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  1. Assertion failed: !bPostTickComponentUpdate [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp] [Line: 842]
  2. WolfPackBattalion!FDebug::AssertFailed() WolfPackBattalion!UWorld::MarkActorComponentForNeededEndOfFrameUpdate() WolfPackBattalion!UPaperFlipbookComponent::CalculateCurrentFrame() WolfPackBattalion!UPaperFlipbookComponent::CreateSceneProxy() WolfPackBattalion!FScene::AddPrimitive() WolfPackBattalion!UPrimitiveComponent::CreateRenderState_Concurrent() WolfPackBattalion!UActorComponent::RecreateRenderState_Concurrent() WolfPackBattalion!UActorComponent::DoDeferredRenderUpdates_Concurrent() WolfPackBattalion!TActorIteratorBase >::operator++() WolfPackBattalion!ParallelForWithPreWork() WolfPackBattalion!UWorld::SendAllEndOfFrameUpdates() WolfPackBattalion!FRendererModule::BeginRenderingViewFamily() WolfPackBattalion!UGameViewportClient::Draw() WolfPackBattalion!FViewport::Draw() WolfPackBattalion!UGameEngine::RedrawViewports() WolfPackBattalion!UGameEngine::Tick() WolfPackBattalion!FEngineLoop::Tick() WolfPackBattalion!GuardedMain() WolfPackBattalion!GuardedMainWrapper() WolfPackBattalion!WinMain() WolfPackBattalion!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:255] kernel32 ntdll
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