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- [INFO] RetroArch 1.9.7 (Git 5c2f79a)
- [INFO] === Build =======================================
- [INFO] CPU Model Name: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
- [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2
- [INFO] Built: Jul 25 2021
- [INFO] Version: 1.9.7
- [INFO] Git: 5c2f79a
- [INFO] =================================================
- [INFO] [Input]: Found input driver: "sdl2".
- [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
- [INFO] [Video]: Video @ 1920x1080
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 1920x1080.
- [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multi[INFO] [WGL]: Adaptive VSync supported.
- [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce GTX 1070/PCIe/SSE2.
- [INFO] [GL]: Version: 4.6.0 NVIDIA 560.94.
- [INFO] [GL]: Using resolution 1920x1080
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Setting up menu pipeline shaders for XMB ...
- [INFO] [GLSL]: Compiling ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling simple ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling modern snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling bokeh shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snowflake shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GL]: Using 4 textures.
- [INFO] [GL]: Loaded 1 program(s).
- [INFO] [GL]: Using GL_RGB565 for texture uploads.
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [Joypad]: Found joypad driver: "xinput".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Video]: Found display server: win32
- [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Display]: Found display driver: "gl".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [SRAM]: SRAM will not be saved.
- [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_history.lpl].
- [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_music_history.lpl].
- [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_video_history.lpl].
- [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_image_history.lpl].
- [INFO] [Playlist]: Loading favorites file: [C:\RetroArch-Win64\content_favorites.lpl].
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [CORE]: Using content: D:\Games\ROMS\PlayStation 1\Games\Darkstalkers 3\Darkstalkers 3.bin.
- [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
- [INFO] [Core]: Unloading core..
- [INFO] [Core]: Unloading core symbols..
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] RetroArch 1.9.7 (Git 5c2f79a)
- [INFO] === Build =======================================
- [INFO] CPU Model Name: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
- [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2
- [INFO] Built: Jul 25 2021
- [INFO] Version: 1.9.7
- [INFO] Git: 5c2f79a
- [INFO] =================================================
- [INFO] [Input]: Found input driver: "sdl2".
- [INFO] [Core]: Loading dynamic libretro core from: "C:\RetroArch-Win64\cores\swanstation_libretro.dll"
- [INFO] [Overrides]: No core-specific overrides found at "C:\RetroArch-Win64\config\SwanStation\SwanStation.cfg".
- [INFO] [Overrides]: No content-dir-specific overrides found at "C:\RetroArch-Win64\config\SwanStation\Darkstalkers 3.cfg".
- [INFO] [Overrides]: No game-specific overrides found at "C:\RetroArch-Win64\config\SwanStation\Darkstalkers 3.cfg".
- [INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
- [INFO] [Environ]: GET_LANGUAGE: "0".
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
- [INFO] [Environ]: SET_SUPPORT_NO_GAME: yes.
- [INFO] [Environ]: UNSUPPORTED (#69).
- [INFO] [Environ]: SET_CONTROLLER_INFO.
- [INFO] [Environ]: GET_LOG_INTERFACE.
- [INFO] [Environ]: GET_LOG_INTERFACE.
- [WARN] Core requested VFS version v4 which is higher than what we support (v3)
- [INFO] Core requested VFS version >= v3, providing v3
- [libretro INFO] [vfs] hybrid: local-first with frontend v3 fallback (URI paths only)
- [INFO] [Remaps]: Remap directory: "C:\RetroArch-Win64\config\remaps".
- [INFO] [Remaps]: Core-specific remap found at "C:\RetroArch-Win64\config\remaps\SwanStation\SwanStation.rmp".
- [INFO] [Overrides]: Redirecting save file to "C:\RetroArch-Win64\saves\Darkstalkers 3.srm".
- [INFO] [Overrides]: Redirecting save state to "C:\RetroArch-Win64\states\Darkstalkers 3.state".
- [INFO] [Environ]: GET_RUMBLE_INTERFACE.
- [INFO] [Environ]: GET_DISK_CONTROL_INTERFACE_VERSION.
- [INFO] [Environ]: SET_DISK_CONTROL_EXT_INTERFACE.
- [INFO] [Environ]: GET_MESSAGE_INTERFACE_VERSION.
- [INFO] [Environ]: GET_SAVE_DIRECTORY.
- [INFO] [Environ]: GET_SAVE_DIRECTORY.
- [INFO] [Environ]: GET_SAVE_DIRECTORY.
- [INFO] [Environ]: GET_SAVE_DIRECTORY.
