Advertisement
MrSlakyx

Xester

Aug 19th, 2018
165
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 135.41 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. -----------/XESTER THE CARD MASTER\\-----------
  85. --[[Movelist
  86. Q = The disappearing act.
  87. E = Full house
  88. R = Cardnado
  89. T = Teleport
  90. Y = Big card(Click to smash.)
  91. U = Black hole
  92. P = Card shield(Click to bounce people off, press p again to shred.)
  93. F = Transform(You can switch between modes any time.)
  94. -----------/SECOND FORM MOVES\-----------
  95. T = Laugh
  96. G = Fire ball
  97. H = Huge fire ball
  98. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  99. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  100. ---------]]
  101.  
  102. --"Now you see me 2" is a good movie, which is why i've made this.--
  103. --IF YOU'RE USING THIS IN A SB, BE SURE TO ALWAYS TYPE G/NL AFTER USING THIS SCRIPT!, IF YOU DON'T, IT'LL MESS UP!--
  104. --DON'T YOU DARE REMOVE SB'S ROBLOX!!!--
  105. --Do you hear those heavy footsteps? Hmmmm, what could it be?--
  106. --Don't you guys just hate it when people come in sb just to be "overpowered"? Pisses me off.--
  107. --If your character gets bugged, such as missing limbs, you can press . to fix yourself!--
  108.  
  109.  
  110. --Look if this was logged cause I used it on VSB I'm sorry Supr, I know you won't be able to trust me again.
  111. --Creterisk
  112.  
  113. wait(1/60)
  114.  
  115. Player=owner
  116. Character=Player.Character
  117. Character.Humanoid.Name = "noneofurbusiness"
  118. hum = Character.noneofurbusiness
  119. LeftArm=Character["Left Arm"]
  120. LeftLeg=Character["Left Leg"]
  121. RightArm=Character["Right Arm"]
  122. RightLeg=Character["Right Leg"]
  123. Root=Character["HumanoidRootPart"]
  124. Head=Character["Head"]
  125. Torso=Character["Torso"]
  126. Neck=Torso["Neck"]
  127. walking = false
  128. jumping = false
  129. allowgrassy = false
  130. zxc = false
  131. matte = nil
  132. colori = nil
  133. bigball = false
  134. attacking = false
  135. laughing = false
  136. running = false
  137. downpress = false
  138. taim = nil
  139. change = 0
  140. ws = 10
  141. appi = false
  142. tauntdebounce = false
  143. position = nil
  144. staybooming = false
  145. MseGuide = true
  146. levitate = false
  147. firsttime5 = false
  148. notallowedtransform = false
  149. settime = 0
  150. firsttime2 = false
  151. sine = 0
  152. t = 0
  153. combo1 = true
  154. dgs = 75
  155. combo2 = false
  156. firsttime3 = false
  157. combo3 = false
  158. local bl = {907530553,907527750,907527912}
  159. colortable = {"Really black","Really red"}
  160. colors = #colortable
  161. blz = #bl
  162. local aces = {1880203893,1881287656,1881287420,1881288034}
  163. ace = #aces
  164. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  165. laugh = #laughs
  166. RunSrv = game:GetService("RunService")
  167. RenderStepped = game:GetService("RunService").RenderStepped
  168. removeuseless = game:GetService("Debris")
  169. damageall={}
  170. Repeater={}
  171. Repeater2={}
  172. magictable={}
  173. nonmeshRepeater={}
  174. nonmeshRepeater2={}
  175. dmgii={}
  176. DamageAll2={}
  177. SlowlyFade={}
  178. th1={}
  179. lolzor={}
  180. lolzor2={}
  181. th2={}
  182. keyYsize={}
  183. blocktrail={}
  184. keyYtransparency={}
  185. th3={}
  186. laughingtable={}
  187. Extreme={}
  188. ExtremeM={}
  189. ExtremeM2={}
  190. m3={}
  191. th4={}
  192. th5={}
  193. UpMover={}
  194. openshocktable={}
  195. LessSize={}
  196. ForwardMover={}
  197. FadeIn={}
  198. signtransparency={}
  199. signmover={}
  200. signrotator={}
  201.  
  202. screenGui = Instance.new("ScreenGui")
  203. screenGui.Parent = script.Parent
  204.  
  205. FireBall = Instance.new("Sound",LeftArm)
  206. FireBall.SoundId = "rbxassetid://842332424"
  207. FireBall.Volume = 5
  208. FireBall.Pitch = 2.5
  209.  
  210. BigFireBall = Instance.new("Sound",LeftArm)
  211. BigFireBall.SoundId = "rbxassetid://842332424"
  212. BigFireBall.Volume = 8
  213. BigFireBall.Pitch = 1.5
  214.  
  215. local HEADLERP = Instance.new("ManualWeld")
  216. HEADLERP.Parent = Head
  217. HEADLERP.Part0 = Head
  218. HEADLERP.Part1 = Head
  219. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  220.  
  221. local TORSOLERP = Instance.new("ManualWeld")
  222. TORSOLERP.Parent = Root
  223. TORSOLERP.Part0 = Torso
  224. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  225.  
  226. local ROOTLERP = Instance.new("ManualWeld")
  227. ROOTLERP.Parent = Root
  228. ROOTLERP.Part0 = Root
  229. ROOTLERP.Part1 = Torso
  230. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  231.  
  232. local RIGHTARMLERP = Instance.new("ManualWeld")
  233. RIGHTARMLERP.Parent = RightArm
  234. RIGHTARMLERP.Part0 = RightArm
  235. RIGHTARMLERP.Part1 = Torso
  236. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  237.  
  238. local LEFTARMLERP = Instance.new("ManualWeld")
  239. LEFTARMLERP.Parent = LeftArm
  240. LEFTARMLERP.Part0 = LeftArm
  241. LEFTARMLERP.Part1 = Torso
  242. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  243.  
  244. local RIGHTLEGLERP = Instance.new("ManualWeld")
  245. RIGHTLEGLERP.Parent = RightLeg
  246. RIGHTLEGLERP.Part0 = RightLeg
  247. RIGHTLEGLERP.Part1 = Torso
  248. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  249.  
  250. local LEFTLEGLERP = Instance.new("ManualWeld")
  251. LEFTLEGLERP.Parent = LeftLeg
  252. LEFTLEGLERP.Part0 = LeftLeg
  253. LEFTLEGLERP.Part1 = Torso
  254. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  255.  
  256. local function weldBetween(a, b)
  257. local weld = Instance.new("ManualWeld", a)
  258. weld.Part0 = a
  259. weld.Part1 = b
  260. weld.C0 = a.CFrame:inverse() * b.CFrame
  261. return weld
  262. end
  263.  
  264. function makeblockytrail()
  265. coroutine.wrap(function()
  266. while true do
  267. for i,v in pairs(blocktrail) do
  268. smke = Instance.new("Part",v)
  269. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  270. smke.Material = "Neon"
  271. smke.Anchored = true
  272. smke.CanCollide = false
  273. removeuseless:AddItem(smke,2)
  274. end
  275. swait()
  276. end
  277. end)()
  278. end
  279.  
  280. local function ci(x, c, y, n)
  281. so = Instance.new("Sound", x)
  282. so.SoundId = c
  283. so.Volume = y
  284. so.Looped = n
  285. end
  286.  
  287. function ghost()
  288. fakeeyo2 = Instance.new("Part",Head)
  289. fakeeyo2.BrickColor = BrickColor.new("White")
  290. fakeeyo2.Material = "Neon"
  291. fakeeyo2.Shape = "Ball"
  292. fakeeyo2.Anchored = true
  293. fakeeyo2.CFrame = eyo2.CFrame
  294. fakeeyo2.CanCollide = false
  295. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  296. table.insert(ghosttable,fakeeyo2)
  297. removeuseless:AddItem(fakeeyo2,3)
  298.  
  299. fakeeyo1 = Instance.new("Part",Head)
  300. fakeeyo1.BrickColor = BrickColor.new("White")
  301. fakeeyo1.Material = "Neon"
  302. fakeeyo1.Shape = "Ball"
  303. fakeeyo1.CanCollide = false
  304. fakeeyo1.Anchored = true
  305. fakeeyo1.CFrame = eyo1.CFrame
  306. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  307. table.insert(ghosttable,fakeeyo1)
  308. removeuseless:AddItem(fakeeyo1,3)
  309.  
  310. fakemask = Instance.new("Part",Character)
  311. fakemask.Size = Vector3.new(1,1,1)
  312. fakemask.CFrame = mask.CFrame
  313. fakemask.Material = "Neon"
  314. fakemask.CanCollide = false
  315. fakemask.Anchored = true
  316. fakemask.BrickColor = BrickColor.new("White")
  317. fakemask.Transparency = .5
  318. mfMask = Instance.new("SpecialMesh", fakemask)
  319. mfMask.MeshType = "FileMesh"
  320. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  321. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  322. table.insert(ghosttable,fakemask)
  323. removeuseless:AddItem(fakemask,3)
  324.  
  325.  
  326. fakejester = Instance.new("Part",Character)
  327. fakejester.Size = Vector3.new(2,2,2)
  328. fakejester.CFrame = jester.CFrame
  329. fakejester.CanCollide = false
  330. fakejester.Transparency = .5
  331. fakejester.Anchored = true
  332. fakejester.BrickColor = BrickColor.new("White")
  333. fakejesterm = Instance.new("SpecialMesh", fakejester)
  334. fakejesterm.MeshType = "FileMesh"
  335. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  336. fakejesterm.MeshId = 'rbxassetid://1241662062'
  337. table.insert(ghosttable,fakejester)
  338. removeuseless:AddItem(fakejester,3)
  339.  
  340.  
  341. fakehead = Instance.new("Part",Character)
  342. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  343. fakehead.Anchored = true
  344. fakehead.CanCollide = false
  345. fakehead.Transparency = .5
  346. fakehead.BrickColor = BrickColor.new("White")
  347. fakehead.Material = "Neon"
  348. fakehead.CFrame = Head.CFrame
  349. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  350. fakeheadmesh.MeshType = "Head"
  351. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  352. table.insert(ghosttable,fakehead)
  353. removeuseless:AddItem(fakehead,3)
  354.  
  355.  
  356. fakelarm = Instance.new("Part",Character)
  357. fakelarm.CFrame = LeftArm.CFrame
  358. fakelarm.Size = Vector3.new(1,2,1)
  359. fakelarm.CanCollide = false
  360. fakelarm.Transparency = .5
  361. fakelarm.Material = "Neon"
  362. fakelarm.Anchored = true
  363. table.insert(ghosttable,fakelarm)
  364. removeuseless:AddItem(fakelarm,3)
  365.  
  366.  
  367. fakerarm = Instance.new("Part",Character)
  368. fakerarm.CFrame = RightArm.CFrame
  369. fakerarm.Size = Vector3.new(1,2,1)
  370. fakerarm.Transparency = .5
  371. fakerarm.CanCollide = false
  372. fakerarm.Material = "Neon"
  373. fakerarm.Anchored = true
  374. table.insert(ghosttable,fakerarm)
  375. removeuseless:AddItem(fakerarm,3)
  376.  
  377.  
  378. fakelleg = Instance.new("Part",Character)
  379. fakelleg.CFrame = LeftLeg.CFrame
  380. fakelleg.Size = Vector3.new(1,2,1)
  381. fakelleg.Transparency = .5
  382. fakelleg.CanCollide = false
  383. fakelleg.Material = "Neon"
  384. fakelleg.Anchored = true
  385. table.insert(ghosttable,fakelleg)
  386. removeuseless:AddItem(fakelleg,3)
  387.  
  388.  
  389. fakerleg = Instance.new("Part",Character)
  390. fakerleg.CFrame = RightLeg.CFrame
  391. fakerleg.Size = Vector3.new(1,2,1)
  392. fakerleg.Transparency = .5
  393. fakerleg.CanCollide = false
  394. fakerleg.Material = "Neon"
  395. fakerleg.Anchored = true
  396. table.insert(ghosttable,fakerleg)
  397. removeuseless:AddItem(fakerleg,3)
  398.  
  399.  
  400. fakeTorso = Instance.new("Part",Character)
  401. fakeTorso.CFrame = Torso.CFrame
  402. fakeTorso.Size = Vector3.new(2,2,1)
  403. fakeTorso.Transparency = .5
  404. fakeTorso.CanCollide = false
  405. fakeTorso.Material = "Neon"
  406. fakeTorso.Anchored = true
  407. table.insert(ghosttable,fakeTorso)
  408. removeuseless:AddItem(fakeTorso,3)
  409. end
  410.  
  411. ghosttable={}
  412. coroutine.wrap(function()
  413. while true do
  414. for i,v in pairs(ghosttable) do
  415. v.Transparency = v.Transparency + 0.025
  416. end
  417. wait()
  418. end
  419. end)()
  420.  
  421. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  422. A = Instance.new("Attachment", PARENT)
  423. A.Position = POSITION1
  424. A.Name = "A"
  425. B = Instance.new("Attachment", PARENT)
  426. B.Position = POSITION2
  427. B.Name = "B"
  428. tr1 = Instance.new("Trail", PARENT)
  429. tr1.Attachment0 = A
  430. tr1.Attachment1 = B
  431. tr1.Enabled = true
  432. tr1.Lifetime = LIFETIME
  433. tr1.TextureMode = "Static"
  434. tr1.LightInfluence = 0
  435. tr1.Color = COLOR
  436. tr1.Transparency = NumberSequence.new(0, 1)
  437. end
  438.  
  439. function clean()
  440. damageall={}
  441. Repeater={}
  442. Repeater2={}
  443. nonmeshRepeater={}
  444. nonmeshRepeater2={}
  445. dmgii={}
  446. DamageAll2={}
  447. SlowlyFade={}
  448. th1={}
  449. th2={}
  450. th3={}
  451. Extreme={}
  452. ExtremeM={}
  453. ExtremeM2={}
  454. m3={}
  455. th4={}
  456. th5={}
  457. UpMover={}
  458. openshocktable={}
  459. LessSize={}
  460. ForwardMover={}
  461. FadeIn={}
  462. signtransparency={}
  463. signmover={}
  464. signrotator={}
  465. end
  466.  
