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- let camera_hand_player = null;
- export let camera_hand_player_active;
- let last_camer_change = new Date().getTime();
- global.at_fire_pushed = false;
- let playerincapture = false;
- export function TogglePlayerCameraSide() {
- if (!loggedin || chatActive /* || new Date().getTime() - lastCheck < 250*/) return;
- mp.console.logInfo("TogglePlayerCameraSide: called");
- mp.console.logInfo("TogglePlayerCameraSide: camera_hand_player_active: " + camera_hand_player_active);
- if (!camera_hand_player_active) {
- //if (GlobalCheck() == true && !at_small_timer_event && !at_famwar && !at_duel_location) return;
- if (mp.game.invoke('0x8D4D46230B2C353A') == 4 || mp.game.invoke('0x2E397FD2ECD37C87', mp.players.local) == 0) return;
- if (new Date().getTime() - last_camer_change < 200) return;
- if (at_fire_pushed == true || playerincapture == true || localplayer.isAimingFromCover()) return;
- last_camer_change = new Date().getTime();
- if (camera_hand_player != null) {
- camera_hand_player.setActive(false);
- camera_hand_player.destroy();
- camera_hand_player = null;
- }
- camera_hand_player = mp.cameras.new("DEFAULT_SCRIPTED_CAMERA", new mp.Vector3(0, 0, 0), new mp.Vector3(0.0, 0, 0.0), 0);
- camera_hand_player.setActive(true);
- mp.game.cam.renderScriptCams(true, true, 100, false, false);
- if (camera_hand_player == null) return DisableWeaponCamera();
- camera_hand_player_active = 1;
- SetCameraLook();
- } else {
- if (camera_hand_player_active != 1) return;
- //camera_hand_player.setAffectsAiming(true);
- DisableWeaponCamera();
- }
- };
- let gameplay_cam = null;
- export function SetCameraLook() {
- //mp.console.logInfo("SetCameraLook: called");
- if (gameplay_cam) {
- gameplay_cam.destroy();
- gameplay_cam = undefined;
- }
- gameplay_cam = mp.cameras.new("gameplay");
- let cameraCoords = gameplay_cam.getCoord();
- let cameraRotation = gameplay_cam.getRot(2);
- let gameplayCamFov = mp.game.invoke('0x65019750A0324133');
- let coordsRelativeToPlayer = mp.players.local.getOffsetFromGivenWorldCoords(cameraCoords.x, cameraCoords.y, cameraCoords.z);
- //let xOffset = (coordsRelativeToPlayer.x * 2) * 0.75;
- let leftShoulderCoords = mp.players.local.getOffsetFromInWorldCoords(coordsRelativeToPlayer.x, coordsRelativeToPlayer.y, coordsRelativeToPlayer.z);
- camera_hand_player.setCoord(leftShoulderCoords.x, leftShoulderCoords.y, leftShoulderCoords.z);
- camera_hand_player.setRot(cameraRotation.x, cameraRotation.y, cameraRotation.z, 0);
- camera_hand_player.attachTo(mp.players.local.handle, coordsRelativeToPlayer.x - 0.75, coordsRelativeToPlayer.y, coordsRelativeToPlayer.z, true);
- camera_hand_player.setFov(int32ToFloat(gameplayCamFov));
- mp.game.ui.showHudComponentThisFrame(14);
- }
- global.int32ToFloat = function (number) {
- let buffer = new ArrayBuffer(16);
- let view = new DataView(buffer);
- view.setInt32(1, number);
- return view.getFloat32(1);
- };
- function DisableWeaponCamera() {
- mp.game.cam.renderScriptCams(false, true, 100, false, false);
- setTimeout(function () {
- if (camera_hand_player != null && camera_hand_player_active != 1) {
- camera_hand_player.setActive(false);
- camera_hand_player.destroy();
- camera_hand_player = null;
- }
- }, 200);
- camera_hand_player_active = 0;
- if (gameplay_cam) {
- gameplay_cam.destroy();
- gameplay_cam = undefined;
- }
- }
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