 0.5,
  22. "Prohibit looting crates if the convoy is moving [true/false]": false,
  23. "Prohibit looting crates if NPCs are alive [true/false]": false,
  24. "Prohibit looting crates if Bradleys are alive [true/false]": false,
  25. "Prohibit looting crates if Heli is alive [true/false]": false
  26. },
  27. "Route Settings": {
  28. "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 1,
  29. "Minimum road length": 200,
  30. "List of excluded roads (/convoyroadblock)": [],
  31. "Setting up the standard route type": {
  32. "If there is a ring road on the map, then the convoy will always spawn here": true
  33. },
  34. "Setting up a experimental type": {
  35. "Always choose the longest route? [true/false]": true,
  36. "The minimum number of roads in a complex route": 3
  37. },
  38. "Setting up a custom route type": {
  39. "List of presets for custom routes": [
  40. "hard"
  41. ]
  42. }
  43. },
  44. "Convoy Presets": [
  45. {
  46. "Name": "easy",
  47. "Name displayed on the map (For custom marker)": "Easy Convoy",
  48. "Automatic startup": true,
  49. "Probability of a preset [0.0-100.0]": 40.0,
  50. "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 0,
  51. "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": 259200,
  52. "Event time": 3600,
  53. "Radius of the event zone": 50.0,
  54. "Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 50,
  55. "Order of vehicles": [
  56. "motorbike_easy",
  57. "motorbike_sidecar_easy",
  58. "sedan_easy",
  59. "motorbike_sidecar_easy",
  60. "motorbike_easy"
  61. ],
  62. "Enable the helicopter": false,
  63. "Heli preset": "",
  64. "NPC damage multipliers depending on the attacker's weapon": {
  65. "grenade.beancan.deployed": 0.5,
  66. "grenade.f1.deployed": 0.5,
  67. "explosive.satchel.deployed": 0.5,
  68. "explosive.timed.deployed": 0.5,
  69. "rocket_hv": 0.5,
  70. "rocket_basic": 0.5,
  71. "40mm_grenade_he": 0.5
  72. }
  73. },
  74. {
  75. "Name": "medium",
  76. "Name displayed on the map (For custom marker)": "Medium Convoy",
  77. "Automatic startup": true,
  78. "Probability of a preset [0.0-100.0]": 30.0,
  79. "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 86400,
  80. "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1,
  81. "Event time": 3600,
  82. "Radius of the event zone": 60.0,
  83. "Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 100,
  84. "Order of vehicles": [
  85. "motorbike_sidecar_medium",
  86. "sedan_medium",
  87. "modular_npc_medium",
  88. "bradley_medium",
  89. "modular_npc_medium",
  90. "sedan_medium",
  91. "motorbike_sidecar_medium"
  92. ],
  93. "Enable the helicopter": false,
  94. "Heli preset": "",
  95. "NPC damage multipliers depending on the attacker's weapon": {
  96. "grenade.beancan.deployed": 0.5,
  97. "grenade.f1.deployed": 0.5,
  98. "explosive.satchel.deployed": 0.5,
  99. "explosive.timed.deployed": 0.5,
  100. "rocket_hv": 0.5,
  101. "rocket_basic": 0.5,
  102. "40mm_grenade_he": 0.5
  103. }
  104. },
  105. {
  106. "Name": "hard",
  107. "Name displayed on the map (For custom marker)": "Hard Convoy",
  108. "Automatic startup": true,
  109. "Probability of a preset [0.0-100.0]": 20.0,
  110. "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 259200,
  111. "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1,
  112. "Event time": 3600,
  113. "Radius of the event zone": 70.0,
  114. "Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 100,
  115. "Order of vehicles": [
  116. "sedan_hard",
  117. "modular_npc_long_hard",
  118. "modular_sniper_hard",
  119. "bradley_hard",
  120. "vendor_loot_hard",
