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Aug 23rd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4.     print("FE Compatibility code by Mokiros")
  5.     script.Parent = Player.Character
  6.  
  7.     --RemoteEvent for communicating
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.  
  11.     --Fake event to make stuff like Mouse.KeyDown work
  12.     local function fakeEvent()
  13.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.  
  18.     --Creating fake input objects with fake variables
  19.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23.     end}
  24.     --Merged 2 functions into one by checking amount of arguments
  25.     CAS.UnbindAction = CAS.BindAction
  26.  
  27.     --This function will trigger the events that have been :Connect()'ed
  28.     local function te(self,ev,...)
  29.         local t = m[ev]
  30.         if t and t._fakeEvent and t.Function then
  31.             t.Function(...)
  32.         end
  33.     end
  34.     m.TrigEvent = te
  35.     UIS.TrigEvent = te
  36.  
  37.     Event.OnServerEvent:Connect(function(plr,io)
  38.         if plr~=Player then return end
  39.         if io.isMouse then
  40.             m.Target = io.Target
  41.             m.Hit = io.Hit
  42.         else
  43.             local b = io.UserInputState == Enum.UserInputState.Begin
  44.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46.             end
  47.             for _,t in pairs(CAS.Actions) do
  48.                 for _,k in pairs(t.Keys) do
  49.                     if k==io.KeyCode then
  50.                         t.Function(t.Name,io.UserInputState,io)
  51.                     end
  52.                 end
  53.             end
  54.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56.         end
  57.     end)
  58.     Event.Parent = NLS([==[
  59.     local Player = game:GetService("Players").LocalPlayer
  60.     local Event = script:WaitForChild("UserInput_Event")
  61.  
  62.     local UIS = game:GetService("UserInputService")
  63.     local input = function(io,a)
  64.         if a then return end
  65.         --Since InputObject is a client-side instance, we create and pass table instead
  66.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67.     end
  68.     UIS.InputBegan:Connect(input)
  69.     UIS.InputEnded:Connect(input)
  70.  
  71.     local Mouse = Player:GetMouse()
  72.     local h,t
  73.     --Give the server mouse data 30 times every second, but only if the values changed
  74.     --If player is not moving their mouse, client won't fire events
  75.     while wait(1/30) do
  76.         if h~=Mouse.Hit or t~=Mouse.Target then
  77.             h,t=Mouse.Hit,Mouse.Target
  78.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  79.         end
  80.     end]==],Player.Character)
  81.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. function sandbox(var,func)
  85.     local env = getfenv(func)
  86.     local newenv = setmetatable({},{
  87.         __index = function(self,k)
  88.             if k=="script" then
  89.                 return var
  90.             else
  91.                 return env[k]
  92.             end
  93.         end,
  94.     })
  95.     setfenv(func,newenv)
  96.     return func
  97. end
  98. cors = {}
  99. mas = Instance.new("Model",game:GetService("Lighting"))
  100. Tool0 = Instance.new("Tool")
  101. Part1 = Instance.new("Part")
  102. CylinderMesh2 = Instance.new("CylinderMesh")
  103. Part3 = Instance.new("Part")
  104. LocalScript4 = Instance.new("LocalScript")
  105. Script5 = Instance.new("Script")
  106. LocalScript6 = Instance.new("LocalScript")
  107. Script7 = Instance.new("Script")
  108. MeshPart8 = Instance.new("MeshPart")
  109. LocalScript9 = Instance.new("LocalScript")
  110. Part10 = Instance.new("Part")
  111. Script11 = Instance.new("Script")
  112. Part12 = Instance.new("Part")
  113. Script13 = Instance.new("Script")
  114. Part14 = Instance.new("Part")
  115. Script15 = Instance.new("Script")
  116. Camera16 = Instance.new("Camera")
  117. Tool0.Name = "Physics Gun"
  118. Tool0.Parent = mas
  119. Tool0.CanBeDropped = false
  120. Part1.Name = "Handle"
  121. Part1.Parent = Tool0
  122. Part1.CFrame = CFrame.new(-6.38954401, 5.79334402, -31.4668274, 0.96399641, -4.98074878e-05, 0.265921414, 4.79998416e-05, 1, 1.32960558e-05, -0.265921414, -5.30653779e-08, 0.96399641)
  123. Part1.Orientation = Vector3.new(0, 15.4200001, 0)
  124. Part1.Position = Vector3.new(-6.38954401, 5.79334402, -31.4668274)
  125. Part1.Rotation = Vector3.new(0, 15.4200001, 0)
  126. Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  127. Part1.Transparency = 1
  128. Part1.Size = Vector3.new(1, 0.400000036, 0.300000012)
  129. Part1.BottomSurface = Enum.SurfaceType.Smooth
  130. Part1.BrickColor = BrickColor.new("Cyan")
  131. Part1.CanCollide = false
  132. Part1.Material = Enum.Material.Neon
  133. Part1.TopSurface = Enum.SurfaceType.Smooth
  134. Part1.brickColor = BrickColor.new("Cyan")
  135. Part1.FormFactor = Enum.FormFactor.Custom
  136. Part1.formFactor = Enum.FormFactor.Custom
  137. CylinderMesh2.Parent = Part1
  138. CylinderMesh2.Scale = Vector3.new(0.100000001, 0.100000001, 0.100000001)
  139. Part3.Name = "Shoot"
  140. Part3.Parent = Tool0
  141. Part3.CFrame = CFrame.new(-5.9198041, 5.87110806, -32.6073456, -0.0245519895, 0.99968797, 0.00460194098, 0.0169109926, 0.00501798885, -0.999844491, -0.999555528, -0.0244703442, -0.0170289185)
  142. Part3.Orientation = Vector3.new(88.9899979, 164.87999, 73.4700012)
  143. Part3.Position = Vector3.new(-5.9198041, 5.87110806, -32.6073456)
  144. Part3.Rotation = Vector3.new(90.9799957, 0.25999999, -91.409996)
  145. Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  146. Part3.Transparency = 1
  147. Part3.Size = Vector3.new(0.200000003, 0.25, 0.310000032)
  148. Part3.BottomSurface = Enum.SurfaceType.Smooth
  149. Part3.BrickColor = BrickColor.new("Cyan")
  150. Part3.CanCollide = false
  151. Part3.Material = Enum.Material.Neon
  152. Part3.Reflectance = 0.30000001192093
  153. Part3.TopSurface = Enum.SurfaceType.Smooth
  154. Part3.brickColor = BrickColor.new("Cyan")
  155. Part3.FormFactor = Enum.FormFactor.Custom
  156. Part3.formFactor = Enum.FormFactor.Custom
  157. LocalScript4.Parent = Tool0
  158. table.insert(cors,sandbox(LocalScript4,function()
  159. -- Variables for services
  160. local render = game:GetService("RunService").RenderStepped
  161. local contextActionService = game:GetService("ContextActionService")
  162. local userInputService = game:GetService("UserInputService")
  163.  
