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AdemDev

Convoy en

Oct 9th, 2022 (edited)
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  1. {
  2. "Version": "2.2.1",
  3. "Prefix of chat messages": "[Convoy]",
  4. "Enable automatic event holding [true/false]": true,
  5. "Minimum time between events [sec.]": 3600,
  6. "Maximum time between events [sec.]": 3600,
  7. "Duration of the event [sec.]": 3600,
  8. "Use a chat? [true/false]": true,
  9. "Time before the starting of the event after receiving a chat message [sec.]": 0,
  10. "The time until the end of the event, when a message is displayed about the time until the end of the event [sec]": [
  11. 300,
  12. 60,
  13. 30,
  14. 5
  15. ],
  16. "If there is a ring road on the map, then the event will be held on it": true,
  17. "The minimum length of the road on which the event can be held": 200,
  18. "Custom route name": "",
  19. "The time for which the convoy stops moving after receiving damage [sec.]": 300,
  20. "Maximum distance for dealing damage to the convoy": 100.0,
  21. "The convoy attacks first [true/false]": true,
  22. "If an NPC has been killed, it will not spawn at the next stop of the convoy [true/false]": false,
  23. "It is necessary to stop the convoy to open the crate": true,
  24. "It is necessary to kill all vehicles to open the crate": true,
  25. "It is necessary to kill all NPC to open the crate": false,
  26. "Remove obstacles in front of the convoy [true/false]": true,
  27. "Destroy the convoy after opening all the crates or destroying all the trucks [true/false]": true,
  28. "Time to destroy the convoy after opening all the crates [sec]": 300,
  29. "When the truck is destroyed, the crate will remain [true/false]": false,
  30. "The event will not end if there are players nearby [true/false]": false,
  31. "Damage multiplier from Bradley to buildings (0 - do not change)": 1.0,
  32. "Blocked roads (command /convoyroadblock)": [],
  33. "Convoy Presets": [
  34. {
  35. "Name": "standart",
  36. "Name displayed on the map (For custom marker)": "Convoy",
  37. "Speed": 4.0,
  38. "Automatic startup": true,
  39. "Probability of a preset [0.0-100.0]": 75.0,
  40. "Order of vehicles": [
  41. "bradley_1",
  42. "sedan_1",
  43. "truck_1",
  44. "sedan_1",
  45. "bradley_1"
  46. ],
  47. "Enable the helicopter": false,
  48. "Heli preset": "heli_1"
  49. },
  50. {
  51. "Name": "hard",
  52. "Name displayed on the map (For custom marker)": "Reinforced convoy",
  53. "Speed": 5.0,
  54. "Automatic startup": true,
  55. "Probability of a preset [0.0-100.0]": 25.0,
  56. "Order of vehicles": [
  57. "bradley_1",
  58. "modular_1",
  59. "sedan_1",
  60. "truck_1",
  61. "sedan_1",
  62. "modular_1",
  63. "bradley_1"
  64. ],
  65. "Enable the helicopter": true,
  66. "Heli preset": "heli_1"
  67. }
  68. ],
  69. "Marker Setting": {
  70. "Do you use the Marker? [true/false]": true,
  71. "Radius": 0.2,
  72. "Alpha": 0.6,
  73. "Marker color": {
  74. "r": 0.81,
  75. "g": 0.25,
  76. "b": 0.15
  77. },
  78. "Outline color": {
  79. "r": 0.0,
  80. "g": 0.0,
  81. "b": 0.0
  82. }
  83. },
  84. "Event zone": {
  85. "Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]": false,
  86. "Use the dome? [true/false]": false,
  87. "Darkening the dome": 5,
  88. "Radius": 70.0
  89. },
  90. "GUI": {
  91. "Use the Countdown GUI? [true/false]": true,
  92. "AnchorMin": "0 0.9",
  93. "AnchorMax": "1 0.95"
  94. },
