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  1. [INFO] RetroArch 1.9.7 (Git 5c2f79a)
  2. [INFO] === Build =======================================
  3. [INFO] CPU Model Name: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
  4. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2
  5. [INFO] Built: Jul 25 2021
  6. [INFO] Version: 1.9.7
  7. [INFO] Git: 5c2f79a
  8. [INFO] =================================================
  9. [INFO] [Input]: Found input driver: "sdl2".
  10. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  11. [INFO] Version of libretro API: 1
  12. [INFO] Compiled against API: 1
  13. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
  14. [INFO] [Video]: Video @ 1920x1080
  15. [INFO] [GL]: Found GL context: wgl
  16. [INFO] [GL]: Detecting screen resolution 1920x1080.
  17. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multi[INFO] [WGL]: Adaptive VSync supported.
  18. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce GTX 1070/PCIe/SSE2.
  19. [INFO] [GL]: Version: 4.6.0 NVIDIA 560.94.
  20. [INFO] [GL]: Using resolution 1920x1080
  21. [INFO] [GL]: Default shader backend found: glsl.
  22. [INFO] [Shader driver]: Using GLSL shader backend.
  23. [INFO] [GLSL]: Checking GLSL shader support ...
  24. [WARN] [GL]: Stock GLSL shaders will be used.
  25. [INFO] [GLSL]: Found GLSL vertex shader.
  26. [INFO] [GLSL]: Found GLSL fragment shader.
  27. [INFO] [GLSL]: Linking GLSL program.
  28. [INFO] [GLSL]: Found GLSL vertex shader.
  29. [INFO] [GLSL]: Found GLSL fragment shader.
  30. [INFO] [GLSL]: Linking GLSL program.
  31. [INFO] [GLSL]: Found GLSL vertex shader.
  32. [INFO] [GLSL]: Found GLSL fragment shader.
  33. [INFO] [GLSL]: Linking GLSL program.
  34. [INFO] Setting up menu pipeline shaders for XMB ...
  35. [INFO] [GLSL]: Compiling ribbon shader..
  36. [INFO] [GLSL]: Found GLSL vertex shader.
  37. [INFO] [GLSL]: Found GLSL fragment shader.
  38. [INFO] [GLSL]: Linking GLSL program.
  39. [INFO] [GLSL]: Compiling simple ribbon shader..
  40. [INFO] [GLSL]: Found GLSL vertex shader.
  41. [INFO] [GLSL]: Found GLSL fragment shader.
  42. [INFO] [GLSL]: Linking GLSL program.
  43. [INFO] [GLSL]: Compiling snow shader..
  44. [INFO] [GLSL]: Found GLSL vertex shader.
  45. [INFO] [GLSL]: Found GLSL fragment shader.
  46. [INFO] [GLSL]: Linking GLSL program.
  47. [INFO] [GLSL]: Compiling modern snow shader..
  48. [INFO] [GLSL]: Found GLSL vertex shader.
  49. [INFO] [GLSL]: Found GLSL fragment shader.
  50. [INFO] [GLSL]: Linking GLSL program.
  51. [INFO] [GLSL]: Compiling bokeh shader..
  52. [INFO] [GLSL]: Found GLSL vertex shader.
  53. [INFO] [GLSL]: Found GLSL fragment shader.
  54. [INFO] [GLSL]: Linking GLSL program.
  55. [INFO] [GLSL]: Compiling snowflake shader..
  56. [INFO] [GLSL]: Found GLSL vertex shader.
  57. [INFO] [GLSL]: Found GLSL fragment shader.
  58. [INFO] [GLSL]: Linking GLSL program.
  59. [INFO] [GL]: Using 4 textures.
  60. [INFO] [GL]: Loaded 1 program(s).
  61. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  62. [INFO] [XInput]: Found XInput v1.4.
  63. [INFO] [Joypad]: Found joypad driver: "xinput".
  64. [INFO] [Font]: Using font rendering backend: freetype.
  65. [INFO] [Video]: Found display server: win32
  66. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  67. [INFO] [Display]: Found display driver: "gl".
  68. [INFO] [Font]: Using font rendering backend: freetype.
