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necromancer erevans

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Oct 16th, 2025
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  1. AddSubClass(
  2. "wizard",
  3. "necromancer",
  4. {
  5. regExpSearch : /^(?=.*necromancer)(?=.*wizard).*$/i,
  6. subname : "Necromancer",
  7. source : [["EGtDB", 87]],
  8. fullname : "Necromancer, Wizard",
  9. features : {
  10. "subclassfeature1" : {
  11. name : "Death Dice",
  12. source : [["EGtDB", 52]],
  13. minlevel : 2,
  14. action : ["bonus action", ""],
  15. recovery : "long rest",
  16. additional : ["0", "1D6", "1D6", "1D6", "1D6", "1D8", "1D8", "1D8", "1D8", "1D10", "1D10", "1D10", "1D10", "1D12", "1D12", "1D12", "1D12", "1D12", "1D12", "1D12",],
  17. usages : ["0", "event.value = Math.max(2, What('proficiency bonus'))", "event.value = Math.max(3, What('proficiency bonus'))", "event.value = Math.max(4, What('proficiency bonus'))", "event.value = Math.max(5, What('proficiency bonus'))", "event.value = Math.max(6, What('proficiency bonus'))", "event.value = Math.max(7, What('proficiency bonus'))", "event.value = Math.max(8, What('proficiency bonus'))", "event.value = Math.max(9, What('proficiency bonus'))", "event.value = Math.max(10, What('proficiency bonus'))", "event.value = Math.max(11, What('proficiency bonus'))", "event.value = Math.max(12, What('proficiency bonus'))", "event.value = Math.max(13, What('proficiency bonus'))", "event.value = Math.max(14, What('proficiency bonus'))", "event.value = Math.max(3, What('proficiency bonus'))", "event.value = Math.max(15, What('proficiency bonus'))", "event.value = Math.max(16, What('proficiency bonus'))", "event.value = Math.max(17, What('proficiency bonus'))", "event.value = Math.max(18, What('proficiency bonus'))", "event.value = Math.max(19, What('proficiency bonus'))", "event.value = Math.max(20, What('proficiency bonus'))"],
  18. description : "I gain death dice equal to my wizard level plus PROF, they are a d6. they become a d8 at 6th, d10 at 10th, a d12 at 14th levels. have the following traits :" +
  19. "\n a target can only have one death die at a time, and it lasts 1 minute or until used." +
  20. "\n the target can choose to use the die when it makes an attack, ability check, or saving throw."+
  21. "\n this can be decided after the roll but before the dm decision."
  22. },
  23. "subclassfeature2" : {
  24. name : "Undead Summoning",
  25. source : [["EGtDB", 87]],
  26. minlevel : 2,
  27. action : ["action", ""],
  28. description : "I can use my death die to raise corpses within 30 ft of me that died within 24hours" +
  29. "I can expend death die to animate corpses created within the last 24hours (see chart on pg 87) the creature is under your control for a number of hours equal to your wizard level, after it crumbles to dust. When a minion is raised in this way they can be instantly mentally commanded and can be commanded when within 60 feet of me."
  30. },
  31. "subclassfeature6" : {
  32. name : "Necrotic infusions",
  33. source : [["EGtDB", 87]],
  34. minlevel : 6,
  35. action : ["bonus action", ""],
  36. recovery : "rest",
  37. description : "Necrotic infusion: as a bonus action I can give one of the following on an undead creature at a time:"+
  38. "\n Empowered strikes: melee weapon attacks deal an extra 1D6 necrotic (2D6 10th and 3D6 14th levels)."+
  39. "\n Enhanced mobility: increases target speed by 10ft and grants advantage on Stealth checks. At 10th level it increases to 15ft and grants immunity to difficult terrain. At 14th level target is immune to the incapacitation condition."
  40. },
  41. "subclassfeature7" : {
  42. name : "Essence Reclamation",
  43. source : [["EGtDB", 87]],
  44. minlevel : 6,
  45. action : ["bonus action", ""],
  46. description : "bonus action to destroy undead I summoned using undead summoning regaining death dice equal to half the creature’s death die cost",
  47. },
  48. "subclassfeature8" : {
  49. name : "Necrotic Healing",
  50. source : [["EGtDB", 87]],
  51. minlevel : 6,
  52. description : "when i cast a necromancy spell with a cast time of action or bonus action that deals necrotic damage healing the undead in the area of the spell for the damage",
  53. },
  54. "subclassfeature10" : {
  55. name : "Necrotic Synergy",
  56. source : [["EGtDB", 89]],
  57. minlevel : 10,
  58. action : ["reaction", ""],
  59. description : "When i cast a leveled necromancy spell that isnt concentration and affects only myself i can spend a death die to also affect an undead within 30ft of me for the number of turns on the die"+
  60. "\n When an undead i control within 30ft takes damage i can reduce it as a reaction by the death die+ INT"+
  61. "\n When I cast a necromancy spell of 5th level or higher I can expend a death die adding its roll to all attacks, and saving throw rolls for its next turn and adding a bonus action."
  62. },
  63. "subclassfeature14" : {
  64. name : "Sacrificial Power",
  65. source : [["EGtDB", 89]],
  66. minlevel : 14,
  67. action : ["bonus action", ""],
  68. recovery : "long rest",
  69. oncelr : true,
  70. description : " As a bonus action i can destroy 1 undead i control of cr5 or higher to cast a necromancy spell of 6th level or lower without a spell slot. I can use this a number of times equal to my PROF per long rest"
  71.  
  72. },
  73. "subclassfeature15" : {
  74. name : "Battlefield Harvest",
  75. source : [["EGtDB", 89]],
  76. minlevel : 14,
  77. recovery : "long rest",
  78. description : "When an undead I control reduces a humanoid to 0hp i can use my reaction to instantly raise it as a minion for 1 minute once per long rest"
  79. },
  80. }
  81. }
  82. );
  83.  
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