  164. local player = owner
  165. local mouse = player:GetMouse()
  166. local Tool = script.Parent
  167.  
  168. -- Variables for Module Scripts
  169. local screenSpace = require(Tool:WaitForChild("ScreenSpace"))
  170.  
  171. local connection
  172. -- Variables for character joints
  173.  
  174. local neck, shoulder, oldNeckC0, oldShoulderC0
  175.  
  176. local mobileShouldTrack = true
  177.  
  178. -- Thourough check to see if a character is sitting
  179. local function amISitting(character)
  180.     local t = character.Torso
  181.     for _, part in pairs(t:GetConnectedParts(true)) do
  182.         if part:IsA("Seat") or part:IsA("VehicleSeat") then
  183.             return true
  184.         end
  185.     end
  186. end
  187.  
  188. -- Function to call on renderstepped. Orients the character so it is facing towards
  189. -- the player mouse's position in world space. If character is sitting then the torso
  190. -- should not track
  191. local function frame(mousePosition)
  192.     -- Special mobile consideration. We don't want to track if the user was touching a ui
  193.     -- element such as the movement controls. Just return out of function if so to make sure
  194.     -- character doesn't track
  195.     if not mobileShouldTrack then return end
  196.    
  197.     -- Make sure character isn't swiming. If the character is swimming the following code will
  198.     -- not work well; the character will not swim correctly. Besides, who shoots underwater?
  199.     if player.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Swimming then
  200.         local torso = player.Character.Torso
  201.         local head = player.Character.Head
  202.        
  203.         local toMouse = (mousePosition - head.Position).unit
  204.         local angle = math.acos(toMouse:Dot(Vector3.new(0,1,0)))
  205.        
  206.         local neckAngle = angle
  207.    
  208.         -- Limit how much the head can tilt down. Too far and the head looks unnatural
  209.         if math.deg(neckAngle) > 110 then
  210.             neckAngle = math.rad(110)
  211.         end
  212.         neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.pi - neckAngle,math.pi,0)
  213.        
  214.         -- Calculate horizontal rotation
  215.         local arm = player.Character:FindFirstChild("Right Arm")
  216.         local fromArmPos = torso.Position + torso.CFrame:vectorToWorldSpace(Vector3.new(
  217.             torso.Size.X/2 + arm.Size.X/2, torso.Size.Y/2 - arm.Size.Z/2, 0))
  218.         local toMouseArm = ((mousePosition - fromArmPos) * Vector3.new(1,0,1)).unit
  219.         local look = (torso.CFrame.lookVector * Vector3.new(1,0,1)).unit
  220.         local lateralAngle = math.acos(toMouseArm:Dot(look))       
  221.        
  222.         -- Check for rogue math
  223.         if tostring(lateralAngle) == "-1.#IND" then
  224.             lateralAngle = 0
  225.         end    
  226.        
  227.         -- Handle case where character is sitting down
  228.         if player.Character.Humanoid:GetState() == Enum.HumanoidStateType.Seated then          
  229.            
  230.             local cross = torso.CFrame.lookVector:Cross(toMouseArm)
  231.             if lateralAngle > math.pi/2 then
  232.                 lateralAngle = math.pi/2
  233.             end
  234.             if cross.Y < 0 then
  235.                 lateralAngle = -lateralAngle
  236.             end
  237.         end
  238.        
  239.         -- Turn shoulder to point to mouse
  240.         shoulder.C0 = CFrame.new(1,0.5,0) * CFrame.Angles(math.pi/2 - angle,math.pi/2 + lateralAngle,0)
  241.        
  242.         -- If not sitting then aim torso laterally towards mouse
  243.         if not amISitting(player.Character) then
  244.             torso.CFrame = CFrame.new(torso.Position, torso.Position + (Vector3.new(
  245.                 mousePosition.X, torso.Position.Y, mousePosition.Z)-torso.Position).unit)
  246.         else
  247.             --print("sitting")     
  248.         end
  249.     end
  250. end
  251.  
  252. -- Function to bind to render stepped if player is on PC
  253. local function pcFrame()
  254.     frame(mouse.Hit.p)
  255. end
  256.  
  257. -- Function to bind to touch moved if player is on mobile
  258. local function mobileFrame(touch, processed)
  259.     -- Check to see if the touch was on a UI element. If so, we don't want to update anything
  260.     if not processed then
  261.         -- Calculate touch position in world space. Uses Stravant's ScreenSpace Module script
  262.         -- to create a ray from the camera.
