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- >Name: The German Empire
- >Race: Human
- >Color: Blue
- >Location+ Name of capital: Königsberg, the Northlands
- >Fluff:
- After the 1st war of the Alliance, a resounding victory which united all the German peoples, in the hall of mirrors, King Friedrich I Die Große of Prussia has been proclaimed the first Kaiser of the German Empire. The various German kingdoms and states including The Kingdom of Prussia, The Austrian State, and the Dukedom of Eliag. One people, one empire, one Emperor.
- "Mit Gott, Vaterland und König!"
- http://www.youtube.com/watch?v=-xjzEw7mPeo
- >Population: 77 (+1 pt)
- >Food: 205 (+4 pt, -1 for trade)
- >Happiness: 92
- >Money: 150 (+1 World Bank Investment, +1 LoG Bank, +2 LoG World Bank investors, +2 Mauser Company)
- >Defense: 21
- >Attack: 38
- >Military units: Roughly 150+
- >Naval unites: 1
- TELEPORTAL MONITOR SYSTEM:
- Stability level (scale of 1 GOOD - 10 BAD) *[3]*. Weird.
- [Circle of Magic] The lands surrounding central Germany now function on their own beat within the rune, the magic within it under your control, cordoned off from the world outside.
- Full stats http://pastebin.com/sM5m7Shr
- >Constructions:
- Austria:
- [2 Farms: +4 Food Per Turn] -1 for Trade with Earthguy
- [Oh baby! +1 Pop Per Turn
- [German Schools] +10 on research rolls.
- [Portal Facility] +5 To portal experimentation, lessened consequences from portal-related failure.
- THE GREAT ROAD - Instant Transportation
- From Austro-Prussia to Eliag
- From Austro-Prussia to Maschera
- From Eliag to Chazdom
- From Austro-Prussia to Makers
- From Germany to the League of Gold
- From League of Gold to Russia
- [UBERBUNKER] +3 Def on the Other World, The consequences for Nat1s are Severely Reduced when experimenting on taint or working in the Other World.
- THE CITY OF GUNS
- *2 +100 Str and 200 as determined, but also allow you to send a Huge Volley to destroy 15 enemy units, at the cost of losing the gun's bonus. For this battle.
- [TELEPORTAL RELOAD SYSTEM] - Guns now Infinite Ammo
- [TELEPORTAL GOVERNOR] - You will now be aware of whenever something involving that, for example, portals opening, is about to happen!
- Prussia
- [Prussian General Staff Academy]
- [Temple of Zarus]
- [Orden der Schwarze Sonne]
- [Thule Society]
- [Automated Super factory] X5 Standard Units without fail
- Eliag
- [Monestary]
- Acacia
- [THE SCREAM WALL](+1 def)
- [Losfer 'Orra university] +10 research
- [Sun and Steel Engineering School] +10 to constructions
- [Aces high(school] +10 research
- League of Gold
- [Bank] +1 Money Per Turn
- [World Bank] +1 Money Per Nation invested: (Germany, Tsardom, Chadez): Net 3
- >Civtech:
- Austria:
- [Metallurgy]
- [Steam Engines]
- [The Center for Chemical Research] +15 to researching chemical weapons or chemical defenses.
- [Population immune to chemical attacks]
- [Pesticides] +10 to food-related rolls
- [Naval Academy] +10 to things relateding to ships
- [German School of Aeronautics] +10 To constructing planes/researching aeronautics
- [School of Engineering] +10 to constructions
- [School of Ballsitics] +10 to creating or improving ranged weaponry
- [School of Metallurgy and Smithing] +10 to smithing rolls.
