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FFVII Remake PC cvar list

Dec 21st, 2021 (edited)
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  1. // This list includes the default values that were baked into the EXE - these might get changed by the DefaultEngine.ini etc included with the game, if something seems wrong you can use the dev-console to find the "true" default value.
  2.  
  3. AllowAsyncRenderThreadUpdates = 1
  4. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates = 1
  5. AllowAsyncRenderThreadUpdatesEditor = 0
  6. AudioThread.AboveNormalPriority = 0
  7. AudioThread.SuspendAudioThread = 0
  8. Canvas.DistanceFieldSmoothness = 4.000000
  9. CauseHitches = 0
  10. Compat.MAX_GPUSKIN_BONES = 256
  11. Compat.UseDXT5NormalMaps = 0
  12. CriticalPathStall.AfterInitViews = 0.000000
  13. CriticalPathStall.ParallelAnimation = 0.000000
  14. CriticalPathStall.TickStartFrame = 0.000000
  15. D3D12.AFRSyncTemporalResources = 1
  16. D3D12.AFRUseFramePacing = 0
  17. D3D12.AdjustRenderQueryTimestamps = 1
  18. D3D12.AdjustTexturePoolSizeBasedOnBudget = 0
  19. D3D12.AsyncDeferredDeletion = 1
  20. D3D12.CommandListBatchingMode = 2
  21. D3D12.EnableGapRecorder = 1
  22. D3D12.GapRecorderUseBlockingCall = 0
  23. D3D12.GlobalViewHeapBlockSize = 2000
  24. D3D12.GlobalViewHeapSize = 500000
  25. D3D12.InsertOuterOcclusionQuery = 0
  26. D3D12.LocalViewHeapSize = 500000
  27. D3D12.MaxSyncCounter = 8
  28. D3D12.MaximumFrameLatency = 3
  29. D3D12.PSO.DiskCache = 0
  30. D3D12.PSO.DriverOptimizedDiskCache = 0
  31. D3D12.PSO.StallWarningThresholdInMs = 100.000000
  32. D3D12.RefreshPercentageBeforePresent = 1.000000
  33. D3D12.StablePowerState = 0
  34. D3D12.SyncRefreshThreshold = 1.050000
  35. D3D12.SyncThreshold = 7
  36. D3D12.SyncWithDWM = 0
  37. D3D12.UseUpdateTexture3DComputeShader = 0
  38. D3D12RHI.FeatureSetLimit = -1
  39. DisableOrphanPins = 0
  40. DumpCopyPropertiesForUnrelatedObjects = 0
  41. End.RuntimeLightModeOnPIE = 0
  42. End.Slate.CacheRenderData = 1
  43. Engine.MinNumOverlapsToUseTMap = 3
  44. Engine.SupressWarningsInOnScreenDisplay = 0
  45. FX.AllowAsyncTick = 1
  46. FX.AllowCulling = 1
  47. FX.AllowGPUParticles = 1
  48. FX.AllowGPUSorting = 1
  49. FX.EarlyScheduleAsync = 0
  50. FX.FreezeGPUSimulation = 0
  51. FX.FreezeParticleSimulation = 0
  52. FX.GPUCollisionDepthBounds = 500.000000
  53. FX.GPUSpawnWarningThreshold = 20000
  54. FX.MaxCPUParticlesPerEmitter = 1000
  55. FX.MaxGPUParticlesSpawnedPerFrame = 1048576
  56. FX.MaxParticleTilePreAllocation = 100
  57. FX.ParticleSlackGPU = 0.020000
  58. FX.TestGPUSort = 0
  59. FX.VisualizeGPUSimulation = 0
  60. FixedBootOrder = /Script/Engine/Default__SoundBase
  61. GPUSort.DebugOffsets = 0
  62. GPUSort.DebugSort = 0
  63. GameplayTags.PrintNetIndiceAssignment = 0
  64. InGamePerformanceTracking.Enabled = 0
  65. InGamePerformanceTracking.HistorySize = 30
  66. LevelSequence.DefaultFixedFrameIntervalPlayback = 0
  67. Localization.HangulTextWrappingMethod = 1
  68. Movement.WallCornerPushback = 0.200000
  69. Movement.WallPushback = 0.200000
  70. Net.LogSkippedRepNotifies = 0
  71. OSS.VoiceLoopback = 0
  72. OpenGL.BindlessTexture = 0
  73. OpenGL.MaxSubDataSize = 262144
  74. OpenGL.RebindTextureBuffers = 0
  75. OpenGL.SkipCompute = 0
  76. OpenGL.UBODirectWrite = 1
  77. OpenGL.UBOPoolSize = 16777216
  78. OpenGL.UseBufferDiscard = 1
  79. OpenGL.UseEmulatedUBs = 0
  80. OpenGL.UseGlClipControlIfAvailable = 1
  81. OpenGL.UseMapBuffer = 0
  82. OpenGL.UseSeparateShaderObjects = 0
  83. OpenGL.UseStagingBuffer = 1
  84. OpenGL.UseVAB = 1
  85. RHI.FeatureSetLimit = -1
  86. RHI.GPUHitchThreshold = 100.000000
  87. RHI.MaxSyncCounter = 8
  88. RHI.MaximumFrameLatency = 3
  89. RHI.RefreshPercentageBeforePresent = 1.000000
  90. RHI.SyncIntervalOgl = 1
  91. RHI.SyncRefreshThreshold = 1.050000
  92. RHI.SyncThreshold = 7
  93. RHI.SyncWithDWM = 0
  94. RHI.TargetRefreshRate = 0
  95. Radio_ChebyshevCubedMultiplier = 5.000000
  96. Radio_ChebyshevMultiplier = 3.000000
  97. Radio_ChebyshevPower = 5.000000
  98. Radio_ChebyshevPowerMultiplier = 2.000000
  99. SQEX.KineDriver.ComputeMode = 1
  100. SQEX.KineDriver.ENABLE = 1
  101. SQEX.KineDriver.ForceDisableDrawn = 0
  102. SQEX.KineDriver.ForceDisableFrustumCulling = 0
  103. SQEX.KineDriver.ForceDisableLOD = 0
  104. SQEX.KineDriver.ForceEnableDrawn = 0
  105. SQEX.KineDriver.ForceEnableFrustumCulling = 0
  106. SQEX.KineDriver.ForceEnableLOD = 0
  107. SQEX.KineDriver.ForceLODScreenSize = 0.000000
  108. SQEX.KineDriver.MultiThreadEnable = 1
  109. ShowFlag.AmbientCubemap =
  110. ShowFlag.AmbientOcclusion =
  111. ShowFlag.AntiAliasing =
  112. ShowFlag.AtmosphericFog =
  113. ShowFlag.AudioRadius =
  114. ShowFlag.BSP =
  115. ShowFlag.BSPSplit =
  116. ShowFlag.BSPTriangles =
  117. ShowFlag.BillboardSprites =
  118. ShowFlag.Bloom =
  119. ShowFlag.Bones =
  120. ShowFlag.Bounds =
  121. ShowFlag.Boxes =
  122. ShowFlag.Brushes =
  123. ShowFlag.BuilderBrush =
  124. ShowFlag.CameraAspectRatioBars =
  125. ShowFlag.CameraFrustums =
  126. ShowFlag.CameraImperfections =
  127. ShowFlag.CameraInterpolation =
  128. ShowFlag.CameraSafeFrames =
  129. ShowFlag.CapsuleShadow =
  130. ShowFlag.CastShadowFieldLights =
  131. ShowFlag.Collision =
  132. ShowFlag.CollisionPawn =
  133. ShowFlag.CollisionVisibility =
  134. ShowFlag.ColorGrading =
  135. ShowFlag.CompositeEditorPrimitives =
  136. ShowFlag.Constraints =
  137. ShowFlag.ContactShadows =
  138. ShowFlag.Cover =
  139. ShowFlag.DebugAI =
  140. ShowFlag.Decals =
  141. ShowFlag.DeferredLighting =
  142. ShowFlag.DepthOfField =
  143. ShowFlag.DiffOverrideMip =
  144. ShowFlag.Diffuse =
  145. ShowFlag.DirectLighting =
  146. ShowFlag.DirectionalLights =
  147. ShowFlag.DistanceCulledPrimitives =
  148. ShowFlag.DistanceFieldAO =
  149. ShowFlag.DistanceFieldGI =
  150. ShowFlag.DynamicShadows =
  151. ShowFlag.Editor =
  152. ShowFlag.EyeAdaptation =
  153. ShowFlag.Fog =
  154. ShowFlag.FoliageOcclusionBounds =
  155. ShowFlag.ForceFeedbackRadius =
  156. ShowFlag.GBufferHints =
  157. ShowFlag.Game =
  158. ShowFlag.GameplayDebug =
  159. ShowFlag.GlobalIllumination =
  160. ShowFlag.Grain =
  161. ShowFlag.Grid =
  162. ShowFlag.HLODColoration =
  163. ShowFlag.HMDDistortion =
  164. ShowFlag.HighResScreenshotMask =
  165. ShowFlag.HitProxies =
  166. ShowFlag.InGameUI =
  167. ShowFlag.IndirectLightingCache =
  168. ShowFlag.InstancedFoliage =
  169. ShowFlag.InstancedGrass =
  170. ShowFlag.InstancedStaticMeshes =
  171. ShowFlag.LOD =
  172. ShowFlag.LODColoration =
  173. ShowFlag.Landscape =
  174. ShowFlag.LargeVertices =
  175. ShowFlag.LensFlares =
  176. ShowFlag.LevelColoration =
  177. ShowFlag.LightComplexity =
  178. ShowFlag.LightErrorIncludeNoShadowLights =
  179. ShowFlag.LightFunctions =
  180. ShowFlag.LightInfluences =
  181. ShowFlag.LightLOD =
  182. ShowFlag.LightMapDensity =
  183. ShowFlag.LightRadius =
  184. ShowFlag.LightShafts =
  185. ShowFlag.Lighting =
