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- {
- "Version": "2.5.3",
- "Prefix of chat messages": "[Convoy]",
- "Main Setting": {
- "Enable automatic event holding [true/false]": false,
- "Minimum time between events [sec]": 3600,
- "Maximum time between events [sec]": 3600,
- "The time between receiving a chat notification and the start of the event [sec.]": 0,
- "Enable logging of the start and end of the event? [true/false]": false,
- "The event will not end if there are players nearby [true/false]": false,
- "The turrets of the сonvoy will drop loot after destruction? [true/false]": false,
- "Destroy the сonvoy after opening all the crates [true/false]": true,
- "Time to destroy the сonvoy after opening all the crates [sec]": 300
- },
- "Behavior Settings": {
- "The time for which the convoy becomes aggressive after it has been attacked (-1 - is always aggressive)": -1,
- "The duration of the stop after the attack": 80
- },
- "Loot Settings": {
- "When the car is destroyed, loot falls to the ground [true/false]": true,
- "Percentage of loot loss when destroying a сar [0.0-1.0]": 0.5,
- "Prohibit looting crates if the convoy is moving [true/false]": false,
- "Prohibit looting crates if NPCs are alive [true/false]": false,
- "Prohibit looting crates if Bradleys are alive [true/false]": false,
- "Prohibit looting crates if Heli is alive [true/false]": false
- },
- "Route Settings": {
- "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 1,
- "Minimum road length": 200,
- "List of excluded roads (/convoyroadblock)": [],
- "Setting up the standard route type": {
- "If there is a ring road on the map, then the convoy will always spawn here": true
- },
- "Setting up a experimental type": {
- "Always choose the longest route? [true/false]": true,
- "The minimum number of roads in a complex route": 3
- },
- "Setting up a custom route type": {
- "List of presets for custom routes": [
- "hard"
- ]
- }
- },
- "Convoy Presets": [
- {
- "Name": "easy",
- "Name displayed on the map (For custom marker)": "Easy Convoy",
- "Automatic startup": true,
- "Probability of a preset [0.0-100.0]": 40.0,
- "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 0,
- "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": 259200,
- "Event time": 3600,
- "Radius of the event zone": 50.0,
- "Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 50,
- "Order of vehicles": [
- "motorbike_easy",
- "motorbike_sidecar_easy",
- "sedan_easy",
- "motorbike_sidecar_easy",
- "motorbike_easy"
- ],
- "Enable the helicopter": false,
- "Heli preset": "",
- "NPC damage multipliers depending on the attacker's weapon": {
- "grenade.beancan.deployed": 0.5,
- "grenade.f1.deployed": 0.5,
- "explosive.satchel.deployed": 0.5,
- "explosive.timed.deployed": 0.5,
- "rocket_hv": 0.5,
- "rocket_basic": 0.5,
- "40mm_grenade_he": 0.5
- }
- },
- {
- "Name": "medium",
- "Name displayed on the map (For custom marker)": "Medium Convoy",
- "Automatic startup": true,
- "Probability of a preset [0.0-100.0]": 30.0,
- "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 86400,
- "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1,
- "Event time": 3600,
- "Radius of the event zone": 60.0,
- "Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 100,
- "Order of vehicles": [
- "motorbike_sidecar_medium",
- "sedan_medium",
- "modular_npc_medium",
- "bradley_medium",
- "modular_npc_medium",
- "sedan_medium",
- "motorbike_sidecar_medium"
