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- Prefix:
- Base: "&5&lAdvent Season &6\u2771"
- AdventCalendar: "&5&lAdvent Calendar &6\u2771"
- ChristmasMail: "&2&lChristmas Mail &6\u2771"
- SaintNicholas: "&4&lSt. Nicholas &6\u2771"
- Grinch: "&a&lGrinch &6\u2771"
- Carol: "&5&lCarol &6\u2771"
- Errors:
- ConsoleError: "&cCommand can be performed only via Player!"
- NoPermissions: "&cYou are not permitted to use this command!"
- WrongCommandUsage:
- Unexpected: "&cAn unexpected error has occurred!\n&6\u25CF &7Please check the console for more info."
- Implementation: "&cIt seems that method &3{method} &chas wrong parameters.\n&6\u25CF &7Please check the implementation."
- Unsupported: "&cWrong usage of command!\n&6\u25CF &7Unsupported command sequence"
- Hint:
- Common: "&cWrong usage of command!\n&6\u25CF &7&lHINT &6\u00BB &d{replacement}"
- Tab: "&cWrong usage of command!\n&6\u25CF &7&lHINT &6\u00BB &d{replacement}\n&6\u25CF &7&lHINT &6\u00BB &dUse Tab to complete command sequence"
- PrimitiveDataType:
- Integer: "&cCannot parse value &d{value} &cto number!"
- Double: "&cCannot parse value &d{value} &cto decimal number!"
- Range: "&cValue &d{value} &cis out of range!\n&6\u25CF &7Allowed range &6\u00BB &d<{min}; {max}>"
- Reload:
- Options: "&cA critical error occurred! Check options file! Disabling plugin..."
- Player:
- Missing: "&cRequired information is missing!\n&6\u25CF &7Please, try to re-log\n&6\u25CF &7We apologize for the inconvenience"
- ProtocolException: "&cAn unexpected error occurred!\n&6\u25CF &7Please contact staff"
- Figure:
- NotFound: "&cNo ArmorStand found in your range!"
- NotExist: "&cFigure has not been placed, yet!"
- Mode: "&cFigure's mode &d{mode} &cdoes not exist!"
- Stats:
- Request:
- Target:
- Format:
- UUID: "&cInvalid &dUUID&7!"
- Nick: "&cInvalid &dNick&7!"
- RewardRepository:
- Reward:
- Undefined: "Undefined"
- Key:
- Pattern: "&cRewardKey &d{value} &ccontains not allowed chars!\n&6\u25CF &7Allowed chars &6\u00BB &d{pattern}"
- Exists: "&cRewardKey already exists!"
- Assignment:
- Window: "&cNo Day Assignment Data found!"
- Benefit: "&cNo Benefit Assignment Data found!"
- Gift: "&cNo Gift Assignment Data found!"
- Inventory:
- Missing: "&cRequired inventory is missing!\n&6\u25CF &7Please, try to re-log\n&6\u25CF &7We apologize for the inconvenience"
- AdventCalendar:
- Window:
- Open: "&cYou cannot open this window!"
- Reward:
- Lack: "&cLack of Rewards for this day!\n&6\u25CF &7Please contact staff to resolve this problem."
- Probability: "&cIncorrect setup of rewards!\n&6\u25CF &7Cannot select random reward"
- Benefit:
- NotActive: "&cBenefit is not available on this server!"
- NotOpened: "&cCannot claim benefit!\n&6\u25CF &7Some of windows were not opened!"
- Claimed: "&cBenefit has been already claimed!"
- Inventory:
- Full: "&cThere is not enough space in your inventory!\n&6\u25CF &7Please make space to claim rewards!"
- Restriction:
- World: "&cCannot use AdventCalendar!\n&6\u25CF &7You are standing in restricted world"
- Season:
- OutOf: "&cCannot use AdventCalendar!\n&6\u25CF &7Out of the season"
- ChristmasMail:
- MailBox:
- Player:
- Pattern: "&cPlayerName &2{value} &ccontains not allowed chars!\n&6\u25CF &7Allowed chars &6\u00BB &2{pattern}"
- NotFound: "&cNo Player &2{value} &cexists!"
- Self: "&cCannot to create own MailBox!"
- Exists: "&cMailBox already exists!"
- NotExist: "&cMailBox for player &2{player} &cdoes not exist!"
- Message:
- Undefined: "&cUndefined"
- Filter: "&cYou cannot spread not suitable behaviour!"
- Inappropriate: "&cCannot send message which contains inappropriate behaviour!\n&6\u25CF &7It's Christmas time, be kindness and friendly :)"
- Gift:
- Sent: "&cGift has been already sent!"
- Hand: "&cYou are not holding a gift in hand!"
- Claiming:
- Inventory:
- Full: "&cThere are no space in your inventory!\n&6\u25CF &7Please make space to claim gift!"
- Capacity: "&cCannot create new MailBox!\n&6\u25CF &7Capacity has been reached!"
- Restriction:
- World: "&cCannot use ChristmasMail!\n&6\u25CF &7You are standing in restricted world"
- Season:
- OutOf: "&cCannot use ChristmasMail!\n&6\u25CF &7Out of the season"
- GUI:
- Locked: "&cPlease wait until MailBox will be created!"
- SaintNicholas:
- Reward:
- Lack: "&cLack of Rewards for this action!\n&6\u25CF &7Please contact staff to resolve this problem."
- Cleaning:
- Boots:
- None: "&cYou are not holding cleaned boots in hand!"
- Given: "&cCleaned boots have been already given to assistant!"
- Claiming:
- Inventory:
- Full: "&cThere are no space in your inventory!\n&6\u25CF &7Please make space to claim gift!"