  186. ShowFlag.LoadedStreamingTexture =
  187. ShowFlag.MassProperties =
  188. ShowFlag.MaterialTextureScaleAccuracy =
  189. ShowFlag.Materials =
  190. ShowFlag.MediaPlanes =
  191. ShowFlag.MeshEdges =
  192. ShowFlag.MeshNearFarFade =
  193. ShowFlag.MeshUVDensityAccuracy =
  194. ShowFlag.MipStats =
  195. ShowFlag.MipStatsAbsolute =
  196. ShowFlag.ModeWidgets =
  197. ShowFlag.MotionBlur =
  198. ShowFlag.Navigation =
  199. ShowFlag.NoMemoryShadowsIndicator =
  200. ShowFlag.OcclusionCullingDisabled =
  201. ShowFlag.OnScreenDebug =
  202. ShowFlag.OutputMaterialTextureScales =
  203. ShowFlag.OverrideDiffuseAndSpecular =
  204. ShowFlag.Paper2DSprites =
  205. ShowFlag.Particles =
  206. ShowFlag.Pivot =
  207. ShowFlag.PointLights =
  208. ShowFlag.PostProcessMaterial =
  209. ShowFlag.PostProcessing =
  210. ShowFlag.PrecomputedLightVisibility =
  211. ShowFlag.PrecomputedVisibility =
  212. ShowFlag.PrecomputedVisibilityCells =
  213. ShowFlag.PreviewShadowsIndicator =
  214. ShowFlag.PrimitiveDistanceAccuracy =
  215. ShowFlag.PropertyColoration =
  216. ShowFlag.QuadOverdraw =
  217. ShowFlag.ReflectionEnvironment =
  218. ShowFlag.ReflectionOverride =
  219. ShowFlag.Refraction =
  220. ShowFlag.Rendering =
  221. ShowFlag.RequiredTextureResolution =
  222. ShowFlag.RuntimeLightMode =
  223. ShowFlag.SceneColorFringe =
  224. ShowFlag.ScreenPercentage =
  225. ShowFlag.ScreenSpaceAO =
  226. ShowFlag.ScreenSpaceReflections =
  227. ShowFlag.Selection =
  228. ShowFlag.SelectionOutline =
  229. ShowFlag.SeparateTranslucency =
  230. ShowFlag.ShaderComplexity =
  231. ShowFlag.ShaderComplexityWithQuadOverdraw =
  232. ShowFlag.ShadowFrustums =
  233. ShowFlag.ShowFieldLights =
  234. ShowFlag.SkeletalMeshes =
  235. ShowFlag.SkipDeferredRendering =
  236. ShowFlag.SkyLighting =
  237. ShowFlag.Snap =
  238. ShowFlag.Specular =
  239. ShowFlag.Splines =
  240. ShowFlag.SpotLights =
  241. ShowFlag.StaticMeshes =
  242. ShowFlag.StationaryLightOverlap =
  243. ShowFlag.StereoRendering =
  244. ShowFlag.StreamingBounds =
  245. ShowFlag.SubsurfaceScattering =
  246. ShowFlag.TemporalAA =
  247. ShowFlag.Tessellation =
  248. ShowFlag.TestImage =
  249. ShowFlag.TextRender =
  250. ShowFlag.TexturedLightProfiles =
  251. ShowFlag.TiledDeferredLighting =
  252. ShowFlag.TiledDeferredLightingErrorCheckerEnabled =
  253. ShowFlag.Tonemapper =
  254. ShowFlag.Translucency =
  255. ShowFlag.VectorFields =
  256. ShowFlag.VertexColors =
  257. ShowFlag.Vignette =
  258. ShowFlag.VisLog =
  259. ShowFlag.VisibleLightsCount =
  260. ShowFlag.VisualizeAdaptiveDOF =
  261. ShowFlag.VisualizeBloom =
  262. ShowFlag.VisualizeBuffer =
  263. ShowFlag.VisualizeCullingInTiledDeferredLighting =
  264. ShowFlag.VisualizeDOF =
  265. ShowFlag.VisualizeDistanceFieldAO =
  266. ShowFlag.VisualizeDistanceFieldGI =
  267. ShowFlag.VisualizeFogCubemap =
  268. ShowFlag.VisualizeGlobalDistanceField =
  269. ShowFlag.VisualizeHDR =
  270. ShowFlag.VisualizeInvisibleLightsByVisibility =
  271. ShowFlag.VisualizeLPV =
  272. ShowFlag.VisualizeLightCulling =
  273. ShowFlag.VisualizeLightShadowMemory =
  274. ShowFlag.VisualizeLightSurface =
  275. ShowFlag.VisualizeMeshDistanceFields =
  276. ShowFlag.VisualizeMotionBlur =
  277. ShowFlag.VisualizeOutOfBoundsPixels =
  278. ShowFlag.VisualizeReflectionEnvironment =
  279. ShowFlag.VisualizeReflectionEnvironmentMap =
  280. ShowFlag.VisualizeSSR =
  281. ShowFlag.VisualizeSSS =
  282. ShowFlag.VisualizeSenses =
  283. ShowFlag.VisualizeShaderTypeInTiledDeferredLighting =
  284. ShowFlag.VisualizeShadingModels =
  285. ShowFlag.VisualizeSubstance =
  286. ShowFlag.VisualizeVolumetricDirectionalLightShadowing =
  287. ShowFlag.VisualizeVolumetricLightmap =
  288. ShowFlag.VisualizeVolumetricLightmapGuide =
  289. ShowFlag.VisualizeVolumetricLightmapOverride =
  290. ShowFlag.VolumeLightingSamples =
  291. ShowFlag.Volumes =
  292. ShowFlag.VolumetricFog =
  293. ShowFlag.VolumetricLightmap =
  294. ShowFlag.WidgetComponents =
  295. ShowFlag.Wireframe =
  296. Slate.AbsoluteIndices = 0
  297. Slate.AllowBackgroundBlurWidgets = 1
  298. Slate.AllowNumericLabelCrush = 1.000000
  299. Slate.AllowSlateToSleep = 1
  300. Slate.AllowToolTips = 1
  301. Slate.BackgroundBlurDownsample = 1
  302. Slate.BackgroundBlurMaxKernelSize = 255
  303. Slate.CacheRenderData = 1
  304. Slate.DefaultTextFlowDirection = 0
  305. Slate.DefaultTextShapingMethod = 0
  306. Slate.DeferWindowsMessageProcessing = 1
  307. Slate.DrawToVRRenderTarget = 1.000000
  308. Slate.EnableDrawEvents = 0
  309. Slate.Feathering = 0
  310. Slate.ForceBackgroundBlurLowQualityOverride = 0
  311. Slate.GlobalScrollAmount = 32.000000
  312. Slate.NumericLabelWidthCrushStart = 190.000000
  313. Slate.NumericLabelWidthCrushStop = 200.000000
  314. Slate.OutlineFontRenderMethod = 0
  315. Slate.OverrideScissorRect = 1
  316. Slate.PixelSnapRenderTransform = 1
  317. Slate.PreventDuplicateMouseEventsForTouchForWindows7 = 0
  318. Slate.ShowWireFrame = 0
  319. Slate.SkipSecondPrepass = 0
  320. Slate.SleepBufferPostInput = 0.000000
  321. Slate.TargetFrameRateForResponsiveness = 35
  322. Slate.ThrottleWhenMouseIsMoving = 0
  323. Slate.TickInvisibleWidgets = 0
  324. Slate.ToolTipDelay = 0.150000
  325. Slate.ToolTipFadeInDuration = 0.100000
  326. Slate.ToolTipWrapWidth = 1000.000000
  327. Slate.VerifyHitTestVisibility = 0
  328. Slate.bAllowThrottling = 0
  329. SpewAnimRateOptimization = 0
  330. TaskGraph.UseBackgroundThreads = 1
  331. TaskGraph.UseHiPriThreads = 1
  332. a.AnimNode.AimOffsetLookAt.Debug = 0
  333. a.AnimNode.AimOffsetLookAt.Enable = 1
  334. a.AnimNode.LegIK.AveragePull = 1
  335. a.AnimNode.LegIK.Enable = 1
  336. a.AnimNode.LegIK.MaxIterations = 0
  337. a.AnimNode.LegIK.PullDistribution = 0.500000
  338. a.AnimNode.LegIK.TargetReachStepPercent = 0.700000
  339. a.AnimNode.StateMachine.EnableRelevancyReset = 1
  340. a.Budget.AlwaysTickFalloffAggression = 0.800000
  341. a.Budget.BudgetFactorBeforeAggressiveReducedWork = 2.000000
  342. a.Budget.BudgetFactorBeforeReducedWork = 1.500000
  343. a.Budget.BudgetFactorBeforeReducedWorkEpsilon = 0.250000
  344. a.Budget.BudgetMs = 1.000000
  345. a.Budget.BudgetPressureSmoothingSpeed = 3.000000
  346. a.Budget.DynamicBudgetAllocationImmediateOverThreshold = 25.000000
  347. a.Budget.DynamicBudgetAllocationMarginFactor = 2.000000
  348. a.Budget.DynamicBudgetAllocationMaxMs = 1.500000
  349. a.Budget.DynamicBudgetAllocationOverThreshold = 23.000000
  350. a.Budget.Enabled = 0
  351. a.Budget.EnabledDynamicBudgetAllocation = 1
  352. a.Budget.GBudgetPressureBeforeEmergencyReducedWork = 2.500000
  353. a.Budget.InitialEstimatedWorkUnitTime = 0.080000
  354. a.Budget.InterpolationFalloffAggression = 0.400000
  355. a.Budget.InterpolationMaxRate = 6
  356. a.Budget.InterpolationTickMultiplier = 0.750000
  357. a.Budget.MaxInterpolatedComponents = 16
  358. a.Budget.MaxTickRate = 10
  359. a.Budget.MaxTickedOffsreen = 4
  360. a.Budget.MinQuality = 0.000000
  361. a.Budget.ReducedWorkThrottleMaxInFrames = 20
