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All Crystal Stars - Japanese (Aug 12, 2018)

Aug 12th, 2018
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  1. Lord Crump
  2.  
  3. Break Zess T.'s contact lens
  4. Go to Toad Bros. Bazaar
  5. - Order Contact Lens
  6. - Buy 4 Fright Masks
  7. - Buy 4 Fire Flowers
  8.  
  9. Hit the save block and decline the save (skips Goombella's text)
  10. Enter Frankly's house
  11. Take the pipe down to the sewers, avoiding tutorial
  12.  
  13. Goomba Trio
  14. - Mario: Fright Mask
  15.  
  16. Star Piece behind big yellow block
  17. Pretty Lucky
  18. Black Key, Plane Curse
  19. Blooper Skip
  20.  
  21.  
  22. Head to Petalburg and talk to Kroop
  23. Star Piece in the bush after Petalburg
  24. POW Block from box
  25.  
  26. Bald Clefts
  27. - Mario: POW Block
  28. POW Block from bush
  29. Bristles
  30. - Mario: POW Block
  31.  
  32. Fire Flower from box
  33. Quiz (1, 3, 4, 2, 3)
  34. Fuzzies
  35. - Mario: Fire Flower
  36. Fuzzies
  37. - Mario: Fire Flower
  38.  
  39. Gold Fuzzy
  40. - Mario: Jump x2
  41. - Goombella: Headbonk x2
  42. - Superguard Gold Fuzzy
  43. - Mario: Jump x2 on Gold Fuzzy
  44. - Goombella: Fire Flower
  45.  
  46. Multibounce
  47. Go back and get Koops
  48. Fire Flower from box
  49. Enter Hooktail Castle
  50.  
  51.  
  52. Power Bounce
  53. Red Bones
  54. - Mario: Fire Flower
  55. - Koops: Fire Flower
  56. - Level up FP
  57.  
  58. !! Every level up for the rest of the run is BP !!
  59.  
  60. Get the Star Piece during Flip Skip
  61. Go through the next few rooms and get Paper Curse
  62. Attack FX R
  63.  
  64. Equip: Attack FX R, Power Bounce
  65. Check e-mail
  66.  
  67. Backtrack for Castle Key, continue through the castle
  68. Get the Life Shroom with Koops in the green block room
  69. Castle Key in the storage room
  70. Run away from the Dull Bones
  71. Climb through the rest of the castle
  72.  
  73. Hooktail
  74. - Mario: Power Bounce x9
  75. - Koops: Shell Toss
  76. - Mario: Power Bounce x8
  77. - Koops: Shell Toss
  78. - Accept offer to take 5HP damage
  79. - Mario: Power Bounce x8
  80. - Koops: Shell Toss
  81.  
  82.  
  83. Leave Petalburg
  84. Get the Mushroom on the last screen of Petal Meadows
  85. Star Piece from the tree
  86. Go to the Thousand-Year Door
  87. Go to Dazzle, get the Star Piece behind him, buy Item Hog
  88. Go to Boggly Woods
  89.  
  90.  
  91. First strike the second Pale Piranha and get into peril. Run away
  92. Get P-Down, D-Up P and Quake Hammer
  93. At Flurrie's house, save the game, reset, copy the file, and reload the save
  94. Heal with the Mushroom
  95.  
  96. Shadow Sirens
  97. - Mario: Jump x2 on Marilyn
  98. - Koops: Power Shell
  99. - Superguard Vivian and Marilyn
  100. - Mario: Earth Tremor (full if no superguards, 4 bars if superguards)
  101. - Koops: Power Shell
  102.  
  103. Go back and get Flurrie, then go to the tree
  104.  
  105.  
  106. X-Nauts
  107. - Mario: Fright Mask
  108.  
  109. Go to the storage room
  110.  
  111. X-Naut
  112. - Mario: Power Bounce x4
  113.  
  114. Unlock the Elder
  115. Power Punch on the way back to the start of the tree
  116. 11 Punies
  117. Puni Glitch through the bubble room
  118. 10 Jabbi fight
  119. Blue Key
  120. Drop the Punies off in the narrow path room
  121. Get the Thunder Rage
  122.  
  123. 101 Punies
  124. Backtrack to the narrow path room
  125. 100 Jabbi fight
  126. Cage Skip
  127. Head down to the bottom of the tree
  128.  
  129. X-Nauts
  130. - Mario: Fright Mask
  131.  
  132. Get the Super Boots
  133. Get Charge
  134. Backtrack to the basement
  135.  