  95. "Bradley Configurations": [
  96. {
  97. "Name": "bradley_1",
  98. "HP": 1000.0,
  99. "The viewing distance": 100.0,
  100. "Radius of search": 100.0,
  101. "The multiplier of Machine-gun aim cone": 1.1,
  102. "The multiplier of Machine-gun fire rate": 1.0,
  103. "Amount of Machine-gun burst shots": 10,
  104. "The time between shots of the main gun [sec.]": 10.0,
  105. "The time between shots of the main gun in a fire rate [sec.]": 0.25,
  106. "Numbers of crates": 3,
  107. "NPC preset": "Tankman",
  108. "Location of all NPCs": [
  109. {
  110. "Position": "(3, 0, 3)",
  111. "Rotation": "(0, 0, 0)"
  112. },
  113. {
  114. "Position": "(-3, 0, 3)",
  115. "Rotation": "(0, 0, 0)"
  116. },
  117. {
  118. "Position": "(3, 0, -3)",
  119. "Rotation": "(0, 0, 0)"
  120. },
  121. {
  122. "Position": "(3, 0, 0)",
  123. "Rotation": "(0, 0, 0)"
  124. },
  125. {
  126. "Position": "(-3, 0, 0)",
  127. "Rotation": "(0, 0, 0)"
  128. },
  129. {
  130. "Position": "(-3, 0, -3)",
  131. "Rotation": "(0, 0, 0)"
  132. }
  133. ],
  134. "Open crates after spawn [true/false]": false,
  135. "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 0,
  136. "Own loot table": {
  137. "Minimum numbers of items": 1,
  138. "Maximum numbers of items": 2,
  139. "List of items": [
  140. {
  141. "ShortName": "scrap",
  142. "Minimum": 100,
  143. "Maximum": 200,
  144. "Chance [0.0-100.0]": 50.0,
  145. "Is this a blueprint? [true/false]": false,
  146. "SkinID (0 - default)": 0,
  147. "Name (empty - default)": ""
  148. }
  149. ]
  150. }
  151. }
  152. ],
  153. "Sedan Configurations": [
  154. {
  155. "Name": "sedan_1",
  156. "HP": 500.0,
  157. "NPC preset": "ConvoyNPC",
  158. "Location of all NPCs": [
  159. {
  160. "Position": "(2, 0, 2)",
  161. "Rotation": "(0, 0, 0)"
  162. },
  163. {
  164. "Position": "(-2, 0, 2)",
  165. "Rotation": "(0, 0, 0)"
  166. },
  167. {
  168. "Position": "(2, 0, -2)",
  169. "Rotation": "(0, 0, 0)"
  170. },
  171. {
  172. "Position": "(-2, 0, -2)",
  173. "Rotation": "(0, 0, 0)"
  174. }
  175. ]
  176. }
  177. ],
  178. "Truck Configurations": [
  179. {
  180. "Name": "truck_1",
  181. "Prefab Name": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab",
  182. "Scale damage": 0.5,
  183. "Modules": [
  184. "vehicle.1mod.engine",
  185. "vehicle.1mod.cockpit.armored",
  186. "vehicle.1mod.passengers.armored",
  187. "vehicle.1mod.flatbed"
  188. ],
  189. "NPC preset": "ConvoyNPC",
  190. "Location of NPCs": [
  191. {
  192. "Position": "(2, 0, 2)",
  193. "Rotation": "(0, 0, 0)"
  194. },
  195. {
  196. "Position": "(-2, 0, 2)",
  197. "Rotation": "(0, 0, 0)"
  198. },
  199. {
  200. "Position": "(2, 0, -2)",
  201. "Rotation": "(0, 0, 0)"
  202. },
  203. {
  204. "Position": "(-2, 0, -2)",
  205. "Rotation": "(0, 0, 0)"
  206. }
  207. ],
  208. "Change the hacking time of locked crate [true/false]": true,
  209. "Time to unlock the crates [sec.]": 10.0,
  210. "Location of the locked crate": {
  211. "Position": "(0, 0.65, -2.35)",
  212. "Rotation": "(0, 180, 0)"
  213. },
  214. "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 0,
  215. "Own loot table": {
  216. "Minimum numbers of items": 1,
  217. "Maximum numbers of items": 2,
  218. "List of items": [
  219. {
  220. "ShortName": "scrap",
  221. "Minimum": 100,
  222. "Maximum": 200,
  223. "Chance [0.0-100.0]": 50.0,
  224. "Is this a blueprint? [true/false]": false,
  225. "SkinID (0 - default)": 0,