  121. "vendor_samsite_hard",
  122. "bradley_hard",
  123. "modular_sniper_hard",
  124. "modular_npc_long_hard",
  125. "sedan_hard"
  126. ],
  127. "Enable the helicopter": true,
  128. "Heli preset": "heli_hard",
  129. "NPC damage multipliers depending on the attacker's weapon": {
  130. "grenade.beancan.deployed": 0.5,
  131. "grenade.f1.deployed": 0.5,
  132. "explosive.satchel.deployed": 0.5,
  133. "explosive.timed.deployed": 0.5,
  134. "rocket_hv": 0.5,
  135. "rocket_basic": 0.5,
  136. "40mm_grenade_he": 0.5
  137. }
  138. },
  139. {
  140. "Name": "nightmare",
  141. "Name displayed on the map (For custom marker)": "Nightmarish Convoy",
  142. "Automatic startup": false,
  143. "Probability of a preset [0.0-100.0]": 10.0,
  144. "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 259200,
  145. "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1,
  146. "Event time": 3600,
  147. "Radius of the event zone": 85.0,
  148. "Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 120,
  149. "Order of vehicles": [
  150. "bradley_samsite_nightmare",
  151. "modular_fuel_nightmare",
  152. "modular_npc_long_nightmare",
  153. "vendor_turret_nightmare",
  154. "vendor_samsite_nightmare",
  155. "bradley_samsite_nightmare",
  156. "sedan_nightmare",
  157. "bradley_samsite_nightmare",
  158. "sedan_nightmare",
  159. "bradley_samsite_nightmare",
  160. "vendor_samsite_nightmare",
  161. "vendor_turret_nightmare",
  162. "modular_npc_long_nightmare",
  163. "modular_fuel_nightmare",
  164. "bradley_samsite_nightmare"
  165. ],
  166. "Enable the helicopter": true,
  167. "Heli preset": "heli_nightmare",
  168. "NPC damage multipliers depending on the attacker's weapon": {
  169. "grenade.beancan.deployed": 0.1,
  170. "grenade.f1.deployed": 0.1,
  171. "explosive.satchel.deployed": 0.1,
  172. "explosive.timed.deployed": 0.1,
  173. "rocket_hv": 0.1,
  174. "rocket_basic": 0.1,
  175. "40mm_grenade_he": 0.1
  176. }
  177. }
  178. ],
  179. "Travelling Vendor Configurations": [
  180. {
  181. "Preset Name": "vendor_loot_hard",
  182. "Delete the vendor's map marker?": false,
  183. "Add a lock on the Loot Door? [true/false]": true,
  184. "Loot Door Health": 250.0,
  185. "NPC preset": "",
  186. "Number of NPCs": 0,
  187. "Locations of additional NPCs": [
  188. {
  189. "Enable spawn?": true,
  190. "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
  191. "Will the NPC dismount when the vehicle stops?": true,
  192. "NPC preset (Empty - as in a vehicle)": "carnpc_minigun_hard",
  193. "Position": "(0, 0.85, -1.25)",
  194. "Rotation": "(0, 180, 0)"
  195. }
  196. ],
  197. "Crates": [
  198. {
  199. "Preset name": "frige_safe_hard",
  200. "Position": "(0, 0, -1.85)",
  201. "Rotation": "(0, 180, 0)"
  202. }
  203. ],
  204. "Turrets": [
  205. {
  206. "Preset name": "turret_minigun_hard",
  207. "Position": "(0, 1.78, 0.818)",
  208. "Rotation": "(0, 0, 0)"
  209. },
  210. {
  211. "Preset name": "turret_minigun_hard",
  212. "Position": "(0, 1.78, -1.707)",
  213. "Rotation": "(0, 180, 0)"
  214. }
  215. ],
  216. "SamSites": []
  217. },
  218. {
  219. "Preset Name": "vendor_samsite_hard",
  220. "Delete the vendor's map marker?": false,
  221. "Add a lock on the Loot Door? [true/false]": true,
  222. "Loot Door Health": 250.0,
  223. "NPC preset": "",
  224. "Number of NPCs": 0,
  225. "Locations of additional NPCs": [
  226. {
  227. "Enable spawn?": true,
  228. "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
  229. "Will the NPC dismount when the vehicle stops?": true,
  230. "NPC preset (Empty - as in a vehicle)": "carnpc_flamethrower_hard",
