mrkillwolf666

4chan Hazbin Hotel story - GTA: Hell

Feb 24th, 2020
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  1. from /hhg/ - Hazbin Hotel General Thread #262
  2. Other Title: "GTA: Pentagram City".
  3. --------
  4. I've been playing a lot of GTA: San Andreas lately and this is a dumb idea I had.
  5.  
  6. >GTA: Hell
  7. >Plays like a normal GTA game except:
  8. >In addition to the regular unarmed combat moves, melee weapons and firearms/explosives, there are unusually sadistic weapons like sawblade launchers and acid cannons
  9. >Angelic melee and ranged weapons are powerful and acquired late-game
  10. >The lore of Demons respawning when not killed by angelic weaponry fits well for GTA protagonists re-appearing at the hospital after they die
  11. >Special demonic attacks (e.g. claws, spikes coming out of the body) and abilities (supernatural demonic powers) become available and stronger as the game progresses
  12. >The six-star wanted system is replaced with a Notoriety system, where randomly killing sinners and causing mayhem will, instead of attracting cops, draw every Tom Dick and Harry with a penchant for violence to you
  13. >1 star mainly draws a couple bored outcasts and psychopathic drug addicts with weak weapons to you, 6 stars has local overlords sending their best to take you out
  14. >Wide variety of land and sea vehicles (there must be great lakes of fire, after all), but air travel is very limited until late game
  15. >Swimming is either absent or very minor, since I imagine all large bodies of liquid in hell are either magma, poisonous/acidic, or filled with gigantic hungry creatures
  16. >"Respect" stat that starts out empty and fills as you complete missions, reduces the chances of demons trying to start shit with you and lets you lead bigger gangs
  17. -
  18. >Enemies include:
  19. >Demons, formerly mortal souls who comprise an extremely diverse group of beings, ranging wildly in size, strength, combat ability, personality, etc
  20. >Imps, the workhorses of the Satanic underworld, usually small but quick and nimble
  21. >Hellhounds, ferocious unarmed fighters
  22. >And Exterminators, titanic foes adept at slaughtering demons en-masse, extremely dangerous even to a powerful demon even on their own, but even worse, they’re good at working in squads
  23. >Game starts off in Pentagram City following a newly-descended sinner (a city with huge Pornography advertisements, drugs being sold in vending machines and people deliberately running over pedestrians for fun feels GTA-ish to me)
  24. >Story takes you to Imp City, then a third city that’s very old-school with an old-testament feel to it, a big desert with spread-out low lying buildings most sinners here have been in hell for centuries if not millennia, and a fourth city that’s like the Icey parts of Dante’s Inferno, very cold and often experiences blizzards and snowstorms
  25. >The imps in Pentagram City are relatively docile and tend to keep to themselves, same for the Hellhound populace
  26. >In Imp City however both imp and hellhound alike can be a lot more feral and dangerous, some of them being in militias/gangs, and a Demon in these parts would stand out and be likely to draw attention to themselves
  27. >The other two cities (I don’t have names for them) would have mostly Demon populations with their own unique wildlife
  28. -
  29. Oh, and there would be enemies that are Hell's wildlife, too.
  30.  
  31. >Story begins exactly 2 years before the HH pilot
  32. >Just after the annual extermination, a fresh sinner falls from Earth to the underworld
  33. >Pentagram City... (his new) home
  34. >The Protagonist would have a lot of experience with crime and the seedy (albeit human, criminal) underworld and essentially have an “Aw shit, here we go again” as his life-after-life begins and he realises he’s just going down a familiar path
  35. >He starts doing missions for demons and imps on the absolute bottom rung of Pentagram’s City poorest sector, which is so run-down and barren that it’s barely even fought over or bothered with
  36. >Then he would expand to the wealthier, more populated districts, taking orders from demons increasingly higher on the pecking order
  37. >Mission givers would include Cherri, e.g making you steal chemicals from warehouses for her bombs
  38. >Sir Pentious would have a lengthy string of missions largely based around killing gangs who mess with his projects, as well as stealing supplies from other warlords and heavily-guarded places for his machinery
  39. >Valentino and Vox would be in a feud with another Overlord who’s into the porn business
  40. >They have a string of missions that culminate in the protagonist killing this Overlord in a boss fight, which explains his absence by the time of the Pilot and how Val and Vox are unopposed in Pentagram’s porn/pimping business
  41. -
  42. Maybe making Val/Vox’s enemy an Overlord is too strong, maybe he’s a bit below that. Either way, he’s a big deal, but killing him only marks the conclusion of the start of the game.
  43.  