  69. [INFO] [Font]: Using font rendering backend: freetype.
  70. [INFO] [Font]: Using font rendering backend: freetype.
  71. [INFO] [Font]: Using font rendering backend: freetype.
  72. [INFO] [Font]: Using font rendering backend: freetype.
  73. [INFO] [SRAM]: SRAM will not be saved.
  74. [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_history.lpl].
  75. [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_music_history.lpl].
  76. [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_video_history.lpl].
  77. [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_image_history.lpl].
  78. [INFO] [Playlist]: Loading favorites file: [C:\RetroArch-Win64\content_favorites.lpl].
  79. [INFO] [Font]: Using font rendering backend: freetype.
  80. [INFO] [Font]: Using font rendering backend: freetype.
  81. [INFO] [Font]: Using font rendering backend: freetype.
  82. [INFO] [CORE]: Using content: D:\Games\ROMS\PlayStation 1\Games\Darkstalkers 3\Darkstalkers 3.bin.
  83. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  84. [INFO] [Core]: Unloading core..
  85. [INFO] [Core]: Unloading core symbols..
  86. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  87. [INFO] RetroArch 1.9.7 (Git 5c2f79a)
  88. [INFO] === Build =======================================
  89. [INFO] CPU Model Name: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
  90. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2
  91. [INFO] Built: Jul 25 2021
  92. [INFO] Version: 1.9.7
  93. [INFO] Git: 5c2f79a
  94. [INFO] =================================================
  95. [INFO] [Input]: Found input driver: "sdl2".
  96. [INFO] [Core]: Loading dynamic libretro core from: "C:\RetroArch-Win64\cores\swanstation_libretro.dll"
  97. [INFO] [Overrides]: No core-specific overrides found at "C:\RetroArch-Win64\config\SwanStation\SwanStation.cfg".
  98. [INFO] [Overrides]: No content-dir-specific overrides found at "C:\RetroArch-Win64\config\SwanStation\Darkstalkers 3.cfg".
  99. [INFO] [Overrides]: No game-specific overrides found at "C:\RetroArch-Win64\config\SwanStation\Darkstalkers 3.cfg".
  100. [INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
  101. [INFO] [Environ]: GET_LANGUAGE: "0".
  102. [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
  103. [INFO] [Environ]: SET_SUPPORT_NO_GAME: yes.
  104. [INFO] [Environ]: UNSUPPORTED (#69).
  105. [INFO] [Environ]: SET_CONTROLLER_INFO.
  106. [INFO] [Environ]: GET_LOG_INTERFACE.
  107. [INFO] [Environ]: GET_LOG_INTERFACE.
  108. [WARN] Core requested VFS version v4 which is higher than what we support (v3)
  109. [INFO] Core requested VFS version >= v3, providing v3
  110. [libretro INFO] [vfs] hybrid: local-first with frontend v3 fallback (URI paths only)
  111. [INFO] [Remaps]: Remap directory: "C:\RetroArch-Win64\config\remaps".
  112. [INFO] [Remaps]: Core-specific remap found at "C:\RetroArch-Win64\config\remaps\SwanStation\SwanStation.rmp".
  113. [INFO] [Overrides]: Redirecting save file to "C:\RetroArch-Win64\saves\Darkstalkers 3.srm".
  114. [INFO] [Overrides]: Redirecting save state to "C:\RetroArch-Win64\states\Darkstalkers 3.state".
  115. [INFO] [Environ]: GET_RUMBLE_INTERFACE.
  116. [INFO] [Environ]: GET_DISK_CONTROL_INTERFACE_VERSION.
  117. [INFO] [Environ]: SET_DISK_CONTROL_EXT_INTERFACE.
  118. [INFO] [Environ]: GET_MESSAGE_INTERFACE_VERSION.
  119. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  120. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  121. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  122. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  123. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  124. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  125. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  126. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  127. [INFO] [CONTENT LOAD]: Content loading skipped. Implementation will load it on its own.
  128. [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
  129. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  130. [libretro INFO] [System] Loading CD image 'D:\Games\ROMS\PlayStation 1\Games\Darkstalkers 3\Darkstalkers 3.bin'...
