Kuroji

Jump 248: Rust

Jan 29th, 2018
213
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.16 KB | None | 0 0
  1. Jump #248: Rust
  2. >The Empress: Initiative and practical actions that promote prosperity, comfort and luxury.
  3. ...how am I even supposed to pull that off in THIS jump?
  4. >Location: The Plains, Hapis Island
  5. >Identity: Naked
  6. >Drawbacks: Civil War (0), Fresh Spawn (+300)
  7. No warehouse access? No problem. I'll get right on the gaming, as soon as I achieve pants. --wait, shit, this means I have to pause on reconstructing Sajuuk. Argh! I always get sidetracked from that.
  8. >Where Did It Go? (1200)
  9. Raw materials can be replaced by the finished product without any intermediate steps in assembly? Well, that will certainly make it easier to get situated and make simple items when I wish, won't it?
  10. >Tread Lightly (1100)
  11. And carry a sharp stick. But no, walking around with complete silence is a very handy thing here.
  12. >Dig In Your Heels (900)
  13. Designing bases to repel attacks is the name of the game here.
  14. >A Bad Dream (500, Naked)
  15. Gotta get those extra lives, no matter how rare it is that I need them.
  16. >Wall Hacks (0)
  17. Complete awareness of all people within a two mile radius of me? This will compliment my other precog/clairvoyance perks perfectly...
  18.  
  19. So I'm on a beach full of rock-wielding naked cannibals. Isn't that nice?
  20.  
  21. Oh look I didn't take the drawback where if I use otherworldly powers I get the banhammer, this means I can happily walk away (at mach 25) and leave them behind me, very confused and hungry for the taste of delicious human flesh that they'll never get to enjoy from me.
  22.  
  23. So, a civil war has erupted on Hapis Island. One side looks like thugs with decent body armor, hoodies and bandanas, and seems based out of the mountains and the colder parts of the island, and the other side looks like they wouldn't be out of place in the Fallout wasteland with their improvised road sign armor and light apparel, covering the western desert and the southwestern part of the island. Meanwhile there are others in the southeastern part of the island that seem to just want to be left alone.
  24.  
  25. Well, there's only one thing to do: set up shop on the river that marks the line that the two factions' influence extends toward, build a massive trading camp, and profit off of everyone's suffering.
  26.  
  27. And man everything with clones, so that when they inevitably get shot in the face, the rest of them (of me?) is left to retaliate and render the offenders quite dead. Being able to detect everything within two miles means that raids are effectively impossible, because when large groups pop up, I can have my clones man the sniper rifles and rockets - when the stupidity starts, a number of well-placed bullets will deal with that problem quite handily. And I have QUITE the number of clone perks now. I could populate a small town without much concern, even if most of those clones are just peak-human and otherwise unpowered.
  28.  
  29. You may wonder of course why I've set up a trading outpost. Especially one with a courtyard, several separate stalls for purchases, and an overall appearance of a stone fortress. And well, that's very simple. The noncombatants have to be protected from the war, there's only one real solution to that.
  30.  
  31. I'm going to build a wall.
  32.  
  33. And I'm going to make the raiders pay for it.
Advertisement
Add Comment
Please, Sign In to add comment