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- Lord Crump
- Break Zess T.'s contact lens
- Go to Toad Bros. Bazaar
- - Order Contact Lens
- - Buy 4 Fright Masks
- - Buy 4 Fire Flowers
- Hit the save block and decline the save (skips Goombella's text)
- Enter Frankly's house
- Take the pipe down to the sewers, avoiding tutorial
- Goomba Trio
- - Mario: Fright Mask
- Star Piece behind big yellow block
- Pretty Lucky
- Black Key, Plane Curse
- Blooper Skip
- Head to Petalburg and talk to Kroop
- Star Piece in the bush after Petalburg
- POW Block from box
- Bald Clefts
- - Mario: POW Block
- POW Block from bush
- Bristles
- - Mario: POW Block
- Fire Flower from box
- Quiz (1, 3, 4, 2, 3)
- Fuzzies
- - Mario: Fire Flower
- Fuzzies
- - Mario: Fire Flower
- Gold Fuzzy
- - Mario: Jump x2
- - Goombella: Headbonk x2
- - Superguard Gold Fuzzy
- - Mario: Jump x2 on Gold Fuzzy
- - Goombella: Fire Flower
- Multibounce
- Go back and get Koops
- Fire Flower from box
- Enter Hooktail Castle
- Power Bounce
- Red Bones
- - Mario: Fire Flower
- - Koops: Fire Flower
- - Level up FP
- !! Every level up for the rest of the run is BP !!
- Get the Star Piece during Flip Skip
- Go through the next few rooms and get Paper Curse
- Attack FX R
- Equip: Attack FX R, Power Bounce
- Check e-mail
- Backtrack for Castle Key, continue through the castle
- Get the Life Shroom with Koops in the green block room
- Castle Key in the storage room
- Run away from the Dull Bones
- Climb through the rest of the castle
- Hooktail
- - Mario: Power Bounce x9
- - Koops: Shell Toss
- - Mario: Power Bounce x8
- - Koops: Shell Toss
- - Accept offer to take 5HP damage
- - Mario: Power Bounce x8
- - Koops: Shell Toss
- Leave Petalburg
- Get the Mushroom on the last screen of Petal Meadows
- Star Piece from the tree
- Go to the Thousand-Year Door
- Go to Dazzle, get the Star Piece behind him, buy Item Hog
- Go to Boggly Woods
- First strike the second Pale Piranha and get into peril. Run away
- Get P-Down, D-Up P and Quake Hammer
- At Flurrie's house, save the game, reset, copy the file, and reload the save
- Heal with the Mushroom
- Shadow Sirens
- - Mario: Jump x2 on Marilyn
- - Koops: Power Shell
- - Superguard Vivian and Marilyn
- - Mario: Earth Tremor (full if no superguards, 4 bars if superguards)
- - Koops: Power Shell
- Go back and get Flurrie, then go to the tree
- X-Nauts
- - Mario: Fright Mask
- Go to the storage room
- X-Naut
- - Mario: Power Bounce x4
- Unlock the Elder
- Power Punch on the way back to the start of the tree
- 11 Punies
- Puni Glitch through the bubble room
- 10 Jabbi fight
- Blue Key
- Drop the Punies off in the narrow path room
- Get the Thunder Rage
- 101 Punies
- Backtrack to the narrow path room
- 100 Jabbi fight
- Cage Skip
- Head down to the bottom of the tree
- X-Nauts
- - Mario: Fright Mask
- Get the Super Boots
- Get Charge
- Backtrack to the basement
- X-Nauts
- - Mario: Jump x2 on front X-Naut
- - Koops: Fright Mask
- Magnus von Grapple
- - Koops: Power Punch on Mario
- - Mario: Spin Jump
- - Guard Magnus
- - Koops: Swap to Flurrie
- - Mario: Spin Jump
- (put Mario in front)
- - Mario: Spin Jump
- - Flurrie: Swap to Koops
- - Get into peril this turn
- - Mario: Power Bounce x6
- Get the Honey Syrup while leaving (use it)
- Go to the Thousand-Year Door
- Go to the badge shop
- - Sell everything besides Power Bounce, Item Hog, and Charge
- - Buy Power Rush
- Get the Contact Lens
- Get Mega Rush and the Boo's Sheet from Charlieton
- Go to Westside Goods
- - Buy Dried Shroom, Dizzy Dial
- - Any option, then 3rd option
- - Store Dried Shroom, Dizzy Dial, Mushroom
- Store a super jump talking to Don Pianta
- Super Jump Ultra Hammer
- Talk to Francesca, then Don Pianta
- Equip Power Rush and Mega Rush
- Take the blimp to Glitzville
- Go to the shop
- - Buy 1 Power Punch
- - Buy 2 Point Swaps
- Enter the ring, then go to Grubba's office
- Say "no" when asked to sign
- Bookcase Jump, check desk drawer
- Macho Grubba
- - Mario: Power Bounce x4
- - Koops: Defend
- - Mario: Power Bounce x4
- Either double jump up to the Twilight Town pipe, or super jump (using extra file)
- Get rejected
- Go to the Thousand-Year Door
- Talk to Darkly
- Now is the last chance to get the Boo's Sheet from Charlieton
- Go back to the Twilight Town pipe
- Talk to the gatekeeper, then the mayor, then the shopkeeper, then the gatekeeper
- Grab the Shop Key and the Black Key
- Life Shroom, Boo's Sheet, Jammin' Jelly, Tube Curse
- Use the Jammin' Jelly under the fallen log
- If you're not in peril, fall down the well and take damage
