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- // repositions the gunmodel to mimic CSS more closely.
- // removes the shifting of the arm when crouching down.
- m_mousespeed 0
- m_mouseaccel 0
- ////
- // removes the bobbing of the weapon back and forth, when you run.
- cl_bob_lower_amt "0"
- cl_bobamt_lat "0"
- cl_bobamt_vert "0"
- // scales the HUD depending on what resolution you use, 1 is max.
- hud_scaling "1"
- // lowers delay between sounds.
- snd_mixahead "0.05"
- snd_musicvolume "0"
- snd_headphone_pan_exponent "2"
- snd_headphone_pan_radial_weight "2
- snd_legacy_surround "0"
- snd_pitchquality "1"
- dsp_enhance_stereo "0"
- // sets interpolation values.
- cl_interp "0"
- cl_interp_ratio "1"
- // usual rate commands
- cl_cmdrate "128"
- cl_updaterate "128"
- rate "128000"
- r_drawtracers_firstperson 1
- // causes the scope to move less while moving scoped and reduces bobbing effect
- cl_bobcycle "2"
- fps_max 0
- cl_showfps 1
- cl_radar_scale "0.5"
- cl_radar_rotate "1"
- closeonbuy "1"
- cl_forcepreload "1"
- cl_showhelp 0
- cl_lagcompensation "1"
- cl_predictweapons "1"
- cl_resend "6"
- cl_timeout "9999999"
- r_dynamic "0"
- r_eyegloss "0"
- r_eyemove "0"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "0"
- muzzleflash_light "0"
- sys_antialiasing "0"
- sys_aspectratio "-1"
- sys_refldetail "0"
- mat_queue_mode 2
- ////////
- ECHO ================================================
- ECHO ===[ ABOOD IS SO GOOD AT THIS GAME ]=====
- ECHO ===[ Goodluck have fun! ]=====
- ECHO ================================================
- //////////////
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