  362. a.Budget.ReducedWorkThrottleMaxPerFrame = 4
  363. a.Budget.ReducedWorkThrottleMinInFrames = 2
  364. a.Budget.SignificanceCaluculation = 1
  365. a.Budget.StateChangeThrottleInFrames = 30
  366. a.Budget.WorkUnitSmoothingSpeed = 5.000000
  367. a.DebugDrawBoneAxes = 0
  368. a.DebugDrawSimpleBones = 0
  369. a.ForceParallelAnimUpdate = 0
  370. a.ParallelAnimEvaluation = 1
  371. a.ParallelAnimUpdate = 1
  372. a.ParallelBlendPhysics = 1
  373. a.URO.DisableInterpolation = 0
  374. a.URO.Draw = 0
  375. a.URO.Enable = 1
  376. a.URO.ForceAnimRate = 0
  377. a.URO.ForceInterpolation = 0
  378. ai.crowd.DebugSelectedActors = 0
  379. ai.crowd.DebugVisLog = 0
  380. ai.crowd.DrawDebugBoundaries = 0
  381. ai.crowd.DrawDebugCollisionSegments = 1
  382. ai.crowd.DrawDebugCorners = 1
  383. ai.crowd.DrawDebugNeighbors = 1
  384. ai.crowd.DrawDebugPath = 1
  385. ai.crowd.DrawDebugPathOptimization = 1
  386. ai.crowd.DrawDebugVelocityObstacles = 1
  387. au.DisableHRTF = 0
  388. au.DisableParallelSourceProcessing = 1
  389. au.DisableReverbSubmix = 0
  390. au.DisableSubmixEffectEQ = 0
  391. au.LogRenderTimes = 0
  392. au.SetAudioChannelCount = 0
  393. au.SpoofFailedStreamChunkLoad = 0
  394. con.DebugEarlyCheat = 1
  395. con.DebugEarlyDefault = 1
  396. con.DebugLateCheat = 1
  397. con.DebugLateDefault = 1
  398. con.MinLogVerbosity = 0
  399. d3d11.ZeroBufferSizeInMB = 4
  400. d3d12.FastAllocator.MinPagesToRetain = 5
  401. d3d12.ReadOnlyTextureAllocator.MaxPoolSize = 20971520
  402. d3d12.ReadOnlyTextureAllocator.MinNumToPool = 8
  403. d3d12.ReadOnlyTextureAllocator.MinPoolSize = 4194304
  404. d3d12.ZeroBufferSizeInMB = 4
  405. demo.AsyncLoadWorld = 0
  406. demo.CheckpointSaveMaxMSPerFrameOverride = -1.000000
  407. demo.CheckpointUploadDelayInSeconds = 30.000000
  408. demo.ClientRecordAsyncEndOfFrame = 0
  409. demo.CullDistanceOverride = 0.000000
  410. demo.EnableCheckpoints = 1
  411. demo.FastForwardDestroyTearOffActors = 1
  412. demo.FastForwardSkipRepNotifies = 1
  413. demo.ForceDisableAsyncPackageMapLoading = 0
  414. demo.GotoTimeInSeconds = -1.000000
  415. demo.LoadCheckpointGarbageCollect = 1
  416. demo.MinRecordHz = 0.000000
  417. demo.QueueCheckpointChannels = 1
  418. demo.RecordHz = 8.000000
  419. demo.RecordHzWhenNotRelevant = 2.000000
  420. demo.SkipTime = 0.000000
  421. demo.TimeDilation = -1.000000
  422. demo.UseAdaptiveReplayUpdateFrequency = 1
  423. demo.UseNetRelevancy = 0
  424. dp.Override =
  425. foliage.ASyncInstaneBufferConversion = 1
  426. foliage.CullAll = 0
  427. foliage.CullAllInVertexShader = 0
  428. foliage.DensityScale = 1.000000
  429. foliage.DisableCull = 0
  430. foliage.DisableCullShadows = 0
  431. foliage.DiscardDataOnLoad = 0
  432. foliage.DitheredLOD = 1
  433. foliage.ForceLOD = -1
  434. foliage.LODDistanceScale = 1.000000
  435. foliage.MaxOcclusionQueriesPerComponent = 16
  436. foliage.MaxTrianglesToRender = 100000000
  437. foliage.MinInstancesPerOcclusionQuery = 256
  438. foliage.MinLOD = -1
  439. foliage.MinOcclusionQueriesPerComponent = 6
  440. foliage.MinVertsToSplitNode = 16384
  441. foliage.MinimumScreenSize = 0.000005
  442. foliage.OnlyLOD = -1
  443. foliage.OverestimateLOD = 0
  444. foliage.RandomLODRange = 0.000000
  445. foliage.SplitFactor = 16
  446. fx.EndParticleCollisionIgnoreInvisibleTime = 0.100000
  447. fx.ParticleCollisionIgnoreInvisibleTime = 0.100000
  448. fx.QualityLevelSpawnRateScaleReferenceLevel = 2.000000
  449. g.TimeToBlockOnRenderFence = 1
  450. g.TimeoutForBlockOnRenderFence = 30000
  451. gc.ActorClusteringEnabled = 1
  452. gc.AllowParallelGC = 1
  453. gc.BlueprintClusteringEnabled = 0
  454. gc.CheckForIllegalMarkPendingKill = 0
  455. gc.CollectGarbageEveryFrame = 0
  456. gc.CreateGCClusters = 1
  457. gc.FlushStreamingOnGC = 0
  458. gc.IncrementalBeginDestroyEnabled = 1
  459. gc.MaxObjectsInEditor = 0
  460. gc.MaxObjectsInGame = 0
  461. gc.MaxObjectsNotConsideredByGC = 0
  462. gc.MergeGCClusters = 0
  463. gc.MinDesiredObjectsPerSubTask = 128
  464. gc.MultithreadedDestructionEnabled = 1
  465. gc.NumRetriesBeforeForcingGC = 10
  466. gc.SQEX.ClusteringEnabled = 1
  467. gc.SQEXGCUnhashUnreachable = 1
  468. gc.SizeOfPermanentObjectPool = 0
  469. gc.TimeBetweenPurgingPendingKillObjects = 60.000000
  470. gc.TimeBetweenPurgingPendingKillObjectsOnIdleServerMultiplier = 10.000000
  471. gc.UseDisregardForGCOnDedicatedServers = 1
  472. grass.CullSubsections = 1
  473. grass.DisableGPUCull = 0
  474. grass.DiscardDataOnLoad = 0
  475. grass.Enable = 1
  476. grass.GuardBandDiscardMultiplier = 1.400000
  477. grass.GuardBandMultiplier = 1.300000
  478. grass.MaxAsyncTasks = 4
  479. grass.MaxInstancesPerComponent = 65536
  480. grass.MinFramesToKeepGrass = 30
  481. grass.MinTimeToKeepGrass = 5.000000
  482. grass.PrerenderGrassmaps = 1
  483. grass.UseHaltonDistribution = 0
  484. grass.UseStreamingManagerForCameras = 1
  485. grass.densityScale = 1.000000
  486. httpReplay.ChunkUploadDelayInSeconds = 10.000000
  487. httpReplay.MaxCacheSize = 10485760
  488. httpReplay.MetaFilterOverride =
  489. imgui.DrawScale = 1.000000
  490. input.DisableHaptics = 0
  491. lod.CompensateForFOV = 1
  492. lod.TemporalLag = 0.500000
  493. log.Category = 1
  494. log.Timestamp = 1
  495. n.IpNetDriverMaxFrameTimeBeforeAlert = 1.000000
  496. n.IpNetDriverMaxFrameTimeBeforeLogging = 10.000000
  497. n.VerifyPeer = 1
  498. net.AllowAsyncLoading = 0
  499. net.AllowEncryption = 1
  500. net.ContextDebug = 0
  501. net.DelayUnmappedRPCs = 0
  502. net.DoPropertyChecksum = 0
  503. net.DormancyDraw = 0
  504. net.DormancyDrawCullDistance = 5000.000000
  505. net.DormancyEnable = 1
  506. net.DormancyValidate = 0
  507. net.IgnoreNetworkChecksumMismatch = 0
  508. net.InstantReplayProcessQueuedBunchesMillisecondLimit = 8
  509. net.MaxPlayersOverride = 0
  510. net.MaxRPCPerNetUpdate = 2
  511. net.MaxRepArrayMemory = 65535
  512. net.MaxRepArraySize = 2048
  513. net.MaxSharedShadowStateUpdateDelayInSeconds = 0.250000
  514. net.Montage.Debug = 0
  515. net.OptimizedRemapping = 1
  516. net.PackageMap.DebugAll = 0
  517. net.PackageMap.DebugObject =
  518. net.PackageMap.LongLoadThreshhold = 0.020000
  519. net.PartialBunchReliableThreshold = 0
  520. net.ProcessQueuedBunchesMillisecondLimit = 30
  521. net.RPC.Debug = 0
  522. net.RandomizeSequence = 1
  523. net.Reliable.Debug = 0
  524. net.RelinkMappedReferences = 1
  525. net.Replication.DebugProperty =
  526. net.ShareShadowState = 1
  527. net.TickAllOpenChannels = 0
  528. net.UseAdaptiveNetUpdateFrequency = 1
  529. p.AllowCachedOverlaps = 1
  530. p.AnimDynamics = 1
  531. p.AnimDynamicsAdaptiveSubstep = 0
  532. p.AnimDynamicsNumDebtFrames = 5
  533. p.AnimDynamicsRestrictLOD = -1
  534. p.AnimDynamicsWind = 1
  535. p.BatchPhysXTasksSize = 3
  536. p.CharacterStuckWarningPeriod = -1.000000
  537. p.ClothPhysics = 1
  538. p.ConstraintAngularDampingScale = 100000.000000
  539. p.ConstraintAngularStiffnessScale = 100000.000000