- [Mechanicworks] +10 to vehicle construction
- [Power Storage]
- [Harnessing lightning]
- [Lightnjng rods]
- [Transistors]
- [Wiring]
- [Mauser Company w/ Dr. Smith] +10 to Gunsmithing and improving
- [The Nikolai Tesla Shool of Electricity and Spelling] +10 to working with electricity
- [Mascheran School of Economics] Item sold for money will now give more
- [Treated Manulyn] Manulyn objects much harder to break via corrosion and like means
- Prussia:
- [Selective Breeding]
- [Family Trees]
- [Temple of Zarus]
- Maschera:
- [Marketplace] +3 Happiness, +1 Happiness per trade
- [Academy of Alchemy] +15 to all rolls involving alchemy
- [Plant Growth Serum] +2 Food per farm
- Makers:
- [Core Working]
- [Complex Cores 5x Stronger]
- [Large Cores Even Stronger]
- [Golem Shaping Magic]
- League of Gold:
- [Currency] (+1 Happiness per trade with other Civ)
- [Log School System] (+5 to research)
- +Hiring, Instantly swap money for mercenary soldiers at a 2:1 ratio.
- CHADEZ-GERMAN SCIENTIFIC COMMUNITY
- [Chadez Military Academy] +10 to inventing military devices, armors, and weapons
- [Chadez Engineering School] +20 to all construction rolls
- [Bearniverstiy] +25 to all research rolls
- [Combustion engines]
- [General Medicine] +10 to combating disease
- [School of Aeronautics] +10 To constructing planes/researching aeronautics
- [Greater Electricity]
- [Electrical Engines]
- [Greater Flight]
- [Master Metallurgy]
- [Biology]
- [English]
- [Lightweight Manulynn]
- [Chadez School of Modern Technology] +10 to all Mechanic, Robotic, and Programming rolls
- [Intellicorp] +15 for weapons/military RnD
- [Bunker Construction]
- [Radio]
- [Radar Scanner] Can use of to detect things underwater, as well as the position of any concealed enemy units.
- >Resources:
- Metals:
- Iron, Tin, Copper, Cobalt, Ardite, Thaumium, Manulynn, Silver, Gold, Destabilized Thaumium, Electrium, Ramonit (stable/useful) Balonium, Mythril Ore, Manulyn Ore, Curtinium
- Chemicals: Nitro
- Potassium
- High Octane Fuel
- Oil
- Special:
- 1 bombs
- 1 [Delicious Jam]
- 1 [Cracked Necromantic Gem]
- 1 [??? Spore Sample (Contained)]
- 1 [??? Infested Liquid(Contained)]
- 1 [??? Tendril Bit(Contained)]
- +2 Balonium
- +[7] Item [Hyperattractive bullets, when used, the target is certain to die, but all fire is drawn away from other enemies to them.]
- >Wartech:
- Austria
- [Black Powder]
- [Disease Proof Suits]
- [Gas Masks]
- [Air Filtration]
- [Ionic Air Purifiers]
- [Advanced ChemSuits]
- [Mustard gas]
- [Airborn poison]
- [Steam Ships]
- [Nitro-Powered projectiles] (+2 Atk)
- [Armeeoberkommando] +15 to recruiting
- [Sector Defense System] +10 to response to disease
- [Bolt-Action Rifles]
- [Machine Guns]
- [Small Teleportals]
- [.50 Cal MG42 "Infinity"]
- [75mm Gau 8 "Infinity"]
- [Ultimate Sharpness (Bullet Mold)]
- Prussia:
- [Order of the White Hand: Special Unit - Paladin], +2 to def, one more magic (Holy) use when engaged in combat.
- [Gryphon Knights (+5 atk -1 def)
- [Blunderbuss]
- [Cold-Enchanted Armor] (negate offensive Fire enchantments)
- [Heat-Enchanted Armor] (reduces effectiveness of cold weapons).
- Eliag:
- [Cutlass] (+1 Atk)
- [Strong Armies] (+1 Atk)
- >Magic
- Prussia:
- [Revive, once per battle revive a military unit]
- [Holy Smite, +6 to attack once per battle, +10 against undead]
- [Cold Steel] (reduce effectiveness of fire-based units, magic and bonuses by half in combat. Weapons add +4 to attack rolls in combat)
- [HeatSteel] (Weapons forged give +2 Damage, less useful against cold armor, deal fire damage)
- [Orden der Schwarze Sonne] +10 Magic research
- [Thule Society] +15 to training magic based units, +10 to researching magic
- [Necromantic Gem] +10 to Necromantic/'black' magic
- [Tracer Rounds - Ability to Focus Fire three times per battle, increase the chance of death for a unit]
- [Extreme Stopping Power - Ability to Knock Back an enemy four times per battle, removing their ability to use a special ability for that round.]
