Woytman

PC

May 23rd, 2016
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  1. [Device]
  2. SelectOnA=Continue
  3. SelectOnB=Choose
  4.  
  5. [Error]
  6. 1=A sign-in change occurred. You are now being returned to the title screen.
  7. 10=You have been disconnected due to a duplicate login. You are now being returned to the title screen.
  8. 11=Invalid Steam user.
  9. 2=A sign-in change occurred. You are now being returned to the title screen.
  10. 3=A sign-in change occurred. You are now being returned to the title screen.
  11. 5=Connection to Steam has been dropped.
  12. 6=No network connection!
  13. 7=Steam service is temporarily unavailable.
  14. 8=An update is required before connection to Steam is possible.
  15. 9=Steam Servers are too busy to handle the request.
  16. CorruptDLC=Damaged downloadable content detected. Please download it again, or delete it.
  17. LiveProblem=Steam Issue
  18. NoLoginNoSave=You have not signed into Steam. Are you sure you wish to continue? If you do, you will not be able to save the game, or access any Steam features.
  19. SteamNotRunning=Steam must be running in order to launch the game.
  20.  
  21. [General]
  22. SaveGameDetail=Save %d\nCompleted: %d%% - %s\nTotal Play Time: %s
  23.  
  24. [Keys]
  25. A=A
  26. Add=+
  27. Alt=Alt
  28. B=B
  29. Backslash=\
  30. Backspace=Backspace
  31. C=C
  32. CapsLock=Caps Lock
  33. Comma=,
  34. Ctrl=Ctrl
  35. D=D
  36. Decimal=Numerická klávesnice .
  37. Delete=Delete
  38. Divide=Numerická klávesnice /
  39. Down=Dolů
  40. E=E
  41. Eight=8
  42. End=End
  43. Enter=Enter
  44. Equals==
  45. Escape=Escape
  46. F=F
  47. F1=F1
  48. F10=F10
  49. F11=F11
  50. F12=F12
  51. F2=F2
  52. F3=F3
  53. F4=F4
  54. F5=F5
  55. F6=F6
  56. F7=F7
  57. F8=F8
  58. F9=F9
  59. Five=5
  60. Four=4
  61. G=G
  62. H=H
  63. I=I
  64. Insert=Insert
  65. J=J
  66. K=K
  67. L=L
  68. Left=Vlevo
  69. LeftAlt=Levý Alt
  70. LeftBracket=[
  71. LeftControl=Levý Control
  72. LeftMouseButton=Levé tlačítko myši
  73. LeftShift=Levý Shift
  74. M=M
  75. MiddleMouseButton=Prostřední tlačítko myši
  76. Mouse=Myš
  77. MouseScrollDown=Posun kol. myši dolů
  78. MouseScrollUp=Posun kol. myši nahoru
  79. Mouse_LR=Myš vlevo/vpravo
  80. Multiply=*
  81. N=N
  82. Nine=9
  83. NumPadEight=Numerická klávesa 8
  84. NumPadFive=Numerická klávesa 5
  85. NumPadFour=Numerická klávesa 4
  86. NumPadNine=Numerická klávesa 9
  87. NumPadOne=Numerická klávesa 1
  88. NumPadSeven=Numerická klávesa 7
  89. NumPadSix=Numerická klávesa 6
  90. NumPadThree=Numerická klávesa 3
  91. NumPadTwo=Numerická klávesa 2
  92. NumPadZero=Numerická klávesa 0
  93. O=O
  94. One=1
  95. P=P
  96. PageDown=Page Down
  97. PageUp=Page Up
  98. Period=.
  99. Q=Q
  100. Quote="
  101. R=R
  102. Right=Vpravo
  103. RightAlt=Pravý Alt
  104. RightBracket=]
  105. RightControl=Pravý Control
  106. RightMouseButton=Pravé tlačítko myši
  107. RightShift=Pravý Shift
  108. S=S
  109. ScrollLock=Scroll Lock
  110. Semicolon=;
  111. Seven=7
  112. Shift=Shift
  113. Six=6
  114. Slash=/
  115. SpaceBar=Mezerník
  116. Subtract=-
  117. T=T
  118. Tab=Tab
  119. Three=3
  120. ThumbMouseButton=Tlačítko myši 1
  121. ThumbMouseButton2=Tlačítko myši 2
  122. Tilde=~
  123. Two=2
  124. U=U
  125. Unbound=Nenastaveno
  126. Underscore=_
  127. Up=Nahoru
  128. V=V
  129. W=W
  130. X=X
  131. Y=Y
  132. Z=Z
  133. Zero=0
  134. 0=0
  135. 1=1
  136. 2=2
  137. 3=3
  138. 4=4
  139. 5=5
  140. 6=6
  141. 7=7
  142. 8=8
  143. 9=9
  144. ;@igs(cbk) - pc keys that were missing descriptions
  145. Home=Home
  146. NumLock=Num Lock
  147. ;end @igs(cbk)
  148.  
  149. [KeysShort]
  150. A=A
  151. Add=+
  152. Alt=Alt
  153. B=B
  154. Backslash=\
  155. Backspace=Backspace
  156. C=C
  157. CapsLock=CapsLock
  158. Comma=,
  159. Ctrl=Ctrl
  160. D=D
  161. Decimal=Num.
  162. Delete=Del
  163. Divide=/
  164. Down=[Dolů]
  165. E=E
  166. Eight=8
  167. End=End
  168. Enter=Enter
  169. Equals==
  170. Escape=Esc
  171. F=F
  172. F1=F1
  173. F10=F10
  174. F11=F11
  175. F12=F12
  176. F2=F2
  177. F3=F3
  178. F4=F4
  179. F5=F5
  180. F6=F6
  181. F7=F7
  182. F8=F8
  183. F9=F9
  184. Five=5
  185. Four=4
  186. G=G
  187. H=H
  188. I=I
  189. Insert=Insert
  190. J=J
  191. K=K
  192. L=L
  193. Left=[Vlevo]
  194. LeftAlt=LAlt
  195. LeftBracket=[
  196. LeftControl=LCtrl
  197. LeftMouseButton=[LTM]
  198. LeftShift=LShift
  199. M=M
  200. MiddleMouseButton=[STM]
  201. Mouse=[Myš]
  202. MouseScrollDown=[Kolečko_Myš_Dol.]
  203. MouseScrollUp=[Kolečko_Myš_Nah.]
  204. Mouse_LR=[LPTM]
  205. Multiply=*
  206. N=N
  207. Nine=9
  208. NumPadEight=Num8
  209. NumPadFive=Num5
  210. NumPadFour=Num4
  211. NumPadNine=Num9
  212. NumPadOne=Num1
  213. NumPadSeven=Num7
  214. NumPadSix=Num6
  215. NumPadThree=Num3
  216. NumPadTwo=Num2
  217. NumPadZero=Num0
  218. O=O
  219. One=1
  220. P=P
  221. PageDown=PgDn
  222. PageUp=PgUp
  223. Period=.
  224. Q=Q
  225. Quote="
  226. R=R
  227. Right=[Vpravo]
  228. RightAlt=PAlt
  229. RightBracket=]
  230. RightControl=PCtrl
  231. RightMouseButton=[PTM]
  232. RightShift=PShift
  233. S=S
  234. ScrollLock=ScrollLock
  235. Semicolon=;
  236. Seven=7
  237. Shift=Shift
  238. Six=6
  239. Slash=/
  240. SpaceBar=Mezerník
  241. Subtract=-
  242. T=T
  243. Tab=Tab
  244. Three=3
  245. ThumbMouseButton=[Thumb1]
  246. ThumbMouseButton2=[Thumb2]
  247. Tilde=~
  248. Two=2
  249. U=U
  250. Unbound=Nenastaveno
  251. Underscore=_
  252. Up=[Nahoru]
  253. V=V
  254. W=W
  255. X=X
  256. Y=Y
  257. Z=Z
  258. Zero=0
  259. ;@igs(cbk) - pc keys that were missing descriptions
  260. Home=Home
  261. NumLock=NumLock
  262. ;end @igs(cbk)
  263.  