  540. p.ConstraintLinearDampingScale = 1.000000
  541. p.ConstraintLinearStiffnessScale = 1.000000
  542. p.ContactOffsetFactor = -1.000000
  543. p.DisableQueryOnlyActors = 0
  544. p.EnableFastOverlapCheck = 1
  545. p.EnableMultiplayerWorldOriginRebasing = 0
  546. p.EncroachEpsilon = 0.150000
  547. p.FixReplayOverSampling = 1
  548. p.InitialOverlapTolerance = 0.000000
  549. p.MaxContactOffset = -1.000000
  550. p.MoveIgnoreFirstBlockingOverlap = 0
  551. p.NetEnableListenServerSmoothing = 1
  552. p.NetEnableMoveCombining = 1
  553. p.PenetrationOverlapCheckInflation = 0.100000
  554. p.PenetrationPullbackDistance = 0.125000
  555. p.PhysicsAnimBlendUpdatesPhysX = 1
  556. p.RK4SpringInterpolator.MaxIter = 4
  557. p.RK4SpringInterpolator.UpdateRate = 60.000000
  558. p.RagdollPhysics = 1
  559. p.ReplayUseInterpolation = 1
  560. p.ToleranceScale_Length = 100.000000
  561. p.ToleranceScale_Speed = 1000.000000
  562. p.bUseUnifiedHeightfield = 1
  563. pakcache.Enable = 1
  564. pakcache.MaxRequestSizeToLowerLevellKB = 1024
  565. pakcache.MaxRequestsToLowerLevel = 2
  566. pakcache.NumUnreferencedBlocksToCache = 10
  567. r.AMDD3D11MultiThreadedDevice = 0
  568. r.AMDDisableAsyncTextureCreation = 0
  569. r.AOApplyToStaticIndirect = 0
  570. r.AOAsyncBuildQueue = 1
  571. r.AOClearHistory = 0
  572. r.AOComputeShaderNormalCalculation = 0
  573. r.AOGlobalDFClipmapDistanceExponent = 2.000000
  574. r.AOGlobalDFResolution = 128
  575. r.AOGlobalDFStartDistance = 100.000000
  576. r.AOGlobalDistanceField = 1
  577. r.AOGlobalDistanceFieldCacheMostlyStaticSeparately = 1
  578. r.AOGlobalDistanceFieldLogModifiedPrimitives = 0
  579. r.AOGlobalDistanceFieldPartialUpdates = 1
  580. r.AOGlobalDistanceFieldRepresentHeightfields = 1
  581. r.AOGlobalDistanceFieldStaggeredUpdates = 1
  582. r.AOHeightfieldOcclusion = 0
  583. r.AOHistoryDistanceThreshold = 30.000000
  584. r.AOHistoryMinConfidenceScale = 0.800000
  585. r.AOHistoryStabilityPass = 1
  586. r.AOHistoryWeight = 0.850000
  587. r.AOJitterConeDirections = 0
  588. r.AOLogObjectBufferReallocation = 0
  589. r.AOMaxObjectBoundingRadius = 50000.000000
  590. r.AOMaxObjectsPerCullTile = 512
  591. r.AOMaxViewDistance = 20000.000000
  592. r.AOOverwriteSceneColor = 0
  593. r.AOSampleSet = 1
  594. r.AOScatterTileCulling = 1
  595. r.AOSpecularOcclusionMode = 1
  596. r.AOStepExponentScale = 0.500000
  597. r.AOUpdateGlobalDistanceField = 1
  598. r.AOUseConesForGI = 1
  599. r.AOUseHistory = 1
  600. r.AOUseJitter = 1
  601. r.AOViewFadeDistanceScale = 0.700000
  602. r.AccelPredrawBatchTime = 0
  603. r.AccelTargetPrecompileFrameTime = 0
  604. r.AllReceiveDynamicCSM = 1
  605. r.AllowCachedUniformExpressions = 1
  606. r.AllowDepthBoundsTest = 1
  607. r.AllowDownsampledStandardTranslucency = 0
  608. r.AllowGlobalClipPlane = 0
  609. r.AllowHDR = 0
  610. r.AllowLandscapeShadows = 1
  611. r.AllowOcclusionQueries = 1
  612. r.AllowPointLightCubemapShadows = 1
  613. r.AllowPrecomputedVisibility = 1
  614. r.AllowSimpleLights = 1
  615. r.AllowStaticLighting = 1
  616. r.AllowSubPrimitiveQueries = 1
  617. r.AlsoUseSphereForFrustumCull = 0
  618. r.AmbientOcclusion.AsyncComputeBudget = 1
  619. r.AmbientOcclusion.Compute = 0
  620. r.AmbientOcclusion.FadeRadiusScale = 1.000000
  621. r.AmbientOcclusion.Scheduler = 0
  622. r.AmbientOcclusionLevels = -1
  623. r.AmbientOcclusionMaxQuality = 100.000000
  624. r.AmbientOcclusionMipLevelFactor = 0.500000
  625. r.AmbientOcclusionRadiusScale = 1.000000
  626. r.AmbientOcclusionStaticFraction = -1.000000
  627. r.Android.DisableOpenGLES31Support = 0
  628. r.Android.DisableVulkanSupport = 0
  629. r.Android.OverrideExternalTextureSupport = 0
  630. r.AndroidDisableThreadedRendering = 0
  631. r.AndroidDisableThreadedRenderingFirstLoad = 0
  632. r.AsyncPipelineCompile = 1
  633. r.Atmosphere = 1
  634. r.BasePassOutputsVelocity = 0
  635. r.BasePassWriteDepthEvenWithFullPrepass = 0
  636. r.BinaryShaderCacheLogging = 0
  637. r.BlackBorders = 0
  638. r.BloomQuality = 5
  639. r.BufferVisualizationDumpFrames = 0
  640. r.BufferVisualizationDumpFramesAsHDR = 0
  641. r.Cache.DrawDirectionalShadowing = 0
  642. r.Cache.DrawInterpolationPoints = 0
  643. r.Cache.DrawLightingSamples = 0
  644. r.Cache.LightingCacheDimension = 64
  645. r.Cache.LightingCacheMovableObjectAllocationSize = 5
  646. r.Cache.LimitQuerySize = 1
  647. r.Cache.QueryNodeLevel = 3
  648. r.Cache.ReduceSHRinging = 1
  649. r.Cache.SampleTransitionSpeed = 800.000000
  650. r.Cache.UpdateEveryFrame = 0
  651. r.Cache.UpdatePrimsTaskEnabled = 0
  652. r.CapsuleIndirectConeAngle = 0.392699
  653. r.CapsuleMaxDirectOcclusionDistance = 400.000000
  654. r.CapsuleMaxIndirectOcclusionDistance = 200.000000
  655. r.CapsuleMinSkyAngle = 15.000000
  656. r.CapsuleShadowFadeAngleFromVertical = 1.047198
  657. r.CapsuleShadows = 1
  658. r.CapsuleShadowsFullResolution = 0
  659. r.CapsuleSkyAngleScale = 0.600000
  660. r.CatmullRomEndParamOffset = 0.100000
  661. r.CheckSRVTransitions = 0
  662. r.ClearCoatNormal = 0
  663. r.ClearSceneMethod = 1
  664. r.Color.Max = 1.000000
  665. r.Color.Mid = 0.500000
  666. r.Color.Min = 0.000000
  667. r.CompileMaterialsForShaderFormat =
  668. r.CompileShadersForDevelopment = 1
  669. r.CompositionGraphOrder = 1
  670. r.ConsoleTextScale = 1.000000
  671. r.ContactShadows = 1
  672. r.CreateShadersOnLoad = 0
  673. r.CustomDepth = 1
  674. r.CustomDepth.Order = 1
  675. r.CustomDepthTemporalAAJitter = 1
  676. r.D3D.RemoveUnusedInterpolators = 1
  677. r.D3D11.UseAllowTearing = 1
  678. r.D3D12.UseAllowTearing = 0
  679. r.D3D12GraphicsAdapter = -1
  680. r.DBuffer = 1
  681. r.DFFullResolution = 0
  682. r.DFShadowScatterTileCulling = 1
  683. r.DFShadowWorldTileSize = 200.000000
  684. r.DFTwoSidedMeshDistanceBias = 4.000000
  685. r.DOF.Kernel.MaxBackgroundRadius = 0.014000
  686. r.DOF.Kernel.MaxForegroundRadius = 0.014000
  687. r.DX11NumForcedGPUs = -1
  688. r.DebugActionZone.ActionRatio = 1.000000
  689. r.DebugSafeZone.Mode = 0
  690. r.DebugSafeZone.OverlayAlpha = 0.200000
  691. r.DebugSafeZone.TitleRatio = 1.000000
  692. r.DebugTextScale = 1.000000
  693. r.Decal.FadeDurationScale = 1.000000
  694. r.Decal.FadeScreenSizeMult = 1.000000
  695. r.Decal.GenerateRTWriteMaskTexture = 1
  696. r.Decal.StencilSizeThreshold = 0.100000
  697. r.DefaultFeature.AmbientOcclusion = 1
  698. r.DefaultFeature.AmbientOcclusionStaticFraction = 1
  699. r.DefaultFeature.AntiAliasing = 2
  700. r.DefaultFeature.AutoExposure = 1
  701. r.DefaultFeature.AutoExposure.Method = 0
  702. r.DefaultFeature.Bloom = 1
  703. r.DefaultFeature.DirectionalLightUnits = 1
  704. r.DefaultFeature.LensFlare = 0
  705. r.DefaultFeature.MotionBlur = 1
  706. r.DefaultFeature.PointLightUnits = 1
  707. r.DefaultFeature.SpotLightUnits = 1
  708. r.DeferSkeletalDynamicDataUpdateUntilGDME = 0
  709. r.DeferUniformBufferUpdatesUntilVisible = 1
  710. r.DeferUniformExpressionCaching = 1
  711. r.DemosaicVposOffset = 0.000000
  712. r.DepthOfField.FarBlur = 1