- [INFO] [Environ]: GET_SAVE_DIRECTORY.
- [INFO] [Environ]: GET_SAVE_DIRECTORY.
- [INFO] [Environ]: GET_SAVE_DIRECTORY.
- [INFO] [Environ]: GET_SAVE_DIRECTORY.
- [INFO] [CONTENT LOAD]: Content loading skipped. Implementation will load it on its own.
- [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
- [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
- [libretro INFO] [System] Loading CD image 'D:\Games\ROMS\PlayStation 1\Games\Darkstalkers 3\Darkstalkers 3.bin'...
- [libretro INFO] [System] Auto-detected console NTSC-U region for 'D:\Games\ROMS\PlayStation 1\Games\Darkstalkers 3\Darkstalkers 3.bin' (region NTSC-U)
- [libretro INFO] [System] Console Region: NTSC-U/C (US, Canada)
- [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\RetroArch-Win64\system".
- [libretro INFO] [Common::MemoryArena] File mapping name: swanstation_15324_00007FFA7EE464C0
- [libretro INFO] [CDROMAsyncReader] Read thread started with readahead of 8 sectors
- [INFO] [Environ]: GET_PREFERRED_HW_RENDER, video driver name: gl.
- [INFO] [Environ]: GET_PREFERRED_HW_RENDER - Context callback set to RETRO_HW_CONTEXT_OPENGL.
- [libretro INFO] [HostInterface] Renderer = OpenGL
- [libretro INFO] [HostInterface] Requesting hardware renderer context for OpenGL
- [INFO] [Environ]: SET_HW_RENDER, context type: glcore.
- [INFO] Requesting core OpenGL context (3.3).
- [INFO] Reached end of SET_HW_RENDER.
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Audio]: Set audio input rate to: 44234.67 Hz.
- [INFO] [Video]: Video @ 1920x1080
- [INFO] [Video]: Using HW render, glcore driver forced.
- [INFO] [Video]: "gl" saved as cached driver.
- [INFO] [GLCore]: Found GL context: wgl
- [INFO] [GLCore]: Detecting screen resolution 1920x1080.
- [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multi[INFO] [WGL]: Adaptive VSync supported.
- [INFO] [GLCore]: Initializing HW render (1024 x 1024).
- [INFO] [GLCore]: Max texture size: 32768 px, renderbuffer size: 32768 px.
- [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce GTX 1070/PCIe/SSE2.
- [INFO] [GLCore]: Version: 4.6.0 NVIDIA 560.94.
- [INFO] [GLCore]: Using resolution 1920x1080
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [Joypad]: Found joypad driver: "xinput".
- [INFO] [Shaders]: Specific shader preset found at C:\RetroArch-Win64\config\SwanStation\SwanStation.slangp.
- [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-first-pass-linearize-crt-gamma-bob-fields.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #0.
- [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-scanlines-vertical-interlacing.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #1.
- [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-bloom-approx.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #2.
- [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9fast-vertical.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3.
- [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9fast-horizontal.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #4.
- [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-mask-resize-vertical.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5.
- [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-mask-resize-horizontal.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
- [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-scanlines-horizontal-apply-mask.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #7.
- [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-brightpass.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #8.
- [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-bloom-vertical.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #9.
- [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-bloom-horizontal-reconstitute.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #10.
- [INFO] [slang]: Compiling shader "C:\RetroArch-Win64\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-geometry-aa-last-pass.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
- [INFO] [slang]: Building pass #0 (ORIG_LINEARIZED)
- [INFO] [slang]: Building pass #1 (VERTICAL_SCANLINES)
- [INFO] [slang]: Building pass #2 (BLOOM_APPROX)
- [INFO] [slang]: Building pass #3 (N/A)
- [INFO] [slang]: Building pass #4 (HALATION_BLUR)
- [INFO] [slang]: Building pass #5 (N/A)
- [INFO] [slang]: Building pass #6 (MASK_RESIZE)
- [INFO] [slang]: Building pass #7 (MASKED_SCANLINES)
- [INFO] [slang]: Building pass #8 (BRIGHTPASS)
- [INFO] [slang]: Building pass #9 (N/A)
- [INFO] [slang]: Building pass #10 (N/A)
- [INFO] [slang]: Building pass #11 (N/A)
- [INFO] [slang]: Building pass #12 (N/A)
- [INFO] [GLCore]: Not using frame history.
- [INFO] [GLCore]: Not using framebuffer feedback.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Video]: Found display server: win32
- [libretro INFO] [HostInterface] Hardware context reset, type = 3
- [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\RetroArch-Win64\system".