  264. [Prompt]
  265. DLCStore=Steam Store
  266. SteamStore=Steam Store
  267.  
  268. [UI]
  269. BmLauncherInfo=
  270. CatwomanInfo=Catwoman is a unique character with her own story, moves, and weapons. Unlock Catwoman by redeeming the 1st purchaser code included in the game case, or by visiting the Steam store.
  271. ChallengeNeedsLoggedIn=You are currently playing Offline. Scores will not be recorded on the leaderboards. Do you wish to proceed?
  272. CorruptSave=Tato uložená pozice je požkozená, prosím odstraňte ji.
  273. DLCNeedsLoggedIn=Musíte být přihlášen k vašemu Steam účtu, pro přístup ke stažitelnému obsahu.
  274. Exit=Opravdu chcete odejít na plochu? Vaše neuložená pozice bude ztracena.
  275. ExitToDesktopMsg=Opravdu chcete odejít na plochu?
  276. Gamertag=Vaše jméno
  277. GoOnlineForStore=Musíte být přihlášen ke Steam účtu, pro přístup k Steam Store.
  278. LeaderboardFetch=Načítání žebříčku nejlepších.
  279. LeaderboardFetchError=Problém při načítání žebříčku nejlepších.
  280. LeaderboardNotOnline=Musíte být přihlášen ke Steam účtu pro přístup k žebříčku.
  281. Marketplace=Steam store
  282. NeedFreespace=Nedostatečné volné místo pro uložení hry.
  283. NoDLCPresent=Nový stažitelný obsah je k dispozici. Připojte se k Steamu pro stažení.
  284. NoDLCPresentSoon=Připojování ke Steam účtu.
  285. NoSavingWithoutSteamClient=Zapněte svůj Steam klient, jinak vám nemůžeme zaručit že uložíme vaší pozici.
  286. NoSteamStore=Nelze otevřít Steam Store. Ujistěte se, že Steam klient je aktivní a zda je povolen Steam Overlay.
  287. OnlineDisabled=Online služba je zakázána kvůli rodičovskému zámku.
  288. PressStart=Klikněte pro spuštění
  289. SavingDesc=Pokud se objeví tato ikona(Vpravo dole), znamená to, že se hra automaticky ukládá.\n\nProsím nevypínejte počítač, zatímco je tato ikona zobrazena.
  290. ScanningDLC=Vyhledávání stažitelného obsahu.
  291. ScanningDLCTitle=Prosím čekejte…
  292. SteamInitFailure=Problém s připojením k Steam účtu, zkontrolujte zda je Steam zapnut.
  293. SteamNotLoggedIn=Nejste přihlášen k vašemu Steam účtu.
  294. SteamOffline=Problém s připojením k Steam účtu. Zkontrolujte zda váš Steam běží v online režimu.
  295. WBIDMustBeSignedIn=Musíte být přihlášen k vašemu Steam účtu, pokud chete získat přístup k WBID.
  296. ResolutionChange=Chcete zachovat tyto nastavení zobrazení?
  297. SaveChanges=Chcete tuto změnu uložit?
  298. KeyMapped=Tato klávesa se již používá, zkuste jinou.
  299. MultiplayerMustBeSignedIn=You need to be connected to Steam to access Multiplayer mode. Please check to see that you have a connection.
  300. ChangeRequiresRestart=Změna PhysX™ nastavení se projeví až po restartování hry.
  301.  
  302. [AbilityNames]
  303. AbilityForward=Vpřed
  304. AbilityLeft=Vlevo
  305. AbilityRight=Vpravo
  306. AbilityBack=Zpět
  307. AbilityRunGlideUse=Běh/Plachtit/Použít
  308. AbilityCrouch=Krčit se
  309. AbilityZoom=Přiblížit
  310. AbilityGrapple=Zaháknutí
  311. AbilityToggleCrouch=ToggleCrouch
  312. AbilityDetectiveMode=Detektivní režim
  313. AbilityStrikeUseGadget=Úder/Použít výbavu
  314. AbilityCounterAimGadget=Protiútok/Sejmout/Zamířit s výbavou
  315. AbilityCapeStunSecondaryGadget=Omráčení/Sekundární funkce výbavy
  316. AbilityPreviousGadget=Předešlá výbava
  317. AbilityNextGadget=Následujicí výbava
  318. AbilityComboTakedown=Speciální kombo Sejmutí
  319. AbilityComboBatSwarm=Speciální kombo Netopýřího Houfu
  320. AbilityMultiGroundTakedown=Speciální Multi-Kombo Sejmutí
  321. AbilityDisarmAndDestroy=Speciální kombo Odzbrojit a Zničit
  322. AbilitySelectGadget1=Výběr výbavy 1
  323. AbilitySelectGadget2=Výběr výbavy 2
  324. AbilitySelectGadget3=Výběr výbavy 3
  325. AbilitySelectGadget4=Výběr výbavy 4
  326. AbilitySelectGadget5=Výběr výbavy 5
  327. AbilitySelectGadget6=Výběr výbavy 6
  328. AbilitySelectGadget7=Výběr výbavy 7
  329. AbilitySelectGadget8=Výběr výbavy 8
  330. AbilitySelectGadget9=Výběr výbavy 9
  331. AbilitySelectGadget10=Výběr výbavy 10
  332. AbilitySelectGadget11=Výběr výbavy 11
  333. AbilitySelectGadget12=Výběr výbavy 12
  334. AbilityQuickfireGadget1=Rychlo-Použití výbavy 1
  335. AbilityQuickfireGadget2=Rychlo-Použití výbavy 2
  336. AbilityQuickfireGadget3=Rychlo-Použití výbavy 3
  337. AbilityQuickfireGadget4=Rychlo-Použití výbavy 4
  338. AbilityQuickfireGadget5=Rychlo-Použití výbavy 5
  339. AbilityQuickfireGadget6=Rychlo-Použití výbavy 6
  340. AbilityQuickfireGadget11=Rychlo-Použití výbavy 11
  341.  
  342. [IGS]
  343. email=email
  344. password=heslo
  345. KeyboardControls=Upravit nastavení ovládání
  346. KeyboardConfig=NASTAVENÍ KLÁVESNICE
  347. KeyOption1=Tlačítko 1
  348. KeyOption2=Tlačítko 2
  349. Control=Akce
  350.  
  351. [DarkKnight]
  352. ShadowVigilante_HighThreatUnseen_Desc=You will need to use every ability in your arsenal to reach 15 variations such as: strikes, counters, gadget quickfires, special combo moves and takedowns.
  353. ShadowVigilante_Synergy_Desc=-- Upgrade Required: Special Combo Multi-Ground Takedown -- Build your combo to x8 or more, use Quickfire Explosive Gel to knock 3 or more enemies to the ground, then press [97] to trigger the Special Combo Multi-Ground Takedown.
