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MFPI100Castaway_en.json

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  1. [
  2.    {
  3.       "Category": "Ability 0",
  4.       "ChangedStatus": null,
  5.       "Text": "Go, Shelly!",
  6.       "LastEdited": null,
  7.       "Id": "ABILITY0_0_NAME"
  8.    },
  9.    {
  10.       "Category": "Ability 0",
  11.       "ChangedStatus": null,
  12.       "Text": "Deals <font color=\"#f0c350\">80%<\/font> damage to target foe and has a <font color=\"#f0c350\">35%<\/font> chance to gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_PhysicalCriticalChance_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Critical Chance Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn.",
  13.       "LastEdited": null,
  14.       "Id": "ABILITY0_1_DESC"
  15.    },
  16.    {
  17.       "Category": "Ability 0",
  18.       "ChangedStatus": null,
  19.       "Text": "Deals <font color=\"#f0c350\">85%<\/font> damage to target foe and has a <font color=\"#f0c350\">40%<\/font> chance to gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_PhysicalCriticalChance_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Critical Chance Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn.",
  20.       "LastEdited": null,
  21.       "Id": "ABILITY0_2_DESC"
  22.    },
  23.    {
  24.       "Category": "Ability 0",
  25.       "ChangedStatus": "",
  26.       "Text": "+<font color=\"#f0c350\">5%<\/font> damage<br>+<font color=\"#f0c350\">5%<\/font> chance to gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_PhysicalCriticalChance_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Critical Chance Up I<\/font> ",
  27.       "LastEdited": "",
  28.       "Id": "ABILITY0_2_PREVIOUS"
  29.    },
  30.    {
  31.       "Category": "Ability 0",
  32.       "ChangedStatus": "",
  33.       "Text": "Deals <font color=\"#f0c350\">95%<\/font> damage to target foe and has a <font color=\"#f0c350\">40%<\/font> chance to gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_PhysicalCriticalChance_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Critical Chance Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn, +<font color=\"#f0c350\">3%<\/font> bonus chance for each <font color=\"#f0c350\">BUCCANEER<\/font> hero.",
  34.       "LastEdited": "",
  35.       "Id": "ABILITY0_3_DESC"
  36.    },
  37.    {
  38.       "Category": "Ability 0",
  39.       "ChangedStatus": "",
  40.       "Text": "+<font color=\"#f0c350\">10%<\/font> damage<br>Add \"+<font color=\"#f0c350\">3%<\/font> bonus chance for each <font color=\"#f0c350\">BUCCANEER<\/font> hero.\"",
  41.       "LastEdited": "",
  42.       "Id": "ABILITY0_3_PREVIOUS"
  43.    },
  44.    {
  45.       "Category": "Ability 0",
  46.       "ChangedStatus": "",
  47.       "Text": "Deals <font color=\"##f0c350\">100%<\/font> damage to target foe and has a <font color=\"#f0c350\">45%<\/font> chance to gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_PhysicalCriticalChance_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Critical Chance Up I<\/font> for <font color=\"#f0c350\">2<\/font> turns, +<font color=\"#f0c350\">3%<\/font> bonus chance for each <font color=\"#f0c350\">BUCCANEER<\/font> hero.",
  48.       "LastEdited": null,
  49.       "Id": "ABILITY0_4_DESC"
  50.    },
  51.    {
  52.       "Category": "Ability 0",
  53.       "ChangedStatus": "",
  54.       "Text": "+<font color=\"#f0c350\">5%<\/font> damage<br>+<font color=\"#f0c350\">5%<\/font> chance to gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_PhysicalCriticalChance_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Critical Chance Up I<\/font><br>+<font color=\"#f0c350\">1<\/font> <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_PhysicalCriticalChance_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Critical Chance Up I<\/font> duration",
  55.       "LastEdited": "",
  56.       "Id": "ABILITY0_4_PREVIOUS"