  231. "Position": "(0, 0.85, -1.25)",
  232. "Rotation": "(0, 180, 0)"
  233. }
  234. ],
  235. "Crates": [
  236. {
  237. "Preset name": "frige_safe_hard",
  238. "Position": "(0, 0, -1.85)",
  239. "Rotation": "(0, 180, 0)"
  240. }
  241. ],
  242. "Turrets": [
  243. {
  244. "Preset name": "turret_minigun_hard",
  245. "Position": "(0, 1.78, 0.818)",
  246. "Rotation": "(0, 0, 0)"
  247. }
  248. ],
  249. "SamSites": [
  250. {
  251. "Preset name": "samsite_default",
  252. "Position": "(0, 1, -1)",
  253. "Rotation": "(0, 0, 0)"
  254. }
  255. ]
  256. },
  257. {
  258. "Preset Name": "vendor_turret_nightmare",
  259. "Delete the vendor's map marker?": false,
  260. "Add a lock on the Loot Door? [true/false]": true,
  261. "Loot Door Health": 250.0,
  262. "NPC preset": "",
  263. "Number of NPCs": 0,
  264. "Locations of additional NPCs": [
  265. {
  266. "Enable spawn?": true,
  267. "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
  268. "Will the NPC dismount when the vehicle stops?": true,
  269. "NPC preset (Empty - as in a vehicle)": "carnpc_minigun_hard",
  270. "Position": "(0, 0.85, -1.25)",
  271. "Rotation": "(0, 180, 0)"
  272. }
  273. ],
  274. "Crates": [
  275. {
  276. "Preset name": "frige_safe_nightmare",
  277. "Position": "(0, 0, -1.85)",
  278. "Rotation": "(0, 180, 0)"
  279. }
  280. ],
  281. "Turrets": [
  282. {
  283. "Preset name": "turret_minigun_nightmare",
  284. "Position": "(0, 1.78, 0.818)",
  285. "Rotation": "(0, 0, 0)"
  286. },
  287. {
  288. "Preset name": "turret_minigun_nightmare",
  289. "Position": "(0, 1.78, -1.707)",
  290. "Rotation": "(0, 180, 0)"
  291. }
  292. ],
  293. "SamSites": []
  294. },
  295. {
  296. "Preset Name": "vendor_samsite_nightmare",
  297. "Delete the vendor's map marker?": false,
  298. "Add a lock on the Loot Door? [true/false]": false,
  299. "Loot Door Health": 250.0,
  300. "NPC preset": "",
  301. "Number of NPCs": 0,
  302. "Locations of additional NPCs": [
  303. {
  304. "Enable spawn?": true,
  305. "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
  306. "Will the NPC dismount when the vehicle stops?": true,
  307. "NPC preset (Empty - as in a vehicle)": "carnpc_flamethrower_hard",
  308. "Position": "(0.5, 0.85, -1.25)",
  309. "Rotation": "(0, 180, 0)"
  310. },
  311. {
  312. "Enable spawn?": true,
  313. "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
  314. "Will the NPC dismount when the vehicle stops?": true,
  315. "NPC preset (Empty - as in a vehicle)": "carnpc_smoke_nightmare",
  316. "Position": "(-0.5, 0.85, -1.25)",
  317. "Rotation": "(-1, 180, 0)"
  318. }
  319. ],
  320. "Crates": [
  321. {
  322. "Preset name": "frige_safe_nightmare",
  323. "Position": "(0, 0, -1.85)",
  324. "Rotation": "(0, 180, 0)"
  325. }
  326. ],
  327. "Turrets": [
  328. {
  329. "Preset name": "turret_minigun_nightmare",
  330. "Position": "(0, 1.78, 0.818)",
  331. "Rotation": "(0, 0, 0)"
  332. }
  333. ],
  334. "SamSites": [
  335. {
  336. "Preset name": "samsite_default",
  337. "Position": "(0, 1, -1)",
  338. "Rotation": "(0, 0, 0)"
  339. }
  340. ]
  341. }
  342. ],
  343. "Modular Configurations": [
  344. {
  345. "Name": "modular_npc_medium",
  346. "Scale damage": 1.0,
  347. "Modules": [
  348. "vehicle.1mod.engine",
  349. "vehicle.1mod.cockpit.with.engine",
  350. "vehicle.1mod.storage"
  351. ],
  352. "NPC preset": "carnpc_lr300_raid_medium",
  353. "Number of NPCs": 2,
  354. "Locations of additional NPCs": [
  355. {
  356. "Enable spawn?": true,
  357. "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