  263.         local test = screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y, 1)
  264.         local nearPos = game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y, 1))
  265.         nearPos = game.Workspace.CurrentCamera.CoordinateFrame.p - nearPos
  266.         local farPos = screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y,50)
  267.         farPos = game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(farPos) * -1
  268.         if farPos.magnitude > 900 then
  269.             farPos = farPos.unit * 900
  270.         end
  271.         local ray = Ray.new(nearPos, farPos)
  272.         local part, pos = game.Workspace:FindPartOnRay(ray, player.Character)
  273.        
  274.         -- if a position was found on the ray then update the character's rotation
  275.         if pos then
  276.             frame(pos)
  277.         end
  278.     end
  279. end
  280.  
  281. local oldIcon = nil
  282. -- Function to bind to equip event
  283. local function equip()
  284.     local torso = player.Character.Torso
  285.    
  286.     -- Setup joint variables
  287.     neck = torso.Neck  
  288.     oldNeckC0 = neck.C0
  289.     shoulder = torso:FindFirstChild("Right Shoulder")
  290.     oldShoulderC0 = shoulder.C0
  291.    
  292.     -- Remember old mouse icon and update current
  293.     oldIcon = mouse.Icon
  294.     mouse.Icon = "rbxassetid:// 509381906"
  295.    
  296.     -- Bind TouchMoved event if on mobile. Otherwise connect to renderstepped
  297.     if userInputService.TouchEnabled then
  298.         connection = userInputService.TouchMoved:connect(mobileFrame)
  299.     else
  300.         connection = render:connect(pcFrame)
  301.     end
  302.    
  303.     -- Bind TouchStarted and TouchEnded. Used to determine if character should rotate
  304.     -- during touch input
  305.     userInputService.TouchStarted:connect(function(touch, processed)
  306.         mobileShouldTrack = not processed
  307.     end)   
  308.     userInputService.TouchEnded:connect(function(touch, processed)
  309.         mobileShouldTrack = false
  310.     end)
  311.    
  312.     -- Fire server's equip event
  313.     game.ReplicatedStorage.ROBLOX_PistolEquipEvent:FireServer()
  314.    
  315.     -- Bind event for when mouse is clicked to fire server's fire event
  316.     mouse.Button1Down:connect(function()
  317.         game.ReplicatedStorage.ROBLOX_PistolFireEvent:FireServer(mouse.Hit.p)
  318.     end)
  319.    
  320.     -- Bind reload event to mobile button and r key
  321.     contextActionService:BindActionToInputTypes("Reload", function()
  322.         game.ReplicatedStorage.ROBLOX_PistolReloadEvent:FireServer()       
  323.     end, true, "")
  324.    
  325.     -- If game uses filtering enabled then need to update server while tool is
  326.     -- held by character.
  327.     if workspace.FilteringEnabled then
  328.         while connection do
  329.             wait()
  330.             game.ReplicatedStorage.ROBLOX_PistolUpdateEvent:FireServer(neck.C0, shoulder.C0)
  331.         end
  332.     end
  333. end
  334.  
  335. -- Function to bind to Unequip event
  336. local function unequip()
  337.     if connection then connection:disconnect() end
  338.     contextActionService:UnbindAction("Reload")
  339.     game.ReplicatedStorage.ROBLOX_PistolUnequipEvent:FireServer()
  340.     mouse.Icon = oldIcon
  341.     neck.C0 = oldNeckC0
  342.     shoulder.C0 = oldShoulderC0
  343. end
  344.  
  345. -- Bind tool events
  346. Tool.Equipped:connect(equip)
  347. Tool.Unequipped:connect(unequip)
  348. end))
  349. Script5.Name = "qPerfectionWeld"
  350. Script5.Parent = Tool0
  351. table.insert(cors,sandbox(Script5,function()
  352.  
  353. local NEVER_BREAK_JOINTS = false -- If you set this to true it will never break joints (this can create some welding issues, but can save stuff like hinges).
  354.  
  355.  
  356. local function CallOnChildren(Instance, FunctionToCall)
  357.     -- Calls a function on each of the children of a certain object, using recursion.  
  358.  
  359.     FunctionToCall(Instance)
  360.  
  361.     for _, Child in next, Instance:GetChildren() do
  362.         CallOnChildren(Child, FunctionToCall)
  363.     end
  364. end
  365.  
  366. local function GetNearestParent(Instance, ClassName)
  367.     -- Returns the nearest parent of a certain class, or returns nil
  368.  
  369.     local Ancestor = Instance
  370.     repeat
  371.         Ancestor = Ancestor.Parent
  372.         if Ancestor == nil then
  373.             return nil
  374.         end
  375.     until Ancestor:IsA(ClassName)
  376.  
  377.     return Ancestor
  378. end
  379.  
  380. local function GetBricks(StartInstance)
  381.     local List = {}
  382.  
  383.     -- if StartInstance:IsA("BasePart") then
  384.     --  List[#List+1] = StartInstance
  385.     -- end
  386.  
  387.     CallOnChildren(StartInstance, function(Item)
  388.         if Item:IsA("BasePart") then
  389.             List[#List+1] = Item;
  390.         end
  391.     end)
  392.  
  393.     return List
  394. end
  395.  
  396. local function Modify(Instance, Values)
  397.     -- Modifies an Instance by using a table.  
  398.  
  399.     assert(type(Values) == "table", "Values is not a table");
  400.  
  401.     for Index, Value in next, Values do
  402.         if type(Index) == "number" then
  403.             Value.Parent = Instance
  404.         else
  405.             Instance[Index] = Value
  406.         end
  407.     end
  408.     return Instance
  409. end
  410.  
