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- Master = {
- _comment = You can turn on or off each distinct feature from here.
- bManageFPS = 1
- bHookCriticalSections = 1
- bHookHashtables = 1
- bReplaceHeap = 1
- bLogToConsole = 0
- bFix64Hertz = 0
- bFlushLog = 1
- iSchedulingResolution = 1
- iMainHookPoint = 1
- }
- FPS_Management = {
- _comment = Basic FPS stuff, switches to slow-motion on low FPS; in the past this has occaisonally produced bugs like the NPCs-dropping-dead issue; the issues are believed to be fixed but if you suspect you are having related problems you can try disabling bAllowSlowMotion which is the main suspect for any problems relating to FPS management
- bAllowSlowMotion = 1
- MaximumFPS = 40
- MinimumFPS = 10
- iSmoothFrames = 0
- iSmoothMode = 0
- iSleepExtra = 2
- bFPSConsoleSPAM = 0
- iSchedulingParanoia = 1
- iHardMaxFrametime = 200
- }
- CriticalSections = {
- _comment = CS stuff helps both Oblivion and Fallout significantly
- _comment = most of the benefit comes from the Renderer+0x180 suppression (see overrides below)
- _comment = modes: 1=vanilla, 2=fair, 3=stuttering, 5=suppressed, 6=prioritize-main-thread, 7=deprioritize-main-thread
- bEnableProfiling = 0
- bEnableMessages = 1
- bUseOverrides = 1
- iDefaultMode = 2
- iDefaultSpin = 1000
- iStutterLevel = 3
- }
- Heap = {
- _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion, only moderate improvements on Fallout
- _comment = It crashes instantly on Fallout, is moderately buggy on Oblivion
- _comment = Algorithms: 1=FastMM4 (requires external dll), 2=Microsoft (slow on XP), 3=SimpleHeap1, 5=ThreadHeap2
- iHeapAlgorithm = 3
- bEnableProfiling = 0
- iHeapSize = 1024
- bEnableMessages = 0
- }
- Hashtables = {
- _comment = This stuff is still new.
- _comment = The dynamic resizing option may still be buggy.
- bAllowDynamicResizing = 0
- bUseOverrides = 0
- bEnableProfiling = 0
- bEnableMessages = 1
- iHashtableResizeScale1 = 2
- iHashtableResizeScale2 = 4
- iHashtableResizeDelay = 20
- }
- OverrideList = {
- CriticalSection = {
- CallerAddress = 0x701748
- comment = Renderer+0x180, recommendation=suppress (mode 5)
- Mode = 5
- }
- CriticalSection = {
- ObjectAddress = 0xB32B80
- comment = MemoryHeap CS, recommendation=stutter (mode 3)
- Mode = 3
- Spin = 1500
- }
- CriticalSection = {
- CallerAddress = 0x70172A
- comment = Renderer+0x80, recommendation=???
- }
- CriticalSection = {
- ObjectAddress = 0xB3FA00
- comment = Unknown4, recommendation=???
- }
- }
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