- Save the game and store a super jump at Flurrie's house
- Enter the Steeple and super jump to the Steeple Key
- Go through the door to the north and hit the switch once
- Take the stairs up to Doopliss
- Doopliss
- - Mario: Power Bounce x7
- - Koops: Defend
- - Try to save your Life Shroom; if you use it it's fine
- - Doopliss has 10 HP left, either Jump x2, Jump x1, or Power Bounce depending on what happened
- Head back to town and get Vivian
- Go to the steeple, drop down the well (make sure you're in peril)
- Get the "P" (ン), Steeple Key, Power Plus
- Go back to Doopliss (ランペル)
- - Up, left, up x2, A
- - Down x2, right, down, A
- - Left, down, left, A
- - Up x4, left, A
- - Right x5, down x3, A
- Go back to the steeple, hit the top switch once, fight Doopliss
- - Mario: Power Bounce x7
- Intermission quiz: 2, 1, 3, 2, 3
- Get Double Dip P from Fahr Outpost
- Unequip Power Bounce, equip Power Plus
- Unlock the blue pipe to Keelhaul Key and take it
- Thunder Rage at the top of the cliffs
- Bobbery Early
- - Mario: Ultra Hammer spin
- - Yoshi: Thunder Rage
- Get a Coconut
- Trade the Coconut for the Chuckola Cola
- Get Bobbery, Pirate's Grotto Early
- Gate Handle Early
- Get the key from the storage room
- Head to the sunken ship and fight the Embers
- - Mario: First strike w/ Ultra Hammer spin
- - Yoshi: Thunder Rage
- Boat Curse
- Take some damage from Bullet Bills (down to 2HP is good), make sure you finish the battle to get 1 Star Point
- Place the Gate Handle, go save the toads
- Get into peril with the water before Cortez
- Cortez
- - Mario: Spin Jump
- - Mario: Spin Jump
- - Mario: Spin Jump
- Leave via the blue pipe
- Head to Poshley Heights (blue pipe)
- Save the game and reset, store a super jump at Flurrie's house, die and reload Poshley save
- Go to Poshley Sanctum and super jump up to the blue switch
- Garnet Star
- Equip Power Bounce, equip Charge
- Teleporter Room Early
- Go right 2 rooms and read the red note
- Grodus' office Card Key
- Elevator Key from sublevel 1
- Card Key from the left room on sublevel 2
- Take the elevator to sublevel 3
- Card Key to the left
- Factory room
- Magnus von Grapple 2.0 (make sure you're at 10HP)
- - Mario: Charge
- - Yoshi: Swap to Flurrie
- - Guard Magnus' attack
- - Mario: Defend
- - Flurrie: Swap to Koops
- - Guard Magnus' attack
- - Mario: Power Bounce x5
- - Koops: Swap to Yoshi
- - Mario: Power Bounce x5
- Go to the Thousand-Year Door
- Get the Shooting Star
- Get All or Nothing
- Get the Boo's Sheet
- Dark Bones
- - Mario: Supernova
- - Yoshi: Shooting Star
- Equip Item Hog
- Get the Ultra Shroom
- Get the Jammin' Jelly if you're not at 10 items yet
- Save before Palace Skip
- Defeat the single Phantom Ember (item drop)
- Palace Skip
- Get the key
- Get the Life Shroom (make sure you have 2), and the Shooting Star (drop the Ultra Shroom/Jammin' Jelly)
- Encounter the far left Phantom Ember
- - Mario: Supernova
- Go left one room and take damage on the spikes down to 8HP
- Unequip Item Hog, equip All or Nothing
- !! When Power Bouncing, hit all of the action commands for the amount of bounces listed !!
- Grodus
- - Yoshi: Fire Flower
- - Mario: Power Bounce x1 (this is to lower FP; make sure you do at least 1 damage to Grodus here though!)
- - Don't guard the lightning
- - Yoshi: Shooting Star
- - Mario: Power Bounce x6 (remember All or Nothing; do damage 6 times)
- Bowser & Kammy Koopa
- - Mario: Power Bounce x6 on Kammy Koopa (damage 6 times)
- - Yoshi: Defend
- - Die from fire (Life Shroom)
- - Yoshi: Point Swap on Mario
- - Mario: Power Bounce x5 (damage 5 times)
- - Guard Bowser's bite (it's faster, not necessary)
- - Mario: Power Bounce x5 (damage 5 times)
- Unequip All or Nothing, equip Double Dip P
- Swap to Bobbery before Shadow Queen (Mario should be in peril with at least 6FP)
- Shadow Queen 1
- - Mario: Power Bounce x6
- - Bobbery: Bomb Squad (space them out so it counts as 2 turns)
- - Shadow Queen transforms
- - Mario: Failed Jump
- - Bobbery: Boo's Sheet on Mario
- - Bomb Squad goes off
- Shadow Queen 2
- - Mario: Charge
- - Bobbery: Double Dip -> Boo's Sheet on Mario, nothing (press B, then A. This is to use 4FP)
- - Shadow Queen attacks
- - Bobbery: Double Dip -> Power Punch on Mario, Point Swap on Mario
- - Mario: Power Bounce as much as you can
- - Shadow Queen attacks
- - Mario: Power Bounce as much as you can
- - Bobbery: Boo's Sheet on Mario
- - Shadow Queen attacks
- - Mario: Power Bounce as much as you can
- Time ends on the circle fade before credits
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