  411. local function Make(ClassType, Properties)
  412.     -- Using a syntax hack to create a nice way to Make new items.  
  413.  
  414.     return Modify(Instance.new(ClassType), Properties)
  415. end
  416.  
  417. local Surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
  418. local HingSurfaces = {"Hinge", "Motor", "SteppingMotor"}
  419.  
  420. local function HasWheelJoint(Part)
  421.     for _, SurfaceName in pairs(Surfaces) do
  422.         for _, HingSurfaceName in pairs(HingSurfaces) do
  423.             if Part[SurfaceName].Name == HingSurfaceName then
  424.                 return true
  425.             end
  426.         end
  427.     end
  428.    
  429.     return false
  430. end
  431.  
  432. local function ShouldBreakJoints(Part)
  433.  
  434.     if NEVER_BREAK_JOINTS then
  435.         return false
  436.     end
  437.    
  438.     if HasWheelJoint(Part) then
  439.         return false
  440.     end
  441.    
  442.     local Connected = Part:GetConnectedParts()
  443.    
  444.     if #Connected == 1 then
  445.         return false
  446.     end
  447.    
  448.     for _, Item in pairs(Connected) do
  449.         if HasWheelJoint(Item) then
  450.             return false
  451.         elseif not Item:IsDescendantOf(script.Parent) then
  452.             return false
  453.         end
  454.     end
  455.    
  456.     return true
  457. end
  458.  
  459. local function WeldTogether(Part0, Part1, JointType, WeldParent)
  460.     JointType = JointType or "Weld"
  461.     local RelativeValue = Part1:FindFirstChild("qRelativeCFrameWeldValue")
  462.    
  463.     local NewWeld = Part1:FindFirstChild("qCFrameWeldThingy") or Instance.new(JointType)
  464.     Modify(NewWeld, {
  465.         Name = "qCFrameWeldThingy";
  466.         Part0  = Part0;
  467.         Part1  = Part1;
  468.         C0     = CFrame.new();--Part0.CFrame:inverse();
  469.         C1     = RelativeValue and RelativeValue.Value or Part1.CFrame:toObjectSpace(Part0.CFrame); --Part1.CFrame:inverse() * Part0.CFrame;-- Part1.CFrame:inverse();
  470.         Parent = Part1;
  471.     })
  472.  
  473.     if not RelativeValue then
  474.         RelativeValue = Make("CFrameValue", {
  475.             Parent     = Part1;
  476.             Name       = "qRelativeCFrameWeldValue";
  477.             Archivable = true;
  478.             Value      = NewWeld.C1;
  479.         })
  480.     end
  481.  
  482.     return NewWeld
  483. end
  484.  
  485. local function WeldParts(Parts, MainPart, JointType, DoNotUnanchor)
  486.     for _, Part in pairs(Parts) do
  487.         if ShouldBreakJoints(Part) then
  488.             Part:BreakJoints()
  489.         end
  490.     end
  491.    
  492.     for _, Part in pairs(Parts) do
  493.         if Part ~= MainPart then
  494.             WeldTogether(MainPart, Part, JointType, MainPart)
  495.         end
  496.     end
  497.  
  498.     if not DoNotUnanchor then
  499.         for _, Part in pairs(Parts) do
  500.             Part.Anchored = false
  501.         end
  502.         MainPart.Anchored = false
  503.     end
  504. end
  505.  
  506. local function PerfectionWeld()
  507.     local Tool = GetNearestParent(script, "Tool")
  508.  
  509.     local Parts = GetBricks(script.Parent)
  510.     local PrimaryPart = Tool and Tool:FindFirstChild("Handle") and Tool.Handle:IsA("BasePart") and Tool.Handle or script.Parent:IsA("Model") and script.Parent.PrimaryPart or Parts[1]
  511.  
  512.     if PrimaryPart then
  513.         WeldParts(Parts, PrimaryPart, "Weld", false)
  514.     else
  515.         warn("qWeld - Unable to weld part")
  516.     end
  517.    
  518.     return Tool
  519. end
  520.  
  521. local Tool = PerfectionWeld()
  522.  
  523.  
  524. if Tool and script.ClassName == "Script" then
  525.     --- Don't bother with local scripts
  526.  
  527.     script.Parent.AncestryChanged:connect(function()
  528.         PerfectionWeld()
  529.     end)
  530. end
  531.  
  532.  
  533. end))
  534. LocalScript6.Name = "Animate"
  535. LocalScript6.Parent = Tool0
  536. table.insert(cors,sandbox(LocalScript6,function()
  537. local arms = nil
  538. local torso = nil
  539. local welds = {}
  540. local Tool = script.Parent
  541. local neck = nil
  542. local orginalC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  543.  
  544. function Equip(mouse)
  545. wait(0.01)
  546. arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
  547. head = Tool.Parent:FindFirstChild("Head")
  548. torso = Tool.Parent:FindFirstChild("Torso")
  549. if neck == nil then
  550. neck = Tool.Parent:FindFirstChild("Torso").Neck
  551. end
  552. if arms ~= nil and torso ~= nil then
  553. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  554. if sh ~= nil then
  555. local yes = true
  556. if yes then
  557. yes = false
  558. sh[1].Part1 = nil
  559. sh[2].Part1 = nil
  560. local weld1 = Instance.new("Weld")
  561. weld1.Part0 = head
  562. weld1.Parent = head
  563. weld1.Part1 = arms[1]
  564. welds[1] = weld1
  565. local weld2 = Instance.new("Weld")
  566. weld2.Part0 = head
  567. weld2.Parent = head
  568. weld2.Part1 = arms[2]
  569. welds[2] = weld2
  570. -------------------------here
  571. weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
  572. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
  573.     mouse.Move:connect(function ()
  574.         --local Direction = Tool.Direction.Value
  575.         local Direction = mouse.Hit.p
  576.         local b = head.Position.Y-Direction.Y
  577.         local dist = (head.Position-Direction).magnitude
  578.         local answer = math.asin(b/dist)
  579.         neck.C0=orginalC0*CFrame.fromEulerAnglesXYZ(answer,0,0)
  580.         wait(0.1)
  581.     end)end
  582. else
  583. print("sh")
  584. end
  585. else
  586. print("arms")
  587. end
  588. end
  589.  
