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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,fsmt)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- Player = owner
- killing = false
- local charge = Instance.new("Sound", game.Players.LocalPlayer.Character)
- charge.SoundId = "http://www.roblox.com/asset/?id=2101137"
- charge.Volume = 7
- charge.PlaybackSpeed = 0.1
- local explode = Instance.new("Sound", game.Players.LocalPlayer.Character)
- explode.SoundId = "http://www.roblox.com/asset/?id=3264793"
- explode.Volume = 10
- explode.PlaybackSpeed = 0.45
- local big = Instance.new("Sound", game.Players.LocalPlayer.Character)
- big.SoundId = "http://www.roblox.com/asset?id=2248511"
- big.Volume = 8
- big.PlaybackSpeed = 0.2
- local wah = Instance.new("Sound", game.Players.LocalPlayer.Character)
- wah.SoundId = "http://www.roblox.com/asset/?id=13775494"
- wah.Volume = 10
- wah.PlaybackSpeed = 0.1
- local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Remove()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0,-0.5,0)
- local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Remove()
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-0.5,0)
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- SpecialMesh1 = Instance.new("SpecialMesh")
- Sound2 = Instance.new("Sound")
- Sound3 = Instance.new("Sound")
- Part0.Name = "Handle"
- Part0.Parent = mas
- Part0.Rotation = Vector3.new(-90, 0, 149.300003)
- Part0.Locked = true
- Part0.Size = Vector3.new(1, 5, 1)
- Part0.CFrame = CFrame.new(7.12329102, 0.500226974, 3.38549805, -0.859843254, -0.510558128, -3.7997961e-05, 5.27501106e-06, -8.33272934e-05, 1, -0.510558128, 0.859843254, 7.43865967e-05)
- Part0.Position = Vector3.new(7.12329102, 0.500226974, 3.38549805)
- Part0.Orientation = Vector3.new(-90, 149.300003, 0)
- Part0.CanCollide = false
- SpecialMesh1.Parent = Part0
- SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=31601544"
- SpecialMesh1.TextureId = "http://www.roblox.com/asset/?id=31601599"
- SpecialMesh1.MeshType = Enum.MeshType.FileMesh
- Sound2.Name = "Launch"
- Sound2.Parent = Part0
- Sound2.SoundId = "http://www.roblox.com/asset/?id=31761785"
- Sound3.Name = "Reload"
- Sound3.Parent = Part0
- Sound3.SoundId = "http://www.roblox.com/asset/?id=31762599"
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- Part0:BreakJoints()
- local weld = Instance.new("Weld", Part0)
- weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weld.Part1 = Part0
- weld.C0 = CFrame.new(0.14364624, -1.86558533, -0.482425928, 0.961239636, 0.274881363, -0.0215397496, 0.275713176, -0.958950281, 0.0663445592, -0.00241867849, -0.0697118044, -0.997564256)
- function diefags()
- if not killing then
- killing = true
- local normiemath = math.random(1,2)
- if normiemath == 1 then
- local fuckingnormies = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- fuckingnormies.SoundId = "rbxassetid://1028044973"
- fuckingnormies.Volume = 4
- fuckingnormies:Play()
- for i = 0,1 , 0.01 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.02447033, 0.439801455, -0.878314972, 0.951058984, 0.309009612, -2.5504616e-07, -0.0215563904, 0.066344671, -0.997563899, -0.308256835, 0.948742032, 0.069758825),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.300170898, 0.848037004, -1.02149391, 0.866025567, -0.433015972, 0.249994561, -0.03488167, -0.551093698, -0.833714128, 0.49878186, 0.713297307, -0.492365628),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.1)
- local ball = Instance.new("Part", game.Players.LocalPlayer.Character)
- ball.Size = Vector3.new(1,1,1)
- ball.BrickColor = BrickColor.new("Black")
- ball.CanCollide = false
- ball.CFrame = Part0.CFrame * CFrame.new(0,5,0)
- ball.CFrame = ball.CFrame * CFrame.Angles(3,0,0)
- ball:BreakJoints()
- local mesh = Instance.new("SpecialMesh", ball)
- mesh.MeshId = "http://www.roblox.com/asset/?id=31601976"
- mesh.TextureId = "http://www.roblox.com/asset/?id=31601599"
- local vee = Instance.new("BodyVelocity", ball)
- vee.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- vee.Velocity = mouse.Hit.lookVector * 150
- SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=31611841"