- ],
- "Enable the helicopter": false,
- "Heli preset": "",
- "NPC damage multipliers depending on the attacker's weapon": {
- "grenade.beancan.deployed": 0.5,
- "grenade.f1.deployed": 0.5,
- "explosive.satchel.deployed": 0.5,
- "explosive.timed.deployed": 0.5,
- "rocket_hv": 0.5,
- "rocket_basic": 0.5,
- "40mm_grenade_he": 0.5
- }
- },
- {
- "Name": "hard",
- "Name displayed on the map (For custom marker)": "Hard Convoy",
- "Automatic startup": true,
- "Probability of a preset [0.0-100.0]": 20.0,
- "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 259200,
- "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1,
- "Event time": 3600,
- "Radius of the event zone": 70.0,
- "Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 100,
- "Order of vehicles": [
- "sedan_hard",
- "modular_npc_long_hard",
- "modular_sniper_hard",
- "bradley_hard",
- "vendor_loot_hard",
- "vendor_samsite_hard",
- "bradley_hard",
- "modular_sniper_hard",
- "modular_npc_long_hard",
- "sedan_hard"
- ],
- "Enable the helicopter": true,
- "Heli preset": "heli_hard",
- "NPC damage multipliers depending on the attacker's weapon": {
- "grenade.beancan.deployed": 0.5,
- "grenade.f1.deployed": 0.5,
- "explosive.satchel.deployed": 0.5,
- "explosive.timed.deployed": 0.5,
- "rocket_hv": 0.5,
- "rocket_basic": 0.5,
- "40mm_grenade_he": 0.5
- }
- },
- {
- "Name": "nightmare",
- "Name displayed on the map (For custom marker)": "Nightmarish Convoy",
- "Automatic startup": false,
- "Probability of a preset [0.0-100.0]": 10.0,
- "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 259200,
- "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1,
- "Event time": 3600,
- "Radius of the event zone": 85.0,
- "Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 120,
- "Order of vehicles": [
- "bradley_samsite_nightmare",
- "modular_fuel_nightmare",
- "modular_npc_long_nightmare",
- "vendor_turret_nightmare",
- "vendor_samsite_nightmare",
- "bradley_samsite_nightmare",
- "sedan_nightmare",
- "bradley_samsite_nightmare",
- "sedan_nightmare",
- "bradley_samsite_nightmare",
- "vendor_samsite_nightmare",
- "vendor_turret_nightmare",
- "modular_npc_long_nightmare",
- "modular_fuel_nightmare",
- "bradley_samsite_nightmare"
- ],
- "Enable the helicopter": true,
- "Heli preset": "heli_nightmare",
- "NPC damage multipliers depending on the attacker's weapon": {
- "grenade.beancan.deployed": 0.1,
- "grenade.f1.deployed": 0.1,
- "explosive.satchel.deployed": 0.1,
- "explosive.timed.deployed": 0.1,
- "rocket_hv": 0.1,
- "rocket_basic": 0.1,
- "40mm_grenade_he": 0.1
- }
- }
- ],
- "Travelling Vendor Configurations": [
- {
- "Preset Name": "vendor_loot_hard",
- "Delete the vendor's map marker?": false,
- "Add a lock on the Loot Door? [true/false]": true,
- "Loot Door Health": 250.0,
- "NPC preset": "",
- "Number of NPCs": 0,
- "Locations of additional NPCs": [
- {
- "Enable spawn?": true,
- "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
- "Will the NPC dismount when the vehicle stops?": true,
- "NPC preset (Empty - as in a vehicle)": "carnpc_minigun_hard",
- "Position": "(0, 0.85, -1.25)",
- "Rotation": "(0, 180, 0)"
- }
- ],
- "Crates": [
- {
- "Preset name": "frige_safe_hard",
- "Position": "(0, 0, -1.85)",
- "Rotation": "(0, 180, 0)"
- }
- ],
- "Turrets": [
- {
- "Preset name": "turret_minigun_hard",
- "Position": "(0, 1.78, 0.818)",
- "Rotation": "(0, 0, 0)"
- },
- {
- "Preset name": "turret_minigun_hard",
