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- #Sovereign Filter by StupidFatHobbit updated 2/1/20 | Metamorph League | v3.9.2 | GENERAL VERSION (CS)
- #Update Notes: Metamorph League Update II - Custom Sound Support & Levelling Improvements
- #CUSTOM SOUND FILTER - This filter has been set up to use custom sounds and will error out if the sounds aren't set up properly.
- #To use custom sounds rename your sounds to the following and place them in the same directory as the filter. If your files are .wav then just rename them to .mp3, works 99% of the time.
- #1_links.mp3
- #2_midcurrency.mp3
- #3_lowcurrency.mp3
- #4_midunique.mp3
- #5_topunique.mp3
- #6_maxvalue.mp3
- #7_uncertain.mp3
- #8_redmaps.mp3
- #9_othermaps.mp3
- #10_topspecial.mp3
- #11_midspecial.mp3
- #12_gems.mp3
- #13_topbases.mp3
- #14_flasks.mp3
- #15_topmaps.mp3
- #16_influence.mp3
- #defaultcolors:
- #uniqueitem rgb(175,96,37)
- #rareitem rgb(255,255,119)
- #magicitem rgb(136,136,255)
- #whiteitem rgb(200,200,200)
- #gemitem rgb(27,162,155)
- #currencyitem rgb(170,158,130)
- #questitem rgb(74,230,58)
- #defaultfontsize: 32 (18-45)
- #New Color Guide:
- #Colors follow a value progression from black -> green -> blue -> purple -> red -> white
- #Ranged items are lime green, melee are dark red, and caster sky blue for racing/levelling purposes
- ################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
- #This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
- #It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
- #There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
- #This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
- #The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
- #Use General filter for leaguestarting and racing. Switch to Strict when you're done with the chaos recipe and need to see less rares. Switch to Uber when you're done picking up non-jewellery rares and need to stop seeing 84/85 bases.
- #The filter is highly modular and sections can be easily copied from one filter to another without issues. Example: If you want to use Uber but still see some rares, you can simply copy Strict's Section 11 into Uber.
- #For late-league levelling use Strict if you have basic levelling gear setup (tabula, goldrim, wanderlust, lochtonial) and want to replace wanderlust/lochtonial sometime during Part 2. Use Uber if you have absolutely all levelling gear setup and don't want to see any rares/bases aside from t1 jewellery.
- #Race and SSF Overrides are located in Section 0. Common options and settings are all located in Section 1.
- #If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
- #Using Filterblast (http://filterblast.oversoul.xyz/StupidFatHobbit/) is the best way to preview my (or anyone's) filter.
- #You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit via !filter.
- #Special thanks to Guccipradas, Yovu, BiggestE, RaizQT, RichJMoney, UberElite, PressStartToPaws and any others I may have forgotten for helping test the filter and provide valuable feedback.
- #######################################################################################################
- #notes for me / random info / stuff you probably shouldn't be reading
- #docks/lake levels: 29/34, 51/55, 64/67
- #oriath: lake 34, harvest 40, church 45, bridge 60
- #-------------------------
- #SOUND 2.0
- #1 - clashgong - levelling 4L's, 5L
- #2 - stone drop - mid tier currency / div card
- #3 - sour stone drop - currency / div card
- #4 - rising wind - variable value or multiple basetype unique, divine vessels
- #5 - rising metal - high value unique
- #6 - sharper rising metal? - top tier currency / div card / unique
- #7 - ALIENS - unique jewel, unique map
- #8 - dadadadada - red tier map
- #9 - quieter #8 - all other maps
- #ORIATH SOUNDS
- #10 - hard metal drop - high tier special items
- #11 - soft metal drop - mid tier special items
- #12 - crystal drop - quality gems
- #13 - synth metal reverb? - generic high value (rare atlas basetypes, high ilvl abyss jewels)
- #14 - metal echo - levelling flasks
- #15 - rapid metal echo - max tier maps
- #16 - muffled drop - shaped/elder items
- #############################################################################################
- ############################## --- Table of Contents --- ####################################
- #############################################################################################
- #Note: Ctrl+F a section i.e. "Section 1" to jump to that area
- #Options and Customization Blocks:
- #Section 0 - Racing Options & Overrides
- #Section 1 - Chance Items, Priority Highlight, Link Options
- #High Priority Blocks:
- #Section 2 - Currency & 6L
- #Section 3 - League & Zone Specific
- #Section 4 - Maps
- #Section 5 - Influence & Atlas Bases
- #Section 6 - IDcraft
- #Section 7 - Jewels & Sockets
- #Section 8 - Uniques
- #Section 9 - Divination Cards
- #Basetype Highlighting Blocks:
- #Section 10 - i84+ Bases
- #Section 11 - Rare Highlighting
- #Section 12 - 3CL & Miscellaneous
- #Levelling Blocks:
- #Section 13 - Global Levelling
- #Section 14 - Summoner Levelling
- #Section 15 - Caster Levelling
- #Section 16 - Melee Levelling
- #Section 17 - Ranged Levelling
- #Section 18 - Armour
- #Section 19 - Flasks
- #Other Blocks:
- #Section 20 - Gems
- #Section 21 - Racing Safety Nets & Catch-Alls
- #Section 22 - Animate Weapon
- #Section 23 - Global Hide
- #INSTRUCTIONS FOR SETTING UP A RACE OR LEAGUESTART FILTER
- #Step 1 - Remove the #'s in front of the lines in the Override block that most applies to your situation (OA, OB, or 0C)
- #Step 2 - Set your preferred archetype link colors (melee, caster, bow) in Section 1 for your planned levelling skill
- #Step 3 - [OPTIONAL BUT RECOMMENDED] Delete the levelling archetype blocks that you don't need. Example: If you're setting up a caster filter, delete Sections 14 (summoner), 16 (melee), 17 (ranged).
- #Step 4 - Save As a different filter
- #ADVANCED OPTIONS LOCATED ELSEWHERE
- #Most option blocks are located in Sections 0 & 1. There are a few advanced options blocks that are worth noting.
- #In Section 11B, there are class-targeted blocks designed for SSF to target item classes you're needing the most. There is also an alternative rare highligting section.
- #At the end of Section 21 in the General filter there's the "General+ extension" which can be enabled to quickly nuke all low-level rares that aren't used for chaos recipe.
- #Note that the filter is extremely modular. If you don't need a section feel free to delete it without interfering with other key sections.
- ##################################################
- ########## Section 0A - Race Overrides ###########
- ##################################################
- #Enable all of these for short races. WARNING - RACING IS NOT THE SAME AS LEAGUESTARTING! Blindly enabling all blocks in this section hide a lot of valuable items that are otherwise useless in racing such as Divination cards and silver coins!
- #Meant for races that end by A10 Kitava at the latest. If the race goes past Kitava and into maps use the leaguestart blocks instead. ABSOLUTELY DO NOT USE THESE BLOCKS IF YOU ARE PROGRESSING TO MAPS OR YOU WILL FUCK YOURSELF!
- #Show
- # BaseType "Orb of Transmutation" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Orb of Regret"
- # Class Currency
- # SetBackgroundColor 0 200 0
- # SetBorderColor 0 0 0
- # SetTextColor 0 0 0
- # SetFontSize 45
- # CustomAlertSound "3_lowcurrency.mp3"
- # MinimapIcon 2 Blue Circle
- #Show
- # BaseType "Blacksmith's Whetstone" "Orb of Augmentation"
- # Class Currency
- # SetBackgroundColor 0 200 0
- # SetBorderColor 0 0 0
- # SetTextColor 0 0 0
- # SetFontSize 45
- # MinimapIcon 2 Blue Circle
- #Show
- # BaseType "Orb of Alchemy" "Chaos Orb" "Vaal Orb" "Orb of Chance"
- # Class Currency
- # SetBackgroundColor 0 225 225
- # SetBorderColor 0 0 0
- # SetTextColor 0 0 0
- # CustomAlertSound "2_midcurrency.mp3"
- # SetFontSize 45
- # MinimapIcon 2 Green Circle
- #Show
- # BaseType "Scroll of Wisdom"
- # SetFontSize 45
- #Show
- # BaseType "Portal Scroll"
- # SetFontSize 45
- # SetTextColor 100 150 200
- #Show
- # Class "Gem"
- # BaseType "Chance to Bleed" "Double Strike" "Viper Strike" "Heavy Strike" "Burning Arrow" "Onslaught" "Pierce" "Ground Slam" "Shrapnel Shot" "Lesser Poison Support" "Fireball"
- # SetFontSize 40
- #Hide
- # Class "Divination Card"
- # SetBackgroundColor 110 160 210
- # SetBorderColor 0 0 0
- # SetTextColor 0 0 0
- # SetFontSize 36
- #Hide
- # BaseType "Silver Coin"
- # Class Currency
- # DisableDropSound
- #Hide
- # BaseType "Splinter"
- # SetBackgroundColor 0 0 75
- # SetTextColor 50 175 250
- # SetFontSize 40
- ##################################################
- ####### Section 0B - Leaguestart Overrides #######
- ##################################################
- #essentially the same as the race override section except adjusted for leaguestarting
- Show
- BaseType "Orb of Transmutation" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Orb of Regret"
- Class Currency
- SetBackgroundColor 0 200 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "3_lowcurrency.mp3"
- MinimapIcon 2 Blue Circle
- Show
- BaseType "Blacksmith's Whetstone" "Orb of Augmentation"
- Class Currency
- SetBackgroundColor 0 200 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- MinimapIcon 2 Blue Circle
- Show
- BaseType "Orb of Alchemy" "Chaos Orb" "Vaal Orb" "Orb of Chance"
- Class Currency
- SetBackgroundColor 0 225 225
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- CustomAlertSound "2_midcurrency.mp3"
- SetFontSize 45
- MinimapIcon 2 Green Circle
- Show
- BaseType "Scroll of Wisdom"
- SetFontSize 45
- Show
- BaseType "Portal Scroll"
- SetFontSize 45
- SetTextColor 100 150 200
- Show
- Class "Ring" "Amulet" "Belt" "Wand" "Dagger" "Sceptre" "Shield"
- Rarity Rare
- Height <= 3
- ItemLevel >= 68
- SetBackgroundColor 225 225 110
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 40
- Show
- BaseType "Humility"
- Class "Divination Card"
- SetBackgroundColor 200 150 250
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- CustomAlertSound "2_midcurrency.mp3"
- SetFontSize 45
- MinimapIcon 1 Blue Square
- PlayEffect Blue
- ##################################################
- ########## Section 0C - SSF Overrides ############
- ##################################################
- #Show
- # BaseType "Vaal Orb" "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Orb of Chance" "Silver Coin"
- # Class Currency
- # SetBackgroundColor 0 200 0
- # SetBorderColor 0 0 0
- # SetTextColor 0 0 0
- # SetFontSize 45
- # CustomAlertSound "3_lowcurrency.mp3"
- # MinimapIcon 2 Green Circle
- #Show
- # BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Blacksmith's Whetstone"
- # Class Currency
- # SetBackgroundColor 170 158 130
- # SetBorderColor 0 0 0
- # SetTextColor 0 0 0
- # SetFontSize 40
- #Show
- # BaseType "Orb of Transmutation" "Orb of Augmentation" "Armourer's Scrap" "Alchemy Shard" "Jeweller's Orb"
- # Class Currency
- # SetFontSize 40
- #Show
- # BaseType "Portal Scroll"
- # SetFontSize 40
- # SetTextColor 100 150 200
- #unique override - add the basetypes for the uniques that are critical for your build here to have them always have high tier highlighting and sound
- #Show
- # BaseType "ADD YOUR SHIT HERE"
- # Rarity Unique
- # SetTextColor 0 0 0
- # SetBackgroundColor 225 100 0
- # SetBorderColor 255 255 255
- # SetFontSize 42
- # CustomAlertSound "5_topunique.mp3"
- # MinimapIcon 0 Yellow Star
- # PlayEffect Yellow
- ###################################################################################
- ############## Section 1 - Chance, Priority Highlight, Link Options ###############
- ###################################################################################
- #Set your preferred chance basetype(s) here.
- Show
- BaseType "Serpentscale Gauntlets"
- Rarity Normal
- ShaperItem False
- ElderItem False
- Corrupted False
- FracturedItem False
- Sockets < 6
- # SetBorderColor 255 100 0
- SetBorderColor 200 80 0
- ItemLevel >= 73
- SetFontSize 36
- #Priority Highlight Blocks
- #Note: Quick way to add something unusual that may not be in the filter or make something temporarily bigger
- #Warning: Items added to blocks at the top of filters override blocks beneath them. Use these premade blocks to avoid conflicts with shaper/elder items, uniques, and sockets. Be careful when writing blocks from scratch.
- #Show
- # BaseType "Rubber Ducky"
- # SetTextColor 0 0 0
- # SetBorderColor 0 0 0
- # SetBackgroundColor 255 255 255
- # Rarity Normal Magic Rare
- # ShaperItem False
- # ElderItem False
- # Corrupted False
- # FracturedItem False
- # Veiled False
- # Sockets < 6
- # CustomAlertSound "1_links.mp3"
- # ItemLevel >= 1
- #Show
- # BaseType "Crude Bow"
- # SetTextColor 0 0 0
- # SetBorderColor 255 0 0
- # SetBackgroundColor 255 255 255
- # Rarity Normal Magic Rare
- # ShaperItem False
- # ElderItem False
- # Corrupted False
- # FracturedItem False
- # Veiled False
- # Sockets < 6
- # ItemLevel >= 50
- # CustomAlertSound "1_links.mp3"
- #Racing/Levelling Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc). By default the lines are disabled meaning all color configurations will be shown.
- #Note: If creating an archetype-specific racing filter it's useful to also delete the levelling sections you don't need and save as another filter. For example - to make a ranger racing filter simply set these blocks to GG then delete Sections 14 and 15 entirely and save as a separate filter.
- #Set preferred 4L colors in the SocketGroup lines in the next block and enable the sound. Note that multiple color groups can be entered, i.e. RRG RGG. If no colors are entered then the lines will apply to all 2L/3L/4L that drop. (maybe just default to race meta stuff only?)
- #note: melee RRRG, caster BBBG BBBB, ranged GGRR GGGR GGRB
- Show
- Class "Gloves" "Helm" "Boots" "Body Armour"
- ItemLevel <= 67
- LinkedSockets = 4
- Sockets < 6
- Rarity Normal Magic Rare
- SocketGroup RRRR RRRG RRGG
- SetBorderColor 0 250 250
- SetBackgroundColor 0 65 65
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 Red Triangle
- #Set your preferred 3L colors in these next blocks and enable the sound. Don't forget to set your secondary link colors as well, especially in the block that extends to kitava (47)
- #note: melee RGG RRG, caster BBG BGG BBB, ranged GGG GGR
- Show
- Class "Gloves" "Helm" "Boots" "Body Armour"
- ItemLevel <= 35
- LinkedSockets = 3
- Rarity Normal Magic Rare
- SocketGroup RRG RGG
- SetBorderColor 0 200 0
- SetBackgroundColor 0 35 0
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 Blue Triangle
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 47
- LinkedSockets = 3
- Rarity Normal Magic Rare
- SocketGroup RRG RGG
- SetBorderColor 0 200 0
- SetBackgroundColor 0 35 0
- SetFontSize 45
- #2L colors go here
- #note: melee RG RR, caster BB BG GG, ranger GG RG
- Show
- Class "Gloves" "Helm" "Boots" "Body Armour"
- ItemLevel <= 25
- LinkedSockets = 2
- Rarity Normal Magic Rare
- SocketGroup RG GG
- SetBorderColor 75 75 250
- SetBackgroundColor 0 0 75
- SetFontSize 45
- #Archetype-specific blocks
- #offhand weapon links for shield charge
- Show
- Class "Gloves" "Helm"
- SocketGroup RRG
- LinkedSockets >= 3
- Rarity Normal Magic Rare
- SetBorderColor 100 0 0
- SetBackgroundColor 40 0 0
- SetFontSize 38
- ItemLevel <= 47
- #Safety Blocks (Don't need to modify these for normal use)
- Show
- Class "Gloves" "Helm" "Boots" "Body Armour"
- ItemLevel <= 67
- LinkedSockets = 4
- Sockets < 6
- Rarity Normal Magic Rare
- SetBorderColor 0 250 250
- SetBackgroundColor 0 65 65
- SetFontSize 36
- MinimapIcon 2 Green Triangle
- Show
- Class "Gloves" "Helm" "Boots"
- ItemLevel <= 15
- LinkedSockets = 3
- Rarity Magic Rare
- SetBorderColor 0 200 0
- SetBackgroundColor 0 35 0
- SetFontSize 45
- Show
- Class "Gloves" "Helm" "Boots"
- ItemLevel <= 25
- LinkedSockets = 3
- Rarity Normal Magic Rare
- SetBorderColor 0 200 0
- SetBackgroundColor 0 35 0
- SetFontSize 40
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 47
- LinkedSockets = 3
- Rarity Normal Magic Rare
- SetBorderColor 0 200 0
- SetBackgroundColor 0 35 0
- SetFontSize 34
- ###################################################################################
- ######################### Section 2 - Currency & 6L ###############################
- ###################################################################################
- Show
- BaseType "Eternal Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather" "Mirror Shard" "Imprint" "Awakener's Orb"
- SetBorderColor 0 0 0
- SetBackgroundColor 250 250 250
- SetTextColor 250 0 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Diamond
- PlayEffect White
- Show
- BaseType "Exalted Orb"
- SetBackgroundColor 250 0 125
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- CustomAlertSound "6_maxvalue.mp3"
- SetFontSize 45
- MinimapIcon 0 Red Circle
- PlayEffect Red
- Show
- BaseType "Divine Orb" "Orb of Annulment" "Harbinger's Orb" "Ancient Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 240 0 200
- SetBorderColor 0 0 0
- CustomAlertSound "10_topspecial.mp3"
- SetFontSize 45
- MinimapIcon 1 Red Circle
- PlayEffect Red
- Show
- BaseType "Sextant" "Orb of Horizons" "Exalted Shard" "Cartographer's Seal" "Unshaping Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 200 0 250
- # SetBackgroundColor 150 0 250
- SetBorderColor 0 0 0
- CustomAlertSound "2_midcurrency.mp3"
- SetFontSize 45
- MinimapIcon 1 Brown Circle
- PlayEffect Blue
- Show
- BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret"
- SetTextColor 0 0 0
- SetBackgroundColor 0 185 185
- SetBorderColor 0 0 0
- CustomAlertSound "3_lowcurrency.mp3"
- SetFontSize 45
- MinimapIcon 1 Green Circle
- Show
- BaseType "Orb of Binding" "Engineer's Orb"
- SetBackgroundColor 0 225 125
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- CustomAlertSound "3_lowcurrency.mp3"
- SetFontSize 45
- MinimapIcon 2 Green Circle
- PlayEffect Green Temp
- Show
- BaseType "Orb of Alchemy" "Orb of Scouring"
- # SetBackgroundColor 0 200 150
- SetBackgroundColor 0 190 140
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "3_lowcurrency.mp3"
- MinimapIcon 2 Green Circle
- Show
- BaseType "Vaal Orb" "Blessed Orb" "Orb of Fusing" "Cartographer's Chisel"
- SetTextColor 0 0 0
- # SetBackgroundColor 0 175 0
- SetBackgroundColor 0 165 0
- SetBorderColor 0 0 0
- SetFontSize 45
- CustomAlertSound "3_lowcurrency.mp3"
- MinimapIcon 2 Green Circle
- #Shards
- Show
- BaseType "Annulment Shard" "Ancient Shard" "Harbinger's Shard" "Horizon Shard"
- SetTextColor 0 0 0
- SetBackgroundColor 0 150 250
- SetBorderColor 0 0 0
- SetFontSize 45
- MinimapIcon 2 Blue Circle
- PlayEffect Blue Temp
- Show
- BaseType "Chaos Shard" "Regal Shard"
- SetBorderColor 0 200 200
- SetFontSize 40
- Show
- BaseType "Engineer's Shard"
- SetBorderColor 170 158 130
- SetFontSize 40
- Show
- BaseType "Binding Shard"
- SetBorderColor 170 158 130
- SetFontSize 40
- #Minor Currency, Scrolls, Etc
- Show
- BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Chance"
- SetBackgroundColor 170 158 130
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 45
- Show
- BaseType "Portal Scroll"
- SetFontSize 40
- SetTextColor 100 150 200
- Show
- BaseType "Orb of Transmutation" "Orb of Augmentation" "Armourer's Scrap" "Blacksmith's Whetstone"
- SetFontSize 45
- Show
- BaseType "Scroll of Wisdom"
- SetFontSize 38
- #6L Blocks - located up here due to code priority issues
- #tabula exception so it doesn't show with white bg and top sound
- Show
- LinkedSockets = 6
- Rarity Unique
- BaseType "Simple Robe"
- SetTextColor 0 0 0
- SetBackgroundColor 190 0 240
- SetBorderColor 250 250 250
- CustomAlertSound "10_topspecial.mp3"
- SetFontSize 45
- MinimapIcon 0 Green Star
- PlayEffect Green
- Show
- LinkedSockets = 6
- Rarity Unique
- SetBorderColor 0 0 0
- SetTextColor 250 125 0
- SetBackgroundColor 250 250 250
- CustomAlertSound "6_maxvalue.mp3"
- SetFontSize 45
- MinimapIcon 0 Green Star
- PlayEffect Green
- Show
- LinkedSockets = 6
- Class "Body Armour"
- Corrupted False
- SetTextColor 0 200 200
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- CustomAlertSound "6_maxvalue.mp3"
- SetFontSize 45
- MinimapIcon 0 Green Star
- PlayEffect Green
- Show
- LinkedSockets = 6
- Class "Bow"
- ItemLevel >= 64
- Corrupted False
- SetTextColor 0 200 200
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- CustomAlertSound "6_maxvalue.mp3"
- SetFontSize 45
- MinimapIcon 0 Green Star
- PlayEffect Green
- Show
- LinkedSockets = 6
- SetTextColor 0 0 0
- SetBackgroundColor 190 0 240
- SetBorderColor 250 250 250
- CustomAlertSound "10_topspecial.mp3"
- SetFontSize 45
- MinimapIcon 1 Green Star
- PlayEffect Green
- ###################################################################################
- #################### Section 3 - League & Zone Specific ###########################
- ###################################################################################
- #Note:(White Text/Border, Solid Color Backgrounds)
- #Historical Note: Filters were introduced in Tempest/Warbands. League blocks are in chronological order.