- Boots:
- None: "&cYou forgot to give cleaned boots to assistant :("
- Claimed: "&cYou have already claimed a gift!"
- Season:
- OutOf: "&cCannot use St. Nicholas!\n&6\u25CF &7Out of the season"
- Restriction:
- World: "&cCannot use St. Nicholas!\n&6\u25CF &7You are standing in restricted world"
- Carol:
- Player:
- Type: "&cCannot control carols, while not using NoteBlockAPI!"
- Controller:
- Play: "&cCannot play carols!\n&6\u25CF &7Melodies are already playing!"
- Stop: "&cCannot stop carols!\n&6\u25CF &7Melodies are not playing, now!"
- Next: "&cCannot play a next carol!\n&6\u25CF &7Melodies are not playing, now!"
- World:
- Undefined: "Undefined"
- Grinch:
- Reward:
- None: "&cReward does not exist!\n&6\u25CF &7Please contact staff to resolve this problem."
- Claiming:
- Inventory:
- Full: "&cThere are no space in your inventory!\n&6\u25CF &7Please make space to claim gift!"
- Loot:
- Claimed: "&cYou have already claimed a loot!"
- Restriction:
- World: "&cCannot use Grinch!\n&6\u25CF &7You are standing in restricted world"
- Season:
- OutOf: "&cCannot use Grinch!\n&6\u25CF &7Out of the season"
- Profile:
- Preference:
- Locale:
- NotSupported: "&cSelected locale &d{locale} &cis not supported, here!"
- Change:
- One: "&cOnly one language is supported on this server!"
- Success:
- Base:
- Help:
- Player:
- - "&5&lAdvent Season &6\u2771 &7Basic commands"
- - "&6\u25CF &7Help &6\u00BB &d/AdventSeason [Help]"
- - "&6\u25CF &7Info &6\u00BB &d/AdventSeason Info"
- Admin:
- - "&5&lAdvent Season &6\u2771 &7Admin commands"
- - "&6\u25CF &7Admin Info &6\u00BB &d/AdventSeason Info Admin"
- - "&6\u25CF &7Stats &6\u00BB &d/AdventSeason Stats RemoveAll"
- - "&6\u25CF &7Reward settings &6\u00BB &d/AdventSeason Settings"
- Carol:
- Help:
- Player:
- - "&5&lCarols &6\u2771 &7Basic commands"
- - "&6\u25CF &7Help &6\u00BB &d/Carol [Help]"
- - "&6\u25CF &7Info &6\u00BB &d/Carol Info"
- Admin:
- - "&5&lCarols &6\u2771 &7Admin commands"
- - "&6\u25CF &7Admin Info &6\u00BB &d/Carol Info Admin"
- - "&6\u25CF &7Set location &6\u00BB &d/Carol Spawner Location Set"
- - "&6\u25CF &7Remove location &6\u00BB &d/Carol Spawner Location Remove"
- - "&6\u25CF &7Play carol &6\u00BB &d/Carol Player Play"
- - "&6\u25CF &7Next carol &6\u00BB &d/Carol Player Next"
- - "&6\u25CF &7Stop playing &6\u00BB &d/Carol Player Stop"
- Spawner:
- Location:
- Set: "&7Point of Carol Melodies successfully placed!"
- Remove: "&7Point of Carol Melodies successfully removed!"
- Player:
- Controller:
- Play: "&7Carols are playing, now!"
- Stop: "&7Carols were paused!"
- Next: "&7Next carol is playing!"
- AdventCalendar:
- Figure:
- Placed: "&7Santa successfully placed!"
- Found: "&7Santa successfully linked with found ArmorStand!"
- Removed: "&7Santa successfully removed!"
- Mode: "&7Santa's mode has been changed to &d{mode}&7!"
- Info:
- Openable: "&3&lHurry up! &7Do not miss to open today's window!"
- Window:
- Claiming:
- Message: "&7Reward &d{reward_name} &7from window &d{day} &7has been claimed!"
- Benefit:
- Claiming:
- Message: "&7Benefit reward &d{reward_name} &7has been claimed!"
- Notification: "&7You have opened &3all windows &7during the season!\n&6\u25CF &7One more reward just for you!\n&6\u25CF &7&lType &6\u00BB &d/AdventCalendar Benefit Claim"
- Help:
- Player:
- - "&5&lAdvent Calendar &6\u2771 &7Basic commands"
- - "&6\u25CF &7Calendar &6\u00BB &d/AdventCalendar"
- - "&6\u25CF &7Benefit &6\u00BB &d/AdventCalendar Benefit Claim"
- - "&6\u25CF &7Info &6\u00BB &d/AdventCalendar Info"
- - "&6\u25CF &7Help &6\u00BB &d/AdventCalendar Help"
- Admin:
- - "&5&lAdvent Calendar &6\u2771 &7Admin commands"
- - "&6\u25CF &7Admin Info &6\u00BB &d/AdventCalendar Info Admin"
- - "&6\u25CF &7Santa &6\u00BB &d/AdventCalendar Santa <Place/Find/Remove>"
- - "&6\u25CF &7Stats &6\u00BB &d/AdventCalendar Stats Remove <[All]/Player>"
- GUI:
- Opening: "&7Preparing your calendar..."
- ChristmasMail:
- Figure:
- Placed: "&7Elf successfully placed!"
- Found: "&7Elf successfully linked with found ArmorStand!"
- Removed: "&7Elf successfully removed!"
- Mode: "&7Elf's mode has been changed to &d{mode}&7!"
- Info:
- Readable: "&3&lHurry up! &7Do not miss to read all received greetings!"
- MailBox:
- Searching: "&7Searching for the player &2{player}&7!"
