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- FOR ALL PLANS:
- Remove Horde beacons from stacking loot (Adding more drops if more people are involved).
- This would also remove the escalated difficulty of each beacon if more players are nearby
- since you are no longer rewarded as much.
- Remove the LMG’s abilities to destroy metal walls (and lockers) completely. This does two things. The first is
- that it further rewards players for spending the time to upgrade to metal. The second is that now you must
- use charges or rockets to raid metal walls, thus stopping the LMG rampages people can go on after a single horde beacon.
- The last aspect is to nerf the LMG damage to about half of what it is currently. Right now it takes just 30 shots
- to break a wooden wall. Once obtaining an LMG once, all you need to do is find a single box of ammunition to
- break a wall and possibly enter someone’s base. Doubling this makes it a little more secure than it is now.
- PLAN A:
- Scale loot according to difficulty. Make Easy mode - 3 items, Normal mode - 5 items, and Hard mode 5 or 7 items.
- This is because on Easy there aren’t any special zombies, durability, bleeding, etc… It shouldn’t give you the same
- reward for a relatively easy task (Chainsawing zombies on Easy) versus an incredibly difficult task (Chainsawing,
- repairing Chainsaw, shooting special zombies, etc on Normal/Hard). The biggest problem with giving all modes
- the same loot is that easy mode causes bases to be raided incredibly quickly. It’s a very simple task of defeating
- a horde beacon on easymode.
- PLAN B:
- When finishing a horde beacon, all weapons and magazines should be empty. Yes, completely empty. This creates a
- need even after finishing a beacon. You have to collect the ammo necessary to still raid bases. You may have found several
- magazines to break into bases, but they are empty.
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