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Sep 15th, 2019
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  1.  
  2. ** Executing...
  3. ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -notjunc -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2"
  5.  
  6. Valve Software - vbsp.exe (Sep 13 2019)
  7. notjunc = true
  8. 4 threads
  9. materialPath: E:\steam jeux\steamapps\common\GarrysMod\garrysmod\materials
  10. Loading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2.vmf
  11. "materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
  12. fixing up env_cubemap materials on brush sides...
  13. Creating default LDR cubemaps for env_cubemap using skybox materials:
  14. skybox/painted*.vmt
  15. ! Run buildcubemaps in the engine to get the correct cube maps.
  16. Creating default HDR cubemaps for env_cubemap using skybox materials:
  17. skybox/painted*.vmt
  18. ! Run buildcubemaps in the engine to get the correct cube maps.
  19. Finding displacement neighbors...
  20. Found a displacement edge abutting multiple other edges.
  21.  
  22. ** Executing...
  23. ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vvis.exe"
  24. ** Parameters: -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2"
  25.  
  26. Valve Software - vvis.exe (Sep 13 2019)
  27. 4 threads
  28. reading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2.bsp
  29. reading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2.prt
  30. LoadPortals: couldn't read e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2.prt
  31.  
  32.  
  33. ** Executing...
  34. ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vrad.exe"
  35. ** Parameters: -both -final -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2"
  36.  
  37. Valve Software - vrad.exe SSE (Sep 13 2019)
  38.  
  39. Valve Radiosity Simulator
  40. 4 threads
  41. [Reading texlights from 'lights.rad']
  42. [45 texlights parsed from 'lights.rad']
  43.  
  44. Loading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2.bsp
  45. PREP OK
  46. Patch Sample Radius Clamped!
  47. Patch Sample Radius Clamped!
  48. Patch Sample Radius Clamped!
  49. Patch Sample Radius Clamped!
  50. Patch Sample Radius Clamped!
  51. Patch Sample Radius Clamped!
  52. Patch Sample Radius Clamped!
  53. Patch Sample Radius Clamped!
  54. No vis information, direct lighting only.
  55. Setting up ray-trace acceleration structure... Done (0.04 seconds)
  56. 133 faces
  57. 107738 square feet [15514388.00 square inches]
  58. 49 Displacements
  59. 604036 Square Feet [86981248.00 Square Inches]
  60. 2 direct lights
  61. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  62. Build Patch/Sample Hash Table(s).....Done<0.0090 sec>
  63. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  64. FinalLightFace Done
  65. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  66. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  67. Writing leaf ambient...done
  68. Ready to Finish
  69.  
  70. Object names Objects/Maxobjs Memory / Maxmem Fullness
  71. ------------ --------------- --------------- --------
  72. models 1/1024 48/49152 ( 0.1%)
  73. brushes 13/16384 156/196608 ( 0.1%)
  74. brushsides 82/65536 656/524288 ( 0.1%)
  75. planes 200/65536 4000/1310720 ( 0.3%)
  76. vertexes 223/65536 2676/786432 ( 0.3%)
  77. nodes 133/65536 4256/2097152 ( 0.2%)
  78. texinfos 45/12288 3240/884736 ( 0.4%)
  79. texdata 18/2048 576/65536 ( 0.9%)
  80. dispinfos 49/0 8624/0 ( 0.0%)
  81. disp_verts 3073/0 61460/0 ( 0.0%)
  82. disp_tris 4736/0 9472/0 ( 0.0%)
  83. disp_lmsamples 829852/0 829852/0 ( 0.0%)
  84. faces 133/65536 7448/3670016 ( 0.2%)
  85. hdr faces 133/65536 7448/3670016 ( 0.2%)
  86. origfaces 77/65536 4312/3670016 ( 0.1%)
  87. leaves 135/65536 4320/2097152 ( 0.2%)
  88. leaffaces 86/65536 172/131072 ( 0.1%)
  89. leafbrushes 65/65536 130/131072 ( 0.1%)
  90. areas 2/1024 16/8192 ( 0.2%)
  91. surfedges 839/512000 3356/2048000 ( 0.2%)
  92. edges 560/256000 2240/1024000 ( 0.2%)
  93. LDR worldlights 2/8192 176/720896 ( 0.0%)
  94. HDR worldlights 2/8192 176/720896 ( 0.0%)
  95. leafwaterdata 0/32768 0/393216 ( 0.0%)
  96. waterstrips 0/32768 0/327680 ( 0.0%)
  97. waterverts 0/65536 0/786432 ( 0.0%)
  98. waterindices 0/65536 0/131072 ( 0.0%)
  99. cubemapsamples 7/1024 112/16384 ( 0.7%)
  100. overlays 0/512 0/180224 ( 0.0%)
  101. LDR lightdata [variable] 899436/0 ( 0.0%)
  102. HDR lightdata [variable] 899436/0 ( 0.0%)
  103. visdata [variable] 0/16777216 ( 0.0%)
  104. entdata [variable] 2665/393216 ( 0.7%)
  105. LDR ambient table 135/65536 540/262144 ( 0.2%)
  106. HDR ambient table 135/65536 540/262144 ( 0.2%)
  107. LDR leaf ambient 67/65536 1876/1835008 ( 0.1%)
  108. HDR leaf ambient 67/65536 1876/1835008 ( 0.1%)
  109. occluders 0/0 0/0 ( 0.0%)
  110. occluder polygons 0/0 0/0 ( 0.0%)
  111. occluder vert ind 0/0 0/0 ( 0.0%)
  112. detail props [variable] 1/12 ( 8.3%)
  113. static props [variable] 1/12 ( 8.3%)
  114. pakfile [variable] 697087/0 ( 0.0%)
  115. physics [variable] 4264/4194304 ( 0.1%)
  116. physics terrain [variable] 9669/1048576 ( 0.9%)
  117.  