- Creating: "&7Creating MailBox for the player &2{player}&7!\n&6\u25CF &7When MailBox will be created, GUI will be opened again automatically!"
- Created: "&7MailBox for the player &2{player} &7created!"
- Message:
- Sent: "&7Wish has been placed to &2{player}'s &7MailBox!"
- Gift:
- Sent: "&7Gift has been saved at &2{player}'s &7MailBox!"
- Claiming:
- Message: "&7Player &2{player} &7sent you a surprise!\n&6\u25CF &7Message &6\u00BB &7{message}"
- Gift: "&6\u25CF &7Gift &6\u00BB &2{gift}"
- Help:
- Player:
- - "&2&lChristmas Mail &6\u2771 &7Basic commands"
- - "&6\u25CF &7Mail Manager &6\u00BB &2/ChristmasMail"
- - "&6\u25CF &7Create MailBox &6\u00BB &2/ChristmasMail MailBox Create <Player>"
- - "&6\u25CF &7Pray a wish &6\u00BB &2/ChristmasMail MailBox Wish <Player> <Message>"
- - "&6\u25CF &7Send a gift &6\u00BB &2/ChristmasMail MailBox Gift <Player>"
- - "&6\u25CF &7Info &6\u00BB &2/ChristmasMail Info"
- - "&6\u25CF &7Help &6\u00BB &2/ChristmasMail Help"
- Admin:
- - "&2&lChristmas Mail &6\u2771 &7Admin commands"
- - "&6\u25CF &7Admin Info &6\u00BB &2/ChristmasMail Info Admin"
- - "&6\u25CF &7Elf &6\u00BB &2/ChristmasMail Elf <Place/Find/Remove>"
- - "&6\u25CF &7Stats &6\u00BB &2/ChristmasMail Stats Remove <[All]/Player>"
- SaintNicholas:
- Cleaning:
- Info: "&7My Assistant just came on the server to collect cleaned boots!\n&6\u25CF &7Bring them and wait until tomorrow"
- Consume: "&7Thanks for bringing me your boots!\n&6\u25CF &7Please visit this place again tomorrow"
- Claiming:
- Info: "&f&lHey! &7I found your cleaned boots during my journey!\n&6\u25CF &7Visit my assistant to claim gift I left there for you :)"
- Head: "&7Claiming..."
- Callback: "&7Gift has been claimed!"
- OutOfSeason:
- Info: "&f&lTimed out! &7My journey on this server has ended!\n&6\u25CF &7See you next year :)"
- Figure:
- Placed: "&7Assistant successfully placed!"
- Found: "&7Assistant successfully linked with found ArmorStand!"
- Removed: "&7Assistant successfully removed!"
- Mode: "&7Assistant's mode has been changed to &d{mode}&7!"
- Help:
- Player:
- - "&4&lSt. Nicholas &6\u2771 &7Basic commands"
- - "&6\u25CF &7Help &6\u00BB &2/SaintNicholas [Help]"
- - "&6\u25CF &7Info &6\u00BB &2/SaintNicholas Info"
- Admin:
- - "&4&lSt. Nicholas &6\u2771 &7Admin commands"
- - "&6\u25CF &7Admin Info &6\u00BB &2/SaintNicholas Info Admin"
- - "&6\u25CF &7Assistant &6\u00BB &2/SaintNicholas Assistant <Place/Find/Remove>"
- - "&6\u25CF &7Stats &6\u00BB &2/SaintNicholas Stats Remove <[All]/Player>"
- Grinch:
- State:
- Rude: "&7&lHey, what's up!\n&6\u25CF &7I can't stand &2Christmas&7, so why are you here?"
- Loot:
- Create: "&c&lHahaha&7, I stole your reward! That's a pity, isn't it?\n&6\u25CF &7Hate this season..."
- Claiming:
- Info: "&7Now you listen to me! There’ll be no sad faces on Christmas.\n&6\u25CF &7I am bringing you all stolen rewards.\n&6\u25CF &4&lMerry Christmas!"
- Head: "&7Claiming..."
- Callback: "&7Reward has been claimed!"
- Figure:
- Placed: "&7Grinch successfully placed!"
- Found: "&7Grinch successfully linked with found ArmorStand!"
- Removed: "&7Grinch successfully removed!"
- Mode: "&7Grinch's mode has been changed to &d{mode}&7!"
- Help:
- Player:
- - "&a&lGrinch &6\u2771 &7Basic commands"
- - "&6\u25CF &7Open &6\u00BB &d/Grinch [Open]"
- - "&6\u25CF &7Help &6\u00BB &d/Grinch [Help]"
- - "&6\u25CF &7Info &6\u00BB &d/Grinch Info"
- Admin:
- - "&a&lGrinch &6\u2771 &7Admin commands"
- - "&6\u25CF &7Admin Info &6\u00BB &d/Grinch Info Admin"
- - "&6\u25CF &7Figure &6\u00BB &d/Grinch Figure <Place/Find/Remove>"
- - "&6\u25CF &7Stats &6\u00BB &d/Grinch Stats Remove <[All]/Player>"
- Profile:
- Preference:
- Locale:
- Pre: "&7Changing your locale to &2{locale}&7..."
- Post: "&7Your locale was changed to &2{locale}&7!"
- Stats:
- Request:
- Target:
- Search: "&7Searching the player..."
- Season:
- Remove:
- All:
- Head: "&7Removing all stats of the whole plugin..."
- AdventCalendar:
- Remove:
- All:
- Head: "&7Removing all &dAdventCalendar &7stats..."
- Callback: "&7All stats were removed."
- Player:
- Head: "&7Removing &dAdventCalendar &7stats of player &d{player}&7..."
- Callback: "&7Stats of player &d{player} &7were removed."
