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- Initialize engine version: 5.6.3p3 (88d4ddf6344a)
- GfxDevice: creating device client; threaded=1
- Renderer: Intel(R) HD Graphics 6000
- Vendor: Intel Inc.
- Version: 4.1 INTEL-10.18.65
- GLES: 0
- GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_fl
- ush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
- OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level <OpenGL 4.1> ; Context handle 43024384
- Begin MonoManager ReloadAssembly
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/UnityEngine.dll (this message is harmless)
- Loading /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/UnityEngine.dll into Unity Child Domain
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/Assembly-CSharp.dll (this message is harmless)
- Loading /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/UnityEngine.UI.dll (this message is harmless)
- Loading /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/UnityEngine.Networking.dll (this message is harmless)
- Loading /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/AssetPostprocessorsGame.dll (this message is harmless)
- Loading /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/AssetPostprocessorsGame.dll into Unity Child Domain
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/Newtonsoft.Json.dll (this message is harmless)
- Loading /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/Newtonsoft.Json.dll into Unity Child Domain
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/OEICommon.dll (this message is harmless)
- Loading /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/OEICommon.dll into Unity Child Domain
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/OEIFormats.dll (this message is harmless)
- Loading /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/OEIFormats.dll into Unity Child Domain
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/GalaxyCSharp.dll (this message is harmless)
- Loading /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/GalaxyCSharp.dll into Unity Child Domain
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/MsgPack.dll (this message is harmless)
- Loading /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/MsgPack.dll into Unity Child Domain
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/System.Core.dll (this message is harmless)
- - Completed reload, in 0.061 seconds
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/System.dll (this message is harmless)
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/System.Xml.dll (this message is harmless)
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/System.Xml.Linq.dll (this message is harmless)
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- UnloadTime: 1.430074 ms
- Attempting to load override gamedatabundle files from '/Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/override'.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/System.Data.dll (this message is harmless)
- Attempting to load override aidecisiontreebundle files from '/Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/override'.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to load override aibehaviorbundle files from '/Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/override'.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to load override globalscriptbundles from '/Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/override'.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/System.Transactions.dll (this message is harmless)
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/Mono.Data.Tds.dll (this message is harmless)
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/Mono.Security.dll (this message is harmless)
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/System.Configuration.dll (this message is harmless)
- Precompiling 503 conditionals and 5 scripts...
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Precompiled scripts and conditionals (81ms)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Pillars II saves cached.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ---- GAME BUILD VERSION: 64 ----
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting breakpad minidump AppID = 560130
- Steam_SetMinidumpSteamID: Caching Steam ID: 76561198111957255 [API loaded no]
- Fallback handler could not load library /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Frameworks/MonoEmbedRuntime/osx/discord-rpc
- ApplicationSessionGuid: d8a785d8-7ac6-48e3-92a4-1ce1e122bd0e
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Fallback handler could not load library /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Frameworks/MonoEmbedRuntime/osx/discord-rpc
- Fallback handler could not load library /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Frameworks/MonoEmbedRuntime/osx/discord-rpc
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Pillars 1 saves cached.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 17)
- UnloadTime: 2.023225 ms
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- Main Menu Awake - Begin
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 481)
- -------- Shader compilation failed
- #version 330
- #extension GL_ARB_explicit_attrib_location : require
- #extension GL_OVR_multiview2 : require
- layout(std140) uniform UnityPerDraw {
- vec4 hlslcc_mtx4x4unity_ObjectToWorld[4];
- vec4 hlslcc_mtx4x4unity_WorldToObject[4];
- vec4 unity_LODFade;
- vec4 unity_WorldTransformParams;
- };
- layout(std140) uniform UnityStereoGlobals {
- vec4 hlslcc_mtx4x4unity_StereoMatrixP[8];
- vec4 hlslcc_mtx4x4unity_StereoMatrixV[8];
- vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8];
- vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8];
- vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8];
- vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8];
- vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8];
- vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8];
- vec3 unity_StereoWorldSpaceCameraPos[2];
- vec4 unity_StereoScaleOffset[2];
- };
- layout(std140) uniform UnityStereoEyeIndices {
- vec4 unity_StereoEyeIndices[2];
- };
- layout(num_views = 2) in;
- in vec4 in_POSITION0;
- out float vs_BLENDWEIGHT0;
- vec4 u_xlat0;
- uint u_xlatu0;
- int u_xlati1;
- vec4 u_xlat2;
- void main()
- {
- u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1];
- u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0;
- u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0;
- u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3];
- u_xlati1 = int(gl_ViewID_OVR) << 2;
- u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 1];
- u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2;
- u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 2] * u_xlat0.zzzz + u_xlat2;
- gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 3] * u_xlat0.wwww + u_xlat2;
- u_xlatu0 = gl_ViewID_OVR;
- vs_BLENDWEIGHT0 = unity_StereoEyeIndices[int(u_xlatu0)].x;
- return;
- }
- -------- failed compiling:
- vertex shader
- ERROR: 0:3: '' : extension 'GL_OVR_multiview2' is not supported
- Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed.
- ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
- (Filename: Line: 450)
- Shader warmup: 43 shaders 237 combinations 4.146s
- Main Menu Awake - Complete
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 6681.
- Total: 168.422256 ms (FindLiveObjects: 0.787872 ms CreateObjectMapping: 0.718395 ms MarkObjects: 166.032837 ms DeleteObjects: 0.880716 ms)
- The referenced script on this Behaviour (Game Object 'level_up_character_light') is missing!
- (Filename: Line: 1744)
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- Main Menu Start - Begin
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to pop scripted music with no scripted music on the stack.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 17)
- Main Menu Start - Complete
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root (2D)/UICamera/WorldMapUI/VisibilityContainer/NonNuggetContainer/Border/trimA_lt/Bottom"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root (2D)/UICamera/WorldMapUI/VisibilityContainer/NonNuggetContainer/Border/trimA_lt/BottomNarrow"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root (2D)/UICamera/WorldMapUI/VisibilityContainer/NonNuggetContainer/Border/trimA_lt/Right/Right"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "UI Root (2D)/UICamera/WorldMapUI/VisibilityContainer/NonNuggetContainer/Border/trimA_lt/Right/RightNarrow"
- (Filename: Line: 0)
- Ambient Music Transitioning (Instant = True) from None to Default
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Combat Music Transitioning (Instant = True) from None to Default
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 71487.
- Total: 304.954102 ms (FindLiveObjects: 6.140596 ms CreateObjectMapping: 1.846856 ms MarkObjects: 296.843903 ms DeleteObjects: 0.121993 ms)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_2101_Prologue_Exterior. (NEW GAME)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_2101_Prologue_Exterior.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Applying Pillars 1 History: Benevolent Soul
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to load override questbundles from '/Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/override'.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to load override chatterbundles from '/Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/override'.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 481)
- ERROR: Duplicate glossary entry 'Agracima' in entries 'glossaryentry_agricima' and 'GlossaryEntry_Agracima'.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 70000267a000 -> priority: 1
- Thread -> id: 700002900000 -> priority: 1
- Unloading 4 Unused Serialized files (Serialized files now loaded: 17)
- Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 76232.
- Total: 427.498138 ms (FindLiveObjects: 9.150505 ms CreateObjectMapping: 1.251837 ms MarkObjects: 407.947510 ms DeleteObjects: 9.147575 ms)
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- Unloading 17 Unused Serialized files (Serialized files now loaded: 17)
- Unloading 574 unused Assets to reduce memory usage. Loaded Objects now: 78715.
- Total: 399.801727 ms (FindLiveObjects: 9.616355 ms CreateObjectMapping: 1.395520 ms MarkObjects: 383.013367 ms DeleteObjects: 5.775719 ms)
- Serialization depth limit 7 exceeded at 'Node.NodeZoneObject'. There may be an object composition cycle in one or more of your serialized classes.
- Serialization hierarchy:
- 8: Node.NodeZoneObject
- 7: NodeLink.NodeLinkedTo
- 6: Node.LinkedNodes
- 5: NodeLink.NodeLinkedTo
- 4: Node.LinkedNodes
- 3: NodeLink.NodeLinkedTo
- 2: Node.LinkedNodes
- 1: Game::ZoneGraph.m_graphNodes
- 0: Game::ZoneManager.m_zoneGraph
- (Filename: Line: 84)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 17)
- Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 80053.
- Total: 421.645599 ms (FindLiveObjects: 8.894855 ms CreateObjectMapping: 1.985720 ms MarkObjects: 410.605164 ms DeleteObjects: 0.159139 ms)
- Tried to initialize inventory of 'NPC_Prologue_Watcher_Between(Clone)' with item 'Trap_Item_BearClaw' but there was no room.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: /Users/snowball2nd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII.app/Contents/Resources/Data/Managed/Boo.Lang.dll (this message is harmless)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GameSessionGuid: 09940e56-e99f-4651-b163-a93c9b41f969
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Ambient Music Transitioning (Instant = True) from None to Default
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Combat Music Transitioning (Instant = True) from None to Default
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Skeleton for 'DST_Prologue_Adra_Pillar' missed more than 50% of bones in BoneMapping 'DST_Barrel_01'. Is that the right mapping?
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_2102_Prologue_Berath.
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Cannot destroy GameObject while it's parent is being activated or deactivated.
- (Filename: Line: 1560)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 17)
- Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 83557.
- Total: 581.384705 ms (FindLiveObjects: 11.438655 ms CreateObjectMapping: 2.225255 ms MarkObjects: 555.282837 ms DeleteObjects: 12.437063 ms)
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- WARNING: BC6H/BC7 texture format is not supported, decompressing texture
- Unloading 34 Unused Serialized files (Serialized files now loaded: 17)
- Unloading 1211 unused Assets to reduce memory usage. Loaded Objects now: 97827.
- Total: 438.975922 ms (FindLiveObjects: 11.798641 ms CreateObjectMapping: 2.739733 ms MarkObjects: 417.721344 ms DeleteObjects: 6.715560 ms)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Receiving unhandled NULL exception
- Obtained 33 stack frames.
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