  136. X-Nauts
  137. - Mario: Jump x2 on front X-Naut
  138. - Koops: Fright Mask
  139.  
  140. Magnus von Grapple
  141. - Koops: Power Punch on Mario
  142. - Mario: Spin Jump
  143. - Guard Magnus
  144. - Koops: Swap to Flurrie
  145. - Mario: Spin Jump
  146. (put Mario in front)
  147. - Mario: Spin Jump
  148. - Flurrie: Swap to Koops
  149. - Get into peril this turn
  150. - Mario: Power Bounce x6
  151.  
  152.  
  153. Get the Honey Syrup while leaving (use it)
  154. Go to the Thousand-Year Door
  155. Go to the badge shop
  156. - Sell everything besides Power Bounce, Item Hog, and Charge
  157. - Buy Power Rush
  158.  
  159. Get the Contact Lens
  160. Get Mega Rush and the Boo's Sheet from Charlieton
  161.  
  162. Go to Westside Goods
  163. - Buy Dried Shroom, Dizzy Dial
  164. - Any option, then 3rd option
  165. - Store Dried Shroom, Dizzy Dial, Mushroom
  166.  
  167. Store a super jump talking to Don Pianta
  168. Super Jump Ultra Hammer
  169.  
  170. Talk to Francesca, then Don Pianta
  171. Equip Power Rush and Mega Rush
  172. Take the blimp to Glitzville
  173.  
  174.  
  175. Go to the shop
  176. - Buy 1 Power Punch
  177. - Buy 2 Point Swaps
  178.  
  179. Enter the ring, then go to Grubba's office
  180. Say "no" when asked to sign
  181. Bookcase Jump, check desk drawer
  182.  
  183. Macho Grubba
  184. - Mario: Power Bounce x4
  185. - Koops: Defend
  186. - Mario: Power Bounce x4
  187.  
  188.  
  189. Either double jump up to the Twilight Town pipe, or super jump (using extra file)
  190. Get rejected
  191. Go to the Thousand-Year Door
  192. Talk to Darkly
  193. Now is the last chance to get the Boo's Sheet from Charlieton
  194. Go back to the Twilight Town pipe
  195.  
  196.  
  197. Talk to the gatekeeper, then the mayor, then the shopkeeper, then the gatekeeper
  198. Grab the Shop Key and the Black Key
  199. Life Shroom, Boo's Sheet, Jammin' Jelly, Tube Curse
  200.  
  201. Use the Jammin' Jelly under the fallen log
  202. If you're not in peril, fall down the well and take damage
  203.  
  204. Save the game and store a super jump at Flurrie's house
  205. Enter the Steeple and super jump to the Steeple Key
  206. Go through the door to the north and hit the switch once
  207. Take the stairs up to Doopliss
  208.  
  209. Doopliss
  210. - Mario: Power Bounce x7
  211. - Koops: Defend
  212. - Try to save your Life Shroom; if you use it it's fine
  213. - Doopliss has 10 HP left, either Jump x2, Jump x1, or Power Bounce depending on what happened
  214.  
  215.  
  216. Head back to town and get Vivian
  217. Go to the steeple, drop down the well (make sure you're in peril)
  218. Get the "P" (ン), Steeple Key, Power Plus
  219.  
  220. Go back to Doopliss (ランペル)
  221. - Up, left, up x2, A
  222. - Down x2, right, down, A
  223. - Left, down, left, A
  224. - Up x4, left, A
  225. - Right x5, down x3, A
  226.  
  227. Go back to the steeple, hit the top switch once, fight Doopliss
  228. - Mario: Power Bounce x7
  229.  
  230.  
  231. Intermission quiz: 2, 1, 3, 2, 3
  232.  
  233.  
  234. Get Double Dip P from Fahr Outpost
  235. Unequip Power Bounce, equip Power Plus
  236.  
  237. Unlock the blue pipe to Keelhaul Key and take it
  238. Thunder Rage at the top of the cliffs
  239. Bobbery Early
  240. - Mario: Ultra Hammer spin
  241. - Yoshi: Thunder Rage
  242.  
  243. Get a Coconut
  244. Trade the Coconut for the Chuckola Cola
  245. Get Bobbery, Pirate's Grotto Early
  246.  
  247.  
  248. Gate Handle Early
  249. Get the key from the storage room
  250. Head to the sunken ship and fight the Embers
  251. - Mario: First strike w/ Ultra Hammer spin
  252. - Yoshi: Thunder Rage
  253.  