  590. function Unequip(mouse)
  591. if arms ~= nil and torso ~= nil then
  592. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  593. if sh ~= nil then
  594. local yes = true
  595. if yes then
  596. yes = false
  597.     neck.C0 = orginalC0
  598.  
  599. sh[1].Part1 = arms[1]
  600. sh[2].Part1 = arms[2]
  601. welds[1].Parent = nil
  602. welds[2].Parent = nil
  603. end
  604. else
  605. print("sh")
  606. end
  607. else
  608. print("arms")
  609. end
  610. end
  611. Tool.Equipped:connect(Equip)
  612. Tool.Unequipped:connect(Unequip)
  613.  
  614. function Animate()
  615. arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
  616.     if Tool.AnimateValue.Value == "Shoot" then
  617.         local weld1 = welds[1]
  618.         local weld2 = welds[2]
  619.         weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
  620.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
  621.         wait(0.00001)
  622.         weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.05, math.rad(-90))
  623.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
  624.         wait(0.00001)
  625.         weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.1, math.rad(-90))
  626.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-15), 0)
  627.         wait(0.00001)
  628.         weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.3, math.rad(-90))
  629.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-110), math.rad(-15), 0)
  630.         wait(0.00001)
  631.         weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.35, math.rad(-90))
  632.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-115), math.rad(-15), 0)
  633.         wait(0.00001)
  634.         weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
  635.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
  636.         wait(0.00001)
  637.         weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
  638.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)   
  639.         Tool.AnimateValue.Value = "None"
  640.     end
  641.     if Tool.AnimateValue.Value == "Reload" then
  642.         local weld1 = welds[1]
  643.         local weld2 = welds[2]
  644.         weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
  645.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
  646.         wait(0.0001)
  647.         weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
  648.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
  649.         wait(0.0001)
  650.         weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
  651.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-15), 0)
  652.         wait(0.0001)
  653.         weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
  654.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-100), math.rad(-15), 0)
  655.         wait(0.0001)
  656.         weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
  657.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-105), math.rad(-15), 0)
  658.         wait(0.0001)
  659.         weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
  660.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-110), math.rad(-15), 0)
  661.         wait(0.0001)
  662.         weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
  663.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-115), math.rad(-15), 0)
  664.         wait(0.0001)
  665.         weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.45, math.rad(-90))
  666.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
  667.         wait(0.0001)
  668.         weld1.C1 = CFrame.new(-0.5+1.5, 0.9, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.5, math.rad(-90))
  669.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
  670.         wait(0.0001)
  671.         weld1.C1 = CFrame.new(-0.5+1.5, 1, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.55, math.rad(-90))
  672.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
  673.         wait(0.0001)
  674.         weld1.C1 = CFrame.new(-0.5+1.5, 1.1, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.57, math.rad(-90))
  675.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
  676.         wait(0.0001)
  677.         weld1.C1 = CFrame.new(-0.5+1.5, 1.2, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.6, math.rad(-90))
  678.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
  679.         wait(0.0001)
  680.         weld1.C1 = CFrame.new(-0.5+1.5, 1.3, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.6, math.rad(-90))
  681.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
  682.         wait(0.0001)
  683.         weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
  684.         weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)   
  685.         Tool.AnimateValue.Value = "None"
  686.     end
  687. end
  688.  
  689. Tool.AnimateValue.Changed:connect(Animate)
  690.  
  691. end))
  692. Script7.Name = "LineConnect"
  693. Script7.Parent = Tool0
  694. table.insert(cors,sandbox(Script7,function()
  695. wait()
  696. local check = script.Part2
  697. local part1 = script.Part1.Value
  698. local part2 = script.Part2.Value
  699. local parent = script.Par.Value
  700. local color = script.Color
  701. local line = Instance.new("Part")
  702. line.TopSurface = 0
  703. line.BottomSurface = 0
  704. line.Reflectance = .5
  705. line.Name = "Laser"
  706. line.Transparency = 0.6
  707. line.Locked = true
  708. line.CanCollide = false
  709. line.Anchored = true
  710. line.formFactor = 0
  711. line.Size = Vector3.new(0.4,0.4,1)
  712. local mesh = Instance.new("BlockMesh")
  713. mesh.Parent = line
  714. while true do
  715.     if (check.Value==nil) then break end
  716.     if (part1==nil or part2==nil or parent==nil) then break end
  717.     if (part1.Parent==nil or part2.Parent==nil) then break end
  718.     if (parent.Parent==nil) then break end
  719.     local lv = CFrame.new(part1.Position,part2.Position)
  720.     local dist = (part1.Position-part2.Position).magnitude
  721.     line.Parent = parent
  722.     line.Material = "Neon"
  723.     line.BrickColor = color.Value.BrickColor
  724.     line.Reflectance = color.Value.Reflectance
  725.     line.Transparency = "0.2"
  726.     line.CFrame = CFrame.new(part1.Position+lv.lookVector*dist/2)
  727.     line.CFrame = CFrame.new(line.Position,part2.Position)
  728.     mesh.Scale = Vector3.new(.25,.25,dist)
  729.     wait()
  730. end
  731. line:remove()
  732. script:remove()
  733. end))
  734. Script7.Disabled = true
  735. MeshPart8.Parent = Tool0
  736. MeshPart8.CFrame = CFrame.new(-6.17515802, 5.924335, -31.6297131, -0.999974906, 2.5773692e-05, -0.00732602458, 2.6000147e-05, 1, -3.08087401e-05, 0.00732602412, -3.09983407e-05, -0.999974906)
  737. MeshPart8.Orientation = Vector3.new(0, -179.580002, 0)
  738. MeshPart8.Position = Vector3.new(-6.17515802, 5.924335, -31.6297131)
  739. MeshPart8.Rotation = Vector3.new(180, -0.419999987, -180)
  740. MeshPart8.Size = Vector3.new(1.87063444, 1.44867194, 3.66569638)
  741. MeshPart8.TextureID = "rbxassetid://437276827"
  742. LocalScript9.Name = "MainScript"
  743. LocalScript9.Parent = Tool0
  744. table.insert(cors,sandbox(LocalScript9,function()
  745. --Physics gun created by 1x1x1x1IAMbck
  746. wait()
  747. tool = script.Parent
  748. lineconnect = tool.LineConnect
  749. object = nil
  750. mousedown = false
  751. found = false
  752. BP = Instance.new("BodyPosition")
  753. BP.maxForce = Vector3.new(math.huge*math.huge,math.huge*math.huge,math.huge*math.huge) --pwns everyone elses bodyposition