  118. Level flags = 0
  119.  
  120. Total triangle count: 265
  121. Writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2.bsp
  122. 0 seconds elapsed
  123. Valve Software - vrad.exe SSE (Sep 13 2019)
  124.  
  125. Valve Radiosity Simulator
  126. 4 threads
  127. [Reading texlights from 'lights.rad']
  128. [45 texlights parsed from 'lights.rad']
  129.  
  130. Loading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2.bsp
  131. PREP OK
  132. Patch Sample Radius Clamped!
  133. Patch Sample Radius Clamped!
  134. Patch Sample Radius Clamped!
  135. Patch Sample Radius Clamped!
  136. Patch Sample Radius Clamped!
  137. Patch Sample Radius Clamped!
  138. Patch Sample Radius Clamped!
  139. Patch Sample Radius Clamped!
  140. No vis information, direct lighting only.
  141. Setting up ray-trace acceleration structure... Done (0.04 seconds)
  142. 133 faces
  143. 107738 square feet [15514388.00 square inches]
  144. 49 Displacements
  145. 604036 Square Feet [86981248.00 Square Inches]
  146. 2 direct lights
  147. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  148. Build Patch/Sample Hash Table(s).....Done<0.0101 sec>
  149. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  150. FinalLightFace Done
  151. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  152. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  153. Writing leaf ambient...done
  154. Ready to Finish
  155.  
  156. Object names Objects/Maxobjs Memory / Maxmem Fullness
  157. ------------ --------------- --------------- --------
  158. models 1/1024 48/49152 ( 0.1%)
  159. brushes 13/16384 156/196608 ( 0.1%)
  160. brushsides 82/65536 656/524288 ( 0.1%)
  161. planes 200/65536 4000/1310720 ( 0.3%)
  162. vertexes 223/65536 2676/786432 ( 0.3%)
  163. nodes 133/65536 4256/2097152 ( 0.2%)
  164. texinfos 45/12288 3240/884736 ( 0.4%)
  165. texdata 18/2048 576/65536 ( 0.9%)
  166. dispinfos 49/0 8624/0 ( 0.0%)
  167. disp_verts 3073/0 61460/0 ( 0.0%)
  168. disp_tris 4736/0 9472/0 ( 0.0%)
  169. disp_lmsamples 829852/0 829852/0 ( 0.0%)
  170. faces 133/65536 7448/3670016 ( 0.2%)
  171. hdr faces 133/65536 7448/3670016 ( 0.2%)
  172. origfaces 77/65536 4312/3670016 ( 0.1%)
  173. leaves 135/65536 4320/2097152 ( 0.2%)
  174. leaffaces 86/65536 172/131072 ( 0.1%)
  175. leafbrushes 65/65536 130/131072 ( 0.1%)
  176. areas 2/1024 16/8192 ( 0.2%)
  177. surfedges 839/512000 3356/2048000 ( 0.2%)
  178. edges 560/256000 2240/1024000 ( 0.2%)
  179. LDR worldlights 2/8192 176/720896 ( 0.0%)
  180. HDR worldlights 2/8192 176/720896 ( 0.0%)
  181. leafwaterdata 0/32768 0/393216 ( 0.0%)
  182. waterstrips 0/32768 0/327680 ( 0.0%)
  183. waterverts 0/65536 0/786432 ( 0.0%)
  184. waterindices 0/65536 0/131072 ( 0.0%)
  185. cubemapsamples 7/1024 112/16384 ( 0.7%)
  186. overlays 0/512 0/180224 ( 0.0%)
  187. LDR lightdata [variable] 899436/0 ( 0.0%)
  188. HDR lightdata [variable] 899436/0 ( 0.0%)
  189. visdata [variable] 0/16777216 ( 0.0%)
  190. entdata [variable] 2665/393216 ( 0.7%)
  191. LDR ambient table 135/65536 540/262144 ( 0.2%)
  192. HDR ambient table 135/65536 540/262144 ( 0.2%)
  193. LDR leaf ambient 67/65536 1876/1835008 ( 0.1%)
  194. HDR leaf ambient 67/65536 1876/1835008 ( 0.1%)
  195. occluders 0/0 0/0 ( 0.0%)
  196. occluder polygons 0/0 0/0 ( 0.0%)
  197. occluder vert ind 0/0 0/0 ( 0.0%)
  198. detail props [variable] 1/12 ( 8.3%)
  199. static props [variable] 1/12 ( 8.3%)
  200. pakfile [variable] 697087/0 ( 0.0%)
  201. physics [variable] 4264/4194304 ( 0.1%)
  202. physics terrain [variable] 9669/1048576 ( 0.9%)
  203.  
  204. Level flags = 0
  205.  
  206. Total triangle count: 265
  207. Writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2.bsp
  208. 0 seconds elapsed
  209.  
  210. ** Executing...
  211. ** Command: Copy File
  212. ** Parameters: "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2.bsp" "E:\steam jeux\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2.bsp"
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