  57.    },
  58.    {
  59.       "Category": "Ability 0",
  60.       "ChangedStatus": "",
  61.       "Text": "Deals <font color=\"#f0c350\">105%<\/font> damage to target foe and has a <font color=\"#f0c350\">50%<\/font> chance to gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_PhysicalCriticalChance_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Critical Chance Up II<\/font> for <font color=\"#f0c350\">2<\/font> turns, +<font color=\"#f0c350\">5%<\/font> bonus chance for each <font color=\"#f0c350\">BUCCANEER<\/font> hero.",
  62.       "LastEdited": "",
  63.       "Id": "ABILITY0_5_DESC"
  64.    },
  65.    {
  66.       "Category": "Ability 0",
  67.       "ChangedStatus": "",
  68.       "Text": "+<font color=\"#f0c350\">5%<\/font> damage<br>Upgrade <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_PhysicalCriticalChance_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Critical Chance Up I<\/font> to <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_PhysicalCriticalChance_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Critical Chance Up II<\/font><br>+<font color=\"#f0c350\">5%<\/font> chance to gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_PhysicalCriticalChance_StatUp_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Critical Chance Up II<\/font><br>+<font color=\"#f0c350\">2%<\/font> bonus chance",
  69.       "LastEdited": "",
  70.       "Id": "ABILITY0_5_PREVIOUS"
  71.    },
  72.    {
  73.       "Category": "Ability 1",
  74.       "ChangedStatus": "",
  75.       "Text": "Monkey Business",
  76.       "LastEdited": null,
  77.       "Id": "ABILITY1_0_NAME"
  78.    },
  79.    {
  80.       "Category": "Ability 1",
  81.       "ChangedStatus": null,
  82.       "Text": "Deals <font color=\"#f0c350\">90%<\/font> damage to target foe and has a <font color=\"#f0c350\">40%<\/font> chance to do a <font color=\"#f0c350\">bonus attack<\/font>.<br><br>If this attack is a critical hit, the duration of all debuffs on the foe is increased by <font color=\"#f0c350\">1<\/font>.",
  83.       "LastEdited": null,
  84.       "Id": "ABILITY1_1_DESC"
  85.    },
  86.    {
  87.       "Category": "Ability 1",
  88.       "ChangedStatus": null,
  89.       "Text": "Deals <font color=\"#f0c350\">95%<\/font> damage to target foe and has a <font color=\"#f0c350\">45%<\/font> chance to do a <font color=\"#f0c350\">bonus attack<\/font>.<br><br>If this attack is a critical hit, the duration of all debuffs on the foe is increased by <font color=\"#f0c350\">1<\/font>.",
  90.       "LastEdited": null,
  91.       "Id": "ABILITY1_2_DESC"
  92.    },
  93.    {
  94.       "Category": "Ability 1",
  95.       "ChangedStatus": null,
  96.       "Text": "+<font color=\"#f0c350\">5%<\/font> damage<br>+<font color=\"#f0c350\">5%<\/font> chance to do a <font color=\"#f0c350\">bonus attack<\/font>",
  97.       "LastEdited": null,
  98.       "Id": "ABILITY1_2_PREVIOUS"
  99.    },
  100.    {
  101.       "Category": "Ability 1",
  102.       "ChangedStatus": null,
  103.       "Text": "Deals <font color=\"#f0c350\">100%<\/font> damage to target foe and has a <font color=\"#f0c350\">45%<\/font> chance to do a <font color=\"#f0c350\">bonus attack<\/font>, +<font color=\"#f0c350\">2%<\/font> bonus chance per debuff on the foe team (up to a maximum of <font color=\"#f0c350\">10<\/font> debuffs).<br><br>If this attack is a critical hit, the duration of all debuffs on the foe is increased by <font color=\"#f0c350\">1<\/font>.",
  104.       "LastEdited": null,
  105.       "Id": "ABILITY1_3_DESC"
  106.    },
  107.    {
  108.       "Category": "Ability 1",
  109.       "ChangedStatus": null,
  110.       "Text": "+<font color=\"#f0c350\">5%<\/font> damage<br>Add \"+<font color=\"#f0c350\">2%<\/font> bonus chance per debuff on the foe team (up to a maximum of <font color=\"#f0c350\">10<\/font> debuffs).\"",
  111.       "LastEdited": null,
