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- 0.000 2019-02-26 20:27:52; Factorio 0.17.1 (build 43001, win64, steam)
- 0.000 Operating system: Windows 10 (version 1803)
- 0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
- 0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
- 0.000 Write data path: C:/Users/Bhodi/AppData/Roaming/Factorio [26493/952514MB]
- 0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
- 0.005 System info: [CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, 6 cores, RAM: 5126/16314 MB, page: 8451/18746 MB, virtual: 4326/134217727 MB, extended virtual: 0 MB]
- 0.005 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
- 0.011 Available displays: 2
- 0.011 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 2560x1440, 32bit, 120Hz}
- 0.011 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x01, [2560,130], 1920x1200, 32bit, 59Hz}
- 0.049 Display: 0 -> Adapter: 0, Output: 0
- 0.050 Verbose GraphicsInterfaceDX11.cpp:228: DXGI 1.5 detected, Allow tearing is supported
- 0.051 Verbose GraphicsInterfaceDX11.cpp:259: [0]: NVIDIA GeForce GTX 1080 (25.21.14.1722)
- 0.051 Verbose GraphicsInterfaceDX11.cpp:259: [1]: Microsoft Basic Render Driver (10.0.17134.112)
- 0.110 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080; driver: nvldumdx.dll 25.21.14.1722
- 0.110 D3D Feature Level: 11.1, DXGI 1.5+
- 0.110 [Local Video Memory] Budget: 6867MB, CurrentUsage: 2MB, Reservation: 0/3635MB
- 0.110 [Non-Local Vid.Mem.] Budget: 7341MB, CurrentUsage: 0MB, Reservation: 0/3874MB
- 0.110 Tiled resources: Tier 2
- 0.110 Unified Memory Architecture: No
- 0.110 BGR 565 Supported: Yes
- 0.110 MaximumFrameLatency: 3, GPUThreadPriority: 0
- 0.129 Verbose PipelineStateObject.cpp:82: Time to load shaders: 0.019434 seconds.
- 0.136 Desktop composition is active.
- 0.136 Graphics settings preset: very-high
- 0.136 Dedicated video memory size 8079 MB
- 0.136 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
- 0.136 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
- 0.165 DSound: Starting _dsound_update thread
- 0.165 DSound: Enter _dsound_update; tid=1500
- 0.514 Loading mod core 0.0.0 (data.lua)
- 0.560 Loading mod base 0.17.1 (data.lua)
- 0.911 Verbose PipelineStateObject.cpp:74: Time to load shaders in background: 0.781283 seconds.
- 0.946 Loading mod base 0.17.1 (data-updates.lua)
- 1.606 Checksum for core: 1014885620
- 1.606 Checksum of base: 819815259
- 1.911 Verbose ModManager.cpp:466: Time to load mods: 1.39904
- 1.928 Loading sounds...
- 1.977 Info PlayerData.cpp:69: Local player-data.json unavailable
- 1.977 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551229216
- 2.582 Initial atlas bitmap size is 16384
- 3.693 D3D11_ERROR: ID3D11Device::CreateTexture2D failed in createInternalTexture on line 240. Error [0x887a0005] - DXGI_ERROR_DEVICE_REMOVED
- 3.693 > TextureDesc: Width=16384, Height=16380, MipLevels=1, ArraySize=1, Format=77, Usage=0, BindFlags=8, CPUAccessFlags=0, MiscFlags=0
- 3.693 Error Util.cpp:75: Failed to create a texture.
- 7.944 DSound: Stopping voice
- 7.944 DSound: Joining thread
- 7.948 DSound: Exit _dsound_update; tid=1500
- 7.948 DSound: Waiting for voice to stop ... signaled
- 7.948 DSound: Joined thread
- 7.948 DSound: Destroying thread
- 7.948 DSound: Thread destroyed
- 7.948 DSound: Releasing buffer
- 7.948 DSound: Voice stopped
- 7.948 DSound: Deallocating voice
- 7.948 DSound: Deallocated voice
- 7.972 Steam API shutdown.
- 7.974 Goodbye
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