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- UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
- UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="I:/Program Files (x86)/Epic Games/MyProjects/Project_Rigged/Project_Rigged.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="I:/Program Files (x86)/Epic Games/MyProjects/Project_Rigged/Project_Rigged.uproject" -cook -sta
- ge -archive -archivedirectory="I:/Program Files (x86)/Epic Games/MyGame/ProjectZGame" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -compressed -pak -prereqs -targetplatform=Win64 -build -utf8output
- UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
- UATHelper: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\Devenv.com does not exist.
- UATHelper: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no solution compilation capability.
- UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for I:\Program Files (x86)\Epic Games\MyProjects\Project_Rigged\Project_Rigged.uproject
- UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: I:\Program Files\Epic Games\4.14\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Project_Rigged Win64 Development -Project="I:\Program Files (x86)\Epic Games\MyProjects\Project_Rigged\Project_Rigged.uproject" -clean "I:\Program Files (x86)\Epic Games\MyProjects\Project_Rigged\Project_Rigged.u
- project" -remoteini="I:\Program Files (x86)\Epic Games\MyProjects\Project_Rigged" -nobuilduht -NoHotReload
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.013258s to run UnrealBuildTool.exe, ExitCode=0
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: I:\Program Files\Epic Games\4.14\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Project_Rigged Win64 Development -Project="I:\Program Files (x86)\Epic Games\MyProjects\Project_Rigged\Project_Rigged.uproject" -generatemanifest -nobuilduht -xgeexport "I:\Program Files (x86)\Epic Games\MyProjec
- ts\Project_Rigged\Project_Rigged.uproject" -remoteini="I:\Program Files (x86)\Epic Games\MyProjects\Project_Rigged" -NoHotReload -ignorejunk
- LogSlate: Took 0.012630 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
- UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
- UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 34.4254981s to run UnrealBuildTool.exe, ExitCode=5
- UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): I:\Program Files\Epic Games\4.14\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Project_Rigged Win64 Development -Project="I:\Program Files (x86)\Epic Games\MyProjects\Proje
- ct_Rigged\Project_Rigged.uproject" -generatemanifest -nobuilduht -xgeexport "I:\Program Files (x86)\Epic Games\MyProjects\Project_Rigged\Project_Rigged.uproject" -remoteini="I:\Program Files (x86)\Epic Games\MyProjects\Project_Rigged" -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.03.28-11.12.53.txt'
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.XGEPrepareBuildWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
- nary`2 InTargetToManifest)
- UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
- UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
- UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
- UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
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