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Jan 23rd, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2191)
  8. Vendor:
  9. VRAM: 5991 MB
  10. Driver: 25.21.14.1788
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.116 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.395200 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 10:39:05 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 6 worker threads for Enlighten.
  31. Thread -> id: 44b4 -> priority: 1
  32. Thread -> id: 4cc8 -> priority: 1
  33. Thread -> id: 1ab8 -> priority: 1
  34. Thread -> id: 2cd4 -> priority: 1
  35. Thread -> id: 45f8 -> priority: 1
  36. Thread -> id: 43ac -> priority: 1
  37. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  38. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  40. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  41.  
  42. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174141.
  43. Total: 306.600400 ms (FindLiveObjects: 7.632400 ms CreateObjectMapping: 13.514100 ms MarkObjects: 285.122700 ms DeleteObjects: 0.330500 ms)
  44.  
  45. Tamer ID: 107628
  46.  
  47. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  48.  
  49. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  50.  
  51. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 174947.
  52. Total: 301.686600 ms (FindLiveObjects: 7.613400 ms CreateObjectMapping: 13.516500 ms MarkObjects: 280.336500 ms DeleteObjects: 0.219900 ms)
  53.  
  54. Unloading 6 Unused Serialized files (Serialized files now loaded: 11)
  55.  
  56. Unloading 782 unused Assets to reduce memory usage. Loaded Objects now: 189334.
  57. Total: 353.430600 ms (FindLiveObjects: 8.343800 ms CreateObjectMapping: 14.865500 ms MarkObjects: 328.991600 ms DeleteObjects: 1.229000 ms)
  58.  
  59. Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
  60.  
  61. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 189358.
  62. Total: 356.250600 ms (FindLiveObjects: 12.494800 ms CreateObjectMapping: 15.014600 ms MarkObjects: 328.517700 ms DeleteObjects: 0.223000 ms)
  63.  
  64. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  65.  
  66. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 189358.
  67. Total: 336.902000 ms (FindLiveObjects: 8.666800 ms CreateObjectMapping: 15.413400 ms MarkObjects: 312.601000 ms DeleteObjects: 0.220400 ms)
  68.  
  69. Unloading 6 Unused Serialized files (Serialized files now loaded: 15)
  70.  
  71. Unloading 2314 unused Assets to reduce memory usage. Loaded Objects now: 195273.
  72. Total: 373.260800 ms (FindLiveObjects: 12.328600 ms CreateObjectMapping: 18.535400 ms MarkObjects: 340.274100 ms DeleteObjects: 2.122200 ms)
  73.  
  74. Unloading 0 Unused Serialized files (Serialized files now loaded: 15)
  75.  
  76. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 195273.
  77. Total: 358.758600 ms (FindLiveObjects: 9.227100 ms CreateObjectMapping: 16.333300 ms MarkObjects: 332.966600 ms DeleteObjects: 0.231300 ms)
  78.  
  79. Unloading 6 Unused Serialized files (Serialized files now loaded: 16)
  80.  
  81. Unloading 691 unused Assets to reduce memory usage. Loaded Objects now: 197253.
  82. Total: 388.004000 ms (FindLiveObjects: 9.919400 ms CreateObjectMapping: 17.211300 ms MarkObjects: 359.893000 ms DeleteObjects: 0.979900 ms)
  83.  
  84. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  85.  
  86. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 197253.
  87. Total: 347.550100 ms (FindLiveObjects: 9.393700 ms CreateObjectMapping: 14.751000 ms MarkObjects: 323.189500 ms DeleteObjects: 0.215600 ms)
  88.  
  89. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  90.  
  91. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  92.  
  93. Unloading 6 Unused Serialized files (Serialized files now loaded: 16)
  94.  
  95. Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 198592.
  96. Total: 360.901400 ms (FindLiveObjects: 9.409600 ms CreateObjectMapping: 16.125200 ms MarkObjects: 335.079300 ms DeleteObjects: 0.287000 ms)
  97.  
  98. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  99.  
  100. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 198592.
  101. Total: 348.157900 ms (FindLiveObjects: 8.409200 ms CreateObjectMapping: 14.524300 ms MarkObjects: 325.009200 ms DeleteObjects: 0.214900 ms)
  102.  
  103. Unloading 6 Unused Serialized files (Serialized files now loaded: 16)
  104.  
  105. Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 200541.
  106. Total: 379.304600 ms (FindLiveObjects: 11.850400 ms CreateObjectMapping: 15.019200 ms MarkObjects: 352.126300 ms DeleteObjects: 0.308100 ms)
  107.  
  108. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  109.  
  110. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 200541.
  111. Total: 355.507600 ms (FindLiveObjects: 9.370000 ms CreateObjectMapping: 14.343300 ms MarkObjects: 331.571600 ms DeleteObjects: 0.222300 ms)
  112.  
  113. Unloading 6 Unused Serialized files (Serialized files now loaded: 16)
  114.  
  115. Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 202426.
  116. Total: 371.508500 ms (FindLiveObjects: 10.702800 ms CreateObjectMapping: 17.782300 ms MarkObjects: 342.678800 ms DeleteObjects: 0.344400 ms)
  117.  
  118. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  119.  
  120. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 202426.
  121. Total: 364.126800 ms (FindLiveObjects: 9.934700 ms CreateObjectMapping: 14.829700 ms MarkObjects: 339.037600 ms DeleteObjects: 0.324400 ms)
  122.  
  123. Unloading 6 Unused Serialized files (Serialized files now loaded: 19)
  124.  
  125. Unloading 555 unused Assets to reduce memory usage. Loaded Objects now: 204592.
  126. Total: 376.445500 ms (FindLiveObjects: 10.848000 ms CreateObjectMapping: 17.246400 ms MarkObjects: 347.460200 ms DeleteObjects: 0.890500 ms)
  127.  
  128. Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
  129.  
  130. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 204592.
  131. Total: 366.916200 ms (FindLiveObjects: 9.527600 ms CreateObjectMapping: 17.393900 ms MarkObjects: 339.693300 ms DeleteObjects: 0.300800 ms)
  132.  
  133. NullReferenceException: Object reference not set to an instance of an object
  134. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  135. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  136. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  137. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  138. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  139. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  140. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  141. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  142.  
  143. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
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