  226. "Name (empty - default)": ""
  227. }
  228. ]
  229. }
  230. }
  231. ],
  232. "Modular Configurations": [
  233. {
  234. "Name": "modular_1",
  235. "Prefab Name": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab",
  236. "Scale damage": 1.0,
  237. "Modules": [
  238. "vehicle.1mod.engine",
  239. "vehicle.1mod.cockpit.armored",
  240. "vehicle.1mod.passengers.armored",
  241. "vehicle.1mod.passengers.armored"
  242. ],
  243. "NPC preset": "ConvoyNPC",
  244. "Location of NPCs": [
  245. {
  246. "Position": "(2, 0, 2)",
  247. "Rotation": "(0, 0, 0)"
  248. },
  249. {
  250. "Position": "(-2, 0, 2)",
  251. "Rotation": "(0, 0, 0)"
  252. },
  253. {
  254. "Position": "(2, 0, -2)",
  255. "Rotation": "(0, 0, 0)"
  256. },
  257. {
  258. "Position": "(-2, 0, -2)",
  259. "Rotation": "(0, 0, 0)"
  260. }
  261. ]
  262. }
  263. ],
  264. "Heli Configurations": [
  265. {
  266. "Name": "heli_1",
  267. "HP": 10000.0,
  268. "HP of the main rotor": 750.0,
  269. "HP of tail rotor": 375.0,
  270. "Numbers of crates": 3,
  271. "Flying height": 50.0,
  272. "Bullet speed": 250.0,
  273. "Bullet Damage": 20.0,
  274. "The distance to which the helicopter can move away from the convoy": 350.0,
  275. "Speed": 25.0,
  276. "Open crates after spawn [true/false]": false,
  277. "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 0,
  278. "Own loot table": {
  279. "Minimum numbers of items": 1,
  280. "Maximum numbers of items": 2,
  281. "List of items": [
  282. {
  283. "ShortName": "scrap",
  284. "Minimum": 100,
  285. "Maximum": 200,
  286. "Chance [0.0-100.0]": 50.0,
  287. "Is this a blueprint? [true/false]": false,
  288. "SkinID (0 - default)": 0,
  289. "Name (empty - default)": ""
  290. }
  291. ]
  292. }
  293. }
  294. ],
  295. "NPC Configurations": [
  296. {
  297. "Name": "ConvoyNPC",
  298. "Health": 200.0,
  299. "Should remove the corpse?": true,
  300. "Roam Range": 5.0,
  301. "Chase Range": 110.0,
  302. "Attack Range Multiplier": 1.0,
  303. "Sense Range": 60.0,
  304. "Memory duration [sec.]": 60.0,
  305. "Scale damage": 1.0,
  306. "Aim Cone Scale": 1.0,
  307. "Detect the target only in the NPC's viewing vision cone?": false,
  308. "Vision Cone": 135.0,
  309. "Speed": 7.5,
  310. "Wear items": [
  311. {
  312. "ShortName": "metal.plate.torso",
  313. "skinID (0 - default)": 1988476232
  314. },
  315. {
  316. "ShortName": "riot.helmet",
  317. "skinID (0 - default)": 1988478091
  318. },
  319. {
  320. "ShortName": "pants",
  321. "skinID (0 - default)": 1582399729
  322. },
  323. {
  324. "ShortName": "tshirt",
  325. "skinID (0 - default)": 1582403431
  326. },
  327. {
  328. "ShortName": "shoes.boots",
  329. "skinID (0 - default)": 0
  330. }
  331. ],
  332. "Belt items": [
  333. {
  334. "ShortName": "rifle.lr300",
  335. "Amount": 1,
  336. "skinID (0 - default)": 0,
  337. "Mods": [
  338. "weapon.mod.flashlight",
  339. "weapon.mod.holosight"
  340. ],
  341. "Ammo": ""
  342. },
  343. {
  344. "ShortName": "syringe.medical",
  345. "Amount": 10,
  346. "skinID (0 - default)": 0,
  347. "Mods": [],
  348. "Ammo": ""
  349. },
  350. {
  351. "ShortName": "grenade.f1",
  352. "Amount": 10,
  353. "skinID (0 - default)": 0,
  354. "Mods": [],
  355. "Ammo": ""
  356. }
  357. ],
  358. "Turret damage scale": 1.0,
  359. "Kit": "",
  360. "Disable radio effects? [true/false]": false,
  361. "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0,