- local canwtfboom = true
- local function wtfboom()
- if canwtfboom then
- canwtfboom = false
- ball.Transparency = 1
- ball.Anchored = true
- local boooom = Instance.new("Sound", ball)
- boooom.SoundId = "rbxassetid://154454228"
- boooom.Volume = 5
- boooom:Play()
- local boom = Instance.new("Explosion", workspace)
- boom.Position = ball.Position
- boom.BlastRadius = 50
- local ball1 = Instance.new("Part", game.Players.LocalPlayer.Character)
- ball1.Size = Vector3.new(1,1,1)
- ball1.Material = "Neon"
- ball1.Anchored = true
- ball1.Transparency = 0.3
- ball1.BrickColor = BrickColor.new("New Yeller")
- ball1.CanCollide = false
- ball1.CFrame = ball.CFrame
- local ball11 = Instance.new("Part", game.Players.LocalPlayer.Character)
- ball11.Size = Vector3.new(1,1,1)
- ball11.Material = "Neon"
- ball11.Anchored = true
- ball11.Transparency = 0.3
- ball11.BrickColor = BrickColor.new("Maroon")
- ball11.CanCollide = false
- ball11.CFrame = ball.CFrame
- local cf = ball1.CFrame
- ball1:BreakJoints()
- charge:Play()
- explode:Play()
- local cfval = 0
- local cfval1 = 0
- for i = 1,290 do
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- cfval1 = cfval1 - 1
- cfval = cfval + 1
- ball1.Size = ball1.Size + Vector3.new(0.2,0.2,0.2)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-1,1))
- --
- ball11.Size = ball1.Size + Vector3.new(0.1,0.1,0.1)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-1,1))
- wait()
- end
- for i = 1,20 do
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-1.2,1.2),math.random(-1.2,1.2),math.random(-1.2,1.2))
- cfval1 = cfval1 - 1
- cfval = cfval + 1
- ball1.Size = ball1.Size + Vector3.new(0.2,0.2,0.2)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-1,1))
- ball1.BrickColor = BrickColor.new("Really black")
- --
- ball11.BrickColor = BrickColor.new("Institutional white")
- ball11.Size = ball1.Size + Vector3.new(0.1,0.1,0.1)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-1,1))
- wait()
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-1.3,1.3),math.random(-1.3,1.3),math.random(-1.3,1.3))
- ball1.Size = ball1.Size + Vector3.new(0.2,0.2,0.2)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-1,1))
- ball1.BrickColor = BrickColor.new("Institutional white")
- --
- ball11.BrickColor = BrickColor.new("Really black")
- ball11.Size = ball1.Size + Vector3.new(0.1,0.1,0.1)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-1,1))
- wait()
- end
- local boom = Instance.new("Explosion", workspace)
- boom.Position = ball.Position
- boom.BlastRadius = 100
- big:Play()
- wah:Play()
- for i = 1,70 do
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- cfval1 = cfval1 - 1
- cfval = cfval + 1
- ball1.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-2,2))
- ball1.BrickColor = BrickColor.new("Really black")
- --
- ball11.BrickColor = BrickColor.new("Really black")
- ball11.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-2,2))
- wait()
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- ball1.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-2,2))
- ball1.BrickColor = BrickColor.new("Institutional white")
- --
- ball11.BrickColor = BrickColor.new("Institutional white")
- ball11.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-2,2))
- wait()
- end
- for i = 1,20 do
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- cfval1 = cfval1 - 1
- cfval = cfval + 1
- ball1.Transparency = ball1.Transparency + 0.05
- ball1.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-2,2))
- ball1.BrickColor = BrickColor.new("Really black")
- --
- ball11.Transparency = ball11.Transparency + 0.05
- ball11.BrickColor = BrickColor.new("Really black")
- ball11.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-2,2))
- wait()
- ball1.Transparency = ball1.Transparency + 0.05
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- ball1.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-2,2))
- ball1.BrickColor = BrickColor.new("Institutional white")
- --
- ball11.Transparency = ball11.Transparency + 0.05
- ball11.BrickColor = BrickColor.new("Institutional white")
- ball11.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-2,2))