  467. coroutine.wrap(function()
  468. while wait() do
  469. hum.WalkSpeed = ws
  470. LeftArm.BrickColor = BrickColor.new("Really black")
  471. RightArm.BrickColor = BrickColor.new("Really black")
  472. Head.BrickColor = BrickColor.new("Really black")
  473. end
  474. end)()
  475. godmode = coroutine.wrap(function()
  476. for i,v in pairs(Character:GetChildren()) do
  477. if v:IsA("BasePart") and v ~= Root then
  478. v.Anchored = false
  479. end
  480. end
  481. while true do
  482. hum.MaxHealth = math.huge
  483. wait(0.0000001)
  484. hum.Health = math.huge
  485. wait()
  486. end
  487. end)
  488. godmode()
  489. ff = Instance.new("ForceField", Character)
  490. ff.Visible = false
  491.  
  492. coroutine.wrap(function()
  493. for i,v in pairs(Character:GetChildren()) do
  494. if v.Name == "Animate" then v:Remove()
  495. end
  496. end
  497. end)()
  498.  
  499. function damagealll(Radius,Position)
  500. local Returning = {}
  501. for _,v in pairs(workspace:GetChildren()) do
  502. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  503. if v:FindFirstChild("Torso") then
  504. local Mag = (v.Torso.Position - Position).magnitude
  505. if Mag < Radius then
  506. table.insert(Returning,v)
  507. end
  508. elseif v:FindFirstChild("UpperTorso") then
  509. local Mag = (v.UpperTorso.Position - Position).magnitude
  510. if Mag < Radius then
  511. table.insert(Returning,v)
  512. end
  513. end
  514. end
  515. end
  516. return Returning
  517. end
  518.  
  519. ArtificialHB = Instance.new("BindableEvent", script)
  520. ArtificialHB.Name = "Heartbeat"
  521. script:WaitForChild("Heartbeat")
  522.  
  523. frame = 1 / 60
  524. tf = 0
  525. allowframeloss = false
  526. tossremainder = false
  527.  
  528.  
  529. lastframe = tick()
  530. script.Heartbeat:Fire()
  531.  
  532.  
  533. game:GetService("RunService").Heartbeat:connect(function(s, p)
  534. tf = tf + s
  535. if tf >= frame then
  536. if allowframeloss then
  537. script.Heartbeat:Fire()
  538. lastframe = tick()
  539. else
  540. for i = 1, math.floor(tf / frame) do
  541. script.Heartbeat:Fire()
  542. end
  543. lastframe = tick()
  544. end
  545. if tossremainder then
  546. tf = 0
  547. else
  548. tf = tf - frame * math.floor(tf / frame)
  549. end
  550. end
  551. end)
  552.  
  553. function swait(num)
  554. if num == 0 or num == nil then
  555. game:service("RunService").Stepped:wait(0)
  556. else
  557. for i = 0, num do
  558. game:service("RunService").Stepped:wait(0)
  559. end
  560. end
  561. end
  562.  
  563. doomtheme = Instance.new("Sound", Torso)
  564. doomtheme.Volume = 0
  565. doomtheme.Name = "doomtheme"
  566. doomtheme.Looped = true
  567. doomtheme.SoundId = "rbxassetid://1843358057"
  568. doomtheme:Play()
  569.  
  570. Torso.ChildRemoved:connect(function(removed)
  571. if removed.Name == "doomtheme" then
  572. if levitate then
  573. doomtheme = Instance.new("Sound", Torso)
  574. doomtheme.Volume = 3
  575. doomtheme.Name = "doomtheme"
  576. doomtheme.Looped = true
  577. doomtheme.SoundId = "rbxassetid://1382488262"
  578. doomtheme:Play()
  579. else
  580. doomtheme = Instance.new("Sound", Torso)
  581. doomtheme.Volume = 3
  582. doomtheme.Name = "doomtheme"
  583. doomtheme.Looped = true
  584. doomtheme.SoundId = "rbxassetid://1843358057"
  585. doomtheme:Play()
  586. doomtheme.TimePosition = 20.7
  587. end
  588. end
  589. end)
  590.  
  591. for _,n in pairs(Character:GetChildren()) do
  592. if n:IsA("Accessory") then n:Remove() end
  593. end
  594. for _,x in pairs(Character:GetChildren()) do
  595. if x:IsA("Decal") then x:Remove() end
  596. end
  597.  
  598. glow = Instance.new("Part",Head)
  599. glow.Size = Vector3.new(.488,.3,.1)
  600. glow.CanCollide = false
  601. glow.Material = "Neon"
  602. glow.Transparency = 1
  603. glow.BrickColor = BrickColor.new("Really white")
  604. glowweld = weldBetween(glow,Head)
  605. glowweld.C0 = CFrame.new(0,.2,.565)
  606.  
  607. leftlocation = Instance.new("Part",LeftArm)
  608. leftlocation.Size = Vector3.new(1,1,1)
  609. leftlocation.Transparency = 1
  610. leftlocationweld = weldBetween(leftlocation,LeftArm)
  611. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  612. rightlocation = Instance.new("Part",RightArm)
  613. rightlocation.Size = Vector3.new(1,1,1)
  614. rightlocation.Transparency = 1
  615. rightlocationweld = weldBetween(rightlocation,RightArm)
  616. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  617.  
  618. shirt = Instance.new("Shirt", Character)
  619. shirt.Name = "Shirt"
  620. pants = Instance.new("Pants", Character)
  621. pants.Name = "Pants"
  622. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  623. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  624.  
  625. fakehed = Instance.new("Part",Character)
  626. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  627. fakehed.Anchored = false
  628. fakehed.CanCollide = false
  629. fakehed.Transparency = 0
  630. fakehed.BrickColor = BrickColor.new("Really black")
  631. fakehed.Material = "Neon"
  632. fakehed.CFrame = Head.CFrame
  633. fakehedweld = weldBetween(fakehed,Head)
  634. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  635. fakehedmesh.MeshType = "Head"
  636. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  637.  
  638. jester = Instance.new("Part",Character)
  639. jester.Size = Vector3.new(2,2,2)
  640. jester.CFrame = Head.CFrame
  641. jester.CanCollide = false
  642. jesterWeld = Instance.new("Weld",jester)
  643. jesterWeld.Part0 = jester
  644. jesterWeld.Part1 = Head
  645. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  646. mjester = Instance.new("SpecialMesh", jester)
  647. mjester.MeshType = "FileMesh"
  648. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  649. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  650.  
  651. mask = Instance.new("Part",Character)
  652. mask.Size = Vector3.new(1,1,1)
  653. mask.CFrame = Head.CFrame
  654. mask.CanCollide = false
  655. maskweld = weldBetween(mask,Head)
  656. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  657. mMask = Instance.new("SpecialMesh", mask)
  658. mMask.MeshType = "FileMesh"
  659. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  660. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  661.  
  662. eyo1 = Instance.new("Part",Head)
  663. eyo1.BrickColor = BrickColor.new("White")
  664. eyo1.Material = "Neon"
  665. eyo1.Shape = "Ball"
  666. eyo1.Name = "eyo1"
  667. eyo1.CanCollide = false
  668. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  669. eyo1weld = weldBetween(eyo1,Head)
  670. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  671.  
  672. light = Instance.new("PointLight", eyo1)
  673. light.Color = Color3.new(1,1,1)
  674. light.Range = 3
  675. light.Brightness = 4
  676. light.Enabled = true
  677.  
  678. eyo2 = Instance.new("Part",Head)
  679. eyo2.BrickColor = BrickColor.new("White")
  680. eyo2.Material = "Neon"
  681. eyo2.Shape = "Ball"
  682. eyo2.Name = "eyo2"
  683. eyo2.CanCollide = false
  684. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  685. eyo2weld = weldBetween(eyo2,Head)
  686. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  687.  
  688. light2 = Instance.new("PointLight", eyo2)
  689. light2.Color = Color3.new(1,1,1)
  690. light2.Range = 3
  691. light2.Brightness = 4
  692. light2.Enabled = true
  693.  
  694. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  695. so = Instance.new("Sound")
  696. so.Parent = PARENT
  697. so.SoundId = "rbxassetid://"..ID
  698. so.Volume = VOL
  699. so.Looped = LOOP
  700. so:Play()
  701. removeuseless:AddItem(so,REMOVE)
  702. end
  703.  
  704.  
  705. mouse.KeyDown:connect(function(Press)
  706. Press=Press:lower()
  707. if Press=='r' then
  708. if levitate then return end
  709. if debounce then return end
  710. debounce = true
  711. attacking = true
  712. appi = true
  713. ws = 0
  714. coroutine.wrap(function()
  715. while appi do
  716. wait()
  717. if Root.Velocity.Magnitude < 2 and attacking == true then
  718. position = "Idle2"
  719. end
  720. end
  721. end)()
  722. coroutine.wrap(function()
  723. while appi do
  724. wait()
  725. settime = 0.05
  726. sine = sine + change
  727. if position == "Idle2" and attacking == true and appi == true then
  728. change = .4
  729. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  730. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  731. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  732. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  733. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  734. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  735. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  736. end
  737. end
  738. end)()
  739. for i = 1, 20 do
  740. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  741. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  742. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  743. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  744. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  745. swait()
  746. end
  747. SOUND(RightArm,342337569,6,false,1)
  748. coroutine.wrap(function()
  749. for i = 1, 9 do
  750. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  751. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  752. swait()
  753. end
  754. for i = 1, 9 do
  755. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  756. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  757. swait()
  758. end
  759. end)()
  760. shockwave = Instance.new("Part",Torso)
  761. shockwave.Shape = "Ball"
  762. shockwave.Size = Vector3.new(1,1,1)
  763. shockwave.BrickColor = BrickColor.new("White")
  764. shockwave.Material = "Neon"
  765. shockwave.CFrame = Torso.CFrame
  766. shockwave.CanCollide = false
  767. shockwave.Anchored = true
  768. coroutine.wrap(function()
  769. for i = 1, 20 do
  770. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  771. shockwave.Transparency = shockwave.Transparency + 0.05
  772. wait()
  773. end
  774. end)()
  775. SOUND(Torso,1072606965,0,false,10)
  776. coroutine.wrap(function()
  777. for i = 1, 10 do
  778. so.Volume = so.Volume + 0.3
  779. wait()
  780. end
  781. end)()
  782. for i = 1, 35 do
  783. local Hit = damagealll(22,Torso.Position)
  784. for _,v in pairs(Hit) do
  785. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  786. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  787. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  788. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  789. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  790. removeuseless:AddItem(vel,.1)
  791. end
  792. wave = Instance.new("Part", Torso)
  793. wave.Size = Vector3.new(1, 1, 1)
  794. wave.Transparency = 0
  795. wave.BrickColor = BrickColor.new("White")
  796. wave.Anchored = true
  797. wave.CanCollide = false
  798. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  799. wavemesh = Instance.new("SpecialMesh", wave)
  800. wavemesh.MeshId = "rbxassetid://20329976"
  801. wavemesh.Scale = Vector3.new(1, 1, 1)
  802. table.insert(th2,wave)
  803. table.insert(SlowlyFade,wave)
  804. table.insert(th5,wavemesh)
  805. removeuseless:AddItem(wave,2)
  806. CardStorm = Instance.new("Part",Torso)
  807. CardStorm.Size = Vector3.new(.1,.1,.1)
  808. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  809. CardStorm.Anchored = true
  810. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  811. CardStormMesh.Scale = Vector3.new(1,1,1)
  812. CardStormMesh.MeshId = "rbxassetid://6512150"
  813. CardStormMesh.TextureId = "rbxassetid://55364685"
  814. table.insert(SlowlyFade,CardStorm)
  815. table.insert(m3,CardStormMesh)
  816. table.insert(th1,CardStorm)
  817. removeuseless:AddItem(CardStorm,3)
  818. wait(.1)
  819. end
  820. coroutine.wrap(function()
  821. for i = 1, 10 do
  822. so.Volume = so.Volume - 0.3
  823. wait()
  824. end
  825. end)()
  826. wait(1)
  827. ws = 10
  828. clean()
  829. attacking = false
  830. debounce = false
  831. appi = false
  832. end
  833. end)
  834.  