- #Warbands Prefix Highlighting (Bright Violet / Pink'ish Text)
- Show
- HasExplicitMod "Brinerot" "Mutewind" "Redblade" "Betrayer's" "Deceiver's" "Turncoat's"
- SetTextColor 200 0 250
- SetFontSize 40
- MinimapIcon 1 Red Diamond
- PlayEffect Red
- #Talisman - Maroon
- Show
- BaseType "Talisman"
- Class Amulet
- Rarity Unique
- SetBackgroundColor 100 0 0
- SetBorderColor 225 100 0
- SetTextColor 225 100 0
- SetFontSize 45
- CustomAlertSound "5_topunique.mp3"
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow
- Show
- BaseType "Talisman"
- HasExplicitMod "Virile" "Rotund" "Athlete's" "Overpowering" "Devastating" "of Exile" "of Bameth"
- Class Amulet
- Rarity Rare
- SetBackgroundColor 100 0 0
- SetBorderColor 200 200 200
- SetTextColor 250 0 200
- SetFontSize 42
- PlayEffect Red Temp
- Show
- BaseType "Primal Skull Talisman" "Fangjaw Talisman" "Clutching Talisman" "Horned Talisman" "Wereclaw Talisman" "Rotfeather Talisman" "Longtooth Talisman" "Spinefuse Talisman" "Three Rat Talisman"
- Class Amulet
- Rarity Rare
- SetBackgroundColor 150 0 0
- SetBorderColor 250 250 250
- SetFontSize 36
- Show
- BaseType "Undying Flesh Talisman" "Avian Twins Talisman" "Hexclaw Talisman" "Three Hands Talisman"
- Class Amulet
- Rarity Rare
- SetBackgroundColor 125 0 0
- SetBorderColor 250 250 250
- SetFontSize 34
- Show
- BaseType "Talisman"
- Class Amulet
- SetBackgroundColor 100 0 0
- SetBorderColor 200 200 200
- #Perandus - Orange
- Show
- BaseType "Perandus Coin"
- StackSize >= 15
- Class Currency
- SetBackgroundColor 225 85 0
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 45
- PlayEffect Yellow
- Show
- BaseType "Perandus Coin"
- StackSize >= 10
- Class Currency
- SetBackgroundColor 200 75 0
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 45
- PlayEffect Yellow Temp
- Show
- BaseType "Perandus Coin"
- Class Currency
- StackSize >= 5
- SetBackgroundColor 175 65 0
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 42
- PlayEffect Brown Temp
- Show
- BaseType "Perandus Coin"
- Class Currency
- StackSize >= 2
- SetBackgroundColor 150 50 0
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 40
- Show
- BaseType "Perandus Coin"
- Class Currency
- SetBackgroundColor 125 40 0
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 38
- #Labyrinth - Green (Introduced alongside Perandus)
- Show
- Class "Labyrinth Item" "Labyrinth Map Item" "Labyrinth Trinket"
- SetBackgroundColor 0 80 0
- SetBorderColor 250 250 250
- SetTextColor 250 250 250
- SetFontSize 45
- MinimapIcon 0 Green Triangle
- PlayEffect Green
- Show
- BaseType "Offering to the Goddess"
- SetBackgroundColor 0 80 0
- SetBorderColor 250 250 250
- SetTextColor 250 250 250
- SetFontSize 45
- MinimapIcon 0 Green Triangle
- PlayEffect Green
- #enchanted items
- Show
- Class Helmet
- AnyEnchantment True
- SetBackgroundColor 0 60 0
- SetBorderColor 200 200 200
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 1 Green Triangle
- Show
- Class Boots
- HasExplicitMod "Athlete's" "Fecund" "of Exile" "of Bameth" "Hellion's" "Cheetah's" "Gazelle's"
- AnyEnchantment True
- SetBackgroundColor 0 60 0
- SetBorderColor 200 200 200
- SetTextColor 150 50 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 1 Green Triangle
- Show
- AnyEnchantment True
- SetBackgroundColor 0 60 0
- SetBorderColor 200 200 200
- SetFontSize 40
- #Prophecy - Purple
- #top tier (over 1 ex)
- Show
- Prophecy "The Queen's Sacrifice" "Fated Connections" "Trash to Treasure" "The King's Path" "Lost in the Pages" "The Mentor" "The Bishop's Legacy"
- Class Currency
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 150 0 225
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Square
- PlayEffect White
- #high tier (5c to 1 ex), also includes sustain prophecies
- Show
- Prophecy "Wind and Thunder" "The Jeweller's Touch" "Darktongue's Shriek" "Monstrous Treasure" "Cleanser of Sins" "Flesh of the Beast" "Vaal Winds" "Twice Enchanted" "The Lost Undying" "Graceful Flames" "The Apex Predator" "The Queen's Vaults" "Servant's Heart" "Dishonourable Death" "Fire from the Sky" "Ice from Above" "The Undead Storm" "Crushing Squall" "Lightning Falls" "Plague of Rats" "Plague of Frogs" "The Cursed Choir" "The Hungering Swarm" "Brothers of Necromancy" "Undead Brutes" "Soil, Worms and Blood" "Hidden Reinforcements" "The Trembling Earth" "The Scout" "The Feral Lord IV" "The Feral Lord V" "The Plaguemaw IV" "The Plaguemaw V" "Deadly Rivalry V" "The Unbreathing Queen IV" "The Unbreathing Queen V" "Unbearable Whispers IV" "Unbearable Whispers V" "Thaumaturgical History IV" "The Warmongers IV" "Bowstring's Music" "Misunderstood Queen" "Silverwood" "Great Leader of the North" "Master Seeks Help" "Song of the Sekhema" "A Prodigious Hand" "Hollow Pledge" "The King and the Brambles" "Fire and Brimstone" "Fire, Wood and Stone" "Kalandra's Craft"
- Class Currency
- SetBackgroundColor 150 0 150
- SetBorderColor 250 250 250
- SetTextColor 250 250 250
- SetFontSize 45
- CustomAlertSound "2_midcurrency.mp3"
- MinimapIcon 1 Brown Square
- PlayEffect Blue
- #bottom tier (1c or less, no minimap icon or sound)
- Show
- Prophecy "Vital Transformation" "The Prison Key" "The Petrified" "The Eagle's Cry" "Heavy Blows" "Against the Tide" "The Prison Guard" "The Corrupt" "Golden Touch" "A Whispered Prayer" "Hidden Vaal Pathways" "Roth's Legacy" "From Death Springs Life" "Hunter's Lesson" "Storm on the Reef" "The God of Misfortune" "Forceful Exorcism" "The Sword King's Passion" "Baptism by Death" "The Walking Mountain" "The Alchemist" "The Nest" "The Mysterious Gift" "Possessed Foe" "The Sharpened Blade" "The Singular Spirit" "Crimson Hues" "Pleasure and Pain" "Winter's Mournful Melodies" "The Storm Spire" "The Ward's Ward" "The Singular Spirit" "The Fall of an Empire" "Agony at Dusk" "Trapped in the Tower" "The Stockkeeper" "The Soulless Beast" "The Snuffed Flame" "The Sinner's Stone" "The Nightmare Awakens" "The Malevolent Witch" "The Lady in Black" "The Karui Rebellion" "The Flow of Energy" "The Flayed Man" "Smothering Tendrils" "Power Magnified" "Notched Flesh" "Nemesis of Greed" "Mouth of Horrors" "Heart of the Fire" "Fear's Wide Reach" "Faith Exhumed" "Erased from Memory" "End of the Light" "Dark Instincts" "Cold Greed" "Cold Blooded Fury" "Burning Dread" "Blood of the Betrayed" "Blinding Light" "Battle Hardened" "Abnormal Effulgence" "A Rift in Time" "A Firm Foothold" "Strong as a Bull" "The Brutal Enforcer" "Blood in the Eyes" "Unnatural Energy" "Visions of the Drowned" "Weeping Death" "The Fortune Teller's Collection" "The Vanguard" "Living Fires" "Vaal Invasion" "The Plaguemaw I" "The Plaguemaw II" "Deadly Rivalry I" "Deadly Rivalry II" "The Unbreathing Queen I" "The Unbreathing Queen II" "Unbearable Whispers I" "Unbearable Whispers II" "Thaumaturgical History I" "The Warmongers I" "Thaumaturgical History II" "The Warmongers II"
- Class Currency
- SetBackgroundColor 75 0 125
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 38
- #absolute trash tier / worthless - hidden in ALL filters
- Hide
- Prophecy "Lasting Impressions" "Defiled in the Sceptre" "Holding the Bridge" "The Child of Lunaris" "The Forgotten Soldiers" "The Forgotten Garrison" "Gilded Within" "Risen Blood" "The Invader" "Rebirth" "Path of Betrayal" "Living Fires" "In the Grasp of Corruption" "Pools of Wealth" "Ending the Torment" "Echoes of Witchcraft" "The Hardened Armour" "The Sharpened Blade" "The Bloody Flowers Redux" "A Valuable Combination"
- Class Currency
- SetBackgroundColor 50 0 100
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 35
- #all the rest / mid tier (2-5c)
- Show
- BaseType "Prophecy"
- Class Currency
- SetBackgroundColor 100 0 150
- SetBorderColor 250 250 250
- SetTextColor 250 250 250
- SetFontSize 45
- CustomAlertSound "3_lowcurrency.mp3"
- MinimapIcon 2 Brown Square
- PlayEffect Blue
- Show
- BaseType "Silver Coin"
- Class Currency
- SetBackgroundColor 75 0 125
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 42
- Show
- BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
- SetBackgroundColor 60 40 0
- SetBorderColor 165 0 250
- SetTextColor 250 225 150
- SetFontSize 42
- MinimapIcon 2 Brown Hexagon
- PlayEffect Brown Temp
- #Essence - Raised Colors (Green, Teal, Red)
- Show
- BaseType "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium"
- Class Currency
- SetBackgroundColor 80 0 40
- SetBorderColor 250 250 250
- SetTextColor 250 0 125
- SetFontSize 45
- CustomAlertSound "10_topspecial.mp3"
- MinimapIcon 0 Red Circle
- PlayEffect Red
- Show
- BaseType "Shrieking Essence" "Deafening Essence" "Remnant of Corruption"
- Class Currency
- SetBackgroundColor 80 0 40
- SetBorderColor 0 0 0
- SetTextColor 250 0 125
- SetFontSize 45
- CustomAlertSound "2_midcurrency.mp3"
- MinimapIcon 1 Red Circle
- PlayEffect Red Temp
- Show
- BaseType "Screaming Essence"
- Class Currency
- SetBackgroundColor 0 75 75
- SetBorderColor 0 0 0
- SetTextColor 0 250 250
- SetFontSize 40
- CustomAlertSound "3_lowcurrency.mp3"
- MinimapIcon 1 Green Circle
- PlayEffect Green Temp
- Show
- BaseType "Wailing Essence"
- Class Currency
- SetBackgroundColor 0 75 50
- # SetBackgroundColor 0 75 0
- SetBorderColor 0 0 0
- # SetTextColor 0 250 0
- SetTextColor 0 250 175
- SetFontSize 38
- Show
- BaseType "Essence"
- Class Currency
- SetBackgroundColor 0 75 0
- SetBorderColor 0 0 0
- SetTextColor 0 250 0
- SetFontSize 38
- #Breach - Bright text on darker background, colored by breach type
- Show
- BaseType "Breachstone"
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 60 40 0
- # SetTextColor 250 225 150
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 Yellow Square
- PlayEffect Yellow
- Show
- BaseType "Blessing of Chayula"
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 80 0 160
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 Red Star
- PlayEffect Red
- Show
- BaseType "Splinter of Chayula"
- SetBackgroundColor 40 0 80
- SetBorderColor 0 0 0
- SetTextColor 200 100 250
- SetFontSize 45
- MinimapIcon 2 Red Triangle
- PlayEffect Blue Temp
- Show
- BaseType "Blessing of Esh"
- SetBackgroundColor 40 40 80
- SetBorderColor 250 250 250
- SetTextColor 175 225 250
- SetFontSize 45
- CustomAlertSound "2_midcurrency.mp3"
- MinimapIcon 1 Red Star
- PlayEffect Blue
- Show
- BaseType "Splinter of Esh"
- SetBackgroundColor 40 40 80
- # SetTextColor 150 200 250
- SetTextColor 175 225 250
- SetFontSize 40
- MinimapIcon 2 Blue Triangle
- Show
- BaseType "Blessing of Xoph"
- SetBackgroundColor 40 0 0
- SetBorderColor 250 250 250
- SetTextColor 225 0 0
- SetFontSize 45
- CustomAlertSound "2_midcurrency.mp3"
- MinimapIcon 1 Red Star
- PlayEffect Red
- Show
- BaseType "Splinter of Xoph"
- SetBackgroundColor 40 0 0
- SetTextColor 225 0 0
- SetFontSize 40
- MinimapIcon 2 Red Triangle
- Show
- BaseType "Blessing of Uul-Netol"
- SetBackgroundColor 40 40 40
- SetBorderColor 250 250 250
- SetTextColor 225 225 225
- SetFontSize 45
- CustomAlertSound "2_midcurrency.mp3"
- MinimapIcon 1 Red Star
- PlayEffect Blue
- Show
- BaseType "Splinter of Uul-Netol"
- SetBackgroundColor 40 40 40
- SetTextColor 225 225 225
- SetFontSize 40
- MinimapIcon 2 Blue Triangle
- Show
- BaseType "Blessing of Tul"
- SetBackgroundColor 0 0 75
- SetBorderColor 250 250 250
- SetTextColor 50 175 250
- SetFontSize 45
- CustomAlertSound "2_midcurrency.mp3"
- MinimapIcon 1 Red Star
- PlayEffect Blue
- Show
- BaseType "Splinter of Tul"
- SetBackgroundColor 0 0 75
- # SetTextColor 0 150 250
- SetTextColor 50 175 250
- SetFontSize 40
- MinimapIcon 2 Blue Triangle
- #Legacy - Lime
- Show
- Class Leaguestone
- SetBackgroundColor 150 250 50
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- CustomAlertSound "3_lowcurrency.mp3"
- SetFontSize 40
- MinimapIcon 2 Green Triangle
- PlayEffect Green Temp
- #Harbinger - 3.0.0 / Fall of Oriath (Harbinger Currency moved to Section #2 - Currency)
- Show
- Class "Piece"
- SetBackgroundColor 100 50 0
- SetBorderColor 250 250 250
- SetTextColor 250 150 0
- SetFontSize 45
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 0 Blue Star
- PlayEffect Blue
- #Pantheon - Raised Light Blue (Introduced alongside Harbinger / Fall of Oriath)
- Show
- BaseType "Divine Vessel"
- SetBackgroundColor 50 75 100
- SetBorderColor 250 250 250
- SetTextColor 150 200 250
- SetFontSize 45
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 1 Blue Triangle
- PlayEffect Blue Temp
- Show
- Class "Pantheon Soul"
- SetBackgroundColor 50 75 100
- SetBorderColor 250 250 250
- SetTextColor 150 200 250
- SetFontSize 45
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 1 Blue Triangle
- PlayEffect Blue Temp
- #Abyss
- #note: Abyss Jewels are now part of the Jewel section, and Stygian Vises have been moved into the Atlas Bases section as they share the same highlighting as the valuable Atlas jewellery bases
- #Bestiary - "Dirty" Green
- #note: nets still here for legacy purposes only
- Show
- BaseType "Thaumaturgical Net" "Necromancy Net"
- SetBackgroundColor 125 175 0
- SetBorderColor 250 250 250
- SetTextColor 250 250 250
- SetFontSize 40
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 1 Green Triangle
- PlayEffect Green Temp
- Show
- BaseType "Strong Steel Net"
- # SetBorderColor 75 150 0
- # SetTextColor 125 200 40
- SetTextColor 125 225 0
- SetFontSize 40
- DisableDropSound
- Show
- BaseType "Simple Steel Net" "Reinforced Steel Net"
- SetTextColor 100 200 0
- SetFontSize 36
- DisableDropSound
- Show
- BaseType "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net"
- SetTextColor 75 175 0
- SetFontSize 36
- DisableDropSound
- Show
- BaseType "Simple Rope Net" "Reinforced Rope Net" "Strong Rope Net"
- SetTextColor 50 150 0
- SetFontSize 34
- DisableDropSound
- Show
- BaseType "Bestiary Orb" "Imprinted Bestiary Orb"
- SetBackgroundColor 175 200 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- CustomAlertSound "2_midcurrency.mp3"
- SetFontSize 45
- Show
- HasExplicitMod "Craiceann" "Fenumus"
- Class Ring Amulet Belt
- SetBorderColor 175 250 0
- SetTextColor 175 250 0
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Green Diamond
- PlayEffect Green
- Show
- HasExplicitMod "Craiceann" "Fenumus"
- SetTextColor 175 250 0
- SetFontSize 45
- MinimapIcon 1 Green Diamond
- PlayEffect Green
- Show
- HasExplicitMod "Farrul" "Saqawal"
- SetTextColor 175 250 0
- SetFontSize 45
- MinimapIcon 2 Green Diamond
- PlayEffect Green Temp
- #Incursion - Dark Red
- Show
- BaseType "Vial of Awakening" "Vial of the Ghost" "Vial of Sacrifice"
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 200 0 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 Red Diamond
- PlayEffect White
- Show
- BaseType "Vial of Dominance" "Vial of Summoning" "Vial of the Ritual" "Vial of Fate" "Vial of Consequence" "Vial of Transcendence"
- SetBackgroundColor 200 0 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 0 Red Triangle
- PlayEffect Red
- Show
- BaseType "Stone of Passage" "Flashpowder Keg"
- SetBackgroundColor 100 0 0
- SetBorderColor 225 225 225
- SetTextColor 225 225 225
- SetBorderColor 225 225 225
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 1 Red Triangle
- #good mod/basetype potential combos
- Show
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet" "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Stygian Vise" "Vermillion Ring" "Cerulean Ring" "Convoking Wand" "Stygian Vise"
- HasExplicitMod "Tacati's" "Citaqualotl's" "Matatl's" "Topotante's" "Guatelitzi's" "of Tacati" "of Citaqualotl" "of Matatl" "of Puhuarte" "of Guatelitzi"
- SetBorderColor 0 250 250
- SetTextColor 225 0 0
- SetFontSize 45
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- Show
- HasExplicitMod "Guatelitzi's"
- BaseType "Astral Plate"
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 175 0 0
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- Show
- HasExplicitMod "Topotante's"
- Class Shield
- SetBorderColor 250 250 250
- SetTextColor 225 0 0
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- Show
- HasExplicitMod "Citaqualotl's"
- Class Wand Sceptre
- SetBorderColor 250 250 250
- SetTextColor 225 0 0
- SetFontSize 45
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- Show
- HasExplicitMod "of Tacati"
- Class Wand Sceptre
- SetBorderColor 250 250 250
- SetTextColor 225 0 0
- SetFontSize 45
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- Show
- HasExplicitMod "Guatelitzi's"
- Class "Body Armour"
- SetBorderColor 250 250 250
- SetTextColor 225 0 0
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- Show
- HasExplicitMod "Guatelitzi's"
- Class Ring Amulet
- SetBorderColor 225 0 0
- SetTextColor 225 0 0
- SetFontSize 45
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- Show
- HasExplicitMod "Matatl's"
- Class Boots
- SetBorderColor 225 0 0
- SetTextColor 225 0 0
- SetFontSize 45
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- Show
- HasExplicitMod "of Puhuarte"
- Class Helm Amulet
- SetBorderColor 225 0 0
- SetTextColor 225 0 0
- SetFontSize 45
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- Show
- HasExplicitMod "Tacati's" "of Tacati"
- Class Wand Sceptre
- SetBorderColor 225 0 0
- SetTextColor 225 0 0
- SetFontSize 45
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- Show
- HasExplicitMod "Tacati's"
- Class "Bow" "Axe" "Mace" "Sword" "Dagger" "Claw"
- DropLevel >= 60
- SetBorderColor 225 0 0
- SetTextColor 225 0 0
- SetFontSize 45
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- Show
- HasExplicitMod "Topotante's"
- Class Gloves Sceptre Wand
- SetBorderColor 225 0 0
- SetTextColor 225 0 0
- SetFontSize 45
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- #everything else
- Show
- HasExplicitMod "Tacati's" "Citaqualotl's" "Matatl's" "Topotante's" "Guatelitzi's" "of Tacati" "of Citaqualotl" "of Matatl" "of Puhuarte" "of Guatelitzi"
- SetTextColor 225 0 0
- SetFontSize 45
- MinimapIcon 1 Red Diamond
- PlayEffect Red Temp
- Show
- HasExplicitMod "Tacati's" "Citaqualotl's" "Matatl's" "Topotante's" "Guatelitzi's" "of Tacati" "of Citaqualotl" "of Matatl" "of Puhuarte" "of Guatelitzi"
- SetTextColor 225 0 0
- SetFontSize 45
- MinimapIcon 1 Red Diamond
- PlayEffect Red Temp
- Show
- HasExplicitMod "Tacati's" "Citaqualotl's" "Matatl's" "Topotante's" "Guatelitzi's" "of Tacati" "of Citaqualotl" "of Matatl" "of Puhuarte" "of Guatelitzi"
- SetTextColor 225 0 0
- SetFontSize 45
- MinimapIcon 1 Red Diamond
- PlayEffect Red Temp
- Show
- HasExplicitMod "Xopec's"
- SetTextColor 225 0 0
- #Delve - "fiery glow in the dark" theme corresponding with new light beams, brown -> yellow -> red -> white. note: light beams and custom sounds were added in delve
- Show
- BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
- Class Currency
- SetBackgroundColor 80 0 80
- SetBorderColor 0 0 0
- SetTextColor 250 0 250
- SetFontSize 45
- CustomAlertSound "10_topspecial.mp3"
- MinimapIcon 0 Red Circle
- PlayEffect Red
- Show
- BaseType "Powerful Chaotic Resonator"
- Class Currency
- SetBackgroundColor 0 80 80
- SetBorderColor 0 0 0
- SetTextColor 0 250 250
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 1 Green Circle
- PlayEffect Blue
- Show
- BaseType "Potent Chaotic Resonator"
- Class Currency
- SetBackgroundColor 0 65 65
- SetBorderColor 0 0 0
- SetTextColor 0 220 220
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 1 Green Circle
- PlayEffect Blue
- Show
- BaseType "Primitive Chaotic Resonator"
- Class Currency
- SetBackgroundColor 0 50 50
- SetBorderColor 0 0 0
- SetTextColor 0 190 190
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 1 Green Circle
- PlayEffect Blue
- Show
- BaseType "Powerful Alchemical Resonator"
- Class Currency
- SetBackgroundColor 0 80 0
- SetBorderColor 0 0 0
- SetTextColor 0 250 0
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 2 Green Circle
- Show
- BaseType "Potent Alchemical Resonator"
- Class Currency
- SetBackgroundColor 0 65 0
- SetBorderColor 0 0 0
- SetTextColor 0 220 0
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 2 Green Circle
- Show
- BaseType "Primitive Alchemical Resonator"
- Class Currency
- SetBackgroundColor 0 50 0
- SetBorderColor 0 0 0
- SetTextColor 0 190 0
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 2 Green Circle