  362. "Own loot table": {
  363. "Minimum numbers of items": 2,
  364. "Maximum numbers of items": 4,
  365. "List of items": [
  366. {
  367. "ShortName": "rifle.semiauto",
  368. "Minimum": 1,
  369. "Maximum": 1,
  370. "Chance [0.0-100.0]": 0.09,
  371. "Is this a blueprint? [true/false]": false,
  372. "SkinID (0 - default)": 0,
  373. "Name (empty - default)": ""
  374. },
  375. {
  376. "ShortName": "shotgun.pump",
  377. "Minimum": 1,
  378. "Maximum": 1,
  379. "Chance [0.0-100.0]": 0.09,
  380. "Is this a blueprint? [true/false]": false,
  381. "SkinID (0 - default)": 0,
  382. "Name (empty - default)": ""
  383. },
  384. {
  385. "ShortName": "pistol.semiauto",
  386. "Minimum": 1,
  387. "Maximum": 1,
  388. "Chance [0.0-100.0]": 0.09,
  389. "Is this a blueprint? [true/false]": false,
  390. "SkinID (0 - default)": 0,
  391. "Name (empty - default)": ""
  392. },
  393. {
  394. "ShortName": "largemedkit",
  395. "Minimum": 1,
  396. "Maximum": 1,
  397. "Chance [0.0-100.0]": 0.1,
  398. "Is this a blueprint? [true/false]": false,
  399. "SkinID (0 - default)": 0,
  400. "Name (empty - default)": ""
  401. },
  402. {
  403. "ShortName": "smg.2",
  404. "Minimum": 1,
  405. "Maximum": 1,
  406. "Chance [0.0-100.0]": 0.1,
  407. "Is this a blueprint? [true/false]": false,
  408. "SkinID (0 - default)": 0,
  409. "Name (empty - default)": ""
  410. },
  411. {
  412. "ShortName": "pistol.python",
  413. "Minimum": 1,
  414. "Maximum": 1,
  415. "Chance [0.0-100.0]": 0.1,
  416. "Is this a blueprint? [true/false]": false,
  417. "SkinID (0 - default)": 0,
  418. "Name (empty - default)": ""
  419. },
  420. {
  421. "ShortName": "smg.thompson",
  422. "Minimum": 1,
  423. "Maximum": 1,
  424. "Chance [0.0-100.0]": 0.1,
  425. "Is this a blueprint? [true/false]": false,
  426. "SkinID (0 - default)": 0,
  427. "Name (empty - default)": ""
  428. },
  429. {
  430. "ShortName": "shotgun.waterpipe",
  431. "Minimum": 1,
  432. "Maximum": 1,
  433. "Chance [0.0-100.0]": 0.2,
  434. "Is this a blueprint? [true/false]": false,
  435. "SkinID (0 - default)": 0,
  436. "Name (empty - default)": ""
  437. },
  438. {
  439. "ShortName": "shotgun.double",
  440. "Minimum": 1,
  441. "Maximum": 1,
  442. "Chance [0.0-100.0]": 0.2,
  443. "Is this a blueprint? [true/false]": false,
  444. "SkinID (0 - default)": 0,
  445. "Name (empty - default)": ""
  446. },
  447. {
  448. "ShortName": "ammo.rifle.explosive",
  449. "Minimum": 8,
  450. "Maximum": 8,
  451. "Chance [0.0-100.0]": 0.2,
  452. "Is this a blueprint? [true/false]": false,
  453. "SkinID (0 - default)": 0,
  454. "Name (empty - default)": ""
  455. },
  456. {
  457. "ShortName": "pistol.revolver",
  458. "Minimum": 1,
  459. "Maximum": 1,
  460. "Chance [0.0-100.0]": 0.2,
  461. "Is this a blueprint? [true/false]": false,
  462. "SkinID (0 - default)": 0,
  463. "Name (empty - default)": ""
  464. },
  465. {
  466. "ShortName": "ammo.rifle.hv",
  467. "Minimum": 10,
  468. "Maximum": 10,
  469. "Chance [0.0-100.0]": 0.2,
  470. "Is this a blueprint? [true/false]": false,
  471. "SkinID (0 - default)": 0,
  472. "Name (empty - default)": ""
  473. },
  474. {
  475. "ShortName": "ammo.rifle.incendiary",
  476. "Minimum": 8,
  477. "Maximum": 8,
  478. "Chance [0.0-100.0]": 0.5,
  479. "Is this a blueprint? [true/false]": false,
  480. "SkinID (0 - default)": 0,
  481. "Name (empty - default)": ""
  482. },
  483. {
  484. "ShortName": "ammo.pistol.hv",