  835. mouse.KeyDown:connect(function(Press)
  836. Press=Press:lower()
  837. if Press=='e' then
  838. if levitate then return end
  839. if debounce then return end
  840. attacking = true
  841. debounce = true
  842. damagedebounce = false
  843. clickdisallowance = true
  844. clickdebounce = false
  845. notallowed = true
  846. appi = true
  847. ws = 0
  848. coroutine.wrap(function()
  849. while appi do
  850. wait()
  851. if Root.Velocity.y > 1 and attacking == true then
  852. position = "Jump2"
  853. elseif Root.Velocity.y < -1 and attacking == true then
  854. position = "Falling2"
  855. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  856. position = "Idle2"
  857. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  858. position = "Walking2"
  859. end
  860. end
  861. end)()
  862. coroutine.wrap(function()
  863. while appi do
  864. wait()
  865. settime = 0.05
  866. sine = sine + change
  867. if position == "Jump2" and attacking == true and appi == true then
  868. change = 1
  869. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  870. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  871. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  872. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  873. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  874. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  875. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  876. elseif position == "Falling2" and attacking == true and appi == true then
  877. change = 1
  878. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  879. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  880. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  881. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  882. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  883. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  884. elseif position == "Idle2" and attacking == true and appi == true then
  885. change = .4
  886. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  887. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  888. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  889. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  890. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  891. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  892. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  893. elseif position == "Walking2" and attacking == true and appi == true then
  894. change = .8
  895. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  896. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  897. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  898. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  899. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  900. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  901. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  902. end
  903. end
  904. end)()
  905. coroutine.wrap(function()
  906. for i = 1, 40 do
  907. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  908. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  909. swait()
  910. end
  911. end)()
  912. haloh = Instance.new("Part", Torso)
  913. haloh.Size = Vector3.new(1,1,1)
  914. haloh.Anchored = false
  915. haloh.Transparency = 1
  916. haloh.CanCollide = false
  917. halohweld = weldBetween(haloh,Torso)
  918. halohweld.C0 = CFrame.new(0,0,0)
  919. n = 0
  920. x = 0
  921. tab={}
  922. tab2={}
  923. SOUND(Torso,1882057730,6,false,2)
  924. for i = 1, 20 do
  925. n = n + 20
  926. x = x + 5
  927. halo = Instance.new("Part", Torso)
  928. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  929. halo.Transparency = 1
  930. halo.CanCollide = false
  931. halo.Material = "Neon"
  932. halo.BrickColor = BrickColor.new("White")
  933. halow = weldBetween(halo,haloh)
  934. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  935. table.insert(FadeIn,halo)
  936. table.insert(tab,halow)
  937. table.insert(tab2,halo)
  938. wait()
  939. end
  940. ws = 10
  941. clickdisallowance = false
  942. coroutine.wrap(function()
  943. g1 = Instance.new("BodyGyro", Root)
  944. g1.D = 175
  945. g1.P = 20000
  946. g1.MaxTorque = Vector3.new(0,9000,0)
  947. while notallowed do
  948. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  949. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  950. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  951. swait()
  952. end
  953. end)()
  954. coroutine.wrap(function()
  955. mouse.Button1Down:connect(function()
  956. if clickdisallowance then return end
  957. if clickdebounce then return end
  958. wait(.2)
  959. clickdebounce = true
  960. notallowed = false
  961. end)
  962. end)()
  963. while notallowed do
  964. for i,v in pairs(tab) do
  965. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  966. end
  967. swait()
  968. end
  969. appi = false
  970. ws = 0
  971. for i = 1, 15 do
  972. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  973. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  974. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  975. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  976. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  977. swait()
  978. end
  979. for i,v in pairs(tab) do
  980. v:Remove()
  981. end
  982. for i,v in pairs(tab2) do
  983. removeuseless:AddItem(v,6)
  984. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  985. BodyGyro=Instance.new('BodyGyro',v)
  986. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  987. BodyGyro.P=2e4
  988. removeuseless:AddItem(BodyGyro,.1)
  989. PB2 = Instance.new("BodyVelocity", v)
  990. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  991. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  992. PB2.Velocity = v.CFrame.lookVector * 80
  993. end
  994. SOUND(Torso,1499747506,3,false,1)
  995. for i,v in pairs(tab2) do
  996. v.Touched:connect(function(hit)
  997. if hit.Parent:IsA("Part") then
  998. elseif hit.Parent:IsA("SpecialMesh") then
  999. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1000. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1001. if damagedebounce == true then return end
  1002. damagedebounce = true
  1003. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1004. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1005. Slachtoffer:TakeDamage(math.random(17,35))
  1006. SOUND(tor,694703797,6,false,1)
  1007. wait(.1)
  1008. damagedebounce = false
  1009. end
  1010. end)
  1011. end
  1012. for i = 1, 20 do
  1013. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1014. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1015. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1016. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1017. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1018. swait()
  1019. end
  1020. clean()
  1021. g1:Remove()
  1022. haloh:Remove()
  1023. attacking = false
  1024. debounce = false
  1025. damagedebounce = false
  1026. clickdebounce = false
  1027. appi = false
  1028. ws = 10
  1029. end
  1030. end)
  1031.  
  1032. mouse.KeyDown:connect(function(Press)
  1033. Press=Press:lower()
  1034. if Press=='y' then
  1035. if levitate then return end
  1036. if debounce then return end
  1037. clickdisallowance = true
  1038. clickdebounce = false
  1039. debounce = true
  1040. attacking = true
  1041. appi = true
  1042. ws = 0
  1043. coroutine.wrap(function()
  1044. while appi do
  1045. wait()
  1046. if Root.Velocity.y > 1 and attacking == true then
  1047. position = "Jump2"
  1048. elseif Root.Velocity.y < -1 and attacking == true then
  1049. position = "Falling2"
  1050. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1051. position = "Idle2"
  1052. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1053. position = "Walking2"
  1054. end
  1055. end
  1056. end)()
  1057. coroutine.wrap(function()
  1058. while appi do
  1059. wait()
  1060. settime = 0.05
  1061. sine = sine + change
  1062. if position == "Jump2" and attacking == true and appi == true then
  1063. change = 1
  1064. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1065. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1066. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1067. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1068. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1069. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1070. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1071. elseif position == "Falling2" and attacking == true and appi == true then
  1072. change = 1
  1073. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1074. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1075. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1076. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1077. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1078. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1079. elseif position == "Idle2" and attacking == true and appi == true then
  1080. change = .4
  1081. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1082. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1083. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1084. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1085. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1086. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1087. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1088. elseif position == "Walking2" and attacking == true and appi == true then
  1089. change = .8
  1090. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1091. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1092. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1093. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1094. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1095. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1096. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1097. end
  1098. end
  1099. end)()
  1100. bigcard = Instance.new("Part",Torso)
  1101. bigcard.Material = "Neon"
  1102. bigcard.Transparency = 1
  1103. bigcard.BrickColor = BrickColor.new("White")
  1104. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1105. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1106. bigcard.Anchored = true
  1107. SOUND(bigcard,236989198,6,false,1)
  1108. ace = aces[math.random(1,#aces)]
  1109. acer = Instance.new("Decal",bigcard)
  1110. acer.Texture = "rbxassetid://"..ace
  1111. acer.Transparency = 1
  1112. acer.Face = "Front"
  1113. ace2 = acer:Clone()
  1114. ace2.Parent = bigcard
  1115. ace2.Face = "Back"
  1116. table.insert(FadeIn,acer)
  1117. table.insert(FadeIn,ace2)
  1118. table.insert(FadeIn,bigcard)
  1119. for i = 1, 30 do
  1120. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1121. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1122. swait()
  1123. end
  1124. ws = 10
  1125. g1 = Instance.new("BodyGyro", Root)
  1126. g1.D = 175
  1127. g1.P = 20000
  1128. g1.MaxTorque = Vector3.new(0,9000,0)
  1129. clickdisallowance = false
  1130. coroutine.wrap(function()
  1131. mouse.Button1Down:connect(function()
  1132. if clickdisallowance then return end
  1133. if clickdebounce then return end
  1134. wait(.2)
  1135. clickdebounce = true
  1136. end)
  1137. end)()
  1138. while not clickdebounce do
  1139. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1140. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1141. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1142. swait()
  1143. end
  1144. g1:Remove()
  1145. ws = 0
  1146. for i = 1, 13 do
  1147. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1148. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1149. swait()
  1150. end
  1151. locationpart = Instance.new("Part",bigcard)
  1152. locationpart.Size = Vector3.new(1,1,1)
  1153. locationpart.Transparency = 1
  1154. locationpart.CanCollide = false
  1155. locationpart.Anchored = true
  1156. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1157. shockwave = Instance.new("Part", Torso)
  1158. shockwave.Size = Vector3.new(1,1,1)
  1159. shockwave.CanCollide = false
  1160. shockwave.Anchored = true
  1161. shockwave.Transparency = 0
  1162. shockwave.BrickColor = BrickColor.new("White")
  1163. shockwave.CFrame = CFrame.new(locationpart.Position)
  1164. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1165. shockwavemesh.Scale = Vector3.new(5,2,5)
  1166. shockwavemesh.MeshId = "rbxassetid://20329976"
  1167. removeuseless:AddItem(shockwave,4)
  1168. shockwave2 = Instance.new("Part", Torso)
  1169. shockwave2.Size = Vector3.new(1,1,1)
  1170. shockwave2.CanCollide = false
  1171. shockwave2.Anchored = true
  1172. shockwave2.Transparency = 0
  1173. shockwave2.BrickColor = BrickColor.new("White")
  1174. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1175. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1176. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1177. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1178. removeuseless:AddItem(shockwave2,4)
  1179. shockwave3 = Instance.new("Part", Torso)
  1180. shockwave3.Size = Vector3.new(1,1,1)
  1181. shockwave3.CanCollide = false
  1182. shockwave3.Anchored = true
  1183. shockwave3.Transparency = 0
  1184. shockwave3.BrickColor = BrickColor.new("White")
  1185. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1186. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1187. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1188. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1189. removeuseless:AddItem(shockwave3,4)
  1190. shockwave4 = Instance.new("Part", Torso)
  1191. shockwave4.Size = Vector3.new(1,1,1)
  1192. shockwave4.CanCollide = false
  1193. shockwave4.Anchored = true
  1194. shockwave4.Transparency = 0
  1195. shockwave4.BrickColor = BrickColor.new("White")
  1196. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1197. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1198. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1199. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1200. removeuseless:AddItem(shockwave4,4)
  1201. Hit = damagealll(20,locationpart.Position)
  1202. for _,v in pairs(Hit) do
  1203. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1204. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1205. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1206. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1207. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1208. removeuseless:AddItem(vel,.1)
  1209. end
  1210. coroutine.wrap(function()
  1211. for i = 1, 90 do
  1212. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1213. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1214. shockwave.Transparency = shockwave.Transparency + 0.025
  1215. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1216. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1217. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1218. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1219. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1220. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1221. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1222. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1223. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1224. swait()
  1225. end
  1226. end)()
  1227. SOUND(locationpart,765590102,6,false,2)
  1228. for i = 1, 24 do
  1229. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1230. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1231. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1232. swait()
  1233. end
  1234. for i = 1, 40 do
  1235. bigcard.Transparency = bigcard.Transparency + 0.2
  1236. acer.Transparency = acer.Transparency + .2
  1237. ace2.Transparency = ace2.Transparency + .2
  1238. swait()
  1239. end
  1240. attacking = false
  1241. debounce = false
  1242. appi = false
  1243. clickdisallowance = false
  1244. clickdebounce = false
  1245. ws = 10
  1246. bigcard:Remove()
  1247. clean()
  1248. end
  1249. end)
  1250.  
