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- #include <fxcg/display.h>
- class Triangle
- {
- private:
- void SortCoords();
- void ShadeBasic(int x0, int y0, int x1, int y1, int x2);
- color_t (*CalcColour)(int, int);
- int m_points[3][2];
- public:
- Triangle(color_t (*CalcColour)(int, int), int x0, int y0, int x1, int y1, int x2, int y2);
- ~Triangle();
- void Shade();
- };
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