  754. BP.P = BP.P*10 --faster movement. less bounceback.
  755. dist = nil
  756. point = Instance.new("Part")
  757. point.Locked = true
  758. point.Anchored = true
  759. point.formFactor = 0
  760. point.Shape = 0
  761. point.Material = 'Neon'
  762. point.BrickColor = BrickColor.new("Toothpaste")
  763. point.Size = Vector3.new(1,1,1)
  764. point.CanCollide = false
  765. local mesh = Instance.new("SpecialMesh")
  766. mesh.MeshType = "Sphere"
  767. mesh.Scale = Vector3.new(.2,.2,.2)
  768. mesh.Parent = point
  769. handle = tool.Shoot
  770. front = tool.Shoot
  771. color = tool.Shoot
  772. objval = nil
  773. local hooked = false
  774. local hookBP = BP:clone()
  775. hookBP.maxForce = Vector3.new(30000,30000,30000)
  776.  
  777. function LineConnect(part1,part2,parent)
  778.     local p1 = Instance.new("ObjectValue")
  779.     p1.Value = part1
  780.     p1.Name = "Part1"
  781.     local p2 = Instance.new("ObjectValue")
  782.     p2.Value = part2
  783.     p2.Name = "Part2"
  784.     local par = Instance.new("ObjectValue")
  785.     par.Value = parent
  786.     par.Name = "Par"
  787.     local col = Instance.new("ObjectValue")
  788.     col.Value = color
  789.     col.Name = "Color"
  790.     local s = lineconnect:clone()
  791.     s.Disabled = false
  792.     p1.Parent = s
  793.     p2.Parent = s
  794.     par.Parent = s
  795.     col.Parent = s
  796.     s.Parent = workspace
  797.     if (part2==object) then
  798.         objval = p2
  799.     end
  800. end
  801.  
  802. function onButton1Down(mouse)
  803.     if (mousedown==true) then return end
  804.     mousedown = true
  805.     coroutine.resume(coroutine.create(function()
  806.         local p = point:clone()
  807.         p.Parent = tool
  808.         LineConnect(front,p,workspace)
  809.         while (mousedown==true) do
  810.             p.Parent = tool
  811.             if (object==nil) then
  812.                 if (mouse.Target==nil) then
  813.                     local lv = CFrame.new(front.Position,mouse.Hit.p)
  814.                     p.CFrame = CFrame.new(front.Position+(lv.lookVector*1000))
  815.                 else
  816.                     p.CFrame = CFrame.new(mouse.Hit.p)
  817.                 end
  818.             else
  819.                 LineConnect(front,object,workspace)
  820.                 break
  821.             end
  822.             wait()
  823.         end
  824.         p:remove()
  825.     end))
  826.     while (mousedown==true) do
  827.         if (mouse.Target~=nil) then
  828.             local t = mouse.Target
  829.             if (t.Anchored==false) then
  830.                 object = t
  831.                 dist = (object.Position-front.Position).magnitude
  832.                 break
  833.             end
  834.         end
  835.         wait()
  836.     end
  837.     while (mousedown==true) do
  838.         if (object.Parent==nil) then break end
  839.         local lv = CFrame.new(front.Position,mouse.Hit.p)
  840.         BP.Parent = object
  841.         BP.position = front.Position+lv.lookVector*dist
  842.         wait()
  843.     end
  844.     BP:remove()
  845.     object = nil
  846.     objval.Value = nil
  847. end
  848.  