- "Position": "(0, 1.78, -1.707)",
- "Rotation": "(0, 180, 0)"
- }
- ],
- "SamSites": []
- },
- {
- "Preset Name": "vendor_samsite_hard",
- "Delete the vendor's map marker?": false,
- "Add a lock on the Loot Door? [true/false]": true,
- "Loot Door Health": 250.0,
- "NPC preset": "",
- "Number of NPCs": 0,
- "Locations of additional NPCs": [
- {
- "Enable spawn?": true,
- "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
- "Will the NPC dismount when the vehicle stops?": true,
- "NPC preset (Empty - as in a vehicle)": "carnpc_flamethrower_hard",
- "Position": "(0, 0.85, -1.25)",
- "Rotation": "(0, 180, 0)"
- }
- ],
- "Crates": [
- {
- "Preset name": "frige_safe_hard",
- "Position": "(0, 0, -1.85)",
- "Rotation": "(0, 180, 0)"
- }
- ],
- "Turrets": [
- {
- "Preset name": "turret_minigun_hard",
- "Position": "(0, 1.78, 0.818)",
- "Rotation": "(0, 0, 0)"
- }
- ],
- "SamSites": [
- {
- "Preset name": "samsite_default",
- "Position": "(0, 1, -1)",
- "Rotation": "(0, 0, 0)"
- }
- ]
- },
- {
- "Preset Name": "vendor_turret_nightmare",
- "Delete the vendor's map marker?": false,
- "Add a lock on the Loot Door? [true/false]": true,
- "Loot Door Health": 250.0,
- "NPC preset": "",
- "Number of NPCs": 0,
- "Locations of additional NPCs": [
- {
- "Enable spawn?": true,
- "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
- "Will the NPC dismount when the vehicle stops?": true,
- "NPC preset (Empty - as in a vehicle)": "carnpc_minigun_hard",
- "Position": "(0, 0.85, -1.25)",
- "Rotation": "(0, 180, 0)"
- }
- ],
- "Crates": [
- {
- "Preset name": "frige_safe_nightmare",
- "Position": "(0, 0, -1.85)",
- "Rotation": "(0, 180, 0)"
- }
- ],
- "Turrets": [
- {
- "Preset name": "turret_minigun_nightmare",
- "Position": "(0, 1.78, 0.818)",
- "Rotation": "(0, 0, 0)"
- },
- {
- "Preset name": "turret_minigun_nightmare",
- "Position": "(0, 1.78, -1.707)",
- "Rotation": "(0, 180, 0)"
- }
- ],
- "SamSites": []
- },
- {
- "Preset Name": "vendor_samsite_nightmare",
- "Delete the vendor's map marker?": false,
- "Add a lock on the Loot Door? [true/false]": false,
- "Loot Door Health": 250.0,
- "NPC preset": "",
- "Number of NPCs": 0,
- "Locations of additional NPCs": [
- {
- "Enable spawn?": true,
- "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
- "Will the NPC dismount when the vehicle stops?": true,
- "NPC preset (Empty - as in a vehicle)": "carnpc_flamethrower_hard",
- "Position": "(0.5, 0.85, -1.25)",
- "Rotation": "(0, 180, 0)"
- },
- {
- "Enable spawn?": true,
- "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
- "Will the NPC dismount when the vehicle stops?": true,
- "NPC preset (Empty - as in a vehicle)": "carnpc_smoke_nightmare",
- "Position": "(-0.5, 0.85, -1.25)",
- "Rotation": "(-1, 180, 0)"
- }
- ],
- "Crates": [
- {
- "Preset name": "frige_safe_nightmare",
- "Position": "(0, 0, -1.85)",
- "Rotation": "(0, 180, 0)"
- }
- ],
- "Turrets": [
- {
- "Preset name": "turret_minigun_nightmare",
- "Position": "(0, 1.78, 0.818)",
- "Rotation": "(0, 0, 0)"
- }
- ],
- "SamSites": [
- {
- "Preset name": "samsite_default",
- "Position": "(0, 1, -1)",
- "Rotation": "(0, 0, 0)"
- }
- ]
- }
- ],
- "Modular Configurations": [
- {
- "Name": "modular_npc_medium",
- "Scale damage": 1.0,
- "Modules": [
- "vehicle.1mod.engine",
- "vehicle.1mod.cockpit.with.engine",
- "vehicle.1mod.storage"
- ],
- "NPC preset": "carnpc_lr300_raid_medium",
- "Number of NPCs": 2,
- "Locations of additional NPCs": [
- {
- "Enable spawn?": true,