  485. "Minimum": 10,
  486. "Maximum": 10,
  487. "Chance [0.0-100.0]": 0.5,
  488. "Is this a blueprint? [true/false]": false,
  489. "SkinID (0 - default)": 0,
  490. "Name (empty - default)": ""
  491. },
  492. {
  493. "ShortName": "ammo.pistol.fire",
  494. "Minimum": 10,
  495. "Maximum": 10,
  496. "Chance [0.0-100.0]": 1.0,
  497. "Is this a blueprint? [true/false]": false,
  498. "SkinID (0 - default)": 0,
  499. "Name (empty - default)": ""
  500. },
  501. {
  502. "ShortName": "ammo.shotgun.slug",
  503. "Minimum": 4,
  504. "Maximum": 8,
  505. "Chance [0.0-100.0]": 5.0,
  506. "Is this a blueprint? [true/false]": false,
  507. "SkinID (0 - default)": 0,
  508. "Name (empty - default)": ""
  509. },
  510. {
  511. "ShortName": "ammo.shotgun.fire",
  512. "Minimum": 4,
  513. "Maximum": 14,
  514. "Chance [0.0-100.0]": 5.0,
  515. "Is this a blueprint? [true/false]": false,
  516. "SkinID (0 - default)": 0,
  517. "Name (empty - default)": ""
  518. },
  519. {
  520. "ShortName": "ammo.shotgun",
  521. "Minimum": 6,
  522. "Maximum": 12,
  523. "Chance [0.0-100.0]": 8.0,
  524. "Is this a blueprint? [true/false]": false,
  525. "SkinID (0 - default)": 0,
  526. "Name (empty - default)": ""
  527. },
  528. {
  529. "ShortName": "bandage",
  530. "Minimum": 1,
  531. "Maximum": 1,
  532. "Chance [0.0-100.0]": 17.0,
  533. "Is this a blueprint? [true/false]": false,
  534. "SkinID (0 - default)": 0,
  535. "Name (empty - default)": ""
  536. },
  537. {
  538. "ShortName": "syringe.medical",
  539. "Minimum": 1,
  540. "Maximum": 2,
  541. "Chance [0.0-100.0]": 34.0,
  542. "Is this a blueprint? [true/false]": false,
  543. "SkinID (0 - default)": 0,
  544. "Name (empty - default)": ""
  545. },
  546. {
  547. "ShortName": "ammo.rifle",
  548. "Minimum": 12,
  549. "Maximum": 36,
  550. "Chance [0.0-100.0]": 51.0,
  551. "Is this a blueprint? [true/false]": false,
  552. "SkinID (0 - default)": 0,
  553. "Name (empty - default)": ""
  554. },
  555. {
  556. "ShortName": "ammo.pistol",
  557. "Minimum": 15,
  558. "Maximum": 45,
  559. "Chance [0.0-100.0]": 52.0,
  560. "Is this a blueprint? [true/false]": false,
  561. "SkinID (0 - default)": 0,
  562. "Name (empty - default)": ""
  563. }
  564. ]
  565. }
  566. },
  567. {
  568. "Name": "Tankman",
  569. "Health": 500.0,
  570. "Should remove the corpse?": true,
  571. "Roam Range": 5.0,
  572. "Chase Range": 110.0,
  573. "Attack Range Multiplier": 1.0,
  574. "Sense Range": 60.0,
  575. "Memory duration [sec.]": 60.0,
  576. "Scale damage": 1.0,
  577. "Aim Cone Scale": 1.0,
  578. "Detect the target only in the NPC's viewing vision cone?": false,
  579. "Vision Cone": 135.0,
  580. "Speed": 7.5,
  581. "Wear items": [
  582. {
  583. "ShortName": "metal.plate.torso",
  584. "skinID (0 - default)": 1988476232
  585. },
  586. {
  587. "ShortName": "riot.helmet",
  588. "skinID (0 - default)": 1988478091
  589. },
  590. {
  591. "ShortName": "pants",
  592. "skinID (0 - default)": 1582399729
  593. },
  594. {
  595. "ShortName": "tshirt",
  596. "skinID (0 - default)": 1582403431
  597. },
  598. {
  599. "ShortName": "shoes.boots",
  600. "skinID (0 - default)": 0
  601. }
  602. ],
  603. "Belt items": [
  604. {
  605. "ShortName": "rifle.lr300",
  606. "Amount": 1,
  607. "skinID (0 - default)": 0,
  608. "Mods": [
  609. "weapon.mod.flashlight",
  610. "weapon.mod.holosight"
  611. ],
  612. "Ammo": ""
  613. },
  614. {