  354. ShadowVigilante_HighComboAndVariation_Desc=Engage a large group of enemies to raise your chance of reaching x30 combo multiplier. Utilize different moves, such as Takedowns and Quick-Use Gadgets during the fight to achieve the required 7 variations.
  355. ShadowVigilante_Natural20_Desc=-- Upgrade Required: Critical Strike -- Press [51] as you complete your previous move to perform a Critical Strike. Turn on the hint helper for this move in the WayneTech menu for timing tips.
  356. ShadowVigilante_PowerGadget_Desc=Reach x12 multiplier to activate Focus Mode, then use one of your Quick Fire gadgets to trigger a Power Gadget. Using a Power Gadget will end Focus Mode. Repeat this 3 times to complete the challenge.
  357. ShadowVigilante_HightThreatAndGradeA_Desc=Get an A grade by maximizing your multiplier and variation bonus and minimizing the damage you take in one fight. Engage with crimes in progress to find higher threat level fights.
  358. ShadowVigilante_CounterDuringBeatdown_Desc=Press [53] then [51] to perform a cape stun beatdown on an enemy. Other enemies will attack you during the beatdown. Press [50] to counter these attacks, then quickly resume the beatdown to complete this challenge.
  359. ShadowVigilante_TripMultipleEnemyWithOneSlide_Desc=Press [123] while running at an enemy to perform a slide attack. Target a cluster of enemies to improve your chance of success.
  360. ShadowVigilante_ConcussionDetonatorKnockdown_Desc=Quickly tap [59] twice to place Explosive Gel on the ground. Tap [59] twice again to detonate the Explosive Gel when 3 or more hostiles are in its radius.
  361. ShadowVigilante_VariationInOneFight_Desc=Variation bonuses are granted for utilizing a variety of abilities during a fight. Mix Quick-Use Gadgets, Takedowns, Dodges and special moves to increase your variation bonus.
  362. ShadowVigilante_KeepFocusMode_Desc=Increase your combo multiplier to x12 to enter Focus Mode. Use the extra speed granted by the focus mode to defeat all remaining enemies without being hit.
  363. ShadowVigilante_ComboTakedown_Desc=When your combo meter turns yellow you can press [55] to perform a Special Combo Takedown on an enemy. Use [30] to choose your target.
  364. ShadowVigilante_EightComboStreak_Desc=Press [51] repeatedly to build your combo multiplier. Use [30] to choose your next target. Dodge or Counter enemy attacks to avoid resetting your multiplier.
  365. ShadowVigilante_BatarangCombo_Desc=Quickly tap [58] twice to use the Quickfire Batarang in combat. Ensure your multiplier is x3 or higher each time to complete the challenge.
  366. ShadowVigilante_Counters_Desc=Press [50] when the blue warning prompts appear above an enemy to perform a counter attack. Do this 5 times to complete the challenge.
  367.  
  368. SilentGuardian_StopCrimeInProgressInEachDistrict_Desc=Patrol every district of Gotham City looking for criminal activity. Stop one crime in progress in each district to complete this challenge.
  369. SilentGuardian_LowGlide_Desc=During a glide use [123] to dive and build momentum, then release and use [33] to remain level and close to the ground.
  370. SilentGuardian_ARAdvanced2_Desc=For each glide drill, navigate through the series of AR rings within the time limit. Finish the 2 Advanced Drills to complete this challenge. Your current Drill is marked on the map.
  371. SilentGuardin_BigDive_Desc=Find one of the highest points in Gotham City. Glide from that location by holding [57] as you jump off the ledge, then quickly hold [123] to dive. Keep diving until you reach the ground.
  372. SilentGuardian_ShockwaveAttack_Desc=While standing on higher ground, start gliding toward enemies by jumping and holding [57]. Once above the group of enemies, press and hold [123] to dive toward them. Upon hitting the ground, press [53] to trigger the shockwave attack.
  373. SilentGuardian_ARAdvanced1_Desc=For each glide drill, navigate through the series of AR rings within the time limit. Finish the 2 Intermediate Drills to complete this challenge. Your current Drill is marked on the map.
  374. SilentGuardian_BigGlideNoBoost_Desc=While gliding, dive by holding [123] to build up speed, then pull back with [32] to gain height. Keep building speed by diving and pulling up to glide over long distance.
  375. SilentGuardian_ReachHighLandmark_Desc=Locate the Soder Cola building in Diamond District. Glide and use the grapple to reach the top of the building.
  376. SilentGuardian_GlideWithGrapnelBoost_Desc=Double tap [57] during a grapple to activate the Grapnel Accelerator. The Grapnel Accelerator will launch you over the grapple point and continue your glide with a little boost in momentum.
  377. SilentGuardian_BasicSmokeBomb_Desc=Throw a smoke pellet at an enemy armed with a firearm such as those on a rooftop or in a predator encounter. While he is disoriented by the smoke, move behind him and then press [50] to perform a Silent Takedown.
  378. SilentGuardian_GenericStopCrimeInProgress_Desc=Patrol the city to find a crime in progress. A HUD Tracker will appear to show the distance and direction to the crime. Enemies within a crime in progress will be highlighted red.
  379. SilentGuardian_GrapnelBoostTakedown_Desc=Locate an enemy standing next to a ledge. Press [26] to shoot the grapnel toward the ledge, then double tap and Hold [57] to perform the takedown.
  380. SilentGuardian_ARBasics_Desc=For each glide drill, navigate through the series of AR rings within the time limit. Finish all 4 Basic Drills to complete this challenge. Your current Drill is marked on the map.
  381. SilentGuardian_SmallDive_Desc=Get to a high point and start gliding. Press and Hold [123] to dive.
  382. SilentGuardian_SmallGlideNoBoost_Desc=Hold [57] while jumping off any high point to start gliding. Hold [123] to dive and gain speed, then release to transfer that speed into a longer glide. Pull back with [32] to gain altitude while gliding.
  383.  
  384. WorstNightmare_SynchronousDive_Desc=Use gadgets to lure 2 enemies to a position where each enemy is at a different railing. Find a way to pull them both over their respective railings at the same time.
  385. WorstNightmare_CodenameOsborn_Desc=Any enemies on the ground within the blast radius of a propane tank will be KO'd. Use a combo of explosive gel and remote claw to create a situation where multiple enemies will be on the ground when a propane tank explodes.
  386. WorstNightmare_SmokeMaster_Desc=Lure a group of enemies together with a loud move such as an inverted takedown. Throw a smoke pellet into this group then use quick takedowns like the Knockout Smash to eliminate the group before the smoke disappears.
  387. WorstNightmare_AllDifferentTakedown_Desc=Look for opportunities to perform a variety of environmental and gadget-related takedowns in the predator encounter. A complete reference for standard takedowns is available in the Core Controls section of the WayneTech menu.
  388. WorstNightmare_SonicShockBatarangTakedown_Desc=Select the Sonic Batarang and throw it near an isolated enemy. When the enemy approaches the Sonic Batarang press [24] + [52] to detonate it and cause a Sonic Shock takedown.
  389. WorstNightmare_UnseenHardDifficulty_Desc=Engage in a predator encounter with either a large number of enemies, armored enemies, or a sniper to find a high level threat. Use all your stealth skills to remain undetected during the encounter to complete the challenge.