  44. >Husk would have some missions, e.g. collecting gambling debts from uncooperative gangsters
  45. >You meet Cherri through some local demons who were giving you missions, she was giving them explosives and heard how useful you were and told you to drop by sometime, and she in turn introduces you to Angel who introduces you to Val as a “problem-solver”. Dunno how you’d meet Pent
  46. >Some drama happens, GTAdemon (our protagonist ) either gets betrayed and high-tails it out of the city fast (I dunno if a powerful demon is threatening him, or maybe it’s too hot for him because Cherri/Pent found out he was playing both sides of the fence and doing missions for their enemy?) or he gets abducted by a powerful being and forced to do their dirty work
  47. >They abscond/are taken to the wilderness, the middle of nowhere, near a tiny Imp village
  48. >Soon the protagonist finds himself in the not-too-distant Imp City, the regional capital
  49. >Walking the streets is a bit harder here since Imp/Hellhound gangs don’t take kindly to demons
  50. >Blitzo is one of the mission-givers here, your work helps him get set up
  51. >Maybe there’s a part where he’s prototyping Stolas’s book and you go to Earth for one mission and kill someone who fucked you over, I dunno, like the one Liberty City level in San Andreas
  52. >Then events take you to the next two cities, where there would be fewer familiar faces and less familiar scenery from the two pilots
  53. >Game’s finale takes you back to Pentagram City... right before the annual Extermination
  54. -
  55. Forgot to link my last post.
  56.  
  57. >One of the main plot points would be an ancient artifact that’s rumored to have been discovered
  58. >It either holds an immensely rare treasure that would ensure the finder’s wealth and respect in hell society forever, or would grant them immeasurable power to rival even an Ars Goetia demon or perhaps Lucifer himself, which is a ridiculous concept for any demon to ever consider being possible... until news of this artifact surfaces
  59. >Various factions within Hell are increasingly eager to get their hands on it as the game/plot progresses
  60. >By the time the player returns to Pentagram City after their trek through Hell, the end-game is rapidly approaching - both the end of the story, and the annual extermination
  61. >The game’s finale takes place during an exceptionally confused and chaotic extermination. The city’s demon populace are torn between wanting to hide, and wanting to get their hands on the artifact, even in the face of the Exterminator Hordes
  62. >After a final-boss fight against an Overlord or an Exterminator Captain or something, the player confronts the little weasel who betrayed them earlier and was hiding behind the final boss for protection
  63. >The player mortally wounds the traitor, and then has to make one of three choices
  64. >Open the artifact and claim its power?
  65. >Leave all this shit behind and literally just walk away, leave the antagonist to claim the artifact for themself, leave the city and disappear into the wilderness?
  66. >Or, sacrifice himself to destroy this artifact and make sure no sinner will ever gets its hands on it?
  67.  
  68. Next one ought to be my last.
  69. -
  70. >The first ending (of 4) occurs if the player is killed by an angelic weapon at any point in the game. Exterminators and a few demons will have angelic weaponry, and instead of respawning at the Hell hospital or wherever, an underwhelming cutscene is played showing the player’s true final death and maybe a cutscene of a character saying “Did you hear about GTAdemon? Apparently he got Cleansed.” You’d have to load a save game and not die this way.
  71. >After the final boss fight, if the player tries to claim the artifact for themselves, they and the antagonist are disintegrated by a gigantic explosion and are consumed by angelic light.
  72. >The artifact and its promises of immense were, in actuality, just a massive elaborate ruse fueled largely by Alastor, with help from one or more of the Ars Goetia demons.
  73. >”A demon, becoming as powerful as an Ancient? Absolutely preposterous! Anyone dumb enough to believe such a thing and greedy enough to want it deserves to be evaporated, in my opinion.”
  74. >There are numerous in-game radio stations (including 666 news), and Alastor’s station, who used it as one of many avenues to spread rumors about the artifact, and revelled in the chaos and plotting that ensued from factions all over Hell
  75. >End cutscene after GTAdemon trying to claim the artefact and dying would be Alastor on the phone or something, admiring the burning wreck at the top of the skyscraper where the explosion happened, possibly talking to Stolas
  76. >Would say something like “Shame about our chum. Ah well, one can’t call them all.”
  77.  
  78. (Gee, I wonder where I got this idea from.)
  79. -
  80. >If the player chooses to just walk away, then the antagonist tries to claim its power, and fucking dies, but you’re safely away when the explosion happens
  81. >As you walk through the confused, gory, damaged streets just as the extermination ends, looking at the chaos and misery around you dejectedly, a few mission-givers/characters approach you and try to talk to you, but you just flip them bird and walk away, ignoring their cries for how they could use someone like you and how powerful you are to defeat the people you just did
  82. >End cutscene is Alastor talking to Stolas again, but he sounds more approving of the protagonist
  83. >This time it’s a good few months after the ending, and Stolas says that not even he has any idea where GTAdemon has disappeared to
  84. >If you have grown sick of all the mayhem and carnage you’ve witnessed and been part of throughout your time in Hell, and choose instead to sacrifice yourself to destroy the artifact and save Hell from its power (at this point having no idea it’s all just a big prank bro), then you get a surprise
  85. >Nothing happens, you don’t even die
  86. >Some bet was made between Lucifer and/or an Ars Goetia demon, and a big-wig in Heaven about if it was possible to redeem a sinner who had been condemned to hell
  87. >Through your truly selfless sacrifice, essentially rejecting what you genuinely believed to be becoming the ruler of Pentagram City and beyond, you have redeemed yourself in the eyes of the Lord and become the first sinner demon condemned to an eternity in Hell to gain permanent passage through the Gates of Heaven
  88. >Hearing about this is possibility what inspires Charlie to open the Happy Hotel
  89.  
  90. Annnnnd that’s all I got.
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