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- if(IsBulletWeapon(weapon))
- {
- new givedamage = 0, _d_bodypart = bodypart;
- if(_d_bodypart == BODY_PART_LEFT_LEG)
- _d_bodypart = BODY_PART_RIGHT_LEG;
- if(_d_bodypart == BODY_PART_LEFT_ARM)
- _d_bodypart = BODY_PART_RIGHT_ARM;
- givedamage = weaponDamageData[weapon][_d_bodypart][wddDmgOther];
- if(IsPlayerInRangeOfPlayer(issuerid, playerid, 60.0)) {
- givedamage = weaponDamageData[weapon][_d_bodypart][wddDmg60];
- } if(IsPlayerInRangeOfPlayer(issuerid, playerid, 20.0)) {
- givedamage = weaponDamageData[weapon][_d_bodypart][wddDmg20];
- }
- if(_d_bodypart == BODY_PART_HEAD) {
- amount = float(givedamage);
- } else {
- amount = float(givedamage);
- }
- printf("[CustomDamage]: %s - bodypart: %d - damage: %d", GetPlayerNameEx(playerid), _d_bodypart, givedamage);
- }
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