  390. WorstNightmare_SpecificTakedown2_Desc=Grate Takedown: can be performed while hidden under a grate. Inverted Takedown: can be performed from a vantage point. Knockout Smash: can be performed during a Silent Takedown. Ledge Takedown: can be performed while hanging on a ledge.
  391. WorstNightmare_UnseenDetectiveVision_Desc=Use vantage points to scout the room and pick your moment to move in on an enemy. When on the ground, approach corners carefully. Take cover and look before moving.
  392. WorstNightmare_NoTakedown_Desc=Face a predator encounter head-on by taking out enemies with normal strikes or beatdowns. Use gadgets, such as the Disruptor, to gain an advantage.
  393. WorstNightmare_SpecificTakedown1_Desc=Vent Takedown: performed while hiding behind a vent. Explosive Gel Takedown: performed by detonating explosive gel on a weak wall with an enemy nearby. Corner Takedown: performed while hiding behind a cover. Hanging Ledge Takedown: Performed while standing on a ledge with an enemy directly below.
  394. WorstNightmare_NoDetectiveVision_Desc=Use Vantage Points to locate enemies without using Detective Vision. Entering a smoke cloud automatically triggers detective vision. Be careful using smoke pellets.
  395. WorstNightmare_SonicBatarangBasic_Desc=Select the Sonic Batarang and throw it near an isolated enemy. The Sonic Batarang will lure the enemy to its position. Use this luring ability to set up a takedown opportunity.
  396. WorstNightmare_Unseen_Desc=Use vantage points, grates and vents to stay out of sight. Be patient - pick your enemies off one by one.
  397. WorstNightmare_SilentTakedown_Desc=Hold [123] while moving to sneak behind an unaware enemy then press [50] when the prompt appears on screen to perform a Silent Takedown. Take out 3 enemies this way in one encounter to complete the challenge.
  398. WorstNightmare_BasicsTakedown_Desc=Inverted Takedown: Can be performed from a vantage point. Vent Takedown: Can be performed while hidden behind a vent. Wall Takedown: Can be performed while behind a weak wall with an enemy on the other side.
  399.  
  400. WorldGreatestDetective_CompleteDatabase_15_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  401. WorldGreatestDetective_CompleteDatabase_14_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  402. WorldGreatestDetective_CompleteDatabase_13_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  403. WorldGreatestDetective_CompleteDatabase_12_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  404. WorldGreatestDetective_CompleteDatabase_11_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  405. WorldGreatestDetective_CompleteDatabase_10_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  406. WorldGreatestDetective_CompleteDatabase_9_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  407. WorldGreatestDetective_CompleteDatabase_8_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  408. WorldGreatestDetective_CompleteDatabase_7_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  409. WorldGreatestDetective_CompleteDatabase_4_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  410. WorldGreatestDetective_CompleteDatabase_6_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  411. WorldGreatestDetective_CompleteDatabase_5_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  412. WorldGreatestDetective_CompleteDatabase_3_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  413. WorldGreatestDetective_CompleteDatabase_2_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  414. WorldGreatestDetective_CompleteDatabase_1_Desc=Solve Crime Scenes, collect Enigma Datapacks and scan for Gotham Intel to build your database.
  415.  
  416. [CombatTraining]
  417. CT_101_C1_Description=While in Free Flow Mode, your strikes have increased range and power, allowing you to flow between enemies and knock them to the ground with each strike.
  418. CT_101_C2_Description=Press [55] to perform a Combo Takedown when a special move token is available. A special move token is earned every time the multiplier increases by 8.
  419. CT_101_C3_Description=Perform 15 strikes and counters in a row without being hit. Increasing your multiplier improves your score in challenge mode and your combat grade in story mode.
  420. CT_102_C1_Description=Keep your multiplier above 3 to maintain Free Flow Mode, then counter an enemy attack. Countering enemy attacks is an important skill to master.
  421. CT_102_C2_Description=When two enemies attack at once press [50] twice to perform a double counter.
  422. CT_102_C3_Description=Hold [50] and pull away from enemies armed with melee weapons to effectively dodge their attacks.
  423. CT_103_C1_Description=Press [53] to stun up to 3 enemies in front of Batman. Cape Stun helps manage crowded encounters by stunning a group of enemies for a limited time.
  424. CT_103_C2_Description=Perform a Stun Beatdown by repeatedly striking an enemy after stunning them with the cape. Completing the Beatdown will knock out the enemy.
  425. CT_103_C3_Description=Armored enemies block normal strikes and reset the combo meter. Use the Stun Beatdown to take them out.
  426. CT_104_C1_Description=Quickly tap [60] twice to quickfire the Batclaw. Press [51] during the Batclaw attack to perform the Batclaw Slam.
  427. CT_104_C2_Description=Press [90] to perform an Aerial Attack. The Aerial Attack is an effective tactic against enemies with shields.
  428. CT_104_C3_Description=Quickly tap [58] twice to use the Quickfire Batarang. When in Free Flow Mode the Batarangs hit harder and will knock targets down.
  429. CT_105_C1_Description=The Martial Artist can counter your attacks. Be prepared to respond to these counters in order to maintain your combo multiplier.
  430. CT_105_C2_Description=Hit [50] twice to counter the Martial Artist's Dual Attack. If you fail, the attack will score two hits against you.
  431. CT_105_C3_Description=The Martial Artist can chain attacks one after the other. Time your counters to each attack to counter the entire chain.
  432. CT_106_C1_Description=The Armored Enforcer is immune to normal strikes but is vulnerable to the Ultra Cape Stun Beatdown: press [53] 3 times then strike him repeatedly.
  433. CT_106_C2_Description=Reach x8 multiplier then press [55] to use the Combo Takedown to instantly remove the Enforcer's armor.
  434. CT_106_C3_Description=Striking an Enforcer automatically initiates a Beatdown. Use the Enforcer Beatdown to build your multiplier quickly.
  435. CT_107_C1_Description=The kinetic energy generated by the beatdown strikes will charge the shock gloves faster.
  436. CT_107_C2_Description=Shock Glove strikes cannot be blocked, making them very effective at maintaining Free Flow Mode in a group of armed or armored enemies.
  437. CT_107_C3_Description=Each Shock Glove strike increases the combo multiplier by 2 points. Maintain Free Flow Mode with your Shock Gloves active to reach very high multipliers.
  438. CT_108_C1_Description=Press [30] + [57], [57] to evade the Venom User's Grab Attack. Watch for the red warning lines over the attacker's head to know when you should dodge.
  439. CT_108_C2_Description=Reach x8 multiplier then press [55] to use a Combo Takedown to instantly destroy a Venom User's pack.
  440. CT_108_C3_Description=Shock Glove strikes will automatically initiate a Beatdown against the Venom User. Complete a Shock Glove Beatdown on a Venom User to take him out.
  441. CT_109_C1_Description=Press [30] + [57], [57] toward an enemy to dodge over their heads. This is called a "Redirect". It is an effective way to avoid attacks while maintaining your multiplier.
  442. CT_109_C2_Description=Press [30] + [57], [57] to dodge over a Stun Baton enemy then press [51] to strike them from behind. Stun Baton enemies must be attacked from behind to avoid the Stun Baton.
  443. CT_109_C3_Description=Quickly tap [67] twice to use the glue grenade quickfire and immobilize a Stun Baton enemy. Once he is immobilized it is safe to strike.