  112.       "Id": "ABILITY1_3_PREVIOUS"
  113.    },
  114.    {
  115.       "Category": "Ability 1",
  116.       "ChangedStatus": null,
  117.       "Text": "Deals <font color=\"#f0c350\">105%<\/font> damage to target foe and has a <font color=\"#f0c350\">50%<\/font> chance to do a <font color=\"#f0c350\">bonus attack<\/font>, +<font color=\"#f0c350\">3%<\/font> bonus chance per debuff on the foe team (up to a maximum of <font color=\"#f0c350\">10<\/font> debuffs).<br><br>If this attack is a critical hit, the duration of all debuffs on the foe is increased by <font color=\"#f0c350\">1<\/font>.",
  118.       "LastEdited": null,
  119.       "Id": "ABILITY1_4_DESC"
  120.    },
  121.    {
  122.       "Category": "Ability 1",
  123.       "ChangedStatus": null,
  124.       "Text": "+<font color=\"#f0c350\">5%<\/font> damage<br>+<font color=\"#f0c350\">5%<\/font> chance to do a <font color=\"#f0c350\">bonus attack<\/font><br>+<font color=\"#f0c350\">1%<\/font> bonus chance",
  125.       "LastEdited": null,
  126.       "Id": "ABILITY1_4_PREVIOUS"
  127.    },
  128.    {
  129.       "Category": "Ability 1",
  130.       "ChangedStatus": null,
  131.       "Text": "Deals <font color=\"#f0c350\">115%<\/font> damage to target foe and has a <font color=\"#f0c350\">60%<\/font> chance to do a <font color=\"#f0c350\">bonus attack<\/font>, +<font color=\"#f0c350\">5%<\/font> bonus chance per debuff on the foe team (up to a maximum of <font color=\"#f0c350\">10<\/font> debuffs).<br><br>If this attack is a critical hit, the duration of all debuffs on the foe is increased by <font color=\"#f0c350\">1<\/font>.",
  132.       "LastEdited": null,
  133.       "Id": "ABILITY1_5_DESC"
  134.    },
  135.    {
  136.       "Category": "Ability 1",
  137.       "ChangedStatus": null,
  138.       "Text": "+<font color=\"#f0c350\">10%<\/font> damage<br>+<font color=\"#f0c350\">10%<\/font> chance to do a <font color=\"#f0c350\">bonus attack<\/font>",
  139.       "LastEdited": null,
  140.       "Id": "ABILITY1_5_PREVIOUS"
  141.    },
  142.    {
  143.       "Category": "Ability 2",
  144.       "ChangedStatus": null,
  145.       "Text": "Fly Fishing",
  146.       "LastEdited": null,
  147.       "Id": "ABILITY2_0_NAME"
  148.    },
  149.    {
  150.       "Category": "Ability 2",
  151.       "ChangedStatus": null,
  152.       "Text": "Deals <font color=\"#f0c350\">100%<\/font> damage to target foe, +<font color=\"#f0c350\">3%<\/font> bonus damage for each debuff on the foe team (up to a maximum of <font color=\"#f0c350\">10<\/font> debuffs).",
  153.       "LastEdited": null,
  154.       "Id": "ABILITY2_1_DESC"
  155.    },
  156.    {
  157.       "Category": "Ability 2",
  158.       "ChangedStatus": null,
  159.       "Text": "Deals <font color=\"#f0c350\">105%<\/font> damage to target foe, +<font color=\"#f0c350\">5%<\/font> bonus damage for each debuff on the foe team (up to a maximum of <font color=\"#f0c350\">10<\/font> debuffs).",
  160.       "LastEdited": null,
  161.       "Id": "ABILITY2_2_DESC"
  162.    },
  163.    {
  164.       "Category": "Ability 2",
  165.       "ChangedStatus": null,
  166.       "Text": "+<font color=\"#f0c350\">5%<\/font> damage<br>+<font color=\"#f0c350\">2%<\/font> bonus damage",
  167.       "LastEdited": null,
  168.       "Id": "ABILITY2_2_PREVIOUS"
  169.    },
  170.    {
  171.       "Category": "Ability 2",
  172.       "ChangedStatus": null,
  173.       "Text": "Deals <font color=\"#f0c350\">105%<\/font> damage to target foe, +<font color=\"#f0c350\">5%<\/font> bonus damage for each debuff on the foe team (up to a maximum of <font color=\"#f0c350\">10<\/font> debuffs).<br><br>If the target has <font color=\"#f0c350\">4+<\/font> debuffs, has a <font color=\"#f0c350\">50%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Down I<\/font> for <font color=\"#f0c350\">2<\/font> turns on each foe, which cannot be resisted.",
  174.       "LastEdited": null,