- Eliag:
- [Enchantment]
- [Moonforged Weapons - Iron] (+1 Atk)
- [Moonforged Weapons - Manulyn] (+1 Atk)
- Donnerhall: (Formerly Laurencium)
- Firewall +1 def
- Unterberg:
- [Unterberg Text] +5 To researching magic
- Acacia:
- [The Ballad of Facemelting] kill a unit once per battle
- [Call of the wild solo] +15 on any animal related roll. Three turn cool down
- [Anti sound] enemy's can't use spells. 2 per combat
- [Gift of ormagodden] +15 to magic research
- [Magic] Metal Resurrection, raise any unit back from the dead for the remainder of the battle with the power of rock, twice per battle
- League of Gold:
- [Economancy] (make money hyper-effective for speeding things up, once per four turns) 3 Turns Left
- Demonic Stuff 1/3
- +(Corporate takeover, take control of an enemy unit's special abilities, but it's roll still counts against you. Once per battle.)
- [Basic Pyromancy]
- [Fireball!] +5 to attack roll in battle, twice per battle
- [Comforting Campfires] Add 10 to expansion roll, 3 turn recharge
- +Reroll Magic (3 Turns Cooldown)
- BONUS:
- [War Tested] +10 to developing counters to threats and dangers.
- [Food: Stuffed] +15 to all rolls
- [Conscription: Pop can be converted to military units at a 2:1 ratio, no roll required]
- [Happiness] Creepily Toothy Smiles, X5 on any action designed t raise one of your base stats, creating more soldiers is almost instant.
- >Steam-powered vehicles 3/5
- ELIAG: Saint Malus Eliag, of the Order of the Sword, +1 action
- PRUSSIA: Konnigsberg, capital of Prussia, +1 action
- DONNER: Donner, formerly the capital of Laurencium, +1 action
- MASCHERA: The former Mascheran capital, +1 action
- ARCHIDON: The former Maker capital, +1 action
- BLADEHEGE: The foremr Acacian capital, +1 action
- Armies
- Austrian Armies:
- 134 Imperial Regiments
- 1 Gryphon Knight (+5 atk -1 def)
- 4 War Mages
- Prussian Armies:
- 2 Imperial Regiments
- 1 Old Prussian Paladins
- 1 Gryphon Knight (+5 atk -1 def)
- 1 CSJ-MK2s (Very Fast, 7 Tgh, 10 Str, Airborn, Electric attack) [On Loan from Chazdom]
- 1 [Dragon Girl Valkyries] +4Str +2 Tgh Inspiring Call, can double the Str and Tgh of two units, once per battle
- 2 [Ice Queens] (4 Str, 14 Tgh, Can Freeze enemy mechanical units to stop them working properly, twice per battle.)
- 1 [WarMage] +8 Str/+8 Tgh. Allows an extra use of any spell during battle
- 5 [Flamethrower troopers] +10 Atk. Flame attacks, fireproof, can burn down one structure per battle)
- 24 [Supersoldaten] (+4 atk and def, triples fluff bonus in combat)
- 2 [Zeppelins] +28 Str, -8 Tgh, Airborn, Massive, Can Carpet Bomb to prevent five units from using their special abilities and destroy two enemy constructions.
