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Jan 21st, 2018
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  1. FOR ALL PLANS:
  2. Remove Horde beacons from stacking loot (Adding more drops if more people are involved).
  3. This would also remove the escalated difficulty of each beacon if more players are nearby
  4. since you are no longer rewarded as much.
  5.  
  6. Remove the LMG’s abilities to destroy metal walls (and lockers) completely. This does two things. The first is
  7. that it further rewards players for spending the time to upgrade to metal. The second is that now you must
  8. use charges or rockets to raid metal walls, thus stopping the LMG rampages people can go on after a single horde beacon.
  9.  
  10. The last aspect is to nerf the LMG damage to about half of what it is currently. Right now it takes just 30 shots
  11. to break a wooden wall. Once obtaining an LMG once, all you need to do is find a single box of ammunition to
  12. break a wall and possibly enter someone’s base. Doubling this makes it a little more secure than it is now.
  13.  
  14. PLAN A:
  15. Scale loot according to difficulty. Make Easy mode - 3 items, Normal mode - 5 items, and Hard mode 5 or 7 items.
  16. This is because on Easy there aren’t any special zombies, durability, bleeding, etc… It shouldn’t give you the same
  17. reward for a relatively easy task (Chainsawing zombies on Easy) versus an incredibly difficult task (Chainsawing,
  18. repairing Chainsaw, shooting special zombies, etc on Normal/Hard). The biggest problem with giving all modes
  19. the same loot is that easy mode causes bases to be raided incredibly quickly. It’s a very simple task of defeating
  20. a horde beacon on easymode.
  21.  
  22.  
  23.  
  24. PLAN B:
  25. When finishing a horde beacon, all weapons and magazines should be empty. Yes, completely empty. This creates a
  26. need even after finishing a beacon. You have to collect the ammo necessary to still raid bases. You may have found several
  27. magazines to break into bases, but they are empty.
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