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- repeat wait() until game:IsLoaded()
- print("Executed")
- local ChatEvent = game:GetService"ReplicatedStorage".DefaultChatSystemChatEvents.SayMessageRequest
- print("Locals Loaded")
- getgenv().MessageStatus = true
- getgenv().Message = { -- Put quotes in here.
- "A person who is nice to you, but rude to the waiter, is not a nice person.",
- "Be nice to people on your way up because youll meet them on your way down.",
- "You must not let anyone define your limits because of where you come from. Your only limit is your soul.",
- "Itâs a small world after all.",
- "Our fate lives within us. You only have to be brave enough to see it.",
- "Being brave doesnât mean you go looking for trouble.", "You're never too old to wish upon a star.",
- "Iâd rather die today than live 100 years without knowing you.",
- "I can show you the worldâ¦",
- "Iâll make a man out of you.",
- "Laughter is timeless, imagination has no age, and dreams are forever.",
- "This is love. Youâre not gonna find another girl like her in a million years. Believe me, I know. Iâve looked.",
- "If there ever comes a day when we canât be together, keep me in your heart. Iâll stay there forever.",
- }
- local debounce = false
- print("Globals Loaded")
- print("Executed")
- game.Players.LocalPlayer.leaderstats.Raised.Changed:Connect(function()
- if getgenv().MessageStatus == true then
- if not debounce then
- debounce = true
- wait(1)
- print("Try Chat")
- ChatEvent:FireServer(getgenv().Message[math.random(1,#getgenv().Message)],"All")
- wait(3)
- debounce = false
- end
- end
- end)
- for i,v in pairs(getconnections(game:GetService("Players").LocalPlayer.Idled)) do
- v:Disable()
- end
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