  713. r.DepthOfFieldQuality = 2
  714. r.DetailMode = 2
  715. r.DetectAndWarnOfBadDrivers = 0
  716. r.DiffuseColor.Max = 1.000000
  717. r.DiffuseColor.Min = 0.000000
  718. r.DisableDistortion = 0
  719. r.DisableLODFade = 0
  720. r.DiscardUnusedQuality = 0
  721. r.DistanceFadeMaxTravel = 1000.000000
  722. r.DistanceFieldAO = 1
  723. r.DistanceFieldBuild.Compress = 0
  724. r.DistanceFieldBuild.EightBit = 0
  725. r.DistanceFieldBuild.UseEmbree = 1
  726. r.DistanceFieldGI = 0
  727. r.DistanceFieldShadowing = 0
  728. r.DistanceFields.AtlasSizeXY = 512
  729. r.DistanceFields.AtlasSizeZ = 1024
  730. r.DistanceFields.DefaultVoxelDensity = 0.100000
  731. r.DistanceFields.ForceAtlasRealloc = 0
  732. r.DistanceFields.MaxPerMeshResolution = 128
  733. r.DoInitViewsLightingAfterPrepass = 0
  734. r.DoTiledReflections = 1
  735. r.DontLimitOnBattery = 0
  736. r.Downsample.Quality = 1
  737. r.DownsampledOcclusionQueries = 0
  738. r.DrawRectangleOptimization = 1
  739. r.DriverDetectionMethod = 4
  740. r.DumpHDRToPQ = 0
  741. r.DumpSCWQueuedJobs = 0
  742. r.DumpShaderDebugInfo = 0
  743. r.DumpShaderDebugShortNames = 0
  744. r.DumpShaderDebugWorkerCommandLine = 0
  745. r.DumpTransitionsForResource =
  746. r.DumpingMovie = 0
  747. r.DynamicRes.CPUBoundScreenPercentage = 100.000000
  748. r.DynamicRes.CPUTimeHeadRoom = 1.000000
  749. r.DynamicRes.ChangePercentageThreshold = 2.000000
  750. r.DynamicRes.FrameTimeBudget = 33.299999
  751. r.DynamicRes.FrameWeightExponent = 0.900000
  752. r.DynamicRes.GPUTimingMeasureMethod = 0
  753. r.DynamicRes.HistorySize = 16
  754. r.DynamicRes.IncreaseAmortizationBlendFactor = 0.900000
  755. r.DynamicRes.MaxConsecutiveOverbudgetGPUFrameCount = 2
  756. r.DynamicRes.MaxScreenPercentage = 100.000000
  757. r.DynamicRes.MinResolutionChangePeriod = 8
  758. r.DynamicRes.MinScreenPercentage = 50.000000
  759. r.DynamicRes.OperationMode = 0
  760. r.DynamicRes.OutlierThreshold = 0.000000
  761. r.DynamicRes.PausingDenied = 0
  762. r.DynamicRes.TargetedGPUHeadRoomPercentage = 10.000000
  763. r.EarlyZPass = 2
  764. r.EarlyZPassMovable = 1
  765. r.EarlyZPassOnlyMaterialMasking = 1
  766. r.EmitMeshDrawEvents = 0
  767. r.EmitterSpawnRateScale = 1.000000
  768. r.EnableAsyncComputeTranslucencyLightingVolumeClear = 1
  769. r.EnableDebugSpam_GetObjectPositionAndScale = 1
  770. r.EnableMorphTargets = 1
  771. r.EnableStereoEmulation = 0
  772. r.EnvironmentReflectionDebug = 0
  773. r.EyeAdaptation.Focus = 1.000000
  774. r.EyeAdaptation.MethodOveride = -1
  775. r.EyeAdaptationQuality = 2
  776. r.FXSystemPreRenderAfterPrepass = 0
  777. r.FastBlurThreshold = 7.000000
  778. r.FastVRam.BokehDOF = 1
  779. r.FastVRam.CircleDOF = 1
  780. r.FastVRam.CombineLUTs = 1
  781. r.FastVRam.CustomDepth = 0
  782. r.FastVRam.DBufferA = 0
  783. r.FastVRam.DBufferB = 0
  784. r.FastVRam.DBufferC = 0
  785. r.FastVRam.DBufferMask = 0
  786. r.FastVRam.DOFPostfilter = 1
  787. r.FastVRam.DOFReduce = 1
  788. r.FastVRam.DOFSetup = 1
  789. r.FastVRam.DistanceFieldAOBentNormal = 0
  790. r.FastVRam.DistanceFieldAOConfidence = 0
  791. r.FastVRam.DistanceFieldAODownsampledBentNormal = 1
  792. r.FastVRam.DistanceFieldAOHistory = 1
  793. r.FastVRam.DistanceFieldAOScreenGridResources = 1
  794. r.FastVRam.DistanceFieldCulledObjectBuffers = 1
  795. r.FastVRam.DistanceFieldIrradiance = 0
  796. r.FastVRam.DistanceFieldNormal = 1
  797. r.FastVRam.DistanceFieldShadows = 1
  798. r.FastVRam.DistanceFieldTileIntersectionResources = 1
  799. r.FastVRam.DistortHistory = 1
  800. r.FastVRam.Distortion = 1
  801. r.FastVRam.Downsample = 1
  802. r.FastVRam.EyeAdaptation = 1
  803. r.FastVRam.ForwardLightingCullingResources = 1
  804. r.FastVRam.GBufferA = 0
  805. r.FastVRam.GBufferB = 1
  806. r.FastVRam.GBufferC = 0
  807. r.FastVRam.GBufferD = 0
  808. r.FastVRam.GBufferE = 0
  809. r.FastVRam.GBufferVelocity = 0
  810. r.FastVRam.HZB = 1
  811. r.FastVRam.Histogram = 1
  812. r.FastVRam.HistogramReduce = 1
  813. r.FastVRam.LPV = 1
  814. r.FastVRam.LightAccumulation = 0
  815. r.FastVRam.LightAttenuation = 0
  816. r.FastVRam.MotionBlur = 1
  817. r.FastVRam.SceneColor = 1
  818. r.FastVRam.SceneDepth = 1
  819. r.FastVRam.ScreenSpaceAO = 0
  820. r.FastVRam.ScreenSpaceShadowMask = 1
  821. r.FastVRam.SeparateTranslucency = 0
  822. r.FastVRam.ShadowCSM = 0
  823. r.FastVRam.ShadowPerObject = 0
  824. r.FastVRam.ShadowPointLight = 0
  825. r.FastVRam.Tonemap = 1
  826. r.FastVRam.Upscale = 1
  827. r.FastVRam.VelocityFlat = 1
  828. r.FastVRam.VelocityMax = 1
  829. r.FastVRam.VolumetricFog = 1
  830. r.FeatureLevelPreview = 0
  831. r.Filter.LoopMode = 0
  832. r.Filter.NewMethod = 1
  833. r.Filter.SizeScale = 1.000000
  834. r.FinishCurrentFrame = 0
  835. r.FlushRHIThreadOnSTreamingTextureLocks = 0
  836. r.Fog = 1
  837. r.ForceAMDToSM4 = 0
  838. r.ForceDebugViewModes = 0
  839. r.ForceHighestMipOnUITextures = 0
  840. r.ForceIntelToSM4 = 0
  841. r.ForceNvidiaToSM4 = 0
  842. r.Forward.LightGridPixelSize = 64
  843. r.Forward.LightGridSizeZ = 32
  844. r.Forward.LightLinkedListCulling = 1
  845. r.Forward.MaxCulledLightsPerCell = 32
  846. r.ForwardBasePassSort = 0
  847. r.ForwardShading = 0
  848. r.FreeSkeletalMeshBuffers = 0
  849. r.FrustumCullNumWordsPerTask = 128
  850. r.FullScreenMode = 1
  851. r.GBufferFormat = 1
  852. r.GPUCrashDebugging = 0
  853. r.GPUDefrag.AllowOverlappedMoves = 1
  854. r.GPUDefrag.EnableTimeLimits = 1
  855. r.GPUDefrag.MaxRelocations = 10
  856. r.GPUParticle.AFRReinject = 1
  857. r.GPUParticle.FixDeltaSeconds = 0.033333
  858. r.GPUParticle.FixTolerance = 0.100000
  859. r.GPUParticle.MaxNumIterations = 3
  860. r.GPUParticle.Simulate = 1
  861. r.GPUSkin.Limit2BoneInfluences = 0
  862. r.GTSyncType = 0
  863. r.Gamma = 1.000000
  864. r.GenerateLandscapeGIData = 0
  865. r.GenerateMeshDistanceFields = 0
  866. r.GraphicsAdapter = -1
  867. r.HDR.Display.ColorGamut = 0
  868. r.HDR.Display.OutputDevice = 0
  869. r.HDR.EnableHDROutput = 0
  870. r.HDR.UI.CompositeMode = 1
  871. r.HDR.UI.Level = 1.000000
  872. r.HDRGUIPaperWhite.Interpolation = 1.000000
  873. r.HDRIntensity.Interpolation = 1.000000
  874. r.HDRLUTDebug = 0
  875. r.HDRMinimum.Interpolation = 0.000000
  876. r.HDRStrength.Interpolation = 1.000000
  877. r.HLOD.DistanceScale = 1.000000
  878. r.HLOD.MaximumLevel = -1
  879. r.HZBOcclusion = 0
  880. r.HeightfieldGlobalIllumination = 1
  881. r.HeightfieldInnerBounceDistance = 3000.000000
  882. r.HeightfieldOuterBounceDistanceScale = 3.000000
  883. r.HeightfieldTargetUnitsPerTexel = 200.000000
  884. r.HighQualityLightMaps = 1
  885. r.HighResScreenshotDelay = 64
  886. r.ImageEffect.Grain.ApplyTiming = 0
  887. r.InGameUI.FixedHeight = 0
  888. r.InGameUI.FixedWidth = 0
  889. r.IndirectLightingCache = 1
  890. r.InitialShaderLoadTime = -1.000000
  891. r.KeepOverrideVertexColorsOnCPU = 1
  892. r.KeepPreCulledIndicesThreshold = 0.950000
  893. r.LODFadeTime = 0.250000
  894. r.LPV.DiffuseIntensity = 0.333000
  895. r.LPV.DirectionalOcclusionDefaultDiffuse = 0.750000