  1251. mouse.KeyDown:connect(function(Press)
  1252. Press=Press:lower()
  1253. if Press=='u' then
  1254. if levitate then return end
  1255. if mouse.Target ~= nil then end
  1256. if debounce then return end
  1257. debounce = true
  1258. attacking = true
  1259. appi = true
  1260. ws = 0
  1261. appi = true
  1262. coroutine.wrap(function()
  1263. while appi do
  1264. wait()
  1265. if Root.Velocity.y > 1 and attacking == true then
  1266. position = "Jump2"
  1267. elseif Root.Velocity.y < -1 and attacking == true then
  1268. position = "Falling2"
  1269. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1270. position = "Idle2"
  1271. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1272. position = "Walking2"
  1273. end
  1274. end
  1275. end)()
  1276. coroutine.wrap(function()
  1277. while appi do
  1278. wait()
  1279. settime = 0.05
  1280. sine = sine + change
  1281. if position == "Jump2" and attacking == true and appi == true then
  1282. change = 1
  1283. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1284. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1285. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1286. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1287. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1288. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1289. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1290. elseif position == "Falling2" and attacking == true and appi == true then
  1291. change = 1
  1292. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1293. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1294. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1295. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1296. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1297. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1298. elseif position == "Idle2" and attacking == true and appi == true then
  1299. change = .4
  1300. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1301. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1302. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1303. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1304. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1305. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1306. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1307. elseif position == "Walking2" and attacking == true and appi == true then
  1308. change = .8
  1309. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1310. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1311. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1312. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1313. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1314. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1315. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1316. end
  1317. end
  1318. end)()
  1319. g1 = Instance.new("BodyGyro", Root)
  1320. g1.D = 175
  1321. g1.P = 20000
  1322. g1.MaxTorque = Vector3.new(0,9000,0)
  1323. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1324. for i = 1, 15 do
  1325. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1326. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1327. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1328. swait()
  1329. end
  1330. cardportal = Instance.new("Part", Torso)
  1331. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1332. cardportal.Material = "Neon"
  1333. cardportal.BrickColor = BrickColor.new("White")
  1334. cardportal.Transparency = 0
  1335. cardportal.Anchored = true
  1336. cardportal.CanCollide = false
  1337. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1338. cardportalMESH.MeshType = "Cylinder"
  1339. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1340. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1341. for i = 1, 10 do
  1342. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1343. swait()
  1344. end
  1345. bigzcard = Instance.new("Part",Torso)
  1346. bigzcard.Material = "Neon"
  1347. bigzcard.Transparency = 0
  1348. bigzcard.BrickColor = BrickColor.new("White")
  1349. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1350. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1351. bigzcard.Anchored = true
  1352. SOUND(bigzcard,1888686669,6,false,1)
  1353. acer = Instance.new("Decal",bigzcard)
  1354. acer.Texture = "rbxassetid://1881287656"
  1355. acer.Transparency = 0
  1356. acer.Face = "Front"
  1357. ace2 = acer:Clone()
  1358. ace2.Parent = bigzcard
  1359. ace2.Face = "Back"
  1360. spinning = true
  1361. coroutine.wrap(function()
  1362. while spinning do
  1363. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1364. swait()
  1365. end
  1366. end)()
  1367. for i = 1, 20 do
  1368. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1369. swait()
  1370. end
  1371. coroutine.wrap(function()
  1372. for i = 1, 10 do
  1373. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1374. swait()
  1375. end
  1376. cardportal:Remove()
  1377. end)()
  1378. wait(.7)
  1379. ace3 = Instance.new("Decal",bigzcard)
  1380. ace3.Texture = "rbxassetid://1880203893"
  1381. ace3.Transparency = 1
  1382. ace3.Face = "Front"
  1383. ace4 = ace3:Clone()
  1384. ace4.Parent = bigzcard
  1385. ace4.Face = "Back"
  1386. bigzcard2 = Instance.new("Part",Torso)
  1387. bigzcard2.Material = "Neon"
  1388. bigzcard2.Transparency = 1
  1389. bigzcard2.BrickColor = BrickColor.new("Really black")
  1390. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1391. bigzcard2.CFrame = bigzcard.CFrame
  1392. bigzcard2.CanCollide = false
  1393. bigzcard2.Anchored = true
  1394. coroutine.wrap(function()
  1395. while spinning do
  1396. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1397. swait()
  1398. end
  1399. end)()
  1400. blz = bl[math.random(1,#bl)]
  1401. woos = Instance.new("Sound",Torso)
  1402. woos.SoundId = "rbxassetid://"..blz
  1403. woos.Volume = 4
  1404. woos:Play()
  1405. for i = 1, 20 do
  1406. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1407. bigzcard.Transparency = bigzcard.Transparency + .05
  1408. ace3.Transparency = ace3.Transparency - 0.05
  1409. ace4.Transparency = ace4.Transparency - 0.05
  1410. acer.Transparency = acer.Transparency + 0.05
  1411. ace2.Transparency = ace2.Transparency + 0.05
  1412. wait()
  1413. end
  1414. ace3.Parent = bigzcard2
  1415. ace3.Face = "Front"
  1416. ace4.Parent = bigzcard2
  1417. ace4.Face = "Back"
  1418. bigzcard:Remove()
  1419. spinning = false
  1420. blackholeactive = true
  1421. coroutine.wrap(function()
  1422. blackhole={}
  1423. orbzfade={}
  1424. for i = 1, 100 do
  1425. orbz = Instance.new("Part", Torso)
  1426. orbz.Shape = "Ball"
  1427. orbz.Material = "Neon"
  1428. orbz.BrickColor = BrickColor.new("Really black")
  1429. orbz.Size = Vector3.new(2,2,2)
  1430. orbz.Anchored = true
  1431. orbz.CanCollide = false
  1432. removeuseless:AddItem(orbz,1)
  1433. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1434. table.insert(blackhole,orbz)
  1435. table.insert(orbzfade,orbz)
  1436. for i,v in pairs(blackhole) do
  1437. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1438. end
  1439. for i,v in pairs(orbzfade) do
  1440. v.Transparency = v.Transparency + 0.025
  1441. end
  1442. swait()
  1443. end
  1444. end)()
  1445. coroutine.wrap(function()
  1446. while blackholeactive do
  1447. local Hit = damagealll(45,bigzcard2.Position)
  1448. for _,v in pairs(Hit) do
  1449. coroutine.wrap(function()
  1450. wait(.15)
  1451. if blackholeactive == false then return end
  1452. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1453. end)()
  1454. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1455. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1456. end
  1457. wait()
  1458. end
  1459. end)()
  1460. for i = 1, 100 do
  1461. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1462. cataclysmics = Instance.new("Part", Torso)
  1463. cataclysmics.Shape = "Ball"
  1464. cataclysmics.Material = "Neon"
  1465. cataclysmics.BrickColor = BrickColor.new("Really black")
  1466. cataclysmics.Size = Vector3.new(11,11,11)
  1467. cataclysmics.Transparency = .3
  1468. cataclysmics.Anchored = true
  1469. cataclysmics.CanCollide = false
  1470. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1471. table.insert(LessSize,cataclysmics)
  1472. table.insert(keyYtransparency,cataclysmics)
  1473. removeuseless:AddItem(cataclysmics,1)
  1474. swait()
  1475. end
  1476. coroutine.wrap(function()
  1477. for i = 1, 20 do
  1478. for i,v in pairs(orbzfade) do
  1479. v.Transparency = v.Transparency + 0.05
  1480. end
  1481. swait()
  1482. end
  1483. end)()
  1484. explosiontable={}
  1485. ringtable={}
  1486. ringtable2={}
  1487. soundboks = Instance.new("Part",Torso)
  1488. soundboks.CanCollide = false
  1489. soundboks.Anchored = true
  1490. soundboks.Transparency = 1
  1491. soundboks.CFrame = bigzcard2.CFrame
  1492. removeuseless:AddItem(soundboks,6)
  1493. SOUND(soundboks,472579737,6,false,1)
  1494. blackholeactive = false
  1495. bigzcard2:Remove()
  1496. Hit = damagealll(60,soundboks.Position)
  1497. for _,v in pairs(Hit) do
  1498. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1499. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1500. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1501. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1502. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1503. removeuseless:AddItem(vel,.1)
  1504. end
  1505. coroutine.wrap(function()
  1506. shockwave = Instance.new("Part", Torso)
  1507. shockwave.Size = Vector3.new(1,1,1)
  1508. shockwave.CanCollide = false
  1509. shockwave.Anchored = true
  1510. shockwave.Transparency = 0
  1511. shockwave.BrickColor = BrickColor.new("Really black")
  1512. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1513. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1514. shockwavemesh.Scale = Vector3.new(5,2,5)
  1515. shockwavemesh.MeshId = "rbxassetid://20329976"
  1516. shockwave2 = Instance.new("Part", Torso)
  1517. shockwave2.Size = Vector3.new(1,1,1)
  1518. shockwave2.CanCollide = false
  1519. shockwave2.Anchored = true
  1520. shockwave2.Transparency = 0
  1521. shockwave2.BrickColor = BrickColor.new("Really black")
  1522. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1523. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1524. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1525. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1526. for i = 1, 40 do
  1527. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1528. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1529. shockwave.Transparency = shockwave.Transparency + 0.025
  1530. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1531. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1532. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1533. swait()
  1534. end
  1535. shockwave:Remove()
  1536. shockwave2:Remove()
  1537. end)()
  1538. for i = 1, 4 do
  1539. explosion = Instance.new("Part", Torso)
  1540. explosion.Shape = "Ball"
  1541. explosion.Size = Vector3.new(1,1,1)
  1542. explosion.Transparency = 0
  1543. explosion.CanCollide = false
  1544. explosion.Anchored = true
  1545. explosion.BrickColor = BrickColor.new("Really black")
  1546. explosion.Material = "Neon"
  1547. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1548. table.insert(ExtremeM,explosion)
  1549. table.insert(SlowlyFade,explosion)
  1550. removeuseless:AddItem(explosion,4)
  1551. ring = Instance.new("Part", Torso)
  1552. ring.Size = Vector3.new(5, 5, 5)
  1553. ring.Transparency = 0
  1554. ring.BrickColor = BrickColor.new("Really black")
  1555. ring.Anchored = true
  1556. ring.CanCollide = false
  1557. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1558. ringh = Instance.new("SpecialMesh", ring)
  1559. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1560. ringh.Scale = Vector3.new(2, 2, .1)
  1561. table.insert(keyYsize,ringh)
  1562. table.insert(keyYtransparency,ring)
  1563. removeuseless:AddItem(ring,4)
  1564. swait()
  1565. end
  1566. wait(1.2)
  1567. clean()
  1568. keyYsize={}
  1569. keyYtransparency={}
  1570. blackholev = false
  1571. appi = false
  1572. g1:Remove()
  1573. ws = 10
  1574. attacking = false
  1575. debounce = false
  1576. end
  1577. end)
  1578.  
  1579. mouse.KeyDown:connect(function(Press)
  1580. Press=Press:lower()
  1581. if Press=='t' then
  1582. if levitate then
  1583. if tauntdebounce then return end
  1584. tauntdebounce = true
  1585. laughing = true
  1586. coroutine.wrap(function()
  1587. while laughing do
  1588. local b1 = Instance.new("BillboardGui",Head)
  1589. b1.Size = UDim2.new(0,4,0,1.6)
  1590. b1.StudsOffset = Vector3.new(0,0,0)
  1591. b1.Name = "laff"
  1592. b1.AlwaysOnTop = true
  1593. b1.Adornee = Head
  1594. removeuseless:AddItem(b1,3)
  1595. local b2 = Instance.new("TextLabel",b1)
  1596. b2.BackgroundTransparency = 1
  1597. b2.Text = "HaHaHaHaHaHa..."
  1598. b2.Font = "Garamond"
  1599. b2.TextSize = 0
  1600. b2.Name = "lafftext"
  1601. b2.TextStrokeTransparency = 0
  1602. b2.TextColor3 = BrickColor.new("Really red").Color
  1603. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1604. b2.Size = UDim2.new(1,0,.5,0)
  1605. table.insert(laughingtable,b2)
  1606. removeuseless:AddItem(b1,2)
  1607. coroutine.wrap(function()
  1608. if zxc then return end
  1609. zxc = true
  1610. while true do
  1611. swait()
  1612. for i,v in pairs(Head:GetChildren()) do
  1613. if v.Name == "laff" then
  1614. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1615. end
  1616. end
  1617. for i,v in pairs(laughingtable) do
  1618. v.TextTransparency = v.TextTransparency + .025
  1619. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1620. v.TextSize = v.TextSize + 2
  1621. v.Rotation = v.Rotation + .1
  1622. end
  1623. end
  1624. end)()
  1625. swait(10)
  1626. end
  1627. end)()
  1628. laugh = laughs[math.random(1,#laughs)]
  1629. laughy = Instance.new("Sound",Head)
  1630. laughy.SoundId = "rbxassetid://"..laugh
  1631. laughy.Volume = 10
  1632. laughy:Play()
  1633. wait(1)
  1634. wait(laughy.TimeLength)
  1635. laughing = false
  1636. laughy:Remove()
  1637. tauntdebounce = false
  1638. else
  1639. if mouse.Target ~= nil then
  1640. if debounce then return end
  1641. attacking = true
  1642. ghost()
  1643. tps = Instance.new("Sound", Torso)
  1644. tps.Volume = 5
  1645. tps.SoundId = "rbxassetid://1894958339"
  1646. tps:Play()
  1647. removeuseless:AddItem(tps,2)
  1648. g1 = Instance.new("BodyGyro", Root)
  1649. g1.D = 175
  1650. g1.P = 20000
  1651. g1.MaxTorque = Vector3.new(0,9000,0)
  1652. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1653. removeuseless:AddItem(g1,.05)
  1654. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1655. wait(.1)
  1656. attacking = false
  1657. debounce = false
  1658. end
  1659. end
  1660. end
  1661. end)
  1662.  
  1663. mouse.KeyDown:connect(function(Press)
  1664. Press=Press:lower()
  1665. if Press=='q' then
  1666. if levitate then return end
  1667. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1668. if debounce then return end
  1669. debounce = true
  1670. attacking = true
  1671. appi = true
  1672. ws = 0
  1673. coroutine.wrap(function()
  1674. while appi do
  1675. wait()
  1676. if Root.Velocity.y > 1 and attacking == true then
  1677. position = "Jump2"
  1678. elseif Root.Velocity.y < -1 and attacking == true then
  1679. position = "Falling2"
  1680. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1681. position = "Idle2"
  1682. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1683. position = "Walking2"
  1684. end
  1685. end
  1686. end)()
  1687. coroutine.wrap(function()
  1688. while appi do
  1689. wait()
  1690. settime = 0.05
  1691. sine = sine + change
  1692. if position == "Jump2" and attacking == true and appi == true then
  1693. change = 1
  1694. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1695. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1696. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1697. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1698. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1699. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1700. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1701. elseif position == "Falling2" and attacking == true and appi == true then
  1702. change = 1
  1703. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1704. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1705. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1706. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1707. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1708. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1709. elseif position == "Idle2" and attacking == true and appi == true then
  1710. change = .4
  1711. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1712. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1713. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1714. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1715. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1716. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1717. elseif position == "Walking2" and attacking == true and appi == true then
  1718. change = .8
  1719. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1720. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1721. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1722. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1723. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1724. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1725. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1726. end
  1727. end
  1728. end)()
  1729. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1730. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1731. EHead = enemyhum.Parent:FindFirstChild("Head")
  1732. g1 = Instance.new("BodyGyro", Root)
  1733. g1.D = 175
  1734. g1.P = 20000
  1735. g1.MaxTorque = Vector3.new(0,9000,0)
  1736. brick = Instance.new("Part",Torso)
  1737. brick.Anchored = true
  1738. brick.CanCollide = false
  1739. brick.Material = "Neon"
  1740. brick.Transparency = 1
  1741. brick.BrickColor = BrickColor.new("White")
  1742. brick.Size = Vector3.new(8,.3,12)
  1743. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1744. SOUND(brick,1888686669,6,false,1.5)
  1745. ace = aces[math.random(1,#aces)]
  1746. acer = Instance.new("Decal",brick)
  1747. acer.Texture = "rbxassetid://1898092341"
  1748. acer.Transparency = 1
  1749. acer.Face = "Top"
  1750. coroutine.wrap(function()
  1751. for i = 1, 20 do
  1752. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1753. brick.Transparency = brick.Transparency - .05
  1754. acer.Transparency = acer.Transparency - .1
  1755. swait()
  1756. end
  1757. end)()
  1758. ETorso.Anchored = true
  1759. EHead.Anchored = true
  1760. for i = 1, 25 do
  1761. swait()
  1762. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1763. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1764. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1765. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1766. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1767. end
  1768. SOUND(brick,472214107,6,false,2)
  1769. coroutine.wrap(function()
  1770. for i = 1, 10 do
  1771. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1772. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1773. swait()
  1774. end
  1775. end)()
  1776. shockwave = Instance.new("Part", Torso)
  1777. shockwave.Size = Vector3.new(1,1,1)
  1778. shockwave.CanCollide = false
  1779. shockwave.Anchored = true
  1780. shockwave.Transparency = 0
  1781. shockwave.BrickColor = BrickColor.new("White")
  1782. shockwave.CFrame = CFrame.new(brick.Position)
  1783. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1784. shockwavemesh.Scale = Vector3.new(1,1,1)
  1785. shockwavemesh.MeshId = "rbxassetid://20329976"
  1786. removeuseless:AddItem(shockwave,4)
  1787. shockwave2 = Instance.new("Part", Torso)
  1788. shockwave2.Size = Vector3.new(1,1,1)
  1789. shockwave2.CanCollide = false
  1790. shockwave2.Anchored = true
  1791. shockwave2.Transparency = 0
  1792. shockwave2.BrickColor = BrickColor.new("White")
  1793. shockwave2.CFrame = CFrame.new(brick.Position)
  1794. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1795. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1796. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1797. removeuseless:AddItem(shockwave2,4)
  1798. for i = 1, 35 do
  1799. swait()
  1800. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1801. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1802. shockwave.Transparency = shockwave.Transparency + .05
  1803. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1804. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1805. shockwave2.Transparency = shockwave2.Transparency + .03
  1806. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1807. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1808. end
  1809. for i = 1, 8 do
  1810. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1811. swait()
  1812. end
  1813. n = 0
  1814. SOUND(brick,54111471,6,false,1)
  1815. for i = 1, 40 do
  1816. n = n + 6
  1817. brick.Transparency = brick.Transparency + .025
  1818. acer.Transparency = acer.Transparency + .075
  1819. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1820. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1821. swait()
  1822. end
  1823. ws = 10
  1824. brick:Remove()
  1825. enemyhum.Parent:Remove()
  1826. attacking = false
  1827. removeuseless:AddItem(g1,0.001)
  1828. debounce = false
  1829. appi = false
  1830. end
  1831. end
  1832. end)
  1833.  