  444. CT_110_C1_Description=Quickly tap [68] twice to use the Concussion Detonator quickfire. This gadget will confuse enemies caught within its blast radius, causing them to attack blindly for a few seconds.
  445. CT_110_C2_Description=Quickly tap [59] twice to place an Explosive Gel trap on the ground. Quickly tap [59] twice again to detonate it. The hostiles counter will indicate how many enemies will be knocked down by the blast.
  446. CT_110_C3_Description=Reach x8 multiplier then press [97] to perform the Special Combo Multi Ground Takedown. This powerful move will knock out all enemies that are stunned on the ground.
  447. CT_111_C1_Description=Hold down [32] throughout the attack and hold [50] only during the attacker's swipes to perform a Blade Dodge Takedown. Completing this move will take down the attacker at the end of his attack.
  448. CT_111_C2_Description=Quickly tap [60] towards an armed enemy to disarm them.
  449. CT_111_C3_Description=Reach x8 multiplier then press [96] to perform the Special Combo Disarm and Destroy. This attack will knock the enemy down and destroy their weapon.
  450. CT_112_C1_Description=Press [51] just after finishing the previous strike to perform a Critical Strike on your next attack. Do not tap [51] repeatedly. These powerful attacks increase your multiplier by 2 for each strike.
  451. CT_112_C2_Description=Focus Mode slows your enemies in combat and increases the damage of your attacks.
  452. CT_112_C3_Description=Reach x12 multiplier then quickfire the Batarang ([58], [58]), Batclaw ([60], [60]), Explosive Gel ([59], [59]), Concussion Detonator ([68], [68]), or Glue Grenade ([67], [67]) to perform a Power Gadget attack.
  453.  
  454. [Upgrade]
  455. Batman_AerialAttackLongDesc=Use this move to attack an enemy from above. This is especially useful against enemies using Shields as they cannot block an Aerial Attack. Ineffective against Armored enemies.
  456. Batman_TakedownsLongDesc=This special combat move will immediately incapacitate most enemies in a single blow. It can only be performed after your Combo score reaches x8 or above. The combo meter will flash yellow when a Special Combo Takedown is available.
  457. Batman_BallisticArmor1LongDesc=Advanced undersuit weave provides a 25% increase in the level of protection against commonly encountered firearm munitions.
  458. Batman_BallisticArmor2LongDesc=Advanced composite armor plates provide a 50% increase in the level of protection against most sources of ballistic damage.
  459. Batman_BallisticArmor3LongDesc=Kinetic impact gel layers provide a 75% increase in the level of protection against most firearm damage.
  460. Batman_BallisticArmor4LongDesc=Interlocking plate substructure provides a 100% increase in the level of protection against firearm damage.
  461. Batman_BatarangLongDesc=Batman's signature weapon. Strike ranged enemies quickly and precisely. Use the Quickfire Batarang (quickly tap [58] twice) to rapidly unleash up to 3 Batarangs and sustain your combo. A Quickfire Batarang throw is also very effective when discovered by a single armed enemy, temporarily stunning them so you can escape. Batarangs can also knock enemies into hazards or off ledges.
  462. Batman_RemoteControlBatarangLongDesc=Sophisticated Prototype Batarang that can be controlled after being released, making it useful for hitting switches and objects that are out of reach. Brake and flip controls provide high levels of maneuverability. Hold Boost to impact into an enemy at high velocity, sending them flying. If directed into electricity, the Batarang will retain the electric charge, and can then be used to overload items such as fuse boxes.
  463. Batman_BatarangDamageLongDesc=Advanced Kinetic Deployment Tech increases Batarang impact potential.
  464. Batman_MultiTargetBatarangDoubleLongDesc=Hold [24] to select multiple Batarang targets. Reticules will indicate targeted enemies. Press [25] to release.
  465. Batman_BatarangStunTimeLongDesc=Pressure point based impacts delays recovery time for targets. This allows the user to close the distance for a ground takedown, or to subdue multiple enemies.
  466. Batman_MultiTargetBatarangTrippleLongDesc=Hold [24] to select multiple Batarang targets. Reticules will indicate targeted enemies. Press [25] to release.
  467. Batman_BatclawLongDesc=Fires a claw-like projectile that interacts with out-of-reach objects and pulls them towards Batman. In combat, use the Batclaw on enemies and follow up immediately with a strike attack, to perform the Batclaw slam. This does double the damage of a normal strike but takes more time to perform, leaving you vulnerable to attack.
  468. Batman_BatclawDisarmLongDesc=This upgrade to the Batclaw enables you to snatch a firearm from an enemy's grasp. This can be used effectively in combat situations using the Quickfire Batclaw.
  469. Batman_SpecialComboBatSwarmLongDesc=Advanced Sonar technology allows the user to summon a swarm of bats to attack and temporarily disorient all enemies within their immediate proximity. For greatest impact, move into position in the middle of an attacking group before activating. This Special Combo Move can only be performed after your Combo score reaches x8 or above.
  470. Batman_BeatdownLongDesc=Beatdown focuses damage on a single enemy without knocking them to the floor. If sustained, a beatdown can finish off an opponent in one attack. This move is especially effective against armored enemies who are invulnerable to most other attacks. The Beatdown is very powerful but leaves you vulnerable to attack from other enemies while it is performed. Use counters during the Beatdown to sustain your attack.
  471. Batman_BladeCounterLongDesc=Enemies armed with edged weapons will attack using multiple swipes in quick succession. To evade these repeated attacks you must perform a number of dodges in a row by moving away from the assailant while holding the Counter button [50].
  472. Batman_SpecialComboBoostLongDesc=All Special Combo abilities will be available after achieving a combo of x5 instead of the normal requirement of x8. Mastering this technique is essential for maximum combat effectiveness. This upgrade will be applied to all playable characters.
  473. Batman_CornerCoverLongDesc=While hidden in Corner Cover, you can Takedown any approaching, unaware enemy once they move into close proximity. This Takedown will quickly grab your target and silently choke them into unconsciousness while leaving you undetected.
  474. Batman_CounterLongDesc=The Counter is one of the most important moves in your arsenal and its mastery is critical to success in combat. This move instantly turns an enemy's attack back against them, giving you the advantage even when under attack from multiple foes. When multiple enemies strike at once, tap the Counter button once for each attacker to fend them off.
  475. Batman_CounterCriticalStrikesLongDesc=By properly timing your counter on an enemy, you can perform a Critical Counter that delivers double Counter damage and increase your combo meter by x2 per counter. You must be in Free Flow (x3 multiplier or higher) for Critical Counters to be effective.
  476. Batman_CornerCoverTakedownLongDesc=While hidden in Corner Cover, you can take out any approaching, unaware enemy within striking distance. This move quickly grabs your target and silently chokes him into unconsciousness while leaving you undetected.
  477. Batman_CryptographicSequencerLongDesc=The Cryptographic Sequencer is used to hack into security consoles and unlock access to secure areas. After recovering an encryption key, the Sequencer enables you to lock on to secure radio broadcasts which are subsequently stored, tracked and played back by the Batcomputer.
  478. Batman_DetectiveModeLongDesc=Gain an immediate tactical analysis of the current location, identifying potential threats, even through solid walls. Threats carrying firearms are highlighted in orange. All other personnel in the vicinity are highlighted in blue. Melee weapons or damage resistance are visually highlighted. This scan mode also highlights items of interest in the environment, providing information via a direct connection to the Batcomputer.