- "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
- "Will the NPC dismount when the vehicle stops?": true,
- "NPC preset (Empty - as in a vehicle)": "carnpc_lr300_medium",
- "Position": "(-0.9, 0.85, -1.5)",
- "Rotation": "(0, 270, 0)"
- },
- {
- "Enable spawn?": true,
- "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
- "Will the NPC dismount when the vehicle stops?": true,
- "NPC preset (Empty - as in a vehicle)": "carnpc_lr300_medium",
- "Position": "(0.9, 0.85, -1.5)",
- "Rotation": "(0, 90, 0)"
- }
- ],
- "Crates": [
- {
- "Preset name": "crate_invisible_normal_medium",
- "Position": "(0, 1.5, -1.5)",
- "Rotation": "(0, 0, 0)"
- }
- ],
- "Turrets": [],
- "SamSites": []
- },
- {
- "Name": "modular_sniper_hard",
- "Scale damage": 1.0,
- "Modules": [
- "vehicle.1mod.flatbed",
- "vehicle.1mod.cockpit.with.engine",
- "vehicle.1mod.storage"
- ],
- "NPC preset": "carnpc_grenadelauncher_hard",
- "Number of NPCs": 2,
- "Locations of additional NPCs": [
- {
- "Enable spawn?": true,
- "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
- "Will the NPC dismount when the vehicle stops?": true,
- "NPC preset (Empty - as in a vehicle)": "carnpc_bolt_hard",
- "Position": "(-0.9, 0.85, -1.5)",
- "Rotation": "(0, 270, 0)"
- },
- {
- "Enable spawn?": true,
- "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
- "Will the NPC dismount when the vehicle stops?": true,
- "NPC preset (Empty - as in a vehicle)": "carnpc_bolt_hard",
- "Position": "(0.9, 0.85, -1.5)",
- "Rotation": "(0, 90, 0)"
- },
- {
- "Enable spawn?": true,
- "Seat prefab": "assets/prefabs/vehicle/seats/testseat.prefab",
- "Will the NPC dismount when the vehicle stops?": false,
- "NPC preset (Empty - as in a vehicle)": "carnpc_bolt_hard",
- "Position": "(0, 0.8, 1.5)",
- "Rotation": "(0, 0, 0)"
- }
- ],
- "Crates": [
- {
- "Preset name": "crate_invisible_normal_hard",
- "Position": "(0, 1.5, -1.5)",
- "Rotation": "(0, 0, 0)"
- }
- ],
- "Turrets": [],
- "SamSites": []
- },
- {
- "Name": "modular_npc_long_hard",
- "Scale damage": 1.0,
- "Modules": [
- "vehicle.1mod.cockpit.with.engine",
- "vehicle.2mod.passengers",
- "vehicle.1mod.rear.seats"
- ],
- "NPC preset": "carnpc_lr300_raid_hard",
- "Number of NPCs": 10,
- "Locations of additional NPCs": [],
- "Crates": [],
- "Turrets": [],
- "SamSites": []
- },
- {
- "Name": "modular_npc_long_nightmare",
- "Scale damage": 1.0,
- "Modules": [
- "vehicle.1mod.cockpit.with.engine",
- "vehicle.2mod.passengers",
- "vehicle.1mod.rear.seats"
- ],
- "NPC preset": "carnpc_ak_raid_nightmare",
- "Number of NPCs": 10,
- "Locations of additional NPCs": [],
- "Crates": [],
- "Turrets": [],
- "SamSites": []
- },
- {
- "Name": "modular_fuel_nightmare",
- "Scale damage": 1.0,
- "Modules": [
- "vehicle.1mod.cockpit.with.engine",
- "vehicle.1mod.rear.seats",
- "vehicle.2mod.fuel.tank"
- ],
- "NPC preset": "carnpc_ak_raid_nightmare_3",
- "Number of NPCs": 4,
- "Locations of additional NPCs": [],
- "Crates": [
- {
- "Preset name": "crate_invisible_normal_hard",
- "Position": "(0, 0.5, -1.5)",
- "Rotation": "(0, 0, 0)"
- }
- ],
- "Turrets": [],
- "SamSites": []
- }
- ],
- "Bradley Configurations": [
- {
- "Name": "bradley_medium",
- "HP": 600.0,
- "Damage multiplier from Bradley to buildings (-1 - do not change)": -1.0,
- "The viewing distance": 100.0,
- "Radius of search": 100.0,
- "The multiplier of Machine-gun aim cone": 1.5,
- "The multiplier of Machine-gun fire rate": 0.7,