  1834. mouse.KeyDown:connect(function(Press)
  1835. Press=Press:lower()
  1836. if Press=='p' then
  1837. if levitate then return end
  1838. if blocking then
  1839. if blockedoff then return end
  1840. clickallowance = false
  1841. appi = false
  1842. attacking = true
  1843. blocking = false
  1844. throwing = true
  1845. ws = 0
  1846. n = 0
  1847. blockcard.CanCollide = false
  1848. for i = 1, 35 do
  1849. n = n + 20
  1850. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1851. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1852. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1853. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1854. swait()
  1855. end
  1856. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1857. blockcard.CanCollide = false
  1858. locater1 = Instance.new("Part",blockcard)
  1859. locater1.Size = Vector3.new(1,1,1)
  1860. locater1.CanCollide = false
  1861. locater1.Anchored = true
  1862. locater1.Transparency = 1
  1863. locater2 = Instance.new("Part",blockcard)
  1864. locater2.Size = Vector3.new(1,1,1)
  1865. locater2.CanCollide = false
  1866. locater2.Transparency = 1
  1867. locater2.Anchored = true
  1868. locater3 = Instance.new("Part",blockcard)
  1869. locater3.Size = Vector3.new(1,1,1)
  1870. locater3.Transparency = 1
  1871. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1872. locater3.CanCollide = false
  1873. locater3.Anchored = true
  1874. fushfush = Instance.new("Sound",blockcard)
  1875. fushfush.SoundId = "rbxassetid://288641686"
  1876. fushfush.Volume = 8
  1877. fushfush:Play()
  1878. boosh:Play()
  1879. coroutine.wrap(function()
  1880. n = 0
  1881. for i = 1, 35 do
  1882. n = n + 10
  1883. shockwave = Instance.new("Part", Torso)
  1884. shockwave.Size = Vector3.new(1,1,1)
  1885. shockwave.CanCollide = false
  1886. shockwave.Anchored = true
  1887. shockwave.Transparency = .5
  1888. shockwave.BrickColor = BrickColor.new("White")
  1889. shockwave.CFrame = locater3.CFrame
  1890. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1891. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1892. shockwavemesh.MeshId = "rbxassetid://20329976"
  1893. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1894. removeuseless:AddItem(shockwave,1)
  1895. table.insert(lolzor2,shockwave)
  1896. for i,v in pairs(lolzor2) do
  1897. v.Transparency = v.Transparency + .1
  1898. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1899. end
  1900. swait()
  1901. end
  1902. end)()
  1903. for i = 1, 35 do
  1904. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1905. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1906. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1907. fushfush.Volume = fushfush.Volume - .2
  1908. Hit = damagealll(20,blockcard.Position)
  1909. for _,v in pairs(Hit) do
  1910. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1911. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1912. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1913. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1914. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1915. removeuseless:AddItem(vel,.1)
  1916. end
  1917. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1918. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1919. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1920. grassblocks = Instance.new("Part",Torso)
  1921. grassblocks.Size = Vector3.new(4,4,4)
  1922. grassblocks.Material = "Grass"
  1923. grassblocks.Anchored = true
  1924. grassblocks.BrickColor = BrickColor.new("Bright green")
  1925. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1926. removeuseless:AddItem(grassblocks,5)
  1927. grassblocks2 = Instance.new("Part",Torso)
  1928. grassblocks2.Size = Vector3.new(4,4,4)
  1929. grassblocks2.Material = "Grass"
  1930. grassblocks2.Anchored = true
  1931. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1932. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1933. removeuseless:AddItem(grassblocks2,5)
  1934. blockcardshadow = Instance.new("Part",Torso)
  1935. blockcardshadow.Transparency = .5
  1936. blockcardshadow.Anchored = true
  1937. blockcardshadow.Material = "Neon"
  1938. blockcardshadow.BrickColor = BrickColor.new("White")
  1939. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1940. blockcardshadow.CanCollide = false
  1941. blockcardshadow.CFrame = blockcard.CFrame
  1942. removeuseless:AddItem(blockcardshadow,2)
  1943. table.insert(lolzor,blockcardshadow)
  1944. for i,v in pairs(lolzor) do
  1945. v.Transparency = v.Transparency + 0.05
  1946. end
  1947. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  1948. swait()
  1949. end
  1950. blockcard.Name = "Getthisshitoutofhere"
  1951. for i = 1, 10 do
  1952. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  1953. blockcard.Transparency = blockcard.Transparency + .1
  1954. acer.Transparency = blockcard.Transparency
  1955. ace2.Transparency = blockcard.Transparency
  1956. for i,v in pairs(lolzor) do
  1957. v.Transparency = v.Transparency + .05
  1958. end
  1959. for i,v in pairs(lolzor2) do
  1960. v.Transparency = v.Transparency + .1
  1961. end
  1962. swait()
  1963. end
  1964. lolzor={}
  1965. lolzor2={}
  1966. attacking = false
  1967. debounce = false
  1968. blocking = false
  1969. throwing = false
  1970. fushfush:Remove()
  1971. clickallowance = false
  1972. appi = false
  1973. blockcard:Remove()
  1974. g1:Remove()
  1975. ws = 10
  1976. else
  1977. if debounce then return end
  1978. if throwing then return end
  1979. debounce = true
  1980. ws = 10
  1981. attacking = true
  1982. blocking = true
  1983. boosh = Instance.new("Sound",nil)
  1984. boosh.SoundId = "rbxassetid://413682983"
  1985. boosh.Volume = 6
  1986. appi = true
  1987. coroutine.wrap(function()
  1988. while appi do
  1989. wait()
  1990. if Root.Velocity.y > 1 and attacking == true then
  1991. position = "Jump2"
  1992. elseif Root.Velocity.y < -1 and attacking == true then
  1993. position = "Falling2"
  1994. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1995. position = "Idle2"
  1996. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1997. position = "Walking2"
  1998. end
  1999. end
  2000. end)()
  2001. coroutine.wrap(function()
  2002. while appi do
  2003. wait()
  2004. settime = 0.05
  2005. sine = sine + change
  2006. if position == "Jump2" and attacking == true and appi == true then
  2007. change = 1
  2008. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2009. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2010. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2011. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2012. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2013. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2014. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2015. elseif position == "Falling2" and attacking == true and appi == true then
  2016. change = 1
  2017. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2018. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2019. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2020. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2021. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2022. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2023. elseif position == "Idle2" and attacking == true and appi == true then
  2024. change = .4
  2025. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2026. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2027. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2028. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2029. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2030. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2031. elseif position == "Walking2" and attacking == true and appi == true then
  2032. change = .8
  2033. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2034. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2035. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2036. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2037. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2038. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2039. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2040. end
  2041. end
  2042. end)()
  2043. blockcard = Instance.new("Part",Torso)
  2044. blockcard.Material = "Neon"
  2045. blockcard.Transparency = 1
  2046. blockcard.BrickColor = BrickColor.new("White")
  2047. blockcard.Size = Vector3.new(8, 13, 0.3)
  2048. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2049. blockcard.Anchored = true
  2050. boosh.Parent = blockcard
  2051. SOUND(blockcard,236989198,6,false,1)
  2052. ace = aces[math.random(1,#aces)]
  2053. acer = Instance.new("Decal",blockcard)
  2054. acer.Texture = "rbxassetid://"..ace
  2055. acer.Transparency = 1
  2056. acer.Face = "Front"
  2057. ace2 = acer:Clone()
  2058. ace2.Parent = blockcard
  2059. ace2.Face = "Back"
  2060. coroutine.wrap(function()
  2061. for i = 1, 20 do
  2062. blockcard.Transparency = blockcard.Transparency - 0.05
  2063. acer.Transparency = blockcard.Transparency
  2064. ace2.Transparency = blockcard.Transparency
  2065. swait()
  2066. end
  2067. clickallowance = true
  2068. end)()
  2069. g1 = Instance.new("BodyGyro", Root)
  2070. g1.D = 175
  2071. g1.P = 20000
  2072. g1.MaxTorque = Vector3.new(0,9000,0)
  2073. coroutine.wrap(function()
  2074. while blocking do
  2075. if not blockedoff then
  2076. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2077. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2078. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2079. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2080. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2081. end
  2082. swait()
  2083. end
  2084. end)()
  2085. wait(1)
  2086. mouse.Button1Down:connect(function()
  2087. if throwing then return end
  2088. if not clickallowance then return end
  2089. clickallowance = false
  2090. blockedoff = true
  2091. ws = 0
  2092. for i = 1, 15 do
  2093. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2094. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2095. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2096. swait()
  2097. end
  2098. boosh:Play()
  2099. hitdebounce = false
  2100. blockcard.Touched:connect(function(hit)
  2101. if hit.Parent:IsA("Part") then
  2102. elseif hit.Parent:IsA("SpecialMesh") then
  2103. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2104. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2105. for i,v in pairs(hit.Parent:GetChildren()) do
  2106. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2107. if hitdebounce then return end
  2108. hitdebounce = true
  2109. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2110. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2111. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2112. tors = hit.Parent:FindFirstChild("UpperTorso")
  2113. else
  2114. tors = hit.Parent:FindFirstChild("Torso")
  2115. end
  2116. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2117. removeuseless:AddItem(vel,.1)
  2118. Slachtoffer:TakeDamage(math.random(23,44))
  2119. end
  2120. end
  2121. end)
  2122. for i = 1, 10 do
  2123. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2124. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2125. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2126. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2127. swait()
  2128. end
  2129. for i = 1, 10 do
  2130. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2131. swait()
  2132. end
  2133. hitdebounce = true
  2134. ws = 10
  2135. clickallowance = true
  2136. blockedoff = false
  2137. end)
  2138. end
  2139. end
  2140. end)
  2141.  
  2142.  
  2143. mouse.KeyDown:connect(function(Press)
  2144. Press=Press:lower()
  2145. if Press=='f' then
  2146. if debounce then return end
  2147. if notallowedtransform then return end
  2148. debounce = true
  2149. if levitate then
  2150. levitate = false
  2151. mjester.VertexColor = Vector3.new(1, 1, 1)
  2152. glow.Transparency = 1
  2153. blastwave = Instance.new("Part",Torso)
  2154. blastwave.CFrame = Torso.CFrame
  2155. blastwave.Anchored = true
  2156. blastwave.Material = "Neon"
  2157. blastwave.CanCollide = false
  2158. blastwave.Shape = "Ball"
  2159. blastwave.Size = Vector3.new(3,3,3)
  2160. coroutine.wrap(function()
  2161. for i = 1, 20 do
  2162. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2163. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2164. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2165. blastwave.Transparency = blastwave.Transparency + 0.05
  2166. swait()
  2167. end
  2168. blastwave:Remove()
  2169. levitatewave2:Remove()
  2170. levitatewave:Remove()
  2171. end)()
  2172. ws = 10
  2173. notallowedtransform = true
  2174. attacking = true
  2175. coroutine.wrap(function()
  2176. for i = 1, 10 do
  2177. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2178. v.Transparency = v.Transparency + 0.1
  2179. end
  2180. end
  2181. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2182. v.Transparency = v.Transparency + 0.1
  2183. end
  2184. end
  2185. wait()
  2186. end
  2187. end)()
  2188. doomtheme.SoundId = "rbxassetid://1843358057"
  2189. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2190. wait(0.000001)
  2191. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2192. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2193. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2194.  
  2195. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2196. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2197. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2198. wait(0.000001)
  2199. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2200.  
  2201. eyo1 = Instance.new("Part",Head)
  2202. eyo1.BrickColor = BrickColor.new("White")
  2203. eyo1.Material = "Neon"
  2204. eyo1.Shape = "Ball"
  2205. eyo1.Name = "eyo1"
  2206. eyo1.CanCollide = false
  2207. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2208. eyo1weld = weldBetween(eyo1,Head)
  2209. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2210.  
  2211. light = Instance.new("PointLight", eyo1)
  2212. light.Color = Color3.new(1,1,1)
  2213. light.Range = 3
  2214. light.Brightness = 4
  2215. light.Enabled = true
  2216.  
  2217. eyo2 = Instance.new("Part",Head)
  2218. eyo2.BrickColor = BrickColor.new("White")
  2219. eyo2.Material = "Neon"
  2220. eyo2.Shape = "Ball"
  2221. eyo2.Name = "eyo2"
  2222. eyo2.CanCollide = false
  2223. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2224. eyo2weld = weldBetween(eyo2,Head)
  2225. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2226.  
  2227. light2 = Instance.new("PointLight", eyo2)
  2228. light2.Color = Color3.new(1,1,1)
  2229. light2.Range = 3
  2230. light2.Brightness = 4
  2231. light2.Enabled = true
  2232.  