- Window:
- Head: "&7Removing &dAdventCalendar &7stats from window &d#{window} &7of player &d{player}&7..."
- Callback: "&7Stats from window &d#{window} &7of player &d{player} &7were removed."
- ChristmasMail:
- Remove:
- All:
- Head: "&7Removing all &2ChristmasMail &7stats..."
- Callback: "&7All stats were removed."
- Player:
- Head: "&7Removing &2ChristmasMail &7stats of player &2{player}&7..."
- Callback: "&7Stats of player &2{player} &7were removed."
- SaintNicholas:
- Remove:
- All:
- Head: "&7Removing all &2St. Nicholas &7stats..."
- Callback: "&7All stats were removed."
- Player:
- Head: "&7Removing &2St. Nicholas &7stats of player &2{player}&7..."
- Callback: "&7Stats of player &2{player} &7were removed."
- Grinch:
- Remove:
- All:
- Head: "&7Removing all &aGrinch &7stats..."
- Callback: "&7All stats were removed."
- Player:
- Head: "&7Removing &aGrinch &7stats of player &2{player}&7..."
- Callback: "&7Stats of player &2{player} &7were removed."
- Predicate:
- Truth: "&aYes"
- Lie: "&cNo"
- Reload:
- All: "&7Whole plugin successfully reloaded!"
- Locale: "&7Localization and it's dependencies successfully reloaded!"
- Options: "&7Options and it's dependencies successfully reloaded!"
- BossBar:
- AdventCalendar:
- Remains: "&5&lCalendar &6&l| &7&lNew window in &6\u00BB &5&l{remains}"
- SaintNicholas:
- Remains:
- ONE_DAY_BEFORE_SEASON: "&4&lSt. Nicholas &6&l| &7&lPrepare your boots &6&l| &5&l{remains}"
- CLEANING: "&4&lSt. Nicholas &6&l| &7&lIs coming in &6\u00BB &5&l{remains}"
- BroadCast:
- AdventCalendar:
- Remains: "&7New window in &6\u00BB &d&l{remains}"
- Opening: "&7A new window has been opened!\n&6\u25CF &7Now, you have &d24 Hours &7to claim rewards!"
- SaintNicholas:
- Remains:
- ONE_DAY_BEFORE_SEASON: "&7Prepare your boots &6\u00BB &d&l{remains}"
- CLEANING: "&7Is coming in &6\u00BB &d&l{remains}"
- Hologram:
- AdventCalendar:
- Figure:
- State:
- ONE_DAY_BEFORE_SEASON:
- - "&5&lAdvent calendar"
- - "&7One day to start!"
- RUNNING:
- - "&5&lAdvent calendar"
- - "&7New window in &6\u00BB &3{remains}"
- LAST_DAY_OF_SEASON:
- - "&5&lAdvent calendar"
- - "&7Last window today!"
- OUT_OF_SEASON:
- - "&5&lAdvent calendar"
- - "&cOut of season!"
- ChristmasMail:
- Figure:
- State:
- ONE_DAY_BEFORE_SEASON:
- - "&2&lChristmas Mail"
- - "&7One day to start!"
- SENDING:
- - "&2&lChristmas Mail"
- - "&7Send greeting to friends!"
- READING:
- - "&2&lChristmas Mail"
- - "&7Read greetings from friends!"
- OUT_OF_SEASON:
- - "&2&lChristmas Mail"
- - "&cOut of season!"
- SaintNicholas:
- Figure:
- State:
- ONE_DAY_BEFORE_SEASON:
- - "&4&lSt. Nicholas"
- - "&7Prepare your boots!"
- CLEANING:
- - "&4&lSt. Nicholas"
- - "&7Clean your boots and bring me them!"
- CLAIMING:
- - "&4&lSt. Nicholas"
- - "&7Hey, I have gift just for you!"
- OUT_OF_SEASON:
- - "&4&lSt. Nicholas"
- - "&cOut of season!"
- Grinch:
- Figure:
- State:
- RUDE:
- - "&a&lGrinch"
- - ""
- - "&c&lGrrr"
- - "&7I can''t stand &aChristmas&7!"
- POLITE:
- - "&a&lGrinch"
- - ""
- - "&7Now you listen to me!"
- - "&7There’ll be no sad faces on Christmas."
- - "&7I am bringing you all stolen rewards."
- - ""
- - "&4&lMerry Christmas!"
- OUT_OF_SEASON:
- - "&a&lGrinch"
- - "&cOut of season!"
- GUI:
- Common:
- Item:
- Back:
- HeadName: "&2&lBack"
- Lore: [ ]
- Filter:
- HeadName: "&2&lFilter"
- Lore:
- - "&6\u25CF &7Currently filtered by &6\u00BB &3{filter}"
- - ""
- - "&6\u25CF &7Left click to manage!"
- - "&6\u25CF &7Right click to remove filter!"
- Pagination:
- NO_PREV_PAGE:
- HeadName: "&6&lNo previous Page"
- Lore: [ ]
- NO_NEXT_PAGE:
- HeadName: "&6&lNo next Page"
- Lore: [ ]
- FIRST_PAGE:
- HeadName: "&6&lFirst Page &2&l#1"
- Lore: [ ]
- PREV_PAGE:
- HeadName: "&6&lPrevious Page &2&l#{page}"
- Lore: [ ]
- NEXT_PAGE:
- HeadName: "&6&lNext Page &2&l#{page}"
- Lore: [ ]
- LAST_PAGE:
- HeadName: "&6&lLast Page &2&l#{page}"
- Lore: [ ]
- AdventCalendar:
- AdventCalendarGUI:
- InventoryName: "&5&lAdvent Calendar"
- Item:
- Filling:
- HeadName: "&2&lBasic information"
- Lore:
- - "&6\u25CF &7Opened windows &6\u00BB &3{count_opened}"
- - ""
- - "&6\u25CF &7New window in &6\u00BB &3{remains}"
- Window:
- Missed:
- HeadName: "&2&lWindow &3&l#{day}"
- Lore:
- - "&6\u25CF &cYou have missed to open this window!"