  175.       "Id": "ABILITY2_3_DESC"
  176.    },
  177.    {
  178.       "Category": "Ability 2",
  179.       "ChangedStatus": null,
  180.       "Text": "Add \"If the target has <font color=\"#f0c350\">4+<\/font> debuffs, has a <font color=\"#f0c350\">50%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Down I<\/font> for <font color=\"#f0c350\">2<\/font> turns on each foe, which cannot be resisted.\"",
  181.       "LastEdited": null,
  182.       "Id": "ABILITY2_3_PREVIOUS"
  183.    },
  184.    {
  185.       "Category": "Ability 2",
  186.       "ChangedStatus": null,
  187.       "Text": "Deals <font color=\"#f0c350\">115%<\/font> damage to target foe, +<font color=\"#f0c350\">8%<\/font> bonus damage for each debuff on the foe team (up to a maximum of <font color=\"#f0c350\">10<\/font> debuffs).<br><br>If the target has <font color=\"#f0c350\">4+<\/font> debuffs, has a <font color=\"#f0c350\">60%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Down I<\/font> for <font color=\"#f0c350\">2<\/font> turns on each foe, which cannot be resisted.",
  188.       "LastEdited": null,
  189.       "Id": "ABILITY2_4_DESC"
  190.    },
  191.    {
  192.       "Category": "Ability 2",
  193.       "ChangedStatus": null,
  194.       "Text": "+<font color=\"#f0c350\">10%<\/font> damage<br>+<font color=\"#f0c350\">3%<\/font> bonus damage<br>+<font color=\"#f0c350\">10%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Down I<\/font>",
  195.       "LastEdited": null,
  196.       "Id": "ABILITY2_4_PREVIOUS"
  197.    },
  198.    {
  199.       "Category": "Ability 2",
  200.       "ChangedStatus": null,
  201.       "Text": "Deals <font color=\"#f0c350\">125%<\/font> damage to target foe, +<font color=\"#f0c350\">10%<\/font> bonus damage for each debuff on the foe team (up to a maximum of <font color=\"#f0c350\">10<\/font> debuffs).<br><br>If the target has <font color=\"#f0c350\">3+<\/font> debuffs, has a <font color=\"#f0c350\">75%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatDown_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Down II<\/font> for <font color=\"#f0c350\">2<\/font> turns on each foe, which cannot be resisted.",
  202.       "LastEdited": null,
  203.       "Id": "ABILITY2_5_DESC"
  204.    },
  205.    {
  206.       "Category": "Ability 2",
  207.       "ChangedStatus": null,
  208.       "Text": "+<font color=\"#f0c350\">10%<\/font> damage<br>+<font color=\"#f0c350\">2%<\/font> bonus damage<br>Upgrade <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatDown.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Down I<\/font> to <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatDown_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Down II<\/font><br>+<font color=\"#f0c350\">15%<\/font> chance to inflict <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Defence_StatDown_2.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Defense Down II<\/font>",
  209.       "LastEdited": null,
  210.       "Id": "ABILITY2_5_PREVIOUS"
  211.    },
  212.    {
  213.       "Category": "Ability 3",
  214.       "ChangedStatus": "",
  215.       "Text": "Critical Injury",
  216.       "LastEdited": null,
  217.       "Id": "ABILITY3_0_NAME"
  218.    },
  219.    {
  220.       "Category": "Ability 3",
  221.       "ChangedStatus": "",
  222.       "Text": "At the start of battle, <font color=\"#f0c350\">Castaway<\/font> gains <font color=\"#f0c350\">2%<\/font> critical damage for each <font color=\"#f0c350\">BUCCANEER<\/font> hero on the team.",
  223.       "LastEdited": null,
  224.       "Id": "ABILITY3_1_DESC"
  225.    },
  226.    {
  227.       "Category": "Ability 3",
  228.       "ChangedStatus": "",
  229.       "Text": "At the start of battle, <font color=\"#f0c350\">Castaway<\/font> gains <font color=\"#f0c350\">3%<\/font> critical damage for each <font color=\"#f0c350\">BUCCANEER<\/font> hero on the team.",
  230.       "LastEdited": "",