  358. "Will the NPC dismount when the vehicle stops?": true,
  359. "NPC preset (Empty - as in a vehicle)": "carnpc_lr300_medium",
  360. "Position": "(-0.9, 0.85, -1.5)",
  361. "Rotation": "(0, 270, 0)"
  362. },
  363. {
  364. "Enable spawn?": true,
  365. "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
  366. "Will the NPC dismount when the vehicle stops?": true,
  367. "NPC preset (Empty - as in a vehicle)": "carnpc_lr300_medium",
  368. "Position": "(0.9, 0.85, -1.5)",
  369. "Rotation": "(0, 90, 0)"
  370. }
  371. ],
  372. "Crates": [
  373. {
  374. "Preset name": "crate_invisible_normal_medium",
  375. "Position": "(0, 1.5, -1.5)",
  376. "Rotation": "(0, 0, 0)"
  377. }
  378. ],
  379. "Turrets": [],
  380. "SamSites": []
  381. },
  382. {
  383. "Name": "modular_sniper_hard",
  384. "Scale damage": 1.0,
  385. "Modules": [
  386. "vehicle.1mod.flatbed",
  387. "vehicle.1mod.cockpit.with.engine",
  388. "vehicle.1mod.storage"
  389. ],
  390. "NPC preset": "carnpc_grenadelauncher_hard",
  391. "Number of NPCs": 2,
  392. "Locations of additional NPCs": [
  393. {
  394. "Enable spawn?": true,
  395. "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
  396. "Will the NPC dismount when the vehicle stops?": true,
  397. "NPC preset (Empty - as in a vehicle)": "carnpc_bolt_hard",
  398. "Position": "(-0.9, 0.85, -1.5)",
  399. "Rotation": "(0, 270, 0)"
  400. },
  401. {
  402. "Enable spawn?": true,
  403. "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
  404. "Will the NPC dismount when the vehicle stops?": true,
  405. "NPC preset (Empty - as in a vehicle)": "carnpc_bolt_hard",
  406. "Position": "(0.9, 0.85, -1.5)",
  407. "Rotation": "(0, 90, 0)"
  408. },
  409. {
  410. "Enable spawn?": true,
  411. "Seat prefab": "assets/prefabs/vehicle/seats/testseat.prefab",
  412. "Will the NPC dismount when the vehicle stops?": false,
  413. "NPC preset (Empty - as in a vehicle)": "carnpc_bolt_hard",
  414. "Position": "(0, 0.8, 1.5)",
  415. "Rotation": "(0, 0, 0)"
  416. }
  417. ],
  418. "Crates": [
  419. {
  420. "Preset name": "crate_invisible_normal_hard",
  421. "Position": "(0, 1.5, -1.5)",
  422. "Rotation": "(0, 0, 0)"
  423. }
  424. ],
  425. "Turrets": [],
  426. "SamSites": []
  427. },
  428. {
  429. "Name": "modular_npc_long_hard",
  430. "Scale damage": 1.0,
  431. "Modules": [
  432. "vehicle.1mod.cockpit.with.engine",
  433. "vehicle.2mod.passengers",
  434. "vehicle.1mod.rear.seats"
  435. ],
  436. "NPC preset": "carnpc_lr300_raid_hard",
  437. "Number of NPCs": 10,
  438. "Locations of additional NPCs": [],
  439. "Crates": [],
  440. "Turrets": [],
  441. "SamSites": []
  442. },
  443. {
  444. "Name": "modular_npc_long_nightmare",
  445. "Scale damage": 1.0,
  446. "Modules": [
  447. "vehicle.1mod.cockpit.with.engine",
  448. "vehicle.2mod.passengers",
  449. "vehicle.1mod.rear.seats"
  450. ],
  451. "NPC preset": "carnpc_ak_raid_nightmare",
  452. "Number of NPCs": 10,
  453. "Locations of additional NPCs": [],
  454. "Crates": [],
  455. "Turrets": [],
  456. "SamSites": []
  457. },
  458. {
  459. "Name": "modular_fuel_nightmare",
  460. "Scale damage": 1.0,
  461. "Modules": [
  462. "vehicle.1mod.cockpit.with.engine",
  463. "vehicle.1mod.rear.seats",
  464. "vehicle.2mod.fuel.tank"
  465. ],
  466. "NPC preset": "carnpc_ak_raid_nightmare_3",
  467. "Number of NPCs": 4,
  468. "Locations of additional NPCs": [],
  469. "Crates": [
  470. {
  471. "Preset name": "crate_invisible_normal_hard",
  472. "Position": "(0, 0.5, -1.5)",
  473. "Rotation": "(0, 0, 0)"
  474. }
  475. ],
  476. "Turrets": [],
  477. "SamSites": []
  478. }
