faeldray

Vahelia Structures Config 16.0.5

Mar 3rd, 2021
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  1.  
  2. [structures]
  3. #Biomes in which Structures cant generate in
  4. blacklisted_biomes = ["minecraft:ocean", "minecraft:river", "minecraft:frozen_ocean", "minecraft:frozen_river", "minecraft:deep_ocean", "minecraft:warm_ocean", "minecraft:lukewarm_ocean", "minecraft:cold_ocean", "minecraft:deep_warm_ocean", "minecraft:deep_lukewarm_ocean", "minecraft:deep_cold_ocean", "minecraft:deep_frozen_ocean"]
  5.  
  6. [structures.tower_ruin]
  7. #Tower Ruin Distance (in chunks) [default: 25]
  8. #Range: 1 ~ 500
  9. distance = 5
  10. #Tower Ruin Minimum Separation (in chunks) [default: 8]
  11. #Range: 1 ~ 500
  12. separation = 1
  13. #Biomes the Tower Ruin can NOT generate in
  14. biome_blacklist = []
  15. #Generate Tower Ruins?
  16. generate = true
  17. #Biome Types the Tower Ruin can generate in
  18. biome_categories = ["PLAINS", "FOREST", "TAIGA", "SWAMP", "JUNGLE", "ICY"]
  19. #Tower Ruin Spawn Chance [default: 0.8]
  20. #Range: 0.0 ~ 1.0
  21. spawn_chance = 1.0
  22.  
  23. [structures.castle]
  24. #Castle Distance (in chunks) [default: 40]
  25. #Range: 1 ~ 500
  26. distance = 10
  27. #Castle Minimum Separation (in chunks) [default: 8]
  28. #Range: 1 ~ 500
  29. separation = 1
  30. #Biomes the Castle can NOT generate in
  31. biome_blacklist = []
  32. #Generate Castles?
  33. generate = true
  34. #Biome Types the Castle can generate in
  35. biome_categories = ["PLAINS", "FOREST", "EXTREME_HILLS", "TAIGA", "MESA", "SAVANNA"]
  36. #Castle Spawn Chance [default: 0.5]
  37. #Range: 0.0 ~ 1.0
  38. spawn_chance = 1.0
  39.  
  40. [structures.player_house]
  41. #Desert House Distance (in chunks) [default: 30]
  42. #Range: 1 ~ 500
  43. distance = 7
  44. #Desert House Minimum Separation (in chunks) [default: 8]
  45. #Range: 1 ~ 500
  46. separation = 1
  47. #Biomes the Player House can NOT generate in
  48. biome_blacklist = []
  49. #Generate Player Houses?
  50. generate = true
  51. #Biome Types the Player House can generate in
  52. biome_categories = ["PLAINS", "FOREST", "EXTREME_HILLS", "TAIGA"]
  53. #Player House Spawn Chance [default: 0.7]
  54. #Range: 0.0 ~ 1.0
  55. spawn_chance = 1.0
  56.  
  57. [structures.forge]
  58. #Forge Distance (in chunks) [default: 30]
  59. #Range: 1 ~ 500
  60. distance = 7
  61. #Forge Minimum Separation (in chunks) [default: 8]
  62. #Range: 1 ~ 500
  63. separation = 1
  64. #Biomes the Forge can NOT generate in
  65. biome_blacklist = []
  66. #Generate Forges?
  67. generate = true
  68. #Biome Types the Forge can generate in
  69. biome_categories = ["PLAINS", "FOREST", "EXTREME_HILLS", "TAIGA"]
  70. #Forge Spawn Chance [default: 0.7]
  71. #Range: 0.0 ~ 1.0
  72. spawn_chance = 1.0
  73.  
  74. [structures.small_dungeon]
  75. #Small Dungeon Distance (in chunks) [default: 30]
  76. #Range: 1 ~ 500
  77. distance = 7
  78. #Small Dungeon Minimum Separation (in chunks) [default: 8]
  79. #Range: 1 ~ 500
  80. separation = 1
  81. #Biomes the Small Dungeon can NOT generate in
  82. biome_blacklist = []
  83. #Generate Small Dungeons?
  84. generate = true
  85. #Biome Types the Small Dungeon can generate in
  86. biome_categories = ["PLAINS", "FOREST", "EXTREME_HILLS", "TAIGA", "DESERT", "MESA", "SAVANNA", "JUNGLE", "ICY", "SWAMP"]
  87. #Small Dungeon Spawn Chance [default: 0.7]
  88. #Range: 0.0 ~ 1.0
  89. spawn_chance = 1.0
  90.  
  91. [structures.desert_house]
  92. #Desert House Distance (in chunks) [default: 30]
  93. #Range: 1 ~ 500
  94. distance = 7
  95. #Desert House Minimum Separation (in chunks) [default: 8]
  96. #Range: 1 ~ 500
  97. separation = 1
  98. #Biomes the Desert House can NOT generate in
  99. biome_blacklist = []
  100. #Generate Desert Houses?
  101. generate = true
  102. #Biome Types the Desert House can generate in
  103. biome_categories = ["DESERT", "MESA", "SAVANNA"]
  104. #Desert House Spawn Chance [default: 0.7]
  105. #Range: 0.0 ~ 1.0
  106. spawn_chance = 1.0
  107.  
  108. [structures.global]
  109. #How flat does terrain need to be for surface structures to spawn? (in blocks) [default: 4]
  110. #Range: 0 ~ 64
  111. flatness_delta = 0
  112.  
  113. [structures.castle_ruin]
  114. #Castle Ruin Distance (in chunks) [default: 35]
  115. #Range: 1 ~ 500
  116. distance = 7
  117. #Castle Ruin Minimum Separation (in chunks) [default: 8]
  118. #Range: 1 ~ 500
  119. separation = 1
  120. #Biomes the Castle Ruin can NOT generate in
  121. biome_blacklist = []
  122. #Generate Castle Ruins?
  123. generate = true
  124. #Biome Types the Castle Ruin can generate in
  125. biome_categories = ["PLAINS", "FOREST", "TAIGA", "SWAMP", "JUNGLE", "ICY"]
  126. #Castle Ruin Spawn Chance [default: 0.6]
  127. #Range: 0.0 ~ 1.0
  128. spawn_chance = 1.0
  129.  
  130.  
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