- [libretro INFO] [HostInterface] Shader cache directory: 'C:\RetroArch-Win64\system\swanstation\'
- [libretro INFO] [GPU_HW_OpenGL] Max texture size: 32768x32768
- [libretro INFO] [GPU_HW_OpenGL] Per-sample shading: supported
- [libretro INFO] [GPU_HW_OpenGL] Max multisamples: 32
- [libretro INFO] [GPU_HW_OpenGL] Uniform buffer offset alignment: 256
- [libretro INFO] [GPU_HW_OpenGL] Max texel buffer size: 134217728
- [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\RetroArch-Win64\system".
- [libretro INFO] [HostInterface] Shader cache directory: 'C:\RetroArch-Win64\system\swanstation\'
- [libretro INFO] [GL::ShaderCache] 1 program binary formats supported by driver
- [libretro INFO] [GL::ShaderCache] Read 22 entries from 'C:\RetroArch-Win64\system\swanstation\gl_programs.idx'
- [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Display]: Found display driver: "glcore".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [SRAM]: SRAM will not be saved.
- [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_history.lpl].
- [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_music_history.lpl].
- [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_video_history.lpl].
- [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_image_history.lpl].
- [INFO] [Playlist]: Loading favorites file: [C:\RetroArch-Win64\content_favorites.lpl].
- [INFO] [Environ]: GET_SAVE_DIRECTORY.
- [INFO] [Environ]: GET_SAVE_DIRECTORY.
- [INFO] [Environ]: GET_SAVE_DIRECTORY.
- [INFO] [Environ]: GET_SAVE_DIRECTORY.
- [INFO] [Environ]: GET_SAVE_DIRECTORY.
- [INFO] [Environ]: GET_SAVE_DIRECTORY.
- [INFO] [Environ]: GET_SAVE_DIRECTORY.
- [INFO] [Environ]: GET_SAVE_DIRECTORY.
- [libretro INFO] [MemoryCard] Writing memory card sector 63
- [libretro INFO] [MemoryCard] Writing memory card sector 63
- [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 35 seconds.
- [INFO] Saving runtime log file: C:\RetroArch-Win64\playlists\logs\SwanStation\Darkstalkers 3.lrtl
- [INFO] [Video]: Restored video driver to "gl".
- [INFO] [CORE]: No content, starting dummy core.
- [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
- [libretro INFO] [HostInterface] Hardware context destroyed
- [libretro INFO] [HostInterface] Switching to software renderer
- [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
- [INFO] [Core]: Unloading game..
- [INFO] [Core]: Unloading core..
- [INFO] [Core]: Unloading core symbols..
- [INFO] [Core Options]: Saved core options file to "C:\RetroArch-Win64\config\SwanStation\SwanStation.opt"
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] RetroArch 1.9.7 (Git 5c2f79a)
- [INFO] === Build =======================================
- [INFO] CPU Model Name: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
- [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2
- [INFO] Built: Jul 25 2021
- [INFO] Version: 1.9.7
- [INFO] Git: 5c2f79a
- [INFO] =================================================
- [INFO] [Input]: Found input driver: "sdl2".
- [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
- [INFO] [Video]: Video @ 1920x1080
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 1920x1080.
- [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multi[INFO] [WGL]: Adaptive VSync supported.
- [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce GTX 1070/PCIe/SSE2.
- [INFO] [GL]: Version: 4.6.0 NVIDIA 560.94.
- [INFO] [GL]: Using resolution 1920x1080
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Setting up menu pipeline shaders for XMB ...
- [INFO] [GLSL]: Compiling ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling simple ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling modern snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling bokeh shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snowflake shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GL]: Using 4 textures.
- [INFO] [GL]: Loaded 1 program(s).
- [INFO] [GL]: Using GL_RGB565 for texture uploads.
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [Joypad]: Found joypad driver: "xinput".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Video]: Found display server: win32
- [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Display]: Found display driver: "gl".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [SRAM]: SRAM will not be saved.
- [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_history.lpl].
- [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_music_history.lpl].
- [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_video_history.lpl].
- [INFO] [Playlist]: Loading history file: [C:\RetroArch-Win64\content_image_history.lpl].
- [INFO] [Playlist]: Loading favorites file: [C:\RetroArch-Win64\content_favorites.lpl].
- [INFO] [Config]: Saved new config to "C:\RetroArch-Win64\retroarch.cfg".
- [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
- [INFO] [Core]: Unloading core..
- [INFO] [Core]: Unloading core symbols..
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
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