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- local W = Instance.new("Message", game.Workspace)
- W.Text = "Music List Is Now Running"
- wait(2)
- W:Destroy()
- for i, v in pairs(game.Players:GetChildren()) do
- v.Chatted:connect(function(C)
- if C == "come with me now" then
- local f = Instance.new("Sound", game.Workspace)
- f.SoundId = "http://www.roblox.com/asset/?id=181648045"
- f.PlayOnRemove = true
- f:Play()
- elseif C == "Takyon" then
- local i = Instance.new("Sound", game.Workspace)
- i.SoundId = "http://www.roblox.com/asset/?id=1278237495"
- i.PlayOnRemove = true
- i:Play()
- elseif C == "ducks" then
- local a = Instance.new("Sound", game.Workspace)
- a.SoundId = "http://www.roblox.com/asset/?id=911320107"
- a.PlayOnRemove = true
- a:Play()
- elseif C == "green" then
- local w = Instance.new("Sound", game.Workspace)
- w.SoundId = "http://www.roblox.com/asset/?id=845641654"
- w.PlayOnRemove = true
- w:Play()
- end
- end)
- end
- game.Players.PlayerAdded:connect(function(Plr)
- Plr.Chatted:connect(function(C)
- if C == "login" then
- local WIDS = Instance.new("Sound", game.Workspace)
- WIDS.SoundId = "http://www.roblox.com/asset/?id=1337668681"
- WIDS.PlayOnRemove = true
- WIDS:Play()
- elseif C == "rise" then
- local US = Instance.new("Sound", game.Workspace)
- US.SoundId = "http://www.roblox.com/asset/?id=231660267"
- US.PlayOnRemove = true
- US:Play()
- elseif C == "oh yea" then
- local y = Instance.new("Sound", game.Workspace)
- y.SoundId = "http://www.roblox.com/asset/?id=235997694"
- y.PlayOnRemove = true
- y:Play()
- elseif C == "brother" then
- local b = Instance.new("Sound", game.Workspace)
- b.SoundId = "http://www.roblox.com/asset/?id=233089084"
- b.PlayOnRemove = true
- b:Play()
- elseif C == "bambous" then
- local ILTS = Instance.new("Sound", game.Workspace)
- ILTS.SoundId = "http://www.roblox.com/asset/?id=198285559"
- ILTS.PlayOnRemove = true
- ILTS:Play()
- elseif C == "stop" then
- local z = Instance.new("Sound", game.Workspace)
- z.SoundId = "http://www.roblox.com/asset/?id=0"
- z.PlayOnRemove = true
- z:Play()
- ILTS:Stop()
- b:Stop()
- y:Stop()
- US:Stop()
- WIDS:Stop()
- w:Stop()
- a:Stop()
- i:Stop()
- f:Stop()
- end
- end)
- end)
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