  479. Batman_SpecialComboDisarmAndDestroyLongDesc=This Special Combo technique focuses your attack on a single armed attacker and permanently destroys their weapon. The attacker is not taken out by this move but the weapon is removed from the fight. This Special Combo Move can only be performed after your Combo score reaches x8 or above. Perfect for removing firearms or other high-danger weapons from sustained combat scenarios.
  480. Batman_WeaponDisruptorLongDesc=Broad-spectrum design in a collapsible carbine form factor. Remotely disables technologies such as security systems, enemy firearms and jammer devices. Enemies will not be alerted to firearm disruption until they attempt to fire their weapon. This gadget can also be used to disable Automatic Sentry Guns. 2 consecutive uses of the Disruptor trigger a cooldown period due to excessive heat output.
  481. Batman_WeaponDisruptorWeaponBoxLongDesc=When used on the lock mechanism of a weapon box, the lock will seize. This increases the time required to gain access to the weapon locker, thus reducing enemy combat effectiveness.
  482. Batman_WeaponDisruptorTannoyBoxLongDesc=PA System disruption prevents offsite personnel from receiving information on local security forces. Useful when enemies are equipped with heartbeat monitors used to detect status.
  483. Batman_WeaponDisruptorExtraAmmoLongDesc=Add an extra charge to the Disruptor's heatsink.
  484. Batman_DiveBoostLongDesc=When gliding, the Dive Bomb immediately sends you accelerating towards the ground at great speed. By pulling up out of the Dive Bomb after a few seconds you can transfer this downward speed into a horizontal glide. Alternate between the Dive Bomb and a steady glide climb repeatedly to cover large distances at maximum speed.
  485. Batman_CriticalStrikesLongDesc=Successful Critical Strikes reward perfect combat timing with devastating power. The goal is to perform a strike just after finishing the previous move. However if you press too early or tap repeatedly then you will not perform a Critical Strike. These well-timed blows also increase the combo by x2 for each strike, allowing for quicker activation of Special Combo Moves.
  486. Batman_DoubleTakedownLongDesc=Move silently into position behind two unaware enemies to administer a brutal, head-cracking move that knocks them both simultaneously unconscious. Be careful though, this attack is noisy so it will alert other nearby enemies to your position.
  487. Batman_DropAttackLongDesc=When overlooking an enemy from above, you can use this height to your advantage to launch a surprise attack directly down onto your target. You can select your target by highlighting them with the bat-symbol marker. You can combo directly from this attack if there are other enemies nearby, or launch immediately into a Ground Takedown.
  488. Batman_EnvironmentAnalysisLongDesc=The Batsuit's Environment Analysis feature has two main functions: You can scan collectibles to mark them for future retrieval, adding their location to your map, and you can scan points of interest, landmarks or concealed clues, adding them to your database.
  489. Batman_EvadeLongDesc=Use Evade to quickly move around during combat. Evade to avoid direct attack or leap over area effects. When under enemy gunfire, evading reduces the amount of damage received. You can also evade through glass or over railings.
  490. Batman_ConcussionDetonatorLongDesc=Throw a small explosive that adheres to your target. After a few seconds, it will detonate, creating a powerful blast that will blind and confuse nearby enemies, diminishing their effectiveness and making them a hazard to one another. An excellent crowd control device.
  491. Batman_ConcussionDetonatorDurationLongDesc=Revised explosive lens increases the concussive potential of the device. Enemies stunned by the Concussion Detonator spend more time under the effects of the blast.
  492. Batman_ConcussionDetonatorRadiusLongDesc=Blast radius of this device is increased, affecting larger numbers of enemies or a less densely-packed crowd.
  493. Batman_VentTakedownLongDesc=Batman can quickly perform a Takedown technique on enemies adjacent to a Vent. Requires the concealment behind a Vent Cover, which will be damaged in the process of using it.
  494. Batman_GlueGrenadeLongDesc=Directly apply this non-lethal projectile to restrain a single enemy. This can be used effectively in combat situations via Quickfire controls. The unique buoyancy effect of the Glue Grenade adhesive allows the Glue Grenade to create a platform which will float temporarily on water.
  495. Batman_GlueGrenadeProximityMineLongDesc=Globular Restraint device can be combined with a proximity movement sensor that will automatically trap an enemy that approaches a triggered device. Use to restrain patrolling enemies, or to cause a delayed distraction.
  496. Batman_GlueGrenadeClusterLongDesc=When aiming the Glue Grenade with [24] the user should hold the [25] button to switch to Cluster Mode. The Cluster Mode has a radius of effect that will trap the feet of every enemy within it. Although their movement will be restricted, all enemies with firearms will be able to fire.
  497. Batman_GlueGrenadeClusterProximityMineLongDesc=This upgrade automatically detonates the Glue Cluster device when an enemy approaches. Useful for compromising enemy patrol routes or causing distractions.
  498. Batman_GlueGrenadeDurationLongDesc=Improves the tensile strength of the resin, increasing the effective duration of both the Glue Grenade and the Glue Cluster munitions.
  499. Batman_GlideBoostAttackLongDesc=This powerful attack can be used to KO an enemy in a single move. From a Vantage Point, perform a Glide Kick with [51], then hold [123] to initiate the Dive Bomb attack. You must achieve maximum velocity before impact to KO your target.
  500. Batman_GlideLongDesc=When gliding, your cape takes on a rigid form, allowing you full control of pitch and yaw. Managing your velocity in combination with the Dive Bomb [36] will allow you to quickly and effectively maneuver around Gotham City.
  501. Batman_GlideKickLongDesc=When gliding through the city or perched up high, target any enemy within range with a Glide Kick. The Glide Kick will knock most enemies to the ground, making it an effective way to initiate combat with a group. When used on an isolated target, an effective tactic is to immediately follow up with a Ground Takedown to finish them off.
  502. Batman_GrappleLongDesc=The Grapnel is an essential part of your navigation equipment. To grapple, simply look toward a ledge or outcrop, and press [26] to fire the Grapnel. Grappling is a vital skill, allowing maximum mobility when combined with gliding or running. It's also vital to escape combat situations when the odds take a turn for the worse. Double tap and Hold [57] during a grapple to activate the Grapnel Accelerator.
  503. Batman_GrapnelBoostLongDesc=Tactical movement upgrade. Press [26] to grapple, then follow with double tap [57] to initiate the Grapple Accelerator. When grappling over medium to long distances, this gadget boosts the speed of the grapple motor, launching you high into the air above the target point. Combine this move with the Dive Boost and Glide to perform long sustained glides without ever touching the ground.
  504. Batman_GrappleGunLongDesc=The Grapnel is an essential part of your navigation equipment. Simply look at any ledge and press [26] to fire the Grapnel and instantly begin your ascent. While running or gliding, the Grapnel will still continuously target the nearest valid point in the direction you are moving so you can grapple at almost any time, as long as there is somewhere to grapple to.
  505. Batman_GrapnelBoostTakeDownLongDesc=By aiming the Grapnel Gun at the ledge below an enemy and using the Grapnel Accelerator, you can grab the enemy, lift him high into the air and then smash him into the ground for an instant KO. Note: This move can only be used in external locations due to the distance required to activate the Grapnel Accelerator.
  506. Batman_GrateTakedownLongDesc=When under a floor grate, select "Takedown" to leap out and perform a KO in one seamless attack. Be careful, this move is not silent and will attract attention. WARNING: Enemies who discover a victim near floor grates will usually search them for aggressors.