  896. r.LPV.DirectionalOcclusionDefaultSpecular = 0.750000
  897. r.LPV.EmissiveMultiplier = 1.000000
  898. r.LPV.Intensity = 1.000000
  899. r.LPV.Mixing = 1
  900. r.LPV.NumAOPropagationSteps = 1
  901. r.LPV.NumPropagationSteps = 3
  902. r.LPV.RSMResolution = 360
  903. r.LPV.SpecularIntensity = 0.333000
  904. r.LUT.Size = 32
  905. r.LandscapeLODBias = 0
  906. r.LensFlareQuality = 2
  907. r.LightFunctionQuality = 2
  908. r.LightLODFadeDistance = 100.000000
  909. r.LightMaxDrawDistanceScale = 1.000000
  910. r.LightPropagationVolume = 0
  911. r.LightShaftBlurPasses = 3
  912. r.LightShaftDownSampleFactor = 2
  913. r.LightShaftFirstPassDistance = 0.100000
  914. r.LightShaftNumSamples = 12
  915. r.LightShaftQuality = 1
  916. r.LightShaftRenderToSeparateTranslucency = 0
  917. r.LimitScreenSizeForStreaming = 0.000000
  918. r.MSAA.AllowCustomResolves = 1
  919. r.MSAA.CompositingSampleCount = 4
  920. r.MSAACount = 4
  921. r.MaterialQualityLevel = 1
  922. r.MaxAnisotropy = 4
  923. r.MaxCSMRadiusToAllowPerObjectShadows = 8000.000000
  924. r.MaxForwardBasePassDraws = 0
  925. r.MaxQualityMode = 0
  926. r.MeshNearFarFadeFadeInTimeLimit = 1.000000
  927. r.MeshNearFarFadeFarClipMargin = 50.000000
  928. r.MeshNearFarFadeFarFadeDistance = 340282346638528859811704183484516925440.000000
  929. r.MeshNearFarFadeNearClipMargin = 30.000000
  930. r.MeshNearFarFadeNearFadeDistance = -340282346638528859811704183484516925440.000000
  931. r.MeshNearFarFadeSpeed = 0.500000
  932. r.MeshParticle.MinDetailModeForMotionBlur = -1
  933. r.MinScreenRadiusForCSMDepth = 0.010000
  934. r.MinScreenRadiusForDepthPrepass = 0.030000
  935. r.MinScreenRadiusForLights = 0.015000
  936. r.MinYResolutionFor3DView = 360
  937. r.MinYResolutionForUI = 720
  938. r.MipMapLODBias = 0.000000
  939. r.Mobile.AllowDistanceFieldShadows = 1
  940. r.Mobile.AllowMovableDirectionalLights = 1
  941. r.Mobile.AlwaysResolveDepth = 0
  942. r.Mobile.DisableVertexFog = 1
  943. r.Mobile.EnableStaticAndCSMShadowReceivers = 1
  944. r.Mobile.ForceDepthResolve = 0
  945. r.Mobile.SceneColorFormat = 0
  946. r.Mobile.Shadow.CSMShaderCulling = 1
  947. r.Mobile.Shadow.CSMShaderCullingCombineCasters = 1
  948. r.Mobile.Shadow.CSMShaderCullingDebugGfx = 0
  949. r.Mobile.Shadow.CSMShaderCullingDisableCasterTest = 0
  950. r.Mobile.Shadow.CSMShaderCullingTestBox = 1
  951. r.Mobile.TonemapperFilm = 0
  952. r.MobileContentScaleFactor = 1.000000
  953. r.MobileDynamicPointLightsUseStaticBranch = 1
  954. r.MobileHDR = 1
  955. r.MobileHDR32bppMode = 0
  956. r.MobileMSAA = 1
  957. r.MobileMaxLoadedMips = 14
  958. r.MobileNumDynamicPointLights = 4
  959. r.MobileReduceLoadedMips = 0
  960. r.MobileTonemapperUpscale = 0
  961. r.MorphTarget.Mode = 1
  962. r.MorphTarget.WeightThreshold = 0.000000
  963. r.MotionBlur.Amount = -1.000000
  964. r.MotionBlur.Max = -1.000000
  965. r.MotionBlur.Scale = 1.000000
  966. r.MotionBlurDebug = 0
  967. r.MotionBlurIntensityOverride = -1.000000
  968. r.MotionBlurLimitationOverride = -1.000000
  969. r.MotionBlurQuality = 4
  970. r.MotionBlurRestrainOverride = -1.000000
  971. r.MotionBlurScatter = 0
  972. r.MotionBlurSeparable = 0
  973. r.NVIDIATimestampWorkaround = 1
  974. r.NarrowFilterScale = 16
  975. r.Need4KFont = 0
  976. r.NormalCurvatureToRoughnessBias = 0.000000
  977. r.NormalCurvatureToRoughnessExponent = 0.333000
  978. r.NormalCurvatureToRoughnessScale = 1.000000
  979. r.NormalDeformer = 1
  980. r.NormalMapsForStaticLighting = 0
  981. r.NumBufferedOcclusionQueries = 1
  982. r.NumLightIndexCountByTile = 64
  983. r.OcclusionCullParallelPrimFetch = 0
  984. r.OneFrameThreadLag = 1
  985. r.OpenGL.AddExtensions =
  986. r.OpenGL.StripExtensions =
  987. r.PS4DumpShaderSDB = 0
  988. r.PS4MixedModeShaderDebugInfo = 0
  989. r.Paper2D.DrawTwoSided = 1
  990. r.ParallelBasePass = 1
  991. r.ParallelGatherNumPrimitivesPerPacket = 256
  992. r.ParallelGatherShadowPrimitives = 1
  993. r.ParallelInitViews = 1
  994. r.ParallelPrePass = 1
  995. r.ParallelShadows = 1
  996. r.ParallelShadowsNonWholeScene = 0
  997. r.ParallelTranslucency = 1
  998. r.ParallelVelocity = 1
  999. r.ParticleLODBias = 0
  1000. r.Photography.Allow = 1
  1001. r.Photography.AutoPause = 1
  1002. r.Photography.AutoPostprocess = 1
  1003. r.Photography.Available = 1
  1004. r.Photography.EnableMultipart = 1
  1005. r.Photography.PersistEffects = 0
  1006. r.Photography.SettleFrames = 10
  1007. r.Photography.TranslationSpeed = 100.000000
  1008. r.PostProcessAAQuality = 4
  1009. r.PostProcessing.PreferCompute = 0
  1010. r.PostProcessing.PropagateAlpha = 0
  1011. r.PostProcessingColorFormat = 0
  1012. r.PreTileTextures = 1
  1013. r.PrecomputedVisibilityWarning = 0
  1014. r.PredrawBatchTime = -1
  1015. r.ProfileGPU.AssetSummaryCallOuts =
  1016. r.ProfileGPU.Pattern = *
  1017. r.ProfileGPU.PrintAssetSummary = 0
  1018. r.ProfileGPU.Root = *
  1019. r.ProfileGPU.Screenshot = 1
  1020. r.ProfileGPU.ShowEventHistogram = 0
  1021. r.ProfileGPU.ShowLeafEvents = 0
  1022. r.ProfileGPU.ShowTransitions = 0
  1023. r.ProfileGPU.ShowUI = 1
  1024. r.ProfileGPU.Sort = 0
  1025. r.RHICmdAsyncRHIThreadDispatch = 1
  1026. r.RHICmdBalanceParallelLists = 2
  1027. r.RHICmdBalanceTranslatesAfterTasks = 0
  1028. r.RHICmdBasePassDeferredContexts = 1
  1029. r.RHICmdBufferWriteLocks = 1
  1030. r.RHICmdBypass = 0
  1031. r.RHICmdCollectRHIThreadStatsFromHighLevel = 1
  1032. r.RHICmdDeferSkeletalLockAndFillToRHIThread = 0
  1033. r.RHICmdFlushOnQueueParallelSubmit = 0
  1034. r.RHICmdFlushRenderThreadTasks = 0
  1035. r.RHICmdFlushRenderThreadTasksBasePass = 0
  1036. r.RHICmdFlushRenderThreadTasksPrePass = 0
  1037. r.RHICmdFlushRenderThreadTasksShadowPass = 0
  1038. r.RHICmdFlushRenderThreadTasksTranslucentPass = 0
  1039. r.RHICmdFlushRenderThreadTasksVelocityPass = 0
  1040. r.RHICmdFlushUpdateTextureReference = 0
  1041. r.RHICmdForceRHIFlush = 0
  1042. r.RHICmdMergeSmallDeferredContexts = 1
  1043. r.RHICmdMinCmdlistForParallelSubmit = 2
  1044. r.RHICmdMinCmdlistForParallelTranslate = 2
  1045. r.RHICmdMinCmdlistSizeForParallelTranslate = 32
  1046. r.RHICmdMinDrawsPerParallelCmdList = 64
  1047. r.RHICmdPrePassDeferredContexts = 1
  1048. r.RHICmdShadowDeferredContexts = 1
  1049. r.RHICmdSpewParallelListBalance = 0
  1050. r.RHICmdTranslucencyPassDeferredContexts = 1
  1051. r.RHICmdUseDeferredContexts = 1
  1052. r.RHICmdUseParallelAlgorithms = 1
  1053. r.RHICmdUseThread = 1
  1054. r.RHICmdVelocityPassDeferredContexts = 1
  1055. r.RHICmdWidth = 8
  1056. r.RHIRenderPasses = 0
  1057. r.ReflectionCaptureGPUArrayCopy = 1
  1058. r.ReflectionCaptureResolution = 256
  1059. r.ReflectionEnvironment = 1
  1060. r.ReflectionEnvironmentBeginMixingRoughness = 0.100000
  1061. r.ReflectionEnvironmentCubemapPoolFixedNum = 256
  1062. r.ReflectionEnvironmentEndMixingRoughness = 0.300000
  1063. r.ReflectionEnvironmentLightmapMixBasedOnRoughness = 1
  1064. r.ReflectionEnvironmentLightmapMixLargestWeight = 10000
