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- Extreme Conditioning - Sprint Longer Distances (climb obstacles faster)
- Sleight of Hand - Faster reloading (faster weapon swapping)
- Scavenger - Pick up ammo (unknown)
- Blind Eye - Undetectable by air support and sentries (Launches lock on faster, extra damage to support and sentries)
- Recon - Explosive damage shows targets on minimap. (Bullet damage shows targets)
- Hardline - One less for killstreak (2 Assists count as one kill towards streak and 1 less death required for death streaks)
- Assassin - Immune to UAV, Portable radar, thermal and heartbeat (Immune to Counter UAV and EMP and no red cross hairs)
- Overkill - Carry two primary weapons (unknown)
- Quickdraw - Faster ADS (Faster recovery from equipment and nade usage)
- Blast Shield - Increased explosive resistance (Immune to stuns and flashes)
- Marksmen - ID targets from long range (longer breath holding)
- Sitrep - Detect enemy explosives (Hear footsteps louder)
- Dead Silence - Locked until lvl 55 (No fall damage)
- Stalker - Faster movement while ADS (Delay enemy claymores)
- Steady Aim - Improved hipfire accuracy (Faster ADS after sprinting)
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