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- local player = require ("player")
- local spriteReader = require ("script/spriteReader")
- local world = require ("world")
- local audio = require ("audio")
- goku = {}
- -- Player 1
- function LoadPlayer()
- goku.player = {}
- goku.player[1] = {}
- goku.player[1].wait = {}
- goku.player[1].wait["left"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/left/goku_wait_left_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 2)
- goku.player[1].wait["left"]:SetFramerate(100)
- goku.player[1].wait["left"]:Loop(true)
- goku.player[1].wait["right"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/right/goku_wait_right_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 2)
- goku.player[1].wait["right"]:SetFramerate(100)
- goku.player[1].wait["right"]:Loop(true)
- goku.player[1].speedFront = {}
- goku.player[1].speedFront["left"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/left/goku_speedFront_left_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 2)
- goku.player[1].speedFront["left"]:SetFramerate(100)
- goku.player[1].speedFront["left"]:Loop(true)
- goku.player[1].speedFront["right"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/right/goku_speedFront_right_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 2)
- goku.player[1].speedFront["right"]:SetFramerate(100)
- goku.player[1].speedFront["right"]:Loop(true)
- goku.player[1].speedBack = {}
- goku.player[1].speedBack["left"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/left/goku_speedBack_left_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 2)
- goku.player[1].speedBack["left"]:SetFramerate(100)
- goku.player[1].speedBack["left"]:Loop(true)
- goku.player[1].speedBack["right"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/right/goku_speedBack_right_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 2)
- goku.player[1].speedBack["right"]:SetFramerate(100)
- goku.player[1].speedBack["right"]:Loop(true)
- -- Animation défense
- goku.player[1].defend = {}
- goku.player[1].defend["left"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/left/goku_defend_left_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 2)
- goku.player[1].defend["left"]:SetFramerate(180)
- goku.player[1].defend["left"]:Loop(true)
- goku.player[1].defend["right"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/right/goku_defend_right_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 2)
- goku.player[1].defend["right"]:SetFramerate(180)
- goku.player[1].defend["right"]:Loop(true)
- -- Animation de frappe poingts
- goku.player[1].handAttack = {}
- goku.player[1].handAttack[1] = {}
- goku.player[1].handAttack[1]["left"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/left/goku_handAttack_1_left_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].handAttack[1]["left"]:SetFramerate(150)
- goku.player[1].handAttack[1]["right"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/right/goku_handAttack_1_right_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].handAttack[1]["right"]:SetFramerate(150)
- goku.player[1].handAttack[2] = {}
- goku.player[1].handAttack[2]["left"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/left/goku_handAttack_2_left_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].handAttack[2]["left"]:SetFramerate(150)
- goku.player[1].handAttack[2]["right"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/right/goku_handAttack_2_right_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].handAttack[2]["right"]:SetFramerate(150)
- goku.player[1].handAttack[3] = {}
- goku.player[1].handAttack[3]["left"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/left/goku_handAttack_3_left_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].handAttack[3]["left"]:SetFramerate(150)
- goku.player[1].handAttack[3]["right"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/right/goku_handAttack_3_right_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].handAttack[3]["right"]:SetFramerate(150)
- goku.player[1].handAttack[4] = {}
- goku.player[1].handAttack[4]["left"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/left/goku_handAttack_4_left_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].handAttack[4]["left"]:SetFramerate(150)
- goku.player[1].handAttack[4]["right"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/right/goku_handAttack_4_right_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].handAttack[4]["right"]:SetFramerate(150)
- -- Animation de frappe jambes
- goku.player[1].footAttack = {}
- goku.player[1].footAttack[1] = {}
- goku.player[1].footAttack[1]["left"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/left/goku_footAttack_1_left_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].footAttack[1]["left"]:SetFramerate(200)
- goku.player[1].footAttack[1]["right"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/right/goku_footAttack_1_right_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].footAttack[1]["right"]:SetFramerate(200)
- goku.player[1].footAttack[2] = {}
- goku.player[1].footAttack[2]["left"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/left/goku_footAttack_2_left_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].footAttack[2]["left"]:SetFramerate(200)
- goku.player[1].footAttack[2]["right"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/right/goku_footAttack_2_right_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].footAttack[2]["right"]:SetFramerate(200)
- goku.player[1].footAttack[3] = {}
- goku.player[1].footAttack[3]["left"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/left/goku_footAttack_3_left_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].footAttack[3]["left"]:SetFramerate(200)
- goku.player[1].footAttack[3]["right"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/right/goku_footAttack_3_right_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].footAttack[3]["right"]:SetFramerate(200)
- goku.player[1].footAttack[4] = {}
- goku.player[1].footAttack[4]["left"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/left/goku_footAttack_4_left_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 4)
- goku.player[1].footAttack[4]["left"]:SetFramerate(200)
- goku.player[1].footAttack[4]["right"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/right/goku_footAttack_4_right_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 4)
- goku.player[1].footAttack[4]["right"]:SetFramerate(200)
- goku.player[1].hurt = {}
- goku.player[1].hurt[1] = {}
- goku.player[1].hurt[1]["left"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/left/goku_hurt_1_left_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].hurt[1]["left"]:SetFramerate(100)
- goku.player[1].hurt[1]["right"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/right/goku_hurt_1_right_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].hurt[1]["right"]:SetFramerate(100)
- goku.player[1].hurt[2] = {}
- goku.player[1].hurt[2]["left"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/left/goku_hurt_2_left_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].hurt[2]["left"]:SetFramerate(100)
- goku.player[1].hurt[2]["right"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/right/goku_hurt_2_right_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].hurt[2]["right"]:SetFramerate(100)
- goku.player[1].hurt[3] = {}
- goku.player[1].hurt[3]["left"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/left/goku_hurt_3_left_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].hurt[3]["left"]:SetFramerate(100)
- goku.player[1].hurt[3]["right"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/right/goku_hurt_3_right_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].hurt[3]["right"]:SetFramerate(100)
- goku.player[1].hurt[4] = {}
- goku.player[1].hurt[4]["left"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/left/goku_hurt_4_left_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].hurt[4]["left"]:SetFramerate(100)
- goku.player[1].hurt[4]["right"] = spriteReader.NewAnimation("sprites/Goku/phase_1/100/right/goku_hurt_4_right_"..player[1].color..".png",player[1].x, height - world.grass.h - player[1].h, 1)
- goku.player[1].hurt[4]["right"]:SetFramerate(100)
- print("test")
- end
- LoadPlayer()
- function goku.load()
- LoadPlayer()
- end
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