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  1. Log: Log file open, 09/13/11 12:40:00
  2. Init: Version: 3809
  3. Init: Epic Internal: 0
  4. Init: Compiled: Mar 26 2009 00:58:21
  5. Init: Command line:
  6. Init: Base directory: C:\Program Files\>2K9 8A:\Unreal Tournament 3\Binaries\
  7. Init: Character set: Unicode
  8. Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
  9. Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
  10. Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
  11. Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
  12. Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
  13. Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
  14. Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
  15. Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTMapLists.ini
  16. Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTVote.ini
  17. Log: Deleting old log file Launch-backup-2011.09.13-12.40.00.log
  18. Init: Computer: SCAN
  19. Init: User:
  20. Init: CPU Page size=4096, Processors=2
  21. Init: High frequency timer resolution =2992.770000 MHz
  22. Init: Memory total: Phys=2096592K Pagef=3511196K Virt=2097024K
  23. Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  24. Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
  25. Init: Object subsystem initialized
  26. Log: GConfig::Find has loaded file: ..\Engine\Localization\RUS\Core.RUS
  27. Init: WinSock: I am Scan (192.168.1.11:0)
  28. Init: Startup System Settings:
  29. Init: System Settings:
  30. Init: StaticDecals=true
  31. Init: DynamicDecals=true
  32. Init: DynamicLights=true
  33. Init: DynamicShadows=false
  34. Init: LightEnvironmentShadows=true
  35. Init: CompositeDynamicLights=true
  36. Init: DirectionalLightmaps=true
  37. Init: MotionBlur=false
  38. Init: DepthOfField=true
  39. Init: Bloom=true
  40. Init: QualityBloom=false
  41. Init: Distortion=true
  42. Init: DropParticleDistortion=true
  43. Init: SpeedTreeLeaves=true
  44. Init: SpeedTreeFronds=true
  45. Init: OnlyStreamInTextures=false
  46. Init: LensFlares=true
  47. Init: FogVolumes=true
  48. Init: FloatingPointRenderTargets=true
  49. Init: Trilinear=false
  50. Init: OneFrameThreadLag=true
  51. Init: UseVsync=false
  52. Init: UpscaleScreenPercentage=true
  53. Init: Fullscreen=true
  54. Init: AllowD3D10=true
  55. Init: EnableHighPolyChars=false
  56. Init: SkeletalMeshLODBias=0
  57. Init: ParticleLODBias=1
  58. Init: DetailMode=1
  59. Init: ShadowFilterQualityBias=0
  60. Init: MaxAnisotropy=4
  61. Init: MaxMultisamples=1
  62. Init: MinShadowResolution=32
  63. Init: MaxShadowResolution=512
  64. Init: ResX=1280
  65. Init: ResY=1024
  66. Init: ScreenPercentage=50.000
  67. Init: SceneCaptureStreamingMultiplier=1.000
  68. Init: FoliageDrawRadiusMultiplier=0.500
  69. Init: ShadowTexelsPerPixel=2.000
  70. Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
  71. Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
  72. Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
  73. Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
  74. Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
  75. Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
  76. Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
  77. Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
  78. Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
  79. Log: TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
  80. Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
  81. Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
  82. Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
  83. Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
  84. Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
  85. Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
  86. Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
  87. Init: Friendly System Settings:
  88. Init: TextureDetail=Level3
  89. Init: WorldDetail=Level3
  90. Init: bUseVSync=0
  91. Init: bUseMSAA=0
  92. Init: ScreenPercentage= 50
  93. Init: UpscaleScreenPercentage=1
  94. Init: ResX=1280
  95. Init: ResY=1024
  96. Init: Fullscreen=1
  97. Init: AllowMotionBlur=0
  98. Init: OS stats:
  99. Init: Windows XP Service Pack 3
  100. Init: RemoteDesktop=0
  101. Init: Memory stats:
  102. Init: Physical: 2047MB
  103. Init: Virtual: 2047MB
  104. Init: PageFile: 3428MB
  105. Init: CPU stats:
  106. Init: MeasuredPerformanceTime: 844.641 (stored result)
  107. Init: Hyperthreaded: 1
  108. Init: NumProcessorsPerCPU: 2
  109. Init: NumLogicalProcessors: 2
  110. Init: NumPhysicalProcessors: 1
  111. Init: MaxSpeed: 2992
  112. Init: CurrentSpeed: 2992
  113. Init: CoresPerProcessor: 1
  114. Init: IsOnBattery: 0
  115. Init: BatteryLevel: -1
  116. Init: Manufacturer: Intel
  117. Init: CPUName: INTEL Pentium-Extreme Edition
  118. Init: L1CacheSize: 16
  119. Init: L2CacheSize: 2048
  120. Init: Architecture: x86
  121. Init: GPU stats:
  122. Init: VendorID: 00001002
  123. Init: DeviceID: 000071C6
  124. Init: DriverVersion: 6.14.10.6925
  125. Init: DeviceName: Radeon X1650 Series
  126. Init: DriverName: ati2dvag.dll
  127. Init: PixelShaderVersion: 3
  128. Init: VertexShaderVersion: 3
  129. Init: VRAMQuantity: 512
  130. Init: DedicatedVRAM: 256
  131. Init: AdapterCount: 1
  132. Init: SupportsHardwareTnL: 1
  133. Init: GPU DeviceID found in ini: (3) Radeon X1600 Series
  134. Init: Machine detected compatibility level: Composite: 1. CPU: 1. GPU: 3.
  135. Init: Previous detected compatibility level: Composite: 1. CPU: 1. GPU: 3.
  136. Error: Error reading attributes for 'C:\Program Files\>2K9 8A:\Unreal Tournament 3\Binaries\..\UTGame\Unpublished\CookedPC\Script\LoTrap.u'
  137. Log: Initializing FaceFX...
  138. Log: FaceFX initialized:
  139. Log: version 1.710000
  140. Log: licensee Unreal Engine 3 Licensee
  141. Log: project Unreal Engine 3 Project
  142. Log: Preloading (default) startup map UTFrontEnd
  143. Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Core.INT
  144. Log: GConfig::Find has loaded file: ..\Engine\Localization\RUS\Engine.RUS
  145. Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Engine.INT
  146. Log: === Critical error: ===
  147. General protection fault!
  148.  
  149. History: Address = 0xc615f6 (filename not found)
  150.  
  151. Exit: Executing UObject::StaticShutdownAfterError
  152. Exit: Executing UWindowsClient::ShutdownAfterError
  153. Log: Shutting down FaceFX...
  154. Log: FaceFX shutdown.
  155. Exit: Exiting.
  156. Exit: Name subsystem shutting down
  157. Uninitialized: Log file closed, 09/13/11 12:40:05
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