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- local c = workspace.CurrentCamera
- local lplr = game.Players.LocalPlayer
- function a(p)
- if p and p.Character then
- pcall(function()
- local t = p.Character.PrimaryPart.CFrame * Vector3.new(0, -0.25, 0)
- c.CFrame = CFrame.new(c.Focus.p, t) * CFrame.new(0, 0, 0.5)
- end)
- end
- end
- for i=1,20 do
- for _,v in pairs(game.Players:GetPlayers()) do
- pcall(function()
- for i=1,15 do
- lplr.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame - v.Character.HumanoidRootPart.CFrame.LookVector*4
- a(v)
- wait()
- end
- end)
- end
- end
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