  131. [libretro INFO] [System] Auto-detected console NTSC-U region for 'D:\Games\ROMS\PlayStation 1\Games\Darkstalkers 3\Darkstalkers 3.bin' (region NTSC-U)
  132. [libretro INFO] [System] Console Region: NTSC-U/C (US, Canada)
  133. [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\RetroArch-Win64\system".
  134. [libretro INFO] [Common::MemoryArena] File mapping name: swanstation_15324_00007FFA7EE464C0
  135. [libretro INFO] [CDROMAsyncReader] Read thread started with readahead of 8 sectors
  136. [INFO] [Environ]: GET_PREFERRED_HW_RENDER, video driver name: gl.
  137. [INFO] [Environ]: GET_PREFERRED_HW_RENDER - Context callback set to RETRO_HW_CONTEXT_OPENGL.
  138. [libretro INFO] [HostInterface] Renderer = OpenGL
  139. [libretro INFO] [HostInterface] Requesting hardware renderer context for OpenGL
  140. [INFO] [Environ]: SET_HW_RENDER, context type: glcore.
  141. [INFO] Requesting core OpenGL context (3.3).
  142. [INFO] Reached end of SET_HW_RENDER.
  143. [INFO] Version of libretro API: 1
  144. [INFO] Compiled against API: 1
  145. [INFO] [Audio]: Set audio input rate to: 44234.67 Hz.
  146. [INFO] [Video]: Video @ 1920x1080
  147. [INFO] [Video]: Using HW render, glcore driver forced.
  148. [INFO] [Video]: "gl" saved as cached driver.
  149. [INFO] [GLCore]: Found GL context: wgl
  150. [INFO] [GLCore]: Detecting screen resolution 1920x1080.
  151. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multi[INFO] [WGL]: Adaptive VSync supported.
  152. [INFO] [GLCore]: Initializing HW render (1024 x 1024).
  153. [INFO] [GLCore]: Max texture size: 32768 px, renderbuffer size: 32768 px.
  154. [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce GTX 1070/PCIe/SSE2.
  155. [INFO] [GLCore]: Version: 4.6.0 NVIDIA 560.94.
  156. [INFO] [GLCore]: Using resolution 1920x1080
  157. [INFO] [XInput]: Found XInput v1.4.
  158. [INFO] [Joypad]: Found joypad driver: "xinput".
  159. [INFO] [Shaders]: Specific shader preset found at C:\RetroArch-Win64\config\SwanStation\SwanStation.slangp.
  160. [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-first-pass-linearize-crt-gamma-bob-fields.slang".
  161. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #0.
  162. [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-scanlines-vertical-interlacing.slang".
  163. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #1.
  164. [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-bloom-approx.slang".
  165. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #2.
  166. [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9fast-vertical.slang".
  167. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3.
  168. [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9fast-horizontal.slang".
  169. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #4.
  170. [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-mask-resize-vertical.slang".
  171. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5.
  172. [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-mask-resize-horizontal.slang".
  173. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
  174. [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-scanlines-horizontal-apply-mask.slang".
  175. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #7.
  176. [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-brightpass.slang".
  177. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #8.
  178. [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-bloom-vertical.slang".
  179. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #9.
  180. [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-bloom-horizontal-reconstitute.slang".
  181. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #10.
  182. [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-geometry-aa-last-pass.slang".
  183. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
  184. [INFO] [slang]: Building pass #0 (ORIG_LINEARIZED)
  185. [INFO] [slang]: Building pass #1 (VERTICAL_SCANLINES)
  186. [INFO] [slang]: Building pass #2 (BLOOM_APPROX)
  187. [INFO] [slang]: Building pass #3 (N/A)
  188. [INFO] [slang]: Building pass #4 (HALATION_BLUR)
  189. [INFO] [slang]: Building pass #5 (N/A)
  190. [INFO] [slang]: Building pass #6 (MASK_RESIZE)
  191. [INFO] [slang]: Building pass #7 (MASKED_SCANLINES)
  192. [INFO] [slang]: Building pass #8 (BRIGHTPASS)
  193. [INFO] [slang]: Building pass #9 (N/A)
  194. [INFO] [slang]: Building pass #10 (N/A)
  195. [INFO] [slang]: Building pass #11 (N/A)
  196. [INFO] [slang]: Building pass #12 (N/A)
  197. [INFO] [GLCore]: Not using frame history.
