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- Jump 221: Mega Man X
- >Two of Pentacles (Change), reversed: Industrious yet unreliable actions. Furious activity producing negligible results.
- Well, so much for trying to change the plot and kill Sigma, then.
- >Identity: Drop-In
- Actually, I'm bringing along my body from Mega Man Classic rather than going with a human body. Except I'm pretty sure that Megamix/Gigamix aren't canon for MMX, or were at least completely forgotten, so this will probably not end well.
- >Drawbacks: High-Value Target (+300), Mistaken Maverick (+300)
- ... uh, maybe that wasn't the smartest of ideas considering I'm not in anyone's records and suddenly there's an S-rank equivalent machine running around...
- >Chassis Upgrade (x3) (1300)
- An upgrade to this extent puts me way above what I had before, and on par with some of the most advanced maverick hunters. Points well spent.
- >Survival Instincts (1250, Drop-In)
- Speaking of points well spent, having a gut feeling of when things will go wrong and how to deal with it, on top of my clairvoyance perks, will most certainly come in handy.
- >Ingenuity (1100, Drop-In)
- Using the environment to my favor rather than relying on brute force is a very useful thing, even if this isn't Hitman: The Jump where I run around in a black suit with a red tie trying to make everyone's death look like an accident.
- >V.W.E.S (500)
- Another copy weapon system? That makes sixteen slots of borrowed weapons that I can keep. (Or twenty-one. I'm still not entirely certain which. I'd like to think that they all sort of stack, though.)
- >Select Fire (300)
- >Second Buster (0)
- Relying on brute force has its advantages. I feel like someone's Original Character. (Donut Steel could be a reploid name, after all.) Dual full-auto busters... a pity that multiple copy weapons doesn't translate into being able to use different weapons at once, but there's got to be SOME limit to things after all.
- You know what I consider furious and futile activity? Showing up during X's first boss fight with Sigma and chopping off his arm with my own beam saber. Also rezzing Zero because... well, come on, he wasn't going to stay dead anyway. And then continuing the trend, showing up when reploids decide to go maverick and slapping them upside the head in the hopes that they'll get some sense.
- Except the viral mavericks, who just get a beam saber to the face.
- I'm kind of wondering when I decided to stop taking my chain seriously and instead troll the villains. It wasn't that long ago, but it seems the most natural thing in the world now. I guess it's just the nature of video game jumps.
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