  231.       "Id": "ABILITY3_2_DESC"
  232.    },
  233.    {
  234.       "Category": "Ability 3",
  235.       "ChangedStatus": "",
  236.       "Text": "+<font color=\"#f0c350\">1%<\/font> critical damage",
  237.       "LastEdited": "",
  238.       "Id": "ABILITY3_2_PREVIOUS"
  239.    },
  240.    {
  241.       "Category": "Ability 3",
  242.       "ChangedStatus": "",
  243.       "Text": "At the start of battle, <font color=\"#f0c350\">Castaway<\/font> gains <font color=\"#f0c350\">3%<\/font> critical damage for each <font color=\"#f0c350\">BUCCANEER<\/font> hero on the team.<br><br>At the end of his turn, if the total number of debuffs on the foe team is <font color=\"#f0c350\">6+<\/font>, all other <font color=\"#f0c350\">PIRATE<\/font> heroes gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Attack_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Attack Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn.",
  244.       "LastEdited": "",
  245.       "Id": "ABILITY3_3_DESC"
  246.    },
  247.    {
  248.       "Category": "Ability 3",
  249.       "ChangedStatus": "",
  250.       "Text": "Add \"At the end of his turn, if the total number of debuffs on the foe team is <font color=\"#f0c350\">6+<\/font>, all other <font color=\"#f0c350\">PIRATE<\/font> heroes gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Attack_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Attack Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn.\"",
  251.       "LastEdited": "",
  252.       "Id": "ABILITY3_3_PREVIOUS"
  253.    },
  254.    {
  255.       "Category": "Ability 3",
  256.       "ChangedStatus": "",
  257.       "Text": "At the start of battle, <font color=\"#f0c350\">Castaway<\/font> gains <font color=\"#f0c350\">5%<\/font> critical damage for each <font color=\"#f0c350\">BUCCANEER<\/font> hero on the team.<br><br>At the end of his turn, if the total number of debuffs on the foe team is <font color=\"#f0c350\">5+<\/font>, all other <font color=\"#f0c350\">PIRATE<\/font> heroes gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Attack_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Attack Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn.",
  258.       "LastEdited": "",
  259.       "Id": "ABILITY3_4_DESC"
  260.    },
  261.    {
  262.       "Category": "Ability 3",
  263.       "ChangedStatus": "",
  264.       "Text": "+<font color=\"#f0c350\">2%<\/font> critical damage<br>-<font color=\"#f0c350\">1<\/font> debuff required to grant <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Attack_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Attack Up I<\/font>",
  265.       "LastEdited": "",
  266.       "Id": "ABILITY3_4_PREVIOUS"
  267.    },
  268.    {
  269.       "Category": "Ability 3",
  270.       "ChangedStatus": "",
  271.       "Text": "At the start of battle, <font color=\"#f0c350\">Castaway<\/font> gains <font color=\"#f0c350\">5%<\/font> critical damage for each <font color=\"#f0c350\">BUCCANEER<\/font> hero on the team.<br><br>At the end of his turn, if the total number of debuffs on the foe team is <font color=\"#f0c350\">5+<\/font>, all other <font color=\"#f0c350\">PIRATE<\/font> heroes gain <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Attack_StatUp.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Attack Up I<\/font> for <font color=\"#f0c350\">1<\/font> turn. If the total number is <font color=\"#f0c350\">8+<\/font>, <font color=\"#f0c350\">Castaway<\/font> gains <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Prepared.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Prepared<\/font>.",
  272.       "LastEdited": "",
  273.       "Id": "ABILITY3_5_DESC"
  274.    },
  275.    {
  276.       "Category": "Ability 3",
  277.       "ChangedStatus": "",
  278.       "Text": "Add \"If the total number is <font color=\"#f0c350\">8+<\/font>, <font color=\"#f0c350\">Castaway<\/font> gains <img style=\"vertical-align:top;\" src=\"Menus/images/actionphase/icon_buff_Prepared.png\" width=\"25\", height=\"25\"> <font color=\"#f0c350\">Prepared<\/font>.\"",