- #white fossils (20c+)
- Show
- BaseType "Fractured Fossil" "Faceted Fossil" "Hollow Fossil" "Bloodstained Fossil"
- Class Currency
- SetBackgroundColor 125 125 125
- SetBorderColor 0 0 0
- SetTextColor 250 250 250
- CustomAlertSound "6_maxvalue.mp3"
- SetFontSize 45
- MinimapIcon 0 White Circle
- PlayEffect White
- #pink (10-20c)
- Show
- BaseType "Sanctified Fossil" "Tangled Fossil" "Corroded Fossil" "Bound Fossil" "Shuddering Fossil" "Glyphic Fossil"
- Class Currency
- SetBackgroundColor 80 0 80
- SetBorderColor 0 0 0
- SetTextColor 250 0 250
- SetFontSize 45
- CustomAlertSound "10_topspecial.mp3"
- MinimapIcon 0 Red Circle
- PlayEffect Red
- #red (5-10c)
- Show
- BaseType "Pristine Fossil" "Serrated Fossil" "Gilded Fossil" "Perfect Fossil" "Dense Fossil" "Aetheric Fossil"
- Class Currency
- SetBackgroundColor 80 0 0
- SetBorderColor 0 0 0
- SetTextColor 250 0 0
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 1 Red Circle
- PlayEffect Red
- #orange (2-5c)
- Show
- BaseType "Prismatic Fossil" "Encrusted Fossil" "Enchanted Fossil" "Jagged Fossil" "Perfect Fossil"
- Class Currency
- SetBackgroundColor 100 50 0
- SetBorderColor 0 0 0
- SetTextColor 250 150 0
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 1 Yellow Circle
- PlayEffect Yellow
- #dulled orange catchall (2c or less)
- Show
- BaseType "Fossil"
- Class Currency
- SetBackgroundColor 80 40 0
- SetBorderColor 0 0 0
- SetTextColor 225 75 0
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 2 Brown Circle
- PlayEffect Brown
- Show
- HasExplicitMod "of Weaponcraft" "of Spellcraft" "of Crafting"
- SetTextColor 150 50 250
- SetFontSize 40
- Show
- HasExplicitMod "Subterranean" "of the Underground"
- SetTextColor 150 250 250
- SetFontSize 45
- PlayEffect Blue
- MinimapIcon 1 Blue Diamond
- Show
- BaseType "Reliquary Key"
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 0 200 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Diamond
- PlayEffect Green
- #Betrayal - Orange
- #borders indicate veiled mod type
- Show
- Rarity Unique
- HasExplicitMod "Veil"
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 119
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "5_topunique.mp3"
- MinimapIcon 1 Yellow Star
- PlayEffect Yellow
- #white - the best master specific veils
- Show
- HasExplicitMod "Rin's Veil" "Leo's Veil" "Catarina's Veil" "Elreon's Veil" "Vagan's Veil" "Korell's Veil" "Gravicius' Veil"
- SetBackgroundColor 60 30 0
- SetBorderColor 255 255 255
- SetTextColor 255 255 119
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- PlayEffect Yellow
- MinimapIcon 0 Yellow Triangle
- #silver - all other master specific veils, green on quivers for frenzy charge
- Show
- HasExplicitMod "Riker's Veil" "Aisling's Veil" "Jorgin's Veil" "Cameria's Veil" "It That Fled's Veil" "Guff's Veil" "Janus' Veil" "Tora's Veil" "Haku's Veil" "Vorici's Veil" "Hillock's Veil"
- SetBackgroundColor 60 30 0
- SetBorderColor 180 180 180
- SetTextColor 255 255 119
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- PlayEffect Yellow
- MinimapIcon 1 Yellow Triangle
- Show
- BaseType "Quiver"
- HasExplicitMod "of the Veil"
- SetBackgroundColor 60 30 0
- SetBorderColor 0 225 0
- SetTextColor 255 255 119
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- PlayEffect Yellow
- MinimapIcon 1 Yellow Triangle
- #purple - jewellery
- Show
- HasExplicitMod "Veil"
- Class Ring Amulet Belt
- SetBackgroundColor 60 30 0
- SetBorderColor 200 150 255
- SetTextColor 255 255 119
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- PlayEffect Yellow
- MinimapIcon 1 Yellow Triangle
- #darkred - weapons
- Show
- HasExplicitMod "Veil"
- Class "One Hand" "Two Hand" "Wand" "Sceptre" "Dagger" "Bow" "Staves"
- SetBackgroundColor 60 30 0
- SetBorderColor 195 0 0
- SetTextColor 255 255 119
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- PlayEffect Brown Temp
- MinimapIcon 2 Brown Triangle
- #catchall for all the rest, orange border
- Show
- HasExplicitMod "Veil"
- SetBackgroundColor 60 30 0
- SetBorderColor 200 100 0
- SetTextColor 255 255 119
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- PlayEffect Brown Temp
- MinimapIcon 2 Brown Triangle
- #scarabs
- Show
- BaseType "Gilded"
- Class Map Fragment
- SetBackgroundColor 80 0 0
- SetBorderColor 250 250 250
- SetTextColor 250 0 0
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 0 Brown Hexagon
- PlayEffect Red
- Show
- BaseType "Polished"
- Class Map Fragment
- SetBackgroundColor 100 50 0
- SetBorderColor 225 225 225
- SetTextColor 250 150 0
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 1 Brown Hexagon
- PlayEffect Yellow
- Show
- BaseType "Rusted"
- Class Map Fragment
- SetBackgroundColor 80 40 0
- SetBorderColor 200 200 200
- SetTextColor 225 75 0
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 2 Brown Hexagon
- PlayEffect Brown
- #Synthesis - Blue & Gold
- Show
- SynthesisedItem True
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 119
- SetTextColor 0 0 0
- SetFontSize 42
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 1 Blue Star
- PlayEffect Blue
- Show
- FracturedItem True
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 0 175 255
- SetTextColor 0 0 0
- SetFontSize 42
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 1 Blue Star
- PlayEffect Blue
- Show
- SynthesisedItem True
- SetBackgroundColor 0 0 90
- SetBorderColor 225 190 70
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 1 Blue Triangle
- PlayEffect Blue
- Show
- FracturedItem True
- ItemLevel >= 86
- SetBackgroundColor 0 0 90
- SetBorderColor 250 200 150
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 1 Blue Triangle
- PlayEffect Blue
- Show
- FracturedItem True
- BaseType "Vaal Regalia" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield"
- SetBackgroundColor 0 0 90
- SetBorderColor 0 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 1 Blue Triangle
- PlayEffect Blue
- Show
- FracturedItem True
- ItemLevel >= 84
- SetBackgroundColor 0 0 90
- SetBorderColor 150 100 0
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 1 Blue Triangle
- PlayEffect Blue Temp
- Show
- FracturedItem True
- Class "Boots" "Body Armour" "Gloves" "Jewel" "Abyss Jewel" "Amulet" "Shield" "Wand" "Sceptre" "Staves" "Bow"
- SetBackgroundColor 0 0 90
- SetBorderColor 0 175 255
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 2 Blue Triangle
- PlayEffect Blue Temp
- Show
- FracturedItem True
- SetBackgroundColor 0 0 90
- SetBorderColor 0 175 255
- SetFontSize 40
- MinimapIcon 2 Blue Triangle
- #Legion
- #incubators
- Show
- BaseType "Geomancer's Incubator"
- Class Incubator
- SetBackgroundColor 150 0 250
- SetBorderColor 250 250 250
- SetTextColor 0 0 0
- SetFontSize 45
- PlayEffect Red
- CustomAlertSound "10_topspecial.mp3"
- MinimapIcon 0 Green Star
- Show
- BaseType "Celestial Blacksmith's Incubator" "Celestial Armoursmith's Incubator" "Celestial Jeweller's Incubator" "Thaumaturge's Incubator" "Time-Lost Incubator" "Decadent Incubator" "Foreboding Incubator" "Otherworldly Incubator" "Enchanted Incubator" "Diviner's Incubator" "Fragmented Incubator" "Skittering Incubator" "Obscured Incubator"
- Class Incubator
- SetBackgroundColor 125 0 225
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- PlayEffect Blue
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 1 Green Circle
- Show
- Class Incubator
- SetBackgroundColor 100 0 200
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- PlayEffect Blue
- MinimapIcon 2 Blue Circle
- #splinters/emblems. note that timeless jewels are in the Jewel section
- Show
- BaseType "Emblem"
- Class "Map Fragment"
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 100 0 200
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Square
- PlayEffect White
- Show
- BaseType "Timeless Vaal Splinter"
- SetBackgroundColor 40 0 0
- SetTextColor 225 0 0
- SetFontSize 40
- MinimapIcon 2 Red Triangle
- Show
- BaseType "Timeless Karui Splinter"
- SetBackgroundColor 60 20 0
- SetBorderColor 0 0 0
- SetTextColor 225 125 0
- SetFontSize 40
- MinimapIcon 2 Brown Triangle
- Show
- BaseType "Timeless Templar Splinter"
- SetBackgroundColor 0 40 0
- SetBorderColor 0 0 0
- SetTextColor 0 225 0
- SetFontSize 40
- MinimapIcon 2 Green Triangle
- Show
- BaseType "Timeless Maraketh Splinter"
- SetBackgroundColor 40 40 0
- SetBorderColor 0 0 0
- SetTextColor 225 225 0
- SetFontSize 40
- MinimapIcon 2 Yellow Triangle
- Show
- BaseType "Timeless Eternal Empire Splinter"
- SetBackgroundColor 40 40 40
- SetTextColor 225 225 225
- SetFontSize 40
- MinimapIcon 2 White Triangle
- #Blight
- Show
- BaseType "Golden Oil"
- SetBackgroundColor 250 250 250
- SetBorderColor 50 100 50
- SetTextColor 75 125 75
- SetFontSize 45
- PlayEffect White
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Circle
- Show
- BaseType "Silver Oil" "Opalescent Oil" "Black Oil"
- SetBackgroundColor 200 250 200
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- PlayEffect Yellow
- CustomAlertSound "10_topspecial.mp3"
- MinimapIcon 0 Green Circle
- Show
- BaseType "Crimson Oil" "Violet Oil" "Azure Oil" "Teal Oil"
- SetBackgroundColor 150 200 150
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- PlayEffect Green Temp
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 1 Green Circle
- Show
- BaseType "Clear Oil" "Sepia Oil" "Amber Oil" "Verdant Oil"
- SetBackgroundColor 100 150 100
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 40
- #Metamorph
- Show
- Class "Metamorph Sample"
- SetBackgroundColor 75 100 0
- SetBorderColor 200 200 200
- SetTextColor 225 225 225
- SetFontSize 45
- CustomAlertSound "11_midspecial.mp3"
- PlayEffect Green
- MinimapIcon 1 Green Triangle
- Show
- BaseType "Fertile Catalyst"
- Class Currency
- SetBackgroundColor 250 230 200
- SetBorderColor 250 250 250
- SetTextColor 0 0 0
- SetFontSize 45
- PlayEffect Yellow
- CustomAlertSound "10_topspecial.mp3"
- MinimapIcon 0 Brown Triangle
- Show
- BaseType "Prismatic Catalyst" "Tempering Catalyst"
- Class Currency
- SetBackgroundColor 250 230 200
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- PlayEffect Brown
- CustomAlertSound "11_midspecial.mp3"
- MinimapIcon 2 Brown Triangle
- Show
- BaseType "Catalyst"
- Class Currency
- SetBackgroundColor 220 208 180
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- PlayEffect Brown Temp
- MinimapIcon 2 Brown Triangle
- #Watchstones (Conquerors of the Atlas, introduced with Metamorph) (note: will be moved into another section soon, just located here for now for ease of editing. should be "atlas quest items" or someshit)
- Show
- BaseType "Ivory Watchstone"
- SetBackgroundColor 50 50 50
- SetBorderColor 255 221 153
- SetTextColor 225 100 0
- CustomAlertSound "5_topunique.mp3"
- MinimapIcon 0 Yellow Square
- PlayEffect Yellow
- SetFontSize 45
- Show
- BaseType "Watchstone"
- SetBackgroundColor 50 50 50
- SetBorderColor 255 221 153
- SetTextColor 255 221 153
- MinimapIcon 1 Yellow Square
- PlayEffect Yellow
- SetFontSize 45
- ###################################################################################
- ############################## Section 4 - Maps ###################################
- ###################################################################################
- #Other Endgame
- Show
- BaseType "Fragment"
- Class "Map Fragments"
- # SetBackgroundColor 255 221 153
- # SetBorderColor 125 80 40
- # SetTextColor 125 80 40
- SetBackgroundColor 60 40 0
- SetTextColor 250 225 150
- SetBorderColor 250 250 250
- SetFontSize 45
- MinimapIcon 2 Brown Hexagon
- PlayEffect Brown
- Show
- BaseType "Mortal"
- Class "Map Fragments"
- # SetBackgroundColor 255 221 153
- # SetBorderColor 125 80 40
- # SetTextColor 125 80 40
- SetBackgroundColor 60 40 0
- SetTextColor 250 225 150
- SetBorderColor 250 250 250
- SetFontSize 42
- MinimapIcon 2 Brown Hexagon
- Show
- Class "Map Fragments"
- # SetBackgroundColor 255 221 153
- # SetBorderColor 125 80 40
- # SetTextColor 125 80 40
- SetBackgroundColor 60 40 0
- SetTextColor 250 225 150
- SetBorderColor 0 0 0
- SetFontSize 40
- MinimapIcon 2 Brown Hexagon
- #unique maps
- Show
- BaseType "Harbinger" "Chateau" "Relic Chambers"
- Class Map
- Rarity Unique
- SetBorderColor 0 0 0
- SetTextColor 250 125 0
- SetBackgroundColor 250 250 250
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Hexagon
- PlayEffect White
- Show
- BaseType "Siege" "Basilica" "Courthouse" "Park" "Museum" "Maze"
- Class Map
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 250 250 250
- SetTextColor 0 0 0
- CustomAlertSound "5_topunique.mp3"
- SetFontSize 42
- MinimapIcon 1 Yellow Hexagon
- PlayEffect Yellow
- Show
- Class Map
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 255 221 153
- SetTextColor 0 0 0
- CustomAlertSound "4_midunique.mp3"
- SetFontSize 40
- MinimapIcon 1 Yellow Hexagon
- PlayEffect Yellow Temp
- #blighted maps
- Show
- Class Map
- BlightedMap True
- MapTier >= 11
- SetTextColor 75 125 75
- SetBorderColor 250 0 0
- SetBackgroundColor 255 221 153
- SetFontSize 45
- CustomAlertSound "7_uncertain.mp3"
- MinimapIcon 0 Yellow Hexagon
- PlayEffect Red
- Show
- Class Map
- BlightedMap True
- MapTier >= 6
- SetTextColor 75 125 75
- SetBorderColor 125 0 250
- SetBackgroundColor 255 221 153
- SetFontSize 45
- CustomAlertSound "7_uncertain.mp3"
- MinimapIcon 1 Yellow Hexagon
- PlayEffect Yellow
- Show
- Class Map
- BlightedMap True
- SetTextColor 75 125 75
- SetBorderColor 25 75 25
- SetBackgroundColor 255 221 153
- SetFontSize 45
- CustomAlertSound "7_uncertain.mp3"
- MinimapIcon 2 Yellow Hexagon
- PlayEffect Yellow
- #corrupted map catcher
- Show
- Class Map
- Corrupted True
- MapTier >= 16
- SetTextColor 240 0 240
- SetBorderColor 255 0 255
- SetBackgroundColor 255 185 115
- CustomAlertSound "15_topmaps.mp3"
- SetFontSize 45
- MinimapIcon 0 Red Hexagon
- PlayEffect Red
- Show
- Class Map
- Corrupted True
- MapTier >= 11
- SetTextColor 240 0 0
- SetBackgroundColor 255 185 115
- SetBorderColor 255 0 0
- SetFontSize 42
- CustomAlertSound "8_redmaps.mp3"
- MinimapIcon 1 Red Hexagon
- PlayEffect Yellow
- Show
- Class Map
- Corrupted True
- MapTier >= 9
- SetTextColor 150 0 255
- SetBackgroundColor 255 185 115
- SetBorderColor 150 0 255
- SetFontSize 40
- CustomAlertSound "9_othermaps.mp3"
- MinimapIcon 2 Blue Hexagon
- Show
- Class Map
- Corrupted True
- MapTier >= 6
- SetTextColor 0 150 250
- SetBackgroundColor 255 185 115
- SetBorderColor 0 150 250
- CustomAlertSound "9_othermaps.mp3"
- SetFontSize 38
- MinimapIcon 2 Blue Hexagon
- Show
- Class Map
- Corrupted True
- MapTier >= 4
- SetTextColor 0 175 0
- SetBackgroundColor 255 185 115
- SetBorderColor 0 175 0
- SetFontSize 36
- Show
- Class Map
- Corrupted True
- SetTextColor 0 0 0
- SetBackgroundColor 255 185 115
- SetBorderColor 0 0 0
- SetFontSize 36
- #special map exceptions (just maps with "Vaal" prefix for now, dark red)
- Show
- Class Map
- MapTier >= 16
- HasExplicitMod "Vaal" "Zana's"
- SetTextColor 175 0 0
- SetBackgroundColor 255 221 153
- CustomAlertSound "15_topmaps.mp3"
- SetFontSize 45
- MinimapIcon 0 Red Hexagon
- PlayEffect Red
- Show
- Class Map
- MapTier >= 11
- HasExplicitMod "Vaal" "Zana's"
- SetTextColor 175 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 0
- SetFontSize 42
- CustomAlertSound "8_redmaps.mp3"
- MinimapIcon 1 Red Hexagon
- PlayEffect Yellow
- Show
- Class Map
- MapTier >= 9
- HasExplicitMod "Vaal" "Zana's"
- SetTextColor 175 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 150 0 255
- SetFontSize 40
- CustomAlertSound "9_othermaps.mp3"
- MinimapIcon 2 Blue Hexagon
- Show
- Class Map
- MapTier >= 6
- HasExplicitMod "Vaal" "Zana's"
- SetTextColor 175 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- CustomAlertSound "9_othermaps.mp3"
- SetFontSize 38
- MinimapIcon 2 Blue Hexagon
- Show
- Class Map
- MapTier >= 4
- HasExplicitMod "Vaal" "Zana's"
- SetTextColor 175 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 175 0
- SetFontSize 36
- Show
- Class Map
- HasExplicitMod "Vaal" "Zana's"
- SetTextColor 175 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- SetFontSize 36
- #guardian and elder maps (pink)
- Show
- Class Map
- ElderMap True
- SetTextColor 240 0 240
- SetBorderColor 0 250 250
- SetBackgroundColor 255 221 153
- CustomAlertSound "15_topmaps.mp3"
- SetFontSize 45
- MinimapIcon 0 Red Hexagon
- PlayEffect Red
- Show
- Class Map
- MapTier >= 16
- SetTextColor 240 0 240
- SetBorderColor 255 0 255
- SetBackgroundColor 255 221 153
- CustomAlertSound "15_topmaps.mp3"
- SetFontSize 45
- MinimapIcon 0 Red Hexagon
- PlayEffect Red
- #top tier (red)
- Show
- Class Map
- ShapedMap True
- MapTier >= 11
- SetTextColor 240 0 0
- SetBorderColor 0 200 200
- SetBackgroundColor 255 221 153
- SetFontSize 42
- CustomAlertSound "8_redmaps.mp3"
- MinimapIcon 1 Red Hexagon
- PlayEffect Yellow
- Show
- Class Map
- MapTier >= 11
- SetTextColor 240 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 0
- SetFontSize 42
- CustomAlertSound "8_redmaps.mp3"
- MinimapIcon 1 Red Hexagon
- PlayEffect Yellow
- #non-top tier shaped maps (teal)
- Show
- Class Map
- ShapedMap True
- SetTextColor 0 200 200
- SetBackgroundColor 255 221 153
- SetBorderColor 0 200 200
- SetFontSize 40
- CustomAlertSound "9_othermaps.mp3"
- MinimapIcon 2 Green Hexagon
- #mid tier (3 blue and 2 purple)
- Show
- Class Map
- MapTier >= 9
- SetTextColor 150 0 255
- SetBackgroundColor 255 221 153
- SetBorderColor 150 0 255
- SetFontSize 40
- CustomAlertSound "9_othermaps.mp3"
- MinimapIcon 2 Blue Hexagon
- Show
- Class Map
- MapTier >= 6
- ItemLevel <= 79
- SetTextColor 0 150 250
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- CustomAlertSound "9_othermaps.mp3"
- SetFontSize 38
- MinimapIcon 2 Blue Hexagon
- Show
- Class Map
- MapTier >= 6
- SetTextColor 0 150 250
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- CustomAlertSound "9_othermaps.mp3"
- SetFontSize 38
- MinimapIcon 2 Blue Hexagon
- #bottom tier (3 black and 2 green)
- Show
- Class Map
- MapTier >= 4
- ItemLevel <= 77
- SetTextColor 0 175 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 175 0
- CustomAlertSound "9_othermaps.mp3"
- SetFontSize 38
- MinimapIcon 2 Blue Hexagon
- Show
- Class Map
- MapTier >= 4
- SetTextColor 0 175 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 175 0
- SetFontSize 36
- Show
- Class Map
- ItemLevel <= 74
- SetTextColor 0 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- CustomAlertSound "9_othermaps.mp3"
- SetFontSize 38
- MinimapIcon 2 Blue Hexagon
- Show
- Class Map
- SetTextColor 0 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- SetFontSize 36
- ###################################################################################
- ####################### Section 5 - Influence & Atlas Bases #######################
- ###################################################################################
- #High Value / Special Items that have same highlighting for all influences
- #list of stuff that has a very powerful mod at 85+ and therefore isn't listed in the white border bases:
- #stuff in white backgrounds: 85 shaper amulets (quant), 85 hunter gloves (unnerve AND intimidate!). 85 shaper helm (+1 mine max rank), 85 shaper sceptres (extra chaos)
- #stuff in white recessed: 85 elder amulets (envy), 85 shaper body armours (rarity, tons of other mods), 85 elder chests (best %life), 85 hunter chests (best %life), 80+ warlord/shaper quivers (+1 arrow), 85 shaper/hunter shields (+1 maxres), 85 shaper/crusader bows (chain), 85 shaper imbuedwands (KB, yeah old I know but they rare), 80+ warlord hp shields (+2 min end charge), 85 crusader chest ('splody)
- #note: hunter boots are set at 80, if tailwind really winds up being consistently expensive then move it to white recessed or something (it req 75). elusive redeemer boots also req 75
- #bases with no standout mods / no white border or highlighting:
- #elder/crusader quiver (redeemer questionable)
- #for 1h'ers and claws, only shaper gets borders. rest seem awfully mediocre or just straight shit, any interesting mods have very low ilvls
- #for melee 2h'ers, no borders are added. too out of meta, any all good mods are super low level anyways.