  507. Batman_GroundTakedownLongDesc=This powerful move knocks out a single downed enemy. It is highly effective in both Free Flow and predator engagements. While performing the Ground Takedown you are vulnerable to attack, so it is important to ensure that there is enough time for the move to complete successfully before committing to it. NOTE: This is a core technique.
  508. Batman_InvertedTakedownLongDesc=Allows Batman to swoop down and grab enemies as they pass under a Vantage Point and leave them strung up underneath. Be careful - this noisy takedown will attract enemies, so once it has been completed move away from the Vantage Point to avoid being spotted.
  509. Batman_HeatSignatureMaskLongDesc=The Heat Signature Concealment System renders you undetectable by enemies equipped with Thermal Vision. This is effective as long as you remain perfectly still while being scanned. If grappling to or from a vantage point while being scanned then you will still be detected.
  510. Batman_InformantInterrogationLongDesc=Interrogating Enigma's Data Handlers is key to locating the whereabouts of the Datapacks he has hidden across Gotham City. Simply press [50] when near a surrendering enemy to initiate an interrogation.
  511. Batman_HangingLedgeTakedownLongDesc=While standing on a ledge directly above an enemy, drop down over the edge and use your legs to silently choke the enemy unconscious.
  512. Batman_WeaponDisruptorDetonateMineLongDesc=Use the disruptor to trigger Proximity Mines. If timed correctly, the concussive effect of these explosions can be used to knock enemies out. Due to excessive heat generation, the Disruptor can only be used twice before a cooldown period is required.
  513. Batman_LedgeTakedownLongDesc=While hanging from a ledge, reach up and grab an enemy on the walkway above and pull them off to knock them out. This move is not silent and will attract nearby enemies.
  514. Batman_MeleeArmor1LongDesc=Impact-resistant outer shell adds +25% Batsuit resistance against direct melee attacks (25% total).
  515. Batman_MeleeArmor2LongDesc=Subsuit low-velocity impact gel provides +25% Batsuit resistance against direct melee attacks (50% total).
  516. Batman_MeleeArmor3LongDesc=Kinetic Dispersal Substructure offers initiates a 25% increase in protection against direct melee attacks (75% total).
  517. Batman_MeleeArmor4LongDesc=Integrated WayneTech Biomechanical Support renders a 25% increase in the level of protection against melee attacks (100% total).
  518. Batman_MovementLongDesc=Traverse the streets and rooftops of Gotham City with ease. Hold [57] while moving to run. While running Batman will automatically climb over obstacles and jump gaps.
  519. Batman_MovementStealthLongDesc=Crouch by holding [123]. Movement while crouched is quick and silent. This makes crouched movement a very useful stealth tactic.
  520. Batman_LookZoomTrigCamLongDesc=Move the camera with [70] to look around. Press [72] to toggle the zoomed camera view. Rotate [70] three times clockwise before doing a glide kick to trigger a special camera.
  521. Batman_RedirectAttackLongDesc=Use the Redirect Attack to flip over the head of an attacking enemy then instantly launch a strike at the enemy's back. Very useful against enemies armed with a stun stick.
  522. Batman_InterrogationLongDesc=Interrogating Enigma's Data Handlers is key to locating the whereabouts of the Datapacks he has hidden across Gotham City. Simply press [50] when near the surrendering enemy to initiate the interrogation.
  523. Batman_CombatGradingLongDesc=Your Combat Grade is assigned based on your maximum combo in the fight, the variation of moves you used, the amount of damage received and your overall efficiency. A perfect fight is one where you take no damage, never lose your combo multiplier and use a variety of attack moves. Counter and evade to avoid taking damage while you build your multiplier using quickfire gadgets, beatdowns and takedowns and you will grade well.
  524. Batman_PredatorGradingLongDesc=Your Predator Grade is assigned based on Takedown variation, successful concealment and damage sustained. To maximize your score, complete an encounter without being injured or seen and use as many Takedown variations as possible. Look for environmental opportunities created by vents, grates and vantage points to maximize your Takedown variety.
  525. Batman_SpecialComboMultipleTakedownLongDesc=Flipping up into the air and launching a number of Batarangs simultaneously, this combat special move instantly incapacitates all enemies that are currently knocked down. This move can be very effective if timed correctly but will also fail if there are no targets currently on the ground. This Special Combo Move can only be performed after your Combo score reaches x8 or above.
  526. Batman_ProjectileCounterLongDesc=If an object is thrown at you, the counter button can be used to catch this object and throw it back. Additionally, the object can be re-directed towards a different enemy, by pushing [30] in their direction as it is caught.
  527. Batman_ExplosiveGelLongDesc=Use this gadget to spray explosive adhesive to any wall or floor surface. Very useful for setting traps or destroying weak structures. Use the Quickfire Explosive Gel to quickly set traps, and then detonate them during combat.
  528. Batman_ExplosiveGelProximityDetonatorLongDesc=Explosive Gel is now equipped with a Proximity Detonator system that will automatically activate when an enemy approaches.
  529. Batman_ExplosiveGelMultipleFrequencyDetonatorLongDesc=Allows the user to remotely detonate Explosive Gel charges one by one instead of all at once. To trigger out-of-order detonations, look at an individual explosive in zoomed camera view then, press [52] to trigger the desired explosive.
  530. Batman_KnockoutSmashLongDesc=While performing a Silent Takedown, use the Knockout Smash to instantly render the enemy unconscious. However this will attract nearby enemies to your position. If you have an escape route planned, this move can be used strategically to manipulate the other enemies into searching for you long after you have gone.
  531. Batman_RemoteControlBatarangBoostLongDesc=Speed boost modification which, when used at the right time, can knock a target clean off of their feet and into danger. Can even be used to knock down Armored enemies.
  532. Batman_RedirectLongDesc=This move flips you over the head of an attacking enemy. It is very effective to use when surrounded, giving you time and space to launch your next attack. This move will also maintain your combo multiplier streak making it a useful tactic for positioning yourself or buying time.
  533. Batman_CryptographicSequencerPowerAmplifierLongDesc=Increases the power of the Cryptographic Sequencer, making it easier to decipher passwords while hacking security systems.
  534. Batman_CryptographicSequencerRangeAmplifierLongDesc=Increases effective range of the Cryptographic Sequencer, allowing you to override out-of-reach Security Consoles and open up areas that would otherwise be inaccessible.
  535. Batman_BatarangReverseLongDesc=This special pre-programmed Remote Batarang will loop back on itself and hit an enemy from behind, leaving him dazed and confused while searching for their attacker in the wrong direction. A sophisticated takedown tool.
  536. Batman_RemoteClawLongDesc=Once the projectile attaches to two targets a powerful internal reel will use the rope to pull the two targets together. This will have various effects depending on which targets are chosen. It can create a tightrope between anchor points, smash enemies together to stun them, or launch explosive objects at enemies to knock them out.
  537. Batman_RemoteClawRopeAndZiplineTakedownLongDesc=Unlock both the Tightrope Takedown and the Zipline Takedown. The Tightrope Takedown can be performed while on a rope above an unaware enemy. The Zipline Takedown can be executed while ziplining over an unaware enemy. In both cases, press [50] when prompted to perform the Takedown. Neither of these Takedowns is silent and both will therefore attract attention.