  198. [INFO] [GLCore]: Not using framebuffer feedback.
  199. [INFO] [Font]: Using font rendering backend: freetype.
  200. [INFO] [Video]: Found display server: win32
  201. [libretro INFO] [HostInterface] Hardware context reset, type = 3
  202. [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\RetroArch-Win64\system".
  203. [libretro INFO] [HostInterface] Shader cache directory: 'C:\RetroArch-Win64\system\swanstation\'
  204. [libretro INFO] [GPU_HW_OpenGL] Max texture size: 32768x32768
  205. [libretro INFO] [GPU_HW_OpenGL] Per-sample shading: supported
  206. [libretro INFO] [GPU_HW_OpenGL] Max multisamples: 32
  207. [libretro INFO] [GPU_HW_OpenGL] Uniform buffer offset alignment: 256
  208. [libretro INFO] [GPU_HW_OpenGL] Max texel buffer size: 134217728
  209. [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\RetroArch-Win64\system".
  210. [libretro INFO] [HostInterface] Shader cache directory: 'C:\RetroArch-Win64\system\swanstation\'
  211. [libretro INFO] [GL::ShaderCache] 1 program binary formats supported by driver
  212. [libretro INFO] [GL::ShaderCache] Read 22 entries from 'C:\RetroArch-Win64\system\swanstation\gl_programs.idx'
  213. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  214. [INFO] [Display]: Found display driver: "glcore".
  215. [INFO] [Font]: Using font rendering backend: freetype.
  216. [INFO] [Font]: Using font rendering backend: freetype.
  217. [INFO] [Font]: Using font rendering backend: freetype.
  218. [INFO] [Font]: Using font rendering backend: freetype.
  219. [INFO] [Font]: Using font rendering backend: freetype.
  220. [INFO] [SRAM]: SRAM will not be saved.
  221. [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_history.lpl].
  222. [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_music_history.lpl].
  223. [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_video_history.lpl].
  224. [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_image_history.lpl].
  225. [INFO] [Playlist]: Loading favorites file: [C:\RetroArch-Win64\content_favorites.lpl].
  226. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  227. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  228. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  229. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  230. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  231. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  232. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  233. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  234. [libretro INFO] [MemoryCard] Writing memory card sector 63
  235. [libretro INFO] [MemoryCard] Writing memory card sector 63
  236. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 35 seconds.
  237. [INFO] Saving runtime log file: C:\RetroArch-Win64\playlists\logs\SwanStation\Darkstalkers 3.lrtl
  238. [INFO] [Video]: Restored video driver to "gl".
  239. [INFO] [CORE]: No content, starting dummy core.
  240. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  241. [libretro INFO] [HostInterface] Hardware context destroyed
  242. [libretro INFO] [HostInterface] Switching to software renderer
  243. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  244. [INFO] [Core]: Unloading game..
  245. [INFO] [Core]: Unloading core..
  246. [INFO] [Core]: Unloading core symbols..
  247. [INFO] [Core Options]: Saved core options file to "C:\RetroArch-Win64\config\SwanStation\SwanStation.opt"
  248. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  249. [INFO] RetroArch 1.9.7 (Git 5c2f79a)
  250. [INFO] === Build =======================================
  251. [INFO] CPU Model Name: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
  252. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2
  253. [INFO] Built: Jul 25 2021
  254. [INFO] Version: 1.9.7
  255. [INFO] Git: 5c2f79a
  256. [INFO] =================================================
  257. [INFO] [Input]: Found input driver: "sdl2".
  258. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  259. [INFO] Version of libretro API: 1
  260. [INFO] Compiled against API: 1
  261. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
  262. [INFO] [Video]: Video @ 1920x1080
  263. [INFO] [GL]: Found GL context: wgl
  264. [INFO] [GL]: Detecting screen resolution 1920x1080.
  265. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multi[INFO] [WGL]: Adaptive VSync supported.
  266. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce GTX 1070/PCIe/SSE2.