- #uniques
- Show
- HasInfluence Crusader Redeemer Hunter Warlord Shaper Elder
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 250 250 250
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "5_topunique.mp3"
- MinimapIcon 0 Yellow Star
- PlayEffect Yellow
- #atlas bases, white background red-purple text
- Show
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet" "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Stygian Vise" "Vermillion Ring" "Cerulean Ring" "Convoking Wand" "Stygian Vise"
- HasInfluence Crusader Redeemer Hunter Warlord Shaper Elder
- SetBackgroundColor 250 250 250
- SetTextColor 250 0 125
- SetBorderColor 0 0 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 Red Diamond
- PlayEffect White
- #white tier - top value special mod/basetype combos, white background brown text.
- Show
- BaseType "Astral Plate"
- HasInfluence Elder Hunter Crusader
- ItemLevel >= 68
- SetBackgroundColor 250 250 250
- SetTextColor 150 100 0
- SetBorderColor 0 0 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 2 White Diamond
- PlayEffect White
- Show
- BaseType "Leather Belt" "Heavy Belt"
- HasInfluence Elder
- ItemLevel >= 75
- SetBackgroundColor 250 250 250
- SetTextColor 150 100 0
- SetBorderColor 0 0 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 2 White Diamond
- PlayEffect White
- Show
- BaseType "Void Sceptre" "Crystal Sceptre" "Sambar Sceptre"
- ShaperItem True
- ItemLevel >= 80
- SetBackgroundColor 250 250 250
- SetTextColor 150 100 0
- SetBorderColor 0 0 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 2 White Diamond
- PlayEffect White
- Show
- Class Sceptre
- HasInfluence Shaper
- ItemLevel >= 85
- SetBackgroundColor 250 250 250
- SetTextColor 150 100 0
- SetBorderColor 0 0 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 2 White Diamond
- PlayEffect White
- Show
- BaseType "Royal Bow" "Highborn Bow" "Imperial Bow"
- ShaperItem True
- ItemLevel >= 83
- SetBackgroundColor 250 250 250
- SetTextColor 150 100 0
- SetBorderColor 0 0 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 2 White Diamond
- PlayEffect White
- Show
- BaseType "Hubris Circlet"
- ShaperItem True
- ItemLevel >= 85
- SetBackgroundColor 250 250 250
- SetTextColor 150 100 0
- SetBorderColor 0 0 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 2 White Diamond
- PlayEffect White
- Show
- Class Amulet
- HasInfluence Shaper
- ItemLevel >= 85
- SetBackgroundColor 250 250 250
- SetTextColor 150 100 0
- SetBorderColor 0 0 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 2 White Diamond
- PlayEffect White
- Show
- Class Amulet
- HasInfluence Hunter
- ItemLevel >= 82
- SetBackgroundColor 250 250 250
- SetTextColor 150 100 0
- SetBorderColor 0 0 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 2 White Diamond
- PlayEffect White
- Show
- Class Gloves
- HasInfluence Hunter
- ItemLevel >= 85
- SetBackgroundColor 250 250 250
- SetTextColor 150 100 0
- SetBorderColor 0 0 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 2 White Diamond
- PlayEffect White
- #semiwhite tier - high value but not worthy of solid white bg's. recessed white highlighting, different sound
- Show
- Class "Body Armour"
- HasInfluence Shaper Elder Hunter Crusader
- ItemLevel >= 85
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 White Triangle
- PlayEffect White
- Show
- BaseType "Imbued Wand" "Eclipse Staff"
- HasInfluence Shaper
- ItemLevel >= 85
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 White Triangle
- PlayEffect White
- Show
- BaseType "Ezomyte Tower Shield" "Bronze Tower Shield" "Copper Tower Shield" "Archon Kite Shield" "Angelic Kite Shield" "Ceremonial Kite Shield" "Fossilised Spirit Shield" "Ivory Spirit Shield" "Bone Spirit Shield"
- Class Shield
- HasInfluence Shaper Hunter
- ItemLevel >= 85
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 White Triangle
- PlayEffect White
- Show
- BaseType "Thicket Bow" "Grove Bow" "Short Bow" "Imperial Bow" "Highborn Bow" "Royal Bow" "Maraketh Bow" "Harbinger Bow" "Spine Bow" "Assassin Bow"
- Class Bow
- HasInfluence Shaper Crusader
- ItemLevel >= 85
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 White Triangle
- PlayEffect White
- Show
- Class Sceptre
- ShaperItem True
- ItemLevel >= 80
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 White Triangle
- PlayEffect White
- Show
- Class Quiver
- HasInfluence Shaper Warlord
- ItemLevel >= 80
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 White Triangle
- PlayEffect White
- Show
- Class Amulet
- HasInfluence Elder
- ItemLevel >= 85
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 White Triangle
- PlayEffect White
- Show
- Class Amulet
- HasInfluence Crusader Redeemer Warlord
- ItemLevel >= 82
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 White Triangle
- PlayEffect White
- Show
- BaseType "Ezomyte Tower Shield" "Bronze Tower Shield" "Copper Tower Shield"
- HasInfluence Warlord
- ItemLevel >= 80
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 White Triangle
- PlayEffect White
- Show
- BaseType "Sorcerer Boots"
- HasInfluence Redeemer
- ItemLevel >= 80
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 White Triangle
- PlayEffect White
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Assassin's Garb" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Ivory Spirit Shield" "Bone Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield" "Angelic Kite Shield" "Ceremonial Kite Shield"
- HasInfluence Crusader Hunter Shaper Elder
- ItemLevel >= 85
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 White Triangle
- PlayEffect White
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Assassin's Garb" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Ivory Spirit Shield" "Bone Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield" "Angelic Kite Shield" "Ceremonial Kite Shield"
- HasInfluence Redeemer Warlord
- ItemLevel >= 83
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 White Triangle
- PlayEffect White
- #wagglefoils
- Show
- BaseType "Harpy Rapier" "Apex Rapier" "Thorn Rapier"
- ShaperItem True
- ItemLevel >= 80
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetTextColor 255 255 119
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 White Triangle
- PlayEffect White
- #6s exception with slightly different highlight from regular 6s
- Show
- Sockets = 6
- HasInfluence Crusader Redeemer Hunter Warlord Shaper Elder
- SetBackgroundColor 0 150 150
- SetBorderColor 0 250 250
- SetTextColor 0 0 0
- SetFontSize 45
- CustomAlertSound "2_midcurrency.mp3"
- MinimapIcon 0 Green Square
- PlayEffect Green
- #Shaper
- Show
- Class "Belt" "Gloves" "Boots" "Body Armour"
- HasInfluence Shaper
- ItemLevel >= 84
- SetBackgroundColor 25 0 50
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Blue Triangle
- PlayEffect Blue
- Show
- Class "One Hand" "Claw" "Staves"
- HasInfluence Shaper
- ItemLevel >= 83
- SetBackgroundColor 25 0 50
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Blue Triangle
- PlayEffect Blue
- Show
- Class "Amulet"
- HasInfluence Shaper
- ItemLevel >= 82
- SetBackgroundColor 25 0 50
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Blue Triangle
- PlayEffect Blue
- Show
- HasInfluence Shaper
- ItemLevel >= 85
- SetBackgroundColor 25 0 50
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Blue Triangle
- PlayEffect Blue
- Show
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Amethyst Ring" "Iron Ring"
- HasInfluence Shaper
- ItemLevel >= 80
- SetBackgroundColor 25 0 50
- SetBorderColor 200 0 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 1 Blue Triangle
- PlayEffect Blue
- Show
- HasInfluence Shaper
- ItemLevel >= 75
- SetBackgroundColor 25 0 50
- SetBorderColor 100 0 200
- SetFontSize 40
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 2 Blue Triangle
- PlayEffect Blue Temp
- Show
- HasInfluence Shaper
- SetBackgroundColor 25 0 50
- SetBorderColor 100 0 200
- SetFontSize 40
- MinimapIcon 2 Blue Triangle
- PlayEffect Blue Temp
- #Elder
- Show
- Class "Sceptre" "Wand"
- HasInfluence Elder
- ItemLevel >= 85
- SetBackgroundColor 25 25 50
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Blue Triangle
- PlayEffect Blue
- Show
- Class "Gloves" "Body Armour" "Shield" "Staves"
- HasInfluence Elder
- ItemLevel >= 84
- SetBackgroundColor 25 25 50
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Blue Triangle
- PlayEffect Blue
- Show
- Class "Amulet" "Boots" "Helmets"
- HasInfluence Elder
- ItemLevel >= 83
- SetBackgroundColor 25 25 50
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Blue Triangle
- PlayEffect Blue
- Show
- Class "Belt" "Bow"
- HasInfluence Elder
- ItemLevel >= 82
- SetBackgroundColor 25 25 50
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Blue Triangle
- PlayEffect Blue
- Show
- HasInfluence Elder
- ItemLevel >= 85
- SetBackgroundColor 25 25 50
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Blue Triangle
- PlayEffect Blue
- Show
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Amethyst Ring" "Iron Ring"
- HasInfluence Elder
- ItemLevel >= 80
- SetBackgroundColor 25 25 50
- SetBorderColor 200 200 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 1 Blue Triangle
- PlayEffect Blue
- Show
- HasInfluence Elder
- ItemLevel >= 75
- SetBackgroundColor 25 25 50
- SetBorderColor 150 150 200
- SetFontSize 40
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 2 Blue Triangle
- PlayEffect Blue Temp
- Show
- HasInfluence Elder
- SetBackgroundColor 25 25 50
- SetBorderColor 150 150 200
- SetFontSize 40
- MinimapIcon 2 Blue Triangle
- PlayEffect Blue Temp
- #Crusader
- Show
- Class "Belt"
- HasInfluence Crusader
- ItemLevel >= 84
- SetBackgroundColor 40 0 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Red Triangle
- PlayEffect Red
- Show
- Class "Helmet"
- HasInfluence Crusader
- ItemLevel >= 83
- SetBackgroundColor 40 0 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Red Triangle
- PlayEffect Red
- Show
- Class "Amulet"
- HasInfluence Crusader
- ItemLevel >= 82
- SetBackgroundColor 40 0 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Red Triangle
- PlayEffect Red
- Show
- Class "Gloves" "Boots" "Shield" "Sceptre" "Wand"
- HasInfluence Crusader
- ItemLevel >= 80
- SetBackgroundColor 40 0 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Red Triangle
- PlayEffect Red
- Show
- HasInfluence Crusader
- ItemLevel >= 85
- SetBackgroundColor 40 0 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Red Triangle
- PlayEffect Red
- Show
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Amethyst Ring" "Iron Ring"
- HasInfluence Crusader
- ItemLevel >= 80
- SetBackgroundColor 40 0 0
- SetBorderColor 250 0 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 1 Red Triangle
- PlayEffect Red
- Show
- HasInfluence Crusader
- ItemLevel >= 75
- SetBackgroundColor 40 0 0
- SetBorderColor 200 0 0
- SetFontSize 40
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 2 Red Triangle
- PlayEffect Red Temp
- Show
- HasInfluence Crusader
- SetBackgroundColor 40 0 0
- SetBorderColor 200 0 0
- SetFontSize 40
- MinimapIcon 2 Red Triangle
- PlayEffect Red Temp
- #Redeemer
- Show
- Class "Helmets" "Body Armour"
- HasInfluence Redeemer
- ItemLevel >= 83
- SetBackgroundColor 0 0 90
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Blue Triangle
- PlayEffect Blue
- Show
- Class "Amulet"
- HasInfluence Redeemer
- ItemLevel >= 82
- SetBackgroundColor 0 0 90
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Blue Triangle
- PlayEffect Blue
- Show
- Class "Belt"
- HasInfluence Redeemer
- ItemLevel >= 81
- SetBackgroundColor 0 0 90
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Blue Triangle
- PlayEffect Blue
- Show
- Class "Gloves" "Boots" "Quiver" "Shield" "Sceptre" "Wand"
- HasInfluence Redeemer
- ItemLevel >= 80
- SetBackgroundColor 0 0 90
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Blue Triangle
- PlayEffect Blue
- Show
- HasInfluence Redeemer
- ItemLevel >= 83
- SetBackgroundColor 0 0 90
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Blue Triangle
- PlayEffect Blue
- Show
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Amethyst Ring" "Iron Ring"
- HasInfluence Redeemer
- ItemLevel >= 80
- SetBackgroundColor 0 0 90
- SetBorderColor 0 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 1 Blue Triangle
- PlayEffect Blue
- Show
- HasInfluence Redeemer
- ItemLevel >= 75
- SetBackgroundColor 0 0 90
- SetBorderColor 0 175 250
- SetFontSize 40
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 2 Blue Triangle
- PlayEffect Blue Temp
- Show
- HasInfluence Redeemer
- SetBackgroundColor 0 0 90
- SetBorderColor 0 175 250
- SetFontSize 40
- MinimapIcon 2 Blue Triangle
- PlayEffect Blue Temp
- #Hunter
- Show
- Class "Belt" "Body Armour"
- HasInfluence Hunter
- ItemLevel >= 84
- SetBackgroundColor 0 35 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Green Triangle
- PlayEffect Green
- Show
- Class "Amulet"
- HasInfluence Hunter
- ItemLevel >= 82
- SetBackgroundColor 0 35 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Green Triangle
- PlayEffect Green
- Show
- Class "Sceptre" "Wand"
- HasInfluence Hunter
- ItemLevel >= 81
- SetBackgroundColor 0 35 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Green Triangle
- PlayEffect Green
- Show
- Class "Gloves" "Boots" "Helmet" "Quiver"
- HasInfluence Hunter
- ItemLevel >= 80
- SetBackgroundColor 0 35 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Green Triangle
- PlayEffect Green
- Show
- HasInfluence Hunter
- ItemLevel >= 85
- SetBackgroundColor 0 35 0
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Green Triangle
- PlayEffect Green
- Show
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Amethyst Ring" "Iron Ring"
- HasInfluence Hunter
- ItemLevel >= 80
- SetBackgroundColor 0 35 0
- SetBorderColor 0 250 175
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 1 Green Triangle
- PlayEffect Green
- Show
- HasInfluence Hunter
- ItemLevel >= 75
- SetBackgroundColor 0 35 0
- SetBorderColor 0 250 0
- SetFontSize 40
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 2 Green Triangle
- PlayEffect Green Temp
- Show
- HasInfluence Hunter
- SetBackgroundColor 0 35 0
- SetBorderColor 0 200 0
- SetFontSize 40
- MinimapIcon 2 Green Triangle
- PlayEffect Green Temp
- #Warlord
- Show
- Class "Helmet" "Body Armour"
- HasInfluence Warlord
- ItemLevel >= 83
- SetBackgroundColor 35 35 0
- SetBorderColor 250 250 100
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Yellow Triangle
- PlayEffect Yellow
- Show
- Class "Amulet" "Gloves" "Staves" "Bow"
- HasInfluence Warlord
- ItemLevel >= 82
- SetBackgroundColor 35 35 0
- SetBorderColor 250 250 100
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Yellow Triangle
- PlayEffect Yellow
- Show
- Class "Amulet" "Gloves"
- HasInfluence Warlord
- ItemLevel >= 82
- SetBackgroundColor 35 35 0
- SetBorderColor 250 250 100
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Yellow Triangle
- PlayEffect Yellow
- Show
- Class "Belt" "Boots" "Shield" "Sceptre" "Wand"
- HasInfluence Warlord
- ItemLevel >= 80
- SetBackgroundColor 35 35 0
- SetBorderColor 250 250 100
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Yellow Triangle
- PlayEffect Yellow
- Show
- HasInfluence Warlord
- ItemLevel >= 83
- SetBackgroundColor 35 35 0
- SetBorderColor 250 250 100
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 0 Yellow Triangle
- PlayEffect Yellow
- Show
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Amethyst Ring" "Iron Ring"
- HasInfluence Warlord
- ItemLevel >= 80
- SetBackgroundColor 35 35 0
- SetBorderColor 250 250 100
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 1 Yellow Triangle
- PlayEffect Yellow
- Show
- HasInfluence Warlord
- ItemLevel >= 75
- SetBackgroundColor 35 35 0
- SetBorderColor 200 200 0
- SetFontSize 40
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 2 Yellow Triangle
- PlayEffect Yellow Temp
- Show
- HasInfluence Warlord
- SetBackgroundColor 35 35 0
- SetBorderColor 200 200 0
- SetFontSize 40
- MinimapIcon 2 Yellow Triangle
- PlayEffect Yellow Temp
- #Atlas Basetypes
- #Ultra Rare Top Ilvl Atlas Base Highlighting (White BG / Brown Text)
- Show
- BaseType "Bone Helmet"
- ItemLevel >= 86
- SetBorderColor 255 255 255
- # SetBackgroundColor 250 250 250
- # SetTextColor 150 100 0
- # SetBorderColor 0 0 0
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 Brown Diamond
- PlayEffect White Temp
- SetBackgroundColor 100 100 100
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "1_links.mp3"
- MinimapIcon 0 White Triangle
- PlayEffect White
- #Atlas Jewellery
- Show
- BaseType "Opal Ring" "Steel Ring" "Crystal Belt" "Marble Amulet" "Vermillion Ring" "Stygian Vise"
- Rarity Normal Magic Rare
- ItemLevel >= 86
- SetBackgroundColor 65 0 65
- SetBorderColor 250 250 250
- # SetTextColor 255 221 153
- SetFontSize 45
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show
- BaseType "Opal Ring" "Steel Ring" "Crystal Belt" "Marble Amulet" "Vermillion Ring" "Stygian Vise"