- 3 Valkyries
- 7 Walkers
- 8 ME 262 [Airborn, Fast, +20 Atk, Can Bombard to kill and mix of three enemy units or constructions, must wait two rounds in combat to use this ability again]
- 1 Imperial Venator
- 1 Landship
- Eliag:
- 1 Eliag Swordsman Army
- Makers:
- 1 Imperial Venator
- 2 Armored Golem
- Acacia:
- 2 Metal Wizards (4 Str, 1 Tgh, Presence on the battlefield makes the AWESOME value skew towards your side, allowing for more radical option to happen more frequently with greater success. Can resurrect a single unit to use their special ability, once per fight.)
- Chadez:
- 2 Chadez Grunts
- Dersia:
- 2 Andul Swordsmen
- Navy:
- 1 Steam Ship
- Makers:
- [Core Working]
- [Complex Cores 5x Stronger]
- [Large Cores Even Stronger]
- Possible Maker Units:
- [Armored Golem 15 Str 35 Tgh, Can Block the death of a unit once per battle, at it's own risk]
- [Stone Soldiers] +1 Str/+2 Tgh
- [Venator] Massive, Quick, +25 Str, +10 Tgh, Able to instantly destroy any cavalry unit once per battle, Critical Weak Points, very hard to be destroyed by basic units
- Possible Units:
- [Stormwalkers] +20 Str, +20 Tgh, Big, Fast, can instantly destroy any ground-based vehicle unit once per battle.
- [Flamethrower troopers] +10 Atk. Flame attacks, fireproof, can burn down one structure per battle)
- [WarMage] +8 Str/+8 Tgh. Allows an extra use of any spell during battle
- [MG Operator, +8 Str, +2 Tgh, can Suppress one enemy unit negating its roll per turn of battle. This does not negate it's effects.]
- [ME262, Airborn, Fast, +20 Atk, Can Bombard to kill and mix of three enemy units or constructions, must wait two rounds in combat to use this ability again]
- [Dragon Girl Valkyries] +4Str +2 Tgh Inspiring Call, can double the Str and Tgh of two units, once per battle
- [Skeletal Dragonfolk] +4Str +2 Tgh, can Enchant a basic enemy unit once per battle to fight for you.
- [Landship, +20 Str, +40 Def, Slow, Thick Armor, Weak Points(Movement), Seafaring.]
- [Imperial Venator 60 Str, 50 Tgh, Quick, Massive, Thick Armor, Big Weak Points, Can instantly destroy two cavalry or small vehicles in battle, twice per battle.]
- Possible Acacia Units:
- METAL ELEPHANT (+3 Attack)
- Metal Wizards (4 Str, 1 Tgh, Presence on the battlefield makes the AWESOME value skew towards your side, allowing for more radical option to happen more frequently with greater success. Can resurrect a single unit to use their special ability, once per fight.)
- Heroes
- [Strategist Rommel] can legally look at the stats, abilities and equipment of your enemy when in battle. Can call a "re-do" to go back to any point of the fight, once per three fights
- [Konan 'Arnie' Bavarian] Hero, Tough, Big, 35Str, 19Tgh, Any special weaponry used by him is x2 as effective, if he dies he can perform a Last Stand to attempt to bring his killer with him, cannot be detected via any mechanical means other than direct sight
- [The Baron] Hero, 19Str 5Tgh, Airborn, Fast, has a 1/2 chance to avoid any attacks focused on him, Can pin down an enemy unit making them unable to use any sort of special abilities
- [Faust] Hero, +7 Str, +3 Def. Etherial Barrier: Can shield one unit to prevent death through all of a battle, not counting himself. If he dies this fails. Empowerment, all spells have x2 more castings, and halved cool downs.
- Possible Wubbers Units
- 2 Rangerbold [+2 Str, +1 Tgh, Ranged]
- Notes: You mess with the Thaumium quite a bit, but it seems to be magnetized to other pieces of itself. They arrange themselves into tiny circles, and one particularly large one suddenly has a whispy purple gas form within, staying directly within the confines of the circle. A brave volunteer sticks his arm through. It doesn't come out the other side. He pulls it out and, other than being covered in tiny purple dots that wash off easily, he's no worse for wear. You believe constructing a larger "portal" of the destabilized Thaumium may allow you to figure out just where his arm went.
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