  2233. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2234. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2235. hum.HipHeight = 0
  2236. ws = 10
  2237. debounce = false
  2238. attacking = false
  2239. coroutine.wrap(function()
  2240. wait(3)
  2241. notallowedtransform = false
  2242. end)()
  2243. else
  2244. ws = 50
  2245. notallowedtransform = true
  2246. levitate = true
  2247. ws = 50
  2248. glow.Transparency = 0
  2249. eyo1:Remove()
  2250. eyo2:Remove()
  2251. coroutine.wrap(function()
  2252. while levitate do
  2253. for i,v in pairs(Head:GetChildren()) do
  2254. if v.Name == "eyo1" or v.Name == "eyo2" then
  2255. v:Remove()
  2256. end
  2257. end
  2258. wait()
  2259. end
  2260. end)()
  2261. mnb = 0
  2262. levitatewave = Instance.new("Part", Torso)
  2263. levitatewave.Size = Vector3.new(1,1,1)
  2264. levitatewave.CanCollide = false
  2265. levitatewave.Anchored = true
  2266. levitatewave.Transparency = .5
  2267. levitatewave.BrickColor = BrickColor.new("Really black")
  2268. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2269. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2270. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2271. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2272. levitatewave2 = Instance.new("Part", Torso)
  2273. levitatewave2.Size = Vector3.new(1,1,1)
  2274. levitatewave2.CanCollide = false
  2275. levitatewave2.Anchored = true
  2276. levitatewave2.Transparency = .5
  2277. levitatewave2.BrickColor = BrickColor.new("Really red")
  2278. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2279. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2280. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2281. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2282. blastwave = Instance.new("Part",Torso)
  2283. blastwave.CFrame = Torso.CFrame
  2284. blastwave.Anchored = true
  2285. blastwave.Material = "Neon"
  2286. blastwave.CanCollide = false
  2287. blastwave.Shape = "Ball"
  2288. blastwave.Size = Vector3.new(3,3,3)
  2289. coroutine.wrap(function()
  2290. for i = 1, 20 do
  2291. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2292. blastwave.Transparency = blastwave.Transparency + 0.05
  2293. swait()
  2294. end
  2295. blastwave:Remove()
  2296. end)()
  2297. coroutine.wrap(function()
  2298. while levitate do
  2299. mnb = mnb + 15
  2300. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2301. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2302. colors = colortable[math.random(1,#colortable)]
  2303. lmagic = Instance.new("Part",LeftArm)
  2304. lmagic.Material = "Neon"
  2305. lmagic.CanCollide = false
  2306. lmagic.Anchored = true
  2307. lmagic.BrickColor = BrickColor.new(colors)
  2308. lmagic.Size = Vector3.new(1,1,1)
  2309. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2310. removeuseless:AddItem(lmagic,2)
  2311. rmagic = Instance.new("Part",RightArm)
  2312. rmagic.Material = "Neon"
  2313. rmagic.CanCollide = false
  2314. rmagic.Anchored = true
  2315. rmagic.BrickColor = BrickColor.new(colors)
  2316. rmagic.Size = Vector3.new(1,1,1)
  2317. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2318. removeuseless:AddItem(rmagic,2)
  2319. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2320. v.Transparency = v.Transparency + 0.05
  2321. end
  2322. end
  2323. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2324. v.Transparency = v.Transparency + 0.05
  2325. end
  2326. end
  2327. swait()
  2328. end
  2329. end)()
  2330. framee = Instance.new("Frame")
  2331. framee.Parent = screenGui
  2332. framee.Position = UDim2.new(0, 8, 0, -500)
  2333. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2334. framee.BackgroundColor3 = BrickColor.new("White").Color
  2335. framee.BackgroundTransparency = 0
  2336. coroutine.wrap(function()
  2337. wait(.2)
  2338. for i = 1, 40 do
  2339. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2340. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2341. swait()
  2342. end
  2343. hum.CameraOffset = Vector3.new(0,0,0)
  2344. framee:Remove()
  2345. end)()
  2346. doomtheme.SoundId = "rbxassetid://1382488262"
  2347. doomtheme:Play()
  2348. doomtheme.Volume = 2
  2349. doomtheme.TimePosition = 20.7
  2350. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2351. mjester.MeshId = "rbxassetid://193760002"
  2352. mjester.TextureId = "rbxassetid://379225327"
  2353. mjester.VertexColor = Vector3.new(1, 0, 0)
  2354. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2355. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2356. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2357. mMask.MeshId = "rbxassetid://13520257"
  2358. mMask.Scale = Vector3.new(1.1, 1, 1)
  2359. mMask.TextureId = "rbxassetid://13520260"
  2360. eyo1:Remove()
  2361. eyo2:Remove()
  2362. coroutine.wrap(function()
  2363. while levitate do
  2364. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2365. swait()
  2366. end
  2367. end)()
  2368. attacking = false
  2369. debounce = false
  2370. coroutine.wrap(function()
  2371. wait(3)
  2372. notallowedtransform = false
  2373. end)()
  2374. end
  2375. end
  2376. end)
  2377.  
  2378. mouse.KeyDown:connect(function(Press)
  2379. Press=Press:lower()
  2380. if Press=='.' then
  2381. hum.Parent:BreakJoints()
  2382. end
  2383. end)
  2384.  
  2385. checks1 = coroutine.wrap(function() -------Checks
  2386. while true do
  2387. if Root.Velocity.y > 1 and levitate == false then
  2388. position = "Jump"
  2389. elseif Root.Velocity.y < -1 and levitate == false then
  2390. position = "Falling"
  2391. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2392. position = "Idle"
  2393. elseif Root.Velocity.Magnitude < 2 and running == false then
  2394. position = "Idle2"
  2395. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2396. position = "Walking"
  2397. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2398. position = "Walking2"
  2399. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2400. position = "Running"
  2401. else
  2402. end
  2403. wait()
  2404. end
  2405. end)
  2406. checks1()
  2407.  
  2408. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2409. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2410. end
  2411.  
  2412. function ray2(StartPos, EndPos, Distance, Ignore)
  2413. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2414. return ray(StartPos, DIRECTION, Distance, Ignore)
  2415. end
  2416.  
  2417. OrgnC0 = Neck.C0
  2418. local movelimbs = coroutine.wrap(function()
  2419. while RunSrv.RenderStepped:wait() do
  2420. TrsoLV = Torso.CFrame.lookVector
  2421. Dist = nil
  2422. Diff = nil
  2423. if not MseGuide then
  2424. print("Failed to recognize")
  2425. else
  2426. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2427. Dist = (Head.CFrame.p-Point).magnitude
  2428. Diff = Head.CFrame.Y-Point.Y
  2429. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2430. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2431. Diff2 = LeftArm.CFrame.Y-Point.Y
  2432. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2433. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2434. end
  2435. end
  2436. end)
  2437. movelimbs()
  2438. immortal = {}
  2439. for i,v in pairs(Character:GetDescendants()) do
  2440. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2441. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2442. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2443. end
  2444. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2445. elseif v:IsA("JointInstance") then
  2446. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2447. end
  2448. end
  2449. for e = 1, #immortal do
  2450. if immortal[e] ~= nil then
  2451. local STUFF = immortal[e]
  2452. local PART = STUFF[1]
  2453. local PARENT = STUFF[2]
  2454. local MATERIAL = STUFF[3]
  2455. local COLOR = STUFF[4]
  2456. local TRANSPARENCY = STUFF[5]
  2457. if levitate then
  2458. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2459. PART.Material = MATERIAL
  2460. PART.Color = COLOR
  2461. PART.Transparency = TRANSPARENCY
  2462. end
  2463. PART.AncestryChanged:connect(function()
  2464. PART.Parent = PARENT
  2465. end)
  2466. else
  2467. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2468. PART.Material = MATERIAL
  2469. PART.Color = COLOR
  2470. PART.Transparency = TRANSPARENCY
  2471. end
  2472. PART.AncestryChanged:connect(function()
  2473. PART.Parent = PARENT
  2474. end)
  2475. end
  2476. end
  2477. end
  2478. function immortality()
  2479. for e = 1, #immortal do
  2480. if immortal[e] ~= nil then
  2481. local STUFF = immortal[e]
  2482. local PART = STUFF[1]
  2483. local PARENT = STUFF[2]
  2484. local MATERIAL = STUFF[3]
  2485. local COLOR = STUFF[4]
  2486. local TRANSPARENCY = STUFF[5]
  2487. if PART.ClassName == "Part" and PART == Root then
  2488. PART.Material = MATERIAL
  2489. PART.Color = COLOR
  2490. PART.Transparency = TRANSPARENCY
  2491. end
  2492. if PART.Parent ~= PARENT then
  2493. hum:Remove()
  2494. PART.Parent = PARENT
  2495. hum = Instance.new("Humanoid",Character)
  2496. if levitate then
  2497. eyo1:Remove()
  2498. eyo2:Remove()
  2499. end
  2500. hum.Name = "noneofurbusiness"
  2501. end
  2502. end
  2503. end
  2504. end
  2505. coroutine.wrap(function()
  2506. while true do
  2507. if hum.Health < .1 then
  2508. deadsound = Instance.new("Sound", Torso)
  2509. deadsound.Volume = 6
  2510. deadsound.SoundId = "rbxassetid://1411352723"
  2511. deadsound:Play()
  2512. immortality()
  2513. end
  2514. wait()
  2515. end
  2516. end)()
  2517.  
  2518. mouse.KeyDown:connect(function(Press)
  2519. Press=Press:lower()
  2520. if Press=='g' then
  2521. if not levitate then return end
  2522. if debounce then return end
  2523. debounce = true
  2524. attacking = true
  2525. FireBall:Play()
  2526. ws = 15
  2527. g1 = Instance.new("BodyGyro", Root)
  2528. g1.D = 175
  2529. g1.P = 20000
  2530. g1.MaxTorque = Vector3.new(0,9000,0)
  2531. for i = 1, 15 do
  2532. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2533. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2534. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2535. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2536. swait()
  2537. end
  2538. local swoosh = Instance.new("Part",Torso)
  2539. swoosh.Name = "swoosh"
  2540. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2541. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2542. swoosh.Shape = "Ball"
  2543. swoosh.Material = "Neon"
  2544. swoosh.BrickColor = BrickColor.new("Really black")
  2545. swoosh.CanCollide = false
  2546. swoosh.Touched:connect(function(hit)
  2547. if hit.Parent:IsA("Part") then
  2548. elseif hit.Parent:IsA("SpecialMesh") then
  2549. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2550. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2551. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2552. if Slachtoffer.Health < 1 then return end
  2553. if damagedebounce == true then return end
  2554. damagedebounce = true
  2555. swoosh:Remove()
  2556. explosion = Instance.new("Part",LeftArm)
  2557. explosion.CFrame = hit.CFrame
  2558. explosion.Anchored = true
  2559. explosion.CanCollide = false
  2560. explosion.Name = "explo"
  2561. explosion.Shape = "Ball"
  2562. explosion.BrickColor = swoosh.BrickColor
  2563. explosion.Material = "Neon"
  2564. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2565. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2566. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2567. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2568. removeuseless:AddItem(vel,.1)
  2569. shockwavevv = Instance.new("Part",LeftArm)
  2570. shockwavevv.Size = Vector3.new(1,1,1)
  2571. shockwavevv.CanCollide = false
  2572. shockwavevv.Anchored = true
  2573. shockwavevv.Name = "shock"
  2574. shockwavevv.Transparency = 0
  2575. shockwavevv.BrickColor = BrickColor.new("Really black")
  2576. shockwavevv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2577. shockwavemeshs = Instance.new("SpecialMesh", shockwavevv)
  2578. shockwavemeshs.Name = "ring"
  2579. shockwavemeshs.Scale = Vector3.new(.1,3,3)
  2580. shockwavemeshs.MeshId = "rbxassetid://3270017"
  2581. shockwave2vv = Instance.new("Part", LeftArm)
  2582. shockwave2vv.Size = Vector3.new(1,1,1)
  2583. shockwave2vv.CanCollide = false
  2584. shockwave2vv.Anchored = true
  2585. shockwave2vv.Name = "shock2"
  2586. shockwave2vv.Transparency = 0
  2587. shockwave2vv.BrickColor = BrickColor.new("Really black")
  2588. shockwave2vv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2589. shockwavemeshs2 = Instance.new("SpecialMesh", shockwave2vv)
  2590. shockwavemeshs2.Scale = Vector3.new(.1,3,3)
  2591. shockwavemeshs2.Name = "ring2"
  2592. shockwavemeshs2.MeshId = "rbxassetid://3270017"
  2593. removeuseless:AddItem(shockwavevv,3)
  2594. removeuseless:AddItem(shockwavevv2,3)
  2595. removeuseless:AddItem(explosion,3)
  2596. SOUND(explosion,472579737,6,false,3)
  2597. coroutine.wrap(function()
  2598. if firsttime2 then return end
  2599. firsttime2 = true
  2600. while true do
  2601. for i,v in pairs(LeftArm:GetChildren()) do
  2602. if v.Name == "explo" then
  2603. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2604. v.Transparency = v.Transparency + .05
  2605. end
  2606. end
  2607. for i,v in pairs(shockwavevv:GetChildren()) do
  2608. if v.Name == "ring" then
  2609. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2610. end
  2611. end
  2612. for i,v in pairs(shockwave2vv:GetChildren()) do
  2613. if v.Name == "ring2" then
  2614. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2615. end
  2616. end
  2617. for i,v in pairs(LeftArm:GetChildren()) do
  2618. if v.Name == "shock" then
  2619. v.Transparency = v.Transparency + .05
  2620. end
  2621. end
  2622. for i,v in pairs(LeftArm:GetChildren()) do
  2623. if v.Name == "shock2" then
  2624. v.Transparency = v.Transparency + .05
  2625. end
  2626. end
  2627. swait()
  2628. end
  2629. end)()
  2630. Slachtoffer:TakeDamage(math.random(27,48))
  2631. wait(.1)
  2632. damagedebounce = false
  2633. end
  2634. end)
  2635. coroutine.wrap(function()
  2636. if firsttime then return end
  2637. firsttime = true
  2638. while wait() do
  2639. for i,v in pairs(Torso:GetChildren()) do
  2640. if v.Name == "swoosh" then
  2641. magiccc = Instance.new("Part",RightArm)
  2642. magiccc.Material = "Neon"
  2643. magiccc.CanCollide = false
  2644. magiccc.Anchored = true
  2645. magiccc.BrickColor = BrickColor.new(colors)
  2646. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2647. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2648. removeuseless:AddItem(magiccc,2)
  2649. end
  2650. end
  2651. end
  2652. end)()
  2653. bov = Instance.new("BodyVelocity",swoosh)
  2654. bov.maxForce = Vector3.new(99999,99999,99999)
  2655. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2656. bov.velocity = swoosh.CFrame.lookVector*120
  2657. removeuseless:AddItem(swoosh,4)
  2658. for i = 1, 15 do
  2659. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2660. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2661. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2662. swait()
  2663. end
  2664. ws = 50
  2665. removeuseless:AddItem(g1,0.01)
  2666. debounce = false
  2667. attacking = false
  2668. end
  2669. end)
  2670.  