- Rarity Normal Magic Rare
- ItemLevel >= 85
- SetBackgroundColor 65 0 75
- SetBorderColor 250 200 150
- # SetTextColor 255 221 153
- SetFontSize 45
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 1 Blue Diamond
- PlayEffect Blue
- Show
- BaseType "Opal Ring" "Steel Ring" "Crystal Belt" "Marble Amulet" "Vermillion Ring" "Stygian Vise"
- Rarity Normal Magic Rare
- ItemLevel >= 84
- SetBackgroundColor 65 0 65
- SetBorderColor 200 150 0
- # SetTextColor 255 221 153
- SetFontSize 45
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 1 Blue Diamond
- PlayEffect Blue
- Show
- BaseType "Opal Ring" "Steel Ring" "Crystal Belt" "Marble Amulet" "Vermillion Ring" "Stygian Vise"
- Rarity Normal Magic Rare
- SetBackgroundColor 65 0 65
- SetBorderColor 220 0 220
- # SetTextColor 255 221 153
- SetFontSize 45
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- Show
- BaseType "Blue Pearl Amulet" "Vanguard Belt" "Cerulean Ring"
- Rarity Normal Magic Rare
- ItemLevel >= 86
- SetBackgroundColor 75 0 75
- SetBorderColor 250 200 150
- SetFontSize 40
- PlayEffect Blue
- Show
- BaseType "Blue Pearl Amulet" "Vanguard Belt" "Cerulean Ring"
- Rarity Normal Magic Rare
- ItemLevel >= 85
- SetBackgroundColor 75 0 75
- SetBorderColor 200 150 0
- SetFontSize 40
- PlayEffect Blue
- Show
- BaseType "Blue Pearl Amulet" "Vanguard Belt" "Cerulean Ring"
- Rarity Normal Magic Rare
- ItemLevel >= 84
- SetBackgroundColor 75 0 75
- SetBorderColor 150 100 0
- SetFontSize 40
- PlayEffect Blue
- Show
- BaseType "Blue Pearl Amulet" "Vanguard Belt" "Cerulean Ring"
- Rarity Rare
- SetBorderColor 175 75 255
- SetBackgroundColor 50 0 100
- SetFontSize 38
- Show
- BaseType "Blue Pearl Amulet" "Vanguard Belt" "Cerulean Ring"
- Rarity Normal Magic
- SetBorderColor 200 0 200
- #Atlas Armour
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Convoking Wand"
- Rarity Normal Magic Rare
- ItemLevel >= 86
- SetBorderColor 250 250 250
- SetBackgroundColor 75 0 75
- SetFontSize 40
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Convoking Wand"
- Rarity Normal Magic Rare
- ItemLevel >= 85
- SetBorderColor 250 200 150
- SetBackgroundColor 75 0 75
- SetFontSize 40
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Convoking Wand"
- Rarity Normal Magic Rare
- ItemLevel >= 84
- SetBorderColor 200 150 0
- SetBackgroundColor 75 0 75
- SetFontSize 40
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Convoking Wand"
- Rarity Rare
- SetBorderColor 200 0 200
- SetFontSize 38
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Convoking Wand"
- Rarity Normal Magic
- SetBorderColor 200 0 200
- ###################################################################################
- ############################## Section 6 - IDcraft ################################
- ###################################################################################
- #IDcraft (flagging good mods on items that drop identified. purple text)
- Show
- Class "Helmet"
- HasExplicitMod "Necromancer's"
- Corrupted False
- SetTextColor 250 50 250
- SetFontSize 40
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 Blue Diamond
- PlayEffect Blue
- Show
- BaseType "Wand" "Sceptre"
- HasExplicitMod "Martinet's" "Magister's"
- Corrupted False
- SetTextColor 150 50 250
- SetFontSize 38
- CustomAlertSound "1_links.mp3"
- MinimapIcon 1 Blue Diamond
- PlayEffect Blue Temp
- Show
- BaseType "Wand" "Sceptre" "Shield"
- HasExplicitMod "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's"
- Corrupted False
- SetTextColor 150 50 250
- SetFontSize 36
- MinimapIcon 1 Blue Diamond
- PlayEffect Blue Temp
- Show
- BaseType "Staff"
- HasExplicitMod "Magister's" "Lava Conjurer's" "Winter Beckoner's" "Tempest Master's" "Splintermind's" "Tecton's"
- Corrupted False
- SetTextColor 150 50 250
- MinimapIcon 1 Blue Diamond
- PlayEffect Blue Temp
- Show
- BaseType "Highborn Bow" "Royal Bow" "Imperial Bow" "Thicket Bow" "Maraketh Bow" "Grove Bow" "Short Bow"
- HasExplicitMod "Tyrannical" "Merciless"
- Corrupted False
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Vaal Axe" "Corsair Sword" "Vaal Rapier" "Harpy Rapier" "Harbinger Bow" "Ambusher" "Siege Axe" "Runic Hatchet" "Jewelled Foil" "Spiraled Foil"
- HasExplicitMod "Tyrannical" "Merciless"
- Corrupted False
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Jewelled Foil" "Spiraled Foil"
- HasExplicitMod "Electrocuting"
- Corrupted False
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Void Sceptre" "Opal Sceptre" "Sambar Sceptre" "Fossilised Spirit Shield" "Ivory Spirit Shield" "Bone Spirit Shield" "Profane Wand" "Prophecy Wand" "Tornado Wand" "Opal Wand"
- HasExplicitMod "Glyphic" "Runic" "Heartstopping" "Gelid" "Tul's" "Cryomancer's" "Esh's" "Ionising" "Xoph's" "Pyroclastic"
- Corrupted False
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- HasExplicitMod "of Unmaking" "of Ruin" "Glyphic" "Runic" "Heartstopping" "Gelid" "Tul's" "Cryomancer's" "Esh's" "Ionising" "Xoph's" "Pyroclastic"
- Corrupted False
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Vaal Regalia"
- HasExplicitMod "Resplendent" "Incandescent"
- Corrupted False
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Titanium Spirit Shield"
- HasExplicitMod "Incandescent"
- Corrupted False
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Astral Plate"
- HasExplicitMod "Rapturous" "Prime"
- Corrupted False
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Ezomyte Tower Shield" "Archon Kite Shield" "Angelic Kite Shield" "Ceremonial Kite Shield"
- HasExplicitMod "Vigorous" "Fecund"
- Corrupted False
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Bone Spirit Shield" "Ivory Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Archon Kite Shield" "Angelic Kite Shield" "Ceremonial Kite Shield"
- HasExplicitMod "of Unmaking" "of Ruin"
- Corrupted False
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Leather Belt" "Heavy Belt"
- HasExplicitMod "Fecund" "Overpowering" "Devastating"
- Corrupted False
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Coral Ring" "Two-Stone Ring" "Sapphire Ring" "Ruby Ring" "Topaz Ring" "Jade Amulet" "Amber Amulet" "Lapis Amulet" "Agate Amulet" "Citrine Amulet" "Turquoise Amulet" "Onyx Amulet" "Unset Ring" "Blue Pearl Amulet"
- HasExplicitMod "Virile" "Rotund" "Athlete's" "Overpowering" "Devastating" "of Exile" "of Bameth" "of Ferocity" "of Destruction"
- Corrupted False
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Unset Ring"
- HasExplicitMod "Flawless"
- SetTextColor 250 50 250
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetFontSize 36
- Show
- BaseType "Unset Ring"
- HasExplicitMod "Quintessential"
- Corrupted False
- SetTextColor 150 50 250
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetFontSize 36
- Show
- BaseType "Quicksilver Flask" "Basalt Flask" "Jade Flask" "Diamond Flask" "Quartz Flask"
- HasExplicitMod "Chemist's"
- Corrupted False
- SetTextColor 200 150 250
- SetFontSize 36
- Show
- Class Jewel
- HasExplicitMod "Vivid" "Shimmering" "of Resistance" "of Order" "Leadership" "Hale" "Healthy" "Sanguine" "Stalwart" "Shining" "Seething" "Incandescent" "Resplendent" "of Blinding" "of Onslaught" "of Phasing" "of Stifling" "of Distraction" "of Delaying"
- Corrupted False
- SetBackgroundColor 135 135 254
- SetBorderColor 0 0 0
- SetTextColor 125 0 250
- SetFontSize 40
- PlayEffect Blue Temp
- Show
- Class Jewel
- HasExplicitMod "Vivid" "Shimmering" "of Resistance" "of Order" "Leadership" "Hale" "Healthy" "Sanguine" "Stalwart" "Shining" "Seething" "Incandescent" "Resplendent" "of Blinding" "of Onslaught" "of Phasing" "of Stifling" "of Distraction" "of Delaying"
- Corrupted False
- SetBackgroundColor 225 225 110
- SetBorderColor 0 0 0
- SetTextColor 125 0 250
- SetFontSize 40
- PlayEffect Blue Temp
- #re-enabled for now hopefully not too spammy. update: WAY too spammy, enable only if you're really low on gear or trying to minmax what you get out of your maps. update2: trying out just gloves/boots only, hopefully not to spammy again
- #Show
- # Class "Helm"
- # HasExplicitMod "Fecund" "of Exile" "of Bameth" "Hellion's" "Cheetah's"
- # Corrupted False
- # SetTextColor 150 50 250
- # SetFontSize 36
- Show
- Class "Gloves" "Boots"
- HasExplicitMod "Athlete's" "of Exile" "of Bameth" "Hellion's" "Cheetah's"
- Corrupted False
- SetTextColor 150 50 250
- SetFontSize 36
- #Corrupted Items with limited ID filtering (mainly jewels)
- Show
- Class Jewel
- Corrupted True
- Rarity Rare
- HasExplicitMod "Vivid" "Shimmering" "of Resistance" "of Order" "Leadership" "Hale" "Healthy" "Sanguine" "Stalwart" "Shining" "Seething" "Incandescent" "Resplendent" "of Blinding" "of Onslaught" "of Phasing" "of Stifling" "of Distraction" "of Delaying"
- SetBackgroundColor 225 225 110
- SetBorderColor 0 0 0
- SetTextColor 225 0 0
- SetFontSize 40
- PlayEffect Blue Temp
- Show
- Class Jewel
- Corrupted True
- Rarity Magic
- HasExplicitMod "Vivid" "Shimmering" "of Resistance" "of Order" "Leadership" "Hale" "Healthy" "Sanguine" "Stalwart" "Shining" "Seething" "Incandescent" "Resplendent" "of Blinding" "of Onslaught" "of Phasing" "of Stifling" "of Distraction" "of Delaying"
- SetBackgroundColor 135 135 254
- SetBorderColor 0 0 0
- SetTextColor 225 0 0
- SetFontSize 40
- PlayEffect Blue Temp
- Show
- Class "Jewel"
- Corrupted True
- Rarity Rare
- SetBackgroundColor 225 225 110
- SetBorderColor 0 0 0
- SetTextColor 175 0 0
- SetFontSize 36
- Show
- Class "Jewel"
- Corrupted True
- Rarity Magic
- SetBackgroundColor 135 135 254
- SetBorderColor 0 0 0
- SetTextColor 175 0 0
- SetFontSize 36
- Show
- BaseType "Breach Ring"
- HasExplicitMod "of Exile" "of Bameth"
- SetTextColor 150 50 250
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetFontSize 36
- Show
- BaseType "Breach Ring"
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetFontSize 34
- DisableDropSound
- Show
- Class "Amulet" "Ring"
- Rarity Magic Rare
- Corrupted True
- HasExplicitMod "Virile" "Rotund" "Athlete's" "of Exile" "of Bameth"
- SetTextColor 175 0 0
- SetFontSize 38
- Show
- Class "Belt"
- Rarity Magic Rare
- Corrupted True
- HasExplicitMod "Fecund" "of Exile" "of Bameth"
- SetTextColor 175 0 0
- SetFontSize 38
- Show
- Class "Amulet" "Ring" "Belt"
- Rarity Magic Rare
- Corrupted True
- SetBorderColor 175 0 0
- SetFontSize 36
- ###################################################################################
- ######################## Section 7 - Jewels & Sockets #############################
- ###################################################################################
- #Jewels
- Show
- BaseType "Prismatic Jewel"
- Rarity Unique
- SetBorderColor 0 0 0
- SetTextColor 250 125 0
- SetBackgroundColor 250 250 250
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 1 White Star
- PlayEffect White
- Show
- BaseType "Timeless Jewel"
- Rarity Unique
- SetBorderColor 0 0 0
- SetTextColor 250 125 0
- SetBackgroundColor 250 250 250
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Star
- PlayEffect White
- Show
- Class Jewel
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 250 150 0
- SetBorderColor 0 0 0
- SetFontSize 40
- CustomAlertSound "7_uncertain.mp3"
- MinimapIcon 2 Red Star
- PlayEffect Brown
- Show
- Class "Abyss Jewel"
- ItemLevel >= 82
- Rarity Rare
- SetBackgroundColor 250 225 100
- SetTextColor 0 0 0
- SetBorderColor 250 250 250
- SetFontSize 42
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 2 Brown Triangle
- PlayEffect Brown
- Show
- Class "Abyss Jewel"
- ItemLevel >= 82
- Rarity Magic
- SetBackgroundColor 150 125 250
- SetTextColor 0 0 0
- SetBorderColor 250 250 250
- SetFontSize 42
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 2 Brown Triangle
- PlayEffect Brown
- Show
- Class "Abyss Jewel"
- ItemLevel >= 82
- SetBackgroundColor 150 125 225
- SetTextColor 0 0 0
- SetBorderColor 250 250 250
- SetFontSize 42
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 2 Brown Triangle
- PlayEffect Brown
- Show
- Class "Abyss Jewel"
- Rarity Rare
- # SetBackgroundColor 225 175 125
- # SetBackgroundColor 250 200 100
- # SetBackgroundColor 250 150 100
- # SetBackgroundColor 250 200 0
- SetBackgroundColor 250 225 100
- # SetBackgroundColor 250 200 100
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 40
- # CustomAlertSound "12_gems.mp3"
- Show
- Class "Abyss Jewel"
- Rarity Magic
- SetBackgroundColor 150 125 250
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 38
- # CustomAlertSound "12_gems.mp3"
- Show
- Class "Abyss Jewel"
- SetBackgroundColor 150 125 225
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- # CustomAlertSound "12_gems.mp3"
- Show
- Class Jewel
- Rarity Rare
- SetTextColor 0 0 0
- SetBackgroundColor 225 225 110
- SetBorderColor 0 0 0
- SetFontSize 40
- Show
- Class Jewel
- Rarity Magic
- SetBackgroundColor 135 135 254
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 38
- Show
- Class Jewel
- SetBackgroundColor 135 135 254
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- #Sockets
- #NOTE - 6L is located in Currency section and 3CL (chrome recipe) is located in Misc section due to code priority issues.
- #It's not perfect but having them located together is an absolute nightmare, as having 3 items of extremely different values in the same block leads to a massive number of exception blocks and bandaid fixes.
- Show
- Sockets = 6
- Rarity Unique
- SetBackgroundColor 0 150 150
- SetTextColor 225 100 0
- SetBorderColor 225 100 0
- CustomAlertSound "2_midcurrency.mp3"
- SetFontSize 45
- MinimapIcon 0 Green Square
- PlayEffect Green
- Show
- LinkedSockets >= 5
- Rarity Unique
- SetBackgroundColor 0 255 255
- SetBorderColor 255 255 255
- SetTextColor 225 100 0
- CustomAlertSound "2_midcurrency.mp3"
- SetFontSize 45
- MinimapIcon 2 Green Square
- PlayEffect Blue
- Show
- Sockets = 6
- BaseType "Astral Plate" "Vaal Regalia"
- ItemLevel >= 84
- SetBorderColor 255 255 255
- SetBackgroundColor 0 255 255
- SetTextColor 150 100 0
- CustomAlertSound "2_midcurrency.mp3"
- SetFontSize 45
- MinimapIcon 0 Green Square
- Show
- LinkedSockets = 5
- BaseType "Astral Plate" "Vaal Regalia"
- ItemLevel >= 84
- SetBorderColor 255 255 255
- SetBackgroundColor 0 255 255
- SetTextColor 150 100 0
- CustomAlertSound "1_links.mp3"
- SetFontSize 45
- MinimapIcon 2 Green Square
- PlayEffect Blue
- Show
- Rarity Normal Magic Rare
- Class "Body Armour"
- DropLevel >= 60
- Sockets = 5
- LinkedSockets = 5
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- CustomAlertSound "1_links.mp3"
- SetFontSize 45
- Show
- Rarity Normal Magic Rare
- Class "Staves"
- ItemLevel >= 55
- Sockets = 5
- LinkedSockets = 5
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- CustomAlertSound "1_links.mp3"
- SetFontSize 45
- Show
- Rarity Normal Magic Rare
- Sockets = 5
- LinkedSockets = 5
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- CustomAlertSound "1_links.mp3"
- SetFontSize 45
- Show
- Sockets = 6
- SetTextColor 0 0 0
- SetBackgroundColor 0 185 185
- SetBorderColor 0 0 0
- SetFontSize 38
- CustomAlertSound "3_lowcurrency.mp3"
- SetFontSize 45
- MinimapIcon 2 Green Square
- ###################################################################################
- ############################# Section 8 - Uniques #################################
- ###################################################################################
- #Note: Influenced uniques handled in Influence section, likewise with Jewels
- #Maximum Value Tier - Only uniques with 100c+ value and no shared basetypes.
- Show
- BaseType "Glorious Plate" "Occultist's Vestment" "Sapphire Flask" "Crusader Boots" "Prophecy Wand" "Rawhide Boots" "Saint's Hauberk" "Ornate Quiver" "Silk Gloves"
- Rarity Unique
- SetBorderColor 0 0 0
- SetTextColor 250 125 0
- SetBackgroundColor 250 250 250
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Star
- PlayEffect White
- #High Value Tier (World) - Basetypes with guaranteed valuable uniques. Should be worth ~10c minimum.
- Show
- BaseType "Savant's Robe" "Wyrmscale Doublet" "Imperial Maul" "Titan Greaves" "Champion Kite Shield" "Void Axe" "Highborn Staff" "Murder Boots" "Cardinal Round Shield" "Siege Axe" "Full Wyrmscale" "Jingling Spirit Shield" "Rawhide Tower Shield" "Jewelled Foil" "Savant's Robe" "Steelwood Bow" "Close Helmet" "Pinnacle Tower Shield" "Zodiac Leather" "Citrine Amulet" "Fossilised Spirit Shield" "Lacquered Buckler" "Branded Kite Shield" "Elegant Ringmail" "Colossal Tower Shield"
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- SetFontSize 42
- CustomAlertSound "5_topunique.mp3"
- MinimapIcon 0 Yellow Star
- PlayEffect Yellow
- #High Value Tier (League Specific & Fixed Location) - high tier for non-world uniques with guaranteed high value, done for organizational purposes and my sanity more than anything else. 10c+ value. Includes prophecy uniques and valuable league-specific uniques with no shared bases. Still WIP, some may be in other tiers.