- wait()
- end
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(0,0,0)
- ball1:destroy()
- ball11:destroy()
- canwtfboom = true
- end
- end
- ball.Touched:connect(wtfboom)
- for i = 0,1 , 0.2 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.02446938, 0.552541018, -0.327054977, 0.951061666, 0.309009731, -7.40417818e-07, 0.095487982, -0.293892294, -0.951057374, -0.293886364, 0.904513896, -0.309014499),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(0.102849007, 1.10630536, -1.02422714, 0.866026998, -0.495132118, 0.0695825815, -0.219193026, -0.501041591, -0.837204993, 0.449390769, 0.709789872, -0.542445064),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- fuckingnormies:Stop()
- wait(1)
- for i = 0,1 , 0.01 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.02447033, 0.439801455, -0.878314972, 0.951058984, 0.309009612, -2.5504616e-07, -0.0215563904, 0.066344671, -0.997563899, -0.308256835, 0.948742032, 0.069758825),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.300170898, 0.848037004, -1.02149391, 0.866025567, -0.433015972, 0.249994561, -0.03488167, -0.551093698, -0.833714128, 0.49878186, 0.713297307, -0.492365628),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=31601544"
- SpecialMesh1.TextureId = "http://www.roblox.com/asset/?id=31601599"
- end
- if normiemath == 2 then
- local fuckingnormies = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- fuckingnormies.SoundId = "rbxassetid://1028044973"
- fuckingnormies.Volume = 4
- fuckingnormies:Play()
- for i = 0,1 , 0.01 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.02447033, 0.439801455, -0.878314972, 0.951058984, 0.309009612, -2.5504616e-07, -0.0215563904, 0.066344671, -0.997563899, -0.308256835, 0.948742032, 0.069758825),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.300170898, 0.848037004, -1.02149391, 0.866025567, -0.433015972, 0.249994561, -0.03488167, -0.551093698, -0.833714128, 0.49878186, 0.713297307, -0.492365628),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.1)
- local ball = Instance.new("Part", game.Players.LocalPlayer.Character)
- ball.Size = Vector3.new(1,1,1)
- ball.BrickColor = BrickColor.new("Black")
- ball.CanCollide = false
- ball.CFrame = Part0.CFrame * CFrame.new(0,5,0)
- ball.CFrame = ball.CFrame * CFrame.Angles(3,0,0)
- ball:BreakJoints()
- local mesh = Instance.new("SpecialMesh", ball)
- mesh.MeshId = "http://www.roblox.com/asset/?id=31601976"
- mesh.TextureId = "http://www.roblox.com/asset/?id=31601599"
- local vee = Instance.new("BodyVelocity", ball)
- vee.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- vee.Velocity = mouse.Hit.lookVector * 150
- SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=31611841"
- local canwtfboom = true
- local function wtfboom()
- if canwtfboom then
- canwtfboom = false
- ball.Transparency = 1
- ball.Anchored = true
- local boooom = Instance.new("Sound", ball)
- boooom.SoundId = "rbxassetid://154454228"
- boooom.Volume = 5
- boooom:Play()
- local boom = Instance.new("Explosion", workspace)
- boom.Position = ball.Position
- boom.BlastRadius = 50
- local ball1 = Instance.new("Part", game.Players.LocalPlayer.Character)
- ball1.Size = Vector3.new(1,1,1)
- ball1.Material = "Neon"
- ball1.Anchored = true
- ball1.Transparency = 0.3
- ball1.BrickColor = BrickColor.new("New Yeller")
- ball1.CanCollide = false
- ball1.CFrame = ball.CFrame
- local ball11 = Instance.new("Part", game.Players.LocalPlayer.Character)
- ball11.Size = Vector3.new(1,1,1)
- ball11.Material = "Neon"
- ball11.Anchored = true
- ball11.Transparency = 0.3
- ball11.BrickColor = BrickColor.new("Maroon")
- ball11.CanCollide = false
- ball11.CFrame = ball.CFrame
- local cf = ball1.CFrame
- ball1:BreakJoints()
- charge:Play()
- explode:Play()
- local cfval = 0
- local cfval1 = 0
- for i = 1,290 do
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- cfval1 = cfval1 - 1
- cfval = cfval + 1
- ball1.Size = ball1.Size + Vector3.new(0.2,0.2,0.2)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-1,1))
- --
- ball11.Size = ball1.Size + Vector3.new(0.1,0.1,0.1)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-1,1))