- "Amount of Machine-gun burst shots": 5,
- "The time between shots of the main gun [sec.]": 15.0,
- "The time between shots of the main gun in a fire rate [sec.]": 0.25,
- "Numbers of crates": 3,
- "Open the crates immediately after spawn": true,
- "Own loot table": {
- "Clear the standard content of the crate": true,
- "Setting up loot from the loot table": {
- "Enable spawn loot from prefabs": false,
- "List of prefabs (one is randomly selected)": [
- {
- "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
- "Minimum Loot multiplier": 1,
- "Maximum Loot multiplier": 1
- }
- ]
- },
- "Enable spawn of items from the list": true,
- "Minimum numbers of items": 3,
- "Maximum numbers of items": 3,
- "List of items": [
- {
- "ShortName": "ammo.rocket.fire",
- "Minimum": 1,
- "Maximum": 2,
- "Chance [0.0-100.0]": 5.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": "",
- "List of genomes": []
- },
- {
- "ShortName": "ammo.rocket.hv",
- "Minimum": 1,
- "Maximum": 2,
- "Chance [0.0-100.0]": 5.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": "",
- "List of genomes": []
- },
- {
- "ShortName": "ammo.rocket.seeker",
- "Minimum": 1,
- "Maximum": 2,
- "Chance [0.0-100.0]": 5.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": "",
- "List of genomes": []
- },
- {
- "ShortName": "ammo.rocket.basic",
- "Minimum": 1,
- "Maximum": 2,
- "Chance [0.0-100.0]": 5.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": "",
- "List of genomes": []
- },
- {
- "ShortName": "ammo.rocket.mlrs",
- "Minimum": 1,
- "Maximum": 1,
- "Chance [0.0-100.0]": 5.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": "",
- "List of genomes": []
- },
- {
- "ShortName": "ammo.rifle.explosive",
- "Minimum": 20,
- "Maximum": 40,
- "Chance [0.0-100.0]": 5.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": "",
- "List of genomes": []
- }
- ]
- },
- "NPC preset": "biker_grenadelauncher_medium",
- "Number of NPCs": 0,
- "Locations of additional NPCs": [
- {
- "Enable spawn?": true,
- "Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab",
- "Will the NPC dismount when the vehicle stops?": true,
- "NPC preset (Empty - as in a vehicle)": "",
- "Position": "(0.624, 1.4, -3)",
- "Rotation": "(0, 180, 0)"
- },
- {
- "Enable spawn?": true,
- "Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab",
- "Will the NPC dismount when the vehicle stops?": true,
- "NPC preset (Empty - as in a vehicle)": "",
- "Position": "(-0.624, 1.4, -3)",
- "Rotation": "(0, 180, 0)"
- }
- ],
- "Crates": [],
- "Turrets": [],
- "SamSites": []
- },
- {
- "Name": "bradley_hard",
- "HP": 600.0,
- "Damage multiplier from Bradley to buildings (-1 - do not change)": -1.0,
- "The viewing distance": 100.0,
- "Radius of search": 100.0,
- "The multiplier of Machine-gun aim cone": 1.5,
- "The multiplier of Machine-gun fire rate": 0.7,
- "Amount of Machine-gun burst shots": 5,
- "The time between shots of the main gun [sec.]": 15.0,
- "The time between shots of the main gun in a fire rate [sec.]": 0.25,
- "Numbers of crates": 3,
- "Open the crates immediately after spawn": true,
- "Own loot table": {
- "Clear the standard content of the crate": true,
- "Setting up loot from the loot table": {
- "Enable spawn loot from prefabs": false,
- "List of prefabs (one is randomly selected)": [
- {
- "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
- "Minimum Loot multiplier": 1,
- "Maximum Loot multiplier": 1
- }
- ]
- },
- "Enable spawn of items from the list": true,