  1065. r.ReflectionEnvironmentLightmapMixing = 1
  1066. r.RefractionQuality = 2
  1067. r.RenderLastFrameInStreamingPause = 1
  1068. r.RenderTargetPool.AllowMultipleAliasingDiscardsPerFrame = 0
  1069. r.RenderTargetPool.TransientAliasingMode = 2
  1070. r.RenderTargetPoolMin = 400
  1071. r.Roughness.Max = 1.000000
  1072. r.Roughness.Min = 0.000000
  1073. r.SDRAdditionalGamma.Interpolation = 0.000000
  1074. r.SNDBSShaderCompile = 0
  1075. r.SNDBSShaderCompile.BatchGroupSize = 512
  1076. r.SNDBSShaderCompile.BatchSize = 16
  1077. r.SNDBSShaderCompile.JobTimeout = 0.500000
  1078. r.SSR.MaxRoughness = -1.000000
  1079. r.SSR.Scheduler = 0
  1080. r.SSS.Checkerboard = 2
  1081. r.SSS.Filter = 1
  1082. r.SSS.HalfRes = 1
  1083. r.SSS.Quality = 0
  1084. r.SSS.SampleSet = 2
  1085. r.SSS.Scale = 1.000000
  1086. r.SaveEXR.CompressionQuality = 1
  1087. r.SceneColorFormat = 4
  1088. r.SceneColorFringe.Max = -1.000000
  1089. r.SceneColorFringeQuality = 1
  1090. r.SceneRenderTargetResizeMethod = 0
  1091. r.ScreenPercentage = 100.000000
  1092. r.ScreenshotDelegate = 1
  1093. r.SelectiveBasePassOutputs = 0
  1094. r.SeparateTranslucency = 0
  1095. r.SeparateTranslucencyAutoDownsample = 0
  1096. r.SeparateTranslucencyDurationDownsampleThreshold = 1.500000
  1097. r.SeparateTranslucencyDurationUpsampleThreshold = 0.500000
  1098. r.SeparateTranslucencyMinDownsampleChangeTime = 1.000000
  1099. r.SeparateTranslucencyScreenPercentage = 100.000000
  1100. r.SeparateTranslucencyUpsampleMode = 1
  1101. r.SetRes = 1280x720w
  1102. r.ShaderDevelopmentMode = 0
  1103. r.ShaderPipelines = 1
  1104. r.Shaders.BoundsChecking = 1
  1105. r.Shaders.FastMath = 1
  1106. r.Shaders.FlowControlMode = 0
  1107. r.Shaders.KeepDebugInfo = 0
  1108. r.Shaders.Optimize = 1
  1109. r.Shaders.ZeroInitialise = 1
  1110. r.Shadow.CSM.MaxCascades = 10
  1111. r.Shadow.CSM.MaxMobileCascades = 2
  1112. r.Shadow.CSM.TransitionScale = 1.000000
  1113. r.Shadow.CSMDepthBias = 20.000000
  1114. r.Shadow.CSMDepthBoundsTest = 1
  1115. r.Shadow.CSMSplitPenumbraScale = 0.500000
  1116. r.Shadow.CachePreshadow = 1
  1117. r.Shadow.CacheWPOPrimitives = 0
  1118. r.Shadow.CacheWholeSceneShadows = 1
  1119. r.Shadow.CachedShadowsCastFromMovablePrimitives = 1
  1120. r.Shadow.ConservativeBounds = 0
  1121. r.Shadow.DistanceScale = 1.000000
  1122. r.Shadow.DrawPreshadowFrustums = 0
  1123. r.Shadow.EnableModulatedSelfShadow = 0
  1124. r.Shadow.FadeExponent = 0.250000
  1125. r.Shadow.FadeResolution = 64
  1126. r.Shadow.FilterMethod = 0
  1127. r.Shadow.FixedScreenSizeForShadow = 0.000000
  1128. r.Shadow.ForceSingleSampleShadowingFromStationary = 0
  1129. r.Shadow.MaxCSMResolution = 2048
  1130. r.Shadow.MaxResolution = 2048
  1131. r.Shadow.MaxSoftKernelSize = 40
  1132. r.Shadow.MinPreShadowResolution = 8
  1133. r.Shadow.MinResolution = 32
  1134. r.Shadow.OcclusionCullCascadedShadowMaps = 0
  1135. r.Shadow.PerObject = 1
  1136. r.Shadow.PerObjectDirectionalDepthBias = 20.000000
  1137. r.Shadow.PointLightDepthBias = 0.050000
  1138. r.Shadow.PreShadowFadeResolution = 16
  1139. r.Shadow.PreShadowResolutionFactor = 1.000000
  1140. r.Shadow.PreshadowExpand = 0.150000
  1141. r.Shadow.Preshadows = 1
  1142. r.Shadow.PreshadowsForceLowestDetailLevel = 0
  1143. r.Shadow.RadiusThreshold = 0.010000
  1144. r.Shadow.RadiusThresholdRSM = 0.060000
  1145. r.Shadow.ShadowMapResolutionForAtlasedLightShadows = 2048
  1146. r.Shadow.ShadowMapSliceCountForAtlasedLightShadows = 16
  1147. r.Shadow.SpotLightDepthBias = 5.000000
  1148. r.Shadow.SpotLightTransitionScale = 60.000000
  1149. r.Shadow.StencilOptimization = 1
  1150. r.Shadow.TexelsPerPixel = 1.273240
  1151. r.Shadow.TexelsPerPixelPointlight = 1.273240
  1152. r.Shadow.TexelsPerPixelSpotlight = 2.546480
  1153. r.Shadow.TransitionScale = 60.000000
  1154. r.Shadow.UnbuiltNumWholeSceneDynamicShadowCascades = 4
  1155. r.Shadow.UnbuiltPreviewInGame = 1
  1156. r.Shadow.UnbuiltWholeSceneDynamicShadowRadius = 200000.000000
  1157. r.Shadow.UseOctreeForCulling = 1
  1158. r.Shadow.WholeSceneShadowCacheMb = 150
  1159. r.Shadow.WholeSceneShadowUnbuiltInteractionThreshold = 500
  1160. r.ShadowQuality = 3
  1161. r.ShowPrecomputedVisibilityCells = 0
  1162. r.ShowRelevantPrecomputedVisibilityCells = 0
  1163. r.ShowShaderCompilerWarnings = 0
  1164. r.SimpleForwardShading = 0
  1165. r.SkeletalMeshLODBias = 0
  1166. r.SkeletalMeshLODRadiusScale = 1.000000
  1167. r.SkinCache.CompileShaders = 0
  1168. r.SkinCache.Debug = 1.000000
  1169. r.SkinCache.ForceRecomputeTangents = 0
  1170. r.SkinCache.Mode = 1
  1171. r.SkinCache.NumTangentIntermediateBuffers = 1.000000
  1172. r.SkinCache.RecomputeTangents = 2
  1173. r.SkinCache.SceneMemoryLimitInMB = 128.000000
  1174. r.SkySpecularOcclusionStrength = 1.000000
  1175. r.SplineMesh.NoRecreateProxy = 1
  1176. r.StaticMeshLODDistanceScale = 1.000000
  1177. r.StencilForLODDither = 0
  1178. r.Streaming.AmortizeCPUToGPUCopy = 0
  1179. r.Streaming.Boost = 1.000000
  1180. r.Streaming.CheckBuildStatus = 0
  1181. r.Streaming.DefragDynamicBounds = 1
  1182. r.Streaming.DropMips = 0
  1183. r.Streaming.FramesForFullUpdate = 5
  1184. r.Streaming.FullyLoadUsedTextures = 0
  1185. r.Streaming.HLODStrategy = 0
  1186. r.Streaming.HiddenPrimitiveScale = 0.500000
  1187. r.Streaming.LimitPoolSizeToVRAM = 0
  1188. r.Streaming.MaxEffectiveScreenSize = 0.000000
  1189. r.Streaming.MaxHiddenPrimitiveViewBoost = 1.500000
  1190. r.Streaming.MaxNumTexturesToStreamPerFrame = 0
  1191. r.Streaming.MaxTempMemoryAllowed = 50
  1192. r.Streaming.MinLevelTextureScreenSize = 100.000000
  1193. r.Streaming.MinMipForSplitRequest = 10
  1194. r.Streaming.MipBias = 0.000000
  1195. r.Streaming.MipCalculationEnablePerLevelList = 1
  1196. r.Streaming.NumStaticComponentsProcessedPerFrame = 50
  1197. r.Streaming.OverlapAssetAndLevelTicks = 0
  1198. r.Streaming.PerTextureBiasViewBoostThreshold = 1.500000
  1199. r.Streaming.PoolSize = -1
  1200. r.Streaming.UseAllMips = 0
  1201. r.Streaming.UseBackgroundThreadPool = 1
  1202. r.Streaming.UseFixedPoolSize = 0
  1203. r.Streaming.UseMaterialData = 1
  1204. r.Streaming.UseNewMetrics = 1
  1205. r.Streaming.UsePerTextureBias = 1
  1206. r.SubsurfaceScattering = 1
  1207. r.SupportAllShaderPermutations = 0
  1208. r.SupportAtmosphericFog = 1
  1209. r.SupportLowQualityLightmaps = 1
  1210. r.SupportPointLightWholeSceneShadows = 1
  1211. r.SupportReversedIndexBuffers = 0
  1212. r.SupportSimpleForwardShading = 0
  1213. r.SupportStationarySkylight = 1
  1214. r.SurfelDensity = 0.050000
  1215. r.SurfelLODDensityFraction = 0.200000
  1216. r.SurfelMaxPerObject = 10000
  1217. r.TargetPrecompileFrameTime = -1
  1218. r.TemporalAASamples = 8
  1219. r.TessellationAdaptivePixelsPerTriangle = 48.000000
  1220. r.TexelDebugging = 0
  1221. r.TextureStreaming = 1
  1222. r.TiledDeferredShading = 1
  1223. r.TiledDeferredShading.MinimumCount = 0
  1224. r.Tonemapper.EmulateHDR = 0
  1225. r.Tonemapper.GrainQuantization = 1
  1226. r.Tonemapper.Quality = 5
