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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.11f1 (9b001d489a54)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2191)
- Vendor:
- VRAM: 5991 MB
- Driver: 25.21.14.1788
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.116 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.395200 ms
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- Init Time: 1/23/2020 10:39:05 AM
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- TemtemVersion: v0.5.3
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 44b4 -> priority: 1
- Thread -> id: 4cc8 -> priority: 1
- Thread -> id: 1ab8 -> priority: 1
- Thread -> id: 2cd4 -> priority: 1
- Thread -> id: 45f8 -> priority: 1
- Thread -> id: 43ac -> priority: 1
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
- Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174141.
- Total: 306.600400 ms (FindLiveObjects: 7.632400 ms CreateObjectMapping: 13.514100 ms MarkObjects: 285.122700 ms DeleteObjects: 0.330500 ms)
- Tamer ID: 107628
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 174947.
- Total: 301.686600 ms (FindLiveObjects: 7.613400 ms CreateObjectMapping: 13.516500 ms MarkObjects: 280.336500 ms DeleteObjects: 0.219900 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 782 unused Assets to reduce memory usage. Loaded Objects now: 189334.
- Total: 353.430600 ms (FindLiveObjects: 8.343800 ms CreateObjectMapping: 14.865500 ms MarkObjects: 328.991600 ms DeleteObjects: 1.229000 ms)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 189358.
- Total: 356.250600 ms (FindLiveObjects: 12.494800 ms CreateObjectMapping: 15.014600 ms MarkObjects: 328.517700 ms DeleteObjects: 0.223000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 189358.
- Total: 336.902000 ms (FindLiveObjects: 8.666800 ms CreateObjectMapping: 15.413400 ms MarkObjects: 312.601000 ms DeleteObjects: 0.220400 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 15)
- Unloading 2314 unused Assets to reduce memory usage. Loaded Objects now: 195273.
- Total: 373.260800 ms (FindLiveObjects: 12.328600 ms CreateObjectMapping: 18.535400 ms MarkObjects: 340.274100 ms DeleteObjects: 2.122200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 15)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 195273.
- Total: 358.758600 ms (FindLiveObjects: 9.227100 ms CreateObjectMapping: 16.333300 ms MarkObjects: 332.966600 ms DeleteObjects: 0.231300 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 16)
- Unloading 691 unused Assets to reduce memory usage. Loaded Objects now: 197253.
- Total: 388.004000 ms (FindLiveObjects: 9.919400 ms CreateObjectMapping: 17.211300 ms MarkObjects: 359.893000 ms DeleteObjects: 0.979900 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 197253.
- Total: 347.550100 ms (FindLiveObjects: 9.393700 ms CreateObjectMapping: 14.751000 ms MarkObjects: 323.189500 ms DeleteObjects: 0.215600 ms)
- Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 16)
- Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 198592.
- Total: 360.901400 ms (FindLiveObjects: 9.409600 ms CreateObjectMapping: 16.125200 ms MarkObjects: 335.079300 ms DeleteObjects: 0.287000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 198592.
- Total: 348.157900 ms (FindLiveObjects: 8.409200 ms CreateObjectMapping: 14.524300 ms MarkObjects: 325.009200 ms DeleteObjects: 0.214900 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 16)
- Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 200541.
- Total: 379.304600 ms (FindLiveObjects: 11.850400 ms CreateObjectMapping: 15.019200 ms MarkObjects: 352.126300 ms DeleteObjects: 0.308100 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 200541.
- Total: 355.507600 ms (FindLiveObjects: 9.370000 ms CreateObjectMapping: 14.343300 ms MarkObjects: 331.571600 ms DeleteObjects: 0.222300 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 16)
- Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 202426.
- Total: 371.508500 ms (FindLiveObjects: 10.702800 ms CreateObjectMapping: 17.782300 ms MarkObjects: 342.678800 ms DeleteObjects: 0.344400 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 202426.
- Total: 364.126800 ms (FindLiveObjects: 9.934700 ms CreateObjectMapping: 14.829700 ms MarkObjects: 339.037600 ms DeleteObjects: 0.324400 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 19)
- Unloading 555 unused Assets to reduce memory usage. Loaded Objects now: 204592.
- Total: 376.445500 ms (FindLiveObjects: 10.848000 ms CreateObjectMapping: 17.246400 ms MarkObjects: 347.460200 ms DeleteObjects: 0.890500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 204592.
- Total: 366.916200 ms (FindLiveObjects: 9.527600 ms CreateObjectMapping: 17.393900 ms MarkObjects: 339.693300 ms DeleteObjects: 0.300800 ms)
- NullReferenceException: Object reference not set to an instance of an object
- at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
- Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
- Temtem.VisualEffects.njnfehfhoqo:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
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