- Openable:
- HeadName: "&2&lWindow &3&l#{day}"
- Lore:
- - "&6\u25CF &7Click to open!"
- Opened:
- HeadName: "&2&lWindow &3&l#{day}"
- Lore:
- - "&6\u25CF &7Window has been already opened!"
- - ""
- - "&6\u25CF &7Reward &6\u00BB &3{reward_name}"
- Closed:
- HeadName: "&2&lWindow &3&l#{day}"
- Lore:
- - "&6\u25CF &7Window is closed, now!"
- - ""
- - "&6\u25CF &7Openable on &6\u00BB &3{openable_date_time}"
- Info:
- HeadName: "&2&lBasic information"
- Lore:
- - "&6\u25CF &7Opened windows &6\u00BB &3{count_opened}"
- - ""
- - "&6\u25CF &7New window in &6\u00BB &3{remains}"
- LuckyWheelGUI:
- InventoryName: "&5&lLucky Wheel #AC"
- Item:
- Filling:
- HeadName: " "
- Lore: [ ]
- Action:
- Enabled:
- HeadName: "&2&lSpin Button"
- Lore:
- - "&6\u25CF &7Click to spin!"
- Disabled:
- HeadName: "&2&lSpin Button"
- Lore:
- - "&6\u25CF &cUnable to spin!"
- Pointer:
- Closing:
- HeadName: " "
- Lore: [ ]
- Static:
- HeadName: " "
- Lore: [ ]
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7To spin LuckyWheel, just"
- - "&7click on green button!"
- - ""
- - "&6\u25CF &7Assigned to day &6\u00BB &3{day}"
- RewardPickerGUI:
- InventoryName: "&5&lReward Picker #AC"
- Item:
- HiddenReward:
- HeadName: "&2&lReward"
- Lore:
- - "&6\u25CF &7Click to choose this one!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here, you can choose only"
- - "&7one gift, which the most fits you."
- - ""
- - "&6\u25CF &7Assigned to day &6\u00BB &3{day}"
- ChristmasMail:
- MailSendingGUI:
- InventoryName: "&2&lChristmas Mail #S"
- Item:
- Button:
- Recipient:
- HeadName: "&2&lMailBox"
- Lore:
- - "&6\u25CF &7Recipient &6\u00BB &3{mail_box_recipient}"
- - ""
- - "&6\u25CF &7Written Message &6\u00BB &3{predicate_message}"
- - "&6\u25CF &7Sent Gift &6\u00BB &3{predicate_gift}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Add:
- HeadName: "&2&lCreate new MailBox"
- Lore:
- - "&6\u25CF &7Click to create new MailBox"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Via &3Christmas Mail &7you can"
- - "&7surprise your friends by sweet message"
- - "&7or by gift, too."
- - ""
- - "&6\u25CF &7They will be able to open the"
- - "&7mail box after &3{mail_box_gap_date}"
- - "&7and enjoy from your surprise :)"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7At first, you need to create &3MailBox&7,"
- - "&7whom you want to send mail."
- - "&6\u25CF &7Than, you can see friend's head above"
- - "&7and you can send him/her message and gift."
- - "&6\u25CF &7More information at managing MailBox."
- MailSendingDetailGUI:
- InventoryName: "&2&lChristmas Mail #S - Detail"
- Item:
- Button:
- Message:
- HeadName: "&2&lMessage"
- Lore:
- - "&6\u25CF &3Message &6\u00BB &7{message}"
- - ""
- - "&6\u25CF &7Click to Write/Edit!"
- Gift:
- HeadName: "&2&lGift"
- Lore:
- - "&6\u25CF &7Sent &6\u00BB &3{predicate_gift}"
- - ""
- - "&6\u25CF &7Click to Send!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Recipient &6\u00BB &3{mail_box_recipient}"
- - ""
- - "&6\u25CF &7Here, you can write/edit message"
- - "&7or send gift to your friend."
- MailReadingGUI:
- InventoryName: "&2&lChristmas Mail #R"
- Item:
- Button:
- Sender:
- HeadName: "&2&lMailBox"
- Lore:
- - "&6\u25CF &7From &6\u00BB &3{mail_box_sender}"
- - ""
- - "&6\u25CF &7Message &6\u00BB &3{message}"
- - "&6\u25CF &7Gift &6\u00BB &3{predicate_gift}"
- - "&6\u25CF &7Claimed &6\u00BB &3{predicate_claim}"
- - ""
- - "&6\u25CF &7Click to Read and Claim!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Via &3Christmas Mail &7somebody from"
- - "&7your friends sent you a little surprise."
- - ""
- - "&6\u25CF &7To get more information, follow"
- - "&7instructions at each &3MailBox &7above."
- Grinch:
- GrinchLootGUI:
- InventoryName: "&2&lGrinch"
- Item:
- Reward:
- HeadName: "&2&lStolen reward"
- Lore:
- - "&6\u25CF &7Reward &6\u00BB &3{reward_name}"
- - "&6\u25CF &7Stolen at &6\u00BB &3{stolen_at}"
- - "&6\u25CF &7Claimed &6\u00BB &3{predicate_claim}"
- - ""
- - "&6\u25CF &7Click to claim!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Grinch's behaviour has changed!"
- - ""
- - "&6\u25CF &7He returns all stolen rewards"
- - "&7to players."
