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maddada

abood autoexec

Sep 18th, 2015
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  1. // repositions the gunmodel to mimic CSS more closely.
  2.  
  3.  
  4.  
  5. // removes the shifting of the arm when crouching down.
  6.  
  7.  
  8. m_mousespeed 0
  9. m_mouseaccel 0
  10.  
  11. ////
  12.  
  13.  
  14.  
  15. // removes the bobbing of the weapon back and forth, when you run.
  16.  
  17. cl_bob_lower_amt "0"
  18. cl_bobamt_lat "0"
  19. cl_bobamt_vert "0"
  20.  
  21. // scales the HUD depending on what resolution you use, 1 is max.
  22.  
  23. hud_scaling "1"
  24.  
  25. // lowers delay between sounds.
  26.  
  27. snd_mixahead "0.05"
  28. snd_musicvolume "0"
  29. snd_headphone_pan_exponent "2"
  30. snd_headphone_pan_radial_weight "2
  31. snd_legacy_surround "0"
  32. snd_pitchquality "1"
  33. dsp_enhance_stereo "0"
  34.  
  35.  
  36. // sets interpolation values.
  37.  
  38. cl_interp "0"
  39. cl_interp_ratio "1"
  40.  
  41.  
  42. // usual rate commands
  43.  
  44. cl_cmdrate "128"
  45. cl_updaterate "128"
  46. rate "128000"
  47.  
  48. r_drawtracers_firstperson 1
  49.  
  50.  
  51. // causes the scope to move less while moving scoped and reduces bobbing effect
  52.  
  53. cl_bobcycle "2"
  54.  
  55. fps_max 0
  56. cl_showfps 1
  57.  
  58. cl_radar_scale "0.5"
  59. cl_radar_rotate "1"
  60. closeonbuy "1"
  61. cl_forcepreload "1"
  62. cl_showhelp 0
  63. cl_lagcompensation "1"
  64. cl_predictweapons "1"
  65. cl_resend "6"
  66. cl_timeout "9999999"
  67. r_dynamic "0"
  68. r_eyegloss "0"
  69. r_eyemove "0"
  70. r_eyeshift_x "0"
  71. r_eyeshift_y "0"
  72. r_eyeshift_z "0"
  73. r_eyesize "0"
  74. muzzleflash_light "0"
  75. sys_antialiasing "0"
  76. sys_aspectratio "-1"
  77. sys_refldetail "0"
  78. mat_queue_mode 2
  79.  
  80. ////////
  81.  
  82.  
  83.  
  84.  
  85.  
  86. ECHO ================================================
  87. ECHO ===[ ABOOD IS SO GOOD AT THIS GAME ]=====
  88. ECHO ===[ Goodluck have fun! ]=====
  89. ECHO ================================================
  90.  
  91. //////////////
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