- Show
- BaseType "Grand Mana Flask" "Slink Boots" "Cutlass" "Topaz Flask" "Callous Mask" "Iron Sceptre" "Arcanist Slippers" "Clasped Mitts" "Carnal Sceptre" "Arcanist Gloves" "Zealot Gloves" "Vaal Blade" "Karui Maul" "Bronzescale Boots" "Deerskin Gloves" "Clasped Mitts" "Timeworn Claw" "Tyrant's Sekhem" "Ezomyte Dagger" "Assassin's Boots" "Hydrascale Gauntlets" "Ezomyte Burgonet" "Ambush Mitts" "Legion Gloves" "Carnal Boots" "Royal Axe" "Ezomyte Tower Shield" "Ornate Quiver" "Vaal Rapier" "Magistrate Crown" "Bronzescale Boots" "Royal Sceptre" "Gladiator Plate" "Meatgrinder" "Serpentscale Gauntlets" "Blood Raiment" "Riveted Gloves" "Blood Sceptre"
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- SetFontSize 42
- CustomAlertSound "5_topunique.mp3"
- MinimapIcon 0 Yellow Star
- PlayEffect Yellow
- #Upper Variable Value / Shared Basetypes Tier - shared bases where at least one is a world drop and has 10c or higher value. Teal border.
- Show
- BaseType "Onyx Amulet" "Ebony Tower Shield" "Imperial Bow" "Sadist Garb" "Lacquered Garb" "Carved Wand" "Goathide Boots" "Sorcerer Boots" "Fiend Dagger" "Ezomyte Staff" "Stealth Boots" "Sage Wand" "Sulphur Flask" "Granite Flask" "Nightmare Bascinet" "Prophet Crown" "Studded Belt"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 250 250
- SetBackgroundColor 225 100 0
- SetFontSize 40
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 1 Brown Star
- PlayEffect Yellow Temp
- #Small Value Tier - Basetypes with guaranteed low but consistent value uniques. ~10c max, ~2c minimum unless absolute bottom roll. If average is <2c it should be in bottom tier catchall. Goldrim should be the highest thing in this tier, anything more should be High Tier
- Show
- Rarity Unique
- BaseType "Leather Cap" "Iron Gauntlets" "Driftwood Wand" "Wool Shoes" "Saintly Chainmail" "Nubuck Boots" "Silk Slippers" "Tornado Wand" "Imperial Staff" "Abyssal Axe" "War Sword" "Vanguard Belt" "Archon Kite Shield" "Coiled Staff" "Astral Plate" "Silver Flask" "Assassin's Garb" "Ezomyte Burgonet" "Broadhead Arrow Quiver" "Silken Hood" "Corsair Sword" "Vaal Regalia" "Sinner Tricorne" "Sorcerer Gloves" "Midnight Blade" "Blue Pearl Amulet" "Varnished Coat" "Ancient Greaves" "Ancient Gauntlets" "Ruby Flask" "Nubuck Gloves" "Festival Mask" "Hubris Circlet" "Large Hybrid Flask" "Triumphant Lamellar" "Crusader Chainmail" "Gladius" "Sharktooth Arrow Quiver" "Destroyer Regalia" "Amethyst Flask" "Vaal Gauntlets" "Exquisite Leather" "Corrugated Buckler" "Penetrating Arrow Quiver" "Necromancer Silks" "Short Bow" "Vaal Sceptre" "Stibnite Flask" "Deicide Mask" "Demon Dagger" "Destiny Leather" "Crystal Belt" "Stygian Vise" "Embroidered Gloves" "Ruby Flask" "War Hammer" "Imperial Claw" "Eternal Sword" "Lathi" "Quartz Flask" "Bismuth Flask" "Laminated Kite Shield" "Silken Hood" "Pine Buckler" "Reinforced Tower Shield" "Colossal Tower Shield" "Crusader Plate" "Lion Pelt" "Solaris Circlet" "Soldier Boots" "Soldier Gloves" "Full Dragonscale"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 1 Yellow Star
- PlayEffect Brown
- #Variable Value / Shared Basetypes Tier - Basetypes with both valuable and worthless uniques but where the valuable unique is 2c to 10c. Also includes uniques where 90% of rolls are worthless (facebreaker, bones of ullr) but the high ones sell for notably more. Same highlighting as SV but with a temporary light.
- Show
- BaseType "Spike-Point Arrow Quiver" "Crystal Sceptre" "Gavel" "Silk Slippers" "Wool Gloves" "Gold Amulet" "Heavy Belt" "Cloth Belt" "Chain Belt" "Iron Ring"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 2 Brown Star
- PlayEffect Brown Temp
- #Loreweave / Unique Ring Blocks - handles ALL rings now, given as they're all must-pick-up regardless if trade or ssf. first block is for 85+ vaal orb targets
- Show
- Class Ring
- Rarity Unique
- ItemLevel >= 85
- SetTextColor 0 0 0
- SetBorderColor 250 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 40
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 1 Yellow Star
- PlayEffect Brown
- Show
- Class Ring
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 40
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 1 Yellow Star
- PlayEffect Brown
- #League Prediction Block (populated before league launches with basetypes containing new/changed uniques so that everything at least has sound/icon, which are then tiered appropriately in the first post-launch update). Should be disabled in non-launch updates.
- #Show
- # Basetype ""
- # SetTextColor 0 0 0
- # SetBorderColor 0 0 250
- # SetBackgroundColor 225 100 0
- # SetFontSize 38
- # CustomAlertSound "4_midunique.mp3"
- # MinimapIcon 1 Yellow Star
- # PlayEffect Brown
- #League-Specific Blocks (contains basetypes whose only valuable uniques are league specific, work in progress some of the uniques are in other blocks). Grey border. Examples: Headhunter, Varunastra, The Gull
- Show
- BaseType "Jade Amulet" "Amber Amulet" "Lapis Amulet" "Paua Amulet" "Blinder" "Thorium Spirit Shield" "Spiraled Wand" "Bone Bow" "Siege Helmet" "Coronal Leather" "Labrys" "Ezomyte Tower Shield" "Goliath Greaves" "Labrys" "Ezomyte Tower Shield" "Vaal Axe" "Coronal Leather" "Royal Burgonet" "Raven Mask" "Sharkskin Tunic" "Ritual Sceptre" "Jasper Chopper" "Ironscale Gauntlets" "Clasped Mitts" "Cedar Tower Shield" "Regicide Mask" "Steelhead" "Trapper Boots" "Serpentscale Boots" "Vaal Blade" "Agate Amulet" "Leather Belt" "Bronzescale Gauntlets" "Sanctified Life Flask" "Sanctified Mana Flask" "Crusader Helmet" "Shackled Boots" "Coral Amulet" "Steel Circlet" "Iron Circlet" "Assassin Bow" "Sulphur Flask" "Turquoise Amulet" "Murder Mitts" "Mesh Gloves" "Mind Cage" "Jade Amulet" "Strapped Mitts" "Soldier Helmet" "Holy Chainmail" "Karui Chopper" "Imperial Skean" "Judgement Staff" "Titanium Spirit Shield" "Loricated Ringmail"
- Rarity Unique
- SetTextColor 75 75 75
- SetBorderColor 100 100 100
- SetBackgroundColor 225 100 0
- SetFontSize 38
- CustomAlertSound "7_uncertain.mp3"
- MinimapIcon 1 Blue Star
- PlayEffect Blue Temp
- #Low value league specific uniques (highlighting but no sound on these basetypes) - this is for league-specific bases where the non-league specific base is both low value and drops a LOT - more about removing sound
- Show
- BaseType "Bronzescale Gauntlets" "Great Mallet" "Shadow Sceptre" "Mind Cage" "Rustic Sash"
- Rarity Unique
- SetTextColor 75 75 75
- SetBorderColor 100 100 100
- SetBackgroundColor 225 100 0
- SetFontSize 36
- #Maelstrom staves are fun (Taryn's)
- Show
- BaseType Staff
- Rarity Unique
- DropLevel = 64
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- CustomAlertSound "4_midunique.mp3"
- MinimapIcon 2 Yellow Star
- #Levelling Uniques w/sound at lower ilvls only (only valuable day 1, 1c or less after that). Disabled in Strict+
- #Show
- # Rarity Unique
- # ItemLevel <= 67
- # BaseType "Driftwood Wand" "Goat's Horn" "Spiraled Wand" "Bronze Sceptre" "Crystal Sceptre" "Long Bow" "Recurve Bow" "Death Bow" "Jade Amulet" "Rustic Sash" "Cleaver" "Decorative Axe" "Sabre" "War Sword" "Auric Mace" "Polished Spiked Shield" "Goathide Gloves" "Sharktooth Arrow Quiver"
- # SetTextColor 0 0 0
- # SetBorderColor 0 0 0
- # SetBackgroundColor 225 100 0
- # SetFontSize 38
- # CustomAlertSound "4_midunique.mp3"
- # MinimapIcon 2 Yellow Star
- #Fated Capable Uniques: Fated-capable uniques have a purple border, no sound, darker background (this section is fairly rough/old and a lot of the lines are caught by previous blocks. leaving redundancies is intentional in case of meta changes)
- Show
- Rarity Unique
- BaseType "Sharktooth Arrow Quiver" "Coral Amulet" "Moonstone Ring" "Leather Hood" "Ironscale Boots" "Royal Bow" "Brass Maul" "Gold Amulet" "Crystal Wand" "Coral Ring" "Cleaver" "Gavel" "Skinning Knife" "Reaver Sword" "Wild Leather" "Reinforced Greaves" "Gilded Sallet" "Latticed Ringmail" "Fire Arrow Quiver" "Goathide Gloves" "Velvet Slippers" "Serrated Arrow Quiver" "Strapped Leather" "War Buckler" "Plank Kite Shield" "Vine Circlet" "Spiraled Wand" "Woodsplitter" "Iron Circlet" "Clasped Boots" "Jade Hatchet" "Iron Staff" "Iron Hat" "Death Bow" "Rusted Sword" "Jagged Maul" "Scholar Boots" "Studded Belt" "Jade Amulet" "Plate Vest" "Velvet Gloves" "Ornate Sword" "Iron Mask" "Golden Buckler" "Long Bow" "Crude Bow" "Painted Buckler" "Royal Staff" "Gnarled Branch" "Sledgehammer" "Coral Ring"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBorderColor 150 0 250
- SetBackgroundColor 200 75 0
- SetFontSize 36
- #Bottom Tier Uniques: All other low value, mostly shit uniques. no sound, darker background
- Show
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 200 75 0
- SetFontSize 36
- # CustomAlertSound "4_midunique.mp3" #SSF Players - Enable this line to sound ALL uniques for alch shards
- # MinimapIcon 2 Brown Star #SSF Players - Enable this line for minimap icons on all shit uniques
- ###################################################################################
- ###################### Section 9 - Divination Cards ###############################
- ###################################################################################
- #Note: Now using poe.ninja HC temp league lists to compile these tier lists
- #Note: All div cards make sounds by default. There are 3 categories.
- #stupid fucking exception for The Wolf's Shadow bottom tier highlighting otherwise it gets caught by The Wolf highlighting. note: no way around this, if the block is moved down then an excpetion is needed for Death vs Beauty through Death instead. GGG pls stop using partial names of one card in another
- #as of 3.8 THEY FUCKING DID IT AGAIN with The Demon vs The Demoness. GGG PLS
- #note: need to move the "annoying" cards such as The Wolf to the new exact match == highlighting syntax
- Show
- BaseType "The Wolf's Shadow" "The Demoness"
- Class "Divination Card"
- SetBackgroundColor 110 160 210
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 36
- #another fucking exception block for The Master Artisan GGG PLS STOP DOING THIS >:-/ 3.9 update needed to add wolf's legacy
- Show
- BaseType "The Master Artisan" "The Wolf's Legacy"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 150 200 250
- CustomAlertSound "3_lowcurrency.mp3"
- SetFontSize 40
- MinimapIcon 2 Blue Square
- PlayEffect Blue Temp
- #Maximum Tier: Extreme Value only (100c+). White. Mainly HH and mirror cards. Immortal Resolve is usually the low-end cutoff
- Show
- BaseType "House of Mirrors" "The Doctor" "The Fiend" "Immortal Resolve" "The Demon" "Nook's Crown" "Beauty Through Death" "The Samurai's Eye"
- SetBorderColor 0 0 0
- SetTextColor 240 0 240
- SetBackgroundColor 250 250 250
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Square
- PlayEffect White
- #High Tier: 20c to 100c. Fuschia. Relatively few cards should be in this tier. Fuschia background and max tier sound. Alluring Bounty should be high end cut-off
- Show
- BaseType "The Offering" "Pride Before the Fall" "The King's Heart" "Hunter's Reward" "The Immortal" "The Celestial Justicar" "Wealth and Power" "The Polymath" "Abandoned Wealth" "The Iron Bard" "The Wolven King's Bite" "The Spark and the Flame" "The Dragon's Heart" "The Sacrifice" "The Nurse" "The Ethereal" "Dark Dreams" "The Eye of Terror" "Void of the Elements" "The Damned" "The Old Man" "The Price of Loyalty" "Burning Blood" "Pride of the First Ones" "Etched in Blood" "Succor of the Sinless" "The Craving" "The World Eater" "The Enlightened" "Alluring Bounty"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 250 100 200
- CustomAlertSound "6_maxvalue.mp3"
- SetFontSize 45
- MinimapIcon 0 Red Square
- PlayEffect Red
- #Mid Tier: 3c to 20c. Lavender. Saint's Treasure should be the highest card in this tier (roughly). All single turn in cards (i.e. The Void) and all 6L cards should be in this tier at the minimum even if their actual value is a bit lower (Imperial Legacy pushes my patience on this rule tho...)
- Show
- BaseType "The Devastator" "The Artist" "The Saint's Treasure" "The Dapper Prodigy" "The Void" "The Sephirot" "The Warlord" "The Vast" "The Throne" "The Aesthete" "The Wolf" "The Valkyrie" "The Soul" "Emperor of Purity" "Heterochromia" "The Hoarder" "Chaotic Disposition" "The Chains that Bind" "The Dark Mage" "Bowyer's Dream" "Lucky Deck" "Time-Lost Relic" "The Cartographer" "The Breach" "The Dreamer" "The Obscured" "Harmony of Souls" "The Admirer" "The Undaunted" "The Professor" "The Jeweller's Boon" "The Hale Heart" "The Beast" "The Innocent" "The Price of Protection" "The Cacophony" "The Wilted Rose" "Merciless Armament" "Rebirth" "Left to Fate" "The Thaumaturgist" "Dab of Ink" "The Journey" "The Landing" "The Messenger" "Monochrome" "The Seeker" "Alone in the Darkness" "The Porcupine" "The Soul" "The Last One Standing" "Buried Treasure" "Demigod's Wager" "Imperial Legacy" "The Primordial" "Akil's Prophecy" "Azyran's Reward" "The Bargain" "Remembrance" "The Heroic Shot" "The Formless Sea" "Mawr Blaid" "The Brittle Emperor" "The Hunger" "The Undisputed" "Perfection" "The Master" "The Celestial Stone" "The Wind" "The Endless Darkness" "The Mayor" "The Queen" "The Mad King" "Seven Years Bad Luck" "The Life Thief" "The Risk" "Earth Drinker" "Blessing of God" "The Deep Ones" "Baited Expectations" "Deathly Designs" "The Chosen" "Cameria's Cut" "Divine Justice" "The Fishmonger" "The Bones" "Friendship" "Squandered Prosperity" "Underground Forest" "The Escape" "Boon of the First Ones"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 200 150 250
- CustomAlertSound "2_midcurrency.mp3"
- SetFontSize 45
- MinimapIcon 1 Blue Square
- PlayEffect Blue
- #Low Tier: Shit or Very Common Div Cards: No sounds on these, darker blue color. More about removing cards that drop a lot to remove sound spam than removing low value cards. Everything here should be <1 chaos.
- Show
- BaseType "The Gambler" "The Scholar" "The Lover" "Emperor's Luck" "Flora's Gift" "Her Mask" "The Catalyst" "Destined to Crumble" "The Inoculated" "The Road to Power" "The Sigil" "The Spoiled Prince" "Rain of Chaos" "Thunderous Skies" "The Twins" "Light and Truth" "Prosperity" "The Mercenary" "The Warden" "The Calling" "The Gemcutter" "The Lord in Black" "Struck by Lightning" "The Metalsmith's Gift" "Lantador's Lost Love" "The Scarred Meadow" "The Visionary" "The Incantation" "Dying Anguish" "Cartographer's Delight" "The Pack Leader" "The Gentleman" "The Opulent" "A Mother's Parting Gift" "The Sun" "The Conduit" "The Fox" "The Realm" "The Betrayal" "The Web" "Turn the Other Cheek" "Lysah's Respite" "The Lich" "The Feast" "The Witch" "Ruthless Ceinture" "The Siren" "Death" "Call to the First Ones" "The Hermit" "The Puzzle" "The Fathomless Depths" "Audacity" "Doedre's Madness" "Rain Tempter" "Anarchy's Price" "The Watcher" "The Coming Storm" "Dark Temptation" "Blazing Fire" "Tranquillity"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- # SetBackgroundColor 150 200 250
- # SetBackgroundColor 125 175 225
- SetBackgroundColor 110 160 210
- SetFontSize 36
- #Beyond trash tier: Actually hidden in all filters, literally a waste of a click to pick up. Only the very worst get added here, used VERY sparingly.
- Hide
- BaseType "The Carrion Crow" "The Surgeon" "The King's Blade" "The Lunaris Priestess"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- # SetBackgroundColor 150 200 250
- # SetBackgroundColor 125 175 225
- SetBackgroundColor 110 160 210
- #Mid Tier: 1-2c. All the rest - Light Blue. usually about 1-2c worth but varies greatly, rest should be in either higher tiers or bottom (no sound) tier
- Show
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 150 200 250
- CustomAlertSound "3_lowcurrency.mp3"
- SetFontSize 40
- MinimapIcon 2 Blue Square
- PlayEffect Blue Temp
- #stacked deck makes more sense in div card block even though it's technically a currency
- Show
- BaseType "Stacked Deck"
- Class Currency
- SetTextColor 0 0 0
- # SetBackgroundColor 100 150 250
- SetBackgroundColor 0 200 250
- SetBorderColor 0 0 0
- CustomAlertSound "3_lowcurrency.mp3"
- SetFontSize 45
- MinimapIcon 2 Blue Square
- PlayEffect Blue Temp
- ###################################################################################
- ############################# Section 10 - i84+ Bases #############################
- ###################################################################################
- #Brown backgrounds on the super valuable basetypes, always redundant with lower blocks (usually ES, some jewelery). Updated according to league demand
- #High Priority Top Tier Craft - Brown Background, White Border - stuff that's always selling (usually only meta relevant i84+ helms for lab enchants)
- #Show
- # BaseType "Hubris Circlet"
- # ItemLevel >= 86
- # SetBorderColor 250 200 150
- # SetBackgroundColor 0 30 0
- # SetFontSize 42
- #Show
- # BaseType "Hubris Circlet"
- # ItemLevel >= 84
- # SetBorderColor 150 100 0
- # SetBackgroundColor 0 30 0
- # SetFontSize 40
- #i86 Priority - Bases with consistently high (10c+) value even later into the league (tldr: shields) note: removed lacquered for now, need to check Synth econ to see if it should stay or not
- Show
- BaseType "Titanium Spirit Shield" "Ezomyte Tower Shield"
- ItemLevel >= 86
- SetBorderColor 250 250 250
- SetFontSize 45
- PlayEffect White Temp
- MinimapIcon 2 White Triangle
- #i86 Highlight Blocks
- #Rare i86 Jewellery - Bright Tan Border, brown background
- Show
- BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Leather Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Moonstone Ring"
- Rarity Rare
- ItemLevel >= 86
- SetBorderColor 175 75 255
- SetBackgroundColor 50 0 100
- SetBorderColor 250 200 175
- SetFontSize 42
- Show
- BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Amethyst Ring" "Diamond Ring" "Rustic Sash" "Chain Belt" "Heavy Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
- # BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Rare
- ItemLevel >= 86
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetBorderColor 250 200 175
- SetFontSize 40
- DisableDropSound
- #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Astral Plate" "Vaal Regalia"
- Rarity Rare
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Vaal Axe" "Harbinger Bow" "Ambusher" "Jewelled Foil" "Siege Axe" "Runic Hatchet" "Copper Kris" "Golden Kris" "Platinum Kris" "Opal Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Ezomyte Tower Shield" "Archon Kite Shield"
- Rarity Rare
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- #All the rest - Bright Tan Border, large font
- Show
- BaseType "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Saintly Chainmail" "Astral Plate" "Assassin's Garb" "Vaal Regalia"
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" "Assassin Bow" "Imperial Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield" "Penetrating Arrow Quiver"
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- #awkward items (maelstrom staff, sai)
- Show
- BaseType Staff
- DropLevel = 64
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Sai"
- Class Dagger
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- #i85 Highlight Blocks
- #Rare Top level Jewellery - Bright brown border, brown background
- Show
- BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Leather Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Moonstone Ring"
- Rarity Rare
- ItemLevel >= 85
- SetBorderColor 175 75 255
- SetBackgroundColor 50 0 100
- SetBorderColor 250 175 0
- SetFontSize 40
- Show
- BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Amethyst Ring" "Diamond Ring" "Rustic Sash" "Chain Belt" "Heavy Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
- # BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Rare
- ItemLevel >= 85
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetBorderColor 250 175 0
- SetFontSize 38
- DisableDropSound
- #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Astral Plate" "Vaal Regalia"
- Rarity Rare
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 38
- Show
- BaseType "Vaal Axe" "Harbinger Bow" "Ambusher" "Jewelled Foil" "Siege Axe" "Runic Hatchet" "Copper Kris" "Golden Kris" "Platinum Kris" "Opal Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Ezomyte Tower Shield" "Archon Kite Shield"
- Rarity Rare
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- #All the rest - Bright Brown Border, slightly larger font
- Show
- BaseType "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- Show
- BaseType "Saintly Chainmail" "Astral Plate" "Assassin's Garb" "Vaal Regalia"
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- Show
- BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- Show
- BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" "Assassin Bow" "Imperial Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- Show
- BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield" "Penetrating Arrow Quiver"
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- #awkward items (maelstrom staff, sai)
- Show
- BaseType Staff
- DropLevel = 64
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- Show
- BaseType "Sai"
- Class Dagger
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- #i84 Highlight Blocks
- #Rare Top level Jewellery - Bright brown border, brown background
- Show
- BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Leather Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Moonstone Ring"
- Rarity Rare
- ItemLevel >= 84
- SetBorderColor 175 75 255
- SetBackgroundColor 50 0 100
- SetBorderColor 200 135 0
- SetFontSize 38
- Show
- BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Amethyst Ring" "Diamond Ring" "Rustic Sash" "Chain Belt" "Heavy Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
- # BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Rare
- ItemLevel >= 84
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetBorderColor 200 135 0
- SetFontSize 36
- DisableDropSound
- #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Astral Plate" "Vaal Regalia"
- Rarity Rare
- ItemLevel >= 84
- SetBorderColor 150 100 0
- SetFontSize 36
- Show
- BaseType "Vaal Axe" "Harbinger Bow" "Ambusher" "Jewelled Foil" "Siege Axe" "Runic Hatchet" "Copper Kris" "Golden Kris" "Platinum Kris" "Opal Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Ezomyte Tower Shield" "Archon Kite Shield"
- Rarity Rare
- ItemLevel >= 84
- SetBorderColor 150 100 0
- #All the rest - Dim Brown Border
- Show
- BaseType "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Saintly Chainmail" "Astral Plate" "Assassin's Garb" "Vaal Regalia"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" "Assassin Bow" "Imperial Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield" "Penetrating Arrow Quiver"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- #awkward items (maelstrom staff, sai)
- Show
- BaseType Staff
- DropLevel = 64
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Sai"
- Class Dagger
- ItemLevel >= 84
- SetBorderColor 150 100 0
- ###################################################################################
- ############ Section 11B - Experimental/Alternative Rare Highlighting #############
- ###################################################################################
- #experimental/planned section that focuses purely on armor instead of a mix of armor and evasion. initially written for absolute race min/maxing for summoners, can be easily adjusted for other classes.