- "Minimum numbers of items": 4,
- "Maximum numbers of items": 4,
- "List of items": [
- {
- "ShortName": "ammo.rocket.fire",
- "Minimum": 2,
- "Maximum": 3,
- "Chance [0.0-100.0]": 5.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": "",
- "List of genomes": []
- },
- {
- "ShortName": "ammo.rocket.hv",
- "Minimum": 2,
- "Maximum": 3,
- "Chance [0.0-100.0]": 5.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": "",
- "List of genomes": []
- },
- {
- "ShortName": "ammo.rocket.basic",
- "Minimum": 2,
- "Maximum": 3,
- "Chance [0.0-100.0]": 10.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": "",
- "List of genomes": []
- },
- {
- "ShortName": "ammo.rocket.mlrs",
- "Minimum": 2,
- "Maximum": 3,
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- "Mods": [],
- "Ammo": ""
- },
- {
- "ShortName": "syringe.medical",
- "Amount": 10,
- "skinID (0 - default)": 0,
- "Mods": [],
- "Ammo": ""
- }
- ],
- "Speed": 3.5,
- "Roam Range": 10.0,
- "Chase Range": 130.0,
- "Attack Range Multiplier": 1.0,
- "Sense Range": 130.0,
- "Memory duration [sec.]": 10.0,
- "Scale damage": 0.65,
- "Aim Cone Scale": 0.7,
- "Detect the target only in the NPC's viewing vision cone?": false,
- "Vision Cone": 135.0,
- "Turret damage scale": 1.0,
- "Disable radio effects? [true/false]": false,
- "Should remove the corpse?": true,
- "Own loot table": {
- "Allow the AlphaLoot plugin to spawn items in this crate": false,
- "Allow the CustomLoot plugin to spawn items in this crate": false,
- "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
- "Clear the standard content of the crate": true,
- "Setting up loot from the loot table": {
- "Enable spawn loot from prefabs": true,
- "List of prefabs (one is randomly selected)": [
- {
- "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
- "Minimum Loot multiplier": 3,
- "Maximum Loot multiplier": 3
- }
- ]
- },
- "Enable spawn of items from the list": false,
- "Minimum numbers of items": 1,
- "Maximum numbers of items": 1,
- "List of items": [
- {
- "ShortName": "scrap",
- "Minimum": 50,
- "Maximum": 100,
- "Chance [0.0-100.0]": 50.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": "",
- "List of genomes": []
- }
- ]
- }
- }
- ],
- "Marker Setting": {
- "Do you use the Marker? [true/false]": true,
- "Use a shop marker? [true/false]": true,
- "Use a circular marker? [true/false]": true,
- "Radius": 0.2,
- "Alpha": 0.6,
- "Marker color": {
- "r": 0.81,
- "g": 0.25,
- "b": 0.15
- },
- "Outline color": {
- "r": 0.0,
- "g": 0.0,
- "b": 0.0
- }
- },
- "Event zone": {
- "Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]": false,
- "Use the dome? [true/false]": false,
- "Darkening the dome": 5,
- "Use a colored border? [true/false]": false,
- "Border color (0 - blue, 1 - green, 2 - purple, 3 - red)": 2,
- "Brightness of the color border": 5
- },
- "Notification Settings": {
- "Use a chat? [true/false]": true,
- "The time until the end of the event, when a message is displayed about the time until the end of the event [sec]": [
- 300,
- 60,
- 30,
- 5
- ],
- "Facepunch Game Tips setting": {
- "Use Facepunch Game Tips (notification bar above hotbar)? [true/false]": false,
- "Style (0 - Blue Normal, 1 - Red Normal, 2 - Blue Long, 3 - Blue Short, 4 - Server Event)": 2
- }
- },
- "GUI": {
- "Use the Countdown GUI? [true/false]": false,
- "Vertical offset": -56
- },
- "Supported Plugins": {
- "PVE Mode Setting": {
- "Use the PVE mode of the plugin? [true/false]": false,