  615. "ShortName": "syringe.medical",
  616. "Amount": 10,
  617. "skinID (0 - default)": 0,
  618. "Mods": [],
  619. "Ammo": ""
  620. },
  621. {
  622. "ShortName": "rocket.launcher",
  623. "Amount": 1,
  624. "skinID (0 - default)": 0,
  625. "Mods": [],
  626. "Ammo": ""
  627. }
  628. ],
  629. "Turret damage scale": 1.0,
  630. "Kit": "",
  631. "Disable radio effects? [true/false]": false,
  632. "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0,
  633. "Own loot table": {
  634. "Minimum numbers of items": 2,
  635. "Maximum numbers of items": 4,
  636. "List of items": [
  637. {
  638. "ShortName": "rifle.semiauto",
  639. "Minimum": 1,
  640. "Maximum": 1,
  641. "Chance [0.0-100.0]": 0.09,
  642. "Is this a blueprint? [true/false]": false,
  643. "SkinID (0 - default)": 0,
  644. "Name (empty - default)": ""
  645. },
  646. {
  647. "ShortName": "shotgun.pump",
  648. "Minimum": 1,
  649. "Maximum": 1,
  650. "Chance [0.0-100.0]": 0.09,
  651. "Is this a blueprint? [true/false]": false,
  652. "SkinID (0 - default)": 0,
  653. "Name (empty - default)": ""
  654. },
  655. {
  656. "ShortName": "pistol.semiauto",
  657. "Minimum": 1,
  658. "Maximum": 1,
  659. "Chance [0.0-100.0]": 0.09,
  660. "Is this a blueprint? [true/false]": false,
  661. "SkinID (0 - default)": 0,
  662. "Name (empty - default)": ""
  663. },
  664. {
  665. "ShortName": "largemedkit",
  666. "Minimum": 1,
  667. "Maximum": 1,
  668. "Chance [0.0-100.0]": 0.1,
  669. "Is this a blueprint? [true/false]": false,
  670. "SkinID (0 - default)": 0,
  671. "Name (empty - default)": ""
  672. },
  673. {
  674. "ShortName": "smg.2",
  675. "Minimum": 1,
  676. "Maximum": 1,
  677. "Chance [0.0-100.0]": 0.1,
  678. "Is this a blueprint? [true/false]": false,
  679. "SkinID (0 - default)": 0,
  680. "Name (empty - default)": ""
  681. },
  682. {
  683. "ShortName": "pistol.python",
  684. "Minimum": 1,
  685. "Maximum": 1,
  686. "Chance [0.0-100.0]": 0.1,
  687. "Is this a blueprint? [true/false]": false,
  688. "SkinID (0 - default)": 0,
  689. "Name (empty - default)": ""
  690. },
  691. {
  692. "ShortName": "smg.thompson",
  693. "Minimum": 1,
  694. "Maximum": 1,
  695. "Chance [0.0-100.0]": 0.1,
  696. "Is this a blueprint? [true/false]": false,
  697. "SkinID (0 - default)": 0,
  698. "Name (empty - default)": ""
  699. },
  700. {
  701. "ShortName": "shotgun.waterpipe",
  702. "Minimum": 1,
  703. "Maximum": 1,
  704. "Chance [0.0-100.0]": 0.2,
  705. "Is this a blueprint? [true/false]": false,
  706. "SkinID (0 - default)": 0,
  707. "Name (empty - default)": ""
  708. },
  709. {
  710. "ShortName": "shotgun.double",
  711. "Minimum": 1,
  712. "Maximum": 1,
  713. "Chance [0.0-100.0]": 0.2,
  714. "Is this a blueprint? [true/false]": false,
  715. "SkinID (0 - default)": 0,
  716. "Name (empty - default)": ""
  717. },
  718. {
  719. "ShortName": "ammo.rifle.explosive",
  720. "Minimum": 8,
  721. "Maximum": 8,
  722. "Chance [0.0-100.0]": 0.2,
  723. "Is this a blueprint? [true/false]": false,
  724. "SkinID (0 - default)": 0,
  725. "Name (empty - default)": ""
  726. },
  727. {
  728. "ShortName": "pistol.revolver",
  729. "Minimum": 1,
  730. "Maximum": 1,
  731. "Chance [0.0-100.0]": 0.2,
  732. "Is this a blueprint? [true/false]": false,
  733. "SkinID (0 - default)": 0,
  734. "Name (empty - default)": ""
  735. },
  736. {
  737. "ShortName": "ammo.rifle.hv",
  738. "Minimum": 10,
  739. "Maximum": 10,
  740. "Chance [0.0-100.0]": 0.2,