- #shows only pieces with high armor values and prioritizes gloves/boots. it's assumed that you'll be crafting a delve helm at some point regardless of build
- #MEANT AS A REPLACEMENT FOR SECTION 11! If enabling these, recommended to delete everything in Section 11 except for the jewellery blocks and the weapon blocks you need
- #note that these blocks were originally written for summoners (therefore assume bone helmet relatively early), may want to adjust helmet threshold to 77 or so if not summoner (really depends how early you're going to craft a temporary delve helm)
- #primary - pieces that won't be replaced
- Show
- BaseType "Titan Gauntlets" "Vaal Gauntlets" "Goliath Gauntlets" "Ancient Gauntlets" "Antique Gauntlets" "Steel Gauntlets" "Dragonscale Gauntlets" "Hydrascale Gauntlets" "Wyrmscale Gauntlets" "Serpentscale Gauntlets" "Crusader Gloves" "Legion Gloves"
- Rarity Rare
- SetBorderColor 150 0 255
- SetFontSize 40
- Show
- BaseType "Titan Greaves" "Vaal Greaves" "Goliath Greaves" "Ancient Greaves" "Reinforced Greaves" "Dragonscale Boots" "Hydrascale Boots" "Wyrmscale Boots" "Serpentscale Boots" "Crusader Boots" "Legion Boots" "Soldier Boots"
- Rarity Rare
- SetBorderColor 150 0 255
- SetFontSize 40
- #secondary - will be upgraded to unique/crafted at some point
- Show
- BaseType "Eternal Burgonet" "Royal Burgonet" "Ezomyte Burgonet" "Samite Helmet" "Siege Helmet" "Reaver Helmet" "Praetor Crown" "Prophet Crown" "Pig-Faced Bascinet"
- ItemLevel <= 80
- Rarity Rare
- SetBorderColor 75 150 255
- SetFontSize 38
- Show
- BaseType "Archon Kite Shield" "Angelic Kite Shield" "Ceremonial Kite Shield" "Ezomyte Tower Shield" "Bronze Tower Shield" "Copper Tower Shield"
- Rarity Rare
- SetBorderColor 75 150 255
- SetFontSize 38
- #SSF Item Class Droplevel Override Blocks - A quick option to enable in SSF if you just need a specific slot. i.e. if the only slots you need is boots, enable the Boots section to show all boots over droplevel 50.
- #Always disabled (NOT HIDDEN) by default as these are very specific and VERY spammy if all are enabled. Remove or lower the droplevel threshold if you want to see more low level bases.
- #Show
- # Class "Helmet"
- # Rarity Rare
- # DropLevel >= 50
- # SetBorderColor 75 150 255
- # SetFontSize 36
- #Show
- # Class "Gloves"
- # Rarity Rare
- # DropLevel >= 50
- # SetBorderColor 75 150 255
- # SetFontSize 36
- #Show
- # Class "Boots"
- # Rarity Rare
- # DropLevel >= 50
- # SetBorderColor 75 150 255
- # SetFontSize 36
- #Show
- # Class "Wand" "Sceptre"
- # Rarity Rare
- # DropLevel >= 50
- # SetBorderColor 150 200 250
- # SetFontSize 36
- #Show
- # Class "One-Hand Mace" "One-Hand Sword" "Claw" "Dagger"
- # Rarity Rare
- # DropLevel >= 60
- # SetBorderColor 128 0 0
- # SetFontSize 36
- #Show
- # Class "Two-Hand Axe" "Two-Hand Mace" "Two-Hand Sword"
- # Rarity Rare
- # DropLevel >= 60
- # SetBorderColor 128 0 0
- # SetFontSize 36
- #Show
- # Class "Bow"
- # Rarity Rare
- # DropLevel >= 60
- # SetBorderColor 125 200 40
- # SetFontSize 36
- ###################################################################################
- ####################### Section 11A - Rare Highlighting ###########################
- ###################################################################################
- #blue borders 2nd tier rares
- Show
- BaseType "Archon Kite Shield" "Angelic Kite Shield" "Ceremonial Kite Shield" "Ezomyte Tower Shield"
- Rarity Rare
- SetBorderColor 75 150 255
- SetFontSize 36
- #maroon on melee weapons
- Show
- BaseType "Siege Axe" "Runic Hatchet"
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 40
- Show
- Class "One Hand Axe"
- DropLevel >= 60
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 40
- #experimental: abolishing itemlevel based filtering in favor of better base filtering, as ilvl distinction applies only to 73-74 maps
- #new: blue borders on all droplevel 60+ boots
- Show
- Class "Boots"
- Rarity Rare
- DropLevel >= 60
- SetBorderColor 75 150 255
- SetFontSize 36
- #Jewellery - Nested purple for best basetypes, nested blue for all other basetypes
- #bigger font sizes and purple highlighting at low levels - next 3 blocks in General Filter Only
- Show
- ItemLevel <= 25
- BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Leather Belt" "Heavy Belt" "Rustic Sash" "Iron Ring"
- Rarity Rare
- SetBorderColor 175 75 255
- SetBackgroundColor 50 0 100
- SetFontSize 45
- Show
- ItemLevel <= 47
- BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Leather Belt" "Heavy Belt" "Prismatic Ring"
- Rarity Rare
- SetBorderColor 175 75 255
- SetBackgroundColor 50 0 100
- SetFontSize 45
- Show
- ItemLevel <= 47
- # BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Amethyst Ring" "Rustic Sash" "Chain Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Rare
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetFontSize 40
- #t1 bases - purple
- Show
- BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Leather Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet"
- Rarity Rare
- SetBorderColor 175 75 255
- SetBackgroundColor 50 0 100
- SetFontSize 38
- #t2 bases - blue
- Show
- # BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Amethyst Ring" "Diamond Ring" "Rustic Sash" "Chain Belt" "Heavy Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Rare
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetFontSize 36
- ###################################################################################
- ####################### Section 12 - 3CL & Miscellaneous ##########################
- ###################################################################################
- #Oddball items & items that should never normally drop
- Show
- Class "Quest Items"
- SetTextColor 0 250 0
- SetBorderColor 0 250 0
- SetFontSize 45
- MinimapIcon 0 Green Triangle
- PlayEffect Green
- Show
- BaseType "Avian Slippers" "Sacrificial Garb" "Ruby Amulet"
- SetFontSize 42
- SetBackgroundColor 100 66 0
- SetBorderColor 0 255 255
- Show
- BaseType "Jet Amulet" "Jet Ring" "Golden Obi" "Golden Mantle" "Golden Bracers" "Golden Caligae" "Golden Hoop" "Golden Wreath" "Golden Flame"
- SetFontSize 42
- SetBackgroundColor 100 66 0
- SetBorderColor 0 255 255
- #Lavender border around 75+ jewellery
- Show
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
- ItemLevel >= 75
- Rarity Normal
- SetBorderColor 150 120 255
- Show
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
- ItemLevel >= 68
- Rarity Normal
- #high quality items (only higher basetypes highlighted)
- Show
- Quality >= 26
- Rarity Normal Magic Rare
- ShaperItem False
- ElderItem False
- LinkedSockets <= 4
- ItemLevel >= 75
- DropLevel >= 60
- SetBorderColor 250 250 250
- SetFontSize 45
- Show
- Quality >= 21
- Rarity Normal Magic Rare
- ShaperItem False
- ElderItem False
- LinkedSockets <= 4
- ItemLevel >= 75
- DropLevel >= 60
- SetBorderColor 200 200 200
- SetFontSize 40
- #3CL - Ridiculously specific spot b/c of code prioritization
- #racechromes (small chromes w/big font size at lower levels)
- Show
- ItemLevel <= 45
- Sockets >= 3
- SocketGroup RGB
- Width = 2
- Height = 2
- SetBorderColor 150 150 150
- SetBackgroundColor 40 40 40
- SetFontSize 45
- Show
- ItemLevel <= 45
- Sockets >= 3
- SocketGroup RGB
- Width = 1
- Height = 3
- SetBorderColor 150 150 150
- SetBackgroundColor 40 40 40
- SetFontSize 45
- Show
- ItemLevel <= 45
- Sockets >= 3
- SocketGroup RGB
- SetBorderColor 150 150 150
- SetBackgroundColor 40 40 40
- SetFontSize 40
- #smallchromes (always show)
- Show
- Sockets >= 3
- SocketGroup RGB
- Width = 2
- Height = 2
- SetBorderColor 150 150 150
- SetBackgroundColor 40 40 40
- SetFontSize 36
- Show
- Sockets >= 3
- SocketGroup RGB
- Width = 1
- Height = 3
- SetBorderColor 150 150 150
- SetBackgroundColor 40 40 40
- SetFontSize 36
- #midchromes (show until red tier maps)
- Show
- Sockets >= 3
- ItemLevel <= 77
- SocketGroup RGB
- Width = 2
- Height = 3
- SetBorderColor 150 150 150
- SetBackgroundColor 40 40 40
- #bigchromes (4x2's, very low level only)
- Show
- Sockets >= 3
- ItemLevel <= 47
- SocketGroup RGB
- SetBorderColor 150 150 150
- SetBackgroundColor 40 40 40
- ###################################################################################
- ######################## Section 13 - Global Levelling ############################
- ###################################################################################
- #High priority items that affect all archetypes
- #mervail
- Show
- BaseType "Sapphire Ring"
- ItemLevel <= 14
- SetBorderColor 150 120 255
- SetBackgroundColor 50 40 80
- SetFontSize 45
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 2 Blue Triangle
- #fidelitas
- Show
- BaseType "Topaz Ring"
- ItemLevel <= 18
- SetBorderColor 150 120 255
- SetBackgroundColor 50 40 80
- SetFontSize 45
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 2 Blue Triangle
- #act 3 resist ring shuffle
- Show
- BaseType "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring"
- ItemLevel >= 20
- ItemLevel <= 35
- SetBorderColor 150 120 255
- SetBackgroundColor 50 40 80
- SetFontSize 45
- CustomAlertSound "13_topbases.mp3"
- MinimapIcon 2 Blue Triangle
- Show
- BaseType "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring"
- ItemLevel >= 20
- ItemLevel <= 35
- SetBorderColor 150 120 255
- SetBackgroundColor 50 40 80
- SetFontSize 45
- Show
- ItemLevel <= 35
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
- SetBorderColor 150 120 255
- SetFontSize 45
- Show
- ItemLevel <= 47
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
- SetBorderColor 150 120 255
- SetFontSize 40
- Show
- ItemLevel <= 67
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
- Rarity Magic
- SetBorderColor 150 120 255
- SetFontSize 38
- Show
- ItemLevel <= 35
- BaseType "Leather Belt" "Coral Ring"
- SetBorderColor 255 204 102
- SetFontSize 45
- Show
- ItemLevel <= 47
- BaseType "Leather Belt" "Coral Ring"
- SetBorderColor 255 204 102
- SetFontSize 40
- Show
- ItemLevel <= 67
- Rarity Magic
- BaseType "Leather Belt" "Coral Ring"
- SetBorderColor 255 204 102
- SetFontSize 38
- Show
- ItemLevel <= 15
- BaseType "Rustic Sash"
- SetBorderColor 200 80 0
- SetFontSize 45
- Show
- ItemLevel <= 47
- BaseType "Rustic Sash"
- Rarity Magic
- SetBorderColor 250 100 0
- SetFontSize 45
- Show
- ItemLevel <= 47
- BaseType "Rustic Sash"
- SetBorderColor 200 80 0
- SetFontSize 40
- Show
- ItemLevel <= 15
- BaseType "Iron Ring"
- SetBorderColor 200 80 0
- SetFontSize 45
- Show
- ItemLevel <= 25
- BaseType "Iron Ring"
- SetBorderColor 200 80 0
- SetFontSize 40
- Show
- ItemLevel <= 15
- BaseType "Heavy Belt"
- SetBorderColor 200 0 200
- SetFontSize 45
- Show
- ItemLevel <= 25
- BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
- SetBorderColor 200 0 200
- SetBackgroundColor 35 0 35
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 2 Yellow Diamond
- Show
- ItemLevel <= 47
- BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
- SetBorderColor 200 0 200
- SetFontSize 40
- Show
- ItemLevel <= 67
- BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
- Rarity Magic
- SetBorderColor 200 0 200
- SetFontSize 38
- Show
- ItemLevel <= 15
- BaseType "Amber Amulet"
- SetBorderColor 200 0 200
- SetBackgroundColor 35 0 35
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 2 Brown Diamond
- Show
- ItemLevel <= 15
- BaseType "Jade Amulet"
- SetBorderColor 200 0 200
- SetBackgroundColor 35 0 35
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 2 Green Diamond
- Show
- ItemLevel <= 15
- BaseType "Lapis Amulet"
- SetBorderColor 200 0 200
- SetBackgroundColor 35 0 35
- SetFontSize 45
- CustomAlertSound "16_influence.mp3"
- MinimapIcon 2 Blue Diamond
- Show
- ItemLevel <= 25
- BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet" "Heavy Belt"
- SetBorderColor 200 0 200
- SetFontSize 38
- Show
- ItemLevel <= 67
- BaseType "Jade Amulet" "Amber Amulet" "Lapis Amulet"
- Rarity Normal Magic
- Show
- ItemLevel <= 67
- BaseType "Leather Belt" "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
- Rarity Normal Magic
- Show
- ItemLevel <= 67
- BaseType "Rustic Sash"
- Rarity Normal Magic
- Show
- ItemLevel <= 47
- BaseType "Heavy Belt" "Iron Ring"
- Show
- Class "Ring" "Amulet" "Belt"
- ItemLevel <= 15
- Rarity Magic
- SetFontSize 45
- Show
- BaseType "Coral Amulet" "Paua Amulet" "Chain Belt"
- ItemLevel <= 11
- SetFontSize 42
- #tan border on magic and rare levelling boots
- Show
- HasExplicitMod "Runner's" "Sprinter's"
- ItemLevel <= 25
- SetTextColor 250 0 125
- SetBorderColor 255 204 102
- SetFontSize 45
- Show
- HasExplicitMod "Stallion's" "Gazelle's" "Cheetah's"
- ItemLevel <= 70
- SetTextColor 250 0 125
- SetBorderColor 255 204 102
- SetFontSize 45
- Show
- Class "Boots"
- ItemLevel <= 25
- Rarity Magic Rare
- SetBorderColor 255 204 102
- SetFontSize 45
- Show
- Class "Boots"
- ItemLevel < 47
- Rarity Magic
- SetBorderColor 255 204 102
- SetFontSize 40
- Show
- Class "Boots"
- Rarity Rare
- ItemLevel < 67
- SetBorderColor 255 204 102
- SetFontSize 40
- #Shield Blocks
- Show
- BaseType "Ceremonial Kite Shield" "Angelic Kite Shield" "Archon Kite Shield"
- ItemLevel <= 72
- SetBorderColor 150 100 0
- SetFontSize 34
- Show
- BaseType "Copper Tower Shield" "Bronze Tower Shield" "Ezomyte Tower Shield"
- ItemLevel <= 72
- ###################################################################################
- ##################### Section 16.2 - 1h Melee Levelling ###########################
- ###################################################################################
- #note: shows axes and maces as of 3.7, will be adjusted based on the meta. Faster bases favored.
- Show
- BaseType "Rusted Hatchet"
- ItemLevel <= 3
- SetBorderColor 128 0 0
- SetFontSize 45
- Show
- BaseType "Rusted Hatchet" "Rusted Spike"
- ItemLevel <= 5
- SetBorderColor 128 0 0
- SetFontSize 40
- Show
- BaseType "Copper Sword" "Whalebone Rapier"
- ItemLevel <= 11
- Rarity Magic Rare
- SetBorderColor 128 0 0
- SetFontSize 45
- Show
- BaseType "Copper Sword" "Whalebone Rapier"
- ItemLevel <= 11
- SetBorderColor 128 0 0
- SetFontSize 40
- Show
- BaseType "Jade Hatchet"
- ItemLevel <= 15
- SetBorderColor 128 0 0
- SetFontSize 45
- Show
- BaseType "Sabre"
- ItemLevel <= 15
- Rarity Magic Rare
- SetBorderColor 128 0 0
- SetFontSize 45
- Show
- BaseType "Sabre"
- ItemLevel <= 15
- SetBorderColor 128 0 0
- SetFontSize 40
- Show
- BaseType "Boarding Axe"
- ItemLevel <= 17
- SetBorderColor 128 0 0
- SetFontSize 45
- Show
- BaseType "Cleaver"
- ItemLevel <= 25
- SetBorderColor 128 0 0
- SetFontSize 45
- Show
- BaseType "Broad Axe"
- ItemLevel <= 27
- SetBorderColor 128 0 0
- SetFontSize 45
- Show
- BaseType "Arming Axe"
- ItemLevel <= 30
- SetBorderColor 128 0 0
- SetFontSize 40
- Show
- BaseType "Decorative Axe"
- ItemLevel <= 34
- SetBorderColor 128 0 0
- SetFontSize 40
- Show
- BaseType "Spectral Axe"
- ItemLevel <= 38
- SetBorderColor 128 0 0
- SetFontSize 40
- Show
- BaseType "Jasper Axe" "Etched Hatchet"
- ItemLevel <= 41
- SetBorderColor 128 0 0
- SetFontSize 40
- Show
- BaseType "Tomahawk"
- ItemLevel <= 43
- SetBorderColor 128 0 0
- SetFontSize 40
- Show
- BaseType "Wrist Chopper"
- ItemLevel <= 46
- SetBorderColor 128 0 0
- SetFontSize 40
- Show
- BaseType "War Axe"
- ItemLevel <= 49
- SetBorderColor 128 0 0
- SetFontSize 40
- Show
- BaseType "Chest Splitter"
- ItemLevel <= 53
- SetBorderColor 128 0 0
- SetFontSize 38
- Show
- BaseType "Ceremonial Axe"
- ItemLevel <= 54
- SetBorderColor 128 0 0
- SetFontSize 38
- Show
- BaseType "Wraith Axe"
- ItemLevel <= 57
- SetBorderColor 128 0 0
- SetFontSize 38
- Show
- BaseType "Engraved Hatchet" "Karui Axe"
- ItemLevel <= 59
- SetBorderColor 128 0 0
- SetFontSize 38
- Show
- BaseType "Reaver Axe"
- ItemLevel <= 64
- SetBorderColor 128 0 0
- SetFontSize 38
- Show
- BaseType "Butcher Axe"
- ItemLevel <= 66
- SetBorderColor 128 0 0
- SetFontSize 38
- Show
- BaseType "Vaal Hatchet" "Royal Axe" "Infernal Axe"
- ItemLevel <= 69
- SetBorderColor 128 0 0
- Show
- BaseType "Siege Axe" "Runic Hatchet"
- ItemLevel <= 72
- SetBorderColor 128 0 0
- ###################################################################################
- ############################ Section 18 - Armour ##################################
- ###################################################################################
- #effectively ends at 68 maps, other sections take over.