  2671. mouse.KeyDown:connect(function(Press)
  2672. Press=Press:lower()
  2673. if Press=='h' then
  2674. if not levitate then return end
  2675. if debounce then return end
  2676. debounce = true
  2677. attacking = true
  2678. ws = 0
  2679. appi = true
  2680. coroutine.wrap(function()
  2681. while appi do
  2682. swait()
  2683. if Root.Velocity.Magnitude < 2 and attacking == true then
  2684. position = "Idle3"
  2685. end
  2686. end
  2687. end)()
  2688. coroutine.wrap(function()
  2689. while appi do
  2690. swait()
  2691. settime = 0.05
  2692. sine = sine + change
  2693. if position == "Idle3" and attacking == true and appi == true then
  2694. change = .4
  2695. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2696. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2697. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2698. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2699. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2700. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2701. end
  2702. end
  2703. end)()
  2704. coroutine.wrap(function()
  2705. for i = 1, 20 do
  2706. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2707. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2708. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2709. swait()
  2710. end
  2711. end)()
  2712. SOUND(LeftArm,1982011510,8,false,15)
  2713. blackhole={}
  2714. orbzfade={}
  2715. xz = 0
  2716. for i = 1, 220 do
  2717. xz = xz + .009
  2718. bigrmagic = Instance.new("Part",RightArm)
  2719. bigrmagic.Material = "Neon"
  2720. bigrmagic.CanCollide = false
  2721. bigrmagic.Anchored = true
  2722. bigrmagic.BrickColor = BrickColor.new(colors)
  2723. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2724. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2725. removeuseless:AddItem(bigrmagic,1)
  2726. orbz = Instance.new("Part", Torso)
  2727. orbz.Material = "Neon"
  2728. orbz.BrickColor = BrickColor.new(colors)
  2729. orbz.Size = Vector3.new(2,2,2)
  2730. orbz.Anchored = true
  2731. orbz.CanCollide = false
  2732. removeuseless:AddItem(orbz,1)
  2733. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2734. table.insert(blackhole,orbz)
  2735. table.insert(orbzfade,orbz)
  2736. for i,v in pairs(blackhole) do
  2737. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2738. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2739. end
  2740. for i,v in pairs(orbzfade) do
  2741. v.Transparency = v.Transparency + 0.025
  2742. end
  2743. swait()
  2744. end
  2745. coroutine.wrap(function()
  2746. for i = 1, 10 do
  2747. for i,v in pairs(blackhole) do
  2748. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2749. v.Transparency = v.Transparency + .1
  2750. end
  2751. swait()
  2752. end
  2753. for i,v in pairs(blackhole) do
  2754. v:Remove()
  2755. end
  2756. clean()
  2757. end)()
  2758. charging = true
  2759. coroutine.wrap(function()
  2760. while charging do
  2761. bigrmagic = Instance.new("Part",RightArm)
  2762. bigrmagic.Material = "Neon"
  2763. bigrmagic.CanCollide = false
  2764. bigrmagic.Anchored = true
  2765. bigrmagic.BrickColor = BrickColor.new(colors)
  2766. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2767. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2768. removeuseless:AddItem(bigrmagic,.2)
  2769. swait()
  2770. end
  2771. end)()
  2772. g1 = Instance.new("BodyGyro", Root)
  2773. g1.D = 175
  2774. g1.P = 20000
  2775. g1.MaxTorque = Vector3.new(0,9000,0)
  2776. BigFireBall:Play()
  2777. for i = 1, 15 do
  2778. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2779. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2780. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2781. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2782. swait()
  2783. end
  2784. coroutine.wrap(function()
  2785. for i = 1, 15 do
  2786. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2787. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2788. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2789. swait()
  2790. end
  2791. end)()
  2792. charging = false
  2793. local ballzor = Instance.new("Part",Torso)
  2794. ballzor.Name = "ballzor"
  2795. ballzor.Material = "Neon"
  2796. ballzor.BrickColor = BrickColor.new("Really black")
  2797. ballzor.CanCollide = false
  2798. ballzor.Size = Vector3.new(xz,xz,xz)
  2799. ballzor.Anchored = false
  2800. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2801. ballzor.Shape = "Ball"
  2802. removeuseless:AddItem(g1,.0001)
  2803. zx = xz + .05
  2804. coroutine.wrap(function()
  2805. if firsttime5 then return end
  2806. firsttime5 = true
  2807. while true do
  2808. swait()
  2809. for i,v in pairs(Torso:GetChildren()) do
  2810. if v.Name == "ballzor" then
  2811. magicccc = Instance.new("Part",RightArm)
  2812. magicccc.Material = "Neon"
  2813. magicccc.CanCollide = false
  2814. magicccc.Name = "magicccc"
  2815. magicccc.Anchored = true
  2816. magicccc.Transparency = 0
  2817. magicccc.BrickColor = BrickColor.new(colors)
  2818. magicccc.Size = Vector3.new(zx,zx,zx)
  2819. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2820. removeuseless:AddItem(magicccc,2)
  2821. end
  2822. end
  2823. for i,v in pairs(RightArm:GetChildren()) do
  2824. if v.Name == "magicccc" then
  2825. v.Transparency = v.Transparency + 0.025
  2826. end
  2827. end
  2828. end
  2829. end)()
  2830. ballzor.Touched:connect(function(hit)
  2831. if hit.Name ~= "magicccc" then
  2832. if bigball then return end
  2833. bigball = true
  2834. local explosionwave = Instance.new("Part",Torso)
  2835. explosionwave.Shape = "Ball"
  2836. explosionwave.BrickColor = BrickColor.new("Really black")
  2837. explosionwave.Anchored = true
  2838. explosionwave.CanCollide = false
  2839. explosionwave.Transparency = .2
  2840. explosionwave.Material = "Neon"
  2841. explosionwave.Size = Vector3.new(1,1,1)
  2842. explosionwave.CFrame = ballzor.CFrame
  2843. render = Instance.new("Sound",explosionwave)
  2844. render.SoundId = "rbxassetid://2006635781"
  2845. render.Volume = 10 * 10
  2846. render:Play()
  2847. local explosionwave2 = Instance.new("Part",Torso)
  2848. explosionwave2.Shape = "Ball"
  2849. explosionwave2.BrickColor = BrickColor.new("Really red")
  2850. explosionwave2.Anchored = true
  2851. explosionwave2.CanCollide = false
  2852. explosionwave2.Material = "Neon"
  2853. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2854. explosionwave2.CFrame = ballzor.CFrame
  2855. deadlywave = Instance.new("Part", explosionwave)
  2856. deadlywave.Size = Vector3.new(1,1,1)
  2857. deadlywave.CanCollide = false
  2858. deadlywave.Anchored = true
  2859. deadlywave.Transparency = .5
  2860. deadlywave.BrickColor = BrickColor.new("Really red")
  2861. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2862. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2863. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2864. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2865. deadlywave2 = Instance.new("Part", explosionwave)
  2866. deadlywave2.Size = Vector3.new(1,1,1)
  2867. deadlywave2.CanCollide = false
  2868. deadlywave2.Anchored = true
  2869. deadlywave2.Transparency = .5
  2870. deadlywave2.BrickColor = BrickColor.new("Really black")
  2871. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2872. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2873. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2874. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2875. deadlyring = Instance.new("Part", Torso)
  2876. deadlyring.Size = Vector3.new(5, 5, 5)
  2877. deadlyring.Transparency = 0.5
  2878. deadlyring.BrickColor = BrickColor.new("Really black")
  2879. deadlyring.Anchored = true
  2880. deadlyring.CanCollide = false
  2881. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2882. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2883. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2884. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2885. deadlyring2 = Instance.new("Part", Torso)
  2886. deadlyring2.Size = Vector3.new(5, 5, 5)
  2887. deadlyring2.Transparency = 0.5
  2888. deadlyring2.BrickColor = BrickColor.new("Really black")
  2889. deadlyring2.Anchored = true
  2890. deadlyring2.CanCollide = false
  2891. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2892. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2893. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2894. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2895. ballzor:Remove()
  2896. bigball = false
  2897. staybooming = true
  2898. d = 5
  2899. coroutine.wrap(function()
  2900. while staybooming do
  2901. Hit = damagealll(d,deadlywave.Position)
  2902. for _,v in pairs(Hit) do
  2903. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2904. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2905. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2906. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2907. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2908. removeuseless:AddItem(vel,.1)
  2909. end
  2910. wait(.1)
  2911. end
  2912. end)()
  2913. for i = 1, 70 do
  2914. d = d + 1
  2915. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2916. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2917. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2918. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2919. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2920. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2921. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2922. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2923. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2924. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2925. swait()
  2926. end
  2927. for i = 1, 80 do
  2928. d = d + 3
  2929. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2930. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2931. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2932. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2933. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2934. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2935. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2936. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2937. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2938. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2939. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2940. swait()
  2941. end
  2942. staybooming = false
  2943. for i = 1, 20 do
  2944. d = d + 3
  2945. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2946. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2947. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2948. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2949. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2950. deadlyring.Transparency = deadlyring.Transparency + .25
  2951. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2952. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2953. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2954. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2955. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2956. deadlywave.Transparency = deadlywave.Transparency + .25
  2957. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2958. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2959. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2960. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2961. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2962. swait()
  2963. end
  2964. hum.CameraOffset = Vector3.new(0,0,0)
  2965. explosionwave:Remove()
  2966. explosionwave2:Remove()
  2967. end
  2968. end)
  2969. bov = Instance.new("BodyVelocity",ballzor)
  2970. bov.maxForce = Vector3.new(99999,99999,99999)
  2971. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2972. bov.velocity = ballzor.CFrame.lookVector*200
  2973. removeuseless:AddItem(ballzor,4)
  2974. ws = 50
  2975. attacking = false
  2976. debounce = false
  2977. appi = false
  2978. end
  2979. end)
  2980.  
  2981. mouse.KeyDown:connect(function(Press)
  2982. Press=Press:lower()
  2983. if Press=='j' then
  2984. if not levitate then return end
  2985. if debounce then return end
  2986. debounce = true
  2987. charging = true
  2988. attacking = true
  2989. downpress = false
  2990. x = 1
  2991. ws = 0
  2992. g1 = Instance.new("BodyGyro", Root)
  2993. g1.D = 175
  2994. g1.P = 20000
  2995. g1.MaxTorque = Vector3.new(0,9000,0)
  2996. SOUND(RightArm,2014087015,8,false,3)
  2997. coroutine.wrap(function()
  2998. Charge = Instance.new("Sound",RightArm)
  2999. Charge.SoundId = "rbxassetid://101153932"
  3000. Charge.Looped = false
  3001. Charge.Volume = 8
  3002. Charge:Play()
  3003. end)()
  3004. appi = true
  3005. coroutine.wrap(function()
  3006. while appi do
  3007. swait()
  3008. if Root.Velocity.Magnitude < 2 and attacking == true then
  3009. position = "Idle3"
  3010. end
  3011. end
  3012. end)()
  3013. coroutine.wrap(function()
  3014. while appi do
  3015. swait()
  3016. settime = 0.05
  3017. sine = sine + change
  3018. if position == "Idle3" and attacking == true and appi == true then
  3019. change = .4
  3020. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3021. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3022. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3023. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3024. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3025. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3026. end
  3027. end
  3028. end)()
  3029. for i = 1, 15 do
  3030. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3031. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3032. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3033. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3034. swait()
  3035. end
  3036. for i = 1, 3 do
  3037. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3038. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3039. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3040. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3041. x = x + .1
  3042. blastborb = Instance.new("Part",Torso)
  3043. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3044. blastborb.BrickColor = BrickColor.new(colors)
  3045. blastborb.Anchored = true
  3046. blastborb.Size = Vector3.new(10,10,10)
  3047. blastborb.CanCollide = false
  3048. blastborb.Material = "Neon"
  3049. for i = 1, 5 do
  3050. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3051. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3052. swait()
  3053. end
  3054. blastborb:Remove()
  3055. swait()
  3056. end
  3057. downpress = true
  3058. while charging and x < 5 do
  3059. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3060. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3061. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3062. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3063. x = x + .1
  3064. blastborb = Instance.new("Part",Torso)
  3065. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3066. blastborb.BrickColor = BrickColor.new(colors)
  3067. blastborb.Anchored = true
  3068. blastborb.Size = Vector3.new(10,10,10)
  3069. blastborb.CanCollide = false
  3070. blastborb.Material = "Neon"
  3071. for i = 1, 5 do
  3072. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3073. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3074. swait()
  3075. end
  3076. blastborb:Remove()
  3077. swait()
  3078. end
  3079. coroutine.wrap(function()
  3080. for i = 1, 20 do
  3081. Charge.Volume = Charge.Volume - .5
  3082. swait()
  3083. end
  3084. end)()
  3085. local bigswoosh = Instance.new("Part",Torso)
  3086. bigswoosh.Name = "bigswoosh"
  3087. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3088. bigswoosh.Size = Vector3.new(1,1,1)
  3089. bigswoosh.Material = "Neon"
  3090. bigswoosh.Anchored = true
  3091. bigswoosh.Transparency = 1
  3092. bigswoosh.BrickColor = BrickColor.new("Really red")
  3093. bigswoosh.CanCollide = false
  3094. SOUND(bigswoosh,842332424,10,false,6)
  3095. SOUND(bigswoosh,2017948224,10,false,6)
  3096. SOUND(bigswoosh,138677306,10,false,4)
  3097. coroutine.wrap(function()
  3098. local loc1 = Instance.new("Part",bigswoosh)
  3099. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3100. loc1.Size = Vector3.new(2,2,2)
  3101. loc1.Anchored = true
  3102. loc1.Transparency = 1
  3103. loc1.CanCollide = false
  3104. local loc2 = Instance.new("Part",bigswoosh)
  3105. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3106. loc2.Size = Vector3.new(2,2,2)
  3107. loc2.Anchored = true
  3108. loc2.Transparency = 1
  3109. loc2.CanCollide = false
  3110. n = 0
  3111. nb = 0
  3112. for i = 1, 125 do
  3113. n = n + x
  3114. nb = nb - x
  3115. Hit = damagealll(n,bigswoosh.Position)
  3116. for _,v in pairs(Hit) do
  3117. if x > 4.5 then
  3118. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3119. else
  3120. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3121. end
  3122. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3123. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3124. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3125. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3126. removeuseless:AddItem(vel,.1)
  3127. end
  3128. local bigtrail = Instance.new("Part",LeftArm)
  3129. bigtrail.Size = bigswoosh.Size
  3130. bigtrail.BrickColor = BrickColor.new(colors)
  3131. bigtrail.Anchored = true
  3132. bigtrail.Material = "Neon"
  3133. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3134. bigtrail.CanCollide = false
  3135. removeuseless:AddItem(bigtrail,2)
  3136. local irritatedground = Instance.new("Part",Torso)
  3137. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3138. irritatedground.BrickColor = BrickColor.new(colors)
  3139. irritatedground.Material = "Neon"
  3140. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3141. irritatedground.CanCollide = false
  3142. irritatedground.Anchored = true
  3143. removeuseless:AddItem(irritatedground,10)
  3144. local grassblocks = Instance.new("Part",Torso)
  3145. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3146. grassblocks.Material = "Grass"
  3147. grassblocks.Anchored = true
  3148. grassblocks.Name = "grassblocks"
  3149. grassblocks.BrickColor = BrickColor.new("Bright green")
  3150. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3151. removeuseless:AddItem(grassblocks,10)
  3152. local grassblocks2 = Instance.new("Part",Torso)
  3153. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3154. grassblocks2.Material = "Grass"
  3155. grassblocks2.Anchored = true
  3156. grassblocks2.Name = "grassblocks2"
  3157. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3158. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3159. removeuseless:AddItem(grassblocks2,10)
  3160. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3161. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3162. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3163. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3164. swait()
  3165. end
  3166. for i = 1, 20 do
  3167. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3168. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3169. swait()
  3170. end
  3171. bigswoosh:Remove()
  3172. end)()
  3173. for i = 1, 50 do
  3174. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3175. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3176. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3177. swait()
  3178. end
  3179. ws = 50
  3180. attacking = false
  3181. debounce = false
  3182. appi = false
  3183. g1:Remove()
  3184. end
  3185. end)
  3186.  