  741. "Is this a blueprint? [true/false]": false,
  742. "SkinID (0 - default)": 0,
  743. "Name (empty - default)": ""
  744. },
  745. {
  746. "ShortName": "ammo.rifle.incendiary",
  747. "Minimum": 8,
  748. "Maximum": 8,
  749. "Chance [0.0-100.0]": 0.5,
  750. "Is this a blueprint? [true/false]": false,
  751. "SkinID (0 - default)": 0,
  752. "Name (empty - default)": ""
  753. },
  754. {
  755. "ShortName": "ammo.pistol.hv",
  756. "Minimum": 10,
  757. "Maximum": 10,
  758. "Chance [0.0-100.0]": 0.5,
  759. "Is this a blueprint? [true/false]": false,
  760. "SkinID (0 - default)": 0,
  761. "Name (empty - default)": ""
  762. },
  763. {
  764. "ShortName": "ammo.pistol.fire",
  765. "Minimum": 10,
  766. "Maximum": 10,
  767. "Chance [0.0-100.0]": 1.0,
  768. "Is this a blueprint? [true/false]": false,
  769. "SkinID (0 - default)": 0,
  770. "Name (empty - default)": ""
  771. },
  772. {
  773. "ShortName": "ammo.shotgun.slug",
  774. "Minimum": 4,
  775. "Maximum": 8,
  776. "Chance [0.0-100.0]": 5.0,
  777. "Is this a blueprint? [true/false]": false,
  778. "SkinID (0 - default)": 0,
  779. "Name (empty - default)": ""
  780. },
  781. {
  782. "ShortName": "ammo.shotgun.fire",
  783. "Minimum": 4,
  784. "Maximum": 14,
  785. "Chance [0.0-100.0]": 5.0,
  786. "Is this a blueprint? [true/false]": false,
  787. "SkinID (0 - default)": 0,
  788. "Name (empty - default)": ""
  789. },
  790. {
  791. "ShortName": "ammo.shotgun",
  792. "Minimum": 6,
  793. "Maximum": 12,
  794. "Chance [0.0-100.0]": 8.0,
  795. "Is this a blueprint? [true/false]": false,
  796. "SkinID (0 - default)": 0,
  797. "Name (empty - default)": ""
  798. },
  799. {
  800. "ShortName": "bandage",
  801. "Minimum": 1,
  802. "Maximum": 1,
  803. "Chance [0.0-100.0]": 17.0,
  804. "Is this a blueprint? [true/false]": false,
  805. "SkinID (0 - default)": 0,
  806. "Name (empty - default)": ""
  807. },
  808. {
  809. "ShortName": "syringe.medical",
  810. "Minimum": 1,
  811. "Maximum": 2,
  812. "Chance [0.0-100.0]": 34.0,
  813. "Is this a blueprint? [true/false]": false,
  814. "SkinID (0 - default)": 0,
  815. "Name (empty - default)": ""
  816. },
  817. {
  818. "ShortName": "ammo.rifle",
  819. "Minimum": 12,
  820. "Maximum": 36,
  821. "Chance [0.0-100.0]": 51.0,
  822. "Is this a blueprint? [true/false]": false,
  823. "SkinID (0 - default)": 0,
  824. "Name (empty - default)": ""
  825. },
  826. {
  827. "ShortName": "ammo.pistol",
  828. "Minimum": 15,
  829. "Maximum": 45,
  830. "Chance [0.0-100.0]": 52.0,
  831. "Is this a blueprint? [true/false]": false,
  832. "SkinID (0 - default)": 0,
  833. "Name (empty - default)": ""
  834. }
  835. ]
  836. }
  837. }
  838. ],
  839. "List of obstacles": [
  840. "minicopter.entity",
  841. "scraptransporthelicopter",
  842. "rowboat",
  843. "rhib",
  844. "1module_passengers_armored",
  845. "2module_car_spawned.entity",
  846. "3module_car_spawned.entity",
  847. "4module_car_spawned.entity",
  848. "hotairballoon",
  849. "saddletest",
  850. "testridablehorse",
  851. "servergibs_bradley",
  852. "loot_barrel_1",
  853. "loot_barrel_2",
  854. "loot-barrel-2",
  855. "loot-barrel-1",
  856. "oil_barrel",
  857. "snowmobile",
  858. "tomahasnowmobile",
  859. "trainwagona.entity",
  860. "trainwagonb.entity",
  861. "trainwagonc.entity",
  862. "trainwagond.entity",
  863. "workcart_aboveground.entity",
  864. "workcart_aboveground2.entity",