  849. function onKeyDown(key,mouse)
  850.     local key = key:lower()
  851.     local yesh = false
  852.     if (key=="q") then
  853.         if (dist>=5) then
  854.             dist = dist-5
  855.         end
  856.     end
  857.     if key == "" then
  858.     if (object==nil) then return end
  859.     for _,v in pairs(object:children()) do
  860.     if v.className == "BodyGyro" then
  861.     return nil
  862.     end
  863.     end
  864.     BG = Instance.new("BodyGyro")
  865.     BG.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  866.     BG.cframe = CFrame.new(object.CFrame.p)
  867.     BG.Parent = object
  868.     repeat wait() until(object.CFrame == CFrame.new(object.CFrame.p))
  869.     BG.Parent = nil
  870.     if (object==nil) then return end
  871.     for _,v in pairs(object:children()) do
  872.     if v.className == "BodyGyro" then
  873.     v.Parent = nil
  874.     end
  875.     end
  876.     object.Velocity = Vector3.new(0,0,0)
  877.     object.RotVelocity = Vector3.new(0,0,0)
  878.     end
  879.     if (key=="e") then
  880.         dist = dist+5
  881.     end
  882.     if (string.byte(key)==27) then
  883.         if (object==nil) then return end
  884.         local e = Instance.new("Explosion")
  885.         e.Parent = workspace
  886.         e.Position = object.Position
  887.         color.BrickColor = BrickColor.Black()
  888.         point.BrickColor = BrickColor.White()
  889.         wait(.48)
  890.         color.BrickColor = BrickColor.White()
  891.         point.BrickColor = BrickColor.Black()
  892.     end
  893.     if (key=="") then
  894.         if not hooked then
  895.         if (object==nil) then return end
  896.         hooked = true
  897.         hookBP.position = object.Position
  898.         if tool.Parent:findFirstChild("Torso") then
  899.         hookBP.Parent = tool.Parent.Torso
  900.         if dist ~= (object.Size.x+object.Size.y+object.Size.z)+5 then
  901.         dist = (object.Size.x+object.Size.y+object.Size.z)+5
  902.         end
  903.         end
  904.         else
  905.         hooked = false
  906.         hookBP.Parent = nil
  907.         end
  908.     end
  909.     if (key=="r") then
  910.         if (object==nil) then return end
  911.         color.BrickColor = BrickColor.new("Toothpaste")
  912.         point.BrickColor = BrickColor.new("Toothpaste")
  913.         object.Parent = nil
  914.         wait(.48)
  915.         color.BrickColor = BrickColor.new("Toothpaste")
  916.         point.BrickColor = BrickColor.new("Toothpaste")
  917.     end
  918.     if (key=="") then
  919.     if (object==nil) then return end
  920.     local New = object:clone()
  921.     New.Parent = object.Parent
  922.     for _,v in pairs(New:children()) do
  923.     if v.className == "BodyPosition" or v.className == "BodyGyro" then
  924.     v.Parent = nil
  925.     end
  926.     end
  927.     object = New
  928.     mousedown = false
  929.     mousedown = true
  930.     LineConnect(front,object,workspace)
  931.         while (mousedown==true) do
  932.         if (object.Parent==nil) then break end
  933.         local lv = CFrame.new(front.Position,mouse.Hit.p)
  934.         BP.Parent = object
  935.         BP.position = front.Position+lv.lookVector*dist
  936.         wait()
  937.     end
  938.     BP:remove()
  939.     object = nil
  940.     objval.Value = nil
  941.     end
  942.     if (key=="") then
  943.         local Cube = Instance.new("Part")
  944.         Cube.Locked = true
  945.         Cube.Size = Vector3.new(4,4,4)
  946.         Cube.formFactor = 0
  947.         Cube.TopSurface = 0
  948.         Cube.BottomSurface = 0
  949.         Cube.Name = "WeightedStorageCube"
  950.         Cube.Parent = workspace
  951.         Cube.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,2,0)
  952.         for i = 0,5 do
  953.             local Decal = Instance.new("Decal")
  954.             Decal.Texture = "http://www.roblox.com/asset/?id=2662260"
  955.             Decal.Face = i
  956.             Decal.Name = "WeightedStorageCubeDecal"
  957.             Decal.Parent = Cube
  958.         end
  959.     end
  960.     if (key=="") then
  961.         if dist ~= 15 then
  962.             dist = 15
  963.         end
  964.     end
  965. end
  966.  
  967. function onEquipped(mouse)
  968.     keymouse = mouse
  969.     local char = tool.Parent
  970.     human = char.Humanoid
  971.     human.Changed:connect(function() if (human.Health==0) then mousedown = false BP:remove() point:remove() tool:remove() end end)
  972.     mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  973.     mouse.Button1Up:connect(function() mousedown = false end)
  974.     mouse.KeyDown:connect(function(key) onKeyDown(key,mouse) end)
  975.     mouse.Icon = "rbxassetid:// 509381906"
  976. end
  977.  
  978. tool.Equipped:connect(onEquipped)
  979. end))
  980. Part10.Name = "GlowPart"
  981. Part10.Parent = Tool0
  982. Part10.CFrame = CFrame.new(-5.9391551, 5.8703599, -31.9022942, 0.00736002205, 4.68389771e-11, -0.999974668, 4.72937245e-11, 1, 1.41590961e-10, 0.999974668, 5.09317033e-11, 0.00736002252)
  983. Part10.Orientation = Vector3.new(0, -89.5799942, 0)
  984. Part10.Position = Vector3.new(-5.9391551, 5.8703599, -31.9022942)
  985. Part10.Rotation = Vector3.new(0, -89.5899963, 0)
  986. Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  987. Part10.Transparency = 0.5
  988. Part10.Size = Vector3.new(1.20000005, 0.649999976, 2)
  989. Part10.BrickColor = BrickColor.new("Cyan")
  990. Part10.Material = Enum.Material.Neon
  991. Part10.brickColor = BrickColor.new("Cyan")
  992. Part10.Shape = Enum.PartType.Cylinder
  993. Script11.Name = "Glow Script"
  994. Script11.Parent = Part10
  995. table.insert(cors,sandbox(Script11,function()
  996. while true do
  997. wait(0.05)
  998. script.Parent.Transparency = .5
  999. wait(0.05)
  1000. script.Parent.Transparency = .6
  1001. wait(0.05)
  1002. script.Parent.Transparency = .7
  1003. wait(0.05)
  1004. script.Parent.Transparency = .8
  1005. wait(0.05)
  1006. script.Parent.Transparency = .9
  1007. wait(0.05)
  1008. script.Parent.Transparency = .8
  1009. wait(0.05)
  1010. script.Parent.Transparency = .7
  1011. wait(0.05)
  1012. script.Parent.Transparency = .6
  1013. wait(0.05)
  1014. script.Parent.Transparency = .5
  1015. end
  1016.  