- - ""
- - "&6\u25CF &7Check it out, what he has left for you!"
- Settings:
- ValueAssignment:
- Reward:
- Key: "Reward's Key"
- Name: "Reward's Name"
- Description: "Reward's Description"
- Item:
- List: "Reward's Item List"
- Unit: "Reward's Item"
- Command:
- List: "Reward's Command List"
- Unit: "Reward's Command"
- Amount:
- Vault: "Reward's Vault Amount"
- Experience: "Reward's Experience Amount"
- Probability: "Probability"
- Icon:
- Icon: "Reward's Icon"
- HeadName: "Icon's HeadName"
- Lore:
- List: "Icon's Lore"
- Line: "Icon's Lore Line"
- Enchantment: "Icon's Enchantment"
- Assignment:
- Window: "Reward Day Assignment"
- Benefit: "Reward Benefit Assignment"
- Gift: "Reward Gift Assignment"
- RewardChoiceType: "Choice Type Assignment"
- MailBox:
- Recipient: "MailBox Recipient"
- Message: "MailBox Message"
- Gift: "MailBox Gift"
- RewardRepository:
- RewardSettingGUI:
- InventoryName: "&1&lSettings#AS"
- Item:
- Button:
- RewardDayAssignment:
- HeadName: "&2&lReward Day Assignment"
- Lore:
- - "&6\u25CF &7Here, you can &3Assign &7rewards"
- - "&7to specific day of the season."
- - ""
- - "&6\u25CF &7Click to assign rewards!"
- RewardBenefitAssignment:
- HeadName: "&2&lReward Benefit Assignment"
- Lore:
- - "&6\u25CF &7Here, you can &3Assign &7rewards,"
- - "&7which will be obtained by opening"
- - "&3All &7windows during the season!"
- - ""
- - "&6\u25CF &3Left &7Click to assign rewards!"
- - "&6\u25CF &3Right &7Click to change choice type!"
- RewardGiftAssignment:
- HeadName: "&2&lReward Gift Assignment"
- Lore:
- - "&6\u25CF &7Here, you can &3Assign &7rewards,"
- - "&7which will be given by St. Nicholas."
- - ""
- - "&6\u25CF &7Click to assign rewards!"
- RewardRepository:
- HeadName: "&2&lReward Repository"
- Lore:
- - "&6\u25CF &7Database of all available rewards,"
- - "&7where you can &3Create &7and &3Manage"
- - "&7them."
- - ""
- - "&6\u25CF &7Click to manage rewards!"
- RewardDayAssignmentGUI:
- InventoryName: "&1&lSettings#AS - RDA"
- Item:
- Button:
- Window:
- HeadName: "&2&lWindow"
- Lore:
- - "&6\u25CF &7Day &6\u00BB &3{day}"
- - ""
- - "&6\u25CF &3Left &7Click to manage rewards!"
- - "&6\u25CF &3Right &7Click to change choice type!"
- Reward:
- HeadName: "&2&l{reward_name}"
- Lore:
- - "&6\u25CF &7Key &6\u00BB &3{reward_key}"
- - "&6\u25CF &7Description &6\u00BB &3{reward_description}"
- - ""
- - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
- - ""
- - "&6\u25CF &7Probability &6\u00BB &3{probability}"
- - ""
- - "&6\u25CF &3Left click &7to choose this one!"
- - "&6\u25CF &3Right click &7to manage probability!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here, you can &3Assign &7rewards"
- - "&7to specific day of the season."
- - ""
- - "&6\u25CF &7Choose a day and select Rewards,"
- - "&7which you want to be available there."
- RewardRepositoryGUI:
- InventoryName: "&1&lSettings#AS - RP"
- Item:
- Button:
- Reward:
- HeadName: "&2&l{reward_name}"
- Lore:
- - "&6\u25CF &7Key &6\u00BB &3{reward_key}"
- - "&6\u25CF &7Description &6\u00BB &3{reward_description}"
- - ""
- - "&6\u25CF &3Left click &7to manage reward!"
- - "&6\u25CF &3Right click &7to &cRemove &7reward!"
- Base:
- Add:
- HeadName: "&2&lCreate new reward"
- Lore:
- - "&6\u25CF &7Click to create new reward!"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Database of all rewards."
- - ""
- - "&6\u25CF &7To &3Create &7new Reward, click"
- - "&7on the relevant item. Then choose"
- - "&7name and manage it."
- RewardGUI:
- InventoryName: "&1&lSettings#AS - R"
- Item:
- Button:
- Name:
- HeadName: "&2&lName"
- Lore:
- - "&6\u25CF &3Name &6\u00BB &7{reward_name}"
- - ""
- - "&6\u25CF &7Click to change name!"
- Description:
- HeadName: "&2&lDescription"
- Lore:
- - "&6\u25CF &3Description &6\u00BB &7{reward_description}"
- - ""
- - "&6\u25CF &7Click to change description!"
- Icon:
- HeadName: "&2&lIcon"
- Lore:
- - "&6\u25CF &7Here you can manage &3Icon &7of"
- - "&7the reward."
- - ""
- - "&6\u25CF &3Material &6\u00BB &7{reward_icon_material}"
- - "&6\u25CF &3HeadName &6\u00BB &7{reward_icon_head_name}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Economy:
- HeadName: "&2&lEconomy"
- Lore:
- - "&6\u25CF &7Here you can manage &3Economy Amounts&7,"
- - "&7which will be given to player at claiming"
- - "&7the reward."
- - ""
- - "&6\u25CF &3Vault &6\u00BB &7{reward_economy_vault}"
- - "&6\u25CF &3Experience &6\u00BB &7{reward_economy_experience}"
- - ""
- - "&6\u25CF &7Click to manage!"