- Show
- BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
- ItemLevel <= 5
- Rarity Magic Rare
- SetFontSize 45
- Show
- BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
- ItemLevel <= 3
- SetFontSize 40
- Show
- BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
- ItemLevel <= 11
- Rarity Magic Rare
- SetBorderColor 150 100 0
- SetFontSize 45
- Show
- BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots" "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots"
- ItemLevel <= 11
- SetBorderColor 150 100 0
- SetFontSize 45
- Show
- BaseType "Battered Helm" "Fishscale Gauntlets" "Leatherscale Boots"
- Rarity Magic Rare
- ItemLevel <= 15
- SetBorderColor 150 100 0
- SetFontSize 45
- Show
- BaseType "Battered Helm" "Fishscale Gauntlets" "Leatherscale Boots"
- ItemLevel <= 15
- SetFontSize 40
- #BRUTUS RACES END HERE'ish
- Show
- BaseType "Cone Helmet" "Steel Greaves" "Chestplate"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- Rarity Magic Rare
- SetFontSize 45
- Show
- BaseType "Cone Helmet" "Steel Greaves" "Chestplate"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- SetFontSize 40
- Show
- BaseType "Cone Helmet" "Steel Greaves" "Chestplate"
- ItemLevel <= 18
- SetFontSize 36
- Show
- BaseType "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- Rarity Magic Rare
- SetFontSize 45
- Show
- BaseType "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- SetFontSize 40
- Show
- BaseType "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 18
- SetFontSize 36
- #MERVAIL RACES END HERE
- Show
- BaseType "Tricorne" "Sallet" "Goathide Boots" "Goathide Gloves" "Barbute Helmet"
- ItemLevel <= 25
- SetBorderColor 150 100 0
- Rarity Magic Rare
- SetFontSize 45
- Show
- BaseType "Tricorne" "Sallet" "Goathide Boots" "Goathide Gloves" "Barbute Helmet"
- ItemLevel <= 25
- SetBorderColor 150 100 0
- SetFontSize 40
- #VAAL RACES END HERE
- Show
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate" "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate" "Wild Leather" "Plated Greaves" "Bronze Gauntlets" "Visored Sallet"
- ItemLevel <= 30
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Show
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate" "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate" "Wild Leather" "Plated Greaves" "Bronze Gauntlets" "Visored Sallet"
- ItemLevel <= 30
- SetBorderColor 150 100 0
- SetFontSize 38
- #DOMINUS/IZARO RACES GENERALLY END HERE
- #note - docks/lunaris normal 29
- Show
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 35
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Show
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 35
- SetBorderColor 150 100 0
- SetFontSize 38
- Show
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 37
- Show
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 37
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Show
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 37
- SetBorderColor 150 100 0
- SetFontSize 38
- Show
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 39
- Show
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 40
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Show
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 40
- SetBorderColor 150 100 0
- SetFontSize 38
- Show
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 42
- Show
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 43
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Show
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 43
- SetBorderColor 150 100 0
- SetFontSize 38
- Show
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 45
- Show
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 45
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Show
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 45
- SetBorderColor 150 100 0
- SetFontSize 38
- Show
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 47
- Show
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 47
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Show
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 47
- SetBorderColor 150 100 0
- SetFontSize 38
- Show
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 50
- Show
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 48
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Show
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 48
- SetBorderColor 150 100 0
- SetFontSize 38
- Show
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 51
- Show
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 51
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Show
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 51
- SetBorderColor 150 100 0
- SetFontSize 38
- Show
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 53
- #note: font size increases stop shortly after kitava
- Show
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 53
- SetBorderColor 150 100 0
- Show
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 56
- Show
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 56
- SetBorderColor 150 100 0
- Show
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 59
- Show
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 59
- SetBorderColor 150 100 0
- Show
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 62
- #note: oasis is 62 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
- Show
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 62
- SetBorderColor 150 100 0
- Show
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 66
- Show
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
- ItemLevel <= 70
- SetBorderColor 150 100 0
- Show
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate"
- ItemLevel <= 70
- Show
- BaseType "Vaal Regalia" "Astral Plate" "Assassin's Garb"
- ItemLevel <= 72
- SetBorderColor 150 100 0
- Show
- BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
- ItemLevel <= 72
- SetBorderColor 150 100 0
- Show
- BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
- Rarity Normal
- ItemLevel <= 72
- SetBorderColor 150 100 0
- ###################################################################################
- ############################ Section 19 - Flasks ##################################
- ###################################################################################
- #Levelling flasks w/sounds
- Show
- BaseType "Quicksilver Flask" "Silver Flask"
- SetTextColor 250 0 125
- ItemLevel <= 67
- CustomAlertSound "14_flasks.mp3"
- SetFontSize 40
- MinimapIcon 2 Red Triangle
- Show
- BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Bismuth Flask" "Sulphur Flask" "Quartz Flask" "Stibnite Flask"
- ItemLevel <= 72
- SetTextColor 200 150 250
- CustomAlertSound "14_flasks.mp3"
- SetFontSize 38
- MinimapIcon 2 Brown Triangle
- #Top Quality Flask Highlighting
- Show
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
- Quality = 20
- SetTextColor 250 0 125
- SetBorderColor 255 204 102
- SetFontSize 34
- Show
- BaseType "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
- Quality >= 10
- SetTextColor 200 150 250
- SetBorderColor 255 204 102
- SetFontSize 34
- #Some specific early boss-targeted highlighting for race minmaxing
- Show
- BaseType "Medium Life Flask"
- ItemLevel <= 8
- SetBorderColor 250 0 0
- SetFontSize 45
- Show
- BaseType "Medium Mana Flask"
- ItemLevel <= 8
- SetBorderColor 75 150 255
- SetFontSize 45
- Show
- BaseType "Large Life Flask"
- ItemLevel <= 15
- SetBorderColor 250 0 0
- SetFontSize 45
- Show
- BaseType "Large Mana Flask"
- ItemLevel <= 20
- SetBorderColor 75 150 255
- SetFontSize 45
- Show
- BaseType "Greater Life Flask"
- ItemLevel <= 25
- SetBorderColor 250 0 0
- SetFontSize 45
- Show
- BaseType "Grand Mana Flask"
- ItemLevel <= 30
- SetBorderColor 75 150 255
- SetFontSize 45
- Show
- BaseType "Colossal Mana Flask"
- ItemLevel <= 30
- SetBorderColor 75 150 255
- SetFontSize 40
- Show
- BaseType "Hallowed Life Flask" "Divine Life Flask"
- ItemLevel <= 67
- SetBorderColor 250 0 0
- SetFontSize 40
- #Rest of quality flask highlighting
- Show
- Class Flask
- ItemLevel >= 78
- Quality >= 10
- SetBorderColor 100 100 100
- Show
- Class Flask
- ItemLevel >= 43
- ItemLevel <= 77
- Quality >= 7
- SetBorderColor 100 100 100
- Show
- ItemLevel <= 42
- BaseType "Ruby Flask" "Sapphire Flask" "Topaz Flask"
- SetTextColor 200 150 250
- Show
- BaseType "Diamond Flask" "Quartz Flask" "Jade Flask" "Basalt Flask" "Silver Flask" "Sulphur Flask" "Stibnite Flask"
- ItemLevel <= 77
- SetTextColor 200 150 250
- Show
- BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Amethyst Flask" "Quicksilver Flask"
- ItemLevel <= 77
- Show
- BaseType "Bismuth Flask" "Aquamarine Flask"
- ItemLevel < 72
- #Level-Based Flask Highlighting
- Show
- Class "Life Flasks"
- DropLevel >= 0
- ItemLevel <= 5
- SetBorderColor 200 0 0
- SetFontSize 38
- Show
- Class "Mana Flasks"
- DropLevel >= 0
- ItemLevel <= 5
- SetBorderColor 75 150 255
- SetFontSize 36
- Show
- Class "Life Flasks"
- DropLevel >= 3
- ItemLevel <= 12
- SetBorderColor 200 0 0
- SetFontSize 38
- Show
- Class "Mana Flasks"
- DropLevel >= 3
- ItemLevel <= 12
- SetBorderColor 75 150 255
- SetFontSize 36
- Show
- Class "Life Flasks"
- DropLevel >= 6
- ItemLevel <= 18
- SetBorderColor 200 0 0
- SetFontSize 38
- Show
- Class "Mana Flasks"
- DropLevel >= 6
- ItemLevel <= 18
- SetBorderColor 75 150 255
- SetFontSize 36
- Show
- Class "Life Flasks"
- DropLevel >= 12
- ItemLevel <= 24
- SetBorderColor 200 0 0
- SetFontSize 38
- Show
- Class "Mana Flasks"
- DropLevel >= 12
- ItemLevel <= 24
- SetBorderColor 75 150 255
- SetFontSize 36
- Show
- Class "Life Flasks"
- DropLevel >= 18
- ItemLevel <= 30
- SetBorderColor 200 0 0
- SetFontSize 38
- Show
- Class "Mana Flasks"
- DropLevel >= 18
- ItemLevel <= 30
- SetBorderColor 75 150 255
- SetFontSize 36
- Show
- Class "Life Flasks"
- DropLevel >= 24
- ItemLevel <= 36
- SetBorderColor 200 0 0
- SetFontSize 38
- Show
- Class "Mana Flasks"
- DropLevel >= 24
- ItemLevel <= 36
- SetBorderColor 75 150 255
- SetFontSize 36
- Show
- Class "Life Flasks"
- DropLevel >= 30
- ItemLevel <= 42
- SetBorderColor 200 0 0
- SetFontSize 38
- Show
- Class "Mana Flasks"
- DropLevel >= 30
- ItemLevel <= 42
- SetBorderColor 75 150 255
- SetFontSize 36
- Show
- Class "Life Flasks"
- DropLevel >= 36
- ItemLevel <= 50
- Show
- Class "Mana Flasks"
- DropLevel >= 36
- ItemLevel <= 50
- Show
- Class "Life Flasks" "Mana Flasks"
- DropLevel >= 42
- ItemLevel <= 66
- Show
- ItemLevel < 75
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- Show
- ItemLevel <= 77
- Rarity Magic
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- #racing vendor recipe safety net
- Show
- Class Flask
- ItemLevel <= 11
- ###################################################################################
- ############################# Section 20 - Gems ###################################
- ###################################################################################
- #top and rare gems
- Show
- BaseType "Item Quantity" "Awakened"
- SetTextColor 27 162 155
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 0 White Triangle
- PlayEffect Green
- Show
- BaseType "Empower" "Enlighten" "Enhance"
- Class Gem
- GemLevel >= 2
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 1 White Triangle
- PlayEffect Green
- Show
- BaseType "Empower" "Enlighten" "Vaal Breach"
- Class Gem
- Quality >= 5
- SetBackgroundColor 27 162 155
- SetTextColor 250 250 250
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 1 White Triangle
- PlayEffect Green
- Show
- BaseType "Empower" "Enlighten" "Vaal Breach"
- Class Gem
- SetBackgroundColor 27 162 155
- SetTextColor 250 250 250
- SetBorderColor 0 0 0
- SetFontSize 45
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 1 White Triangle
- PlayEffect Green
- Show
- BaseType "Portal" "Enhance"
- Quality >= 5
- Class Gem
- SetTextColor 75 255 250
- SetBorderColor 255 204 102
- SetFontSize 40
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 2 Green Triangle
- PlayEffect Green Temp
- Show
- BaseType "Portal" "Enhance"
- Class Gem
- SetTextColor 0 200 200
- SetFontSize 40
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 2 Green Triangle
- Show
- Class "Active Skill Gem"
- GemLevel >= 21
- SetTextColor 27 162 155
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 1 White Triangle
- PlayEffect Green
- #vaal gems
- Show
- Class Gem
- Quality >= 20
- GemLevel >= 20
- BaseType "Vaal"
- Corrupted True
- SetTextColor 27 162 155
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetFontSize 45
- CustomAlertSound "6_maxvalue.mp3"
- MinimapIcon 1 White Triangle
- PlayEffect Green
- Show
- Class Gem
- Quality >= 14
- GemLevel >= 19
- BaseType "Vaal"
- Corrupted True
- SetTextColor 0 200 200
- SetBorderColor 250 125 125
- SetBackgroundColor 50 0 0
- SetFontSize 42
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 1 Green Triangle
- Show
- Class Gem
- Quality >= 10
- GemLevel >= 19
- BaseType "Vaal"
- Corrupted True
- SetTextColor 0 200 200
- SetBorderColor 200 100 100
- SetBackgroundColor 50 0 0
- SetFontSize 40
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 2 Green Triangle
- Show
- Class Gem
- Quality >= 14
- BaseType "Vaal"
- Corrupted True
- SetBorderColor 250 125 125
- SetBackgroundColor 50 0 0
- SetFontSize 42
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 1 Green Triangle
- Show
- Class Gem
- GemLevel >= 20
- BaseType "Vaal"
- Corrupted True
- SetTextColor 75 255 250
- SetBackgroundColor 50 0 0
- SetFontSize 42
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 2 Green Triangle
- Show
- Class Gem
- GemLevel >= 19
- BaseType "Vaal"
- Corrupted True
- SetTextColor 0 200 200
- SetBackgroundColor 50 0 0
- SetFontSize 38
- Show
- Class Gem
- Quality >= 7
- BaseType "Vaal"
- Corrupted True
- SetBorderColor 200 100 100
- SetBackgroundColor 50 0 0
- SetFontSize 38
- #nonvaal gem highlighting
- Show
- Class Gem
- Quality >= 20
- GemLevel >= 20
- SetTextColor 75 255 250
- SetBorderColor 250 250 250
- SetFontSize 45
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 1 White Triangle
- PlayEffect Green
- Show
- Class Gem
- Quality >= 14
- GemLevel >= 19
- SetTextColor 0 200 200
- SetBorderColor 255 204 102
- SetFontSize 40
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 2 Green Triangle
- Show
- Class Gem
- Quality >= 10
- GemLevel >= 19
- SetTextColor 0 200 200
- SetBorderColor 200 160 80
- SetFontSize 40
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 2 Green Triangle
- Show
- Class Gem
- Quality >= 20
- SetBorderColor 250 250 250
- SetFontSize 42
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 1 Green Triangle
- PlayEffect Green Temp
- Show
- Class Gem
- GemLevel >= 20
- SetTextColor 75 255 250
- SetFontSize 42
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 1 Green Triangle
- PlayEffect Green Temp
- Show
- Class Gem
- Quality >= 14
- SetBorderColor 255 204 102
- SetFontSize 40
- CustomAlertSound "12_gems.mp3"
- MinimapIcon 2 Green Triangle
- Show
- Class Gem
- GemLevel >= 19
- SetTextColor 0 200 200
- SetFontSize 36
- Show
- Class Gem
- Quality >= 10
- SetBorderColor 200 160 80
- SetFontSize 38
- Show
- Class Gem
- Quality >= 5
- SetBorderColor 150 120 60
- SetFontSize 36
- #other miscellaneous gems
- Show
- Class Gem
- BaseType "Vaal Haste" "Vaal Grace" "Vaal Discipline"
- Corrupted True
- SetBackgroundColor 50 0 0
- SetFontSize 36
- Class Gem
- Show
- Class Gem
- BaseType "Vaal"
- Corrupted True
- SetBackgroundColor 50 0 0
- Hide
- Class Gem
- DisableDropSound
- ###################################################################################
- ################ Section 21 - Racing Safety Nets & Catch-Alls #####################
- ###################################################################################
- #Race Worst Case Scenario Insurance
- #rare/magic bigger at race level (border is currently same as chaos recipe one - maybe change it?)
- Show
- Class "Gloves" "Helm" "Boots"
- Rarity Rare
- ItemLevel <= 25
- SetBorderColor 100 100 50
- SetFontSize 45
- Show
- Class "Gloves" "Helm" "Boots"
- Rarity Rare
- ItemLevel <= 47
- # SetBorderColor 150 150 75
- SetBorderColor 100 100 50
- SetFontSize 38
- Show
- Rarity Rare
- ItemLevel <= 25
- SetFontSize 45
- Show
- Rarity Rare
- ItemLevel <= 47
- SetFontSize 36
- Show
- ItemLevel <= 15
- Rarity Magic
- SetFontSize 42
- Show
- ItemLevel <= 25
- Class Ring Amulet Belt
- Rarity Magic
- SetFontSize 45
- Show
- ItemLevel <= 25
- Rarity Magic
- SetFontSize 40
- #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races). These only engage if Class Selection is enabled and are otherwise redundant with worst case scenario filtering at the bottom of the filter.
- Show
- Rarity Normal
- ItemLevel = 1
- Sockets = 3
- SetFontSize 45
- Show
- BaseType "Rusted Sword" "Crude Bow" "Glass Shank" "Driftwood Wand" "Driftwood Club" "Driftwood Sceptre"
- Rarity Normal
- ItemLevel = 1
- SetFontSize 45
- LinkedSockets = 2
- Show
- Class "Gloves" "Boots" "Helm"
- ItemLevel <= 5
- SetFontSize 40
- Show
- Class "Gloves" "Boots" "Helm"
- ItemLevel <= 10
- SetFontSize 36
- Show
- Class "Gloves" "Boots" "Helm"
- ItemLevel <= 25
- Show
- ItemLevel <= 3
- SetFontSize 36
- Show
- ItemLevel <= 5
- Show
- Class Shield
- ItemLevel <= 11
- #note: 47 kitava cutoff, 59 pre harbor bridge cutoff. (may change)
- Show
- Class "Gloves" "Helm" "Body Armour" "Boots"
- ItemLevel <= 69
- LinkedSockets = 4
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 59
- LinkedSockets >= 3
- #note: disabling to reduce clutter, really doesn't feel necessary
- #Show
- # Class "Gloves" "Helm"
- # ItemLevel <= 33
- # LinkedSockets >= 2
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 59
- Sockets = 4
- #note: cutoff reverted back to 36 to include dried lake in oriath, may revert later | metamorph update: moved back to 47
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 47
- Sockets >= 3
- Show
- Class "Body Armour"
- LinkedSockets >= 3
- ItemLevel <= 36
- Show
- Class "Gloves" "Helm" "Body Armour"
- ItemLevel <= 35
- Sockets >= 3
- Show
- Class "Gloves" "Helm" "Body Armour"
- ItemLevel <= 70
- Sockets >= 4
- #Race Whetstone Recipe Toggle - On by default.
- Show
- Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
- ItemLevel <= 46
- Quality >= 10
- SetBorderColor 100 100 100
- Show
- Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
- ItemLevel <= 32
- Quality > 7
- Show
- ItemLevel <= 35
- Rarity Magic
- Show
- ItemLevel <= 47
- Rarity Magic
- Height <= 3
- Width <= 2
- Show
- ItemLevel <= 66
- Rarity Magic
- Height 1
- Width 1
- Show
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Magic
- ItemLevel <= 66
- Hide
- BaseType "Scroll Fragment" "Transmutation Shard" "Alteration Shard"
- Show
- Class Currency
- #Chisel recipe - off by default
- Hide
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- ItemLevel > 66
- Rarity Normal
- #chaos recipe assist: faint yellow borders on low droplevel 2x2 items (this must be placed below Section 17 - Armour or it takes priority on rares)
- Show
- Class "Gloves" "Helm" "Boots"
- Rarity Rare
- SetBorderColor 150 150 75
- #GENERAL+ EXTENSION - Enable this to hide just about every bad rare that's not needed for chaos recipe
- #Hide
- # Rarity Rare
- # Class "Quiver" "Shield" "One Hand" "Dagger" "Claw" "Wand" "Sceptre"
- #fading out of low droplevel rares at higher levels (doesn't apply to chaos recipe 2x2's)
- Show
- Rarity Rare
- ItemLevel >= 68
- DropLevel <= 60
- SetTextColor 255 255 119 185
- SetBackgroundColor 0 0 0 185
- Show
- Rarity Rare
- ###################################################################################
- ######################## Section 22 - Animate Weapon ##############################
- ###################################################################################
- #Note: Always disabled by default. When enabled, press alt and your selected weapon types will have a red background.
- #Recommended enabling only the middle block for 1x3 weapons as they are the most efficient to pick up.
- #Note: To enable these blocks, remove the #'s but do not change "Hide" to "Show" as you actually want these in the hide layer.
- #Hide
- # Class "Wands"
- # Rarity Normal
- # SetFontSize 32
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- #Hide
- # Height >= 3
- # Width = 1
- # Rarity Normal
- # SetFontSize 30
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- #Hide
- # Class "Axes" "Swords" "Maces" "Claws" "Staves" "Sceptres" "Bows"
- # Rarity Normal
- # SetFontSize 34
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- ###################################################################################
- ######################### Section 23 - Global Hide ################################
- ###################################################################################
- #Global Hide Block
- Hide
- Rarity Normal Magic
- SetFontSize 25
- SetBackgroundColor 0 0 0 200
- DisableDropSound
- Hide
- DisableDropSound
- ##################################################
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