  1017. end))
  1018. Part12.Name = "GlowPart"
  1019. Part12.Parent = Tool0
  1020. Part12.CFrame = CFrame.new(-6.1008749, 6.09524679, -31.0506268, 0.00736002205, 0.562958956, -0.826454222, 4.72937245e-11, 0.826475084, 0.56297338, 0.999974668, -0.00414349511, 0.00608287565)
  1021. Part12.Orientation = Vector3.new(-34.2599983, -89.5799942, 0)
  1022. Part12.Position = Vector3.new(-6.1008749, 6.09524679, -31.0506268)
  1023. Part12.Rotation = Vector3.new(-89.3799973, -55.7399979, -89.25)
  1024. Part12.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1025. Part12.Transparency = 0.5
  1026. Part12.Size = Vector3.new(0.280000001, 0.25999999, 0.200000003)
  1027. Part12.BrickColor = BrickColor.new("Cyan")
  1028. Part12.Material = Enum.Material.Neon
  1029. Part12.brickColor = BrickColor.new("Cyan")
  1030. Script13.Name = "Glow Script"
  1031. Script13.Parent = Part12
  1032. table.insert(cors,sandbox(Script13,function()
  1033. while true do
  1034. wait(0.05)
  1035. script.Parent.Transparency = .5
  1036. wait(0.05)
  1037. script.Parent.Transparency = .6
  1038. wait(0.05)
  1039. script.Parent.Transparency = .7
  1040. wait(0.05)
  1041. script.Parent.Transparency = .8
  1042. wait(0.05)
  1043. script.Parent.Transparency = .9
  1044. wait(0.05)
  1045. script.Parent.Transparency = .8
  1046. wait(0.05)
  1047. script.Parent.Transparency = .7
  1048. wait(0.05)
  1049. script.Parent.Transparency = .6
  1050. wait(0.05)
  1051. script.Parent.Transparency = .5
  1052. end
  1053.  
  1054. end))
  1055. Part14.Name = "GlowPart"
  1056. Part14.Parent = Tool0
  1057. Part14.CFrame = CFrame.new(-5.71092081, 6.07523823, -31.0506268, -0.0830051303, -0.584483683, -0.807150841, 0.0241250042, 0.808528602, -0.58796227, 0.996258855, -0.0682764053, -0.0530113392)
  1058. Part14.Orientation = Vector3.new(36.0099983, -93.7599945, 1.70999992)
  1059. Part14.Position = Vector3.new(-5.71092081, 6.07523823, -31.0506268)
  1060. Part14.Rotation = Vector3.new(95.1500015, -53.8199997, 98.0799942)
  1061. Part14.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1062. Part14.Transparency = 0.5
  1063. Part14.Size = Vector3.new(0.280000001, 0.25999999, 0.200000003)
  1064. Part14.BrickColor = BrickColor.new("Cyan")
  1065. Part14.Material = Enum.Material.Neon
  1066. Part14.brickColor = BrickColor.new("Cyan")
  1067. Script15.Name = "Glow Script"
  1068. Script15.Parent = Part14
  1069. table.insert(cors,sandbox(Script15,function()
  1070. while true do
  1071. wait(0.05)
  1072. script.Parent.Transparency = .5
  1073. wait(0.05)
  1074. script.Parent.Transparency = .6
  1075. wait(0.05)
  1076. script.Parent.Transparency = .7
  1077. wait(0.05)
  1078. script.Parent.Transparency = .8
  1079. wait(0.05)
  1080. script.Parent.Transparency = .9
  1081. wait(0.05)
  1082. script.Parent.Transparency = .8
  1083. wait(0.05)
  1084. script.Parent.Transparency = .7
  1085. wait(0.05)
  1086. script.Parent.Transparency = .6
  1087. wait(0.05)
  1088. script.Parent.Transparency = .5
  1089. end
  1090.  
  1091. end))
  1092. Camera16.Name = "ThumbnailCamera"
  1093. Camera16.Parent = Tool0
  1094. Camera16.CFrame = CFrame.new(-72.6014481, 2.66755652, -7.33538532, -0.38762787, 0.0869381726, -0.917707145, 7.45058149e-09, 0.995542765, 0.0943118483, 0.921816051, 0.0365578942, -0.38590005)
  1095. Camera16.CoordinateFrame = CFrame.new(-72.6014481, 2.66755652, -7.33538532, -0.38762787, 0.0869381726, -0.917707145, 7.45058149e-09, 0.995542765, 0.0943118483, 0.921816051, 0.0365578942, -0.38590005)
  1096. Camera16.FieldOfView = 9.999999825821
  1097. Camera16.Focus = CFrame.new(-70.7660294, 2.47893238, -6.56358337, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1098. Camera16.focus = CFrame.new(-70.7660294, 2.47893238, -6.56358337, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1099. for i,v in pairs(mas:GetChildren()) do
  1100.     v.Parent = owner.Backpack
  1101.     pcall(function() v:MakeJoints() end)
  1102. end
  1103. mas:Destroy()
  1104. for i,v in pairs(cors) do
  1105.     spawn(function()
  1106.         pcall(v)
  1107.     end)
  1108. end
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