  538. Batman_RemoteClawRemoteTakedownLongDesc=An improved projectile that can pull much heavier loads. Heavy Reel Ammo will be automatically equipped when you target an enemy to a Vantage Point. The reel will suspend the targeted enemy from the Vantage Point for a Takedown. Note: Heavy Reel Ammo capacity is limited.
  539. Batman_RemoteClawAdditionalWireLongDesc=Expand the chassis of the Remote Claw to allow an extra Heavy Reel Ammo to be equipped. Heavy Reel Ammo can be used to suspend enemies from Vantage Points for a Takedown.
  540. Batman_RemoteClawVantagePointThugLongDesc=Use Vantage Points to survey and study enemy movement while avoiding detection. Used in combination with Detective Vision, these provide the ideal position to identify isolated enemies and strategically plan how to take these out. If discovered by armed enemies, use [26] to quickly swing between different Vantage Points in order to break contact.
  541. Batman_ShockwaveLongDesc=This new suit configuration automatically stores the kinetic energy created while Dive Bombing, allowing Batman to release that energy as a powerful shockwave upon landing. This knocks any non-armored enemies in the immediate vicinity to the ground. This is very useful when entering combat with a large number of enemies, and should be followed up with one or more Ground Takedowns.
  542. Batman_SilentTakedownLongDesc=This signature move allows you to sneak up on an unaware enemy and take them down silently in order to avoid unnecessary attention. While performing the takedown, continue to survey the room and plan an escape route to avoid detection. Also keep in mind that enemies equipped with heartbeat monitors will alert the room when taken out.
  543. Batman_SilentKnockoutSmashLongDesc=Honing your predatory abilities has improved the efficiency of your most effective stealth attack: the silent takedown. This new ability makes your silent takedown a few seconds faster leaving you less exposed in predator situations.
  544. Batman_SlideLongDesc=Use the slide to navigate under low clearance obstacles. The slide can also be used to kick straight through vent covers, saving the time of pulling them off. Note: sliding through vent covers makes noise and could alert nearby threats. The slide can be used to initiate combat as the first strike of a combo attack.
  545. Batman_SmokePelletsLongDesc=The Smoke Pellet fills the vicinity with disorientating smoke, allowing you to safely escape while under fire. Additionally, you can target a group of enemies with the Smoke Pellet and take them down silently during the confusion. When used in combat, enemies will panic and attack wildly, often hitting each other. Requires a recharge time after each use.
  546. Batman_SonicBatarangLongDesc=Once deployed, the Sonic Batarang gives off a high-pitched sound, luring an enemy to investigate. Use this to distract enemies or lead them into traps. A short recharge time is required between each use.
  547. Batman_SonicBatarangShockLongDesc=This modification allows any thrown Sonic Batarang to be detonated on command. The explosive will overload the heartbeat monitor of a nearby enemy, incapacitating him. However, the residual interference will stop any further Sonic Batarangs from being effective in this location.
  548. Batman_SmokePelletsRadiusLongDesc=Boosted dispersal system increases the effective radius of each Smoke Pellet. User can move further while concealed, or confuse more enemies with a single pellet.
  549. Batman_SmokePelletsDurationLongDesc=Increase the duration of the smoke pellet for gameplay. More time to escape. More time to capitalize on enemy confusion.
  550. Batman_ShockGlovesLongDesc=Shock Gloves are a non-lethal kinetically charged combat tool derived from the Electrocutioner's gloves. Charge the gloves with the kinetic energy generated by striking enemies. Once activated the Shock Gloves will rapidly increase your combo multiplier with each attack, allowing use of more advanced techniques. When activated, Shock Gloves also overcome the protection of various armors, shields and weapons.
  551. Batman_ShockGlovesCounterStunStickLongDesc=Once the Shock Gloves are activated, you are able to counter enemies attacking with Stun Baton weapons. This counter disarms and knocks down the attacking enemy. Successful Stun Baton counters will recharge your Shock Gloves as well!
  552. Batman_ShockGlovesCounterShieldLongDesc=Once the Shock Gloves are activated this allows the player to counter enemy shield attacks. This counter disarms and knocks down the attacking enemy.
  553. Batman_ShockGlovesRegenerationTimeLongDesc=Optimized energy transfer efficiency means that the Shock Gloves charge 30% faster.
  554. Batman_ShockGlovesAdditionalPunchesLongDesc=Shock Gloves strikes now consume less energy allowing you to charge many more attacks before the battery depletes.
  555. Batman_DoubleSpecialCombatMoveLongDesc=Your melee combat mastery allows you to earn a second special combo token if you keep the first token and continue to increase your multiplier. Having two tokens allows you to perform any two special combo moves back to back or to maintain focus mode even after performing one special combo move. If your combo is broken at any point, all tokens are lost.
  556. Batman_StrikeLongDesc=The Strike is your primary close range attack. Once Batman has delivered 3 sequential blows in a fight he will enter Free Flow. While in Free Flow, Batman will cover a much greater distance with each attack. Additionally, each strike will knock most enemies straight to the floor.
  557. Batman_CapeStunLongDesc=Use the weighted tips of your cape to disorientate attacking enemies and temporarily stun them. The move will affect all enemies standing immediately in front of you. Can be used to disrupt groups of enemies and buy time to seize the initiative. A successfully-executed Cape Stun [53], also allows you to then perform a Beatdown [51] on the stunned opponent. NOTE: This is a core ability.
  558. Batman_BladeDodgeTakedownLongDesc=This powerful counter will instantly take out any enemy that attacks with a blade or sharp object. To successfully complete this Takedown, the counter button must be HELD as the enemy performs EACH attack but then released and held again in between each of the attacker's swipes. This upgrade is applied to all playable characters.
  559. Batman_FreeFlowPowerGadgetsLongDesc=When using Quickfire combat gadgets while in Free Flow Focus mode, this upgrade dramatically increases their power. However, once a Free Flow Power Gadget is used, Free Flow Focus mode is immediately lost.
  560. Batman_FreeFlowFocusLongDesc=When achieving a combo of x12 or above, without using a Special Combo Move, you enter Free Flow Focus mode. This increases movement speed and reaction times. However, using any Special Combo Move will cause Free Flow Focus to be lost.
  561. Batman_SuperStunLongDesc=Use 3 Cape Stuns in quick succession on one target to perform the Ultra Stun. This move knocks down most enemies for an extended period of time without doing any damage. This move is particularly effective against large or skilled enemies, breaking down their defenses and leaving them vulnerable to a Beatdown attack.
  562. VantagePointLongDesc=Use Vantage Points to survey and study enemy movement while avoiding detection. Used in combination with Detective Vision, Vantage Points provide the ideal position from which to identify isolated enemies and to strategically plan how to take them out. If discovered by armed enemies, quickly swing between different Vantage Points to lose their line of sight.
  563. Batman_WoodenWallTakedownLongDesc=From a starting point directly behind a weak wall, you can smash through the wood and grab the unsuspecting enemy and choke him into unconsciousness. Be careful, this Takedown will attract nearby enemies, so plan your escape route.
  564. Batman_WindowTakedownLongDesc=When behind a window, you can take out an enemy on the other side in one move. The noise will attract nearby enemies so be aware of the locations of other hostiles before using this Takedown.
  565.  
  566. [Benchmark]
  567. Active=Benchmark Active
  568. Average=Average
  569. Finished=Benchmark complete - press any key
  570. Maximum=Maximum
  571. Minimum=Minimum
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