  479. ],
  480. "Bradley Configurations": [
  481. {
  482. "Name": "bradley_medium",
  483. "HP": 600.0,
  484. "Damage multiplier from Bradley to buildings (-1 - do not change)": -1.0,
  485. "The viewing distance": 100.0,
  486. "Radius of search": 100.0,
  487. "The multiplier of Machine-gun aim cone": 1.5,
  488. "The multiplier of Machine-gun fire rate": 0.7,
  489. "Amount of Machine-gun burst shots": 5,
  490. "The time between shots of the main gun [sec.]": 15.0,
  491. "The time between shots of the main gun in a fire rate [sec.]": 0.25,
  492. "Numbers of crates": 3,
  493. "Open the crates immediately after spawn": true,
  494. "Own loot table": {
  495. "Clear the standard content of the crate": true,
  496. "Setting up loot from the loot table": {
  497. "Enable spawn loot from prefabs": false,
  498. "List of prefabs (one is randomly selected)": [
  499. {
  500. "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
  501. "Minimum Loot multiplier": 1,
  502. "Maximum Loot multiplier": 1
  503. }
  504. ]
  505. },
  506. "Enable spawn of items from the list": true,
  507. "Minimum numbers of items": 3,
  508. "Maximum numbers of items": 3,
  509. "List of items": [
  510. {
  511. "ShortName": "ammo.rocket.fire",
  512. "Minimum": 1,
  513. "Maximum": 2,
  514. "Chance [0.0-100.0]": 5.0,
  515. "Is this a blueprint? [true/false]": false,
  516. "SkinID (0 - default)": 0,
  517. "Name (empty - default)": "",
  518. "List of genomes": []
  519. },
  520. {
  521. "ShortName": "ammo.rocket.hv",
  522. "Minimum": 1,
  523. "Maximum": 2,
  524. "Chance [0.0-100.0]": 5.0,
  525. "Is this a blueprint? [true/false]": false,
  526. "SkinID (0 - default)": 0,
  527. "Name (empty - default)": "",
  528. "List of genomes": []
  529. },
  530. {
  531. "ShortName": "ammo.rocket.seeker",
  532. "Minimum": 1,
  533. "Maximum": 2,
  534. "Chance [0.0-100.0]": 5.0,
  535. "Is this a blueprint? [true/false]": false,
  536. "SkinID (0 - default)": 0,
  537. "Name (empty - default)": "",
  538. "List of genomes": []
  539. },
  540. {
  541. "ShortName": "ammo.rocket.basic",
  542. "Minimum": 1,
  543. "Maximum": 2,
  544. "Chance [0.0-100.0]": 5.0,
  545. "Is this a blueprint? [true/false]": false,
  546. "SkinID (0 - default)": 0,
  547. "Name (empty - default)": "",
  548. "List of genomes": []
  549. },
  550. {
  551. "ShortName": "ammo.rocket.mlrs",
  552. "Minimum": 1,
  553. "Maximum": 1,
  554. "Chance [0.0-100.0]": 5.0,
  555. "Is this a blueprint? [true/false]": false,
  556. "SkinID (0 - default)": 0,
  557. "Name (empty - default)": "",
  558. "List of genomes": []
  559. },
  560. {
  561. "ShortName": "ammo.rifle.explosive",
  562. "Minimum": 20,
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  5113. "Use a shop marker? [true/false]": true,
  5114. "Use a circular marker? [true/false]": true,
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  5130. "Use the dome? [true/false]": false,
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  5132. "Use a colored border? [true/false]": false,
  5133. "Border color (0 - blue, 1 - green, 2 - purple, 3 - red)": 2,
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  5138. "The time until the end of the event, when a message is displayed about the time until the end of the event [sec]": [
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  5140. 60,
  5141. 30,
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  5145. "Use Facepunch Game Tips (notification bar above hotbar)? [true/false]": false,
  5146. "Style (0 - Blue Normal, 1 - Red Normal, 2 - Blue Long, 3 - Blue Short, 4 - Server Event)": 2