  267. [INFO] [GL]: Version: 4.6.0 NVIDIA 560.94.
  268. [INFO] [GL]: Using resolution 1920x1080
  269. [INFO] [GL]: Default shader backend found: glsl.
  270. [INFO] [Shader driver]: Using GLSL shader backend.
  271. [INFO] [GLSL]: Checking GLSL shader support ...
  272. [WARN] [GL]: Stock GLSL shaders will be used.
  273. [INFO] [GLSL]: Found GLSL vertex shader.
  274. [INFO] [GLSL]: Found GLSL fragment shader.
  275. [INFO] [GLSL]: Linking GLSL program.
  276. [INFO] [GLSL]: Found GLSL vertex shader.
  277. [INFO] [GLSL]: Found GLSL fragment shader.
  278. [INFO] [GLSL]: Linking GLSL program.
  279. [INFO] [GLSL]: Found GLSL vertex shader.
  280. [INFO] [GLSL]: Found GLSL fragment shader.
  281. [INFO] [GLSL]: Linking GLSL program.
  282. [INFO] Setting up menu pipeline shaders for XMB ...
  283. [INFO] [GLSL]: Compiling ribbon shader..
  284. [INFO] [GLSL]: Found GLSL vertex shader.
  285. [INFO] [GLSL]: Found GLSL fragment shader.
  286. [INFO] [GLSL]: Linking GLSL program.
  287. [INFO] [GLSL]: Compiling simple ribbon shader..
  288. [INFO] [GLSL]: Found GLSL vertex shader.
  289. [INFO] [GLSL]: Found GLSL fragment shader.
  290. [INFO] [GLSL]: Linking GLSL program.
  291. [INFO] [GLSL]: Compiling snow shader..
  292. [INFO] [GLSL]: Found GLSL vertex shader.
  293. [INFO] [GLSL]: Found GLSL fragment shader.
  294. [INFO] [GLSL]: Linking GLSL program.
  295. [INFO] [GLSL]: Compiling modern snow shader..
  296. [INFO] [GLSL]: Found GLSL vertex shader.
  297. [INFO] [GLSL]: Found GLSL fragment shader.
  298. [INFO] [GLSL]: Linking GLSL program.
  299. [INFO] [GLSL]: Compiling bokeh shader..
  300. [INFO] [GLSL]: Found GLSL vertex shader.
  301. [INFO] [GLSL]: Found GLSL fragment shader.
  302. [INFO] [GLSL]: Linking GLSL program.
  303. [INFO] [GLSL]: Compiling snowflake shader..
  304. [INFO] [GLSL]: Found GLSL vertex shader.
  305. [INFO] [GLSL]: Found GLSL fragment shader.
  306. [INFO] [GLSL]: Linking GLSL program.
  307. [INFO] [GL]: Using 4 textures.
  308. [INFO] [GL]: Loaded 1 program(s).
  309. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  310. [INFO] [XInput]: Found XInput v1.4.
  311. [INFO] [Joypad]: Found joypad driver: "xinput".
  312. [INFO] [Font]: Using font rendering backend: freetype.
  313. [INFO] [Video]: Found display server: win32
  314. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  315. [INFO] [Display]: Found display driver: "gl".
  316. [INFO] [Font]: Using font rendering backend: freetype.
  317. [INFO] [Font]: Using font rendering backend: freetype.
  318. [INFO] [Font]: Using font rendering backend: freetype.
  319. [INFO] [Font]: Using font rendering backend: freetype.
  320. [INFO] [Font]: Using font rendering backend: freetype.
  321. [INFO] [SRAM]: SRAM will not be saved.
  322. [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_history.lpl].
  323. [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_music_history.lpl].
  324. [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_video_history.lpl].
  325. [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_image_history.lpl].
  326. [INFO] [Playlist]: Loading favorites file: [C:\RetroArch-Win64\content_favorites.lpl].
  327. [INFO] [Config]: Saved new config to "C:\RetroArch-Win64\retroarch.cfg".
  328. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  329. [INFO] [Core]: Unloading core..
  330. [INFO] [Core]: Unloading core symbols..
  331. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  332. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  333.  
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