  279.       "LastEdited": "",
  280.       "Id": "ABILITY3_5_PREVIOUS"
  281.    },
  282.    {
  283.       "Category": "Details",
  284.       "ChangedStatus": "",
  285.       "Text": "<img style='float:left;padding-right:20;' src='Menus/images/minifigs/mfDecals/minifig_pi100_decal.png', width='100', height='100'> Some say Hank the Castaway is a deranged wizard who talks to animals. Others say he got thrown overboard for leading a mutiny of rats. But both sides agree that he keeps a family of rats under his hat.",
  286.       "LastEdited": "",
  287.       "Id": "Bio"
  288.    },
  289.    {
  290.       "Category": "Details",
  291.       "ChangedStatus": "",
  292.       "Text": "<font color=\"#f0c350\">An attacker who thrives in sickly situations.<\/font> Like in a crocodile's mouth.",
  293.       "LastEdited": null,
  294.       "Id": "DESC"
  295.    },
  296.    {
  297.       "Category": "Details",
  298.       "ChangedStatus": "",
  299.       "Text": "Hank the Castaway",
  300.       "LastEdited": "",
  301.       "Id": "NAME"
  302.    },
  303.    {
  304.       "Category": "Details",
  305.       "ChangedStatus": "",
  306.       "Text": "Castaway",
  307.       "LastEdited": "",
  308.       "Id": "NAME_SHORT"
  309.    },
  310.    {
  311.       "Category": "Details",
  312.       "ChangedStatus": "",
  313.       "Text": "Castaway Tile",
  314.       "LastEdited": "",
  315.       "Id": "SHARD"
  316.    },
  317.    {
  318.       "Category": "Details",
  319.       "ChangedStatus": "",
  320.       "Text": "A pirate attacker who thrives in sickly situations.",
  321.       "LastEdited": "",
  322.       "Id": "SHARD_DESC"
  323.    },
  324.    {
  325.       "Category": "Details",
  326.       "ChangedStatus": "",
  327.       "Text": "Debuted in 2009.",
  328.       "LastEdited": "",
  329.       "Id": "Trivia_DESC_1"
  330.    },
  331.    {
  332.       "Category": "Details",
  333.       "ChangedStatus": "",
  334.       "Text": "Has appeared in 1 set, Loot Island.",
  335.       "LastEdited": "",
  336.       "Id": "Trivia_DESC_2"
  337.    },
  338.    {
  339.       "Category": "Details",
  340.       "ChangedStatus": "",
  341.       "Text": "1 of only 3 minifigures in the Loot Island set.",
  342.       "LastEdited": "",
  343.       "Id": "Trivia_DESC_3"
  344.    },
  345.    {
  346.       "Category": "Details",
  347.       "ChangedStatus": "",
  348.       "Text": "Has an alternate version without the hat.",
  349.       "LastEdited": "",
  350.       "Id": "Trivia_DESC_4"
  351.    },
  352.    {
  353.       "Category": "Details",
  354.       "ChangedStatus": "",
  355.       "Text": "Often packaged with a telescope accessory.",
  356.       "LastEdited": "",
  357.       "Id": "Trivia_DESC_5"
  358.    },
  359.    {
  360.       "Category": "Details",
  361.       "ChangedStatus": "",
  362.       "Text": "Search Party",
  363.       "LastEdited": "",
  364.       "Id": "Trivia_NAME_1"
  365.    },
  366.    {
  367.       "Category": "Details",
  368.       "ChangedStatus": "",
  369.       "Text": "Gimme the Loot",
  370.       "LastEdited": "",
  371.       "Id": "Trivia_NAME_2"
  372.    },
  373.    {
  374.       "Category": "Details",
  375.       "ChangedStatus": "",
  376.       "Text": "A Crowd",
  377.       "LastEdited": "",
  378.       "Id": "Trivia_NAME_3"
  379.    },
  380.    {
  381.       "Category": "Details",
  382.       "ChangedStatus": "",
  383.       "Text": "Seeing Double",
  384.       "LastEdited": "",
  385.       "Id": "Trivia_NAME_4"
  386.    },
  387.    {
  388.       "Category": "Details",
  389.       "ChangedStatus": "",
  390.       "Text": "Land Ho!",
  391.       "LastEdited": "",
  392.       "Id": "Trivia_NAME_5"
  393.    }
  394. ]
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