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  5156. "The owner will immediately be the one who stopped the convoy": false,
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  5159. "Allow only the owner or his teammates to loot crates? [true/false]": false,
  5160. "Display the name of the event owner on a marker on the map? [true/false]": true,
  5161. "The amount of damage that the player has to do to become the Event Owner": 500.0,
  5162. "Damage coefficients for calculate to become the Event Owner.": {
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  5164. "Bradley": 2.0,
  5165. "Helicopter": 2.0,
  5166. "Turret": 1.0
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  5169. "Can the non-owner of the event hack locked crates? [true/false]": false,
  5170. "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  5171. "Can an Npc attack a non-owner of the event? [true/false]": false,
  5172. "Can Bradley attack a non-owner of the event? [true/false]": false,
  5173. "Can Turret attack a non-owner of the event? [true/false]": false,
  5174. "Can Helicopter attack a non-owner of the event? [true/false]": false,
  5175. "Can the non-owner of the event do damage to Bradley? [true/false]": false,
  5176. "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  5177. "Can the non-owner of the event do damage to Helicopter? [true/false]": false,
  5178. "Can the non-owner of the event do damage to Turret? [true/false]": false,
  5179. "Allow the non-owner of the event to enter the event zone? [true/false]": false,
  5180. "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  5181. "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  5182. "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  5183. "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  5184. "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0
  5185. },
  5186. "Economy Setting": {
  5187. "Enable economy": false,
  5188. "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
  5189. "Economics",
  5190. "Server Rewards",
  5191. "IQEconomic"
  5192. ],
  5193. "The minimum value that a player must collect to get points for the economy": 0.0,
  5194. "The minimum value that a winner must collect to make the commands work": 0.0,
  5195. "Looting of crates": {
  5196. "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab": 0.4
  5197. },
  5198. "Killing an NPC": 1.0,
  5199. "Killing an Bradley": 5.0,
  5200. "Killing an Heli": 5.0,
  5201. "Killing an sedan": 0.0,
  5202. "Killing an mpdular Car": 0.0,
  5203. "Killing a turret": 1.0,
  5204. "Killing a Samsite": 0.0,
  5205. "Hacking a locked crate": 1.0,
  5206. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  5207. },
  5208. "BetterNpc Setting": {
  5209. "Allow Npc spawn after destroying Bradley": false,
  5210. "Allow Npc spawn after destroying Heli": false
  5211. },
  5212. "GUI Announcements setting": {
  5213. "Do you use the GUI Announcements? [true/false]": false,
  5214. "Banner color": "Grey",
  5215. "Text color": "White",
  5216. "Adjust Vertical Position": 0.03
  5217. },
  5218. "Notify setting": {
  5219. "Do you use the Notify? [true/false]": false,
  5220. "Type": "0"
  5221. },
  5222. "DiscordMessages setting": {
  5223. "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  5224. "Do you use the Discord? [true/false]": false,
  5225. "Embed Color (DECIMAL)": 13516583,
  5226. "Keys of required messages": [
  5227. "PreStart",
  5228. "EventStart",
  5229. "PreFinish",
  5230. "Finish",
  5231. "StartHackCrate"
  5232. ]
  5233. }
  5234. }
  5235. }
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