- "The owner will immediately be the one who stopped the convoy": false,
- "If a player has a cooldown and the event has NO OWNERS, then he will not be able to interact with the event? [true/false]": false,
- "If a player has a cooldown, and the event HAS AN OWNER, then he will not be able to interact with the event, even if he is on a team with the owner? [true/false]": false,
- "Allow only the owner or his teammates to loot crates? [true/false]": false,
- "Display the name of the event owner on a marker on the map? [true/false]": true,
- "The amount of damage that the player has to do to become the Event Owner": 500.0,
- "Damage coefficients for calculate to become the Event Owner.": {
- "Npc": 1.0,
- "Bradley": 2.0,
- "Helicopter": 2.0,
- "Turret": 1.0
- },
- "Can the non-owner of the event loot the crates? [true/false]": false,
- "Can the non-owner of the event hack locked crates? [true/false]": false,
- "Can the non-owner of the event loot NPC corpses? [true/false]": false,
- "Can an Npc attack a non-owner of the event? [true/false]": false,
- "Can Bradley attack a non-owner of the event? [true/false]": false,
- "Can Turret attack a non-owner of the event? [true/false]": false,
- "Can Helicopter attack a non-owner of the event? [true/false]": false,
- "Can the non-owner of the event do damage to Bradley? [true/false]": false,
- "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
- "Can the non-owner of the event do damage to Helicopter? [true/false]": false,
- "Can the non-owner of the event do damage to Turret? [true/false]": false,
- "Allow the non-owner of the event to enter the event zone? [true/false]": false,
- "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
- "The time that the Event Owner may not be inside the event zone [sec.]": 300,
- "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
- "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
- "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0
- },
- "Economy Setting": {
- "Enable economy": false,
- "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
- "Economics",
- "Server Rewards",
- "IQEconomic"
- ],
- "The minimum value that a player must collect to get points for the economy": 0.0,
- "The minimum value that a winner must collect to make the commands work": 0.0,
- "Looting of crates": {
- "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab": 0.4
- },
- "Killing an NPC": 1.0,
- "Killing an Bradley": 5.0,
- "Killing an Heli": 5.0,
- "Killing an sedan": 0.0,
- "Killing an mpdular Car": 0.0,
- "Killing a turret": 1.0,
- "Killing a Samsite": 0.0,
- "Hacking a locked crate": 1.0,
- "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
- },
- "BetterNpc Setting": {
- "Allow Npc spawn after destroying Bradley": false,
- "Allow Npc spawn after destroying Heli": false
- },
- "GUI Announcements setting": {
- "Do you use the GUI Announcements? [true/false]": false,
- "Banner color": "Grey",
- "Text color": "White",
- "Adjust Vertical Position": 0.03
- },
- "Notify setting": {
- "Do you use the Notify? [true/false]": false,
- "Type": "0"
- },
- "DiscordMessages setting": {
- "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
- "Do you use the Discord? [true/false]": false,
- "Embed Color (DECIMAL)": 13516583,
- "Keys of required messages": [
- "PreStart",
- "EventStart",
- "PreFinish",
- "Finish",
- "StartHackCrate"
- ]
- }
- }
- }
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