  865. "locomotive.entity",
  866. "trainwagonunloadable.entity",
  867. "trainwagonunloadablefuel.entity",
  868. "trainwagonunloadableloot.entity",
  869. "xmasportalentry",
  870. "stone-ore",
  871. "sulfur-ore",
  872. "metal-ore"
  873. ],
  874. "Discord setting (only for DiscordMessages)": {
  875. "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  876. "Do you use the Discord? [true/false]": false,
  877. "Embed Color (DECIMAL)": 13516583,
  878. "Keys of required messages": [
  879. "PreStart",
  880. "EventStart",
  881. "PreFinish",
  882. "Finish",
  883. "StartHackCrate"
  884. ]
  885. },
  886. "Notify setting": {
  887. "Do you use the Notify? [true/false]": false,
  888. "Type": "0"
  889. },
  890. "GUI Announcements setting": {
  891. "Do you use the GUI Announcements? [true/false]": false,
  892. "Banner color": "Grey",
  893. "Text color": "White",
  894. "Adjust Vertical Position": 0.03
  895. },
  896. "BetterNpc Setting": {
  897. "Allow Npc spawn after destroying Bradley": false,
  898. "Allow Npc spawn after destroying Heli": false
  899. },
  900. "Setting Up the economy": {
  901. "Enable economy": false,
  902. "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
  903. "Economics",
  904. "Server Rewards",
  905. "IQEconomic"
  906. ],
  907. "The minimum value that a player must collect to get points for the economy": 0.0,
  908. "The minimum value that a winner must collect to make the commands work": 0.0,
  909. "Killing an NPC": 0.3,
  910. "Killing an Bradley": 1.0,
  911. "Killing an Heli": 1.0,
  912. "Killing an sedan": 0.3,
  913. "Killing an mpdular Car": 0.3,
  914. "Hacking a locked crate": 0.5,
  915. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  916. },
  917. "PVE Mode Setting (only for users PveMode plugin)": {
  918. "Use the PVE mode of the plugin? [true/false]": false,
  919. "The amount of damage that the player has to do to become the Event Owner": 500.0,
  920. "Damage coefficients for calculate to become the Event Owner": [
  921. {
  922. "Type of target": "NPC",
  923. "Damage Multiplier": 1.0
  924. },
  925. {
  926. "Type of target": "Bradley",
  927. "Damage Multiplier": 1.0
  928. },
  929. {
  930. "Type of target": "Helicopter",
  931. "Damage Multiplier": 1.0
  932. }
  933. ],
  934. "Can the non-owner of the event loot the crates? [true/false]": false,
  935. "Can the non-owner of the event hack locked crates? [true/false]": false,
  936. "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  937. "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  938. "Can an Npc attack a non-owner of the event? [true/false]": false,
  939. "Can Bradley attack a non-owner of the event? [true/false]": false,
  940. "Can the non-owner of the event do damage to Bradley? [true/false]": false,
  941. "Can Helicopter attack a non-owner of the event? [true/false]": false,
  942. "Can the non-owner of the event do damage to Helicopter? [true/false]": false,
  943. "Allow the non-owner of the event to enter the event zone? [true/false]": false,
  944. "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  945. "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  946. "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  947. "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  948. "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
  949. "Darkening the dome (0 - disables the dome)": 5
  950. }
  951. }
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