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- ** Executing...
- ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -notjunc -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2"
- Valve Software - vbsp.exe (Sep 13 2019)
- notjunc = true
- 4 threads
- materialPath: E:\steam jeux\steamapps\common\GarrysMod\garrysmod\materials
- Loading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2.vmf
- "materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
- fixing up env_cubemap materials on brush sides...
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/painted*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/painted*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- ** Executing...
- ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2"
- Valve Software - vvis.exe (Sep 13 2019)
- 4 threads
- reading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2.bsp
- reading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2.prt
- LoadPortals: couldn't read e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2.prt
- ** Executing...
- ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -final -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2"
- Valve Software - vrad.exe SSE (Sep 13 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2.bsp
- PREP OK
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.04 seconds)
- 133 faces
- 107738 square feet [15514388.00 square inches]
- 49 Displacements
- 604036 Square Feet [86981248.00 Square Inches]
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0090 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 13/16384 156/196608 ( 0.1%)
- brushsides 82/65536 656/524288 ( 0.1%)
- planes 200/65536 4000/1310720 ( 0.3%)
- vertexes 223/65536 2676/786432 ( 0.3%)
- nodes 133/65536 4256/2097152 ( 0.2%)
- texinfos 45/12288 3240/884736 ( 0.4%)
- texdata 18/2048 576/65536 ( 0.9%)
- dispinfos 49/0 8624/0 ( 0.0%)
- disp_verts 3073/0 61460/0 ( 0.0%)
- disp_tris 4736/0 9472/0 ( 0.0%)
- disp_lmsamples 829852/0 829852/0 ( 0.0%)
- faces 133/65536 7448/3670016 ( 0.2%)
- hdr faces 133/65536 7448/3670016 ( 0.2%)
- origfaces 77/65536 4312/3670016 ( 0.1%)
- leaves 135/65536 4320/2097152 ( 0.2%)
- leaffaces 86/65536 172/131072 ( 0.1%)
- leafbrushes 65/65536 130/131072 ( 0.1%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 839/512000 3356/2048000 ( 0.2%)
- edges 560/256000 2240/1024000 ( 0.2%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 7/1024 112/16384 ( 0.7%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 899436/0 ( 0.0%)
- HDR lightdata [variable] 899436/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 2665/393216 ( 0.7%)
- LDR ambient table 135/65536 540/262144 ( 0.2%)
- HDR ambient table 135/65536 540/262144 ( 0.2%)
- LDR leaf ambient 67/65536 1876/1835008 ( 0.1%)
- HDR leaf ambient 67/65536 1876/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 697087/0 ( 0.0%)
- physics [variable] 4264/4194304 ( 0.1%)
- physics terrain [variable] 9669/1048576 ( 0.9%)
- Level flags = 0
- Total triangle count: 265
- Writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2.bsp
- 0 seconds elapsed
- Valve Software - vrad.exe SSE (Sep 13 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2.bsp
- PREP OK
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.04 seconds)
- 133 faces
- 107738 square feet [15514388.00 square inches]
- 49 Displacements
- 604036 Square Feet [86981248.00 Square Inches]
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0101 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 13/16384 156/196608 ( 0.1%)
- brushsides 82/65536 656/524288 ( 0.1%)
- planes 200/65536 4000/1310720 ( 0.3%)
- vertexes 223/65536 2676/786432 ( 0.3%)
- nodes 133/65536 4256/2097152 ( 0.2%)
- texinfos 45/12288 3240/884736 ( 0.4%)
- texdata 18/2048 576/65536 ( 0.9%)
- dispinfos 49/0 8624/0 ( 0.0%)
- disp_verts 3073/0 61460/0 ( 0.0%)
- disp_tris 4736/0 9472/0 ( 0.0%)
- disp_lmsamples 829852/0 829852/0 ( 0.0%)
- faces 133/65536 7448/3670016 ( 0.2%)
- hdr faces 133/65536 7448/3670016 ( 0.2%)
- origfaces 77/65536 4312/3670016 ( 0.1%)
- leaves 135/65536 4320/2097152 ( 0.2%)
- leaffaces 86/65536 172/131072 ( 0.1%)
- leafbrushes 65/65536 130/131072 ( 0.1%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 839/512000 3356/2048000 ( 0.2%)
- edges 560/256000 2240/1024000 ( 0.2%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 7/1024 112/16384 ( 0.7%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 899436/0 ( 0.0%)
- HDR lightdata [variable] 899436/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 2665/393216 ( 0.7%)
- LDR ambient table 135/65536 540/262144 ( 0.2%)
- HDR ambient table 135/65536 540/262144 ( 0.2%)
- LDR leaf ambient 67/65536 1876/1835008 ( 0.1%)
- HDR leaf ambient 67/65536 1876/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 697087/0 ( 0.0%)
- physics [variable] 4264/4194304 ( 0.1%)
- physics terrain [variable] 9669/1048576 ( 0.9%)
- Level flags = 0
- Total triangle count: 265
- Writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2.bsp" "E:\steam jeux\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_v2b_citadelle_save_2.bsp"
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