- ItemList:
- HeadName: "&2&lItems"
- Lore:
- - "&6\u25CF &7Here you can manage &3Items&7, which"
- - "&7will be given to player at claiming"
- - "&7the reward."
- - ""
- - "&6\u25CF &3Count of Items &6\u00BB &7{reward_item_list_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- CommandList:
- HeadName: "&2&lCommands"
- Lore:
- - "&6\u25CF &7Here you can manage &3Commands&7, which"
- - "&7will be performed to player at claiming"
- - "&7the reward."
- - ""
- - "&6\u25CF &3Count of Commands &6\u00BB &7{reward_command_list_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &7Here you can test configured"
- - "&7reward"
- - ""
- - "&6\u25CF &c&lWARNING &6\u00BB &7Make sure you have"
- - "&7enough space in you inventory!"
- - ""
- - "&6\u25CF &7Click to claim reward!"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Interactive preparing of the reward."
- - ""
- - "&6\u25CF &7Here, you can easily set &3Executable"
- - "&3Commands&7, &3Items &7and &3Economy Amounts&7, which"
- - "&7will be given to player at claiming the reward."
- RewardSection:
- IconGUI:
- InventoryName: "&1&lSettings#AS - RS"
- Item:
- Button:
- Icon:
- HeadName: "&2&lIcon"
- Lore:
- - "&6\u25CF &7Icon symbolizes &3Reward&7."
- - ""
- - "&6\u25CF &3Material &6\u00BB &7{reward_icon_material}"
- - ""
- - "&6\u25CF &7Click to change!"
- Enchantment:
- HeadName: "&2&lEnchantment"
- Lore:
- - "&6\u25CF &7Flag indicates enchantment"
- - "&7applied on the icon."
- - ""
- - "&6\u25CF &3Enchantment &6\u00BB &7{reward_icon_enchantment}"
- - ""
- - "&6\u25CF &7Click to change!"
- HeadName:
- HeadName: "&2&lHeadName"
- Lore:
- - "&6\u25CF &7HeadName of the selected &3Icon&7."
- - ""
- - "&6\u25CF &3HeadName &6\u00BB &7{reward_icon_head_name}"
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7This value is visible"
- - "&7only at &3LuckyWheel&7!"
- - ""
- - "&6\u25CF &7Click to change head name!"
- Lore:
- HeadName: "&2&lLore"
- Lore:
- - "&6\u25CF &7Description of the selected &3Icon&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7This value is visible"
- - "&7only at &3LuckyWheel&7!"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here you can manage &3Icon &7of"
- - "&7the reward."
- - ""
- - "&6\u25CF &7It is used at &3AdventCalendar&7."
- EconomyGUI:
- InventoryName: "&1&lSettings#AS - RS"
- Item:
- Button:
- Vault:
- HeadName: "&2&lVault Amount"
- Lore:
- - "&6\u25CF &7Via &3Vault &7we can deposit"
- - "&7money to player's account."
- - ""
- - "&6\u25CF &3Amount &6\u00BB &7{reward_economy_vault}"
- - ""
- - "&6\u25CF &7Click to change!"
- Experience:
- HeadName: "&2&lExperience Amount"
- Lore:
- - "&6\u25CF &7Via &3Experience Bridge &7we can give"
- - "&7Experiences to player's account."
- - ""
- - "&6\u25CF &3Amount &6\u00BB &7{reward_economy_experience}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here you can manage &3Economy Amounts&7,"
- - "&7which will be given to player at claiming"
- - "&7the reward."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7Available only if an &3Economy"
- - "&3provider &7is activated in config."
- Component:
- AmountGUI:
- InventoryName: "&1&lSettings#AS - Amount"
- Item:
- Button:
- Decrease:
- HeadName: "&c&lDecrease Amount"
- Lore:
- - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
- Increase:
- HeadName: "&a&lIncrease Amount"
- Lore:
- - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
- Base:
- Value:
- HeadName: "&2&lSummary"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Amount of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7There are two buttons, where you"
- - "&7can by clicking &3Decrease &7or &3Increase"
- - "&7amount."
- - "&6\u25CF &7Changed amount is displayed at"
- - "&3Summary &7between these buttons."
- - "&6\u25CF &7To &3Reset &7amount, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save this amount,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current amount &3{current_amount}"
- - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to amount &3{default_amount}"
- BooleanGUI:
- InventoryName: "&1&lSettings#AS - Flag"
- Item:
- Button:
- Enable:
- HeadName: "&a&lEnable"
- Lore:
- - "&6\u25CF &7Click to enable"
- Disable:
- HeadName: "&c&lDisable"
- Lore:
- - "&6\u25CF &7Click to disable"
- Base:
- Value:
- Enable:
- HeadName: "&2&lSummary"
- Lore:
- - "&6\u25CF &7Flag &6\u00BB &3Enabled"
- Disable:
- HeadName: "&2&lSummary"
- Lore:
- - "&6\u25CF &7Flag &6\u00BB &3Disabled"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Flag of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7There are two buttons, where you"
- - "&7can by clicking &3Disable &7or &3Enable"
- - "&7flag."
- - "&6\u25CF &7Chosen flag is displayed at"
- - "&3Summary &7between these buttons."
- - "&6\u25CF &7To &3Reset &7amount, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save this flag,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
- - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to value &3{default_value}"
- ConsumerGUI:
- InventoryName: "&1&lSettings#AS - Consumer"
- Item:
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Consumer of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7There is one &3Empty slot&7, where"
- - "&7you need to put requested item."