  1227. r.Tonemapper.Sharpen = 0.000000
  1228. r.TonemapperFilm = 1
  1229. r.TonemapperGamma = 0.000000
  1230. r.TransientResourceAliasing.Buffers = 1
  1231. r.TransitionChecksEnableDX11 = 0
  1232. r.TranslucencyLightingVolumeDim = 64
  1233. r.TranslucencyLightingVolumeInnerDistance = 1500.000000
  1234. r.TranslucencyLightingVolumeOuterDistance = 5000.000000
  1235. r.TranslucencyVolumeBlur = 1
  1236. r.TranslucentLightingVolume = 1
  1237. r.TranslucentSortPolicy = 0
  1238. r.TranslucentVolumeFOVSnapFactor = 10.000000
  1239. r.TranslucentVolumeMinFOV = 45.000000
  1240. r.UnbindResourcesBetweenDrawsInDX11 = 0
  1241. r.UniformBufferPooling = 1
  1242. r.Upscale.Panini.D = 0.000000
  1243. r.Upscale.Panini.S = 0.000000
  1244. r.Upscale.Panini.ScreenFit = 1.000000
  1245. r.Upscale.Quality = 3
  1246. r.Upscale.Softness = 1.000000
  1247. r.UseAsyncShaderPrecompilation = 0
  1248. r.UseParallelGetDynamicMeshElementsTasks = 0
  1249. r.UseProgramBinaryCache = 0
  1250. r.UseShaderBinaryCache = 0
  1251. r.UseShaderCaching = 0
  1252. r.UseShaderDrawLog = 0
  1253. r.UseShaderPredraw = 0
  1254. r.UseUserShaderCache = 1
  1255. r.VPLDirectionalLightTraceDistance = 100000.000000
  1256. r.VPLGridDimension = 128
  1257. r.VPLMeshGlobalIllumination = 1
  1258. r.VPLPlacementCameraRadius = 4000.000000
  1259. r.VPLSelfOcclusionReplacement = 0.300000
  1260. r.VPLSpreadUpdateOver = 5
  1261. r.VPLSurfelRepresentation = 1
  1262. r.VPLViewCulling = 1
  1263. r.VSync = 0
  1264. r.VT.MaskedPageTableUpdates = 1
  1265. r.VT.MaxUploadsPerFrame = 16
  1266. r.VT.NumMipsToExpandRequests = 3
  1267. r.VT.RefreshEntirePageTable = 0
  1268. r.VertexFoggingForOpaque = 1
  1269. r.ViewDistanceScale = 1.000000
  1270. r.VirtualTexture = 1
  1271. r.VirtualTextureReducedMemory = 0
  1272. r.VisualizeOccludedPrimitives = 0
  1273. r.VolumetricFog = 1
  1274. r.VolumetricFog.DepthDistributionScale = 32.000000
  1275. r.VolumetricFog.GridDivisor = 120
  1276. r.VolumetricFog.GridPixelSize = 16
  1277. r.VolumetricFog.GridSizeZ = 96
  1278. r.VolumetricFog.HistoryMissSupersampleCount = 1
  1279. r.VolumetricFog.HistoryWeight = 0.900000
  1280. r.VolumetricFog.InjectShadowedLightsSeparately = 1
  1281. r.VolumetricFog.InverseSquaredLightDistanceBiasScale = 1.000000
  1282. r.VolumetricFog.Jitter = 1
  1283. r.VolumetricFog.LightFunctionSupersampleScale = 2.000000
  1284. r.VolumetricFog.TemporalReprojection = 1
  1285. r.VolumetricFog.VoxelizationShowOnlyPassIndex = -1
  1286. r.VolumetricFog.VoxelizationSlicesPerGSPass = 8
  1287. r.VolumetricLightmap.VisualizationMinScreenFraction = 0.001000
  1288. r.VolumetricLightmap.VisualizationRadiusScale = 0.010000
  1289. r.Vulkan.AllowAsyncCompute = 0
  1290. r.Vulkan.AllowPresentOnComputeQueue = 0
  1291. r.Vulkan.DelayAcquireBackBuffer = 1
  1292. r.Vulkan.EnableValidation = 0
  1293. r.Vulkan.IgnoreCPUReads = 0
  1294. r.Vulkan.PipelineCacheCompression = 1
  1295. r.Vulkan.PipelineCacheLoad = 1
  1296. r.Vulkan.ProfileCmdBuffers = 0
  1297. r.Vulkan.RHIThread = 1
  1298. r.Vulkan.StripGlsl = 1
  1299. r.Vulkan.SubmitOnCopyToResolve = 0
  1300. r.Vulkan.SubmitOnDispatch = 0
  1301. r.Vulkan.UniqueValidationMessages = 1
  1302. r.Vulkan.UseGLSL = 0
  1303. r.Vulkan.UseRealUBs = 0
  1304. r.Vulkan.UseSingleQueue = 0
  1305. r.Vulkan.WaitForIdleOnSubmit = 0
  1306. r.WarnOfBadDrivers = 1
  1307. r.WideCustomResolve = 0
  1308. r.WireframeCullThreshold = 5.000000
  1309. r.XGEShaderCompile = 0
  1310. r.XGEShaderCompile.Mode = 1
  1311. r.XGEShaderCompile.Xml.BatchGroupSize = 128
  1312. r.XGEShaderCompile.Xml.BatchSize = 16
  1313. r.XGEShaderCompile.Xml.JobTimeout = 0.500000
  1314. r.pso.evictiontime = 60
  1315. rhi.PresentThreshold.Bottom = 0.000000
  1316. rhi.PresentThreshold.Top = 0.000000
  1317. rhi.ResourceTableCaching = 1
  1318. rhi.SyncAllowEarlyKick = 1
  1319. rhi.SyncInterval = 0
  1320. rhi.SyncSlackMS = 10.000000
  1321. s.AllowLevelRequestsWhileAsyncLoadingInMatch = 1
  1322. s.AllowUnversionedContentInEditor = 0
  1323. s.AsyncLoadingPrecachePriority = 3
  1324. s.AsyncLoadingThreadEnabled = 0
  1325. s.AsyncLoadingTimeLimit = 5.000000
  1326. s.AsyncLoadingUseFullTimeLimit = 1
  1327. s.ContinuouslyIncrementalGCWhileLevelsPendingPurge = 0
  1328. s.EditorLoadPrecacheSizeKB = 0
  1329. s.EventDrivenLoaderEnabled = 0
  1330. s.ForceGCAfterLevelStreamedOut = 0
  1331. s.IoDispatcherBufferAlignment = 4096
  1332. s.IoDispatcherBufferMemoryMB = 8
  1333. s.IoDispatcherBufferSizeKB = 256
  1334. s.IoDispatcherCacheSizeMB = 0
  1335. s.IoDispatcherDecompressionWorkerCount = 4
  1336. s.LevelStreamingActorsUpdateTimeLimit = 5.000000
  1337. s.LevelStreamingComponentsRegistrationGranularity = 10
  1338. s.LevelStreamingComponentsUnregistrationGranularity = 5
  1339. s.MaxIncomingRequestsToStall = 100
  1340. s.MaxPackageSummarySize = 16384
  1341. s.MaxReadyRequestsToStallMB = 30
  1342. s.MinBulkDataSizeForAsyncLoading = 131072
  1343. s.PriorityAsyncLoadingExtraTime = 20.000000
  1344. s.ProcessPrestreamingRequests = 0
  1345. s.RandomizeLoadOrder = 0
  1346. s.StreamableDelegateDelayFrames = 1
  1347. s.TimeLimitExceededMinTime = 0.005000
  1348. s.TimeLimitExceededMultiplier = 1.500000
  1349. s.UnregisterComponentsTimeLimit = 1.000000
  1350. s.UseBackgroundLevelStreaming = 1
  1351. s.WarnIfTimeLimitExceeded = 0
  1352. sg.ShadowQuality = 1
  1353. sg.ShadowQuality.NumLevels = 2
  1354. sg.TextureQuality = 1
  1355. sg.TextureQuality.NumLevels = 2
  1356. t.FPSChart.ExcludeIdleTime = 0
  1357. t.FPSChart.InterestingFramerates = 30,60,120
  1358. t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding = 1.000000
  1359. t.FPSChart.OpenFolderOnDump = 1
  1360. t.FPSChart.RoundFPSBeforeBinning = 0
  1361. t.HitchDeadTimeWindow = 200.000000
  1362. t.HitchFrameTimeThreshold = 60.000000
  1363. t.HitchVersusNonHitchRatio = 1.500000
  1364. t.IdleWhenNotForeground = 0
  1365. t.MaxFPS = 0.000000
  1366. t.SlowFrameLoggingThreshold = 0.000000
  1367. t.TargetFrameTimeThreshold = 33.900002
  1368. t.TickComponentLatentActionsWithTheComponent = 1
  1369. t.UnacceptableFrameTimeThreshold = 50.000000
  1370. t.UnsteadyFPS = 0
  1371. tick.AllowAsyncComponentTicks = 1
  1372. tick.AllowAsyncTickCleanup = 1
  1373. tick.AllowAsyncTickDispatch = 0
  1374. tick.AllowConcurrentTickQueue = 1
  1375. tick.AnimationDelaysEndGroup = 1
  1376. tick.DoAsyncEndOfFrameTasks = 0
  1377. tick.DoAsyncEndOfFrameTasks.Randomize = 0
  1378. tick.HiPriSkinnedMeshes = 1
  1379. tick.LogTicks = 0
  1380. tick.ShowPrerequistes = 1
  1381. vr.AllowMotionBlurInVR = 0
  1382. vr.Debug.bEnableDevOverrides = 0
  1383. vr.DebugCanvasInLayer = 0
  1384. vr.EnableMotionControllerLateUpdate = 1
  1385. vr.HiddenAreaMask = 1
  1386. vr.InstancedStereo = 0
  1387. vr.MobileMultiView = 0
  1388. vr.MobileMultiView.Direct = 0
  1389. vr.MonoscopicFarField = 0
  1390. vr.MonoscopicFarFieldMode = 1
  1391. vr.MultiView = 0
  1392. vr.StereoLayers.bMixLayerPriorities = 0
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