  3187. mouse.KeyDown:connect(function(Press)
  3188. Press=Press:lower()
  3189. if Press=='k' then
  3190. if debounce then return end
  3191. debounce = true
  3192. attacking = true
  3193. charging = true
  3194. appi = true
  3195. coroutine.wrap(function()
  3196. while appi do
  3197. swait()
  3198. if Root.Velocity.Magnitude < 2 and attacking == true then
  3199. position = "Idle3"
  3200. end
  3201. end
  3202. end)()
  3203. coroutine.wrap(function()
  3204. while appi do
  3205. swait()
  3206. settime = 0.05
  3207. sine = sine + change
  3208. if position == "Idle3" and attacking == true and appi == true then
  3209. change = .4
  3210. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3211. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3212. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3213. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3214. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3215. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3216. end
  3217. end
  3218. end)()
  3219. ws = 0
  3220. g1 = Instance.new("BodyGyro", Root)
  3221. g1.D = 175
  3222. g1.P = 20000
  3223. g1.MaxTorque = Vector3.new(0,9000,0)
  3224. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3225. for i = 1, 15 do
  3226. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3227. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3228. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3229. swait()
  3230. end
  3231. r = 0
  3232. for i = 1, 10 do
  3233. r = r + .1
  3234. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3235. blass = Instance.new("Part",RightArm)
  3236. blass.Size = Vector3.new(r,r,r)
  3237. blass.Material = "Neon"
  3238. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3239. blass.Anchored = true
  3240. blass.CanCollide = false
  3241. blass.BrickColor = BrickColor.new(colors)
  3242. removeuseless:AddItem(blass,2)
  3243. swait()
  3244. end
  3245. while r < 16 and charging == true do
  3246. r = r + .1
  3247. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3248. blass = Instance.new("Part",RightArm)
  3249. blass.Size = Vector3.new(r,r,r)
  3250. blass.Material = "Neon"
  3251. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3252. blass.Anchored = true
  3253. blass.CanCollide = false
  3254. blass.BrickColor = BrickColor.new(colors)
  3255. removeuseless:AddItem(blass,2)
  3256. swait()
  3257. end
  3258. local TheBeam = Instance.new("Part",RightArm)
  3259. TheBeam.Name = "zebeam"
  3260. TheBeam.Size = Vector3.new(1,1,1)
  3261. TheBeam.Material = "Neon"
  3262. TheBeam.Shape = "Cylinder"
  3263. TheBeam.BrickColor = BrickColor.new("Really red")
  3264. TheBeam.Anchored = true
  3265. TheBeam.CanCollide = false
  3266. ws = 12
  3267. bemmo = Instance.new("Sound",RightArm)
  3268. bemmo.SoundId = "rbxassetid://1910988873"
  3269. bemmo.Volume = 8
  3270. bemmo.Looped = false
  3271. bemmo:Play()
  3272. bemmo.TimePosition = 2
  3273. for i = 1, 100 * r/3 do
  3274. if r > 15 then
  3275. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3276. end
  3277. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3278. local blass = Instance.new("Part",RightArm)
  3279. blass.Size = Vector3.new(r,r,r)
  3280. blass.Material = "Neon"
  3281. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3282. blass.Anchored = true
  3283. blass.CanCollide = false
  3284. blass.BrickColor = BrickColor.new(colors)
  3285. removeuseless:AddItem(blass,2)
  3286. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3287. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3288. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3289. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3290. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3291. boom = Instance.new("Part",RightArm)
  3292. boom.Size = Vector3.new(r,r,r)
  3293. boom.BrickColor = BrickColor.new(colors)
  3294. boom.Anchored = true
  3295. boom.CanCollide = false
  3296. boom.Material = "Neon"
  3297. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3298. removeuseless:AddItem(boom,3)
  3299. boom.Touched:connect(function(getbase)
  3300. if hitdebounce then return end
  3301. hitdebounce = true
  3302. if getbase:IsA("Part") then
  3303. damagedground = Instance.new("Part",RightArm)
  3304. damagedground.Size = Vector3.new(.1,5+r,.1)
  3305. damagedground.Material = "Neon"
  3306. damagedground.CanCollide = false
  3307. damagedground.BrickColor = BrickColor.new(colors)
  3308. damagedground.Anchored = true
  3309. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3310. removeuseless:AddItem(damagedground,2)
  3311. wait(.1)
  3312. hitdebounce = false
  3313. end
  3314. end)
  3315. Hit = damagealll(r+3,boom.Position)
  3316. for _,v in pairs(Hit) do
  3317. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3318. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3319. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3320. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3321. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3322. removeuseless:AddItem(vel,.1)
  3323. end
  3324. swait()
  3325. end
  3326. removeuseless:AddItem(g1,.001)
  3327. coroutine.wrap(function()
  3328. for i = 1, 20 do
  3329. bemmo.Volume = bemmo.Volume - 0.5
  3330. blass.Transparency = blass.Transparency + 0.05
  3331. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3332. swait()
  3333. end
  3334. bemmo:Remove()
  3335. if r > 15 then
  3336. hum.CameraOffset = Vector3.new(0,0,0)
  3337. end
  3338. blass:Remove()
  3339. TheBeam:Remove()
  3340. end)()
  3341. ws = 50
  3342. appi = false
  3343. attacking = false
  3344. debounce = false
  3345. end
  3346. end)
  3347.  
  3348. mouse.KeyUp:connect(function(Press)
  3349. Press=Press:lower()
  3350. if Press=='j' then
  3351. charging = false
  3352. end
  3353. end)
  3354.  
  3355. mouse.KeyUp:connect(function(Press)
  3356. Press=Press:lower()
  3357. if Press=='k' then
  3358. charging = false
  3359. end
  3360. end)
  3361.  
  3362. doit = coroutine.wrap(function()
  3363. while true do
  3364. for _,v in pairs(Repeater) do
  3365. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3366. end
  3367.  
  3368. for _,v in pairs(openshocktable) do
  3369. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3370. end
  3371.  
  3372. for _,v in pairs(nonmeshRepeater) do
  3373. v.Size = v.Size + Vector3.new(2, 2, 2)
  3374. end
  3375.  
  3376. for _,v in pairs(Extreme) do
  3377. v.Size = v.Size + Vector3.new(6, 6, 6)
  3378. end
  3379.  
  3380. for _,v in pairs(LessSize) do
  3381. v.Size = v.Size - Vector3.new(1, 1, 1)
  3382. end
  3383.  
  3384. for _,v in pairs(nonmeshRepeater2) do
  3385. v.Transparency = v.Transparency + 0.05
  3386. end
  3387.  
  3388. for _,v in pairs(Repeater2) do
  3389. v.Transparency = v.Transparency - 0.05
  3390. end
  3391.  
  3392. for _,v in pairs(th1) do
  3393. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3394. end
  3395.  
  3396. for _,v in pairs(th2) do
  3397. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3398. end
  3399.  
  3400. for _,v in pairs(th3) do
  3401. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3402. end
  3403.  
  3404. for _,v in pairs(th5) do
  3405. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3406. end
  3407.  
  3408. for _,v in pairs(ExtremeM) do
  3409. v.Size = v.Size + Vector3.new(8, 8, 8)
  3410. end
  3411.  
  3412. for _,v in pairs(m3) do
  3413. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3414. end
  3415.  
  3416. for _,v in pairs(ExtremeM2) do
  3417. v.Size = v.Size - Vector3.new(2,2,2)
  3418. end
  3419.  
  3420. for _,v in pairs(keyYsize) do
  3421. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3422. end
  3423.  
  3424. for _,v in pairs(th4) do
  3425. v.Transparency = v.Transparency + 0.009
  3426. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3427. end
  3428.  
  3429. for _,v in pairs(SlowlyFade) do
  3430. v.Transparency = v.Transparency + 0.05
  3431. end
  3432.  
  3433. for _,v in pairs(keyYtransparency) do
  3434. v.Transparency = v.Transparency + 0.05
  3435. end
  3436.  
  3437. for _,v in pairs(UpMover) do
  3438. v.Position = v.Position + Vector3.new(0, 3, 0)
  3439. end
  3440.  
  3441. for _,v in pairs(ForwardMover) do
  3442. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3443. end
  3444.  
  3445. for _,v in pairs(FadeIn) do
  3446. v.Transparency = v.Transparency - .05
  3447. end
  3448.  
  3449. for _,v in pairs(signtransparency) do
  3450. v.TextTransparency = v.TextTransparency + 0.025
  3451. end
  3452.  
  3453. for _,v in pairs(signmover) do
  3454. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3455. end
  3456.  
  3457. for _,v in pairs(signrotator) do
  3458. v.Rotation = v.Rotation + 2
  3459. end
  3460. swait()
  3461. end
  3462. end)
  3463. doit()
  3464. t = 0
  3465.  
  3466. mouse.KeyDown:connect(function(Press)
  3467. Press=Press:lower()
  3468. if Press=='0' then
  3469. if levitate then return end
  3470. shoov = true
  3471. if debounce then return end
  3472. ws = 50
  3473. end
  3474. end)
  3475.  
  3476. mouse.KeyUp:connect(function(Press)
  3477. Press=Press:lower()
  3478. if Press=='0' then
  3479. if levitate then return end
  3480. shoov = false
  3481. if debounce then return end
  3482. ws = 10
  3483. end
  3484. end)
  3485.  
  3486.  
  3487. local anims = coroutine.wrap(function()
  3488. while true do
  3489. settime = 0.05
  3490. sine = sine + change
  3491. if position == "Jump" and attacking == false then
  3492. change = 1
  3493. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3494. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3495. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3496. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3497. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3498. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3499. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3500. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3501. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3502. elseif position == "Jump2" and attacking == false and levitate then
  3503. change = 1
  3504. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3505. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3506. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3507. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3508. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3509. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3510. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3511. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3512. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3513. elseif position == "Falling" and attacking == false and levitate == false then
  3514. change = 1
  3515. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3516. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3517. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3518. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3519. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3520. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3521. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3522. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3523. elseif position == "Falling2" and attacking == false and levitate then
  3524. change = 1
  3525. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3526. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3527. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3528. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3529. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3530. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3531. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3532. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3533. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3534. elseif position == "Walking" and attacking == false and running == false then
  3535. change = 1
  3536. walking = true
  3537. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3538. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3539. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3540. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3541. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3542. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3543. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3544. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3545. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3546. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3547. change = .5
  3548. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3549. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3550. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3551. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3552. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3553. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3554. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3555. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3556. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3557. elseif position == "Idle2" and attacking == false and running == false then
  3558. change = .75
  3559. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3560. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3561. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3562. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3563. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3564. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3565. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3566. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3567. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3568. elseif position == "Walking2" and attacking == false and running == false then
  3569. ws = 50
  3570. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3571. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3572. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3573. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3574. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3575. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3576. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3577. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3578. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3579. elseif position == "Running" and attacking == false then
  3580. change = 1
  3581. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3582. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3583. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3584. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3585. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3586. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3587. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3588. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3589. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3590. end
  3591. swait()
  3592. end
  3593. end)
  3594. anims()
  3595. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement