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- [structures]
- #Biomes in which Structures cant generate in
- blacklisted_biomes = ["minecraft:ocean", "minecraft:river", "minecraft:frozen_ocean", "minecraft:frozen_river", "minecraft:deep_ocean", "minecraft:warm_ocean", "minecraft:lukewarm_ocean", "minecraft:cold_ocean", "minecraft:deep_warm_ocean", "minecraft:deep_lukewarm_ocean", "minecraft:deep_cold_ocean", "minecraft:deep_frozen_ocean"]
- [structures.tower_ruin]
- #Tower Ruin Distance (in chunks) [default: 25]
- #Range: 1 ~ 500
- distance = 5
- #Tower Ruin Minimum Separation (in chunks) [default: 8]
- #Range: 1 ~ 500
- separation = 1
- #Biomes the Tower Ruin can NOT generate in
- biome_blacklist = []
- #Generate Tower Ruins?
- generate = true
- #Biome Types the Tower Ruin can generate in
- biome_categories = ["PLAINS", "FOREST", "TAIGA", "SWAMP", "JUNGLE", "ICY"]
- #Tower Ruin Spawn Chance [default: 0.8]
- #Range: 0.0 ~ 1.0
- spawn_chance = 1.0
- [structures.castle]
- #Castle Distance (in chunks) [default: 40]
- #Range: 1 ~ 500
- distance = 10
- #Castle Minimum Separation (in chunks) [default: 8]
- #Range: 1 ~ 500
- separation = 1
- #Biomes the Castle can NOT generate in
- biome_blacklist = []
- #Generate Castles?
- generate = true
- #Biome Types the Castle can generate in
- biome_categories = ["PLAINS", "FOREST", "EXTREME_HILLS", "TAIGA", "MESA", "SAVANNA"]
- #Castle Spawn Chance [default: 0.5]
- #Range: 0.0 ~ 1.0
- spawn_chance = 1.0
- [structures.player_house]
- #Desert House Distance (in chunks) [default: 30]
- #Range: 1 ~ 500
- distance = 7
- #Desert House Minimum Separation (in chunks) [default: 8]
- #Range: 1 ~ 500
- separation = 1
- #Biomes the Player House can NOT generate in
- biome_blacklist = []
- #Generate Player Houses?
- generate = true
- #Biome Types the Player House can generate in
- biome_categories = ["PLAINS", "FOREST", "EXTREME_HILLS", "TAIGA"]
- #Player House Spawn Chance [default: 0.7]
- #Range: 0.0 ~ 1.0
- spawn_chance = 1.0
- [structures.forge]
- #Forge Distance (in chunks) [default: 30]
- #Range: 1 ~ 500
- distance = 7
- #Forge Minimum Separation (in chunks) [default: 8]
- #Range: 1 ~ 500
- separation = 1
- #Biomes the Forge can NOT generate in
- biome_blacklist = []
- #Generate Forges?
- generate = true
- #Biome Types the Forge can generate in
- biome_categories = ["PLAINS", "FOREST", "EXTREME_HILLS", "TAIGA"]
- #Forge Spawn Chance [default: 0.7]
- #Range: 0.0 ~ 1.0
- spawn_chance = 1.0
- [structures.small_dungeon]
- #Small Dungeon Distance (in chunks) [default: 30]
- #Range: 1 ~ 500
- distance = 7
- #Small Dungeon Minimum Separation (in chunks) [default: 8]
- #Range: 1 ~ 500
- separation = 1
- #Biomes the Small Dungeon can NOT generate in
- biome_blacklist = []
- #Generate Small Dungeons?
- generate = true
- #Biome Types the Small Dungeon can generate in
- biome_categories = ["PLAINS", "FOREST", "EXTREME_HILLS", "TAIGA", "DESERT", "MESA", "SAVANNA", "JUNGLE", "ICY", "SWAMP"]
- #Small Dungeon Spawn Chance [default: 0.7]
- #Range: 0.0 ~ 1.0
- spawn_chance = 1.0
- [structures.desert_house]
- #Desert House Distance (in chunks) [default: 30]
- #Range: 1 ~ 500
- distance = 7
- #Desert House Minimum Separation (in chunks) [default: 8]
- #Range: 1 ~ 500
- separation = 1
- #Biomes the Desert House can NOT generate in
- biome_blacklist = []
- #Generate Desert Houses?
- generate = true
- #Biome Types the Desert House can generate in
- biome_categories = ["DESERT", "MESA", "SAVANNA"]
- #Desert House Spawn Chance [default: 0.7]
- #Range: 0.0 ~ 1.0
- spawn_chance = 1.0
- [structures.global]
- #How flat does terrain need to be for surface structures to spawn? (in blocks) [default: 4]
- #Range: 0 ~ 64
- flatness_delta = 0
- [structures.castle_ruin]
- #Castle Ruin Distance (in chunks) [default: 35]
- #Range: 1 ~ 500
- distance = 7
- #Castle Ruin Minimum Separation (in chunks) [default: 8]
- #Range: 1 ~ 500
- separation = 1
- #Biomes the Castle Ruin can NOT generate in
- biome_blacklist = []
- #Generate Castle Ruins?
- generate = true
- #Biome Types the Castle Ruin can generate in
- biome_categories = ["PLAINS", "FOREST", "TAIGA", "SWAMP", "JUNGLE", "ICY"]
- #Castle Ruin Spawn Chance [default: 0.6]
- #Range: 0.0 ~ 1.0
- spawn_chance = 1.0
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