- - "&6\u25CF &7To &3Reset &7amount, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save consumed item,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
- - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to value &3{default_value}"
- SlotFocus:
- LeftSide:
- HeadName: " "
- Lore: [ ]
- RightSide:
- HeadName: " "
- Lore: [ ]
- RawConsumerGUI:
- InventoryName: "&1&lSettings#AS - RawConsumer"
- Item:
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Consumer of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7There is one &3Empty slot&7, where"
- - "&7you need to put requested item."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save consumed item,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- SlotFocus:
- LeftSide:
- HeadName: " "
- Lore: [ ]
- RightSide:
- HeadName: " "
- Lore: [ ]
- MultipleRawConsumerGUI:
- InventoryName: "&1&lSettings#AS - MI Consumer"
- Item:
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Consumer of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7There are &3Empty slots&7, where"
- - "&7you need to put requested items."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save consumed item,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- ListGUI:
- InventoryName: "&1&lSettings#AS - Collection"
- Item:
- Button:
- RewardCommand:
- HeadName: "&2&lExecutable Reward Command"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Right click to &3Remove &7this element"
- RewardItem:
- HeadName: "&2&lItem Reward"
- Lore:
- - "&6\u25CF &7Item &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Right click to &3Remove &7this element"
- RewardIconLoreLine:
- HeadName: "&2&lLore Line"
- Lore:
- - "&6\u25CF &7Content &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Right click to &3Remove &7this element"
- Base:
- Add:
- HeadName: "&2&lCreate new element"
- Lore:
- - "&6\u25CF &7Click to create new element"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Collection of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7To &3Add &7new element to collection"
- - "&7just click on &3Create Item &7in menu. You will"
- - "&7be redirected to GUI, where you will create this"
- - "&7element. By clicking on &3Back &7at that GUI,"
- - "&7created element will be added to collection."
- - "&6\u25CF &7To &3Remove &7element from collection,"
- - "&7just &3Right click &7on it."
- - "&6\u25CF &7To &3Reset &7amount, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save this collection,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current values"
- - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to default values"
- EnumGUI:
- InventoryName: "&1&lSettings#AS - Choice"
- Item:
- Button:
- RewardChoiceType:
- QUICK__BASE:
- HeadName: "&2&lQuick - Base"
- Lore:
- - "&6\u25CF &7At claiming, the &3first &7reward"
- - "&7from list selected for that day"
- - "&7will be claimed."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- QUICK__RANDOM:
- HeadName: "&2&lQuick - Random"
- Lore:
- - "&6\u25CF &7At claiming, the &3random &7reward"
- - "&7from list selected for that day"
- - "&7will be claimed."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- QUICK__CHANCE:
- HeadName: "&2&lQuick - Chance"
- Lore:
- - "&6\u25CF &7At claiming, the &3random &7reward"
- - "&7from list selected for that day"
- - "&7will be claimed in order to"
- - "&7assigned &3probability&7!"
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- SELECTOR__HIDDEN:
- HeadName: "&2&lSelector - Hidden"
- Lore:
- - "&6\u25CF &7All rewards are &3hidden&7,"
- - "&7so player does not know what reward"
- - "&7does he claim."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- SELECTOR__VISIBLE:
- HeadName: "&2&lSelector - Visible"
- Lore:
- - "&6\u25CF &7All rewards are &3visible&7,"
- - "&7represented by icon, so player knows"
- - "&7what reward does he claim."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- LUCKY_WHEEL:
- HeadName: "&2&lLucky wheel"
- Lore:
- - "&6\u25CF &7At claiming, new &3GUI &7will be opened."
- - "&7There, random reward from list selected for"
- - "&7that day will be claimed. It is the same"
- - "&7option as &3QUICK__RANDOM&7, but here is"
- - "&7an animation."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- LUCKY_WHEEL__CHANCE:
- HeadName: "&2&lLucky wheel - Chance"
- Lore:
- - "&6\u25CF &7At claiming, new &3GUI &7will be opened."
- - "&7There, random reward in order to its chance"
- - "&7is selected. It is the same"
- - "&7option as &3QUICK__CHANCE&7, but here is"
- - "&7an animation."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Value of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7To select another value, just"
- - "&3Left click &7on it."
- - "&6\u25CF &7Some values have assigned action"
- - "&7on &3Right click&7, then just read info"
- - "&7about it on item."
- - "&6\u25CF &7Selected value is marked"
- - "&7by &3Enchantment&7."
- - "&6\u25CF &7To &3Reset &7amount, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save this value,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
- - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to value &3{default_value}"
- StringGUI:
- InventoryName: "&1&lSettings#AS - Input"
- Item:
- Base:
- Action:
- HeadName: "{current_value}" #DO NOT CHANGE IT
- Lore:
- - "&6\u25CF &7String of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7When you change the line,"
- - "&7result appears at the &3Output slot&7."
- - "&6\u25CF &7To save this result, click on"
- - "&3Output Item&7."
- - ""
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
- - "&6\u25CF &3Right click &6\u00BB &7Back to settings"
- Placeholder:
- MailBox:
- Message: "Message"
- Errors:
- Empty: "&cCannot process an empty input!"
- MultipleChoiceGUI:
- InventoryName: "&1&lSettings#AS - Choice#M"
- Item:
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Collection of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &7Here, you can choose more"
- - "&7values."
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7To mark value, just"
- - "&3Left click &7on it."
- - "&6\u25CF &7To unmark value, just"
- - "&3Left click &7again on it."
- - "&6\u25CF &7Some values have assigned action"
- - "&7on &3Right click&7, then just read info"
- - "&7about it on item."
- - "&6\u25CF &7Selected values is marked"
- - "&7by &3Enchantment&7."
- - "&6\u25CF &7To &3Reset &7collection, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save this collection,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current collection &3{current_value}"
- - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to collection &3{default_value}"
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