- wait()
- end
- for i = 1,20 do
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-1.2,1.2),math.random(-1.2,1.2),math.random(-1.2,1.2))
- cfval1 = cfval1 - 1
- cfval = cfval + 1
- ball1.Size = ball1.Size + Vector3.new(0.2,0.2,0.2)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-1,1))
- ball1.BrickColor = BrickColor.new("Really black")
- --
- ball11.BrickColor = BrickColor.new("Institutional white")
- ball11.Size = ball1.Size + Vector3.new(0.1,0.1,0.1)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-1,1))
- wait()
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-1.3,1.3),math.random(-1.3,1.3),math.random(-1.3,1.3))
- ball1.Size = ball1.Size + Vector3.new(0.2,0.2,0.2)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-1,1))
- ball1.BrickColor = BrickColor.new("Institutional white")
- --
- ball11.BrickColor = BrickColor.new("Really black")
- ball11.Size = ball1.Size + Vector3.new(0.1,0.1,0.1)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-1,1))
- wait()
- end
- local boom = Instance.new("Explosion", workspace)
- boom.Position = ball.Position
- boom.BlastRadius = 100
- big:Play()
- wah:Play()
- for i = 1,70 do
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- cfval1 = cfval1 - 1
- cfval = cfval + 1
- ball1.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-2,2))
- ball1.BrickColor = BrickColor.new("Really black")
- --
- ball11.BrickColor = BrickColor.new("Really black")
- ball11.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-2,2))
- wait()
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- ball1.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-2,2))
- ball1.BrickColor = BrickColor.new("Institutional white")
- --
- ball11.BrickColor = BrickColor.new("Institutional white")
- ball11.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-2,2))
- wait()
- end
- for i = 1,20 do
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- cfval1 = cfval1 - 1
- cfval = cfval + 1
- ball1.Transparency = ball1.Transparency + 0.05
- ball1.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-2,2))
- ball1.BrickColor = BrickColor.new("Really black")
- --
- ball11.Transparency = ball11.Transparency + 0.05
- ball11.BrickColor = BrickColor.new("Really black")
- ball11.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-2,2))
- wait()
- ball1.Transparency = ball1.Transparency + 0.05
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- ball1.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-2,2))
- ball1.BrickColor = BrickColor.new("Institutional white")
- --
- ball11.Transparency = ball11.Transparency + 0.05
- ball11.BrickColor = BrickColor.new("Institutional white")
- ball11.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-2,2))
- wait()
- end
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(0,0,0)
- ball1:destroy()
- ball11:destroy()
- canwtfboom = true
- end
- end
- ball.Touched:connect(wtfboom)
- for i = 0,1 , 0.2 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.02446938, 0.552541018, -0.327054977, 0.951061666, 0.309009731, -7.40417818e-07, 0.095487982, -0.293892294, -0.951057374, -0.293886364, 0.904513896, -0.309014499),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(0.102849007, 1.10630536, -1.02422714, 0.866026998, -0.495132118, 0.0695825815, -0.219193026, -0.501041591, -0.837204993, 0.449390769, 0.709789872, -0.542445064),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(1)
- for i = 0,1 , 0.01 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.02447033, 0.439801455, -0.878314972, 0.951058984, 0.309009612, -2.5504616e-07, -0.0215563904, 0.066344671, -0.997563899, -0.308256835, 0.948742032, 0.069758825),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.300170898, 0.848037004, -1.02149391, 0.866025567, -0.433015972, 0.249994561, -0.03488167, -0.551093698, -0.833714128, 0.49878186, 0.713297307, -0.492365628),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=31601544"
- SpecialMesh1.TextureId = "http://www.roblox.com/asset/?id=31601599"
- end
- killing = false
- end
- end
- mouse.Button1Down:connect(diefags)
- --by Rufus14
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