  254. Boat Curse
  255. Take some damage from Bullet Bills (down to 2HP is good), make sure you finish the battle to get 1 Star Point
  256. Place the Gate Handle, go save the toads
  257. Get into peril with the water before Cortez
  258.  
  259. Cortez
  260. - Mario: Spin Jump
  261. - Mario: Spin Jump
  262. - Mario: Spin Jump
  263.  
  264.  
  265. Leave via the blue pipe
  266. Head to Poshley Heights (blue pipe)
  267. Save the game and reset, store a super jump at Flurrie's house, die and reload Poshley save
  268. Go to Poshley Sanctum and super jump up to the blue switch
  269. Garnet Star
  270.  
  271.  
  272. Equip Power Bounce, equip Charge
  273. Teleporter Room Early
  274.  
  275. Go right 2 rooms and read the red note
  276. Grodus' office Card Key
  277. Elevator Key from sublevel 1
  278. Card Key from the left room on sublevel 2
  279.  
  280. Take the elevator to sublevel 3
  281. Card Key to the left
  282. Factory room
  283.  
  284. Magnus von Grapple 2.0 (make sure you're at 10HP)
  285. - Mario: Charge
  286. - Yoshi: Swap to Flurrie
  287. - Guard Magnus' attack
  288. - Mario: Defend
  289. - Flurrie: Swap to Koops
  290. - Guard Magnus' attack
  291. - Mario: Power Bounce x5
  292. - Koops: Swap to Yoshi
  293. - Mario: Power Bounce x5
  294.  
  295.  
  296. Go to the Thousand-Year Door
  297.  
  298.  
  299. Get the Shooting Star
  300. Get All or Nothing
  301. Get the Boo's Sheet
  302.  
  303. Dark Bones
  304. - Mario: Supernova
  305. - Yoshi: Shooting Star
  306.  
  307. Equip Item Hog
  308. Get the Ultra Shroom
  309. Get the Jammin' Jelly if you're not at 10 items yet
  310.  
  311. Save before Palace Skip
  312. Defeat the single Phantom Ember (item drop)
  313. Palace Skip
  314.  
  315. Get the key
  316. Get the Life Shroom (make sure you have 2), and the Shooting Star (drop the Ultra Shroom/Jammin' Jelly)
  317. Encounter the far left Phantom Ember
  318. - Mario: Supernova
  319.  
  320. Go left one room and take damage on the spikes down to 8HP
  321. Unequip Item Hog, equip All or Nothing
  322.  
  323. !! When Power Bouncing, hit all of the action commands for the amount of bounces listed !!
  324.  
  325. Grodus
  326. - Yoshi: Fire Flower
  327. - Mario: Power Bounce x1 (this is to lower FP; make sure you do at least 1 damage to Grodus here though!)
  328. - Don't guard the lightning
  329. - Yoshi: Shooting Star
  330. - Mario: Power Bounce x6 (remember All or Nothing; do damage 6 times)
  331.  
  332. Bowser & Kammy Koopa
  333. - Mario: Power Bounce x6 on Kammy Koopa (damage 6 times)
  334. - Yoshi: Defend
  335. - Die from fire (Life Shroom)
  336. - Yoshi: Point Swap on Mario
  337. - Mario: Power Bounce x5 (damage 5 times)
  338. - Guard Bowser's bite (it's faster, not necessary)
  339. - Mario: Power Bounce x5 (damage 5 times)
  340.  
  341. Unequip All or Nothing, equip Double Dip P
  342. Swap to Bobbery before Shadow Queen (Mario should be in peril with at least 6FP)
  343.  
  344. Shadow Queen 1
  345. - Mario: Power Bounce x6
  346. - Bobbery: Bomb Squad (space them out so it counts as 2 turns)
  347. - Shadow Queen transforms
  348. - Mario: Failed Jump
  349. - Bobbery: Boo's Sheet on Mario
  350. - Bomb Squad goes off
  351.  
  352. Shadow Queen 2
  353. - Mario: Charge
  354. - Bobbery: Double Dip -> Boo's Sheet on Mario, nothing (press B, then A. This is to use 4FP)
  355. - Shadow Queen attacks
  356. - Bobbery: Double Dip -> Power Punch on Mario, Point Swap on Mario
  357. - Mario: Power Bounce as much as you can
  358. - Shadow Queen attacks
  359. - Mario: Power Bounce as much as you can
  360. - Bobbery: Boo's Sheet on Mario
  361. - Shadow Queen attacks
  362. - Mario: Power Bounce as much as you can
  363.  
  364.  
  365. Time ends on the circle fade before credits
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